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Get Hyped For PAX East 2022!

April 12, 2022 By ausretrogamer

Alanah Pearce to Deliver PAX East 2022 Storytime Keynote; Full Exhibitor List, Schedule Revealed
Fully Vaxxed, Masked Game Industry Reunion Kicks Off April 21, 2022

PAX East 2022 welcomes renowned video game writer, producer, content creator, voice actor, and charity streamer Alanah Pearce, who will give the Storytime keynote address as the East Coast’s most attended gaming event. Hundreds of publishers, developers, and other exhibitors will come together Thursday, April 21 through Sunday, April 24, 2022 at the Boston Convention and Exhibition Center for the first time in two years.

Proof of COVID-19 vaccination is required of all attendees, exhibitors, staff, and guests at PAX East 2022, and face coverings are mandated at all times. Additional health and safety information is available on the official website.

PAX East guest-of-honour Alanah Pearce has informed and entertained millions across international radio, internet, and television, plus games like Gears 5 and Cyberpunk 2077. Her industry knowledge has elevated IGN and Rooster Teeth while drawing huge audiences to YouTube and Twitch as Charalanahzard. A champion of accessibility, equality, and diversity in games, Pearce created the Video Game Accessibility Awards in 2020 and joined a AAA studio as a video game writer that same year. She will welcome gamers home to PAX East with the Storytime keynote address from the Main Theatre (and streamed live on Twitch) on Thursday, April 21 at 10:30 AM Eastern.



Following the keynote, explore a massive show floor replete with hundreds of beloved developers, AAA and indie publishers, and hands-on demos of hotly anticipated titles. See the latest from 505 Games, renowned publisher of Death Stranding, Control, Ghostrunner, and the Eiyuden Chronicle series. Experience new announcements or first-ever playable debuts for games like Devolver Digital’s Trek to Yomi and Demon Throttle, Swordship from Thunderful Games, Cuisineer from BattleBrew Productions, The Last Worker from Wired Productions, WrestleQuest from Skybound Games, RAWMEN from tinyBuild, and many, many more.

These partners join a staggering lineup of new and previously announced, like Gearbox Software, Larian Studios, Focus Home Interactive, Koch Media, XSEED, Intel, AMD, Apogee Entertainment, Ysbryd Games, Humble Games, and so many more. See Games Done Quick break records in-person, watch esports’ youngest and brightest play Valorant for $7,500 in collegiate scholarships, witness popular content creators throw down in Fall Guys, and catch all-star panels with industry personalities like WWE Superstar Xavier Woods AKA Austin Creed and Jirard “The Completionist” Khalil. The full exhibitor list and event schedule for PAX East 2022 are available now.

Follow the action straight to the Main Stage, where 1047 Games and PAX Arena are proud to present the $10k Almost Pro Splitgate Open. Watch some of the world’s best compete in the free-to-play, fast-paced arena shooter with player-controlled portals and multi-dimensional combat. Host Alex Corea and casters SUP3RSON1k, RomeDMV, CoachBitey, and aEvilCat will call the matches throughout the weekend, culminating in a Sunday Grand Final that fans eager to hear what’s next for Splitgate won’t want to miss.

“Even in the darkest times of the last few years, we found each other in Discord, and bonded in rounds of Splitgate or on simulated tabletops,” said Jerry Holkins, co-founder of Penny Arcade and PAX. “But PAX East has returned, just as was foretold.  To our friends, new and old: Welcome home.”

Saturday badges for PAX East 2022 are nearly sold out. Four-day badges are now on sale for $235, while individual Thursday, Friday, Saturday, and Sunday badges go for $62 each. For travel info, event schedules, FAQs, and more, check out the PAX East website, and follow PAX on Twitter, Facebook, Twitch, YouTube, and Instagram.

image source: PAX

Press Release supplied by ReedPop




Filed Under: Announcements, Modern Gaming Tagged With: 333399, Alanah Pearce, AMD, Boston, comics, Cosplay, Cyberpunk, Death Stranding, EA, EPIC, eSports, event, games event, gaming, Gears 5, GoG, IGN, Intel, Koch Media, PAX, PAX 2022, PAX Aus, PAX East, PAX East 2022, PAXAus, Playstation, Rooster Teeth, Steam, videogames, Xbox, XSEED

2021 World Video Game Hall of Fame Inductees

May 13, 2021 By ausretrogamer

The votes have been counted for the classic games that will be inducted into the 2021 World Video Game Hall of Fame!

The Strong announced that from the field of 12 finalists, the following classic games have been inducted into the 2021 World Video Game Hall of Fame:

  • Animal Crossing
  • Microsoft Flight Simulator
  • StarCraft
  • Where in the World is Carmen Sandiego? 

The games that missed out this time include; FIFA International Soccer, Call of Duty, FarmVille, Guitar Hero, Mattel Football, Pole Position, Portal and Tron. We must say that we were surprised that Pole Position, Tron and/or FIFA International Soccer didn’t make the cut, but the votes suggests otherwise.

So what do you think of the four video games that were inducted for this year’s World Video Game Hall of Fame? Hit us up on Twitter or our Facebook Page.


About the World Video Game Hall of Fame at The Strong:

The World Video Game Hall of Fame at The Strong was established in 2015 to recognise individual electronic games of all types—arcade, console, computer, handheld, and mobile—that have enjoyed popularity over a sustained period and have exerted influence on the video game industry or on popular culture and society in general. Inductees were announced at The Strong museum in Rochester, New York, and are on permanent view on the museum’s second floor. Anyone may nominate a game to the World Video Game Hall of Fame. Final selections are made on the advice of journalists, scholars, and other individuals familiar with the history of video games and their role in society.

image source: The Strong – National Museum of Play



Filed Under: Announcements, Retro Gaming Culture Tagged With: 2021 World Video Game Hall of Fame, 333399, Animal Crossing, Classic Games, CoD, FarmVille, Mattel Football, MS Flight Simulator, Pole Position, Portal, Retro Gaming, retrogaming, Starcraft, The Strong, The Strong Museum, Trong, Video Games, videogames, Where in the World is Carmen Sandiego?, World Video Game Hall of Fame

Unleash Your Creativity With Nintendo’s Game Builder Garage

May 6, 2021 By ausretrogamer

Game Builder Garage NintendoLEARN TO MAKE GAMES FROM THE MINDS AT NINTENDO WITH GAME BUILDER GARAGE FOR NINTENDO SWITCH


Have fun learning to create games with the new game-making game launching on 11th June


Have you ever dreamed of creating your own video game? That dream can become a reality with Game Builder Garage, launching exclusively for Nintendo Switch on 11th June. With this new software launching in Nintendo eShop and in stores across Australia and New Zealand, kids and parents – and everyone in between! – can have fun learning to create and share their own video games. By connecting colourful creatures called Nodon, anyone can enjoy learning how to create their own game through fun, guided lessons that cover the basics of visual game programming, and no prior experience is necessary! To get an idea of what Nodon look like and how they work in the game, as well as getting a taste of the types of games you can create, check out the Game Builder Garage announcement trailer below:


source: NintendoAU

Nodon are creatures with big personalities that are used to help build your games from the ground up. There are dozens of Nodon in Game Builder Garage, each with a unique function, and you can learn how to build games just by connecting them in various ways. For example, you can create and move a human-like character with an analogue stick just by connecting Stick Nodon with Person Nodon! Thus you will get to learn the basics of game programming in a fun and intuitive way. You’ll be able to create a wide variety of different types of video games too – from side-scrolling platformers, to kart racers, to space blasters!

When you first boot up Game Builder Garage, you can start with Lesson Mode. Here, you will meet the colourful and quirky Nodon, the creatures that you will use to learn the basic concept of visual programming in step-by-step, interactive lessons you can take at your own pace. These lessons are designed to be fun, engaging and perfect for people of all experience levels, with checkpoints in between for players to test their knowledge by solving small puzzles or tasks.

In Free Programming mode, you can bring your own game ideas to life by putting all the skills learned in the lessons to the test. With the simple press of a button, you can swap between the programming and game screen to quickly try out your creation and see how it plays.

If you’re looking for a little inspiration, you can exchange and download games with friends and family over the internet or via a local wireless connection.* This is a great way to not only show off some of your own creations, but also to check out games created by other players. You can even go into Free Programming mode to pull the curtain back on the programming of games uploaded by other players to study them and learn some tricks of your own!

While Game Builder Garage can be controlled with a Joy-Con controller, Nintendo Switch Pro Controller or the controls of Nintendo Switch Lite**, you can also build games using a compatible mouse that is plugged into the USB port on the Nintendo Switch dock. This control option might be easier for people who love the feel of a mouse when navigating the software.

Game Builder Garage launches on 11th June, with a suggested retail price of AU$49.95.

** If playing on Nintendo Switch Lite, additional accessories (sold separately) are required and gameplay controls may differ. Visit the Nintendo Support website for more information.

