Programmer, entrepreneur, astronaut, explorer. Richard Garriott is one of the most well-known personalities in the video game industry, and one of the last of its pioneers still in the business. Ultima, the revolutionary series of role-playing games he designed, and Origin Systems Inc., the company he co-founded in 1983, are inextricably linked to the history of videogames.
Over the last four decades, Garriott has worked alongside and collaborated with many influential people in the gaming industry. Origin Systems, in the years that it operated, was an incubator of sorts; many well-known game developers got their start at Origin. And as computer technology moved from punch cards to the PC, from 2D line art to 3D graphics, and from offline play to the internet, the games produced by Garriott and Origin were a driving force of innovation in an industry characterised by continuous, rapid evolution.
Through the Moongate: The Story of Richard Garriott, Origin Systems Inc. and Ultima is a comprehensive, organic work of research – the first of its kind – on the history and impact that Garriott and Origin have had on the gaming industry. Within its pages, the author Andrea Contato has retold the story of Garriott’s entire creative career, from his first games to his most recent: Shroud of the Avatar.
A painstakingly researched study of character and history, Through the Moongate recollects the memories of friends, associates, and employees of Richard Garriott and Origin Systems, giving the reader a truly privileged point of view. Many of the stories in the book are new, having never been shared before, and all serve to give the reader an intimate understanding one of the most eclectic personalities in the videogame industry.
The work, detailed and complex, is divided into two volumes: the first covered the career of Garriott from Akalabeth through Ultima VI, the second will cover the period from Wing Commander and Ultima VII to Portalarium . Through the Moongate includes dozens of interviews with notable figures in the world of videogames, such as Warren Spector, Paul Neurath, Siobban Beeman, Al Nelson, Starr Long and many others,and is illustrated with previously-unpublished images from the collections of Enrico Ricciardi and Richard Garriott.
Embellished with new artwork by Denis Loubet and Manda, Through the Moongate is a must-have book for Ultima fans, and those fascinated by the history of video games.
The production of the first book was kickstarted in 2018 and the final product was delivered during summer 2019. We were very happy of having delivered the book in the promised time. Right now Part 2 is running on Kickstarter. The crowdfunding campaign was an instant success and the funding goal was reached in 1 day and 6 minutes. That prompted us to ask our backers for some input on further stretch goals. Those that were planned, were hit in less than a week. While writing these lines, the crowdfunding campaign just started its second half, but already reached €36,000+ thanks to 328 backers.
PS: You can check out / buy part 1 of Through the Moongate here.
Press release supplied by Andrea Contato.