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You are here: Home / Archives for 8-bit

8-bit

C64: CLASSIC GAME INSIGHTS VOL 1

April 17, 2025 By ausretrogamer

🎮 Take a Byte Out of Gaming History! 🚀

Calling all retro gamers, C64 diehards, and pixel-pushing pioneers—Gracious Films is dropping an absolute must-watch for your collection:

📼 COMMODORE 64: CLASSIC GAME INSIGHTS VOL 1

This documentary is a deep dive into the golden age of home computing, celebrating the brilliance and legacy of the Commodore 64—the best-selling computer of all time. Get behind-the-scenes insights from developers, game designers, and industry legends who shaped the 8-bit revolution.

From legendary titles to forgotten gems, Volume 1 is packed with nostalgia, interviews, and rich context that brings the era back to life. Whether you lived it or just love discovering gaming’s roots, this one’s for you.

🎬 Ready to plug in, load up, and rewind time? 👉 Watch or grab your copy now

Press play. Stay retro. Level up your knowledge.

image source: Gracious Films LTD

Filed Under: Announcements, Retro Gaming Culture Tagged With: 8-bit, C64, Commodore 64, COMMODORE 64: CLASSIC GAME INSIGHTS VOL 1, Dropzone, Epyx, Film, Gracious Films LTD, Great Giana Sisters, Imagine Games, Impossible Mission, Movie, Ocean, Paradroid, Retro Gamers, Retro Gaming, retrogaming

Ferris Bueller’s Day Off Gets an 8-Bit Makeover

July 31, 2024 By ausretrogamer

CineFix is back with another nostalgia bomb! This time, they’ve turned the 1986 classic, Ferris Bueller’s Day Off, into a retro 8-bit animated video game.

Picture Ferris dodging Principal Rooney in pixelated glory! This hilarious blast from the past was crafted by David Dutton of Dutton Films, with toe-tapping tunes by Henry Dutton. It’s like your childhood got a major upgrade—game on!

Filed Under: Retro Gaming Culture Tagged With: 8-bit, 8-Bit Cinema, 80s, CineFix, Dutton Films, Ferris Bueller’s Day Off, Geek, oldschool, Retro, Retro Gaming, retrogaming, throwback, Video Games

The Dark Side Of The Moon In 8-Bit Synth

May 1, 2024 By ausretrogamer

All in all, you’re just another brick in the wall!

Teachers, leave them kids alone! Ah, couldn’t help myself, even though the track was on The Wall album. OK, I’ll stop now, but only if you press play and enjoy some sweet 8-Bit synth chiptune covers from one of the greatest music albums of all time.

Oh yeah, if you want to listen to Another Brick in the Wall (in full) from The Wall album, then check out music producer veridiz’s brill take on it right here.


source: veridiz


Filed Under: Retro Gaming Culture Tagged With: 8-bit, chiptune, chiptunes, Music, muzak, Pink Floyd, Retro, retrogaming, Synth, The Dark Side of the Moon, tunes, veridiz

Retro Puzzler Chip’s Challenge Lands on Nintendo Switch Later This Month!

January 15, 2024 By ausretrogamer

Classic Puzzle Game ‘Chip’s Challenge’ Returns on Nintendo Switch this January!

The 1989 classic made available for Nintendo Switch for the first time! Features display filters, suspend points and live gameplay rewind. Releasing January 25th, 2024.

Developed by Imagine Software and published by Pixel Games UK, this 1989 classic returns with over 140 levels to put your mind (and your fingers) to the test — available for the first time on Nintendo Switch via the Nintendo eShop.

In ‘Chip’s Challenge’, players take on the role of Chip — a puzzle obsessive who desperately wants to join Melinda the Mental Marvel’s computer club. His initiation takes the form of a series of increasingly difficult puzzles. To succeed Chip slide blocks, dodge hazards and collect the computer chips to pass each level. Are you up to the Challenge?

