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Activision

Retro Classics Added to Xbox Game Pass

May 22, 2025 By ausretrogamer

Retro Classics Hits Game Pass – Over 50 Activision Favourites from the ’80s and ’90s Are Back!

If you’ve ever wanted to relive the glory days of gaming—when pixelated action ruled and joysticks (with one button) were king—then you’re in for a serious nostalgia hit. Xbox and Antstream Arcade have teamed up to drop something very special for retro fans: Retro Classics, a brand-new collection of 50+ classic Activision games from the 1980s and 1990s, now playable via Xbox Game Pass!

Yep, you read that right—whether you cut your teeth on Kaboom!, Pitfall!, Commando, Grand Prix, or even the mighty MechWarrior 2: 31st Century Combat, these beloved blasts from the past are back and ready to play on modern devices.

Game Preservation, the Fun Way

This launch isn’t just about a stroll down memory lane—it’s part of Xbox’s bigger mission around game preservation and backwards compatibility. It’s a great example of how the classics can still shine today, especially with a modern twist (like cloud gaming, achievements, and save states—more on that in a sec).

image source: Xbox

Where and How to Play

The best part? You can enjoy Retro Classics anywhere Game Pass goes. That means:

  • On your Xbox console

  • Using the Xbox app on PC

  • Streaming via cloud gaming on supported LG and Samsung Smart TVs, Amazon Fire TV devices, and even Meta Quest VR headsets

All you need to do is fire up your Game Pass dashboard, search for Retro Classics, install it, and boom—you’re back in the arcade.

New Features for Old Favourites

Retro Classics isn’t just about emulation—it’s about enhancing the experience. Players can now:

  • Save and reload progress, a first for many of these vintage games

  • Take on friends, rivals, or global leaderboards with built-in challenges

  • Chase down brand-new achievements designed just for this collection

So whether you’re a seasoned retro warrior or a curious newcomer ready to explore gaming’s golden era, Retro Classics is a must-try.

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Activision, Antstream, Commando, Dragster, Enduro, Freeway, Grand Prix, Kaboom!, MechWarrior, Pitfall, Retro Classics, Retro Gamer, retrogaming, Xbox Game Pass

The Disappearing Legacy: The Endangered Status of Classic Video Games

July 11, 2023 By ausretrogamer

New study shows 87% of classic video games are critically endangered

The above headline should send shivers down our collective spine!!

In the ever-evolving world of technology and entertainment, video games hold a significant place. They have become a multi-billion dollar industry, captivating millions of players around the globe. However, a recent study conducted by the Video Game History Foundation in collaboration with the Software Preservation Network has shed light on a distressing reality: 87% of classic video games released are critically endangered. This revelation poses a serious threat to preserving the rich history and cultural significance of these digital artifacts.

Some spine-chilling classic video games facts:

  • 87% of classic games are not in release, and are considered critically endangered
  • Availability is low across every platform and time period tracked in the study
  • Libraries and archives can digitally preserve, but not digitally share video games, and can provide on-premises access only
  • Libraries and archives are allowed to digitally share other media types, such as books, film, and audio, and are not restricted to on-premises access
  • The Entertainment Software Association, the video game industry’s lobbying group, has consistently fought against expanding video game preservation within libraries and archives

The Vanishing Act:

Imagine a world where to watch a beloved film, you had to scour secondhand shops for a worn VHS tape and maintain outdated equipment solely for the purpose of viewing it. To exacerbate matters, the only other option would be to journey to a specific location, such as ACMI in Melbourne, where you could access a digitised version of the film but only by physically being there. Unbelievable as it may sound, this is the reality video game enthusiasts face today. Despite the industry’s colossal worth of $180 billion, the games themselves, along with their storied past, are disappearing.

The Dire Lack of Access:

When it comes to accessing classic video games, the options are dishearteningly limited. One could embark on the arduous task of hunting down collectible games and maintaining obsolete hardware. Alternatively, individuals might find themselves traversing great distances to reach specialized libraries or archives, all in the hopes of playing these beloved relics. However, these options are far from ideal. And regrettably, for most people, classic video games remain beyond reach, reserved only for the most dedicated and passionate fans. It’s a rather grim state of affairs.

The PAXAus Classic Gaming area is great to play classic video games, but not everyone has a 486SX PC setup at home to play classic games like Doom II

The Role of Libraries and Archives:

One might argue that libraries and archives should play a crucial role in preserving and providing access to classic video games. Just as one can peruse classic novels, listen to timeless albums, and watch iconic movies, the same privilege should extend to gaming enthusiasts. However, archaic copyright laws act as a significant obstacle, impeding institutions from fulfilling their mandate.

