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Level Up Your October — Big Games Night Out 2025 Hits Fed Square!

September 30, 2025 By ausretrogamer

🎮 Big Games Night Out 2025 Hits Fed Square!

Gamers, nerds, nostalgia-seekers — mark your calendars! This October, Federation Square transforms into Australia’s biggest free celebration of games culture with Big Games Night Out 2025. From retro arcades to tabletop showdowns, family raves to Marvel clashes, this year’s lineup promises to be a pixel-packed party you won’t want to miss.

So slip on your fingerless gloves, polish your high scores, and let’s explore what’s coming to Fed Square.


What & When

  • Main event (Big Games Night Out / BGNO): Thursday 9 October 2025, from about 3 pm until late

  • Electric Arcadia: Vintage Amusement Plaza: runs 3–9 October, daily 12 pm–7 pm (with extended hours on BGNO night)

  • Little Games Night Out (kids / family pre-show): roughly 3:30–6 pm on the main BGNO day, with games, music, face-painting and more

Everything is free to play — no coins needed.


Why This Is Retro Gamer Heaven

🎯 Electric Arcadia: Your Time Machine to the Arcade Past

This is the star attraction. Designed by Melbourne creatives Callum Preston (Video Land) and Louie Roots, Electric Arcadia is a nostalgic, immersive arcade “plaza” that blends 80s adventure-film vibes with futuristic 90s techno flair.

Expect upright arcade cabinets, nostalgic lighting and atmosphere, and a mix of classic and indie games to try — all playable and shareable.

This year, Mixtape (from Melbourne studio Beethoven & Dinosaur) gets its first playable showing here. Other titles include Jupiter Junkworks, Bones: Wandering Soul, Pro Jank Footy, My Arms Are Longer Now, Donkey Kong, Pacman, Teenage Mutant Ninja Turtles, and more.

Also note: it’s open every day of the week leading up to BGNO, so you can beat the crowds (or just soak in the vibes).


Other Highlights You Can’t Miss

👾 Over 100 Free-to-Play Game Activations

Arcade classics, indie gems, esports, digital experiences — you name it.

🎲 Tabletop Takeover & Roleplay

The “Melbourne Meeples Tabletop Takeover” brings new and classic board games, giant playable installations, and a marketplace for game makers.

Indiginerd also hosts an 80s-themed Dungeons & Dragons experience at Koorie Heritage Trust inside a Stranger Things–styled set.

🦸 Marvel Rivals All-Star Showdown

At 6pm on BGNO night, content creators, streamers and cosplayers form teams and battle it out live on the main stage. Expect spectacle, cosplay runway action and surprises.

🌟 Late-Night ACMI & Game Worlds

After dark, ACMI opens up with special programming including Game Worlds (featuring big titles and behind-the-scenes dev content).

Other late-night events include dance battles (Power Move: Cypher Quest), DJ sets, synth tours, live music and roving performances.

🧒 Little Games Night Out

Before the big evening kicks off, there’s a family-friendly session. Dress up, douse yourself in face paint, boogie at the family rave, play casual games (like Crossy Road, Just Dance), enjoy bubbleman Dr Hubble and more.


Tips to Make the Most of Your Night

  1. Arrive early. Electric Arcadia runs from noon daily before the main event, so you can get your retro fix before the rush.

  2. Plan your zones. With multiple activations across Fed Square, The Edge, ACMI, KHT, it pays to check the Maps & Timetables in advance.

  3. Bring comfy shoes. You’ll be traipsing between arcade zones, stages and food stalls.

  4. Charge up. Your phone (for snaps) and maybe backup power — you’ll want to capture moments.

  5. Join the cosplay. Whether you go full 8-bit hero, 90s sci-fi zealot or indie game icon — there’s a runway and community for you.

  6. Check out developer booths. Local indie projects are on display; if you like seeing under-the-hood, chat with devs.

  7. Late-night bonus: Take advantage of the after-dark programming at ACMI and in roaming stages.


Why It Matters (Beyond Fun)

Big Games Night Out isn’t just a street party — it’s a spotlight on Melbourne and Victoria’s thriving games scene. Backed by Creative Victoria and part of Melbourne International Games Week, it celebrates the artistry, community, and industry behind games.

For longtime retro gamers, it’s a love letter to the arcade era — and for new heads, it’s a chance to see how far we’ve come. It bridges eras: pixel to polygon, board to console, nostalgia to next-gen.