‘Chip’s Challenge’ for Nintendo Switch allows players to play this classic puzzle game with many modern features, including:

● Display filters, including an 80s-style CRT filter; and

● Suspend points – save and restore up to 4 suspend points per game

image source: Pixel Games UK




Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: 16-bit, 8-bit, 80s, Chip, Chip's Challenge, CRT, Game, gamer, gaming, Imagine Software, Name of the game, Nintendo eShop, Nintendo Switch, Pixel Games UK, Puzzle game, Retro Gamer, retro puzzler, Retrogamer, retrogaming, Sprites

DOOM on the Commodore 64 is so RAD!

March 20, 2023 By ausretrogamer

DOOM has been run on a multitude of devices – if it has a screen, then DOOM has ran on it! With this being the case, why not have DOOM run on the trusty 8-bit micro, the Commodore 64?

As you can see from the video below, that is exactly what we have here – a DOOM tech demo going by the title of RAD-DOOM which enables gamers to play DOOM on their Commodore 64 via the RAD Expansion Unit by Frenetic.

The RAD Expansion Unit contains a Raspberry Pi that takes the role of a CPU replacement for the Commodore 64. The graphics are still rendered by the original VIC-II chip. All technical details of RAD-DOOM can be found in Frenetic’s GitHub repo.

The gameplay starts off with keyboard controls, with the 1351 mouse control enabled later on. The special settings menu is visible from time to time where graphics rendering options and screen presets are available.

It’s amazing (and darn awesome!) what is still possible on the 41 year old 8-bit computer! Long live the C64!


source: emulaThor




Filed Under: Announcements, Retro Gaming Culture Tagged With: 8-bit, C64, Commodore 64, DAC mode, Doom, DOOM C64, Frenetic, gamers, Rad, RAD Expansion Unit, RAD-DOOM, RAD-DOOM C64, Raspberry Pi, Retro, Retro Gamers, retrogaming, SIDKick

You Can Now Play OutRun on Atari 8-Bit Computers!

August 22, 2022 By ausretrogamer

Say what?! Yep, OutRun can be played on your Atari 8-bit (A8) XE/XL computers!

This is a Work In Progress (WIP), so there is more content/improvements coming, but for now, it is still looking and sounding pretty darn good!

Read up on the development/progress of OutRun on the AtariAge forum and download the WIP file direct from here. Brush the dust off your A8 computers (grab your Atari MAX cart) and get some OutRun into ya!


source: Atari 8-Bits Forever




Filed Under: Announcements, Retro Gaming Culture Tagged With: 8-bit, 8bit, A8, Atari, Atari 8-bit, Atari 8-bit computers, Atari XE, Atari XL, classic, gamer, Geek, homebrew, oldschool, Out Run, OutRun, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, tbt, Vintage

Nintendo’s ‘Top Gun’: Landing Trouble

May 25, 2022 By David Cutler

By: D.C. Cutler, U.S.A.

Only a few more days until I watch “Top Gun: Maverick” in an IMAX theatre, and I’m so excited to finally see it. I’ve been wanting to watch the Tom Cruise sequel since I saw the trailer almost two years ago.

I have a lot of fond memories of playing the 1987 Nintendo game “Top Gun.” When I was little, I loved the movie, so I asked for the flight simulation game on my birthday. My father played the game more than I did when I first got it. He enjoyed showing me how many times he could effortlessly land his F-14 fighter plane on the U.S. aircraft carrier. I had a difficult time landing my F-14 at first. I couldn’t get the timing and steadiness right as I approached the aircraft carrier.

When I would hear one of the film’s iconic songs, like “Take My Breath Away” or “Danger Zone,” I would get anxious and frustrated. The songs made me think about my inability to land my jet on the large carrier.

Coming into land

Then my brother started playing “Top Gun” when I wasn’t playing it. He landed on the aircraft carrier with no problem within about three tries. It floored me. I thought, how was I so bad at landing? I kept trying, and I kept crashing like an amateur. I even started to wonder if I was playing on a harder mode than my family. Or that my brother and father had some sort of cheat code that they found somewhere or through someone they knew.

All my gamer friends at school would make fun of me because I was unable to land my F-14 on the aircraft carrier. I would come home from school or baseball practice and try to land, again and again. I got so discouraged; I didn’t play “Top Gun” for a week. I just let the game cartridge sit in the corner of my room, on my dresser. It was basically my way of ignoring the game.

Landed!

