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You are here: Home / Archives for !Arcade!

!Arcade!

Steampunk Video Gaming

May 7, 2014 By ausretrogamer

Forged from the mechanical aesthetics of steampunk fiction, we give you the best of steampunk inspired video gaming systems.

So what do you think – Do you want your NES to look like it came out of the 19th century steam-powered industrial revolution? I like it! Anyway, I think I’ll take them all, especially that steampunkish arcade machine.

NES Toploader
Steampunked-NES-topload_damngeeky

Sega Dreamcast
steampunk_custom_sega_dreamcast_by_mbtaylorproductions-d6x8r66

Exquisite Game Boy 
steampunk_tendencies_gameboy

Steampunked NES
Steampunk_Nintendo_NES_by_FakePlasticZio

Another steampunked Game Boy
steampunk_gameboy_gamingbolt

The Arcade Machine
steampunk-arcade-machine_geeky-gadgets

image sources: DamnGeeky, mbtaylorproductions, Steampunk Tendencies, FakePlasticZio, GamingBolt and Geeky-Gadgets

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, Game Boy, retrogaming, Steampunk, Steampunk Arcade, Steampunk console

Forgotten Worlds: Arcade Bar and Espresso

May 6, 2014 By ausretrogamer

FW_title

If you are yearning for a good old fashioned arcade experience with a touch of nourishment and refreshments of the adult kind, then the Forgotten Worlds arcade bar and espresso will be right up your alley!

We have yet to experience this cool arcade bar in the heart of Collingwood (we did go past it when it was closed), but after seeing the below Ford EcoSport Urban Discoveries video, it is high on our bucket list! Oh yeah, we hope to see CTrix there too!

We will write about our experience once we visit Forgotten Worlds for a bite, a drink and a (very long) play. Stay tuned!


source: Ford Australia

____________________________________________________________________________________________________________________

Forgotten Worlds – Arcade/Bar/Espresso
Address: 113 Johnston St, Collingwood
Hours: Wed – Thu: 4:00 pm – 11:00 pm; Fri – Sat: 4:00 pm – 1:00 am; Sun: 4:00 pm – 11:00 pm
____________________________________________________________________________________________________________________

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, Arcade Bar, Forgotten Worlds, Hipster Arcade

Interview With The New Video Games High Score Record Keeper

April 8, 2014 By ausretrogamer

HS_titleI have always had a competing streak in me. Be it at sports or video games, I love competing with friends to see who could get a higher score. When it comes to video gaming high score record keeping, there is a new player in town, High Score.

High Score is not your average video yourself playing a game and then send it to a moderator setup. The site relies on your peers voting on the authenticity of your high score, be it via a photo or video. This decentralised approach seems to work quite well by engaging all the registered users on the site. There is also an incentive for members to vote, as they earn points towards their coloured belt and rank (just like in martial arts!).

We sat down and spoke to the brainchild behind High Score, Serious. We asked Serious everything from the creation of High Score to his personal tastes in classic video games. Hold on tight and read on!

AUSRETROGAMER [ARG]: Hey Serious, I will start with the obvious question, how did High Score come about? Walk us through its inception to execution.
Serious: High Score is something that I have wanted to exist for a long time, years before I had the idea that I should create it myself. I would actually go to highscore.com in my browser every year or so, hoping (unrealistically, perhaps) to find it would be a place where I could compete with other players on my favourite classic games, and a place where I could share my best scores. I had a pretty clear idea in my mind of what sort of a site I had hoped it would be, and sometime in 2013 I finally said to myself “I can create this”, and so I committed myself to making it happen.

ARG: What is your goal with High Score?
Serious: I have lots of goals! I want High Score to be a place that brings back the feeling of being in an arcade in the early eighties. When a new game came out, there were often people lined up around you waiting for their turn to play, so you often had an audience watching you play, and you also got to watch other people play while you waited for your turn. I’m attempting with High Score to recreate something like that experience, online. I want to turn game collectors into game players. There are tens of thousands of people out there who collect classic video games and then leave them sitting on a shelf most of the time. I want these collectors to dust off all of these games that are in their collections and start playing against other people like themselves for high scores. I also want people to have a place where they can easily show off their gaming accomplishments, no matter what system or game it is; a place where they can show their friends what they’ve done (regardless of whether it is any kind of record or not).

