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You are here: Home / Archives for Arcade

Arcade

Sega and Taito Sounds Hit The KORG Gadget On The Nintendo Switch

July 10, 2019 By ausretrogamer


As Queen’s Freddy Mercury once sang, ” Is this the real life? Is this just fantasy?“. Could we be dreaming? The KORG music production studio will allow (from July 11) you to create 80s Sega arcade game sounds and Taito FM synth sounds on your Nintendo Switch.

Yep, dreams do come true! With the awesome collaboration between ‘SEGA’ and ‘TAITO’, version 3.0 of the KORG Gadget for Nintendo Switch is a reality that will include the 2 new gadgets – Sega’s Otorii and Taito’s Ebina!

Check out the video below and head to the KORG news site for more info on this music making awesomeness. July 11 can’t come fast enough!


source: KORG

[story & image source: Korg News]

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: 16-bit, Arcade, chiptune, chiptunes, Drum Machine, Ebina, KORG, Korg Gadget, Korg Gadget for Nintendo Switch, Music Produciton, Nintendo Switch, Old School, Otorii, retro music, sega, Sega Otorii, Synthesizer, Taito, Taito Ebina

Happy April Fools’ Day

April 1, 2019 By ausretrogamer

You got to love April Fools’ Day tricksters. The more elaborate the April Fools joke (or trick), the better.

One games publisher that loved staging elaborate April Fools’ Day jokes on unsuspecting fans was Irem. While in business, Irem always had a joke or two up their sleeve come April 1.

They would create websites that were usually dedicated to promoting something that tended to poke fun at themselves and their own games, like the three “real life” models of the R-Type R-9 unit you could choose to purchase, or their new Irem Zoo, and our absolute favourite, their EXIDNA XAVY console, which was touted as the ultimate games machine that housed a self-propelled folding controller!

Irem had a lot of us gamers going with their elaborate jokes till we realised it was a ruse and in good fun. Here are a few listings of Irem’s sites that had us fooled over the years:

  • April Fools 2000: R-Type Force Sweets
  • April Fools 2001: Dokidoki Suikoden Dating Sim
  • April Fools 2002: Zettai Zetsumei Toshi Crowbars (with additional colors)
  • April Fools 2004: Irem Burger
  • April Fools 2006: Investigations into the UMA of Hakusan Lake
  • April Fools 2007: Opening of IREM Gakuen

image source: Irem – via wayback machine

 

 

Filed Under: History, Retro Gaming Culture Tagged With: 1 April, April 1, April Fools, April Fools’ Day, Arcade, Exidna Xavy, Irem, Irem Burger, Irem Zoo, Joke, Old School, pinball, R-Type, Retro Gamer, Retro Gamers, Retro Gaming, retrogaming

exA-Arcadia – The New Arcade Kit System

March 18, 2019 By ausretrogamer

They say imitation is the sincerest form of flattery. Eric Chung, President and CEO of exA-Arcadia (EXA) has declared in his recent interview with Shmup’Em-All that their new arcade conversion kit system, exA-Arcadia, will be this generations’ NEOGEO. With a pedigree of SNK’s NEOGEO MVS arcade system, exA-Arcadia has some big shoes to fill. Eric’s statement does indeed seem bold, but he is confident that their innovative kit system will revolutionise and revitalise arcade gaming for developers and operators alike, giving them an easy to use system (to develop games) at a cost effective price point.

The exA-Arcadia System with four game cartridges as shown at JAEPO 2019
source: eXa-Arcadia via Twitter

So what does exA-Arcadia bring to the table for the operator? As already stated, this is an arcade conversion kit system, just like the NEOGEO MVS was back in the 90s, so its main aim for operators is to provide modern arcade content at a budget friendly price. This is all achieved by its clever hardware design, based on a secure Windows PC platform, which is more powerful than the PlayStation 4 Pro and Xbox One X consoles, which can hold up to four games (delivered in cartridge format about the size of the old CPS3 cartridges). The best part is that exA-Arcadia is JAMMA and JVS (JAMMA Video Standard) compatible, allowing it to be used inside almost any existing operable arcade cabinets. It is also compatible with both 16:9 LCD and traditional 4:3 CRT monitors. exA-Arcadia claims that their vertically oriented games can be played in horizontal mode, so operators don’t need more vertically oriented monitors in all of their cabinets to play EXA format games.

exA-Arcadia stand with sample games at JAEPO 2019
source: exA-Arcadia via Twitter

The attraction of exA-Arcadia is realised even further (for operators), as once the system is purchased, it is fully owned by the operator, meaning that there is no requirement for internet connectivity to access gaming content, nor is there a need to share revenue with the manufacturer or distributor – more money left in the pocket of the operator. For operators that want to offer their customers an online experience, exA-Arcadia has a feature that integrates with streaming services like Twitch. Together with a smartphone app and card system, the exA-Arcadia’s feature set can provide operators a deeper insight into their customer interactions, which helps in building loyalty and decision making on what is popular, ensuring that customers keep coming back.

