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Art

Playing with Life and Death: Meghan Boody’s Pinball Exhibit at MONA

October 28, 2025 By ausretrogamer

A Different Kind of Museum

Our recent visit to Hobart’s Museum of Old and New Art (MONA) was a sensory overload in the best way possible. If you’ve ever been, you’ll know that MONA isn’t your average gallery – it’s part subterranean labyrinth, part art experiment, part philosophical provocation.

Conceived by Tasmanian mathematician and art collector David Walsh, MONA invites visitors to wrestle with ideas rather than just admire objects. Ancient Egyptian relics share space with installations that talk about sex, death, technology and everything in between.

Descending into its sandstone halls feels like entering a creative underworld – one that challenges, surprises, and rewards curiosity.

But amid the weird, the wonderful and the downright puzzling, one installation struck a chord with us – a haunting, pinball-shaped meditation on control, mortality, and the human psyche:
New York artist Meghan Boody’s Deluxe Suicide Service.

Descending into the earth!

When Pinball Becomes Philosophy

At first glance, Deluxe Suicide Service might make you do a double-take – it looks like a pinball machine, but something’s off. Instead of flashy lights and pop bumpers, the backglass features haunting photographic collages and medical apparatus. Cables, electrodes, and vintage imagery replace the familiar joy of the arcade.

According to Boody, she discovered the machine “in a pinball graveyard” and felt compelled to rebuild it into something entirely new – part sculpture, part narrative device.

“It is unclear whether the electrodes and X-ray cables fastened onto the image of the prone girl are sucking the life out of her or restoring her vital fluids”,
Boody explained in her interview with MONA.

That ambiguity is the heart of the piece. Is it a game? A medical ritual? A metaphor for the choices we make? Boody’s work refuses to offer an easy answer.

A Game You Don’t Win, You Understand

Pinball has always been about control versus chaos. You nudge, flip, and fight against gravity, knowing the ball will eventually drain. Boody takes that familiar rhythm and turns it into a meditation on life itself – the game of self-discovery, the illusion of control, the inevitability of surrender.

The machine’s photographic surface blends self-portraits, found images, and oceanic motifs, creating a visual swirl that feels at once personal and mythic. There’s nostalgia, yes – that satisfying pinball form, but also a psychological depth that lingers long after you’ve walked away.

Boody has said,

“If you don’t know who you are, if you don’t know about your dark compulsions, therein lies the road to insanity.”

Her reimagined pinball table becomes a literal machine for self-reflection, a device that asks: are you playing, or being played?

Our Take as Retro Gamers

As lifelong arcade and pinball fans, we were instantly drawn to the flippers, the lights, the mechanics – all the comforting signs of home. But Boody’s twist pulled us somewhere deeper.

It reminded us that gaming, especially physical gaming, has always been about interaction, emotion, and consequence. In Deluxe Suicide Service, those ideas are magnified, distorted, and transformed into art.

It’s as if Boody took the DNA of pinball – skill, luck, gravity, frustration, and used it to talk about being human.

🕹️ Why This Matters to the Ausretrogamer Crowd

For the Ausretrogamer community, Deluxe Suicide Service sits at the perfect intersection of mechanical nostalgia and conceptual innovation. It proves that a pinball machine – that glorious relic of the arcade age, can transcend entertainment and become something profound.

It’s a reminder that behind every cabinet, there’s a story about control, risk, and reward. Boody just happens to tell that story through a lens of mortality and transformation.

So if you love games that make you think as much as they make you play, this one’s worth the pilgrimage.

You’ve been warned!

A Note on Safety and Interpretation

Let’s address the elephant in the room – the title. Deluxe Suicide Service sounds confronting, and it is, but it’s important to know that the artwork does not glorify or promote self-harm. Instead, it explores what it means to face dark thoughts safely through art and metaphor.

MONA’s curation is designed to guide visitors through difficult themes gently, and there’s always space to pause, breathe, and move at your own pace.

If any part of this topic feels distressing, please reach out for support.
Lifeline: 13 11 14 | Beyond Blue: 1300 22 4636

Final Thoughts

Our visit to MONA reaffirmed something we’ve always believed at Ausretrogamer: the worlds of art and gaming aren’t separate – they’re deeply connected. Both explore systems, feedback, control, and consequence.

Meghan Boody’s Deluxe Suicide Service just happens to do that with one of the most iconic machines ever built.

So next time you’re in Hobart, take the ferry, head underground, and see this curious creation for yourself. It might just flip your understanding of what a pinball machine – or even a game can be.

The MONA ferry (MR-II) – the perfect prelude to descending into the depths of art and imagination.