HS_Gorf

ARG: Do you have any help in administering the site or is it a solo effort? Does it take up a lot of your time?
Serious: Right now, it is just me. The administration isn’t usually that much work. I typically spend about an hour or two a day on it. However, I spend dozens of hours each week working on enhancements, and trying to think of ways to make the site better. I don’t mind this, as this is a project I am very passionate about, so it doesn’t feel like work to me, and my excitement about it gives me the energy to work long into the night on it. When the administration side of it becomes too much for me to handle by myself, I’ll start to ask other members of the site to help me with it. There’s lots of great guys on the site who have been extremely helpful in lots of ways (like researching all of the difficulty settings on hundreds of games), so there’s definitely some great people who I know would be willing to help out in other ways if needed.

ARG: High Score has a great community feel about it. We love the ‘voting’ system on high score submissions. Is this the best feature of High Score?
Serious: Yes, absolutely. This is the essence of what it is all about: winning the recognition of your peers. When you post a score, other members of the site review your submission, and vote on whether or not it should be accepted into the site’s rankings, based on the evidence of your accomplishment that you provided. Right now, for your score to be accepted into the database, you need at least 25 people to look at your evidence and 80% of them must vote in your favor. When I first launched the site, I wasn’t sure if this idea of people voting on whether or not they believed a score was legit would actually work. I was worried that very few people would want to look at other people’s scores and vote on them, but I’ve been very pleasantly surprised at how much participation there has been in the voting, and it has been working extremely well. There are so many people voting that some people have actually come to expect that the voting on their scores should be done in a couple of days, and they’re sometimes surprised when it takes longer than that.

HS_score

ARG: How many gamers are currently registered on High Score?
Serious: High Score is very new. There are actually only about 500 registered participants right now, and most of them have found the site through word-of-mouth. These 500 or so users have already submitted over 6,300 scores over the last few months, so they’re pretty active. I’m often surprised by how much people get into it (and I think they sometimes also surprise themselves). The site is still in Beta (meaning it is very much a work-in-progress), so the people who are participating now have an opportunity to have a large influence over how High Score will evolve and grow. The people who currently use the site are always giving me ideas and feedback, and this is the main thing that drives the improvements I am always making to the site. If anyone wants to be a part of that, I very much welcome them to join and share their ideas on how High Score can become even better.

ARG: Have you had any problems with users / gamers on the site? Or are gamers generally behaving themselves?
Serious: Almost everyone on the site is really cool. People generally have a very positive attitude and they’re having fun with it. There have been a few people who have caused some headaches, but those cases have been very few and far between. It seems like most of the people who cause problems tend to go away after a little while.

ARG: For gamers out there that haven’t registered as yet, how would you pitch High Score to them?
Serious: Games are much more fun when you are competing with someone or trying to beat your own record. This is what High Score is all about. You don’t need to be an amazing player to compete on High Score, as there are multiple levels of competition. World records are cool, but that’s not all that High Score is about. High Score is really about your best score and competing with others. You can kind of think of High Score as being like Xbox Live for your classic console. Even if you think that there isn’t going to be anyone out there who will want to compete against you in your favorite games, you may be surprised. Often, people who have never heard of the game you are playing will go out and download it after they have seen your score and they’ll start competing with you. Even if you don’t feel ready to submit your own scores, you can get involved with the voting. Just give it a try. I think you’ll be surprised at how much fun it can be.

ARG: Do you hold any gaming high score records yourself?
Serious: I’m not an extraordinary player. Many of the players on High Score can put me to shame on any game I play. My best game is probably the original version of Sid Meier’s Civilization. However, people usually seem more impressed by my Odyssey 2 U.F.O. score.

HS_score_1

ARG: I’ll jump to the personal questions now. What was your first video gaming system? When was that?
Serious: My first game console was the Magnavox Odyssey 2, which we got around 1978. I remember in the months leading up to that purchase, seeing the Bally Professional Arcade (later renamed the Astrocade) and the Atari 2600 in newspaper ads. We could have ended up with any of them. It was just luck that the department store my Dad went to (Sears or Montgomery Wards) carried the Odyssey 2 and no other console. I had played Out of this World and Helicopter Rescue in the store before, and had been absolutely mesmerized by those games, so I was excited to have one at home. My Dad, my best friend, and I played that console countless hours on our big Curtis Mathes console television. U.F.O. and Invaders from Hyperspace probably got played the most until K.C. Munchkin and Freedom Fighters came out. My best friend had an Atari 2600, and I literally had trouble prying him away from K.C. Munchkin. I remember making up lies about how the console needed to cool down to get him to stop playing. It was really that bad! I was jealous of my friend’s Atari 2600, due to all of the arcade conversions. At the time, we all just really wanted to have the arcade games at home, where we could play them endlessly. However, once Pac-Man was released on the 2600, my friend and his family became completely disgusted with the Atari. My Dad and I ended up getting an Atari 2600 ourselves a year or so later, and had years of fun with it, playing Missile Command, Empire Strikes Back, and other games. Playing the Odyssey 2 and the Atari 2600 back then were some of the best times I had as a kid, which is probably why these are the two primary systems that I collect games for.