With its Windows PC based architecture, the EXA system is open to both traditional (big name) developers as well as the smaller independent ones. The initial release of ten games that were showcased at California Extreme (CAX) and Stunfest in late 2018, clearly shows that the current focus is on shoot’em up (shmups) games, however there are currently fifty games in the development pipeline that represent a variety of gaming genres, like fighting, sports, classic retro style platformers and four player games to balance out the EXA line-up.

Visitors enjoying the exA-Arcadia offerings at CAX 2018

exA-Arcadia presence at California Extreme (CAX 2018)
source: Tanoshimasu via Twitter

Eric Chung is confident that their exA-Arcadia platform can overcome stiff competition from systems provided by the giants in the industry, namely Sega’s ALL.NET and Taito’s NESiCAxLive. Eric claims that exA-Arcadia’s attraction is its lower entry cost (prices have yet to be confirmed as at writing of this article) and the fact that they will not force revenue sharing on coin drops. The overall cost will most likely be even lower than the others (Sega and Taito) as there is no equipment required, like network routers and servers, and no monthly fee to access the manufacturer’s network.

There is no doubt that exA-Arcadia has captured the attention of the amusement industry and developers alike. We will definitely be keeping a close eye on developments, as the potential of what it promises will surely result in shaking things up in the industry.

Aka To Blue Type-R at Stunfest
source: Shmup’Em-All via Twitter

*This feature first appeared in the February 2019 issue of the NAMOA ‘The Collector’ trade magazine.

 

Filed Under: Announcements, Modern Gaming Tagged With: Alex Boz, Arcade, Arcade Kit System, ausretrogamer, EXA, exa-Arcadia, gamer, MVS, NAMOA, NeoGeo MVS, Old School, Retro Gamer, retrogaming, The Collector magazine, Video Games

Polish Arcade Parlours and Games from the mid 1990s

January 21, 2019 By ausretrogamer

We love seeing old photos of arcade games and parlours, especially ones from Eastern Europe – just like these photos uploaded on Flickr by Marcin Wichary from mid 1990s Poland.

If you look closely, you will find some interesting bootleg machines, but that doesn’t matter, as this is great to see what gamers got to play in Poland in the mid 1990s.

You can check out the rest of the photos on Flicker.

source: Marcin Wichary on Flickr

 

Filed Under: Retro Gaming Culture Tagged With: 1990s, 90s, Arcade, Arcade Centre, arcade games, Arcade games in Poland, Arcade Machines, Arcade Parlors, Arcade Parlors in Poland, Arcade Parlours, Bootleg arcade machines, Marcin Wichary, Nova Games, pinball, Retro Gaming, retrogaming, Video Games

PAX Aus 2018 Classic Gaming Area Captured on VHS!

January 8, 2019 By ausretrogamer

Now this was a pleasant surprise from Jack (aka: NewOldStock)!

If you like your videos to be authentically gritty and grainy (like they were 30 years ago), then check out this one of the Classic Gaming Area at PAX Aus 2018 captured on a 1986 National (Panasonic) M5 VHS camera!

We spoke to Jack to tell us a bit more about how this cool video came about. Jack told us that he is an avid collector of vintage A/V equipment that he loves to restore and use – his dream is to ultimately become a filmmaker. The National (Panasonic) M5 camera that he used for this footage cost him AU$70 at Cash Converters – we reckon that is money well spent. He informs us that he wanted this particular brand and model due to its reliability and the fact that batteries are still being manufactured for it – some 32 years after its initial release (totally mind blowing)! Jack’s challenge to transfer the VHS footage to be viewed on the net was daunting, however with sheer determination and tenacity, he found an old DVD recorder in hard rubbish that he used to digitise the VHS footage – now that is fortuitous!