 


Press release supplied by Nintendo Australia



Filed Under: Announcements Tagged With: 333399, coding, ff6600, Game Builder Garage, game coding, game dev, game development, GameDev, IndieDev, Learn to code, learn to create video games, nintendo, Nintendo ANZ, Nintendo Australia, Nintendo Switch, Nintendo Switch Lite, NintendoAU, Nodon, Video Games

Stern Pinball Rock and Rolls in 2020 with Led Zeppelin Pinball!

December 16, 2020 By ausretrogamer

If there is one certainty in the world of pinball, it’s that Stern Pinball keeps producing pinball machines like clockwork, year in, year out. Even with the kind of year we have had, Stern Pinball forges ahead with their releases so that the pinball playing public can enjoy the latest and greatest silverball titles!

The latest pinball machine from Stern is Led Zeppelin, which now joins the illustrious stable of music themed pins from Stern, like Aerosmith, Kiss, The Beatles and Metallica to name just a few. As it is quite apparent, rock & roll and pinball go together hand in hand – it is a perfect fit!

Stern says that in this high energy rock and roll pinball concert experience, players will be transported back to Led Zeppelin’s early days and tour the world from 1968-1980. Pinball and music fuse together, changing features with the start of each verse in ten iconic Led Zeppelin songs including:

· Good Times Bad Times
· Whole Lotta Love
· The Song Remains the Same
· Rock and Roll
· Trampled Underfoot
· Ramble On
· Kashmir
· Immigrant Song
· Black Dog
· Communication Breakdown

The Pro, Premium, and Limited Edition models all feature a custom-molded Hindenburg Zeppelin toy based on the iconic imagery from the Led Zeppelin I album artwork. When lit, the Hindenburg Zeppelin toy scores speed locks on the player’s musical journey to Zeppelin multiball. A custom Swan Song Records trademark Icarus sculpted leaper toy magically takes flight when smashed by a chaotic pinball in addition to 3 custom steel ramps, a 3-bank of drop targets, and 3 full size flippers that keep the pinball action rolling.

The three Led Zeppelin models – Pro, Premium and Limited Edition (LE)

The Premium and Limited Edition (LE) models feature an innovative interactive toy called the Electric Magic device. The Electric Magic device is a unique motorized toy that syncs with the pinball action, rising from below the playfield to create different magical pinball experiences. An optical spinner charges the Electric Magic Magnet, capturing and making balls disappear. The Electric Magic device can also convert into a physical pinball bash toy capable of locking a ball or launching a ball up and down the playfield. In true pinball rock concert fashion, an expression lighting system with 96 intelligent RGB LEDs enables the full colour spectrum control. Positioned to provide colour themed full playfield illumination, this integrated playfield lighting system synchronizes custom light shows specifically designed for every song. As an encore, these models have an additional custom metal Hot Shot reversing combo ramp, allowing players to keep the hits coming with constant adrenalized pinball action.

The LE model is limited to 500 units globally. The limited version includes an exclusive Icarus themed full colour mirrored backglass, exclusive custom themed cabinet artwork, custom high gloss Paradise Shimmer Blue powder-coated armour, a custom autographed bottom arch, exclusive custom art blades, upgraded audio system, anti-reflection pinball glass, a shaker motor, and a sequentially numbered plaque.

Pricing (inc. GST) and Availability:

  • Pro Model: $AU 9,450
  • Premium Model: $AU 12,250
  • Limited Edition Model: $AU 14,500

Led Zeppelin pinball machines are available through authorised Stern Pinball distributors and dealers around the world. For Australian LZ fans wanting this pinball machine, get in touch with Amusement Machine Distributors (NSW) or Zax Amusements (Vic) right now!

Led Zeppelin – PRO

Led Zeppelin – PREMIUM

Led Zeppelin – LIMITED EDITION

image source: Stern Pinball Inc.

 

Filed Under: Announcements, Pinball Tagged With: 333399, Led Zeppelin, Led Zeppelin pinball, music themed pinball, pinball, Pinball Life, Pinball Press, pinball rock, pinballpress, rock pinball, Stern, Stern Led Zeppelin, Stern Pinball, Stern Pinball Inc, Stern Pinball Inc. Led Zeppelin, Stern Pinball Led Zeppelin, Steve Ritchie, Tim Sexton

Rumble In The West: The Pop-Up Retro Arcade and Pinball Bar

February 24, 2020 By ausretrogamer

 

NOTE: Due to the ongoing COVID-19 situation, this event has been cancelled!

 

Now this is a great cause to support! The Sydney Pinball and Arcade Company presents Rumble in the West – a charity POP-UP RETRO ARCADE and PINBALL Bar, coming to Western Sydney on April 25 and 26, 2020. Rumble In the West will help raise funds for CheckPoint, a nonprofit organisation connecting games and gamers with mental health.

The Rumble in the West pop-up arcade and pinball bar will host over 15 pinball machines, 15 arcade machines and video game consoles from the 80s and 90s. Mixing wood fired pizzas, craft beer and cocktails with gaming, the organisers of Rumble in the West aim to create an authentic feeling of classic arcades.

Nostalgia certainly plays a part in the excitement of an event like this! However, there is something to be said for the fun of arcade games in a social environment like a bar. It is the opposite of the home console gaming experience of today. This event is designed to bring people together and experience the fun of these games in a face to face setting.

Rumble in the West organisers have set a goal to raise $10,000.00 for CheckPoint who support the mental health of gamers with resources, community engagement, videos and articles. CheckPoint strive to spread awareness and educate about mental health issues, while reflecting on how those issues impact the lives of people who play games.

John from The Sydney Pinball and Arcade Company says “We couldn’t make this event happen without the support of the local community members who are passionate about games. We want to pass on that goodwill, which is why we decided to make this donation goal to CheckPoint”.

Early bird tickets are currently on sale for the event. Getting to Rumble in the West is easy because they will have a courtesy bus making trips every hour from the Blacktown station. for more information, please visit the event website www.rumbleinthewest.com.

Events Details:

Event: Rumble in the west – a pop-up retro pinball and arcade bar
When: 25th – 26th of April 2020 (1pm till midnight on the 25th & noon to midnight on the 26th)
Where: 30 Holbeche Rd, Arndell Park N.S.W. (10 minutes from Blacktown. 25 minutes from Parramatta)
Tickets: Early bird ticket price: $40.00 (available till March 25th) – purchase here. Entry tickets get you into the venue for the entire day and entry to all competitions, except the pinball competition. All games and activities are free to play. Food and drinks are additional. Kids 14 and under gain free entry.

image source: Rumble in the West

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, 333399, charity event, checkpoint, checkpoint charity, ff0000, gamers, mental health, pinball, Popup arcade bar, popup pinball bar, popup retro arcade and pinball bar, Retro Gamer, Retro Gamers, Retro Gaming, retrogaming, Rumble In the West, The Sydney Pinball and Arcade Company

Reset64 Magazine 2018 Commodore 64 Game of the Year Award

February 11, 2019 By ausretrogamer

By: Kevin Tilley – Reset64 Magazine Editor

Wow, every year I seem to say the same thing but it always rings true – I’m continually stunned at both the quality and quantity of games released on the Commodore 64. Not only do the developers continue to step up their game, but the publishers continue to increase the quality of their physical products. We’re seeing more cartridge releases, more premium boxed games, and harking back to the good old days of Commodore 64 commercial releases, beautifully printed and written instruction booklets (something that seems to be sorely lacking in modern titles). Overall, the packaging is arguably better than what we got back in the ‘80s and ‘90s, and the best part is, the games are stunning!

Something else wonderful happened in 2018. The first C64 commercial game (probably in decades) was released that was available worldwide at normal gaming retail outlets. The PC version of Farming Simulator 19 (Giants Software) was made available in a limited collector’s edition, which included a specially commissioned version of Farming Simulator for the C64. This was in the form of an emulator image on its own CD-ROM, with the CD jacket dressed up as a floppy disk. I know, it’s not quite the same as a standalone release, but as Cameron mentioned, the fact that it even exists is amazing. Giants Software even teamed up with Protovision to release a standalone boxed C64 edition on cartridge. The game? It was OK. Nicely done, but more a gimmick than a commercial quality C64 game.

TheC64 Mini was released by Retro Games LTD and despite a rather disappointing joystick, was an otherwise impressive and well-made piece of kit that brought C64 gaming back on the radar, with more than a hint of nostalgia included. A later firmware update made it easy to play games (including modern/contemporary titles) via a USB stick, and an even later firmware release officially added our 2017 GOTY, Galencia, to the list.

