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8bit

2024 4KB Craptastic Game Competition Preview

August 11, 2024 By ausretrogamer

The Reset64 Magazine 2024 Craptastic Game Dev Spectacular Preview

Development for the 2024 4KB Craptastic Game Competition is in full swing. With the deadline fast approaching (August 31st), we thought we’d give you all a quick look at what some of the very talented devs are up to for this coding competition.

Best of luck to all the competitors and we can’t wait to try all of your craptastic creations!

As always, thank-you to our competition sponsors and supporters:

Bitmap Books

 

Protovision

 

Ausretrogamer – retrogaming and pinball


Title: Weights and Crates

Author: TND Games

Status: In Progress

Synopsis: You are a worker at an explosives factory. You have been sent outside to the water logged shipping yard, where you are operating a conveyor belt, with crates on board. For every crate that passes points are scored. Yellow crates give 100 points and red crates award 200 points. Landing on yellow crates will stun you for a bit. If you are pushed to the central point of the red rollers, a fault occurs on the belt, resulting in you falling into the water. If you land on red crates or getting hit by falling 10 ton weights will result in instant death.

Title: Shark Under The Sea 4K

Author: SkyBerron

Status: In progress

Synopsis: You take on the role of a hungry shark. Eat small fish, avoid depth charges and don’t let yourself be hunted by the hunter divers.

Title: MoruBOOST

Author: Alexander Martinelle, Cogitare Computing

Status: Submitted

Synopsis: Speed across the alien planet dodging your alien captors!

MoruBOOST is a game of timing and luck. Use the robotic guinea pigs speed to dodge enemies and reach the end of the level as fast as possible to gain as many points as possible.

Title: Nightmare 4k

Author: PATAGONIA – Juan Castiñeira

Status: Submitted

Synopsis: Ghosts will take over your dark and scary house, you must escape from them. Your only safe zone is to stay under the light, that’s when the ghosts disappear. Take the key and find the exit door.

Title: Hydrogen

Author: Chris Stanley / Megastyle

Status: Submitted

Synopsis: Taking the form of a traditional ‘brick breaker’, Hydrogen is a game in which you must battle your way through twelve chambers of an alien space station to achieve victory. Use your effector and power spheres in order to decimate all the defence cubes. Liberate canisters containing one of four isotopes of hydrogen fuel, each providing the player with a different and useful ability to help win the day!

Title: Escape from the Metaverse

Author: Space Moguls / Carl-Henrik Skårstedt

Status: In progress

Synopsis: You’re trapped in the metaverse! Escape a fractured universe where gravity is not a constant and try to get the fastest time possible.

Title: Geom4K

Author: Oziphantom

Status: In progress (hopefully I make it)

Synopsis: It’s a twin stick shooter with geometric shapes that hunt you.. Needs two joysticks to play or two mapped to a good enough keyboard in an emulator. Currently supports 3 different enemy types. Hunter, Boxer and Kamikaze! Can currently handle 32 enemies at 25fps, but I will either add “superior hardware” support that hopefully gets it locked 50 or make a new version for the better platform.

Title: Drone Zone

Author: Code/Design: Carleton Handley, GFX/Music: Saul Cross

Status: Submitted

Synopsis: A racing game with a drone. Fly around six tight, small courses inside caves for the fastest time. Whilst you can fly around slowly the game is designed as a time attack game. All courses can be completed in under 20 seconds with practice, I’m hoping somebody can finish the easier course in under 10 seconds after release.

Title: The Revenge of the Blobby Thingies

Author: Martin Piper

Status: Completed

Synopsis: This is you, the other monsters are jealous of your light green colour. Find freedom from the monster factory! Shoot the monsters. There are 65536 types of monsters in this game. Each has their own characteristics and animations.