Filed Under: Pinball, Retro Gaming Culture Tagged With: Art, art aficionado, David Walsh, Deluxe Suicide Service exhibit, Ferry, gamers, Geeks, Hobart, Meghan Boody, MONA, museum, Museum Of Old and New, new york, pinball, Pinball Art, Pinball Exhibit, Retro, Tasmania

Review: The Unofficial GBA Pixel Book

December 9, 2024 By ausretrogamer

It’s not too late to gift this awesome book to yourself for Christmas!

Bitmap Books has outdone itself with The Unofficial GBA Pixel Book, a lavish celebration of the Game Boy Advance that will delight retro gaming enthusiasts. This 300-page tome dives into an impressive lineup of 240 games, showcasing them with over 4,000 high-quality images that capture the vibrant pixel art and charm of this beloved handheld console.

Each page exudes passion and meticulous care, presenting not just the iconic games but also lesser-known gems. The book’s layout seamlessly blends visuals with insightful commentary, offering a deep dive into the GBA’s rich gaming library. Whether you’re revisiting childhood favourites or discovering new titles, this book is a treasure trove of nostalgia and discovery.

The hardcover edition features Bitmap’s trademark high production values, including premium paper and eye-catching design. It’s not just a book; it’s a work of art that stands proudly on any shelf. Perfect for collectors, gamers, and pixel art aficionados, The Unofficial GBA Pixel Book is a must-have addition to any gaming library.

Explore the details and grab your copy at PixelCrib. Don’t miss this vibrant homage to one of gaming’s most cherished platforms!

Publication Details:

  • Title: THE UNOFFICIAL GBA PIXEL BOOK
  • Authors: Robert Bannert, Thomas Nickel, Martin Nagel
  • Released: November 2024
  • Pages: 300 pages
  • Price / where to buy: AU$79.99 from PixelCrib

Disclaimer: The Unofficial GBA Pixel Book was kindly supplied by PixelCrib for this review

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: Art, Bitmap Books, Book, Book Review, Books, Game Boy Advance, gamer, gamers, gaming, GBA, PixelCrib, Retrogamer, retrogaming, The Unofficial GBA Pixel Book, Video Games

Book Review: Run ’n’ Gun: A History of On-Foot Shooters

August 2, 2024 By ausretrogamer

Don’t miss out on this explosive journey through gaming history. Grab your copy of Run ’n’ Gun: A History of On-Foot Shooters today and relive the glory days of on-foot shooters!

If you’ve ever felt the adrenaline rush of dodging bullets in Contra (it’ll always be Gryzor to us!), or the intense thrill of blasting through waves of enemies in Metal Slug, then Run ’n’ Gun: A History of On-Foot Shooters by Bitmap Books is the ultimate nostalgic treasure trove you’ve been waiting for. This book isn’t just a collection of game titles; it’s a vivid journey through the explosive history of one of gaming’s most beloved genres.

Opening with forewords by Mega Man’s legendary producer, Keiji Inafune, and Cuphead creators Chad and Jared Moldenhauer, you know you’re in for a treat. Their insights set the stage for an epic journey that starts with 1975’s Gun Fight, widely considered the birth of the run ’n’ gun genre, and marches through over 300 iconic games spanning decades.

Written by award-winning video game journalist and comic book author Dave Cook, Run ’n’ Gun brings to life 40 years of gaming history with flair and expertise. Cook’s engaging narrative is peppered with incredible behind-the-scenes stories, fascinating quotes, and mind-blowing trivia that will captivate both veteran gamers and newcomers alike. The expert gameplay tips scattered throughout the book offer an added bonus, giving readers a chance to revisit their favorite games with a fresh perspective.

The visual appeal of this book is nothing short of stunning. Lithographically printed to the highest standards, each page bursts with vibrant colours and high-quality screenshots that almost leap off the page. The luxurious feel of the hardback edition, with its spot-varnished fascia featuring artwork by the talented Jorge M. Velez, makes it a beautiful addition to any coffee table or bookshelf.

One of the standout features of Run ’n’ Gun is its ability to evoke a sense of nostalgia while also providing a comprehensive look at the evolution of the genre. From the pixelated charm of early arcade games to the sophisticated graphics of modern shooters, this book covers it all with meticulous detail and passion.

Run ’n’ Gun: A History of On-Foot Shooters is more than just a book; it’s a celebration of a genre that has given gamers countless hours of excitement and adventure. Whether you’re a die-hard fan of run ’n’ gun games or simply love video game history, this book is a must-have. Dive in, and let the memories and discoveries unfold!