Thanks heaps to Jack and his hard work in creating this awesome video – we feel like we have been transported back to the 80s and absolutely love it! Enjoy!


source: OldNewStock

 

Filed Under: Retro Gaming Culture Tagged With: Arcade, ausretrogamer, Bartronica, classic gaming, Classic Gaming Area, PAX, PAX Aus, PAX Aus 2018, PAX Aus 2018 Classic Gaming, PAXAus, PAXAus 2018, PAXAus 2018 Classic Gaming, pinball, press play on tape podcast, Retro Gamers, Retro Gaming, retrogaming, VCR, VHS, VHS Camera, Weird and Retro

Arcade1Up – Rampage Review

November 4, 2018 By Guest Contributor

Arcade1Up’s line of diminutive arcade cabinets turned a lot of heads online when they were first announced. After all, the chance to own officially-licensed arcade machines for a fraction of the price of a real cabinet, complete with authentic controls and games? It’s a no-brainer! So there was a lot of waiting to see which of these machines (if any) would reach our shores in Australia, and if so, what were they like?

So it was with great trepidation that I scoured the local ALDI stores to find one on the day of their release. I had heard that they were selling out fast, and it didn’t help that ALDI didn’t offer any convenient way to find out which stores had stock in, so I was eager to get out and about to my nearby stores.

The question I was asking myself on the trip was, which one of the two available would I choose? On the ALDI site they were advertising two versions of the Arcade1Up cabinet. One was advertised as containing Williams / Atari classics Rampage, Gauntlet, Joust and the greatest shmup of all time, Defender. The other had a placard boasting it had a roster of Capcom favourites: Street Fighter 2 Championship Edition, Final Fight, Ghouls ‘n Ghosts and Strider.

The good news is that a local store had plenty of both machines on hand to purchase. The not good news? The Capcom cabinet was purely for Street Fighter 2 games. To make things even more confusing, the American version of the Street Fighter 2 machine had all five variants of the legendary fighting game, but the Australian one had only three. That’s….oddly frustrating. My personal favourite Street Fighter 2 Turbo, was completely missing and for the life of me I can’t understand why.

Plenty of machines ready to play!

So, in the interests of game variation, I picked up the Williams / Atari (aka: Midway Classic Arcade) one. As much as I personally love Street Fighter 2, I knew the people who would be using the cabinet would get tired of it a lot quicker than I would, and the chance to introduce Defender to a new generation was too much to pass up. $500 later and I was driving out of the car park a happy man.

Ready to assemble!

Assembling the machine was surprisingly easy and straightforward. If you’ve ever assembled an IKEA book shelf you’ll be in familiar territory here. Frankly, I have to commend the designers here for making it such a painless process, as parts were clearly labelled and the included instructions made sense at every step. You’ll need a good Phillips-head screwdriver and about an hour or two of spare time to go from opening the box to having a small but perfectly formed arcade cabinet in your own home. It’s a good excuse to invite some friends around to help and share in the multiplayer fun afterwards.

Starting to take shape…

It’s when you start putting the machine together that you really get a sense of how small this thing is. Basically, everything is ​3⁄4 of regular size. The controllers are small, not too small, but small enough to be noticeable. The 17” monitor is small, but not enough to be a problem. The cabinet stands 1.2 metres tall, which…yeah, is an issue. Basically the cabinet is too tall to comfortably play while sitting on the ground, and too low to play at all while standing unless you’re under the age of ten. The raisers that Arcade1Up offer aren’t available at retail stores here in Australia, so you’ll need to figure out your own solution. The small size also means that it’s difficult to have more than two people comfortably crowd around the screen, especially if you’re sitting on chairs because of the height issue. It’s workable, but it’s an issue you need to keep in mind.

Almost there….

There are three microswitched sticks for three players, and two buttons (labelled Jump and Attack) that feel suitably responsive if not a teensy bit spongy. I have a hunch that the sticks won’t take the kind of pounding you can dish out in a real arcade, but I don’t really want to test it. On the controller deck is a big power switch and a switch for volume that goes between no sound, “loud enough to be clear for everyone who is playing” and “loud enough to let everyone else in the house know you’re playing”. It just feels nice to play with.

The back of the monitor houses the little box that runs the emulation software.

Anyway, enough about the hardware, let’s talk about the games! Arcade purists might scoff about how these systems use emulation, but honestly, for the price point this thing was never going to be 100% arcade accurate anyway (LCD screens can never replicate the feel of an old-fashioned CRT after all) and the emulation quality itself is legitimately good. However, the way the games play varies wildly.

No coins needed and always ready to play!

So, the cabinet is dedicated to Rampage, with all the original marquee and controller art to suit. That means that it’s a great Rampage machine and offers many hours of fun especially in multiplayer. It’s always a laugh when players end up hitting each other more than they’re hitting the buildings. So, Rampage is good.