Title: Jerry Kavinsky versus Space Goblins

Author: Bago Zonde / Commocore

Status: In progress

Synopsis: “Jerry Kavinsky versus Space Goblins ” is going to be a loose tribute to the game “Jim Power”. In the game we play the role of Jerry Kavinsky, a time warp hero whose mission is to rescue the kidnapped President’s daughter from the hands of mutants. Mutant goblins and mutant plant spikes will do everything in their power to stop Kavinsky. On top of that, Kavinsky must be careful not to fall into the abyss. Otherwise he will be forgotten forever. Not mentioning the President’s daughter!

Title: Cavern Drone Race

Author: Geir Straume

Status: In progress

Synopsis: This is a drone racing game, in which you compete against two AI controlled drones. The race takes place in a large cavern, and you have to successfully fly through some checkpoints before completing the race, or you will be disqualified.

<SURPRISE, no screenshot>


Filed Under: Announcements, Retro Gaming Culture Tagged With: 2024 Reset64 4KB Craptastic Game Competition, 8bit, C64, C64 game dev, coding, Commodore 64, Commodore64, Competition, Craptastic, gamers, IndieDev, preview, Reset C64, Reset Magazine, Reset64, Retro, Retro Gamer, Retrocomputing, retrogaming, Unkle K

The Nintendo Power Glove: A Blast from the Past

June 20, 2024 By ausretrogamer

I love the Power Glove. It’s so bad

Ah, the 1980s. A time of big hair, neon colors, and the birth of some of the most iconic video games and gadgets. Among these was the Nintendo Entertainment System (NES), which captured the hearts of gamers everywhere. But let’s not forget one of the quirkiest and most ambitious peripherals of its time: the Power Glove.

A Revolution in Gaming

In 1989, the Power Glove hit the market, promising to revolutionize the way we played games. It was a bold statement in the gaming world, offering players a taste of the future with its motion-sensing technology. This wasn’t just a controller; it was a way to physically interact with your favorite games.

The design was straight out of a sci-fi movie, with its sleek black and grey exterior, and buttons spread across the forearm. Strapping on the Power Glove felt like gearing up for an epic adventure. The idea was simple: wear the glove, move your hand, and your in-game character would mimic your movements. It was the stuff of dreams for any young gamer.

The Reality Check

However, the reality didn’t quite match the hype. The Power Glove’s motion controls were far from perfect, often leading to frustration rather than seamless gameplay. The calibration process was complicated, and the games that were compatible with the glove didn’t always provide the best experience.

Despite its shortcomings, the Power Glove became a cult classic. Its appearance in the 1989 film “The Wizard” cemented its place in pop culture history. The scene where the character Lucas Barton declares, “I love the Power Glove. It’s so bad,” is iconic and resonates with fans to this day.

Why the Power Glove Matters

The Power Glove might not have been the game-changing device it set out to be, but its impact on the gaming world is undeniable. It paved the way for future innovations in motion-sensing technology, inspiring the development of devices like the Nintendo Wii Remote and VR controllers.

Looking back, the Power Glove represents a time of experimentation and bold ideas in the gaming industry. It’s a reminder of how far we’ve come and how important it is to dream big and push the boundaries of what’s possible.

A Collector’s Treasure

Today, the Power Glove is a sought-after collector’s item. Its legacy lives on as a symbol of innovation and the 80s’ fearless approach to new technology. Whether you’re a retro gaming enthusiast or just a lover of all things nostalgic, the Power Glove is a fascinating piece of gaming history.

So, next time you’re reminiscing about the good old days of gaming, don’t forget to give a nod to the Power Glove. It’s quirky, it’s iconic, and it’s a testament to the imaginative spirit that continues to drive the gaming industry forward.

The Power Glove: it may not have been perfect, but it was undeniably cool. And sometimes, that’s all that matters.

“Go ahead, make my day”

Filed Under: History, Retro Gaming Culture Tagged With: 80s, 8bit, 90s, Classic Games, I love the Power Glove - it's so bad, it's so bad, Lucas Barton, NES, nintendo, Nintendo Entertainment System, Nintendo Power Glove, Power Glove, Punch-Out!, Rad Racer, Retro, Retrogamer, retrogaming, The Nintendo Power Glove, The Wizard

A New Retro-Indie Fanmade Game: Mighty Final Fight Forever

May 16, 2024 By ausretrogamer

Mighty Final Fight Forever is a fanmade beat ’em up project following on from the original Mighty Final Fight game released by Capcom in 1993

Indie developers Bouncer Games are working on a new game called Mighty Final Fight Forever, a redesigned and a complete remake of Capcom‘s 1993 release on the 8-bit NES, Mighty Final Fight.

