Development for the 2020 Reset64 4kb ‘Craptastic’ game competition is in full swing!
Deadline is fast approaching (June 30th!) so we thought we’d give you all a quick look at what some of the clever devs are up to for this most awesome competition.
Best of luck to all the competitors and we can’t wait to try your craptastic creations!
Title: Rainbow Edge Run
Author: Geir Straume
Synopsis: Run along the edge of the rainbow and collect as many gold coins as you can, but look out for the exploding mines!
Title: Jumpin’ Jalopies
Credits: A Megastyle Production. Code by Chris Stanley, Graphics by Roy Widding, Music by Roy Widding & Magnar Harestad
Synopsis: This bouncy little game was inspired by my 1954 Morris Minor, affectionately known as ‘Galloping Gussie’! Driving your clapped-out old jalopy you must climb your way up the multi-storey car park/parking lot, using your hydraulics to bounce your way from floor to floor. Climb higher and higher and watch the sky grow darker as you head above the clouds and up out of the atmosphere! Make sure you don’t crash into any of the other vehicles which are all vying for space because one collision and it’s back down to the bottom to begin again. Play it over and over again to keep improving on your previous best score. Can you make it all the way to the top?
Title: Ewe Woz ‘Ere
Credits: Code by Chris Page, Graphics and sound by Chris, Rose and Brent Page.
Synopsis: A cyborg sheep from the future named Baaary must defend his fields from an invasion of meanies, using just his wits and a plasma spitter. It is a score chasing shoot ‘em up with a single life and an emphasis on energy management.
Title: Kugel Blitz
Credits: Code & Graphics by Haplo, Graphics by Marukpa, Music by Richard Bayliss, Fonts by TCH and CyberBrain.
Synopsis: “How long can you hang on before falling to your death?!”
Title: Orcapult
Credits: By Ant Stiller for Puddlesoft
Synopsis: The best orc is an orc flung at its enemy via a catapult. Assault the enemy tower with your green-skinned payloads and conquer its defences before your catapult is destroyed.
(Note: Screenshot is a WIP and may not represent the final version. Many, many orcs were harmed in the making of this game.)
Title: Stacks
Credits: By Derek
Synopsis: You have to repair the chimney stacks one brick at a time.
Title: Mini Danmaku 64
Credits: Everything was coded, drawn & composed by Alexander Martinelle, Cogitare Computing 2020.
Synopsis: The ever smiling alien flirbzies are attacking. It’s up to you to protect your world by figuring out how avoid the onslaught of bullets and obliterate the aliens at the portal.
Good luck with that!
Title: Hose It Out
Credits: Code & Maps by Oziphantom, Graphics by Lobo, Additional maps by Jazzcat.
Synopsis: A simple puzzle game where you have you put out all the burning fires so you can find a way forward 🙂 Make a path for the water and then Hit the water tanks to make it flow and hopefully put out the fires.
Title: Cover Fire!
Credits: By Kamil ‘Jammer’ Wolnikowski
Synopsis: If you enjoyed ‘Gun Fight’ on arcades and its C64 port entitled ‘The Duel’, you will love this two player title as well. This time we abandon wild west setting in favour of modern military operation in the jungle. Kill your opponent and don’t get yourself killed!
Title: Bintris
Credits: Code by Janne Hellsten, Graphics by Iiro Harra.
Synopsis: The game is called BINTRIS. You play Tetris but instead of tetromino pieces, you play with zeros and ones. It’s a major PITA of a game.
Title: Snout About
Credits: Code, Graphics and Sound by Nick Sherman of Crappertronic, a subsidiary of ArlaGames.
Synopsis: ‘Snout About’ is an action game of risk and reward. The quickest way to build a big score is by extending Ian’s snout far and wide, but your reactions will need to be quick to avoid falling hammers from giving your hooter an almighty and game-ending clonk….
Title: sudspccj (working title)
Author: By Goerp
Synopsis: I had the idea for this game for several years. I was thinking about finally learning Unity to realise it, but that never happened. Then the Craptastic 4K compo came along and I started wondering: maybe I can make the game for the Commodore 64, in 4K? I have a working prototype (which was a struggle at times, having never done any floating point calculations in 6502 assembly and having to to refresh my High School trigonometry), but I’m on track for finishing before the deadline. So what I couldn’t do with a modern day 3D game engine looks to be realised on a 38 year old computer in 4K. I love how restrictions sometimes can focus you to realise your ideas! I’d rather not tell too much about the game itself other than: it’s going to be craptastic!
Title: Plazzle
Author: Goerp
Synopsis: I woke up with this simple idea in my head: make a puzzle game with plasmas. And by plasmas I mean the demo effect. The plasma screen is dissected into rectangles and all rectangles are then shuffled. You have to construct the original pattern by switching two rectangles at a time. The player hasn’t seen the original pattern beforehand and because it’s a plasma it’s moving all the time. The code had to be fast but also small, so it required so called speed-code that was generated at run time. Even then I’m very close to 4K, so a few features will have to be sacrificed for a post-compo edition. The game will have a high-score mode and a random mode. Personally I like playing it and I hope others will too.
Title: Blockheads
Credits: Code and Design by Carleton Handley, Graphics by MonstersGoBoom
Synopsis: A Meat Boy style platform game where you can race against the clock in one player mode or against a friend in the split screen two player mode.
Title: Kung Poo Fighter
Credits: A Megastyle Production. Graphics & Code by Roy Fielding, Sound by Roy Widding.
Synopsis: It’s Kung Poo Fighting! Hit it!
Title: RodMän Jr
Credits: Code, Art and Audio by Misfit
Synopsis: The weirdest son of Rodmän & Rodwina got an own game. You must collect pills & bombs and watch out annoying twins Rod and Dave. Craptastic theme gives something different for the game play. 4k causes a few problems and I removed many good ideas. I’m sure I’ll release a bigger and bolder version later.
So there it is. We hope you enjoyed this Craptastic preview and we look forward to being able to play these amazing looking games after deadline. Of course, there are more registered entries and some real Craptastic surprises that weren’t previewed as well!
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