Joust surprised me. I have always had a soft spot for the game since playing the Atari 2600 version back in the day, and for some reason I’m even more besotted with the arcade version. It looks the least interesting to play of the four games on offer but I have a hunch that it will be the one I return the most to. It’s a game that rewards skill and has a control system that will take a long time to master. So, thumbs up for Joust here.

Gauntlet is where things start to fall apart. The original was known for its four player action, but since the cabinet was designed with Rampage in mind it only has three controllers. So, at least you can play a three player session, right? Nope! For some unfathomable reason the version of Gauntlet on offer here is the two-player one. Frankly, that’s just absolutely stupid. Also, the game itself has not aged well at all and, since you can just give yourself infinite health with continued pressing of the start buttons, there’s absolutely no challenge on offer. I found myself just wandering aimlessly through the mazes not even bothering to fight any of the dungeon’s monsters. After fifteen minutes I gave this one a hard pass.

Finally we get to Defender. I love Defender. I mean I really, really love Defender. Eugene Jarvis and friends made what I think is one of the few “perfect” games. Legend tells of people who can survive more than five minutes of playing this exquisite classic, but I have yet to meet them. Yes, I am terrible at Defender but I still love it.

Defender plays like absolute garbage on this machine. I hate every second of it. The controls are so offensively broken that I feel like it wants me to grow a third or possible fourth hand to have access to all the buttons that are spread haphazardly across the entire surface of the control panel. You move up and down with the first stick, Thrust and Reverse with the player one buttons, smart bomb and hyperspace with the player two buttons, and fire with one of the third player buttons. It plays worse than it sounds. Your hands spend so much time moving across the panel there’s no way you can make the instinctive, split-second decisions needed to play Defender properly. This is one of the cases where I actually wouldn’t have minded if they used the control method found in some of the home console ports that eschewed the Thrust and Reverse buttons for left and right on the joystick. Even just thinking about playing Defender on this system makes me mad.

Uh…no thank you?

Also, and this one completely infuriates me for some reason, high scores don’t save at all! That’s a particularly egregious oversight that for me completely diminishes the arcade experience. Arcade games are all about high scores! What, I have to get a chalkboard to put next to the machine for people to write their scores down? Are we cavemen?

For $500 there were always going to be some compromises, but some of them just make my blood boil. I get the size. I get the build quality. But I really can’t get over how two of the games are basically broken and there were weird software shortcuts. If you’re a super fan of Rampage, or if you want to use this as a starting point for a modification project then absolutely you should get one. Otherwise…keep looking.

____________________________________________________________________________________________________________________

Cameron Davis
Writer and artist of Rose: a comic about the world’s hungriest redhead and her love of food, friends, food, family, food and FOOD!

Follow Cameron on Twitter

 

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: 3/4 scale arcade cabinets, Arcade, Arcade 1UP, Arcade Machines, Arcade1Up, Arcade1Up classic arcade cabinets, Arcade1Up Rampage, Arcade1Up Rampage Review, Arcade1Up Review, Asteroids, Atari, Cameron Davis, Capcom, Centipede, Classic Arcade Gaming, Defender, Final Fight, Galaga, highest-grossing arcade games, Namco, Rampage, Rampage Review, Retro Gaming, Rose Comic, shmup, street fighter II, Vintage

We are at PAX Aus!

October 24, 2018 By ausretrogamer

Yo peeps, the Ausretrogamer gang and their awesome friends (Weird and Retro, Press Play On Tape podcast, Bartronica, Bayside Pinball Club) are all at PAX Aus 2018 this coming weekend running the awesome and nostalgia inducing Classic Gaming area.

If you are attending PAX Aus, come over, say hi and most importantly, play and have fun!

We are here!
image source: PAX Aus

Filed Under: Announcements Tagged With: Arcade, Atari, atari lynx, ausretrogamer, Bartronica, Bayside Pinball Club, C64, classic gaming, head 2 head pinball, IFPA, melbourne silverball, Mr Pinball, NES, nintendo, PAX, PAX Aus, PAX Aus 2018, PAX Australia, PAXAus, PAXAus 2018, PAXAus CGA, PAXAus Classic Gaming, PAXAus Classic Gaming Area, pinball, press play on tape podcast, Retro Gaming, River Raid, SNES, Super Nt, Weird and Retro, Zax Amusements

80’s Arcade Video Games, Pinball and Mullets

September 26, 2018 By ausretrogamer

Ah the good old days of the 1980s, hanging out at our local arcade parlours with mates and our monster mullets!

