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8-bit

2022 Reset64 4KB Craptastic Game Competition

January 31, 2022 By ausretrogamer

We’re excited to announce the 2022 Reset C64 4KB game coding competition. This year’s competition theme is once again…. Craptastic!

“What the bloom’n heck does craptastic mean?”, I hear you ask.

It certainly doesn’t mean crap, although it can! Craptastic can mean ludicrous, bonkers, outrageous, funny, wacky, far out, and silly. The theme simply implies that the compo is just for a bit of fun, not a serious coding competition. You are more than welcome to make an excellent game to submit for the compo. Your game may contain some humour or silliness to fit more with the theme, but it doesn’t have to!

2020 Craptastic Comp Winner: Fall by Megastyle

In our previous competitions, some entries were truly excellent, others excellent but silly, others truly awful but funny! It’s just a chance for people to do something a little different if they wish and explore ideas/concepts that wouldn’t normally work well in a more serious compo.

Please remember that this competition is limited to 4KB. Yes, any entry submitted can be no more than 4KB when compressed. If your game is more than 1 file, then all the game files put together must not exceed the 4KB limit. This includes hi-score save files.

We want craptastic game entries. Remember, the key word here is fun. We want both coders and players alike to have fun and enjoy this comp!

Submit your entries to RESET64 (via email) by 30th June, 2022 (23:59:59 GMT).

Take a look at our previous Craptastic compo entries from 2018 and 2020 to help draw inspiration!


RULES

The basic rules for the competition are as follows:

  • The competition deadline is 23:59:59 GMT on the 30th June, 2022. All entries to be submitted to [email protected] by the deadline or will be deemed ineligible.
  • All entrants must register at [email protected]
  • Entrants are free to preview screenshots and videos of their game(s) to other publications/websites.
  • The competition will only begin when there are at least 5 registered entrants.
  • All submitted games MUST be 4KB or less (when compressed or uncompressed), and executable on a stock C64 on either or each of tape, disk and cartridge. Your submission may have a separate docs file (either as a C64 executable or a txt file, which doesn’t count towards the 4KB cap). However, hi-score saver files will count towards the cap.
  • The games must be previously unreleased and be your own work, whether that be by yourself or as part of a collaboration.
  • PAL must be supported, with additional NTSC support optional (but encouraged).
  • Participants may submit multiple entries, either as an individual or within a team. Team entries must be registered by an individual, and any potential prizes will be sent to the registered individual only.
  • Entries should be submitted exclusively to RESET64 by the competition deadline. Please feel free to share your entry as you wish after the competition has ended (after the compo deadline has passed).
  • There will be a panel of judges (TBA), and entries will be scored on a point distribution basis across several criteria. The decision of the panel is final.
  • Games must be submitted as freeware.
  • Games will be published by Reset64 (not necessarily exclusively) on a future disk compilation for the whole world to enjoy, after the competition has concluded. All entries will be made available on the Reset64 itch.io site after the compo concludes.
  • Games must not be released before the competition deadline, or will become exempt from scoring and will be deemed ineligible.

We reserve the right to change, add or delete rules during the competition if deemed necessary!

2nd place in the 2020 Craptastic Comp: Dots by James


SCORING SYSTEM

The scoring system used for Craptastic is very simple. Each game will be scored against 7 criteria, each worth 5 points. An entry can score up to 35 points. When the panel has scored each game accordingly, the totals for each individual game will be divided by the number of judges to produce a mean average. The average will be the game’s final score.

The criteria that each game will be evaluated on are:

  • Originality – New idea or “rip off”? Off the wall ideas encouraged.
  • Concept – Quality of game design, is it fun, is it bonkers, is it craptastic?
  • Execution – Execution of design, taking into account controls and other factors such as execution.
  • Presentation – Quality of graphics, audio and overall presentation. Supremely bad can be seen as a positive in some cases!
  • Gameplay – A measure of how enjoyable the game is to play.
  • Lasting Appeal – replay value, addictiveness.
  • OMG factor – when you see it, do you think “wtf!?” This is the true measure of craptasticness!

If a panel member has entered a game themselves, then the number of points that they can award will be adjusted (in this example, to 5) and they will not score their own release.

NOTE: CSDB will not be used for voting. Also, entries should not be uploaded to CSDB, or elsewhere until after the competition has closed. Feel free to post screenshots or info though.