HS_beam

ARG: Most North American gamers regard the NES as the king of 8-bit gaming systems. However, you buck that trend by opting for the Commodore 64 – why is that?
Serious: Well, I never had an NES when I was young. My friends and I all had C64s, so I have history and feelings of nostalgia with the Commie that I don’t have for Nintendo. The NES wasn’t common in our area, for some reason. It was probably the cost of it. I grew up in a blue collar, working class area, and the cost of a game console or computer was a big investment for most families. I think parents saw the C64 as an investment in their kid’s future, but an NES was just a games machine. Elite was probably the game I played most on my C64, which had amazing depth to it. Boulder Dash was another favorite. Both of these games were pretty complex, requiring lots of thought, but in completely different ways. A C64 gaming experience I’ll never forget was playing Neuromancer all the way through (though it is pretty linear, so I can’t say it has much replay value). Besides games, I spent a great deal of time running and calling BBSes (at 300 baud!). Customizing my own BBS software is where I really learned to program. My experience and memory of BBS’ing is something that was a source of inspiration for creating High Score. I love the sounds of the C64’s SID chip, and I still listen to SID chip music all the time (especially when I’m programming).

ARG: Were you an arcade player? If so, what were some of your most memorable machines?
Serious: Yes. Me and my friends dumped every quarter we could find into arcade games all over town. One of the earliest machines that I remember playing much was a sit-down cockpit version of Exidy’s Star Fire, which was at a local arcade called the Gold Mine. If you aren’t familiar with the game, it is basically Star Wars (the logo even looks the same). You shoot down TIE fighters, etc. It came out around 1977, right after the original Star Wars movie was released, and it was a blatant rip-off. (I don’t know how Exidy got away with it). The games we had at the corner grocery store in our neighbourhood that we played the most were Galaxian, Defender, and Star Castle. There was a period of time (1981-1982) where there were little arcades popping up all over town. We’d hop on our bikes and go out exploring, and would occasionally discover a new little game spot that had opened, with some arcade game we’d never seen before (Super Cobra was one of these that I remember encountering on one of our excursions). More often than not, we’d end up standing in front of the machine banging on the buttons while it was in attract mode, because we didn’t have any quarters between us. I bet we were a real nuisance to the arcade operators.

HS_games

ARG: Do you have an all-time favourite game(s)?
Serious: Oh, gosh! That is a tough question [ARG: We love asking the tough questions]. My answer would probably change depending on the day you ask it, but right now I’d say Sinistar. You have to play it on a real arcade machine to appreciate it. The controls aren’t accurate enough under emulation, which makes it almost impossible to play. There is a tiny arcade in Las Vegas that currently has a cockpit version of Sinistar and it is in beautiful shape. The place is called Flipperspiel Wunderland. The cockpit version has stereo sound, and playing it is a blast.

ARG: What is your favourite genre?
Serious: I love classic sci-fi shooters. The arcade versions of Sinistar, Phoenix, Pleiades, Robotron, Scramble, Star Castle, and Galaxian to name a few. U.F.O. would probably be my favorite console game of the genre.

HS_Atari

ARG: Last but not least – Sega, Nintendo, Atari or Commodore – which would you pick and why?
Serious: Atari, hands-down. The 2600 is such a great iconic machine, it is hard for me to put it in the same class as anything else. Plus, it is so much fun to collect for. All of the game systems that came after the Atari tried to distinguish themselves by having the most awesome graphics, but the the 2600 was just pure fun.

With that glowing Atari endorsement, we close off the interview and part ways. We would like to thank Serious for taking time out to answer our questions and providing us an insight into the High Score site and his retro gaming epxeriences. If you haven’t registered yourself on High Score, we highly recommend that you do – you never know, you may be a video gaming high score record holder!

