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Get ready to be transported back to the golden age of gaming magazines with Forgotten Worlds Issue 4! This edition is a true love letter to the legendary publications that defined gaming journalism in the ‘90s and early 2000s, from Mean Machines to EGM, Super Play, GamePro, Hyper, and CVG. With over 100 full-color, perfect-bound pages, Issue 4 is packed with stories that will hit the nostalgia sweet spot for any retro gaming fan.
What’s Inside?
This issue takes you behind the scenes of the most iconic gaming magazines ever printed. Through exclusive interviews with the editors, writers, and artists who crafted these classics, you’ll get a rare look at what it was like to be on the frontlines of video game journalism. Daniel Wilks from Hyper magazine, for example, shares fascinating anecdotes about the highs and lows of capturing the magic of gaming culture for print. And that’s just the start—there’s something for every fan, from the console wars to the rise of imports and RPGs!

A Kickstarter for the Ages
To make Issue 4 happen, the Forgotten Worlds team has launched a Kickstarter campaign that is well worth checking out. Fans of retro gaming history can grab their copy through the campaign, as well as enjoy exclusive perks and rewards. Whether you’re a collector, a historian, or just someone who loves a good deep dive into the evolution of gaming, this Kickstarter is your ticket to securing this limited-edition treasure.
So why wait? Join the campaign, snag yourself a copy, and get ready to relive the glory days of gaming journalism with Forgotten Worlds Issue 4!





image source: Mega Cat Studios
First contender, Wave Race 64 (N64) – yes, we did pick Wave Race 64 above Super Mario 64, Mario Kart 64 and Goldeneye 007. Don’t get us wrong, the aforementioned games are superb, but nostalgia draws us to Wave Race 64. What wasn’t there to like – realistic water physics, challenging courses and an absolutely cracking 2 player challenge – ‘Bonsai!’. We lost a lot of hours playing this game head to head. Oh yeah, the N64 controller was perfect for this game.
The second contender is none other than Super Mario Bros. (SMB) on the NES. This 2D platformer catapulted the Mario franchise into the stratosphere for good reason. The game had great level design, matched by awesome gameplay, a mesmerising Koji Kondo tune and most importantly, intuitive control – what more could you want!
Well, if it wasn’t for the next game, I guess the choice would have been easy and SMB would have walked away with the prize. Let us tell you about a 16-bit platformer that took the SMB ingredients, gave them a fair shake and then poured the contents into the SNES for a game we call (drum roll please), Super Mario World (SMW)! With SMW, the 2D platformer reached its pinnacle – sublime level design, 16-bit aesthetics that were an absolute feast for your eyes and the sound was perfectly atmospheric. This was a game that you could lose yourself in. SMW is one of those games you can either pick up and play for half an hour to get your Mario fix, or play till the wee hours of the morning. SMW walks away with the prize of our favourite Nintendo game of all time. Thank you Mr. Miyamoto for creating the definitive 2D platformer.
Casting our mind back to November 1990, we recall walking into our local family run Home and Entertainment Centre with our hard earned money (from pushing trolleys at our part-time job) to be faced with a dilemma of what new gaming console to buy for the new decade. This decision wasn’t taken lightly, as we had been 8 and 16-bit computer gamers till that point. We remember paying $399.99 for the Sega Mega Drive (Altered Beast pack-in) that day and another $100 for Golden Axe. Let’s just say that it was the best decision we ever made. We instantly fell in love with Sega’s 16-Bit console and that love affair is still as strong as ever.



















The Japanese Mega Drive Mini with the Megadora Tower Mini and the Mini Cartridge Framed Set proves yet again that our Japanese friends always get the cool stuff!


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