Of course, the big three; Protovision, Psytronik and RGCD continued to release a strong line up of new games, as well as Poly.Play, The Future Was 8 Bit, Pond, Megastyle, CollectorVision and an assortment of other developers releasing a slew of quality titles. On behalf of Reset, we’d once again like to congratulate the developers and publishers who continue making and publishing these stunning games! Also, a quick shout out to Freeze64, Komoda & Amiga Plus, Kilobyte Magazine, Eight Bit Magazine, Zzap! 64 Annual and the other zines and publications that have cropped up over the past few years and continue promoting the C64 and giving these games, developers and publishers some more exposure, which they truly deserve.

Congratulations to the developers of the games that made this poll, which was voted upon by a selection of Reset staffers and contributors. We all picked our top three releases for the year, wrote a bit about each choice and it went from there. If you produced a game that didn’t make the list, congratulations must be extended to you also. Producing C64 games is a difficult, time intensive and challenging task and we acknowledge and appreciate your efforts. To the publishers who put the physical editions together, thank-you and we look forward to even more in 2019. Even though there can only be one GOTY, we take our hats off to all of you.

A massive congratulations to Stuart Collier, Trevor Storey, Saul Cross and Psytronik Software for Rocky Memphis: The Legend of Atlantis, which is an amazing game and deservedly awarded as the 2018 Reset64 Game of the Year on the Commodore 64!

We hope you enjoy the article. Afterwards, go out and play these wonderful games! Please remember to support the devs for their hard work, by paying for the games if required, or sending a nice message/email for games that are free downloads.

Kevin Tilley (Editor’s Pick)

#1 – Space Moguls (Carl-Henrik Skårstedt/Protovision)
https://www.protovision.games/shop/product_info.php?products_id=229

Protovision are becoming renowned for their quality releases and Space Moguls, by Carl-Henrik Skarstedt, does everything right. Paying homage to M.U.L.E., the game is impeccably presented with outstanding graphics and sound (with an amazing attract mode). The physical version is amazing with a lovely artwork, quality jam packed manual, glossy box and a few other bits and pieces. The game? It’s damned fun, with up to 4 players competing for wealth and resources from the alien lands. I really, really hope that we get more of this kind of thing on the Commodore 64. Great fun strategy that isn’t over-the-top difficult with super fun multiplayer. Yes!!

#2 – Hibernated 1: This Place is Death (Stefan Vogt/Pond)
https://www.polyplay.xyz/Commodore-64_1

Hibernated hit the C64 gaming scene like a breath of fresh air, with Stefan Vogt regularly posting updates on Social Media during development to whet our appetites for his upcoming sci-fi gem. Releasing a text-only adventure is a brave thing to do in 2018 (and there have been a few less than stellar releases in the past few years) but Stefan didn’t let anyone down with his accessible, clever and witty writing and compelling story. The difficulty was spot on, with the puzzles requiring logical thinking rather than luck. Add to that a lovely loading screen from Vanja Utne as well as an up-coming physical release from Pond Software/Poly.Play which will be an absolute must. Simply brilliant.

#3 – Aviator Arcade 2 (Arcane Productions/RGCD/Psytronik)
http://www.psytronik.net/newsite/index.php/c64/102-aviator
https://rgcd.bigcartel.com/product/aviator-arcade-ii-commodore-64

To be honest, my number three could have been one of several games, but I finally settled on Aviator Arcade 2 because I just couldn’t resist a darn shooter, and this one happens to be particularly good! In development for what seemed like an eternity, Aviator Arcade 2 was a well-cooked beast that was certainly worth the wait. Featuring stunning graphics and sound, it doesn’t necessarily offer anything new to the vertically scrolling shmup genre, but what it does it certainly does well. A highly enjoyable game with gorgeous graphics & sound and fun, hectic gameplay. Aviator Arcade 2 is currently available on cartridge at RGCD and as a digital download at the RGCD itch.io page. A disk edition from Psytronik is also available.

Honourable Mentions:

So many great games were released this year that it was hard to come up with a top 3. At different times of the year, other games such as Yoomp! 64, MAH2.0, Shadow Switcher, Exploding Fish, Portal, Hunter’s Moon, Rocky Memphis, Dustin’, Conga 4096, Counterweight Kate, Pains ‘n’ Aches, Steel Ranger (I could go on!) could easily have made my list! Ultimately though, I think my top 3 choices are the games I enjoyed the most, and for me, enjoyment is why I play games!


source: Rob Caporetto

Rob Caporetto

#1 – Pains ‘n’ Aches: A Knight ‘n’ Grail Adventure (Wide Pixel Games/Psytronik)

If it’s one thing about the C64 scene in 2018, was that we got some killer exploratory games alongside the arcade fare. Pains ‘n’ Aches is the follow-up to Knight ‘n’ Grail, and takes everything great from it making it more atmospheric and melancholic in the process. The platforming action is as tight as ever, the map as expansive and the results make for one great non-linear exploratory experience. It may have slipped under the radar being so early in the year, but it easily serves as a pinnacle to the Metroidvania genre on the humble C64!

#2 – Aviator Arcade II (Arcane Productions/RGCD/Psytronik)
http://www.psytronik.net/newsite/index.php/c64/102-aviator
https://rgcd.bigcartel.com/product/aviator-arcade-ii-commodore-64

In its post-commercial life, we’ve rarely seen any shmups push the bounds of what the C64 can do. Until Aviator Arcade II that is. The team at Arcane Productions have pushed the bounds of what is capable in 2018, with engaging action, a wide variety of power ups, and lots and lots of blasting joy. Aviator Arcade II really shows the C64 can more than hold its own against its 8-bit rivals in the realms of shmup action.

#3 – Yoomp! 64 (Zbigniew Ross/RGCD/Psytronik)
http://www.psytronik.net/newsite/index.php/c64/100-yoomp
https://rgcd.bigcartel.com/product/yoomp-64-commodore-64

There are plenty of games which push the bounds, then there’s Yoomp! 64. With it’s fluid action, and technical wizardry, it’s a game that no-one thought could actually be done on the C64, yet here it is. There may be some minor details lost in translation, Yoomp! 64 is challenging, tough… and unlike it’s distant, distant inspiration *cough*Bounder*cough* kind of fair. It truly makes for a great example of old arcade concepts being brought into the 21st Century!

image source: Psytronik

Anthony Stiller

#1 – Hibernated 1: This Place is Death (Stefan Vogt/Pond)
https://www.polyplay.xyz/Commodore-64_1

I’ve always loved adventure games and Stefan Vogt’s efforts have paid off in full. Hibernated strikes a wonderful balance between brevity, puzzles, and evocative locations, making it a highly enjoyable and rewarding experience. The age of text adventures returns (finally)!

#2 – Exploding Fish (Megastyle)

The surprise hit of 2018 for me! Chris Stanley’s Exploding Fish may seem like a slow paced collect’em up at first but it’s not long before you’re totally engrossed. A game that joyously reminds me of those quality early 80s releases for the C64. 

#3 – Portal (Jamie Fuller/Del Seymour/Roy Widding)

A fantastic example of how to create a demake: The core elements of the original PC game, perfectly condensed. Portal is all charm, with its cute graphics (by our own designer extraordinaire, Del Seymour) and humour. Plus it has mouse controls to boot! A much appreciated release from Jamie Fuller.

Honourable Mention:

Rocky Memphis: The Legend of Atlantis. I had to include this game because I was so blown away by its aesthetics and technical achievements. To be honest all of the games in my list were neck and neck. I’m just so happy we have so many great, new games to choose from! 

image source: Psytronik

Paul Morrison

#1 – Hunter’s Moon Remastered (Thalamus Digital Publishing)

It seems strange, in retrospect, that all my picks are remasters, conversions or ports.  After all, we’ve seen a wealth of quality original releases on the 64 this year. Still, for me, this one stood out above everything else.  If ever anyone was to lay down the perfect blueprint of how to remaster an old classic, Thalamus Digital did with Hunter’s Moon Remastered. They’ve done everything right, from expanding the game to adding loads of “quality of life” improvements to making this the best-presented C64 game ever.  A great game has become an essential game and for me, it was the best release of the year.

#2 – Knight Lore (Rod & Emu)

I have waited over 30 years for this, and now it’s finally arrived it’s exactly as I’d hoped.  I will concede that it’s a bit fiddly to play and other, newer games might have had more going for them, but this is the realisation of a teenage dream here!  Pottering about Ultimate’s 3D castle on the C64 at speeds that match the original made me unreasonably happy, and therefore an absolute gaming highlight of my 2018.

#3 – Portal (Jamie Fuller/Del Seymour/Roy Widding)

When I first heard that Portal was being converted to the C64, of all machines, I was pretty sceptical.  I didn’t see any way that it could be done. Fortunately, and as usual, I was wrong because this is a brilliant effort.  It does take a while to get used to, possibly because it’s wildly different to playing the version you’re used to. Get into it though, and it all makes sense.  Portal was a hugely ambitious project, so for it to have been pulled off this successfully is quite an achievement.

image source: Psytronik

Louie Dimovski

#1 – Rocky Memphis: The Legend of Atlantis (Icon64/Psytronik)

A perfect example of where game design comes together all so well. Clever and fair puzzles accompanied by beautifully drawn hi-res graphics blended with multi-colour and background tune that will have you whistling well after you stop playing the game. Just when you thought you’ve seen all of the game, you discover the moonlight mode which alters the way that the game is played. The inclusion of a good and not-so-good ending is a nice touch.