Final Word

If you remember the hum of coin-op cabinets, or just love immersing yourself in game culture — Big Games Night Out 2025 is your must-attend event this October. Bring your friends, family, and inner joystick jockey — Fed Square is turning into Game Central, and everyone’s invited.

We’ll see you among the neon glow and surround sound of arcade bliss. 🎆🎯

image source: Big Games Night Out 2025

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: acmi, BGNO, Big Games Night Out, Big Games Night Out 2025, Callum Preston, Cosplay, Electric Arcadia, Fed Square, Federation Square, Free Games Fun, Game Worlds, gamers, Geek, Little Games Night Out, Mixtape, Old School, Retro Gaming, retrogaming, Video Games, Video Land

Game Worlds now open at ACMI

September 18, 2025 By ausretrogamer

🎮 Game Worlds Exhibition Now Open at ACMI – A Playable Journey Through Gaming History

Melbourne’s ACMI (the Australian Centre for the Moving Image) has officially launched its latest blockbuster exhibition, Game Worlds — a must-visit for gamers, retro enthusiasts, and anyone curious about the evolution of interactive entertainment.

Spanning over 50 years of video game history, Game Worlds invites visitors to explore more than 30 iconic titles through 44 playable moments, original builds, rare design materials, and hands-on prototypes. This is not just a showcase — it’s a fully immersive experience.

🕹️ What You’ll Play and See

From pixelated farms to sprawling online realms, Game Worlds features a curated selection of genre-defining games, including:

  • Minecraft
  • Final Fantasy XIV Online
  • The Elder Scrolls Online
  • SimCity
  • Stardew Valley
  • World of Warcraft
  • The Sims
  • Neopets

And for fans of Aussie game development, the exhibition includes a spotlight on the highly anticipated Hollow Knight: Silksong, giving visitors a rare glimpse into the next chapter of Team Cherry’s beloved franchise.

image source: ACMI

🛍️ Exclusive Loot for Collectors

No exhibition is complete without merch — and Game Worlds delivers. ACMI is offering limited-edition collectibles from Neopets, Stardew Valley, and Hollow Knight: Silksong, alongside ACMI-produced books that dive deep into the stories behind your favourite games.

Whether you’re a retro gamer, MMO veteran, or indie game aficionado, Game Worlds is a celebration of the creativity, community, and culture that define gaming.


📍 Location: ACMI, Federation Square, Melbourne
🎟️ Tickets & Info: Visit ACMI’s website for details

 

Filed Under: Announcements, History, Modern Gaming, Retro Gaming Culture Tagged With: acmi, Australian Centre for the Moving Image, Australian game development, Elder Scrolls Online, Final Fantasy XIV, Game Worlds, gaming collectibles, gaming history, gaming merch, Hollow Knight Silksong, interactive exhibition, Melbourne events, Minecraft, Neopets, playable games, Retro Gaming, SimCity, Stardew Valley, The Sims, video game exhibition, World of Warcraft

Long Live The LAN Party!

June 10, 2025 By ausretrogamer

Re-live your LAN Party Glory

Remember the hum of CRTs, the screech of dial-up, and the sacred ritual of dragging your entire desktop to a mate’s place for a night of epic fragging?

ACMI is celebrating the glory days of multiplayer gaming in their upcoming Game Worlds exhibition — and they want YOU to be part of it.

💾 Dig up those LAN party pics — the mess of Ethernet cables, the snack-fuelled chaos, the Windows 98 loading screens — and send them in. Your photo could be featured on the walls of ACMI, forever commemorating your place in gaming history.

📸 Email your photos to: [email protected]
🗓 Exhibition opens September 2025

Let’s honour the golden age of connection — before online matchmaking, there was a mate’s garage, a switchboard, and a shared love of the grind.

Bonus trivia: ACMI’s own CEO, Seb Chan, got his start wrangling LANs and playing HEXEN. We’ve all come a long way — now it’s your turn to be featured.

image source: ACMI

Filed Under: Announcements, Retro Gaming Culture Tagged With: acmi, ACMI Game Worlds exhibition, Game Worlds, gamer, gamers, gaming, LAN Parties, LAN Party, Retro, retrogaming, Video Games

Step Inside Game Worlds – A One-of-a-Kind Videogame Exhibition at ACMI!

