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You are here: Home / Archives for Anthony Stiller

Anthony Stiller

PAX Aus: It’s All About The People

November 15, 2016 By Ms. ausretrogamer

featured3Sure, there’s always heaps to see and do at PAX Aus (more and more each year it seems!), but the best part is always the people – meeting new people and catching up with old friends. We had many laughs, hugs, handshakes and great conversations over the course of PAX Aus 2016 – here a just a few of the wonderful people we caught up with.

Many of the great people from Ausretrogamer, Retro Domination, Weird and Retro, Bartronica, Zax Amusements, Pinmem and the Bayside Pinball Club who worked with PAX to bring you the CGAcga-team

The CGA enforcer team was fantastic (again) this year – here are just a few
enforcers

A special thanks to the fabulous CGA Enforcer Team Leader – Zailee (thanks also to Spyder!)
zailee

Look who stopped by the CGA to chat with Glenn – none other than Guy ‘Yug’ Blomberg, PAX Aus Content Manager
yug-glen

… or is it Gabby Boreland?
gabby

Glenn and Zailee
zailee-glen

The ausretrogamer team – Alex Boz, Kerith (ms ausretrogamer), Alan Ly and Brant Raven
arg-team

Alex with Weird and Retro‘s Serby
arg-war-2

Greg and Josh from Bartronica
bartronica

Retro Domination’s Matt and Daz…
daz-matt

…and Mark and Peter
mark-peter

‘We’re just making sure they work!’ Weird and Retro‘s Dr Curlytek with Scott Kellett and Pete
dr-c-skoota-pete-pinball

Bayside Pinball Club President – Lucas Bardin
lucas

Lucas with pinball wizards Nick Hamhougias and Wal Dickie
nick-lucas-wal

pinball-wizard

Group shot with some of our interstate friends – MeezerMummy and Lord Panek from Sydney plus artist, DM,  retro game developer and top hat wearer Mr Ant Stiller from Brisbane
ant-meezergal-kapinkong-arg-msarg

Ant with bro Grant, or ‘Granthony’
grant-and-ant

Nick with Melbourne Silverball League‘s Martin Robbinsmarto-nick

Paul and Hoa – Weird and Retro
paul-and-partner

Aaron from Press Play on Tape Podcast and the adorable Phoebe
phoebe-aaron

Aaron and Phoebe with fellow Tasmanians Tehkella and Damian
jcvd-aaron-etc

Chris Van Graas very kindly loaned some amazing items for the CGA retro museum, including Mel Croucher’s ZX Spectrum used to code ‘Deus Ex Machina’ and Chris Huelsbeck’s MIDI sampler used to create the famous music for ‘Turrican’
chris

cvg-museum-items

Chris also introduced us to three metre pizzas!
pizza

Alex with passionate classic gamer, Harmik
harmik-arg

Retrogamer and artist Sean Tagg with the awesome Henry
sean-henry

seans-shoes

Pinball prodigy Jordan ‘JTH’ Tredaway and family
jordan-and-family

The talented costume and prop-makers from Combustible Props
combustible-props

Bethesda ANZ Community Manager Noel Wheatley, CNET Editor Seamus Byrne and Stacey Borg (Dr Curlytek) with Alex pre-panel (‘Geek Trash or Treasure? Finding Collectibles with Real Value‘)
panel-6

Seamus also stopped by the CGA for quick game
seamus

Some friendly faces in the ‘Geek Trash or Treasure’ audience – Serby, Skye, Alan, Aaron, Damian and Tehkella
panel

Selfie with Frank and Lauren from Mana Mojo
selfie-mana-mojo(Photo from Mana Mojo)

Great pic of tech journalist Adam Turner and son
adam

Shane Rubans, Marcus Sezenov (Rosstown Retro Pinball Arcade) and Luke Marburg
shane-marcus-luke

John and Ryan Sozanski
john-and-ryan-soz

Alex with Hal, Kale and Kevin Tilley (Reset magazine)
kale-kev-etc

Sairuk with Aaron
aaron-sairuk

Alex with Kelly (Weird and Retro) and Andrew Owen
kelly-andrew-owen-arg

Tamagotchi!
tamagotchi

Alex with Adam Renardson, Content Services Manager PlayStation Australia
arg-adam-renardson

Developer and YouTuber Rob Caporetto with programmer and CGA enforcer Rajesh Singh
raj-rob

Raj, Rob, Kevin and Chris
rob-chris-raj-kev

Rob in super-cool mode!
rob-sunglasses

The most triumphant moment of PAX Aus 2016 – collecting our ‘PAX XP’ PAX Aus towels (thanks to Alan for doing most of the legwork):
victory-towel-photo-2(Photo from Meezergal)

PAX Aus 2016 was a blast – and spending time with awesome people was really what made it. We’re already looking forward to 2017, can’t wait to see you there!