#2 – Steel Ranger (Lasse Öörni/Psytronik)

Persistence and continual refinement to the underlying game engine pays off for Lasse Öörni and his team as Steel Ranger provides a far more enjoyable experience than its inspiration predecessors (Hessian & Metal Warrior series). A great modern day 2D platform/shooter with some puzzle elements that features high production values, a vast game world, smooth scrolling and steady pacing. The game’s soundtrack is worth a special mention, it changes from one location to another and it does a great job of giving an epic vibe and further immerses you within the game. How does this game fit all on a single side floppy disk?

#3 – Shadow Switcher (Dr. Wuro Industries)

Shadow Switcher delivers the best quality old school arcade gaming experience with a clever character switching twist that will hook you in from the very start. 40 levels of single screen platform fun that is addictive right from the beginning thanks to its clever level designs and fluid and responsive controls. The Lazy Jones inspired electro-pop soundtrack is great and fits the game perfectly.

Cameron Jackson

#1 – Dustin’ (Graham Axten/Pond)

Submitted as part of Reset 64’s ‘Craptastic’ competition it is anything but crap. Dustin’ has a hook that balances frustration with that I can do better next time, one more go feeling. The music is excellent and suits it perfectly. Enjoyed this more than any other game this year.

#2 – Shadow Switcher (Dr. Wuro Industries)

Great concept and graphics that give an early days feeling. The game gets pretty hectic at times and love the strategy element in positioning your shadow. Excellent physical release.

#3 – Rocky Memphis: The Legend of Atlantis (Icon64/Psytronik)

The collector’s edition is truly a joy. Presentation is top notch with excellent graphics, sounds, puzzles and goodies. Recreates that Indy feeling.

Honourable Mention:

Exploding Fish. I enjoyed playing it. Good concept, some humour (the boat called Unsinkable II) and cover artwork I just love.

image source: Dr. Wuro Industries

Graham Axten

#1 – Shadow Switcher (Dr. Wuro Industries)

Shadow Switcher.  As soon as I saw the early 80’s inspired graphics for this game, I knew that I would like it.  And I did!  It’s one of those games that takes me back to simpler times, but the mechanics feel very modern and keep me coming back to it.  It’s perfect for short blasts, or extended sessions.  And it has a level editor!

#2 – Exploding Fish (Megastyle)

This game reminds me of Scuba Dive on the ZX Spectrum – which is a very good thing!  I have really enjoyed making my way through the levels and figuring out the most efficient routes to complete each screen.  The password system is very welcome, and together with the excellent music and graphics keep me playing again and again.

#3 – Hibernated 1: This Place is Death (Stefan Vogt/Pond)
https://www.polyplay.xyz/Commodore-64_1

Hibernated.  It has been a long time since I really got into an adventure game (or even attempted one, to be honest) but the combination of sci-fi and horror tempted me in and kept me gripped throughout.  The writing is superb and really conjures up images in your mind meaning there is no need for fancy graphics or sound.  I thoroughly enjoyed the story and can’t wait to hear more about the universe of Hibernated.

Jari Karjalainen

#1 – Rocky Memphis: The Legend of Atlantis (Icon64/Psytronik)

Probably my most often played new C64 game of the year. The Legend of Atlantis does what Joe Gunn did back 11 (!!) years ago, but with everything brought up to a completely new level. The graphics, sounds and gameplay are everything – and more – what everyone expected of an Indiana Jones game on a C64 back in 1989, which we never got back then, but better late than never, eh? Still waiting for the C64 conversion/demake of Temple of Ophuxoff, but as I have yet to complete this beast, no hurry…

#2 – MAH v2.0 (Retream/RGCD/Protovision)

Well, MAH isn’t really a new game as such, but the v2.0 was released this year, and with that, the game finally got its physical release. The only reason I can’t call MAH the game of the year is, because it was already a masterpiece two years prior, when the first versions got out. Saimo’s unique vision and knack of getting the most of the C64 out with his wonderfully weird concepts is mesmerizing, and MAH is one of the rare modern games I will be sure to come back to every now and then.

#3 – Shadow Switcher (Dr. Wuro Industries)

Perhaps the most unexpected gem of the year. This one got me excited like an 8-year old kid when it first came out, and a brief test of the free download made me order a physical copy of it. Shadow Switcher looks and plays like a game from 1984 – in the best possible way, but the ability to switch your controlled character is much closer to this millennium. Since it also features a level editor, there’s a good chance of Shadow Switcher becoming a cult classic, and had it been released 34 years ago, I’m absolutely certain it would be a proper classic.

image source: Poly.Play

Mat Allen

#1 – Hunter’s Moon Remastered (Thalamus Digital Publishing)

Yes, it may be a reissued version of a thirty-year-old title, but Hunter’s Moon never got the attention it deserved back in the day, and this is no ordinary remaster. Like a hobbit, it’s tricksy and devious and will keep hold of the precious, each system introducing new features and terrible surprises lurking within that must be solved if you’ve going to make it home. A much longer journey now as over fifty levels have been added to proceedings, some of which will test your skills and patience to the maximum. Add to this the level designer, built-in trainer, foreign languages, improved off-duty mode, new music, massive intro sequence… there’s an awful lot more for your money. In conclusion, if you didn’t take to the original then you may be persuaded to try again, but if you loved it like me, then this is everything you could wish for and more.

#2 – Steel Ranger (Lasse Öörni/Psytronik)

Comparisons to Metal Warrior and Hessian were inevitable, but Lasse Öörni once again delivered an epic exploratory tale of carnage and destruction, with a more action orientated bent to proceedings (hello Turrican!). The focus here was more on shooting than adventure, the player left to obtain key cards, upgrade weapons, and perform a lot of killing to work their way through the underground base and remove the rogue AI presence within. There are lot more secrets and less micromanagement of inventory than Hessian, which was good, but on the other hand, less puzzles and a bit less plot. It’s staggering how much can be compressed into one disk side, and Steel Ranger certainly hit the sweet spot in all areas, stairs be damned!

#3 – Rocky Memphis: The Legend of Atlantis (Icon64/Psytronik)

There have been a few Indiana Jones-inspired games over the years, but what I loved about Legend of Atlantis was the balanced gradient of welcoming the player into the game, and slowly introducing new puzzle types and features the further you delve. None of the puzzles are too infuriating, but you certainly benefit from making a map and notes as you progress, and the internal satisfaction from nailing a particular sticking point is immense. There are a couple of niggles, no save points and the large inventory to cycle through but overall, it’s a hugely satisfying game and I wish it could have gone on longer than it did.

image source: Thalamus Digital Publishing

Stefan Vogt

#1 – Space Moguls (Carl-Henrik Skårstedt/Protovision)
https://www.protovision.games/shop/product_info.php?products_id=229

Why is Space Moguls winning? Easy to answer. Space Moguls is a complex strategy game and fortunately NOT another platformer. I hate the genre monotony of recent releases so I’m glad I can now finally conquer the final frontier and the economy of strange alien planets turn by turn. Also the feelies in the box of the physical release are brilliant. The box generally is brilliant. 

#2 – Exploding Fish (Megastyle)

I do like the unique concept of the game. It’s rare you see some original ideas these days. It’s quite a hard one, but it’s fun to play, and I liked the physical release a lot. The tape looks amazing.

#3 – Portal (Jamie Fuller/Del Seymour/Roy Widding)

I was just one step away from giving Jamie Fuller’s Portal demake 2 points, because that is where it would belong in theory. The only thing that bothered me though is that I “playtested” shortly after the release and I “accidentally” played it through in roughly 30 minutes. It just has 20 linear levels and that’s it, leaving me more with a proof-of-concept impression in the end, rather than the feeling I played a full-featured game. 

Honourable Mentions:

  • I’d also need to give a shout-out to Dustin’ by Graham. It’s a brilliant game, so it was really tough for me not having that in the top 3 list. 
  • I see so many thumbs up for “Legend of Atlantis”, Vinny from Freeze64 even made it the game of the year. I appreciate the work the author put in there, it looks nice, but the concept of the game is not very original IMHO, which makes me like it but it’s not sufficient enough for me to include it in my list of top games at all. 

image source: Protovision

Roy Widding

#1 – Aviator Arcade 2 (Arcane Productions/RGCD/Psytronik)
http://www.psytronik.net/newsite/index.php/c64/102-aviator
https://rgcd.bigcartel.com/product/aviator-arcade-ii-commodore-64

First of all, people who knows me must think I’m crazy even mentioning this game in a game of the year ranking, as it is a Shoot’Em Up, and I don’t like Shoot’Em Ups! But I gave it a try and I was blown of my chair. I told my friends that they had to try this game, and I showed them some screenshots of this game. One of my friends replied: “Another SEUCK game??”