The Battle for Preservation:

Preserving classic video games is not a trivial matter. These digital artifacts not only represent milestones in the gaming industry but also reflect the evolving nature of technology and the artistry of game design. As with any form of cultural preservation, it is essential to protect these historical treasures for future generations.

Ah, if only we all had an old-school Apple IIc computer at home

Potential Solutions:

Addressing this crisis requires a collaborative effort from various stakeholders. A crucial step would be to reassess copyright laws, allowing libraries and archives the flexibility to digitise and provide access to classic video games without fear of legal repercussions. Additionally, industry players, game developers, and publishers should actively support preservation initiatives by providing resources, funding, and legal permissions to ensure the survival of their own creations.

Conclusion:

The perilous state of classic video games is a matter of concern for gaming enthusiasts and cultural preservationists alike. With the majority of these games facing the risk of extinction, urgent action is required to safeguard their legacy. By advocating for copyright reforms and promoting collaboration between industry and preservation organizations, we can ensure that future generations will have the opportunity to explore, research, and appreciate the rich history of video games, just as we do with other forms of artistic expression.

Only through collective efforts can we prevent the disappearance of our digital heritage and ensure that classic video games remain accessible to all.

PS: For what its worth, we (in Australia) would love to see/support video games to be fully preserved by institutions/museums like ACMI (formerly Australian Centre for the Moving Image)

image source: if.com.au




story source: Video Game History Foundation

Filed Under: History, Retro Gaming Culture Tagged With: acmi, Activision, Atari, C64, Classic Video Games, Classic Video Games Study, Film, Game Boy, Music, nintendo, Preserving classic video games, sega, Software Preservation Network, VHS, Video Game History Foundation, Video Games

Classic Atari 2600 Video Games in 3D

September 28, 2021 By ausretrogamer

Graphic artist Mauri Helme has quite amusingly created 3D animations of classic Atari 2600 video games, including Pitfall, River Raid, Frostbite, Keystone Kapers and the infamous E.T.

Imagine playing these on your trusty old Atari VCS/2600 😉


source: Mauri Helme




story source: laughingsquid

Filed Under: Retro Gaming Culture Tagged With: 3d animations, Activision, Art, artist, Atari, Atari 2600, Atari animations, Atari VCS, ET, Frostbite, Keystone Kapers, Mauri Helme, Old School, oldschool, Pitfall, River Raid, tbt, throwback, Video Games, videos, youtube

A Brief History of Women in Gaming: The 1980s

March 24, 2021 By ausretrogamer

It is awesome to see that The Strong (National Museum of Play) has a Women in Games Initiative and their International Center for the History of Electronic Games creating brilliant history exhibits, like A Brief History of Women in Gaming.

You can check out A Brief History of Women in Gaming: The 1980s on Google’s Arts and Culture forum, which showcases a plethora of amazing and talented women in the gaming industry, from the assembly line to the marketing department, this exhibit highlights how women have shaped the games industry through hard work, creative coding, artistic imagination, and business savvy. This exhibit tells this vital but underappreciated part of history!

source: Arts and Culture – Google

From Carol Shaw at Atari and then Activision, creating her best-selling game River Raid, Hope Neiman leading the Vectrex home game console manufacturer General Consumer Electronics’ marketing efforts in the early 1980s, to Gail Tilden creating and editing everyone’s seminal favourite magazine, Nintendo Power, this exhibit is brimming with amazing and talented women in gaming.

Check it out right now!

 

Filed Under: History, Retro Gaming Culture Tagged With: 1970s, 1980s, Activision, Atari, Carol Shaw, Centipede, classic gaming, Colette Weil, Dave Nutting Associates, designers, Dona Bailey, editors, Evelyn Lim, Gail Tilden, gamers, GCE, Hope Neiman, Janice Hendricks, Margo Comstock, Mystery House, Nintendo Power, Phantasy Star, programmers, Reiko Kodama, River Raid, Roberta Williams, Sierra On-Line, tbt, The Strong, throwback, Vectrex, Women gamers, Women in Gaming

The Fortunes of Video Game Moguls

January 19, 2018 By ausretrogamer

The video game industry has become an entertainment titan with budgets comparable to Hollywood blockbusters being funnelled into AAA releases and new ways to play.