Then, one weekend morning, I got up early and I slide “Top Gun” into my NES. I took a few deep breaths and anxiously played the game until I got to the aircraft carrier. I kept my controller steady, and I kept hitting all the right buttons. If I could’ve nervously started biting my fingernails, I would have, but my hands were busy. My F-14 steadied out and I landed like it was a piece of cake. I called my friends and told them, waking most of them up from a deep sleep.

After I successfully landed my jet on the aircraft carrier, it became rather simple. The trick: I wasn’t thinking about failure so much.

image source: mobygames




Filed Under: Retro Gaming Culture Tagged With: 8-bit, 8bit, classic, David Cutler, DC Cutler, Geek, Goose, Maverick, Movie, NES, NES Top Gun, nintendo, Old School, Retro Gamer, Retro Gaming, retrogaming, Tom Cruise, Top Gun, Top Gun NES

Tesla Coils Performing The 8-Bit Super Mario Bros. Theme

May 19, 2022 By ausretrogamer

Nikola Tesla was one clever cookie – imagine what he could’ve come up with if he was still around? Well, we would guess that he would use his namesake coils to perform an 8-bit cover of the Super Mario Bros. theme.

Watch out for the sparks!


source: Franzoli Electronics




Filed Under: Retro Gaming Culture Tagged With: 8-bit, 8bit, BGM, chiptunes, coils, Music, NES, nintendo, Old School, Retro, Retro Gamer, Retro Gaming, retrogaming, SMB theme, super mario, Super Mario Bros, super mario bros theme, Tesla, Tesla coils, Tesla coils perform Super Mario Bros theme

2022 Reset64 4KB Craptastic Game Comp Preview

May 10, 2022 By ausretrogamer

Development for the 2022 Reset64 4kb ‘Craptastic’ game competition is in full swing. Deadline is fast approaching (June 30th) so we thought we’d give you all a quick look at what some of the devs are up to for the comp.

Best of luck to all the competitors and we can’t wait to try your craptastic creations!


Title: Catch 22 *
Author: Cout Games (Cout)
Status: Submitted
Synopsis: The aim of the game is to catch 22 instances of the number “22” from a maze, however the ‘catch’ is you can’t go back where you have walked.


Title: Hard Foam *
Author: TWAiN PAiN Games (Alexander Paalvast)
Status: In Progress
Synopsis: “HARD FOAM” will be a card game like Hearthstone in PETSCII. It has 32 different cards split over 4 suits: Goblin (black), Polystyrene (white), Candy (red) and Soap (cyan) with various mechanics. It has keyboard and joystick and works on PAL and NTSC.

Initially I was developing this for the “C64 Cassette 50 Charity Competition” but keeping it all below <$1000 was a bit too much. But right now it looks quite promising, hitting around 3500 bytes.


Title: Skiddy
Author: Design/Chaos
Status: In Progress
Synopsis: Our game is currently called Skiddy and supports 1 or 2 players – the game is finished and is 4066 bytes. I will hold on to it for a while yet as there is still plenty of space to make adjustments.


Title: Poke *
Author: Protovision (Code: Oziphantom, Graphics: Lobo, SFX: Saul C)
Status: In Progress
Synopsis: The kingdom is under attack, you must defend the realm from these invading bubbles.


Title: Morubotto *
Author: Cogitare Computing (Alexander Martinelle)
Status: Submitted
Synopsis: Morubotto – An amalgamation of the Japanese words morumotto (guinea pig) and robotto (robot).

Dangerous, radioactive, exploding asteroids are descending upon earth. Only Morumotto can save us!

Morubotto is a variation of missile command where instead of controlling crosshairs you control a robotic guinea pig and have to bounce around the level and try to collide with as many asteroids as possible to minimize the amount of damage that the asteroids do to the world.


Title: Infinirail
Author: Goerp
Status: In Progress
Synopsis: A simple tactical game I hope to get finished in time. Technically no challenges, but hope to keep it small enough to be able to add some sound.

No humour or weirdness this time, so it has to be fun to play (uh oh!).

It’s going to craptastic!


Title: Snake Break
Author: Encore (Mikkel Hastrup)
Status: In Progress
Synopsis: The idea is to combine two classic games into one. Progress is about 66%, each of the games have mostly been written, but the big task left is to work on the gameplay, visual effects, write original music and package it all.


