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You are here: Home / Archives for 16-bit

16-bit

Celebrating the Sega Mega Drive in Australia

November 30, 2020 By ausretrogamer

On this day [November 30] in 1990, Sega’s 16-bit beast arrived on our shores, which was about 2 years after Japan got theirs, but it was always better late than never back in those days!

Coming from the days of playing games on the Commodore 64 and Atari ST, the Mega Drive felt like we had a genuine arcade system in our bedroom! The Mega Drive was our first day one purchase (the N64 was the other) in 1990, which we paid $399 with the pack-in Altered Beast game. We also couldn’t resist buying Golden Axe on that day too. We still remember unpacking and playing it that day – our mind was completely blown!

Sega stamped their authority with their 16-bit powerhouse, and as history would record it, their most successful console ever. The Mega Drive was the catalyst for converting a generation of micro computing enthusiasts into console gamers, we should know, as we were one of them. Our transition from 8-bit (C64) and 16-bit (Atari ST) computing was quite stark – and as soon as we got our Mega Drive and whacked in the pack-in Altered Beast and then Golden Axe games, we honestly thought we had Sega’s arcade games in our bedroom. We were instantly smitten, and alas, that also rang the death knell on our playing days on the micros.

What were your earliest memories of Sega’s 16-bit beauty? Hit us up on Twitter or Facebook and join in the conversation.




Filed Under: History, Retro Gaming Culture Tagged With: 16-bit, 16-bit console, ausretrogamer, Australian release of the Sega Mega Drive, celebrating the mega drive, Genesis, Mega Drive, Mega Drive PAL, megadrive, OziSoft, Retro Gamer, retrogaming, sega, Sega Genesis, Sega Mega Drive, sega's best selling console

The secret(s) of Monkey Island will be revealed on October 30 when Video Game Source Project deconstructs a beloved classic

October 22, 2020 By ausretrogamer

The Video Game History Foundation (VGHF), a nonprofit that brings old video games back to life by preserving, celebrating, and teaching their history, has recently unveiled the Video Game Source Project, an effort to save and study source code and related development materials before the stories around these games’ creation are lost forever.

“For a video game historian, an archaeological dig through source material is the next best thing to time travel,” said Frank Cifaldi, founder and co-director of the VGHF. “Unfortunately for us, most of that material — especially from our earliest days — has been lost forever. The Video Game Source Project will help us surface more of this material and normalize its use as an educational tool.”

To jump-start this initiative, the VGHF is putting out a call to developers, publishers, and anyone else in possession of source code, documentation, concept art, demo builds, or other materials that can help tell a game’s origin story. Donated materials will be maintained in the VGHF’s Northern California archives and made available to video game historians.

The first games to benefit from the Video Game Source Project will be Lucasfilm Games’ legendary point-and-click adventure The Secret of Monkey Island, which celebrates its 30 year anniversary this month, and its sequel Monkey Island 2: LeChuck’s Revenge.

The VGHF’s staff and volunteers have spent the past several months studying the Monkey Island games’ source code, uncovering unshipped secrets, and even reconstructing cut rooms and cinematics. Much of this content will be shown for the first time on October 30 when Ron Gilbert, the creator of Monkey Island and of the SCUMM game engine, joins Cifaldi for a livestreamed “fireside chat” and Q&A. Tickets for “The Secrets of Monkey Island” are available for $10 with sales benefitting the VGHF.

“Monkey Island is a special game to me and the creation of the SCUMM system is a large part of that. Looking at the source always jogs my memory and now gives me a chance to answer questions people didn’t even know to ask,” says Ron Gilbert. “As a developer, I see real value in preserving and learning from the work that we never imagined people in the future would care about. I’m glad the Video Game History Foundation is making this a priority while there’s still time to salvage history that’s becoming scarcer by the day.”