PRIZES

A craptastic gaming comp requires craptastic prizes, right? We have some fantastic prizes lined up for this year’s compo thanks to some very generous sponsors.

A big thank-you to the following sponsors and supporters:

ausretrogamer

More sponsors to be announced!


Unkle K / Reset64
Official Twitter account for Reset64 Magazine – dedicated to the world’s favourite 8-bit computer!

Follow Reset64 Magazine on Twitter

 

 

 

 




Filed Under: Announcements, Retro Gaming Culture Tagged With: 2022 Reset64 4KB Craptastic Game Competition, 8-bit, C64, C64 game coding comp, coding, Coding comp, Commodore 64, Craptastic, game dev, indie dev, IndieDev, Kevin Tilley, Old School, RESET, Reset 64, Reset C64, Reset Magazine, Reset64, Retrocomputing, retrogaming

Regressing To A Simpler Time With Modern Devices

January 28, 2022 By ausretrogamer

It is amazing how far technology has come in the last few decades, with a super computer in our pockets and gaming consoles that blur the line between reality and the virtual world.

We are in awe of our smartphones and can’t even imagine what our 15 year old self would have thought of this contraption if we were able to time travel back to the 80s. Back in the old days, we would play and then trade or sell our last gen system to fund the next big shiny new gen gaming system – this cycle was repeated for close to 3 decades! As we have gotten older and perhaps wiser, we keep yearning for the good old days, hence why we have immersed ourselves in retro gaming, reliving and revelling in games and systems from our distant past that gave us (and are still giving us) much joy.

The PocketCHIP beast!

Anyone for tennis?

Even with all of the classic gaming systems and games we have in our possession to intoxicate ourselves with nostalgia, we felt like something was missing, but we didn’t know what. We then stumbled upon contemporary technological marvels that stirred up something deep within us that made us take note. Thanks to playing retro-inspired games on the fantasy video game console, the PICO-8, we went down the rabbit hole of finding out more about playing pixel perfect 8-bit style games on modern devices, which also allowed us to tinker and do other stuff like coding! Welcome to the world of the PocketCHIP and Arduboy FX! Yeah, yeah, we are aware that you can play 8-bit style games on modern consoles, but these two little beauties are different – they are simple (in comparison), yet powerful, and very very elegant indeed.

Bit of Linux action

The Arduboy FX modded to be used as a gamepad for playing PICO-8 games on the PocketCHIP!

Selecting our next PICO-8 game

The PocketCHIP and Arduboy FX are both marvellous technological achievements, which fit the bill of being modern enough to be able to get on the net, code, tinker and also create our own games! The fact that you can also play games that other people have created is certainly the cherry on top!




Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: 8-bit, 8bit, Arduboy, Arduboy FX, classic gaming, coding, fantasy video game console, game dev, Geek, indie dev, IndieDev, Lexaloffle Games, Linux, MOTU, PICO-8, PICO8, PocketCHIP, Retro Gamer, Retro Gaming, retrogaming, Star Wars

The Rubber-Keyed Wonder: 40 Years of the ZX Spectrum

October 26, 2021 By ausretrogamer

If you are fans (like us!) of the From Bedrooms to Billions film series then you will absolutely love their latest documentary film, The Rubber-Keyed Wonder: 40 Years of the Sinclair ZX Spectrum. To make Anthony and Nicola Caulfield’s film come true, go and check out their Kickstarter!

Coinciding with the ZX Speccy’s 40th anniversary next year (2022), Anthony and Nicola are aiming to release the film by Christmas 2022 – make sure you let Santa know! The Caulfield’s are aiming to make a thorough and definitive film on the ZX Spectrum, going into all the finer details of how and why the ZX Spectrum was created, what impact the computer had as well as the various versions that followed right the way through to the latest iteration of the system with the ZX Spectrum Next.

The film aims to reunite as many of the original ZX Spectrum hardware team and of course many legendary game developers, artists and musicians, and also talk to fans of the ZX Spectrum as to understand the significance of the machine with the masses.

This Kickstarter campaign once again has some stunning artwork from Oliver Frey available as well as some wonderful posters and other add-ons to get your nostagia gland pulsating!

