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You are here: Home / Archives for Aaron Clement

Aaron Clement

Death Squared Review – Nintendo Switch

September 20, 2017 By Aaron Clement

Death Squared broke me.

Now, I don’t mean broke as in a “made me break stuff” kind of way. Rather that on multiple occasions Death Squared reduced me to a near-blubbering mess of a person struggling to comprehend just how I’d solve the puzzle facing me. Yet eventually I’d overcome it, but that fleeting euphoria would last as long as it took for the next level to appear. I’d even go as far to say that there were definitely times where it invoked memories of another isometric problem-solving game from my past, one that also featured two characters who drove me head over heels insane at the best of times…

Reminiscence aside, Death Squared is a 2017 3D isometric cooperative puzzle game from Sydney gamedev SMG Studios. It’s based around an incredibly simple concept: Move your AI ‘bots from point A to point B. That’s it! Sounds easy in concept, right? Once you start throwing lasers, moving platforms, and needing to coordinate moves into the mix, suddenly you’re heading towards ‘broken’ territory. As an added bonus Death Squared is as couch co-op friendly as it gets, meaning that it’s another delightful game to play with people you don’t want to have to like for much longer.

While Death Squared can be enjoyed with up to 3 other people, I opted to spend the bulk of my time slogging through the 80 level single player story mode. I started out simple enough – move from the starting point to the round circles that serve as the goal. As the levels progress, more and more elements are introduced that forced me to use the tricks I’d learnt in a completely different way. The progression feels natural, and I never found the difficulty being artificially ridiculous just for the sake of slowing my progress down. There are times where it does feel like a struggle to push through lots of levels in a single sitting, with my 20 minute bus ride each day feeling like an optimal playtime before I started feeling broken and needing to stop. Your mileage may vary here, but it’s something that is negated by the more people you have to play it with.

Trying to enlist some celebrity assistance

So what about the story you ask? It revolves around a slacker named Dave (Voiced by Rice Pirate Mick) and his virtual assistant IRIS (also voiced by Rice Pirate Mick!). Dave’s a level 1 supervising technician at a futuristic robotics company who has one job: to monitor the AI Test ‘Bots (you!) as they go through their paces. Mick’s delivery and timing on his lines is fantastic, and really sells the banter between the two. This all plays out in the background as you work through the story mode along with the odd company email load screen, and complements the mode well.

When I’m Sixty-fouuuur

It’d be harder if the controls were unwieldy, but beyond a couple of times where I did something dumb and found myself getting stuck on the geometry, the twin-stick control method works pretty well. Left stick moves the Red ‘bot, while the right stick moves the Blue ‘bot, and this setup even plays into the puzzles in later stages. This can make for some rather tricky times when playing solo, as my brain would often assume the left stick corresponded to ‘bot on the of the screen, only to have the other one suicide off a ledge. I even tried giving one of the Joycons to my 5 year old, but he proved to be more frustrating than trying to just do it myself. To him, watching the colourful square dive off the edge and explode was the absolute height of hilarity! The edge detection on the platforms can be a little touchy at times, as I’d find a bot tumbling to its doom despite swearing I had ample space to maneuver. These moments were rare though, which is reassuring for a game that involves some fairly precise movements at times.

Booooom

One thing I’ll say is that this is a game that feels more at home on the Switch than any other platform I’ve seen it on (which is to say, Death Squared is on pretty much everything!). Given the Switch ships with two Joycons by default and the “pick up and play” nature of the system, this makes Death Squared a really good first game to grab if you’ve just gotten the console and want some co-op games to play. Add a pro controller or two into the mix, and there’s a party right there!

Did I mention it’s also only $14.99 on the Nintendo eShop (and slightly higher on other platforms)? Given there’s a good 8-10 hours of play in the story mode, and many, many more hours in the Party or super-hard Vault, Death Squared is definitely worth checking out.

