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You are here: Home / Archives for Arcade1Up Review

Arcade1Up Review

Arcade1Up Attack From Mars Pinball – Review

May 19, 2021 By ausretrogamer

UPDATE 5-October-2021: Arcade1Up has released a firmware update to resolve the lag on the White Water game and a few other bugs which you can read about here. This review has been amended to account for this firmware update. 

  • Product: Arcade1Up Attack From Mars Pinball
  • Price: AU$1,199 to $1,400 (depending on retailer)
  • Official Australian retailers: Kogan, Arcade Gamer, The Gamesmen, Harvey Norman and JB Hi-Fi

We love playing our real pinball machines. Heck, we love pinball on any platform, including in the digital space. Where digital (aka: virtual) pinball has always fallen short is in the physical and mechanical feel that real pinball machines provide, but that gap has somewhat been bridged, with digital pinball machines being fitted with solenoids and haptic flippers to provide the player that real tactile pinball feeling. How good can these digital pinball machines be?

PROS


CONS


+ Build quality is AMAZING! The Cabinet and Backbox are glorious – 720p is sacrilege in this day and age
+ Compact size makes it fit in all kinds of spaces – The lag in White Water makes it totally unplayable (this was fixed in the latest software code update!)
+ Packed with 10 of the greatest pinball machines of all time – No Internet connectivity / No way of updating with more tables (right now)
+ Haptic flippers for real flipper feedback – Price! The sweet spot would have been sub-$1,000 (AU). 
+ 4 x Solenoid modules for real ball feedback
+ A real working plunger

Arcade1Up needs no introduction, as their 3/4 arcade machines of iconic arcade games have proven to be quite popular with gamers and collectors the world over. When Arcade1Up announced at CES 2020 that they would partner with Zen Studios to create 3/4 size digital pinball machines, our interest was piqued big time. At the show they announced three pinball machines, Attack From Mars, Star Wars and Marvel, each packed with themed pinball games from Zen Studios’ Pinball FX platform. We naturally gravitated to the Attack From Mars pinball machine, not only due to owning the real one, but the fact that it came with 10 of the greatest pinball machines of all time – Attack from Mars, Fish Tales, The Getaway: Highspeed II, Junk Yard, Medieval Madness, White Water, Red & Ted’s Road Show, Hurricane, Tales of the Arabian Nights and No Good Gofers.

The beast arrives!

While suffering insomnia one evening, we did what anyone would – we hit the web for some late night shopping (beware of weekend night-time shopping! – Ed). When we stumbled upon the Arcade1Up pinball machines, we ended up procuring the Attack From Mars machine, which surprisingly arrived on our doorstep a mere 48 hours after the purchase! Upon delivery we were taken aback by the size of the box, we somehow visualised a 3/4 sized pinball machine to be smaller than 3/4 – crazy hey!

Loving our @arcade_1up Attack From Mars pinball machine so far.

We’ll gather our thoughts & tell you what we think overall (soon-ish)!#pinball #gamer pic.twitter.com/42ZXejHQM1

— ausretrogamer (@ausretrogamer) April 30, 2021

We noticed that the pinball machine and all of its parts to put it together were perfectly packed, minimising the chance of damage while in transit. Once we started taking things out of the box the first thing that struck us was the build quality – it totally blew our expectation, with the whole thing feeling and looking superb! From the cabinet to the backbox, artwork and buttons, to the polished steel lockdown bar, legs and side rails, this thing oozes quality and is almost as good as a real commercial pinball machine, minus the cost (relax, we said “almost”! – Ed). Putting the machine together was a cinch, but it helped having another person around to assist in lifting the cabinet as it’s not that light. While the machine was coming together, we were constantly wowed by how good it looked and how sturdy it felt – it was a good start!