Now, we are Commodore fans, but we are also aware of the significance of the Sinclair ZX Spectrum, so we are quite excited to support Anthony and Nicola on their new project!

image source: The Rubber Keyed Wonder – 40 years of the ZX Spectrum




Filed Under: Announcements, Retro Gaming Culture Tagged With: 40 years of the ZX Spectrum, 8-bit, 80s, 8bit, Anthony and Nicola Caulfield, classic computing, Documentary, Film, From Bedrooms To Billions, micros, Rebellion, Retro, retro computing, Retro Gamer, Retro Gaming, Retrocomputing, Retrogamer, retrogaming, The Amiga Years, The Rubber Keyed Wonder - 40 years of the ZX Spectrum, ZX Speccy, zx spectrum

Pixel Artist Makes Game Scenes Based On Popular TV Series And Movies

September 23, 2021 By ausretrogamer

Pixel artist, Gustavo Viselner has created video game scenes based on iconic TV series and movies, like Stranger Things, Game of Thrones, Married with Children, Doctor Who, Breaking Bad, The Walking Dead, Star Wars and Seinfeld to name just a few. Oh no, we couldn’t find any based on The Mandalorian, but we’ll let it slip this time.

Check out our favourite 8-bit pixel art scenes and then hit up Gustavo’s Instagram to check out the rest of his creations!

image & story source: boredpanda.com




Filed Under: Retro Gaming Culture Tagged With: 8-bit, 8-bit pixel art, Breaking Bad, Doctor Who, Fargo, Friends, Game Of Thrones, Geek, Grease, Gustavo Viselner, Home Alone, Married With Children, Pixel Art, pixel artist, pixel artist makes video game scenes based on popular TV series and movies, Pixels, Rick and Morty, Seinfeld, Star Trek, Star Wars, Stranger Things, The Princes Bride, The Walking Dead

Slow Mole: 8-bit Platformer For The NES

July 19, 2021 By ausretrogamer

Slow MoleErik Rosenlund, take a bow! Erik has created and released, SLOW MOLE, an awesome speedrunning platformer for the NES!

Playable on both real hardware and other modern devices, Slow Mole challenges your speedrunner skills to the max with a unique checkpoint mechanic that will only award a checkpoint when the player proves their mastery! The game provides the player with two difficulty options which affects the timer, thus making an impact on game play. For those that have twitch skills who can truly master the game, the game ramps up its mechanical challenge to nightmare levels!

Grab Slow Mole for free (or for a small token of appreciation for Erik) from here and get running!

Slow Mole (NES) Trailer – The 80s NES claymation trailer that never was




Filed Under: Announcements, Retro Gaming Culture Tagged With: 8-bit, Erik Rosenlund, GameDev, indie dev, IndieDev, Itch.io, NES, nintendo, oldschool, Platformer, Retro Gaming, retrogaming, Slow Mole, speedrunner, speedrunning

Rare Atari Lynx Handy Development System Documentation

April 15, 2021 By ausretrogamer

It’s amazing what you find when trawling eBay late at night!

During one of our insomnia induced evenings, we stumbled upon a rare piece of history, a listing for an Atari Lynx / Epyx Handy Specifications, Development System and Schematics document from the late 80s! Looking at the listing, it seems that this folder belonged to or came from Atari Corporation Executive Producer, Richard (Rich) Robbins, who was responsible for developing and managing products for the Atari Lynx.

We see a lot of eBay listings that purport to be rare, but this one definitely deserves that moniker, even if it is a pricey bit of history!

As with any eBay listing, they do disappear after a while, so we thought we would preserve this listing by saving the images here for posterity (click on each image to see them in their full glory).

PS: If you procure this rarity, please let us know (privately or via social media)!

Atari Lynx Handy Specs Doc

source: eBay

 

Filed Under: History, Retro Gaming Culture Tagged With: 16-bit, 8-bit, Atari, Atari Corporation, Atari handheld, atari lynx, Atari Lynx Dev Kit, Atari Lynx Handy, Atari Lynx Handy Specs, Atari Lynx II, Atari Lynx Specifications, Dave Needle, David Morse, Development Kit, DevKit, Epyx, Epyx Handy, Epyx Handy Specifications, Handy, Handy Game, Lynx II, oldschool, rare atari lynx, Retro Gaming, retrogaming, RJ Mical

Commodore 64 Augmented Reality

December 7, 2020 By ausretrogamer

We got to say, we love the creativity and genius behind these two augmented reality (AR) videos of classic Commodore 64 games, International Karate + (IK+) and Bruce Lee!