April 3, 2025 By ausretrogamer

📅 18 September 2025 – 8 February 2026
🎮 Level up your gaming experience!

From pixel pioneers to modern masterpieces, ACMI’s Game Worlds takes you deep inside 30 legendary videogames that have shaped how we play. Explore iconic titles like World of Warcraft (Blizzard Entertainment), The Sims (Electronic Arts), and Neopets (World of Neopia), plus get an exclusive first look at a highly anticipated Australian game set to launch in 2025!

This isn’t just an exhibition—it’s an immersive adventure. Get hands-on with exclusive game demos, rare concept art, and never-before-seen designs that reveal gaming’s evolution from the 1970s to today. Test your skills in world record-breaking speedrun challenges and experience games in ways you never have before!

image source: ACMI

Whether you’re a casual player or a hardcore gamer, Game Worlds is your ultimate quest. Tickets go on sale in July! Get ready to press start and explore the magic of videogames like never before.

🔗 More info & first look

Filed Under: Announcements, Retro Gaming Culture Tagged With: acmi, ACMI's Game Worlds, Australian video games, Game Worlds, gamers, gaming, Geeks, Neopets, Retro Gamers, Retro Gaming, The Sims, videogames, WOW

Dive into the Arcade Era: A Journey Back in Time

June 24, 2024 By ausretrogamer

The golden age of arcade videogames was a magical time of groundbreaking innovation that gave birth to some of the most iconic franchises in gaming history. Think of classics like SPACE INVADERS, PAC-MAN, DONKEY KONG (featuring the debut of the legendary Mario), GALAGA and ASTEROIDS. These games weren’t just about pressing buttons and joystick maneuvers; they were about embarking on epic adventures and chasing high scores.

More Than Just Gaming

Arcades were much more than gaming hubs. They were vibrant social hotspots where friends gathered under the neon glow. It was here that players navigated mazes, jumped over barrels, and dodged alien lasers, all in the heroic pursuit of a high score. The camaraderie and competition forged friendships and created memories that lasted a lifetime.


Source: ACMI – The Story of the Moving Image – Videogames

The Lasting Impact

The influence of the arcade era is still felt today. These pixelated pioneers and their synth-laden soundtracks continue to be celebrated and revisited, serving as the beating heart of the 80s nostalgia. Whether it’s through modern reboots, retro gaming events, or pop culture references, the spirit of the arcade lives on.

So, next time you find yourself reminiscing about the good old days or watching a movie with a killer 80s soundtrack, remember the arcade. It was a place where heroes were made, high scores were chased, and friendships were forged. The arcade era might be a thing of the past, but its legacy continues to inspire and entertain.


Filed Under: History, Retro Gaming Culture Tagged With: acmi, Arcade, Asteroid, Atari, Classic Video Games, Film, Golden Age Of Arcade, Namco, nintendo, pong, Retro Gamer, retrogaming, sega, Space Invaders, Taito

Freeplay Independent Games Festival

March 23, 2024 By ausretrogamer

Freeplay is the world’s longest-running independent games festival, located in Melbourne, Australia.

Established in 2004, Freeplay is one of the world’s longest-running independent games festivals and explores games at the margins – independent, alternative, experimental and hyperlocal.

Freeplay bridges the gulf between the games industry and Australia’s local arts ecosystem – working with small developers, game-making collectives and the innovators and dreamers at the fringe of digital and interactive art to celebrate games as art – not just commercial products.

Freeplay is the first step for many Australian emerging studios into the broader games ecosystem. For twenty years, Freeplay have helped shape now world-renowned studios like Massive Monster (Cult of the Lamb), Witch Beam (Unpacking), League of Geeks (Armello), House House (Untitled Goose Game), 2Pt Interactive (Heavenly Bodies) and Worm Club (Frog Detective).

The critical details:

  • What: Freeplay Independent Games Festival
  • When: Thurs Mar 28 – Sun 14 Apr 2024 10am – 5pm
  • Tickets: FREE (drop in)
  • Where: Fed Square Foyer, Level 1, ACMI, Fed Square (wheelchair access)

image sources: ACMI and Freeplay

Filed Under: Announcements Tagged With: acmi, ACMI + Freeplay Arcades, Armello, Fed Square, free gaming, Freeplay, gamers, gaming, League of Geeks, Melbourne, Untitled Goose Game, videogames

MIGW23 – Big Games Night Out

September 6, 2023 By ausretrogamer

A GAMES-THEMED WONDERLAND OF FANTASY AND PLAY IS COMING TO MELBOURNE THIS OCTOBER AT BIG GAMES NIGHT OUT

From twilight to late on Thursday 5 October Big Games Night Out invites Victorians and visitors to come together in Melbourne’s iconic Fed Square and surrounds for an immersive night of digital games, music and cosplay.