Ausretrogamer reader, Vasek T. had the chance to play the demo version and reckons it looks “really promising”. Being huge beat’em up fans (Double Dragon and Final Fight are our fave) and judging by the gameplay teaser below, we reckon this overhaul and remake of 1993’s Mighty Final Fight is definitely right up our alley!

To say we can’t wait for this to be released would be a huge understatement.

PS: The Free Demo (Windows) version can be found here.


Filed Under: Announcements, Retro Gaming Culture Tagged With: 16bit, 1990s, 8bit, 90s, Final Fight, GameDev, IndieDev, Mighty Final Fight, Mighty Final Fight Forever, remake, Retro Gamer, retrogaming

Unlicensed Free Slasher Fan-Made Video Games

February 20, 2024 By ausretrogamer

It may not be Halloween, but who cares when you can play some fan-made free slasher games on your PC and/or NES emulator!

Decades ago, Steve McCall was tinkering with a PC program called Klik & Play, to make slasher fan games where the player got to play as the actual antagonist. These late 90s games had a cult following, which thanks to Steve, he has now demade them for the NES, after teaching himself how to program on the 6502 8-bit chipset. The four games created by Steve McCall include:

  • Friday the 13th: Return to Camp Blood (1998)
  • Halloween: October 31st (1999)
  • A Nightmare on Elm Street: Son of a Hundred Maniacs (1999)
  • Candyman: Be My Victim (2006)

If you want to play these fan made NES games on your fave emulator, then check out Steve’s 8-bit demakes site at 8bitslasher.itch.io. If you want to experience the original PC versions of these games, then head on over to 5kids2feed.itch.io.

image source: Steve McCall




Filed Under: Retro Gaming Culture Tagged With: 8-bit slasher video games, 8bit, A Nightmare on Elm Street: Son of a Hundred Maniacs, Candyman: Be My Victim, Fan Made, Fan made games, FISTA Productions, Friday the 13th: Return to Camp Blood, Halloween: October 31st, NES, PC, PC Gamer, Retro, Retro Gaming, slasher games, Sprites, Steve McCall, Video Games

You Can Now Play OutRun on Atari 8-Bit Computers!

August 22, 2022 By ausretrogamer

Say what?! Yep, OutRun can be played on your Atari 8-bit (A8) XE/XL computers!

This is a Work In Progress (WIP), so there is more content/improvements coming, but for now, it is still looking and sounding pretty darn good!

Read up on the development/progress of OutRun on the AtariAge forum and download the WIP file direct from here. Brush the dust off your A8 computers (grab your Atari MAX cart) and get some OutRun into ya!


source: Atari 8-Bits Forever




Filed Under: Announcements, Retro Gaming Culture Tagged With: 8-bit, 8bit, A8, Atari, Atari 8-bit, Atari 8-bit computers, Atari XE, Atari XL, classic, gamer, Geek, homebrew, oldschool, Out Run, OutRun, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, tbt, Vintage

Nintendo’s ‘Top Gun’: Landing Trouble

May 25, 2022 By David Cutler

By: D.C. Cutler, U.S.A.

Only a few more days until I watch “Top Gun: Maverick” in an IMAX theatre, and I’m so excited to finally see it. I’ve been wanting to watch the Tom Cruise sequel since I saw the trailer almost two years ago.

I have a lot of fond memories of playing the 1987 Nintendo game “Top Gun.” When I was little, I loved the movie, so I asked for the flight simulation game on my birthday. My father played the game more than I did when I first got it. He enjoyed showing me how many times he could effortlessly land his F-14 fighter plane on the U.S. aircraft carrier. I had a difficult time landing my F-14 at first. I couldn’t get the timing and steadiness right as I approached the aircraft carrier.