Assembling the machine was a breeze

The QA department checking our progress

Being impressed with the physical aspects of the machine was one thing, but how did it fare once the rubber hit the road, or should we say, once we turned it on – would it play as good as it looked? The quick answer is yes, but – there is always a but! Once we fired up the machine, we instantly loved the lit up backbox – it just makes the artwork pop! On the playfield screen, the interface felt familiar as it uses Zen Studios’ Pinball FX software platform. The button layout for interacting with the machine was intuitive, with the flippers acting as the selector (left, right, up or down) and the start/launch button (under the plunger) as the selection confirmation. On the front of the cabinet there are two rocker-type switches, one for turning on the machine and the other to control the volume – we preferred to set the volume via the software settings. Below these two switches are the settings and table guide buttons. The settings allow for the usual stuff, from adjusting the audio and video, to the pinball machine specific settings for the solenoids and plunger calibration. For the record, we left our machine settings stock, which worked perfectly fine for us.

Once the language is selected, the machine presents the 10 pinball machines to choose from. As mentioned earlier, we were quite chuffed to see that most of the classic Williams pinball tables were on this model. Barring the unplayable White Water due to excessive flipper lag and jerky motion, the rest of the pinball tables played pretty darn well, just like they do on any system that has Zen Studios’ Pinball FX.

We love playing digital pinball on any device!

With the screen being 23.8″, the first thing that ran through our minds was that it was too small. However, after playing a few games, we realised that the screen size was admirable and found that it did not detract from playing pinball. Our eyes adjusted and really didn’t know the difference in screen size – it’s as if someone played a Jedi mind trick on us! The best analogy we could come up with regarding screen size is that it’s like telling someone how great your 65” TV is and they are completely satisfied and don’t see the difference 3 minutes into watching the same stuff on a smaller, 55” inch TV – all being near the same in the minds eye. One thing that is unforgivable is the use of HD (720p) instead of Full HD (1080p) – it just makes the visuals not as sharp and looking a bit dated for this day and age where we expect 4K+ visuals! Hopefully this can be resolved with an update from Arcade1Up. And while they are at it, we hope they fix the lag on White Water too this has now been fixed with the latest firmware update!

There was quite a lot of discussion on social media regarding the black plastic bezel around the screen due to its thickness. When you stand over the machine while it is turned off, the bezel does detract from the visual aspect of the machine, however, once it’s turned on, the bezel, coupled with the screen set under it, creates a depth of field to the playfield screen which adds to the realism of playing pinball. Another neat touch in the video department on this machine are the different colours represented for each of the 4 players on the DMD (the small screen in the backbox), so there will never be any confusion whose turn it is or who wins!

We couldn’t really fault anything in the audio department on this little beauty. The dual speakers pump out great tunes and sound effects which immerse you further into your pinball playing pleasure. With the addition of the solenoids giving the player physical feedback plus the well integrated sound effects pumping through the speakers, you definitely get a sense of playing a pinball game just as you do from playing the real thing. Oh yeah, you’ll find that on maximum volume this thing can really get the heart rate going and possibly have your neighbours calling in to see what the heck is going on!

VERDICT:

We’ve been playing digital / virtual pinball games since the days of Video Pinball on the Atari 2600, and the one thing we used to always wish for over the decades was a way to play these games in a physical pinball cabinet format, just like the real deal. What we can say is that as an off the shelf consumer product, Arcade1Up have delivered on our wish, and even more so with the firmware update even if it’s not 100% perfect. If you want to play the awesome Zen Studios produced pinball games, then there is no better way than playing them on an Arcade1Up pinball machine.

Build quality is top stuff!

Looking good from any angle!

Interface instructions – quite easy really!

Settings galore!

Front of the cabinet – the control deck of the Arcade1Up pinball machine

Love how the angled bezel creates the depth of field!

Can’t wait to get flippin’

Let’s get these pesky Martians!

The backbox does pop once the machine is switched on!

Another fave table of ours

Oh how we wish they used 1080p to sharpen the look on these games!

Lil austretrogamer loves a bit of flipper action! The kids seem to love this machine.

It looks just as good turned off!

For the record, nothing beats playing our real pinball machines, but the Arcade1Up is still darn cool!