No this is so far from SEUCK you can get, as the game has a lot of “non-SEUCK features” like homing bullets, health bar, scrolling stops before boss fight and no sprite glitches. Music is just excellent. If there was a Game Soundtrack of the year, I would put this as my number one!! Graphics is excellent, game design is excellent and atmospheric. I just love this game, I love the arcade feeling it has. It is my most booted game so far in 2018, and that says a lot since the game was released only a few weeks before I wrote this…. three points to Mark Hindsbo, Saul Cross and Thomas Petersen.

#2 – Rocky Memphis: The Legend of Atlantis (Icon64/Psytronik)
http://www.psytronik.net/newsite/index.php/c64/97-atlantis

Trevor Storey is one of the best C64 game designers around, and probably the most productive one too. And with Stuart Collier and Saul Cross, they have once again shot bullseye with Rocky Memphis and the Legend Of Atlantis. Great atmosphere with good graphics and music. I love all the puzzle elements in this game, and the whole package is just tempting me back to play again and again. Two points to Trevor and his crew.

#3 – Scuttle Butt 64 (Eweguo)

This is my humour! Karl Hornell’s game has all the toilet humour, one liner jokes and the perfect nostalgic feel you can wish for. Graphics are cartoonish and nice, music is simple but it doesn’t make the game worse, it just fits everything. And gameplay is funny, my kids laughed and I laughed and Wifey thinks we have no sense of good humour….one point to Karl Hornell.

Honourable Mentions:

2018 had so many great titles, and games like Pains’n’Aches , Steel Ranger and Sydney Hunter are all beautiful games that deserve to be mentioned here. But I have also rated the games after how much I have played them, and then the top 3 choice was easy to do…   

PS: I would also like to give a little attention to the game Tower Of Rubble 64 too. Graphics are simple, but animation is great, music is catchy and the gameplay… Gameplay is just wow!! I love small games like this! 

Merman

#1 – Portal (Jamie Fuller/Del Seymour/Roy Widding)

Have your cake and eat it – a 2D version of the classic PC game, this retains the original’s sense of humour and is very well presented. The end sequence is spot on, with Jonathan Coulton’s Still Alive turned into a SID. The combination of mouse and keyboard controls may be unusual on the C64 but it works. It’s just a shame there are only 20 levels to beat – making the level designer accessible or a new set of levels would extend the longevity no end. 

#2 – Space Moguls (Carl-Henrik Skårstedt/Protovision)
https://www.protovision.games/shop/product_info.php?products_id=229

Reaching back into the past has been a theme this year, and the classic strategy game MULE received an amazing tribute in the form of this new game. Presentation is outstanding, the computer AI makes a strong opponent and the multiple planets adds to the depth. The boxed edition from Protovision is very nicely put together too.

#3 – Hunter’s Moon Remastered (Thalamus Digital Publishing)

Thalamus Digital sets off on a new mission in spectacular style. The fact that Martin Walker and Matt Gray have both been involved gives the project so much credibility, and the new Oli Frey artwork is beautiful. From the outstanding new intro (with the animation sequences looking so crisp) to the level editor, the whole package is worth every penny. And if the new stuff doesn’t appeal, the complete original 1987 version (a game I adored anyway) is in there too. Simply stunning.


 

Top 5 Placings:

#1 – Rocky Memphis: The Legend of Atlantis (Icon64/Psytronik)

#2 – Hunter’s Moon Remastered (Thalamus Digital Publishing)

#3 – Space Moguls (Carl-Henrik Skårstedt/Protovision)

#4 – Shadow Switcher (Dr. Wuro Industries)

#5 – Hibernated 1: This Place is Death (Stefan Vogt/Pond), Exploding Fish (Megastyle), Aviator Arcade 2 (Arcane Productions/RGCD/Psytronik)

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 1, 2, 3, 333399, 4, 5, 8bit, C64, C64 magazine, Commodore 64, Commodore 64 magazine, Exploding Fish, ff0000, Freeze C64, Game Of The Year Award, GOTY, Indie Games, IndieDev, Kevin Tilley, Megastyle, Portal, RESET, Reset 64, Reset 64 Magazine, Reset Magazine, Reset64, retro computing, Retro Gamer, Retro Gaming, Retrocomputing, retrogaming, Rocky Memphis: The Legend of Atlantis, Sam's Journey, Space Moguls, Video Games

2018 Reset C64 Craptastic 4KB Game Competition Results

October 11, 2018 By ausretrogamer

This year’s Reset C64 Craptastic 4KB Game Competition was a great success and we would like to thank all of the competitors for their participation and hard work. Also a big thank-you to the judges and competition sponsors: RGCD, Pond Software, Bitmap Books and Protovision.

Every single entry was produced in the spirit of the competition and contained humour, creative ideas, and a demonstration of amazing skills by the developers – which is exactly what Craptastic is all about! Alas, there has to be a winner (even though we are proud of all the entries) and this time it is Paul Koller for his amazing Conga 4096. The arena shooter, based on RGCD’s Pan Dimensional Conga Combat, is definitely a worthy winner and is an amazing achievement by Paul and unbelievable for a 4KB game!

The winner: Conga 4096 by Paul Koller

Judges’ comments and more details will be published in a special Craptastic Reset mini-issue which will be out soon. Until then, enjoy the games which can be downloaded from the 2018 Craptastic page, and congratulations again to all of the entrants.

PLACINGS

  1. Conga 4096 by Paul Koller (28.86)
  2. WTF by Misfit (26.71)
  3. Snake-a-Space (aka Molly) by Jamie & Molly Fuller, Wave Hero by Geir Straume (26.57)
  4. Chef Quest by Pond/Privy Software, Orbs by Raffaele Formato/Raffox (26.43)
  5. Dustin’ Pond/Privy Software (26.14)
  6. #2vABC by James (24.57)
  7. Kalle Kloakk 4k by Megastyle (24.43)
  8. Trump Tower by Megastyle (24)
  9. Endless Worlds by Derek, Mach-Tank by Malcontent (23.43)
  10. Space Poker by Karol Stasiak (23)
  11. Elevator Eric by Derek (21.43)
  12. Rabid Robots 4k by Richard Bayliss/Alf Yngve (21.14)
  13. Mind the Mines by Derek (21)
  14. Freaky Fish by Chris Page (20.43)
  15. Toxic by Richard Bayliss/Shaun Pearson (19.43)
  16. Memory Safe by Jamie Fuller (19.29)
  17. Parking Assist Chicken (PAC) by Goerp (17.58)
  18. 4kventure by Endurion (16.57)
  19. Sheeps! By Matthew Clarke (16.29)
  20. Roll Roll Roll by Cout (14)
  21. G7000 Racer by Igmar Coenen (13.71)
  22. I Found A Moon Rock In My Nose by Cout (12.57)
  23. Plunko by Cout (12.43)
  24. $100 Box by Cout (11.14)

Out of the comp: Shinobiden Gaiden by @_fou_lu.

Chef Quest

Dustin’

Snake-a-Space (aka Molly)

Orbs

Wave Hero

WTF

____________________________________________________________________________________________________________________

Unkle K / Reset C64
Father, husband, teacher and retro gaming/computer enthusiast! Editor of Reset… C64 magazine.

Follow Reset C64 on Twitter

 

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 000000, 2018 Reset C64 Craptastic 4KB Game Competition Results, 2018 Reset64 4KB Craptastic Game Competition, 2vABC, 333399, C64 craptastic game coding comp, C64 craptastic game comp, C64 game coding comp, Commodore 64, commodore 64 coding comp, Conga 4096, Craptastic, Kevin Tilley, Old School, Paul Koller, RESET, Reset C64, Reset C64 4KB Game Coding Competition, Reset C64 magazine, Reset64, Reset64 C64 magazine

Zero Gunner 2- Omnidirectional Mayhem On The Nintendo Switch

January 23, 2018 By ausretrogamer

Zerodiv are on a roll with their Psikyo arcade conversions for the Switch. Their last effort, Gunbird proved so popular in the ausretrogamer office, we had to ban it during work hours! And it looks like Zero Gunner 2- is no exception to this rule – it is another classic shoot’em up that we will have to limit play time so work can be done around here.

Zero Gunner 2- (ZG2-) is a mouth-watering shmup that tests your flight and shooting mettle with a twist. What twist are we referring to? Well, ZG2- bucks the trend of being either a vertical or horizontal shooter by being best described as an omnidirectional shmup! This may put some noses out of joint with shmup traditionalists, but once you get the hang of it, it is damn cool. We found that this game suits the Switch’s handheld or tabletop mode perfectly. Actually, the game is awesome to play on a big widesceen TV too, but don’t expect the graphics to blow you away – they are functional, but you have to remember that this was a turn of the century shoot’em up that has now been spruced up for 2018.