When I would hear one of the film’s iconic songs, like “Take My Breath Away” or “Danger Zone,” I would get anxious and frustrated. The songs made me think about my inability to land my jet on the large carrier.

Coming into land

Then my brother started playing “Top Gun” when I wasn’t playing it. He landed on the aircraft carrier with no problem within about three tries. It floored me. I thought, how was I so bad at landing? I kept trying, and I kept crashing like an amateur. I even started to wonder if I was playing on a harder mode than my family. Or that my brother and father had some sort of cheat code that they found somewhere or through someone they knew.

All my gamer friends at school would make fun of me because I was unable to land my F-14 on the aircraft carrier. I would come home from school or baseball practice and try to land, again and again. I got so discouraged; I didn’t play “Top Gun” for a week. I just let the game cartridge sit in the corner of my room, on my dresser. It was basically my way of ignoring the game.

Landed!

Then, one weekend morning, I got up early and I slide “Top Gun” into my NES. I took a few deep breaths and anxiously played the game until I got to the aircraft carrier. I kept my controller steady, and I kept hitting all the right buttons. If I could’ve nervously started biting my fingernails, I would have, but my hands were busy. My F-14 steadied out and I landed like it was a piece of cake. I called my friends and told them, waking most of them up from a deep sleep.

After I successfully landed my jet on the aircraft carrier, it became rather simple. The trick: I wasn’t thinking about failure so much.

image source: mobygames




Filed Under: Retro Gaming Culture Tagged With: 8-bit, 8bit, classic, David Cutler, DC Cutler, Geek, Goose, Maverick, Movie, NES, NES Top Gun, nintendo, Old School, Retro Gamer, Retro Gaming, retrogaming, Tom Cruise, Top Gun, Top Gun NES

Tesla Coils Performing The 8-Bit Super Mario Bros. Theme

May 19, 2022 By ausretrogamer

Nikola Tesla was one clever cookie – imagine what he could’ve come up with if he was still around? Well, we would guess that he would use his namesake coils to perform an 8-bit cover of the Super Mario Bros. theme.

Watch out for the sparks!


source: Franzoli Electronics




Filed Under: Retro Gaming Culture Tagged With: 8-bit, 8bit, BGM, chiptunes, coils, Music, NES, nintendo, Old School, Retro, Retro Gamer, Retro Gaming, retrogaming, SMB theme, super mario, Super Mario Bros, super mario bros theme, Tesla, Tesla coils, Tesla coils perform Super Mario Bros theme

2022 Reset64 4KB Craptastic Game Comp Preview

May 10, 2022 By ausretrogamer

Development for the 2022 Reset64 4kb ‘Craptastic’ game competition is in full swing. Deadline is fast approaching (June 30th) so we thought we’d give you all a quick look at what some of the devs are up to for the comp.

Best of luck to all the competitors and we can’t wait to try your craptastic creations!


Title: Catch 22 *
Author: Cout Games (Cout)
Status: Submitted
Synopsis: The aim of the game is to catch 22 instances of the number “22” from a maze, however the ‘catch’ is you can’t go back where you have walked.


Title: Hard Foam *
Author: TWAiN PAiN Games (Alexander Paalvast)
Status: In Progress
Synopsis: “HARD FOAM” will be a card game like Hearthstone in PETSCII. It has 32 different cards split over 4 suits: Goblin (black), Polystyrene (white), Candy (red) and Soap (cyan) with various mechanics. It has keyboard and joystick and works on PAL and NTSC.

Initially I was developing this for the “C64 Cassette 50 Charity Competition” but keeping it all below <$1000 was a bit too much. But right now it looks quite promising, hitting around 3500 bytes.


Title: Skiddy
Author: Design/Chaos
Status: In Progress
Synopsis: Our game is currently called Skiddy and supports 1 or 2 players – the game is finished and is 4066 bytes. I will hold on to it for a while yet as there is still plenty of space to make adjustments.