Filed Under: Pinball, Retro Gaming Culture Tagged With: Arcade, Arcade1Up, Arcade1Up Attack From Mars, Arcade1Up Attack From Mars Pinball review, Arcade1Up Attack From Mars review, Arcade1Up Digital Pinball, Arcade1Up pinball review, Arcade1Up Review, digital pinball, gamer, Geek, home use pinball, HUO, pinball, pinball machine, Pinball Press, pinballpress, Retro Gamer, Review, review of Arcade1Up Attack From Mars machine, Virtual Pinball

Arcade1Up – Rampage Review

November 4, 2018 By Guest Contributor

Arcade1Up’s line of diminutive arcade cabinets turned a lot of heads online when they were first announced. After all, the chance to own officially-licensed arcade machines for a fraction of the price of a real cabinet, complete with authentic controls and games? It’s a no-brainer! So there was a lot of waiting to see which of these machines (if any) would reach our shores in Australia, and if so, what were they like?

So it was with great trepidation that I scoured the local ALDI stores to find one on the day of their release. I had heard that they were selling out fast, and it didn’t help that ALDI didn’t offer any convenient way to find out which stores had stock in, so I was eager to get out and about to my nearby stores.

The question I was asking myself on the trip was, which one of the two available would I choose? On the ALDI site they were advertising two versions of the Arcade1Up cabinet. One was advertised as containing Williams / Atari classics Rampage, Gauntlet, Joust and the greatest shmup of all time, Defender. The other had a placard boasting it had a roster of Capcom favourites: Street Fighter 2 Championship Edition, Final Fight, Ghouls ‘n Ghosts and Strider.

The good news is that a local store had plenty of both machines on hand to purchase. The not good news? The Capcom cabinet was purely for Street Fighter 2 games. To make things even more confusing, the American version of the Street Fighter 2 machine had all five variants of the legendary fighting game, but the Australian one had only three. That’s….oddly frustrating. My personal favourite Street Fighter 2 Turbo, was completely missing and for the life of me I can’t understand why.

Plenty of machines ready to play!

So, in the interests of game variation, I picked up the Williams / Atari (aka: Midway Classic Arcade) one. As much as I personally love Street Fighter 2, I knew the people who would be using the cabinet would get tired of it a lot quicker than I would, and the chance to introduce Defender to a new generation was too much to pass up. $500 later and I was driving out of the car park a happy man.

Ready to assemble!

Assembling the machine was surprisingly easy and straightforward. If you’ve ever assembled an IKEA book shelf you’ll be in familiar territory here. Frankly, I have to commend the designers here for making it such a painless process, as parts were clearly labelled and the included instructions made sense at every step. You’ll need a good Phillips-head screwdriver and about an hour or two of spare time to go from opening the box to having a small but perfectly formed arcade cabinet in your own home. It’s a good excuse to invite some friends around to help and share in the multiplayer fun afterwards.

Starting to take shape…

It’s when you start putting the machine together that you really get a sense of how small this thing is. Basically, everything is ​3⁄4 of regular size. The controllers are small, not too small, but small enough to be noticeable. The 17” monitor is small, but not enough to be a problem. The cabinet stands 1.2 metres tall, which…yeah, is an issue. Basically the cabinet is too tall to comfortably play while sitting on the ground, and too low to play at all while standing unless you’re under the age of ten. The raisers that Arcade1Up offer aren’t available at retail stores here in Australia, so you’ll need to figure out your own solution. The small size also means that it’s difficult to have more than two people comfortably crowd around the screen, especially if you’re sitting on chairs because of the height issue. It’s workable, but it’s an issue you need to keep in mind.

Almost there….

There are three microswitched sticks for three players, and two buttons (labelled Jump and Attack) that feel suitably responsive if not a teensy bit spongy. I have a hunch that the sticks won’t take the kind of pounding you can dish out in a real arcade, but I don’t really want to test it. On the controller deck is a big power switch and a switch for volume that goes between no sound, “loud enough to be clear for everyone who is playing” and “loud enough to let everyone else in the house know you’re playing”. It just feels nice to play with.