Death Squared was reviewed on the Nintendo Switch. Played story mode to completion, and ran through a handful of the Party mode levels. Review code provided with thanks to SMG Studios.

____________________________________________________________________________________________________________________

blahjediAaron Clement
Tassie based retro gaming guy. Co-host of the Press Play On Tape Podcast. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: Aaron Clement, blahjedi, Death Squared, Joycon, Nintendo Switch, Review, video game

Super Captain Toad Cake

September 4, 2017 By ausretrogamer

They say that you can’t have your cake and eat it too, but we say to hell with that!

Press Play On Tape podcast host and resident ausretrogamer contributor, Aaron Clement, showed us his son’s birthday cake which his awesome wife, Kel whipped up this past weekend. Kel’s Captain Toad cake was a work of art that looked too good to eat, but damn too delicious to let sit there for good looks. We may need to put in our request with Kel for our very own cool cake!

Oh yeah, just in case you didn’t know, the Press Play On Tape crew has formally joined the PAX Aus Classic Gaming Area, so we are looking forward to getting our nostalgia on with these very cool peeps!

Top of the world!

Mmmmm, M&Ms!

Oh wow, Kit Kats too!

Filed Under: Retro Gaming Culture Tagged With: Aaron Clement, blahjedi, cake, Captain Toad, Captain Toad cake, nintendo, PAX, PAXAus 2017, press play on tape, press play on tape podcast, Retro Gaming

Review: Western Press

July 28, 2016 By Aaron Clement

Taking you back to an era when the duel abided, Western Press is a fast-paced duelling simulator best enjoyed with a bunch of friends, or by people with super-human reflexes.

WesternPress_Front

When I was growing up, one of the Commodore 64 games my circle of friends used to like playing as a group was Law of the West. A single-player only game, you were tasked with attempting to Sheriff a lawless town, but gave you the chance to start a gun duel in order to settle a discussion. We’d often sit there as a group taking turns to insult people, then try to get the draw on them to shoot first, only to suffer through a long load time when we failed for the next person to have their go. That’s probably as close as the similarities go, but for me Western Press’ pixel-art graphics and gun duelling invoked memories of this nearly forgotten retro-title.

WesternPress_pic1

The first release from Melbourne-based indie studio Bandit-1, Western Press calls itself “the most historically accurate frontier duelling game ever (probably)”. And to be honest? While I’m unsure if the gunslingers of the wild west needed to press 10 random buttons in order to shoot, I’m more than happy to accept this claim. Featuring 12 unique characters, several different local and online multiplayer modes for up to 16 players, Steam Workshop support (for creating your own duellists or stages), and a single player Skill Tester mode, there’s a reasonable amount of content on offer here.

WesternPress_pic2

Matches in Western Press play out in a fairly straightforward fashion: pick your character, select what input method you want to use, then get set to reel off 10 commands as fast as humanly possible.  First person to complete their key combination in the fastest time, or with the least amount of mistakes wins. While it sounds deceptively simple, you’ll need insanely good reflexes to beat your opponent – press first, think later! One thing that is surprising is the different variety of controllers Bandit-1 have included support for. Allowing you to choose from keyboard input to XBox or Playstation joypads, and even Dance Mats (but sadly no steering wheels or Power Glove), the game will even automatically change the on-screen icons depending on what you’re using!

WesternPress_pic3

As with similar games in this genre, I found the most fun I had with Western Press was against other people, and not trying to outsmart the AI. My attempts to best the skill tester left me angry and frustrated, as my poor old reflexes just aren’t up to the task of beating a perfect, immortal machine! If you’re someone who digs local co-op competitive multiplayer games and wants something else to add into the catalogue of games to play with mates, you won’t go too far wrong with giving Western Press a shot.


trailer source: Bandit-1

Western Press is available now from Steam for Mac and PC. Review copy provided by Surprise Attack Games.