Presented by Creative Victoria in partnership with Fed Square as part of Melbourne International Games Week, Big Games Night Out is a free, accessible and all-ages event welcoming families and gamers from all walks of life – curious, casual, social to hardcore – to come together and celebrate amongst a spectacle of games, technology and play.

The full program line-up – to be announced soon – includes the not-to-be-missed Big Games Night Out Cosplay Parade and Runway Experience hosted by Myf Warhust and pop star and Twitch streamer Montaigne. A celebration of the fantasy of inhabiting our favourite games, the event is open to all cosplayers to participate, regardless of skill level, whether you make or buy your costumes – all are encouraged to sign up now.

Indie arcade games, 80s games, and exciting local releases will also be available to play, plus a special intergenerational arena for young and mature gamers to play and learn together in partnership with the Victorian Seniors Festival. The Swap Meet gives gamers a chance to find their next challenge by swapping their old games for something new and revelling in some old-school nostalgia.

There will also be special events with some of Australia’s biggest games, including 2022 smash-success Cult of the Lamb. Presented by ACMI and Melbourne Fringe, Cult of the Lamb: The Ritual features large-scale puppets and performers, a DJ performance by River Boy and giant animated projections featuring your favourite characters from the game created by Massive Monster, and featuring Goldens Scissors Puppets and Jean Poole Projection Mapping. The event is supported by Fed Square and Panasonic, and made possible with the support of a RISE grant.

To mark the launch of the homegrown sensation Stray Gods: The Roleplaying Musical, from Victorian-based Summerfall Studios, Big Games Night Out will also present the Stray Gods Fashion Showcase – a multi-disciplinary event highlighting the game’s incredible blend of games, music, and fashion. Eight Melbourne fashion designers will showcase Stray Gods character costumes alongside their own unique creations, inspired by the game’s epic story about gods, magic, and a thousand-year journey to rediscover one’s purpose.

The full Big Games Night Out program will be announced soon, and will feature games arcades, open access game tournaments, live music performances from Tripod and Montaigne, immersive audience participation experiences, prizes, games-themed fashion runways, and much more throughout Fed Square venues.

Whether you play games once a week or once a year, Big Games Night Out is a special opportunity to experience Fed Square like never before as it transforms into a playful paradise.


Big Games Night Out and MIGW are part of a Creative October – a bigger-than-ever series of creative events taking place across the state across the month with the support of the Victorian Government.

Big Games Night Out is funded by the Melbourne City Revitalisation Fund, a partnership between the Victorian Government and the City of Melbourne.
Big Games Night Out is on Thursday 5 October from twilight to late, as part of Melbourne International Games Week delivered by Creative Victoria – full line-up, maps and timetables coming soon!

Visit gamesweek.melbourne/big-games-night-out to learn more

Sign up for the Cosplay Parade here

Melbourne International Games Week is an initiative of the Victorian Government, delivered by Creative Victoria in partnership with VicScreen, ACMI and IGEA. Events will be held from 30 September – 8 October 2023. For more information visit gamesweek.melbourne




Filed Under: Announcements, Modern Gaming Tagged With: acmi, Big Games Night Out, City of Melbourne, Cosplay, Cosplay Parade, Cosplayers, Creative Victoria, gamers, IGEA, Melbourne International Games Week, MIGW, MIGW23, Video Games

The Disappearing Legacy: The Endangered Status of Classic Video Games

July 11, 2023 By ausretrogamer

New study shows 87% of classic video games are critically endangered

The above headline should send shivers down our collective spine!!

In the ever-evolving world of technology and entertainment, video games hold a significant place. They have become a multi-billion dollar industry, captivating millions of players around the globe. However, a recent study conducted by the Video Game History Foundation in collaboration with the Software Preservation Network has shed light on a distressing reality: 87% of classic video games released are critically endangered. This revelation poses a serious threat to preserving the rich history and cultural significance of these digital artifacts.