Zero Gunner 2-’s gameplay is fast and furious. Since it is an omnidirectional shmup, enemies fly out from all over the screen at a rapid pace which ramps up the challenge considerably. Thankfully, you can decrease the difficulty to child-like, which we did. The control mechanic may also throw players off as you change directions you must also change direction of your firing. Unlike a twin-stick shooter, in ZG2- you must use the Y or A buttons to adjust your facing / firing direction, which can be disorienting until you get used to it. Having said that, the ZG2- control mechanic of changing your facing and firing direction is the hook, a point of difference for this game if you will. To survive and get further in this game, you must get to grips with changing directions quickly to dispatch all enemies coming at you. Some may think this as a gimmick, but we say it is a cool feature that sets Zero Gunner 2- apart from your traditional shooters.

Just like other shooters, you get a choice of gunships (three to be exact) which have standard auto-fire shots that are complimented by a special attack-shot which packs some punch! Your chosen gunship’s firepower can also be upgraded by collecting P-lettered tetrahedrons (P for Power!) which greatly help in dispatching enemies than the puny single-shot, thus ensuring steady progress.

The longevity of this game, which has 7 stages, is dictated by what you want out of it. If you want to play through each difficulty level (Very Hard is insane!) or if you are into chasing high scores or you just love having a blast with a mate in two player co-op mode, then this game is for you! If none of these interest you, look elsewhere, for everyone else starved of old school shmup action, GET TO DA CHOPPA NOW!

Price: AUD $9.99 – Nintendo Australia eShop
Available: January 25 2018

image source: Nintendo

Zero Gunner 2- was kindly provided by Zerodiv for this review.

 

Filed Under: Modern Gaming, Reviews Tagged With: 333399, game review, Nintendo Switch, Psikyo, retrogaming, Review, shmup, shoot'em up, Zero Gunner 2, Zero Gunner 2 review, Zerodiv, zerodiv zero gunner 2

Reset64 Magazine 2017 Commodore 64 Game of the Year Award

January 8, 2018 By ausretrogamer

It really seems that each subsequent year for modern C64 game development improves on the previous, and 2017 has been no different! On behalf of the staff at Reset Magazine, I would like to congratulate all of you who have been involved in C64 gamedev in 2017, whether as an individual or as part of a team. 2017 has been nothing short of stunning, beginning with The Bear Essentials (released digitally in 2016, but physical version with a 2017 © stamp released later), and finishing in style with the long awaited Sam’s Journey on Christmas Eve (with a few releases making it out before the new year, too). In between, well, we were spoilt for choice.

The physical releases from the likes of Protovision, RGCD, Psytronik and Poly.Play also impressed, with each distributor/publisher raising the bar for the presentation of their physical releases – perfectly complimenting the outstanding quality of the games themselves. So much thought went into the packaging, artwork, labels, instruction booklets etc. to keep us collectors more than happy!

We will look at 2017 as an amazing year for Commodore 64 games of a quality that could arguably challenge many of the years during the computer’s heyday. It was great to see so many of the contemporary developers remaining so active, old timers returning as well as a host of first time coders, artists and musicians joining in all the fun. Make no mistake, gamedev on the C64 is a challenging and time consuming task, and we are truly appreciative of the efforts and hours that everyone involved has put in.

So to sum it all up, although there can only be one game awarded GOTY, we truly believe that you all deserve to be congratulated (whether or not your game or crew is mentioned within this article), and we take our hats off to everyone involved in the 2017 C64 games development scene.

Kevin (Unkle K) Tilley, Reset64 Editor.

Kevin Tilley (Editor’s Pick)

#1 – Sam’s Journey (Knights of Bytes/Protovision):
Sam’s Journey is a truly astonishing C64 platformer that, amazingly, lives up to all of its hype! Breathtaking presentation, colourful and fast graphics; Sam’s plays like a high-end Amiga platformer with mechanics and design sensibilities not seen in a C64 game before. Beautiful to look at and fun to play, it’s my GOTY and a truly amazing game from Knights of Bytes. Nailed the physics too, KoB 😉

#2 – Galencia (Jason Aldred/Team Galencia/Protovision):
Jason Aldred came from nowhere to deliver this superb Galaga/Gaplus inspired shooter. Incredibly polished, with wonderful presentation, graphics (the animations are superb) and a suitably stunning soundtrack from Pulse Bot. It’s one of those games that you can come back to again and again and it is incredibly addictive. The physical release from Protovision is stunning, and that box-art by Lobo!! An amazing effort from Team Galencia!

#3 – The Bear Essentials (Graham Axten/Pond Software):
Graham Axten produced a game that tugged right at my nostalgic heartstrings with The Bear Essentials. Bear could easily have been a full price release from Thalamus and contains more than one nod to the games from that legendary Commodore 64 games publisher from back in the day. It’s one of the most charming games I’ve seen on the C64, and the final level blew me away. I’m tearing up right now thinking about it!

Honourable Mentions:
There have been so many other games I would have loved to have voted for. Rescuing Orc is another favourite – it is such a beautifully designed and playable game. I also loved LuftrauserZ, Platman Worlds and John Darnell’s charming Sleepwalker amongst many others. Oh, and then there’s Frogs, which is another absolutely charming multiplayer game from Dr. Wuro Industries. Any of these games could have featured in my top 3, they’re all so good!

image source: Jason Aldred & Protovision

Cameron Davis

#1 – The Bear Essentials (Graham Axten/Pond Software):
I’m thrilled that games like this exist on our beloved micro – it’s just so charming! With plenty of secrets to discover, a wild array of cute (but deadly) creatures to avoid and great platforming action, The Bear Essentials has provided me with more joy than any other recent C64 release I can think of. A world without this Essential game is something I couldn’t Bear to think about. (You’re fired – Ed)

#2 – Planet Golf (Antonio Savona/Aldo Chiummo/Gaetano Chiummo/Ilkka Sjöstedt/Massimilano ‘WiZkiD’ De Ruvo/Psytronik/RGCD):
Planet Golf is the demanding but beautiful girlfriend of Commodore 64 games. You’ll be driven mad with its fiendish level layouts and excruciatingly annoying traps, but when you do everything right it’s the best feeling in the world. I love this game even though it feels like an unhealthy relationship at times!

#3 – Galencia (Jason Aldred/Team Galencia/Protovision):
This modern spin on the Galaga formula is not just a technical marvel – it’s by far the best shmup to hit the C64 in years! The movement of all the ships (oh, so many ships) feels nice and fluid, the blasting action satisfyingly explosion-filled, and there’s a real sense of accomplishment to survive the first few levels! We really are lucky to have games of this calibre grace our system.

Rob Caporetto

#1 – Galencia (Jason Aldred/Team Galencia/Protovision):
Arcade-esque games are totally a ‘been there, seen that’ proposition on the C64 in the homebrew age, where many try to rekindle the feel, but most I’ve felt have always missed that something. Galencia, on the other hand? Nails it. From its old school difficulty curve, its high level of polish, and the overall polish of the package, it’s a labour of love which totally, totally manages to feel fresh, and challenging for 2017!

#2 – LuftrauserZ (Paul Koller/Stein Pedersen/RGCD):
I’m a sucker for games involving air-combat, and working around gravity, both of which are core to this C64 adaptation of the indie hit. What blows my mind away the most though? The fact that the original game has been squeezed over into a C64 cartridge. In full. The pace is even more frantic, the controls flow excellently, and the challenge on offer is intense – for anyone after a fresh twist on arcade action, LuftrauserZ is easily one of the best picks you can go for!

#3 – Rescuing Orc (Juan J. Martinez/Vanja Utne/Poly.Play):
One of the great things with the homebrew community is in seeing less visited genres make an appearance on our favourite micro. Rescuing Orc brings over the tradition of the exploratory platformer, with an old-school difficulty to match. The challenge of course being to locate your friend said Orc, whilst exploring the world, and dispatching the devious hordes who stand in your way. Compared to some of the other releases in 2017, that level of challenge may be a turn off, but despite some misgivings, it’s a throwback release, which is well worth checking out!

Honourable Mentions:
Sam’s Journey (Knights of Bytes/Protovision):
The Knights of Bytes crew have been working on this one for a long time, and it truly, truly shows on so many levels. Compared to many other platformers on the C64, it’s expansive, packed to the brim with levels, and power ups and features. If I’d been able to spent more time with it before submitting this GOTY, I expect it would have made the top 3. But considering I’ve not put anywhere near enough time in, an honourable mention will have to do…

Petunia Pickle’s Pumpkin Preview (Anthony Stiller/Vanja Utne/Pond Software):
Seeing new faces start off with amazing releases is something I always find mighty positive. It might sound a little too biased here, but I had a lot of fun with this little preview, and it being by a good friend is just the icing on the cake.

image source: Knights Of Bytes & Protovision

Paul Morrison

#1 – Galencia (Jason Aldred/Team Galencia/Protovision):
I’ve been playing arcade shmups like Galaxian since the 1970s. I love them, so it always rankled with me that the Commodore 64 didn’t really have any that could truly stand among them. Consider me rankled no more. Galencia is an incredible clone of Galaga which has kept me playing since its release date. I’ve played it more than most of the PC and PS4 games I’ve bought this year, and I’m going to keep playing it. It may have been 35 years in coming, but it’s the best game of its type on the C64, and it’s my Game of the Year.