____________________________________________________________________________________________________________________

blahjediAaron Clement
Tassie based retro gaming guy. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

 

 

Filed Under: Modern Gaming, Reviews Tagged With: Aaron Clement, Bandit-1, blahjedi, indie dev, Indie Games, Review, Surprise Attack, video game review, Western Press, Western Press review

Retrospective: A Tale Of Dick Smith’s Wizzard

May 9, 2016 By Aaron Clement

It was the 1980s, Dick Smith Electronics (DSE) stores were packed with people and stocked to the gills with an extensive range of components and electronic gadgets. We’re going back to a time when the brand’s adventure-seeking namesake was setting records with his helicopter, or pulling practical jokes on the nation with plans to bring icebergs to Sydney harbour. Video gaming hadn’t crashed yet, and during this time the home computer market was also starting to take root, with Commodore, Acorn, Apple and friends all competing for market share.

DickSmithWizzard

Due to the “off the shelf” nature of a lot of these early systems, you’d often see electronics manufacturers clone a popular system and release them under their own brand. DSE weren’t immune to this, ranging a number of rebadged or clone systems like the Dick Smith Cat (an Apple IIe clone), the System-80 (a Hong Kong made clone of the TRS System-80 Mark 1), or the VZ200 (VTech System 200), all sharing shelf space with juggernauts like the Commodore VIC-20. And beside them all was a system I never knew existed until recently: the Dick Smith Wizzard.

DickSmithWizzard_innards

Released in 1982 for $295, the Wizzard was a rebadged version of VTech’s CreatiVision games system. At a glance the two integrated controllers and general design make it similar to Mattel’s Intellivision, which was still going strong at the time. One part joystick and one part keypad, the Wizzard’s two controllers fit neatly into recessed slots on top of the system when not in use. However a major difference is that when clipped in, the controllers form a fully-functioning QWERTY keyboard (although “functional” is debatable – the full-sized keyboard add-on was a must if you wanted to do any typing!). The unique controllers look great, but much like the Intellivision, the awkward shape and the ‘floating’ nature of the joystick make for a poor experience.

DickSmithWizzard_controlpads

Even though it was predominantly cartridge-based, $89 would land you a tape drive add-on and was essential for any budding BASIC programmers who weren’t masochistic types that enjoyed re-typing their code each and every time! In addition to the tape drive, other add-ons included a 16KB RAM expansion and a serial/printer port adapter, but with VTech discontinuing the system around 1985, planned add-ons like the disk drive and modem never actually materialised.

Press Play On Tape!
DickSmithWizzard_TapeUnit

Going under the covers, you’ll notice that the bulk of the components powering the Wizzard also drove a number of other popular computers and consoles of the time. In addition to 1KB of system RAM, processing duties are handled by the ubiquitous Rockwell 6502A running at 2Mhz, which is based on the same 6502 chip found inside the VIC-20, Apple II and BBC Micro! Video output is covered by another stalwart of the time, the Texas Instruments TMS9929, coupled with 16KB of video RAM. Found in systems like the Sega SC-3000, Colecovision and variants of the MSX, this chip enabled the Wizzard to push a respectable 32 sprites on screen at a maximum resolution of 256 x 192 pixels, all in 16 glorious colours (or 15 colours plus transparent if you want to get technical). For the sound and music, VTech chose a Texas Instruments SND76489 chip, which offers a fairly rudimentary 4 channels for software to play with, and whilst it’s no SID chip, it does the job.

The heart of a Wizzard
DickSmithWizzard_CPU

Another hardware oddity is the power supply. My first introduction to the Wizzard was a friend talking about how he was getting parts to rebuild a supply for this “Dick Smith thing”. The power supply is unlike any other system of the time, as it runs both 9v and 16v to the console! This means that if you break it or need to repair one, it’s going to make your life difficult – something to keep in mind if you want to hunt a system down!