Some spine-chilling classic video games facts:

  • 87% of classic games are not in release, and are considered critically endangered
  • Availability is low across every platform and time period tracked in the study
  • Libraries and archives can digitally preserve, but not digitally share video games, and can provide on-premises access only
  • Libraries and archives are allowed to digitally share other media types, such as books, film, and audio, and are not restricted to on-premises access
  • The Entertainment Software Association, the video game industry’s lobbying group, has consistently fought against expanding video game preservation within libraries and archives

The Vanishing Act:

Imagine a world where to watch a beloved film, you had to scour secondhand shops for a worn VHS tape and maintain outdated equipment solely for the purpose of viewing it. To exacerbate matters, the only other option would be to journey to a specific location, such as ACMI in Melbourne, where you could access a digitised version of the film but only by physically being there. Unbelievable as it may sound, this is the reality video game enthusiasts face today. Despite the industry’s colossal worth of $180 billion, the games themselves, along with their storied past, are disappearing.

The Dire Lack of Access:

When it comes to accessing classic video games, the options are dishearteningly limited. One could embark on the arduous task of hunting down collectible games and maintaining obsolete hardware. Alternatively, individuals might find themselves traversing great distances to reach specialized libraries or archives, all in the hopes of playing these beloved relics. However, these options are far from ideal. And regrettably, for most people, classic video games remain beyond reach, reserved only for the most dedicated and passionate fans. It’s a rather grim state of affairs.

The PAXAus Classic Gaming area is great to play classic video games, but not everyone has a 486SX PC setup at home to play classic games like Doom II

The Role of Libraries and Archives:

One might argue that libraries and archives should play a crucial role in preserving and providing access to classic video games. Just as one can peruse classic novels, listen to timeless albums, and watch iconic movies, the same privilege should extend to gaming enthusiasts. However, archaic copyright laws act as a significant obstacle, impeding institutions from fulfilling their mandate.

The Battle for Preservation:

Preserving classic video games is not a trivial matter. These digital artifacts not only represent milestones in the gaming industry but also reflect the evolving nature of technology and the artistry of game design. As with any form of cultural preservation, it is essential to protect these historical treasures for future generations.

Ah, if only we all had an old-school Apple IIc computer at home

Potential Solutions:

Addressing this crisis requires a collaborative effort from various stakeholders. A crucial step would be to reassess copyright laws, allowing libraries and archives the flexibility to digitise and provide access to classic video games without fear of legal repercussions. Additionally, industry players, game developers, and publishers should actively support preservation initiatives by providing resources, funding, and legal permissions to ensure the survival of their own creations.

Conclusion:

The perilous state of classic video games is a matter of concern for gaming enthusiasts and cultural preservationists alike. With the majority of these games facing the risk of extinction, urgent action is required to safeguard their legacy. By advocating for copyright reforms and promoting collaboration between industry and preservation organizations, we can ensure that future generations will have the opportunity to explore, research, and appreciate the rich history of video games, just as we do with other forms of artistic expression.

Only through collective efforts can we prevent the disappearance of our digital heritage and ensure that classic video games remain accessible to all.

PS: For what its worth, we (in Australia) would love to see/support video games to be fully preserved by institutions/museums like ACMI (formerly Australian Centre for the Moving Image)

image source: if.com.au




story source: Video Game History Foundation

Filed Under: History, Retro Gaming Culture Tagged With: acmi, Activision, Atari, C64, Classic Video Games, Classic Video Games Study, Film, Game Boy, Music, nintendo, Preserving classic video games, sega, Software Preservation Network, VHS, Video Game History Foundation, Video Games

Panels to Watch at PAX Online

September 10, 2020 By ausretrogamer

From the plethora of diverse and amazing panels that will take place during this year’s PAX Online, we thought we’d curate a few panels that we reckon you’ll all enjoy, especially the ones with a tinge of classic gaming. Oh yeah, the panels are all free to attend, so get ready to mark your calendars!

We’ll start with the best of the best, the Australian based panel that we are most looking forward to:

PANEL: Play It Again: Preserving Australia’s Game History
WHEN:
September 13 @ 5:15pm
PANELISTS: Dr. Helen Stuckey [RMIT], Seb Chan [ACMI], Nick Richardson [ACMI], Candice Cranmer [ACMI], Dr. Denise De Vries [Swinburne], Dr. Cynde Moya [Swinburne]
ABOUT:
The 1990s was an important era in Australian game development, with technological innovations such as Full-Motion-Video and motion capture helping to shape a new generation of games. Our panel will discuss the Play it Again ARC project, whose aims are to collect and preserve iconic titles from the era including Aussie Rules (1991), Krush Kill ‘n’ Destroy (1997) and the Team Fortress Mod of Quake (1996). We will explore some of the challenges facing the team from the technology of the era, and the ultimate goal of making these games playable once again via Emulation-as-a-Service.