Title: Poke *
Author: Protovision (Code: Oziphantom, Graphics: Lobo, SFX: Saul C)
Status: In Progress
Synopsis: The kingdom is under attack, you must defend the realm from these invading bubbles.


Title: Morubotto *
Author: Cogitare Computing (Alexander Martinelle)
Status: Submitted
Synopsis: Morubotto – An amalgamation of the Japanese words morumotto (guinea pig) and robotto (robot).

Dangerous, radioactive, exploding asteroids are descending upon earth. Only Morumotto can save us!

Morubotto is a variation of missile command where instead of controlling crosshairs you control a robotic guinea pig and have to bounce around the level and try to collide with as many asteroids as possible to minimize the amount of damage that the asteroids do to the world.


Title: Infinirail
Author: Goerp
Status: In Progress
Synopsis: A simple tactical game I hope to get finished in time. Technically no challenges, but hope to keep it small enough to be able to add some sound.

No humour or weirdness this time, so it has to be fun to play (uh oh!).

It’s going to craptastic!


Title: Snake Break
Author: Encore (Mikkel Hastrup)
Status: In Progress
Synopsis: The idea is to combine two classic games into one. Progress is about 66%, each of the games have mostly been written, but the big task left is to work on the gameplay, visual effects, write original music and package it all.


Title: Top Hat Challenge
Author: Gazunta (Cameron Davis)
Status: In Progress
Synopsis: Top Hat Challenge (final name TBD) is four kilobytes of collecting top hats, delivering top hats and avoiding falling obstacles! No screenshots yet as I’m keeping the development exclusive on Patreon until release, but I can guarantee it features the most handsome hero sprite ever seen!


Title: Old Mine Hoist *
Author: Geir Straume
Status: In Progress
Synopsis: The objective of the game is to lower a small hoist cage as deep as possible into an old abandoned mine.
The hoist cage swings from side to side, and there are wood obstacles on both sides which must be avoided to prevent damaging the cage. When the cage gets too damaged, it will break off the hoist cable and fall into the abyss, ending the game.

The hoist moves downwards at a constant speed, but you may halve or double its speed by pushing the joystick up or down.

Beware: Some of the deeper mining levels contain old and unstable dynamite, which may explode and severely damage the hoist cage!


Title: Mike Quarter (The Kitchen Porter) *
Author: Arlasoft (Nick Sherman)
Status: Submitted
Synopsis: You are Mike Quarter, a newly hired kitchen porter. Can you keep your job?


Title: Little Nippers 4K *
Author: Richard Bayliss
Status: Submitted
Synopsis: Little Nippers is an animated single button challenge with a difference. It is a casual fun for five minutes challenge in which people are running across the screen. Your task is to launch grumpy crabs from out of the bucket and nip the runners. Scoring will be based on the distance in which the person is running.


Title: Brownfinger *
Author: Megastyle (Docster)
Status: Submitted
Synopsis: The aim of the game is to catch the toilet paper coming from either right or the left side, before it hits the fire. If it hits the fire it’s game over. If a toilet hits you, you are “teleported” to the opposite side as you where.


Title: Delve!: The Goblin Grotto *
Author: Ant Stiller (coding and design), Cal Skuthorpe (art)
Status: In Progress
Synopsis: Delve!: The Goblin Grotto is a procedurally generated rogue-like with a unique 3D view, all created with PETSCII characters. Goblins have holed up in a nearby dungeon so, before the nasty blaggers start eating the local cats and making the milk curdle, you have been tasked to strike terror in their gobliny hearts by fighting your way down to the lowest levels (no-one’s actually discussed how you get back out but you assume that’s just a clerical oversight). This game is impossible to squeeze into 4k so I expect we’ll be cutting more features than you can shake a catapulted orc at.

* game entries with screenshots


So there it is. We hope you enjoyed this Craptastic preview and we look forward to being able to play these amazing looking games after deadline. Of course, there are more registered entries and some real Craptastic surprises that weren’t previewed as well!