Between the Wizzard, Atari 5200 and 7800, you’ve got obscure power supplies covered!
DickSmithWizzard_PSU

It’s only fair that given the Wizzard’s design influences the games library would also clone other popular arcade games of the time. All of the cartridge games were designed and developed in-house by VTech, although DSE did release a number of simple games of their own on cassette that required the BASIC interpreter to run. If you’re a completionist, then you’ll be happy to know that the Wizzard has only 16 cartridges in total – 14 games, a music maker and the BASIC interpreter.

The cartridges forgo complex art for a straightforward, but effective look
DickSmithWizzard_leftside

Retailing for $39.95 each, the line-up featured games like Crazy Chicky (Pac-man), Auto Chase (Rally X), Sonic Invaders (Space Invaders), Chopper Rescue (Zaxxon), Police Jump (Donkey Kong) and Locomotive (Burger Time). The quality varied, although most are still fairly serviceable versions of the games they’re based on. One difference worth mentioning is that several of the games (like Sonic Invaders and Crazy Chicky) actually feature cooperative multi-player modes, something Space Invaders and Pac-Man didn’t offer! Every game also came with game themed overlays for the joypads, which helped show which buttons on the joypad were required (and to drive collectors crazy in the hunt to find them!).

Mouse Puzzle challenges you to keep moving and avoid the cat. Easier said than done!
DickSmithWizzard_MousePuzzle

Cloning computers or games wasn’t without risk though, as sometimes the copy ended up being just a touch too close to the original for comfort. VTech discovered this with their release of Crazy Pucker, which features a round yellow blob travelling around a maze eating dots, avoiding ghosts and trying to do everything possible to avoid Namco’s attention. They failed. To avoid further legal issues, VTech would re-release the title as Crazy Chicky, turning the main character into a chicken who now laid eggs to fill the maze while avoiding the foxes trying to eat you.

Crazy Pucker on the left, Crazy Chicky on the right. Any similarities to Pac-Man are entirely intentional!
DickSmithWizzard_CrazyChicky

These days there’s a few ways to get your hands on a Wizzard, and none of which will get Luggage angry with you. Despite being a locally released system, they’re surprisingly uncommon to find for sale in decent condition with a working power supply (or at a reasonable price!). Games are a little more common, although tracking down both the cartridge, box, and overlays can prove to be a feat of magic in itself.

The overlays add flair, although aren’t essential
DickSmithWizzard_overlays

That leaves only one other option: emulation. If this interests you, I’d recommend spending some time looking at Luca Antignano’s excellent website CreatiVEmu, which is dedicated to all things CreatiVision (aka. The Wizzard). Luca has a wealth of information on the various versions of the CreatiVision, including emulators and everything else you’ll need to know to get running.

FunnyMu makes emulating the Wizzard easy, with plenty of built-in info for every game
DickSmithWizzard_FunnyMu

As a Wise Man once said, “Do you not know that a man is not dead while his name is still spoken?”, and I’m a firm believer that this also applies to classic computers and consoles. The Wizzard stands as a unique and interesting piece of Australian video gaming history, and owning, emulating, or even just reading about it ensures the Wizzard’s legacy lives on.

Thanks for keeping it alive!

Police Jump is an enjoyable take on Donkey Kong
DickSmithWizzard_PoliceJump

Adding 2 player co-op to the well known classic, Sonic Invader was the Wizzard’s pack-in game
DickSmithWizzard_SonicInvader

Air/Sea Attack
DickSmithWizzard_AirSeaAttack

Featuring a drain comparable to Pin·Bot, Astro Pinball has your silverball fix covered!
DickSmithWizzard_AstroPinball

Two panels either side allow usage of the controllers while the keyboard is attached
DickSmithWizzard_keyboard

The Wizzard’s voice
DickSmithWizzard_SoundChip

Additional images and higher quality versions of the images from this article can be found here.

Special thanks to Tim H. for helping with photos, and Damian A. for his loan of additional hardware.