And now for the rest…

PANEL: Sid Meier’s Memoir!: A Conversation with Sid Meier about His Life in Computer Games (pre-recorded)
WHEN: September 13 @ 9:30am
ABOUT: In his first video game instruction manual, for 1982’s Formula 1 Racing, a 28-year-old systems analyst for General Instruments named Sid Meier declared that he hoped to one day “write the ultimate strategy game.” At the time he was installing networked cash register systems in retail stores. Nine years later, his software company, MicroProse, released Civilization, arguably the most influential strategy game in video game history. It was the first significant design in the 4X genre (“Explore, Expand, Exploit, Exterminate”). Computer Gaming World called it “a new Olympian in the genre of god games.” PC Gamer US said it was the second-best video game ever created. Since then, the Civilization franchise has sold approximately 51 million units. Today, Sid Meier is a recognised giant in the field of video game design and development. His best known and best loved games include Pirates!, Railroad Tycoon, Covert Action, Gettysburg!, and F19 Stealth Fighter. Now he brings his signature wit and good humour to the story of his own development. In SID MEIER’S MEMOIR!: A Life in Computer Games [W. W. Norton & Company; September 8, 2020; $27.95 hardcover], he traces the arc of a legendary career, including the founding of MicroPose; the evolution of their famous war game manuals; the commercial failure of C.P.U. Bach, a visionary music generator inspired by his passion for the program’s namesake; and the abandonment of “DinoCiv,” his beloved dinosaur game that never came to be.

PANEL: Build an Inexpensive Retro Gaming Machine in Under an Hour
WHEN: September 15 @ 2:30pm
PANELIST: Tim Ellis [Creator of the Dispatches from the Multiverse podcast and Game Journalist with GeekWire]
ABOUT: Want to build a Raspberry Pi-based retro gaming console, but don’t know where to start? In this panel we will walk you through the whole process, start to finish, live. All you need is a $35 Raspberry Pi, an SD card, and your USB or Bluetooth controller of choice. And yes, we have Battletoads.

PANEL: A Guided Tour to ‘80s Computer Retrogaming
WHEN: September 17 @ 6:00am
PANELISTS: Alexander King [Adjunct Professor, NYU Game Center], Naomi Clark [Assistant Arts Professor, NYU Game Center], Clara Fernández-Vara [Associate Arts Professor, NYU Game Center], Bennett Foddy [Associate Arts Professor, NYU Game Center], Jesse Fuchs [Adjunct Professor, NYU Game Center]
ABOUT: Retrogaming is more popular than ever, and it’s never been easier to play history’s greatest videogames. But while vintage consoles and arcade games are increasingly accessible, classic computer games remain a bit arcane, and it’s easy to miss out on some amazing games buried in the floppy disks of yore.

So join us for a guided tour to an age of forgotten home computers, when PCs didn’t have the best computer games and they didn’t even make games for Windows yet. There’s no DOSBox where we’re going!

What’s worth playing? How do the emulators work? What’s BASIC? If you’ve never heard of a Commodore 64 or an Apple ][ and want to explore a new frontier of undiscovered retro goodness, join some game design professors to learn about getting into games on everything from the Amiga to ZX Spectrum.

PANEL: Building Our N64 Classic Console
WHEN: September 15 @ 11:00am
PANELISTS: Sam Woods [Associate Staff Writer, DualShockers], Mario Rivera [Video Manager, DualShockers], Cameron Hawkins [Staff Writer, DualShockers], Scott White [Associate Staff Writer, DualShockers], Ricky Frech [Senior Staff Writer, DualShockers], Asa GreenRiver [Founder/Host/Producer, Borderline Entertainment]
ABOUT: The N64 is considered to have ushered in Nintendo’s era of 3D gaming, and some of the best games of all-time have been released for it. From Super Mario 64, to The Legend of Zelda: Ocarina of Time – we debate the 10 games that should make up the N64 Classic, if Nintendo ever decides to actually make one. This isn’t the definitive list of the top 10 games on the system, but a mixture of the best games from different genres that would make it the complete package.