#2 – LuftrauserZ (Paul Koller/Stein Pedersen/RGCD):
The original PC game was a simplistic but fast-paced shoot ’em up which featured an absolute mountain of extra weaponry to experiment with. That Paul Koller has replicated the game so accurately on the 64 is nothing short of miraculous. I’ve got a pretty sweet crate right now, but I’m looking forward to unlocking more and seeing just how destructive I can become.

#3 – Planet Golf (Antonio Savona/Aldo Chiummo/Gaetano Chiummo/Ilkka Sjöstedt/Massimilano ‘WiZkiD’ De Ruvo/Psytronik/RGCD):
I played Desert Golfing and Stick Golf on my phone for far too long, becoming totally addicted to seeing how far I could progress or if I could whittle down my best scores. Planet Golf captures the feeling of those games emphatically, whilst adding a flavour that could only have come from our beloved C64. It’s hair-tearingly frustrating at times, but that one-more-go factor is in full effect.

Anthony Stiller

#1 – LuftrauserZ (Paul Koller/Stein Pedersen/RGCD):
Paul Koller’s demake of Vlambeer’s aerobatic blaster is a miracle. Somehow Paul has captured the frenetic feel of the original and crammed in almost all of the features. Fast, furious and more fun than a barrel full of barrel rolls. Buy this game immediately.

#2 – The Bear Essentials (Graham Axten/Pond Software):
Graham Axten of Pond Software brought so much joy to my C64 when he released The Bear Essentials. A delightful, highly playable platformer, polished like a shiny red apple, Bear is what C64 gaming is all about. Check out Graham’s dev diary, too, if you get a chance.

#3 – Galencia (Jason Aldred/Team Galencia/Protovision):
Jason Aldred turns run-of-the-mill Galaga up to 11 with the exhilarating Galencia. With superb design, crisp graphics, and faultless gameplay, Galencia is a marvel to behold and has been a firm favourite in the RESET offices. A stellar release!

Honourable Mention:
Rescuing Orc
Juan J. Martinez’s wonderfully named game, Rescuing Orc, is everything I love. An adventurous romp with sword in hand, perilous leaps, varied enemies, deep caverns, and bats! Bats are great and so is Rescuing Orc.

Merman

#1 – Argus (Trevor Storey/Achim Volkers/Saul Cross/Psytronik):
From the moment I saw the preview video on YouTube, I knew this was going to be special. The first-person view of the action is superb, there is a huge and involved quest to complete and Psytronik pulled out all the stops with the amazing Ultimate Edition (cramming loads of extras into the box, including the poster with the all-important map of the land of Argus). A landmark RPG for the C64 and my game of the year.

#2 – Planet Golf (Antonio Savona/Aldo Chiummo/Gaetano Chiummo/Ilkka Sjöstedt/Massimilano ‘WiZkiD’ De Ruvo/Psytronik/RGCD):
Antonio Savona strikes again with a beautifully crafted game. The physics of the golf ball – and the fast-forward option – work really well, but it is the superb presentation that stays with me. The clear sampled speech and the amazing introduction sequence (with digitised graphics) set a high bar for others to reach.

#3 – Galencia (Jason Aldred/Team Galencia/Protovision):
A very polished shoot ’em up, particularly the mutating aliens. It really captures the Galaga style and brings it up to date with great graphics and sound. So glad it was finished.

Honourable Mention:
Just sneaking into 2017 was the digital release of SAM’S JOURNEY. I have only had time to play it briefly but it looks amazing – it could already be my game of the year for 2018!

Richard Bayliss

#1 – Sam’s Journey (Knights of Bytes/Protovision):
I purchased a digital download of Sam’s Journey on Boxing Day 2017. The game has very stunning presentation. The game is really colourful, but when it comes to playing it, I was almost late for work, due to its pure addictiveness. The game has a fun story line, and each world is well crafted. The ideas put into this game really pushed the Commodore 64 to its limits. There are some very colourful maps, cute enemies, which Sam can jump on (or avoid). The power ups are truly amazing. This game gets my vote to be the best ever game of 2017.

#2 – Slipstream (Bauknecht/Psytronik)
I always wondered what the Commodore 64 could spin out for the C64 gaming world. We have seen many C64 demos, and demo coders of big groups today continue to show off their talent. Now what if you had this idea to produce a game, which uses some of the demo effects, such as realtime, vector animation? Bauknecht has proven this by developing something spectacular. The game has stunning presentation, along with some very amazing animated effects. The concept was quite original. You take control of two different modules through a simulation. This game reminds me a little of Domark’s Star Wars. Slipstream has very slick presentation, thumping soundtracks, and is also addictive to play. I love this game for the originality and addictive game play. It is very difficult to master at first, but you’ll get used to this game after a few attempts. Slipstream is a stunner.

#3 – Galencia (Jason Aldred/Team Galencia/Protovision):
I always loved a good and decent shoot ’em up. Looking at this game. It takes me back in time and reminds me a lot of Galaxians, Galaga, Gaplus blended in together. This game is well designed, has some good bonus rewards for the play. Some alien attack patterns can end up as a little surprise. The Galencia like to transform into different types aliens. There are plenty of in game options, to enhance game play even more. You can even select competition mode, which is a real challenge. This is a really good retro-standard shoot ’em up. Nicely animated sprites, graphics, loading picture, music, etc. I enjoyed this game a lot, due to the quality arcade standard, presentation and excellent music. Some funny boss fights in between. Nice loading and intro graphics. Great series of options.

image source: Psytronik

Damian Caynes

#1 – Planet Golf (Antonio Savona/Aldo Chiummo/Gaetano Chiummo/Ilkka Sjöstedt/Massimilano ‘WiZkiD’ De Ruvo/Psytronik/RGCD):
Antonio Savona’s Planet Golf was not only a very playable game, but had superb production qualities and awesome digital sound. The intros were brilliant, and the game itself was difficult and addictive.

#2 – Galencia (Jason Aldred/Team Galencia/Protovision):
One of my favourite arcade games as a kid was Galaga, and Jason Aldred’s Galencia hits all the buttons. It has bright, colourful graphics and excellent fx, as well as masterful attack waves and bosses. Well worth the asking price, and I can’t wait to get it on cartridge.

#3 – The Bear Essentials (Graham Axten/Pond Software):
I really hate to give this game one point, but there have been so many great games in 2017. Graham Axten’s Bear Essentials has a lot of similarities with the style of Creatures 2, but is an awesome game in its own right. Pond must be very proud of this release

Roy Fielding

#1 – Planet Golf (Antonio Savona/Aldo Chiummo/Gaetano Chiummo/Ilkka Sjöstedt/Massimilano ‘WiZkiD’ De Ruvo/Psytronik/RGCD):
From the moment I first heard of this game, I knew it was one for me. Antonio certainly delivered with a splendid and very professional game. The physical release is sublime with great original artwork by none other than Oliver Frey. Top notch game with oodles of replayability. This game will remain one of my faves, alongside the likes of the Leaderboard range.

#2 – Galencia (Jason Aldred/Team Galencia/Protovision):
A very close second is Galencia. This game came out of nowhere for me and really grabbed my attention immediately. I am a big fan of early arcade shooters like Galaxian/Galaga so this game really ticked my box on that score. The game looks and plays wonderfully and will certainly be a game to return to time and time again. Very high production value and again, we have a super physical release, with lovely original box art by Fleming DuPont. A wonderful game just slightly pipped (for me) by Planet Golf.

#3 – Sam’s Journey (Knights of Bytes/Protovision):
This was a very close call between this and Paul Koller’s excellent Luftrausers demake. I went with Sam’s Journey as it is an original title and has one of the most beautiful scrolling engines I’ve seen on the C64, with such vibrant use of colours. A very playable game, albeit probably not one I’d return to as much as #1 and #2. It’s still super impressive and delivers on the early promises and smashes away the doubts people had that it was not for real. I cannot comment on the physical release as it wasn’t available at time of writing.

Simon Quernhorst

#1 – Rescuing Orc (Juan J. Martinez/Vanja Utne/Poly.Play):
A very nice and atmospheric game, which I really liked playing through the end!

#2 – Galencia (Jason Aldred/Team Galencia/Protovision):
A perfect arcade game with fun graphics and always good for a round now and then.