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, Atari, High Score, High Score Record, Retro Gaming, Serious, World Records

Japan Amusement Expo 2014

February 10, 2014 By ausretrogamer

JAEPO_HDR

Forget Valentine’s Day, I know exactly where I would like to be on Friday 14th February – at the Japan Amusement Expo (JAEPO) 2014. JAEPO is on from Friday 14th February till Saturday 15th February, with Friday being for traders only. If you are part of the general public, then mark Saturday as your day. Doors open at 10am! Get there early, as there are six great zones to explore:

Arcade Zone: the main exhibit showcasing arcade machines, sticker photos, simulation games, prize and medal game machines.
Family Zone: this zone includes arcade games, rides and amusement park equipment for elementary school children and families.
Prize Zone: exhibiting the prizes for prize (redemption) awarding game machines.
Related Product Zone: showcasing products and equipment related to amusement and entertainment.
Publication Zone: main exhibit for publications related to amusement and entertainment.
International Zone: Main exhibitors from abroad (outside of Japan).

Taito_JAEPO

With iconic arcade exhibitors like Taito, Sega, Konami and Namco headlining the expo, you will be assured to be dazzled with what’s new in the amusement machines world.

If you are lucky enough to attend, share your photos with us all.

Event Details:
Event: Japan Amusement Expo 2014 (JAEPO 2014)
Organiser: Japan Amusement Machine and Marketing Association, Inc (JAMMA)
Date: February 14 (Trade only) & February 15 (General public)
Entry Fee: 1,000YEN (~$11AUD) or Coupon
Venue: Makuhari Messe

image source: JAEPO and Taito

 

Filed Under: Announcements Tagged With: !Arcade!, event, expo, JAEPO, JAMMA, Namco, sega, Taito

Conversion Capers

January 23, 2014 By ausretrogamer

garage_3

This article is not about some poor arcade conversion on the C64, which there were plenty. No, what I am writing about here is, is my converting the garage into a gaming room project. After a fair bit of procrastination, I am making some sort of progress on the clean-up. There was a lot of soul searching when decisions were made to either keep stuff or throw it out. Since I have hoarding tendencies, this was quite difficult, hence the procrastination.

Garage_1

So, where am I up to – the flooring has been procured, the door quotes have been obtained and the plan of where the consoles, computers, Dreamcast kiosk, server rack cabinet and arcade machines will go is pretty much set. I may change my mind where things will end up, but for the moment, I am happy with the plan. It would be remiss of me not to mention my wife – she has given me so many great ideas, ones I would not have thought of on my own. So for that, I am eternally grateful! She has an amazing eye for detail and interior design expertise in gaming rooms.

garage_2

The progress has been slow, but this was never a race. The garage conversion can not proceed at this stage till the doors are in place, as dust needs to be kept out to ensure the old retro gear survives. Being this time of year, it is difficult to get tradesmen to do any work, as they are still on holidays. For now, I am remaining patient and still throwing out bits and pieces (reluctantly) to ensure the room does not end up a cluttered mess!

Stay tuned for future progress updates on this project.

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, Gaming Rooms, Garage Conversion, my games room, Retro Gaming

Arcade Machines: Marquees Of Light

January 16, 2014 By ausretrogamer

If you are pressed for space to add those old arcade machines in your home, perhaps these arcade marquee lights are the next best thing. Created by Kyle from Arcade Lights, these arcade cabinet marquees are the real deal (all original) and perfectly hand assembled. You can now save on space (and lots of machine maintenance money) by having these lights proudly hung on your wall.

Hit the Arcade Lights Etsy store now and start drooling, I mean browsing.

AL_EA

AL_Scramble

AL_BC

AL_DigDug

AL_Galaxian

AL_N_PlayChoice

AL_Xybots

AL_pacman

Images source: Arcade Lights

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, Arcade Lights, Arcade Marquee, Retro Gaming

A Field Guide To Arcade Machine Designs

January 9, 2014 By ausretrogamer

If you have trouble finding arcade machines or describing what they look like, use these field identification guide artworks by Komboh. These identification kit artworks are a fun series of annotated diagrams of iconic arcade cabinets, from Pong through to the VewLix L. Thank you to Jason Oakley for making me aware of these classic arcade machine design pieces.

arc_Pong

7432833_1566743_lz

arc_DonkeyKong

arc_Rob

arc_Ms_PacMan

arc_VS_System

arc_NG_MVS

arc_New_AstroCity

ID_Vewlix

source: Kombah – Department Of Amusement Machines

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, Arcade Machine Field ID Guide, Arcade Machines

Game Masters Exhibition Coming To Sydney

November 26, 2013 By ausretrogamer

ACMI_Game_Masters_Exhibition_Arcade-Heroes-Melb

Get ready Sydney, the Game Masters Exhibition is coming to town. Opening on December 13 and running till May 25 2014, this exhibition is not to be missed!