Absolute awesome work by Retrohead! If you don’t follow or subscribe to Retrohead’s net presence, we implore you to do so.

IK+ AR

source: Retrohead

Bruce Lee AR

source: Retrohead

 

Filed Under: Retro Gaming Culture Tagged With: 8-bit, 8bit, AR, augmented reality, Bruce Lee, Bruce Lee AR, C64, C64 AR, C64 augmented reality, classic gaming, Commodore 64, Commodore 64 Stuff, Commodore64, IK+, IK+ AR, retro computing, Retro Gaming, retrogaming, Retrohead

Commodore PX-64 – Reboot Concept

November 17, 2020 By ausretrogamer

There are concepts out there, either on paper or physical form that make us go WOW. Turkish Technical Designer extraordinaire, Cem Tezcan always knows how to make us go WOW with his exquisitely detailed concepts.

Cem’s latest fan concept is the Commodore PX-64, based on the portable Commodore SX-64 Executive Computer. Cem states that this concept device theoretically belongs in Commodore’s 1993-94 era, as one last reboot of the iconic 8-bit computer, the Commodore 64.

As mentioned, the style used here is based on the SX-64 metallic – turquoise colouring. However, Cem also created a version in the classic Commodore beige colours too. These concept models are about as close to real life we would ever get – and boy, do they look so real (and gobsmackingly lovely!). Using CAD modelling and PBR texturing, Cem Tezcan’s PX-64 creation is a love-letter for the Commodore community that still enjoys and loves these computers (like us!) till this day.

For now, just sit back and feast your eyes on these beauties!

PS: For more photos of Cem Tezcan’s concept creations, please visit here.
PPS: If you want to drool over Cem’s other Commodore 64 concept, the HX-64, check it out here.

image source: Cem Tezcan via ArtStation

 

Filed Under: Retro Gaming Culture Tagged With: 8-bit, Artstation, C64, CAD, Cem Tezcan, Commodore 64, Commodore Computer, Commodore PX-64, Commodore PX-64 concept, Commodore SX-64, Commodore64, concept design, oldschool, PBR texturing, Retro, retro computing, Retro Gaming, retrogaming, SX-64

PICO-8 Masters Of The Universe: The Battle For Eternia

September 3, 2020 By ausretrogamer

Do you guys remember when we got giddy over the fictional C64 Barbarian – Masters Of The Universe Edition game?

Well guess what, thanks to the amazingly talented game programmer, Andrea Baldiraghi (aka: TheRoboZ), you can now play the ultimate rethemed Barbarian video game, Masters Of The Universe: Battle For Eternia right in your browser (or that nifty little PocketCHIP running PICO-8) for some slashing good times!

Mr Baldiraghi, we thank you for creating this awesomeness in 3 months – Wow! Now grab a sword and let’s battle for Eternia!

image source: TheRoboZ – MOTU

 

Filed Under: Retro Gaming Culture Tagged With: 8-bit, Barbarian, C64, Eternia, gamer, Geek, He Man, Lexaloffle Games, Masters Of The Universe, MOTU, PICO-8, PICO-8 Masters of the Universe, PocketCHIP, Pop culture, Retro, retrogaming, Skeletor, TheRoboZ

Retrofy Your Nintendo Switch Dock

July 28, 2020 By ausretrogamer

The Nintendo Switch is still our go to contemporary gaming system, so when we see clever peeps injecting nostalgia with their Switch, we definitely take note!

One such clever peep, Imokruok has created two cool casemod docks for his Nintendo Switch, one based on the 8-bit NES and the other on the 16-bit SNES, albeit the North American version 😉

The best part is that Imokruok has documented these creations in step by step photos, so make sure you check out the full compliment of pics in the above Imgur links. Oh yeah, check out the video of the NES Switch dock builds process below:

NES Switch dock (build pics in comments) from r/NintendoSwitch

Donor SNES case – it all begins!

The completed SNES Switch dock – it’s a beauty

The NES case mod – it all has to start somewhere!

The finished product!
image source: Imgur

 

Filed Under: Retro Gaming Culture Tagged With: 16-bit, 8-bit, Case mod, casemod, casemodder, diy, Imokruok, NES, NES Dock, NES Switch Dock, nintendo, Nintendo Switch, nostalgia, Old School, Retro Gamer, retrogaming, SNES, SNES Dock, SNES NSwitch Dock, SNES Switch Dock, Switch dock

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