Thanks heaps to We Are Diehards on Facebook for sharing this most awesome vid with us all – let the nostalgia ooze baby!


source: We Are Diehards via Facebook

 

Filed Under: History, Retro Gaming Culture Tagged With: 1980, 1980s, 80, 80s, 80s arcade, 80’s pinball, Arcade, Asteroids, Atari, Atari Pong, Golden Age, History, mullets, old days, Old School, Pac-Man, pinball, Pole Position, Space Invaders, video, Video Games, we are diehards

The Pinball VS Arcade Industry Battle of the 80s and 90s

September 6, 2018 By ausretrogamer

During the boom times of the 80s and 90s, it would have been quite hard to imagine that one day the coin-operated (coin-op) pinball and arcade video games business would (almost) disappear.

With the current worldwide resurgence in pinball and old school arcade machines making a comeback in barcades, we thought we’d take a look at how prevalent pinball and arcade games were in the 80s and 90s in the biggest coin-op amusement market in the world, the good ole USA!

We delved deep into the available ‘Census of Service Industry‘ data from the US Department of Commerce, which kept record of “sources of receipts” for pinball and arcade machines in establishments across the US. What we found was quite eye-opening!

source: 1982 Census of Service Industries: Industry Series. Miscellaneous Subjects(SC82-I-5) – US Dept of Commerce

From the 1982 census data, there were 5,434 sites across the US where the general public could attend to get their fix of playing pinball and arcade games. The total US takings at these establishments was a whopping  USD$1.175 billion (for that year), with arcade machines earning the lion’s share with USD$890.4 million and pinball with $284.3 million. Remember, this was just before the video games crash of 1983. Interestingly, Pennsylvania had the highest number of establishments (268), with the split of takings between pinball (USD$34.2M) and arcade (USD$36.0M) being almost 50/50. Everywhere else, it was arcade video game machines that took more coins out of pockets.

source: 1992 Census Of Service Industries: Subject Series. Sources of Receipts or Revenue (SC92-S-4) – US Dept of Commerce

By 1992 the coin-op amusement landscape changed quite a bit. As evident by the numbers, pinball declined substantially while arcade machines broke through the magical USD$1 billion earnings barrier for that year – that is some serious amount of coins! Pinball had unfortunately slid back, earning their operators a poultry (when compared to arcade video games) USD$165M in 1992. With hindsight, pinball was going to be saved by some big name licensed machines – hello The Addams Family!

source: The Arcade Flyer Archive

As already hinted, it wasn’t all doom and gloom for pinball. According to Vending Times (which tracks the use of coin-operated games), in the mid-1990s the silver ball game had rebounded with takings of USD$912M in 1994 (that was 38% of the total coin-op market at the time) and then almost doubling to a dizzying USD$1.7 billion by 1997/8. Pinball had gone from junk to the golden goose in three short years! Before pinball operators could make it rain more coins, it was the 32-bit gaming era that sounded the death knell for not only pinball, but arcade video games too. By the end of the 1990s, the number of venues where one could play pinball and/or arcade machines dwindled dramatically. Things got acutely dire for pinball when the once mighty Williams closed up its pinball division near the end of 1999.

The beauty of hindsight is that we can assess and track the ups and downs of the pinball and arcade coin-op industry. With the current global video games industry sporting 2.6 billion gamers and takings in excess of USD$116 billion per annum, the time of amusement centres on every street corner are long gone. If pinball could tap even 0.5% of this (that’s USD$580M), then the great silver ball game will be here to stay and be enjoyed for many generations to come!

Enjoying some arcade and pinball action at Melbourne’s Invaders Amusement Centre
– circa early 80s

 

Filed Under: History, Pinball, Retro Gaming Culture Tagged With: Arcade, Arcade industry, arcade takings, Bally Williams, coin operated, coin-op, coin-op industry, coin-op market, History, market share, pinball, Pinball Industry, pinball market, pinball operators, Pinball Press, Pinball Sales, pinball takings, Williams, WMS

How to Win at Pac-Man

September 5, 2018 By ausretrogamer

Waka, waka, waka, wanna play Pac-Man like a champion? If you are sick of getting gobbled by Inky, Pinky, Blinky and Clyde, then check out this ‘how to play’ vid, as it will get ya playing for hours instead of minutes!

This guide basically teaches you how to play two of Pac-Man’s maze patterns (there are three officially, but two are 99% the same as each other). So what are you waiting for, go and munch some dots like a champion.


source: stevepiers

 

Filed Under: History, Retro Gaming Culture Tagged With: Arcade, Classic Arcade Gaming, classic gaming, How to win at Pac-Man, kill screen, level 256, Namco, Old School, Pac-Man, PuckMan, Retro Gaming, retrogaming

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