We had the pleasure of attending last year’s Game Masters Exhibition in Melbourne. Our review of the exhibition should give you an indication of what we thought of it and what to expect. We promise, it is highly interactive and you will have lots of fun! Choosing what to play will be your biggest problem.

Tickets are available now.

 

Filed Under: Announcements Tagged With: !Arcade!, event, events, exhibition, game masters

The Thrill Of The Chase: Cocktail Table

October 27, 2013 By ausretrogamer

The nostalgia bug can bite at a moment’s notice! As a kid, playing an arcade game on a cocktail table was awesome. There was never any worries in reaching the controls. When an opportunity presents itself to get that ‘sit down and play an arcade game on a table‘ feeling, you must act fast!

table_pickup
Transporting the precious cargo in style

I recently found a restored Leisure & Allied Industries (LAI) cocktail table on eBay. Controlling my emotions, I set a limit on how much I would spend to get the table. I was prepared to miss out, even if someone bid a dollar more. To my surprise, I ended up winning the auction.

table_coin
No free play here buddy! It is 20c per credit!

I couldn’t wait to pick up the cocktail table, so I messaged the seller and asked if I could pay and pick up the table that day. In the cover of darkness, I ferried the precious cargo back to my abode. The table currently sits proudly in the family room, begging to be played at every opportunity.

table_glory
A sight for sore (nostalgic) eyes

There are a few few things I would like to modify on the table – the artwork, buttons and their layout, and then the MAME setup (yes, I know, it is MAME’d!) . Apart from that, the table is in great condition and the restoration looks like it was done by someone that loves giving some TLC to heritage listed arcade machines. This will look great next to the Space Invaders cabinet. Time for some Galaga!

 

Filed Under: Retro Exploring Tagged With: !Arcade!, Classic Games, cocktail table, Retro Gaming, The Thrill Of The Chase

Cabal: Dare The Danger

October 16, 2013 By ausretrogamer

Cabal_Header

Ah yes, Cabal. This war themed arcade game throws you and a friend right into the thick of battle. Your mission is to maim, kill and blow up everything in sight on twenty (20) different screens (four screens per stage, with a total of five stages). Should you reach the end and defeat the evil dictator, you are free to relinquish your guerrilla fighting days and just become a run of the mill commando.

Cabal_screenshot

Ask any arcade gamer about Cabal, and you will notice a wry smile come over their face. Cabal had you ducking behind walls to escape enemy fire all the while you shoot back and destroy everything on screen, from buildings, tanks, helicopters, submarines, walls and trees to animals! Using your onscreen crosshair, you aim and fire. Your soldier starts with his trusty single-shot gun (with unlimited ammo), however, there are power-ups (shotguns, machine guns, grenades) hidden on each screen, hence the importance of shooting and destroying everything in sight. Once the screen has been leveled out, your soldier moves on to the next screen or stage.

Cabal set the blueprint for a number of shooting games, from its own successor, Blood Bros. to SNK’s NAM-1975. These games may be better (for some gamers), but you have to pay homage to where the inspiration came from – Cabal: Dare the Danger!

 

Graphics Nice large sprites. Items on screen blow up with great satisfaction (buildings collapse in dust when their foundations give in to your incessant fire)

88%

Sound Expected frenetic war machine noise

85%

Playability The screen does not scroll, but the gameplay is hectic. You will love blowing up everything on screen

85%

Lastability Still great to come back to and shoot everything in sight, including the pigs!

83%

Overall Using the trackball may get some getting used to, but once you do, Cabal will dare you to play it. Get ready to destroy everything

82%

 

 

 

 

Cabal_CabManufacturer: TAD Corporation
Year: 1988
Genre: Shooter
Number of Simultaneous Players: 2
Maximum number of Players: 2
Gameplay: Joint
Control Panel Layout: Multi-Player
Controls:
– Trackball: Optical
– Buttons: 2 (shoot and grenade)
Sound: Amplified Mono (single channel)

 

 

 

Filed Under: Reviews Tagged With: !Arcade!, Cabal, Retro Gaming, Review

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