The other panels we reckon you should also consider (if you have time) are:

  • 35 Years of Adventure: The History of The Legend of Zelda
  • A History of Low-Poly Art
  • A Long Time Ago: A History of Star Wars Games

There you have it folks, a few panels to whet your nostalgic appetite. There are staggering number of panels on during PAX Online, so don’t forget to check the schedule, as there may be something of interest for you.

 

Filed Under: Announcements, History, Retro Gaming Culture Tagged With: acmi, Build a Retro Gaming console on Pi, Classic Games, gamers, gaming, Geek, panels, PAX, PAX Aus, PAX Australia, PAX Online, PAX Online panels, PAX Panels, PAXAus, Play It Again, Play It Again: Preserving Australia's Game History, Retro Gamer, Retro Gaming, retrogaming, Video Games

Code Breakers: Women in Games

May 5, 2017 By ausretrogamer

Press play on Code Breakers, an exhibition curated by ACMI and the first of its kind in Australia celebrating the achievements of women working in the games industry.

Code Breakers celebrates emerging and established female game makers in an interactive and immersive exhibition. Visitors can get hands-on with an array of playable games – from indie through to commercial hits and new releases – all made by Australian and New Zealand women working in different capacities: as directors, programmers, developers, digital artists, writers, producers and designers.

Katrina Sedgwick, Director and CEO of ACMI says, “Despite women making up almost 50% of game players, they account for less than 10% of the games industry. Code Breakers seeks to shatter stereotypes and celebrate the women who are breaking down barriers and building vibrant, creative careers within a global industry that is increasingly diverse. Our hope is that the industry will soon reflect the diversity of the gaming community it seeks to serve.”

Nicole Stark, Co-Founder Disparity Games and Art Director and Designer on Ninja Pizza Girl

From platformers and role-playing strategy digital board games through to graphical adventure and racing games, Code Breakers offers something for everyone at every skill level. Deliver pizzas and crush bullies in Ninja Pizza Girl, join an animal clan in Armello or race souped-up cars in Need For Speed: No Limits.

Code Breakers ponders important questions in a post Gamergate landscape: What does a more inclusive games industry look like? How do we encourage this diversity? In Code Breakers, each maker reflects on the sometimes challenging journey they’ve made into this male-dominated industry, revealing the human stories behind their games via a custom built exhibition audio tour.

“I think this exhibition is an excellent way to give Australians a peek behind the curtain of game development, and highlight that women are playing an integral role within the industry. I really hope it helps to inspire girls and women to begin making their own games,” says Rebecca Fernandez, a games programmer who worked on recently released PS4/Steam titles Tricky Towers and Armello.

Lisy Kane, Producer at League of Geeks

The game makers featured in the exhibition include: Lisy Kane, Producer at League of Geeks, co-founder of Girl Geek Academy and one of Forbes’ 30 Under 30 in the games category; Katharine Neil, independent Game Developer and director of the hugely controversial and influential game Escape From Woomera; Maru Nihoniho, Founder and Managing Director of Metia Interactive and recipient of a New Zealand Order of Merit for her service to the gaming industry; and Siobhan Reddy, Co-Founder and Studio Director of Media Molecule, named in Fortune‘s 10 most powerful women in gaming.

Siobhan Reddy, co-founder and studio director of Media Molecule

Code Breakers has been curated by ACMI in collaboration with an advisory committee consisting of key industry figures Kate Inabinet, Animation and Games Industry lecturer at RMIT and creator of education based games for children; Helen Stuckey, media arts curator, researcher and Program Manager of Games at RMIT; and Leena van Deventer, a game developer, writer, educator and Co-Director of WIDGET (Women in Development, Games and Everything Tech).

A free exhibition, Code Breakers: Women in Games premieres at ACMI on Tuesday 25 July and runs until Sunday 5 November 2017. Information at acmi.net.au/code-breakers

source: ACMI

 

Filed Under: Announcements, Modern Gaming Tagged With: acmi, ACMI Exhibition, Armello, Australian Centre for the Moving Image, Code Breakers Women In Games, coders, Diversity, free event, indie devs, Lisy Kane, Media Molecule, Need For Speed: No Limits, Ninja Pizza Girl, Video Games, women devs, Women in games, women in video games

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