Beyond Monkey Island, members of the VGHF are currently studying source material from a beloved 16-bit RPG, abandoned Sega hardware from the 1990s, and a never-before-seen follow-up to a legendary arcade game. Historical analysis and content related to these games and others will be unveiled in the coming months. The VGHF has also established an advisory committee of developers, publishers, academics, and historians to tackle the problems related to source conservation and to encourage industry participation.

To learn more about the Video Game Source Project and sign up to receive email updates, visit the Video Game History Foundation website.

image source: VGHF

Filed Under: Announcements, Retro Gaming Culture Tagged With: 16-bit, 1990s, Classic Games, Deconstructing the Secret of Monkey Island, Frank Cifaldi, Monkey Island, Monkey Island 2: LeChuck's Revenge, Old School, Retro Gamers, Retro Games, retrogamers, retrogaming, Ron Gilbert, SCUMM, sega, VGHF, Video Game History Foundation, Video Game History Foundation's Video Game Source Project, Video Game Source Project

ToeJam & Earl Custom SEGA Genesis Cartridge Charity Auction

October 19, 2020 By ausretrogamer

Straight from the planet Funkotron comes the funkiest, custom SEGA Genesis / Mega Drive game ever to hit your CRT TV! Complete with light-up LEDs, moving arrow, and sound effects, this brass elevator replica will amaze your friends on the included display stand or played in a real SEGA Genesis / Mega Drive!

You now have the chance to grab this one of a kind creation via the current charity auction on eBay. This charity auction will see 100% of the sale proceeds going to the NAACP Legal Defense Fund. So not only could you win this super funky cartridge, but you can also help a great charity!

Happy bidding!


source: MID49

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 16-bit, Charity Auction, Classic Games, eBay, NAACP Legal Defense Fund, Old School, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, Sega Genesis, Sega Mega Drive, ToeJam & Earl, ToeJam & Earl Custom SEGA Genesis Cartridge, ToeJam & Earl Custom SEGA Genesis Cartridge Charity Auction, ToeJam & Earl: Back In The Groove

Retrofy Your Nintendo Switch Dock

July 28, 2020 By ausretrogamer

The Nintendo Switch is still our go to contemporary gaming system, so when we see clever peeps injecting nostalgia with their Switch, we definitely take note!

One such clever peep, Imokruok has created two cool casemod docks for his Nintendo Switch, one based on the 8-bit NES and the other on the 16-bit SNES, albeit the North American version 😉

The best part is that Imokruok has documented these creations in step by step photos, so make sure you check out the full compliment of pics in the above Imgur links. Oh yeah, check out the video of the NES Switch dock builds process below:

NES Switch dock (build pics in comments) from r/NintendoSwitch

Donor SNES case – it all begins!

The completed SNES Switch dock – it’s a beauty

The NES case mod – it all has to start somewhere!

The finished product!
image source: Imgur

 

Filed Under: Retro Gaming Culture Tagged With: 16-bit, 8-bit, Case mod, casemod, casemodder, diy, Imokruok, NES, NES Dock, NES Switch Dock, nintendo, Nintendo Switch, nostalgia, Old School, Retro Gamer, retrogaming, SNES, SNES Dock, SNES NSwitch Dock, SNES Switch Dock, Switch dock

Sega Mega Drive – Street Fighter 2 Remastered Edition

July 22, 2020 By ausretrogamer

Nintendo may be grabbing a lot of attention with their Nintendo Direct announcement this week, but we reckon you need to know about this other awesome news too.

So what’s the awesome news? Well, remember when Street Fighter II hit the 16-bit consoles and we were all discussing which version was better? For the record, we preferred the SNES version, but the Sega Mega Drive / Genesis (Street Fighter II: Special Champion Edition) game was no slouch either. The awesome news is, things have changed for the better on the Sega Mega Drive / Genesis version, thanks to coder Gabriel Pyron.



Gabriel has been toiling for 4 years, reworking the Mega Drive / Genesis Street Fighter II: Special Champion Edition game to bring it as close to arcade perfect as possible, aptly titled, Street Fighter II Remastered Edition. Gabriel has injected better/more colours, updated the graphics, animations and art, fixed some bugs and removed the pesky censorship elements to name just a few of his updates.