Title: Top Hat Challenge
Author: Gazunta (Cameron Davis)
Status: In Progress
Synopsis: Top Hat Challenge (final name TBD) is four kilobytes of collecting top hats, delivering top hats and avoiding falling obstacles! No screenshots yet as I’m keeping the development exclusive on Patreon until release, but I can guarantee it features the most handsome hero sprite ever seen!


Title: Old Mine Hoist *
Author: Geir Straume
Status: In Progress
Synopsis: The objective of the game is to lower a small hoist cage as deep as possible into an old abandoned mine.
The hoist cage swings from side to side, and there are wood obstacles on both sides which must be avoided to prevent damaging the cage. When the cage gets too damaged, it will break off the hoist cable and fall into the abyss, ending the game.

The hoist moves downwards at a constant speed, but you may halve or double its speed by pushing the joystick up or down.

Beware: Some of the deeper mining levels contain old and unstable dynamite, which may explode and severely damage the hoist cage!


Title: Mike Quarter (The Kitchen Porter) *
Author: Arlasoft (Nick Sherman)
Status: Submitted
Synopsis: You are Mike Quarter, a newly hired kitchen porter. Can you keep your job?


Title: Little Nippers 4K *
Author: Richard Bayliss
Status: Submitted
Synopsis: Little Nippers is an animated single button challenge with a difference. It is a casual fun for five minutes challenge in which people are running across the screen. Your task is to launch grumpy crabs from out of the bucket and nip the runners. Scoring will be based on the distance in which the person is running.


Title: Brownfinger *
Author: Megastyle (Docster)
Status: Submitted
Synopsis: The aim of the game is to catch the toilet paper coming from either right or the left side, before it hits the fire. If it hits the fire it’s game over. If a toilet hits you, you are “teleported” to the opposite side as you where.


Title: Delve!: The Goblin Grotto *
Author: Ant Stiller (coding and design), Cal Skuthorpe (art)
Status: In Progress
Synopsis: Delve!: The Goblin Grotto is a procedurally generated rogue-like with a unique 3D view, all created with PETSCII characters. Goblins have holed up in a nearby dungeon so, before the nasty blaggers start eating the local cats and making the milk curdle, you have been tasked to strike terror in their gobliny hearts by fighting your way down to the lowest levels (no-one’s actually discussed how you get back out but you assume that’s just a clerical oversight). This game is impossible to squeeze into 4k so I expect we’ll be cutting more features than you can shake a catapulted orc at.

* game entries with screenshots


So there it is. We hope you enjoyed this Craptastic preview and we look forward to being able to play these amazing looking games after deadline. Of course, there are more registered entries and some real Craptastic surprises that weren’t previewed as well!

As usual, a big thank-you to our sponsors and supporters. Please visit their sites and show them your support:

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Filed Under: Announcements, Retro Gaming Culture Tagged With: 2022 Reset64 4KB Craptastic Game Competition Preview, 4KB, 8-bit, 8bit, Ant Stiller, C64, C64 code, coding, Commodore 64, Craptastic, Craptastic Preview, game dev, indie dev, IndieDev, micro computer, RESET, Reset 64, Reset C64, Reset C64 magazine, Reset Magazine, Reset64, Retro, retro computing, Retro Gamers, Retro Gaming, retro magazine, retrogames

PICOmputer ZX: Raspberry Pi PICO Powered Pocket ZX Spectrum

April 27, 2022 By ausretrogamer

Need a(nother) new project in your life? If you do, then check out Peter Misenko’s (aka: bobricious’) super cute PICOmputer ZX – Pocket ZX Spectrum on Hackaday, powered by a Raspberry Pi PICO!

This is an ongoing project, so expect more details and instructions on Hackaday. Also follow bobricious’ GitHub here.

image source: Hackaday




Filed Under: Retro Gaming Culture Tagged With: 8-bit, bobricious, hack, hackaday, Mod, Modding, nostalgia, Pico, PICO ZX, PICOmputer ZX, Pocket Computer, Pocket ZX Spectrum, projects, Raspberry Pi, Raspberry Pi Pico, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, ZX Speccy, zx spectrum

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