As usual, a big thank-you to our sponsors and supporters. Please visit their sites and show them your support:

ausretrogamer

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Unkle K / Reset64
Official Twitter account for Reset64 Magazine – dedicated to the world’s favourite 8-bit computer!

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Filed Under: Announcements, Retro Gaming Culture Tagged With: 2022 Reset64 4KB Craptastic Game Competition Preview, 4KB, 8-bit, 8bit, Ant Stiller, C64, C64 code, coding, Commodore 64, Craptastic, Craptastic Preview, game dev, indie dev, IndieDev, micro computer, RESET, Reset 64, Reset C64, Reset C64 magazine, Reset Magazine, Reset64, Retro, retro computing, Retro Gamers, Retro Gaming, retro magazine, retrogames

Extra! Extra! Reset64 Issue 14 is Out Now!

April 13, 2022 By ausretrogamer

Extra! Extra! Read all about it! Your awesome Commodore 64 magazine, Reset64 issue 14 is out now for your reading pleasure!

If you want to read an awesome contemporary C64-centric magazine full of news, reviews, interviews and everything in-between, then you are in luck – go and grab the latest Reset64 mag right now!

This issue’s theme is all about one of our fave gaming genres, run ‘n’ gun. This page turner of an issue was lovingly put together by like-minded (and very cool) peeps. We love Ant Stiller’s cover art and Del Seymour’s amazing editorial illustrations – it’s just full of eye candy!

Grab Reset64 Issues 14 right here!

Image source: Reset64




Filed Under: Announcements, Retro Gaming Culture Tagged With: 8bit, C64, C64 mag, C64 magazine, classic, Commodore 64, Commodore 64 magazine, magazine, oldschool, Reset 64, Reset C64, Reset C64 magazine, Reset Magazine, Reset64, Retro, retro computer, Retrocomputing, retrogaming mag, Zzap!64

Regressing To A Simpler Time With Modern Devices

January 28, 2022 By ausretrogamer

It is amazing how far technology has come in the last few decades, with a super computer in our pockets and gaming consoles that blur the line between reality and the virtual world.

We are in awe of our smartphones and can’t even imagine what our 15 year old self would have thought of this contraption if we were able to time travel back to the 80s. Back in the old days, we would play and then trade or sell our last gen system to fund the next big shiny new gen gaming system – this cycle was repeated for close to 3 decades! As we have gotten older and perhaps wiser, we keep yearning for the good old days, hence why we have immersed ourselves in retro gaming, reliving and revelling in games and systems from our distant past that gave us (and are still giving us) much joy.

The PocketCHIP beast!

Anyone for tennis?

Even with all of the classic gaming systems and games we have in our possession to intoxicate ourselves with nostalgia, we felt like something was missing, but we didn’t know what. We then stumbled upon contemporary technological marvels that stirred up something deep within us that made us take note. Thanks to playing retro-inspired games on the fantasy video game console, the PICO-8, we went down the rabbit hole of finding out more about playing pixel perfect 8-bit style games on modern devices, which also allowed us to tinker and do other stuff like coding! Welcome to the world of the PocketCHIP and Arduboy FX! Yeah, yeah, we are aware that you can play 8-bit style games on modern consoles, but these two little beauties are different – they are simple (in comparison), yet powerful, and very very elegant indeed.

Bit of Linux action

The Arduboy FX modded to be used as a gamepad for playing PICO-8 games on the PocketCHIP!

Selecting our next PICO-8 game

The PocketCHIP and Arduboy FX are both marvellous technological achievements, which fit the bill of being modern enough to be able to get on the net, code, tinker and also create our own games! The fact that you can also play games that other people have created is certainly the cherry on top!




Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: 8-bit, 8bit, Arduboy, Arduboy FX, classic gaming, coding, fantasy video game console, game dev, Geek, indie dev, IndieDev, Lexaloffle Games, Linux, MOTU, PICO-8, PICO8, PocketCHIP, Retro Gamer, Retro Gaming, retrogaming, Star Wars

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