Head on over here to download Gabriel’s update and apply the patch to play the ultimate (and best) Street Fighter II game on the Sega Mega Drive / Genesis!

image source: Romhacking



Filed Under: Announcements, Retro Gaming Culture Tagged With: 16-bit, Capcom, classic gaming, enhance patch, Gabriel Pyron, Old School, Retro Gamer, Retro Gaming, retrogaming, rom hack, Rom patch, Romhacking, Sega Genesis, Sega Mega Drive, Street Fighter 2, Street Fighter 2 Remastered Edition, street fighter II, Street Fighter II: Remastered Edition, Street Fighter II: Special Champion Edition

Kickstart A Hit Of AMIGA Nostalgia

April 21, 2020 By ausretrogamer

We recently delved into some of our forgotten boxes, hidden deep in our vault (aka: the garage) which were choc-full of classic video games.

What we found totally blew our mind – a treasure trove of Amiga gems! We are still shaking our head in disbelief in how we could have forgotten about these games – it is sacrilege.

Let’s get one thing straight, as much as we still love our Atari ST, the Amiga, with its various models we’ve had the pleasure of playing on, from the 500, CDTV, 2000 to the 1200 and CD32, it still holds a dear place in our bitmap heart.

So come on an intoxicating nostalgic journey with us by scrolling through the below games, but don’t rush through the photos, as you may miss an old favourite!

PS: Hit us up on Twitter or Facebook to let us know which game(s) gave you a warm and fuzzy feeling 🙂

 

Filed Under: History, Retro Gaming Culture Tagged With: 16-bit, 32-bit, Alien Breed, Amiga, Amiga 1200, Amiga 500, Amiga CD, Amiga CD32, Amiga CDTV, Amiga games, Amiga OS, Cannon Fodder, CD32, Civilization, Classic Games, Commodore CDTV, Deluxe Paint, Graftgold, Micro, micro computing, Microprose, micros, Midway, Myst, nostalgia, Old School, retro computing, Retro Gamer, Retro Gaming, retrogaming, Slam Tilt, Ultima, Virocop, Wing Commander

Relics Unearthed From The Codemasters Vault

November 14, 2019 By ausretrogamer

When we saw Codemasters’ thread on Twitter of all the relics they found in their vault, our knees buckled due to all of the nostalgia. Check out the classic games, consoles and peripherals they unearthed from their storage, some being over three decades old! We are well and truly intoxicated with nostalgia.

The gobsmackingly gorgeous Sega Saturn Development Unit. It’s MASSIVE!

Good luck fitting this SEGA Saturn in your TV cabinet. Egg for scale.

(this machine was used to ensure that games in development didn’t violate the Sega Memory usage guide) pic.twitter.com/pZaZCEHigN

— Codemasters (@Codemasters) November 8, 2019


source: Codemasters via Twitter

 

 

Filed Under: History, Retro Gaming Culture Tagged With: 16-bit, 1980s, 8-bit, Amiga 500, Atari ST, Codemasters, Darling Brothers, David Darling, Dizzy, Dreamcast, Game Genie, Man Overboard, Micro Machines, Micro Maniacs, NES Plug Through, nintendo, Playstation, Richard and David Darling, Richard Darlin, sega, Sega Game Gear, Seymour, Shane Warne Cricket, Spectrum, Xbox, Xbox 360, zx spectrum

Review: Sega Mega Drive Mini – Welcome to the Next Level!

September 13, 2019 By ausretrogamer

Casting our mind back to November 1990, we recall walking into our local family run Home and Entertainment Centre with our hard earned money (from pushing trolleys at our part-time job) to be faced with a dilemma of what new gaming console to buy for the new decade. This decision wasn’t taken lightly, as we had been 8 and 16-bit computer gamers till that point. We remember paying $399.99 for the Sega Mega Drive (Altered Beast pack-in) that day and another $100 for Golden Axe. Let’s just say that it was the best decision we ever made. We instantly fell in love with Sega’s 16-Bit console and that love affair is still as strong as ever.