The back of the monitor houses the little box that runs the emulation software.

Anyway, enough about the hardware, let’s talk about the games! Arcade purists might scoff about how these systems use emulation, but honestly, for the price point this thing was never going to be 100% arcade accurate anyway (LCD screens can never replicate the feel of an old-fashioned CRT after all) and the emulation quality itself is legitimately good. However, the way the games play varies wildly.

No coins needed and always ready to play!

So, the cabinet is dedicated to Rampage, with all the original marquee and controller art to suit. That means that it’s a great Rampage machine and offers many hours of fun especially in multiplayer. It’s always a laugh when players end up hitting each other more than they’re hitting the buildings. So, Rampage is good.

Joust surprised me. I have always had a soft spot for the game since playing the Atari 2600 version back in the day, and for some reason I’m even more besotted with the arcade version. It looks the least interesting to play of the four games on offer but I have a hunch that it will be the one I return the most to. It’s a game that rewards skill and has a control system that will take a long time to master. So, thumbs up for Joust here.

Gauntlet is where things start to fall apart. The original was known for its four player action, but since the cabinet was designed with Rampage in mind it only has three controllers. So, at least you can play a three player session, right? Nope! For some unfathomable reason the version of Gauntlet on offer here is the two-player one. Frankly, that’s just absolutely stupid. Also, the game itself has not aged well at all and, since you can just give yourself infinite health with continued pressing of the start buttons, there’s absolutely no challenge on offer. I found myself just wandering aimlessly through the mazes not even bothering to fight any of the dungeon’s monsters. After fifteen minutes I gave this one a hard pass.

Finally we get to Defender. I love Defender. I mean I really, really love Defender. Eugene Jarvis and friends made what I think is one of the few “perfect” games. Legend tells of people who can survive more than five minutes of playing this exquisite classic, but I have yet to meet them. Yes, I am terrible at Defender but I still love it.

Defender plays like absolute garbage on this machine. I hate every second of it. The controls are so offensively broken that I feel like it wants me to grow a third or possible fourth hand to have access to all the buttons that are spread haphazardly across the entire surface of the control panel. You move up and down with the first stick, Thrust and Reverse with the player one buttons, smart bomb and hyperspace with the player two buttons, and fire with one of the third player buttons. It plays worse than it sounds. Your hands spend so much time moving across the panel there’s no way you can make the instinctive, split-second decisions needed to play Defender properly. This is one of the cases where I actually wouldn’t have minded if they used the control method found in some of the home console ports that eschewed the Thrust and Reverse buttons for left and right on the joystick. Even just thinking about playing Defender on this system makes me mad.

Uh…no thank you?

Also, and this one completely infuriates me for some reason, high scores don’t save at all! That’s a particularly egregious oversight that for me completely diminishes the arcade experience. Arcade games are all about high scores! What, I have to get a chalkboard to put next to the machine for people to write their scores down? Are we cavemen?

For $500 there were always going to be some compromises, but some of them just make my blood boil. I get the size. I get the build quality. But I really can’t get over how two of the games are basically broken and there were weird software shortcuts. If you’re a super fan of Rampage, or if you want to use this as a starting point for a modification project then absolutely you should get one. Otherwise…keep looking.

____________________________________________________________________________________________________________________

Cameron Davis
Writer and artist of Rose: a comic about the world’s hungriest redhead and her love of food, friends, food, family, food and FOOD!

Follow Cameron on Twitter

 

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: 3/4 scale arcade cabinets, Arcade, Arcade 1UP, Arcade Machines, Arcade1Up, Arcade1Up classic arcade cabinets, Arcade1Up Rampage, Arcade1Up Rampage Review, Arcade1Up Review, Asteroids, Atari, Cameron Davis, Capcom, Centipede, Classic Arcade Gaming, Defender, Final Fight, Galaga, highest-grossing arcade games, Namco, Rampage, Rampage Review, Retro Gaming, Rose Comic, shmup, street fighter II, Vintage

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