From those that made gaming more accessible and affordable to the entrepreneurs who made it possible to make money live streaming and even those just in it for the cash, several incredibly savvy individuals have made a name for themselves in an increasingly saturated market.

Like them or loath them – you can find out more about the biggest gaming moguls below:

Video Game Moguls
Video Game Moguls by ABC FINANCE LTD.

 

Filed Under: History, Modern Gaming, Retro Gaming Culture Tagged With: Activision, Bobby Kotick, Gabe Newell, gaming, Justin Kan, Markus Persson, Minecraft, The Richest Videogame Moguls, Twitch, Valve, videogames

Press Play On Tape: The One Where Sega Released A Computer

July 24, 2016 By Aaron Clement

PPOT_16_SegaIs it See-ga or Say-ga? This and many more interesting things are discussed as the Press Play On Tape podcast hosts take a look at that one time Sega entered the home computer market. Joined by Tim Arnold from the Retro Domination and +3 to Geekdom podcasts, the lads explore Sega’s history in the lead up to, and following the release of their SC-3000 computer.

The guys discuss the different versions of the SC-3000 and where it was released, before taking a peek under the hood to see what hardware drove it. Listen in as they talk about the accessories Sega made for their home computer – including what might be one of the most expensive floppy disk add-ons ever! It’d be a boring computer without games, and given Sega’s arcade history, there’s plenty to be discussed. The team runs through some of the games for the SC-3000, including a unique hidden gem from two of Sega’s greatest developers that you’ll only find on the SC-3000 (and SG-1000)!

This month Daz finally gets his chance to pick Activision as the publisher of choice. As the world’s first independent games publisher, Activision had a huge library of games to choose from, yet the audience still manage to pull a few out from left-field!

Regardless of how you pronounce Sega, the Press Play on Tape team won’t judge you. Hope you enjoy this month’s podcast!

PRESS PLAY ON TAPE podcasts are available on iTunes and Podbean

____________________________________________________________________________________________________________________

blahjediAaron Clement
Tassie based retro gaming guy. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

 

Filed Under: Podcasts Tagged With: Activision, PPOT, press play on tape, press play on tape podcast, retro computing, retrocomputing podcast, Sega SC-3000

Pastfinder: A Long Lost C64 Gem

August 3, 2015 By ausretrogamer

Why has it taken me almost 30 years to discover and play Pastfinder? I mean, I love shoot’em ups, so this game should have been on my radar back in the 1980s. Anyway, it is never too late to enjoy a great game, and let me say from the outset, Pastfinder is a beauty.

What’s there not to like, you are thrown thousands of years into the future on a baron planet with high radiation, you have an awesomely powerful spacecraft (called a Leeper) that is able to walk the landscape (the articulating legs look great!) and fly high to blast enemies and also drop-off supplies to the bases that desperately need them.

Pastfinder is a classic vertical shmup with a twist (think of Zaxxon, but in a vertical attribution instead of isometric) – the clever gameplay of flying and walking the landscape to avoid obstacles, together with tight controls, makes this an absolute blast! Yep, that pun was fully intended! Play this now on your C64, you won’t regret it!

PastFinder_TITLE

pastfinder_screen1

pastfinder_screen2image source: Lemon64

 

Filed Under: Reviews Tagged With: Activision, Blast From The Past, C64, C64 Month, C64month, Pastfinder, retrogaming, shmup, shoot'em up

Activision: Happy 35th Birthday

October 1, 2014 By ausretrogamer

Activision_35What do you do when the company you make video games for does not want to recognise nor pay you royalties for your efforts? You become disgruntled and leave that company with a few of your programmer co-workers and form your own company. Well, that is pretty much how Activision was created – to break the shackles from Atari and recognise the programming geniuses behind some of the most beloved video games of all time.

In creating Activision; David Crane, Larry Kaplan, Alan Miller, and Bob Whitehead became the world’s first third-party video games developers. So thank you to the courage of these men, we can only speculate (Ed: shudder to think!) what would have happened if we didn’t have a third-party video games developer community.

Activision has changed over the last three and a half decades, as has the video games market, but its legacy will not be forgotten. We still love playing their creations from all those years ago, from Pitfall! and River Raid on the Atari 2600, to breaking joysticks with Decathlon on the C64. Ah, those were the days. Happy 35th birthday Activision!

 

Filed Under: History Tagged With: Activision, David Crane, Pitfall, retrogaming

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