Fast forward to the present day and the excitement of bringing home a mini version of Sega’s venerable console feels just the same as it did almost 29 years ago! Cracking open the box, we found a super cute shrunken Mega Drive Mini console, about 55% the size of the original Model 1 Mega Drive, two 3-button USB controllers, one HDMI cable and one USB to Micro-B power cable.

Being a genuine made Sega product, everything feels high quality. You can tell that Sega took a lot of care and poured their heart and souls into crafting this sleek and miniaturised Mega Drive. We love the attention to detail, like the cartridge flaps retracting, but obviously they are there for aesthetics, so you can put away your game carts. The headphone volume slider feels the same, albeit on a smaller scale, as do the reset button and on/off switch – it all feels very familiar, which is a good thing. The 3-button controllers are identical to the ones we had in 1990, except these are USB, not D-Pin connected. On that front, it would have been great if Sega had included 6-button controllers so that we could play games like Street Fighter II right out of the box. But don’t dwell on this, as you can use the Retro-Bit® 6-button controllers on this Mini.

Once the Mega Drive Mini was fired up, we were keen to start playing one of the 42 pre-loaded games (full list of games further down). The menu we were presented with was quite easy to navigate, with an awesome catchy tune created on the YM2612 sound chip by legendary composer Yuzo Koshiro (Streets of Rage and Beyond Oasis). Knowing that the pre-loaded titles from both first-party and third-party development teams were all handled by the premier developer, M2 (SEGA AGES and SEGA 3D Classics Collection), a team renowned for high attention to detail and accuracy, we knew the games ported to the Mega Drive Mini were in good hands – the M2 team should be commended for their brilliant effort. Oh yeah, both Tetris and Darius make it in the overall games list, which means the Mega Drive Mini is the only console where you’ll be able to play these two newly published Mega Drive games – how cool is that?!

Just like in 1990, the first game we fired up was Golden Axe. The hit of nostalgia was purely intoxicating. Our muscle memory didn’t let us down, so playing the game was just as fun as it was back then. However, unlike back then, we could now save our game at any point to come back to it later – so no more pesky pausing for 24 hours and running a high power bill. The game playing experience felt authentic, even if playing on a modern television. Having said that, there are settings available to change the aspect ratio (4:3 or 16:9) and for those of you that want the same visual experience from three decades ago, there is a CRT filter, which adds scan lines and adjusts the colour of the display to emulate the look and feel of a CRT television (see photos of this further below) – it’s pure magic.

Lovingly crafted from the ground up, the sleek and miniature SEGA Mega Drive Mini is for all retro gamers, especially those that have fond memories playing the original 16-bit console back in the day. Sega have truly delivered a high-quality, plug-and-play, collectable version of their awesome console. As their famous slogan once said, and it still rings true now, “To be this good takes AGES, To be this good takes SEGA.”

If you want to see the Sega Mega Drive Mini in the flesh, we will have it available in our Classic Gaming area at PAX Aus 2019. The Sega Mega Drive Mini will be released on September 19 at a retail price of AU$139.95.

The Mega Drive Mini 42 pre-loaded titles:

1. Sonic the Hedgehog
2. Ecco the Dolphin
3. Castlevania: The New Generation
4. Space Harrier 2
5. Shining Force
6. Dr. Robotnik’s Mean Bean Machine
7. ToeJam & Earl
8. Comix Zone
9. Altered Beast
10. Gunstar Heroes
11. Castle of Illusion Starring Mickey Mouse
12. World of Illusion Starring Mickey Mouse and Donald Duck
13. Thunder Force III
14. Super Fantasy Zone
15. Shinobi III
16. Streets of Rage 2
17. Earthworm Jim
18. Sonic the Hedgehog 2
19. Probotector
20. Landstalker
21. Mega Man®: The Wily Wars
22. Street Fighter II’®: Special Champion Edition
23. Ghouls ‘n Ghosts®
24. Alex Kidd in the Enchanted Castle
25. The Story of Thor
26. Golden Axe
27. Phantasy Star IV: The End of the Millennium
28. Sonic the Hedgehog Spinball
29. Vectorman
30. Wonder Boy in Monster World
31. Tetris®
32. Darius
33. Road Rash II
34. Strider
35. Virtua Fighter 2
36. Alisia Dragoon
37. Kid Chameleon
38. Monster World IV
39. Eternal Champions
40. Columns
41. Dynamite Headdy
42. Light Crusader