#3 – Frogs (Dr. Wuro Industries):
What a fun game when playing with four players… always great to push ’em into the water.

Roy Widding

#1 – Planet Golf (Antonio Savona/Aldo Chiummo/Gaetano Chiummo/Ilkka Sjöstedt/Massimilano ‘WiZkiD’ De Ruvo/Psytronik/RGCD):
I decided to give my top 3 points to Antonio and his addictive and funny golf game! Nice graphics, nice music and addictive. Very addictive!

#2 – Sam’s Journey (Knights of Bytes/Protovision):
I struggled a bit to play the digital version on my real hardware, but except for that, the game is amazing. A brilliant story, a nice plattform adventure, and it is not too hard, so I have kept my interest for this, and I think I still will have that interest when I receive the physical cartridge. (2 points to Chester)

#3 – Galencia (Jason Aldred/Team Galencia/Protovision):
The game is so well made/polished/full of details that you can’t leave it out of a top 3. Even if I’m not such a huge shooter fan, I have played this game several times, and it is not one of the games you try and forget… (1 point to Jason)

Honourable Mentions:
I have bought all commercial releases this year, and kept my eye on all free games too. I might have missed some, but I have placed my votes on the ones I kept coming back too and enjoyed playing. There were some games like Bear, Orc, LuftrauserZ and some other Psytronik titles that I liked too, but I had to leave some out of the top 3 so it ended with these.

image source: Usebox.Net & Poly.Play

Jari Karjalainen

#1 – Sam’s Journey (Knights of Bytes/Protovision):
It definitely came close for not happening in time, but my vote for GOTY goes to Sam’s Journey, without a shred of doubt. It’s not only a logical continuation of new hardware exploitation from Prince of Persia made for EasyFlash, but also yet another thus far missing link between the old C64 games and 16-bit games from all platforms – impressive in every expectable manner, and definitely lives up to its hype.

#2 – Planet Golf (Antonio Savona/Aldo Chiummo/Gaetano Chiummo/Ilkka Sjöstedt/Massimilano ‘WiZkiD’ De Ruvo/Psytronik/RGCD):
If Sam’s Journey hadn’t made it this year, its place would have been taken by Planet Golf, which will now take the #2 spot. I thought the preview already was fantastic, and the full version is definitely one of the most intriguing, impressive and unique C64 golf games of all time. Definitely worth having in anyone’s collection.

#3 – Planet X2 (The 8-Bit Guy):
My vote for #3 was much more difficult to choose, since there were so many fantastic games put out this year – the Bear Essentials, Galencia, LuftrauserZ, Slipstream and Argus to name but a few, each very impressive in their own ways. In the end, I settled for Planet X2, because it represents a genre that hadn’t been explored on the C64 before, and rather well at that, too.

Frank Gasking

#1 – Sam’s Journey (Knights of Bytes/Protovision):
When playing Sonic 1 on the Mega Drive or Mayhem on the C64 that I remember the goosebumps first I had, experiencing something unlike i’d ever seen before. Although a predictable number 1 from me, Sam’s Journey this Christmas has given me just those feelings. Combining some of the best features from various 16-bit platformers, the game is a sight to behold, and it lives up to all the hype it has deservidely had.

#2 – Galencia (Jason Aldred/Team Galencia/Protovision):
I’m a big fan of single screen shooters like Galaga and Gyruss, so Galencia was a very welcome release to see this year. There are some wonderful touches throughout the game and little sub sections which make this one of the best games of its genre on the C64. It’s been great to see yet another ex-C64 developer come back to the platform too.

#3 – Planet Golf (Antonio Savona/Aldo Chiummo/Gaetano Chiummo/Ilkka Sjöstedt/Massimilano ‘WiZkiD’ De Ruvo/Psytronik/RGCD):
An extremely frustrating, but fun game, where any errors are your own fault and not the game. Deviously designed courses with some great gravitational effects on later planets make for a game that will keep you playing for a long time. The added polish of the crisp graphics/smooth animation and speech effects round off a great release.

….AND THE WINNER IS!

It is with great pleasure that we announce Galencia, by Jason Aldred and Team Galencia as the 2017 Commodore 64 Game of the Year, as voted by the Reset Magazine staff & contributors. A worthy winner, Galencia oozes quality from a coding perspective, as well as featuring the highest quality aesthetics and super addictive gameplay. It’s the perfect all rounder. The physical edition from Protovision was stunning and extremely high quality, everything from the beautiful art, labels, feelies, posters and that lovely green cartridge! Galencia also achieved the highest number of individual votes in this count and was a hot topic of discussion on social media and retro gaming forums for much of 2017.

Congratulations to Jason, the rest of Team Galencia and Protovision on your achievement!

image source: Jason Aldred & Protovision

Final Standings:
#1 – Galencia (Protovision)
#2 – Planet Golf (Psytronik/RGCD)
#3 – Sam’s Journey (Protovision)
#4 – LuftrauserZ (RGCD), The Bear Essentials (Pond Software)
#5 – Rescuing Orc (Poly.Play)
#6 – Argus (Psytronik)
#7 – Slipstream (Psytronik)
#8 – Frogs (Dr. Wuro Industries), Planet X2 (The 8-Bit Guy)

Honourable Mentions:
Platman Worlds (Psytronik), Sleepwalker (Psytronik), Petunia Pickle’s Pumpkin Preview (Pond Software).

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 1, 2, 3, 333399, 4, 5, 6, 7, 8, C64, C64 Game Of The Year, C64 magazine, Commodore 64, Commodore 64 magazine, ff0000, Galencia, Game Of The Year Award, GOTY, IndieDev, Planet Golf, RESET, Reset 64, Reset 64 Magazine, Reset Magazine, Reset64, Retrocomputing, retrogaming, Sam's Journey

The Definitive Sega Mega Drive Book

December 4, 2014 By ausretrogamer

Sega_TitleThere have been a swag of quality books published recently based on our rich history of video gaming. This illustrates the importance of the impact and value that video gaming has played in our recent past. The cultural importance of video games has gained enough momentum that it has become our favourite form of entertainment. What these publications do for the history of video gaming is to document eras, games, systems of our wonderful industry for us to indulge in the nostalgic memories and  also act as a reference for future generations.

Sega_6

Sega_7

Sega_8One book that caught our attention was Read-Only Memory’s ‘Sega Mega Drive/Genesis: Collected Works‘. The book aimed to become the definitive retrospective of Sega’s 16 -bit beast, featuring development and concept illustrations of Sega’s best-loved game franchises, original developer interviews and previously unseen hardware production plans.The crowd-funding campaign of a year ago was so successful that Read-Only Memory added additional content to sweeten the already quite tasty book. The finished product not only surpassed what it promised to deliver, but it provides loads more – from exclusive interviews with legendary US developers, Greg Johnson and Mark Voorsanger (ToeJam & Earl), Naoto Ohshima (Sonic The Hedgehog) and Yu Suzuki (Space Harrier et al), to concept art and level visualisations for Vectorman 2 and detailed pencil-drawn level maps for Comix Zone.

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Sega_1a

Sega_9For those that only know Sega as a software publisher, this book is a reminder of its former glory – making awesome gaming hardware. The Sega pedigree carried from its arcade systems to its home systems reached a pinnacle with its 16-bit world beater, the Mega Drive (Genesis for our North American gaming friends). With an estimated 40 millions consoles sold world-wide, the 16-bit beauty assured itself a place in the pantheon of great systems. This ‘Collected Works‘ book not only celebrates the Mega Drive hardware, but it also showcases the wealth of Sega’s 16-bit software titles; from blockbuster games such as Bare Knuckle/Streets of Rage, Sonic the Hedgehog, Phantasy Star, Gunstar Heroes, Super Shinobi/Revenge of Shinobi and Golden Axe, through to cult gems such as Rent-a-Hero, Vectorman and DecapAttack. This book has it all!

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Sega_5

Sega_15If you are after the definitive book on all things Sega Mega Drive / Genesis, then look no further – this book oozes quality and makes you want to come back to it again and again to feast your eyes on each page – from it’s well written foreword, to the never before seen Sega production blueprints, and to the great collective artwork. Even if you are not a Sega fan, this book’s historical value and page-turning ability is simply irresistible. For those not into gaming at all, we guarantee this book will get lots of attention if placed on your coffee table. This is the only Sega Mega Drive / Genesis book you will ever need. Highly recommended.

Vital Stats:
Title: Sega Mega Drive/Genesis: Collected Works
Price: £35.00 (plus shipping)
Size: 216mm x 267mm
Binding: Hardback
Pages: 352pp
Specials: 8 x Gatefold Pages

Sega_12image source: Read-Only Memory 

Filed Under: Reviews Tagged With: 333399, Read-Only Memory, sega, Sega Book, Sega Genesis, Sega Mega Drive, Sega Mega Drive/Genesis: Collected Works

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