____________________________________________________________________________________________________________________

blahjediAaron Clement
Tassie based retro gaming guy. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

Filed Under: History, Retro Gaming Culture Tagged With: Aaron Clement, blahjedi, Dick Smith Wizzard, DSE Wizzard, retro computing, Retro Gaming, Retrospective, Wizzard computer

Arcade and Pinball Sale Of The Century

April 16, 2016 By Aaron Clement

So it was at some unholy hour on a warm Saturday morning back in early January that I found myself standing outside of an old office supplies warehouse in North Hobart along with a whole range of people from all over Australia. Why you ask? Inside was a significantly large assortment of pinball tables, jukeboxes and arcade cabinets, all for sale or auction by one of the oldest operators in Tassie.

Proof that we do get warm, clear days in Hobart!
SaleOfTheCentury_Sign

If you’ve ever spent time in Hobart, you may have passed a building on the corner of Patrick and Campbell streets with a faded sign advertising “Pinballs from $400”. The building is home to Automatic Music, a local family-owned amusement operator founded by a guy named Erwin Boot back in the 1960s. While their focus now is mainly pool tables and jukeboxes, Erwin had kept a lot of the older and unused machines stashed away at various locations across the state. So with retirement looming, there was only one thing to do; open the warehouse to the public and sell, sell, sell!

I want a $400 Pinball machine!
SaleOfTheCentury_pinballfor400

Quite the line-up!
SaleOfTheCentury_pinballslineup

 Jukeboxes were the major theme of the sale, with easily a hundred or more out on display, although it was hard to miss the entire wall lined with some 30 to 40 years of pinball history! With machines ranging from early electromagnetic releases like Sky Jump (Gottlieb, 1974), Sky Kings (Bally, 1973), Lawman (Gottlieb, 1971) and Super Star (Williams, 1972), through to more recent titles like Star Wars (Data East, 1992), Judge Dredd (Midway, 1993) and Dr. Who (Midway, 1992). There were definitely bargains to be had, although the cheaper the machine, the better your repair skills had to be!

Smaller than their solid state descendants, the electromagnetic Pinballs of the 60s & 70s are unmistakable
SaleOfTheCentury_pinballsEM

The most expensive machine sold on the day wasn’t a pinball table, it was a 1959 AMI Continental Jukebox that was snagged by a Gold Coast man for $6100! On the pinball front, Star Wars, Playboy (Bally, 1978) and Dr. Who all cleared the $3000 mark, with the cheapest going for just over $200 (for a mostly incomplete, non-working machine I might add).

The Doctor is in the house!
SaleOfTheCentury_pinballsDocWho

Given my holy grail was well out of reach (I’ll own Star Wars one day!), I was happy to just attend and spend time walking amongst all of the amusement history on display. Although there’s another long time amusement operator down here with an equally large warehouse of machines, so maybe we’ll see another sale sometime soon…

Oh my, $50 for a Taito Thunderbolt!
SaleOfTheCentury_Thunderbolt

No tabletop dancing on these old beauties!
SaleOfTheCentury_tabletops

Let’s go Raving!
SaleOfTheCentury_RaveRacer

Even Judges need repair from time to time
SaleOfTheCentury_pinballsJudge

Rock ‘n’ Wrestling – A good combination!
SaleOfTheCentury_Wrestling

We’re only playing it for the multiballs, right?
SaleOfTheCentury_playboy

Sweet sounds of Wurlitzer
SaleOfTheCentury_Wurlitzer

Shoot’em up gallery
SaleOfTheCentury_ShootingUp

Checking out the lethal merchandise
SaleOfTheCentury_Checkingout

It’s seen better days, but you can almost hear Sweet Georgia Brown
SaleOfTheCentury_Harlem

Feeling like a superstar!
SaleOfTheCentury_SuperStar

More awesome pics from the arcade and pinball sale of the century here!