Disclosure: The Sega Mega Drive Mini was kindly provided by Five Star Games for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: 16-bit, 16bit, Altered Beast, ausretrogamer, australian retro gamers, classic gaming, Ecco The Dolphin, Genesis, Genesis Mini, Genesis Mini review, Golden Axe, Gunstar Heroes, Mega Drive, Mega Drive Mini, Mega Drive Mini review, Old School, Retro Gamer, Retro Gamers, Retro Gaming, retrogaming, Review, sega, Sega Genesis Mini, Sega Genesis Mini review, Sega Mega Drive Mini, Sega Mega Drive Mini review, SNES Classic Mini, Sonic The Hedgehog, space harrier, Treasure

Sega and Taito Sounds Hit The KORG Gadget On The Nintendo Switch

July 10, 2019 By ausretrogamer


As Queen’s Freddy Mercury once sang, ” Is this the real life? Is this just fantasy?“. Could we be dreaming? The KORG music production studio will allow (from July 11) you to create 80s Sega arcade game sounds and Taito FM synth sounds on your Nintendo Switch.

Yep, dreams do come true! With the awesome collaboration between ‘SEGA’ and ‘TAITO’, version 3.0 of the KORG Gadget for Nintendo Switch is a reality that will include the 2 new gadgets – Sega’s Otorii and Taito’s Ebina!

Check out the video below and head to the KORG news site for more info on this music making awesomeness. July 11 can’t come fast enough!


source: KORG

[story & image source: Korg News]

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: 16-bit, Arcade, chiptune, chiptunes, Drum Machine, Ebina, KORG, Korg Gadget, Korg Gadget for Nintendo Switch, Music Produciton, Nintendo Switch, Old School, Otorii, retro music, sega, Sega Otorii, Synthesizer, Taito, Taito Ebina

The Japanese Sega Mega Drive Mini Collector’s Edition is MEGA!

July 2, 2019 By ausretrogamer

The Japanese Mega Drive Mini with the Megadora Tower Mini and the Mini Cartridge Framed Set proves yet again that our Japanese friends always get the cool stuff!

The Megadora Tower Mini (complete with a Mega-CD and 32X) may just be an accessory, but we reckon it is damn awesome and we totally need it in our lives!!! Oh yeah, the 22 tiny Mega Drive cartridge framed set also oozes so much awesomeness that we can’t contain our excitement – we are totally giddy and intoxicated with 16-bit Sega nostalgia.

You can try your luck buying this awesome collector’s edition from the official Japanese Sega Store right now (¥25,877 / ~AU$343.00 – excluding shipping)!

So, who is getting this MEGALICIOUS beast?

image source: Sega Store

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 16-bit, 16bit, Altered Beast, ausretrogamer, australian retro gamers, classic gaming, DX Pack Sega Title Collectors Edition Sega Title Mini Cartridge Framed Set, Ecco The Dolphin, Gunstar Heroes, Mega Drive, Mega Drive Mini DX Pack Sega Collector's Edition, Mega Drive Mini W, Megadora Tower Mini, Old School, Retro Gamer, Retro Gamers, Retro Gaming, retrogaming, sega, Sega Genesis, Sega Genesis Mini, Sega Mega Drive Classic Mini, Sega Mega Drive Mini, Shining Force, SNES Classic Mini, Sonic The Hedgehog, space harrier, Treasure

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