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: Adam Turner, Ant Stiller, Anthony Stiller, combustible props, Mana Mojo, Martin Robbins, PAX, PAX Aus, PAX Aus 2016, PAX Aus Classic Gaming Area, PAX Australia, PAX Panel, PAXAus, press play on tape podcast, Reset C64 magazine, Retro Domination, Rob Caporetto, Rosstown Retro Pinball Arcade, Scott Kellett, Seamus Byrne, Sean Tagg, Weird and Retro, Yug Blomberg

2015 C64 SEUCK Competition Winner

June 5, 2015 By ausretrogamer

SEUCK_TitleA few weeks ago there was a call to action for the game playing public to cast their votes for the C64 2015 Shoot’Em Up Construction Kit (SEUCK) Competition. Among the many talented candidates was our good friend, Anthony Stiller. Anthony’s entry, Abyssonaut, a horizontal scrolling shmup, was well received and deserved its entry in the competition.

Well, the votes have been counted and we can now proudly reveal the winner – drum roll please……. And the winner is, Abyssonaut (171 points) by Anthony Stiller!

SEUCK_2015_Results_tableTake a bow Anthony, this is a well deserved win and a great reward for all your hard yakka! As the Champagne starts flowing, we corner Anthony to ask him about the win:

AUSRETROGAMER [ARG]: Congratulations Anthony, and well done! Has the win sunk in?
Anthony Stiller [AS]: Thanks, Alex! Last night’s shock (Kev, the editor of Reset C64, gave me the heads up) has finally settled down a little. I was buzzing at 1am this morning after reading the results!

ARG: You beat some seasoned game creators, how does it feel to be crowned the winner for 2015?
AS: There were some really great entries this year and, while I was very happy with Abyssonaut and knew it was in with a good chance, I really wasn’t expecting first place. Alf Yngve, who’s been the reigning champion, is a lovely, talented guy and Gigablast was an excellent entry. Really, though, everyone who makes the time and effort to enter a solid game deserves to be commended.

ARG: What was your inspiration to make Abyssonaut?
AS: Great question! I was at a party and my eyes fell on the label of a bottle of Kraken spiced rum (true story!). Also, once I had decided to use Sideways SEUCK I was thinking of what the player sprite should look like. I wanted to see the player’s figure but I needed to work within the two frames of animation you get for the player sprite. So the player had to be riding a vehicle of some sort. I was almost immediately hit with the image of someone in SCUBA gear riding a seascooter into a seabase. I may have watched a few too many James Bond movies growing up. And the rest is history.

ARG: How long did it take to create Abyssonaut?
AS: About three months elapsed time and over 100 hours actual effort. That includes concept, design (I like the idea of using sketches for design work), testing, and a little marketing, but doesn’t factor in the time my playtesters put in.

ARG: What were some of the challenges creating the game?
AS: Like my previous SEUCK game, Sopwiths & Pterrordons (S&P), I really wanted to make a “proper” game – with gameplay flow, foreshadowing, and a subtle story built into the game itself. All that takes time and effort and lots of testing. I also wanted Abyssonaut to be on a grander scale than S&P. It has a far greater number of different enemies and the actual length of the game is more than twice that of S&P.

Finally, I wanted to ramp up the difficulty. S&P is quite easy. Level 1 of Abyssonaut is gentle but the curve ramps up dramatically in Level 2. There’s a proper end of level boss in Level 2 and at this stage I don’t think anyone’s reached it without cheating.

Oh, I also should add that getting all the animation right was a huge challenge. I need to stop using bio-organic creatures in my games!

ARG: Have you got any new SEUCK projects in the pipeline?
AS: Well, there’s a rumour that there’s going to be a Sideways SEUCK compo later this year and I’ve got this really interesting idea … ARG: Your secret is safe with us. It’s in the vault.

ARG: Just like any award ceremony, is there anyone you would like to thank?
AS: Oh, that’s a long list! First, thanks to Richard Bayliss. Not only does he run the competition, but he is also amazingly helpful and supportive. Stacey Borg, who is the best playtester ever! Cam, Rob, Raj and Kale, my brains trust. There are a whole lot more people out there in the retro scene whom I only know online and are always lifting me up! You know who you are! And, lastly, thanks to everyone who’s played Abyssonaut!

As we toast his achievement and clink Champagne glasses, we leave Anthony to enjoy his deserved win. For those of you that haven’t yet played Abyssonaut, what are you waiting for!

 

Filed Under: Announcements Tagged With: Abyssonaut, Anthony Stiller, C64, interview, Retro Gamer, retrogaming, SEUCK, shmup, shoot'em up

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