____________________________________________________________________________________________________________________

blahjediAaron Clement
Tassie based retro gaming guy. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

Filed Under: Pinball, Retro Gaming Culture Tagged With: Aaron Clement, Arcade, Arcade auction, jukeboxes, pinball, Pinball auction, Tasmanian arcade and pinball auction

Retrospective: The 3DO Blaster

March 17, 2016 By Aaron Clement

The early 90s were an amazing time for gamers. The Sega Mega Drive, Super Nintendo and (at least in Japan) the PC-Engine were all going strong. Over in the IBM PC-compatible land, a company by the name of Creative Labs had just released the first Sound Blaster card that allowed for higher quality sounds and music in games than the boops and bleeps we were used to coming out of the rudimentary PC speaker.

While all of this was going on, a consortium of companies led by Electronic Arts (EA) founder Trip Hawkins got together to discuss and design a new gaming console to enter the market. It would be CD-ROM based and offer high quality videos and gameplay, but without the price tag IBM PC-compatible machines had commanded. So, in 1993 the 3DO Interactive Multiplayer was born.

3DO_Blaster_2

As the 3DO was a set of hardware specifications and not a physical console, it meant anyone could make one! It was this arrangement that allowed Creative Labs (Creative) to release their own variant in the form of the Creative 3DO Blaster.

As they were experts in making PC components, Creative made the bold choice to cram an entire 3DO onto a gigantic PC card that would then plug into a 386 or 486 computer. The card had all of the 3DO’s graphics and sound chips, which allowed it to handle all of the heavy lifting instead of the motherboard on the PC. After installing the card and connecting it to the video card, the included software allowed playing of 3DO games from within Windows 3.1 – Road Rash was definitely a far cry from Solitaire or Minesweeper!

3DO_Blaster_3

Sounds like a pretty impressive feat of engineering, right? It was, but it suffered from some pretty hefty drawbacks, and that’s not just a crack at its size. The first major hurdle was the price tag. Retailing for $US399 in America and over $600 in Australia, the card was as expensive as a standalone 3DO system! Considering a 486 computer in the early 90s still cost upwards of $1500, dropping another $600 or more was a huge ask, even for gamers with deeper pockets.

4 years after launching for several hundred dollars, whoever bought this one for $75 must’ve thought it was a bargain!
3DO_Blaster_5

Getting past the issue of price, there was one more roadblock to jump over – the CD-ROM technology. When designing the 3DO Blaster, Creative made an odd decision to only allow a particular type of drive to work with the card: A Creative CR-563 (a rebadged Panasonic drive). Without one of these drives, the 3DO Blaster card was utterly useless (and as a collector, this is why I’ve never been able to get mine running!).

Creative had also planned to release a second version that would support additional types of CD-ROM drives in addition to a special full motion video daughter-board, but the lack of popularity led to these never seeing the light of day.

One plug for the monitor, one plug to connect to your video card and a single controller port
3DO_Blaster_4

Given the 3DO ended up being an expensive failure that never had the impact Trip originally envisioned, it is little wonder the 3DO Blaster also ended up tragically relegated to a footnote of gaming history. For now, gaze upon a gaming curiosity from the 90s and wonder what may have been!

The full PAL retail bundle
3DO_Blaster_6

Shockwave and Gridders were the two pack-in full games, along with demos of other 3DO games like Alone in the Dark, Jammit & Road Rash (to name a few!)
3DO_Blaster_8

Sink your teeth into these hot 3Do titles!
3DO_Blaster_9

Fun fact: Logitech manufactured the 3DO Blaster’s Creative branded controller!
3DO_Blaster_7

The system specs. Pretty sure the Nintendo 3DS has more grunt than a 386-25Mhz!
3DO_Blaster_10

Banana Gameboy for scale
3DO_Blaster_11

____________________________________________________________________________________________________________________

blahjediAaron Clement
Tassie based retro gaming guy. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

Filed Under: History, Retro Gaming Culture Tagged With: 3DO Blaster, 3DO console, Aaron Clement, blahjedi, Creative Labs 3DO Blaster, Retro Gaming, Trip Hawkins

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