Specs:

  • Title: Run ’n’ Gun: A History of On-Foot Shooters
  • Editions: Standard and Collector’s Edition
  • Pages: 496
  • Price: AUD $79.99 (Standard Edition) / AUD $119.99 (Collector’s Edition)
  • Available from: PixelCrib

Disclaimer: Run ’n’ Gun: A History of On-Foot Shooters book was kindly provided by PixelCrib for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: Arcade, Art, Bitmap Books, Book Review, Contra, Cuphead, Dave Cook, gamers, Geek, Gryzor, Gun Fight, Jorge M. Velez, Keiji Inafune, Mega Man, PixelCrib, Retro Games, retrogaming, Review, Run and Gun games, Run ’n’ Gun: A History of On-Foot Shooters, Run ’n’ Gun: A History of On-Foot Shooters book review, Video Games

Highlights From The 2023 Oz Comic-Con Xmas Edition

December 12, 2023 By ausretrogamer

As another year comes to pass, it was awesome to have one last pop culture event in Melbourne!

The 2023 Oz Comic-Con Xmas Edition was a welcome and fun event that surprised many, one – due to the time of year (December is frenetic with last minute Chrissy shopping), and two – the big  turnout with attendees having as much fun they could squeeze into this two day event.

We are gonna call it now, we hope the Oz Comic-Con Xmas Edition remains as an ongoing annual event! The reason for this is that this time of year we find that people are more relaxed (perhaps due to the impending festive season) and it is also awesome to be able to pickup a few geeky items as Christmas gifts for yourself (or perhaps family and friends).

Our fellow Ausretrogamer team member, Dr Brant Raven and I had a thoroughly good time and we’ll be back in 2024! Without further ado, here are some pictorial highlights from this year’s event.

Melbourne’s weather was predictably miserable, but that didn’t stop us having fun and getting a bite to refuel!




Filed Under: Retro Exploring, Retro Gaming Culture Tagged With: 2023 Oz Comic-Con, Art, Artists, Cosplay, event, Geek, Oz Comic Con, Oz Comic-Con Xmas Edition, PixelCrib, Pop Culture Event, robots, Star Wars

I Bought a Video Game Poster!

September 13, 2023 By David Cutler

By: D.C. Cutler, U.S.A.

For the many years that I’ve been playing video games, I did something the other day that I’ve never done as a gamer.

I was at a local store, and they had a pretty cool poster collection. Most of them were popular television shows and films, like “Stranger Things,” and the blockbuster “Barbie”. One particular poster caught my eye. At first, I couldn’t tell what it was, but something about the artwork intrigued me. I’ve never been a big fan of the “Call of Duty” game series; I’ve played it maybe five times over the years. The wall poster for “Call of Duty: Modern Warfare II” with the skeleton soldier with his headphones on just appealed to me for some reason. I had seen the image before, probably around the time the game was released last October. There was a great deal of promotion for the hit game during NFL games last year.

I’m sure Infinity Ward, the company that developed the game, knew they had a hit when celebrities were posting on their social media how excited they were for the release of the game. I think I saw the wall art for “Modern Warfare II” when I was in Best Buy, and it piqued my interest. I haven’t even played “Modern Warfare II”, but I now have the poster on my wall in my garage. I can’t say that my girlfriend likes it, but she’s hardly in my garage and it’s not going anywhere anytime soon.

The poster is the sort of art that would make a fantastic film poster. When video games start having better posters than movies, what’s happening in movie studio’s art and promotion’s departments. I haven’t bought a movie poster since college. It was a poster for “Judge Dredd”, the Sylvester Stallone film from 1995. Oddly enough, the “Modern Warfare II” poster and the “Judge Dredd” poster are very similar. Both have a close-up image of a character staring right at you, looking menacing. Both are just a face and the title of the game and film.

The marketing team for “Call of Duty: Modern Warfare II” did an amazing job of getting images of the game in the public eye and conscience. The game earned $1 billion dollars in its first 10 days of release. “Modern Warfare II” is the fastest-selling “Call of Duty” game of all time.

image source: playstationlifestyle.net




Filed Under: Announcements, Modern Gaming Tagged With: Art, Call of Duty: Modern Warfare II, Call of Duty: Modern Warfare II poster, David Cutler, DC Cutler, gamer, gaming, poster, video game poster, Video Games

Stern’s Venom Pinball Set to Make Waves at Comic-Con

July 12, 2023 By ausretrogamer

Hands up who is going to the Comic-Con International in San Diego next week? If you are, we are very very jelly! Why? Well, apart from being at one of the best Cons in the world, there will also be a new pinball machine unleashed by Chicago based Stern Pinball!

Speculation surrounding the release of Venom, a game that has been shrouded in secrecy for some time, is finally reaching its climax as the renowned comic book-themed pinball machine is set to be revealed at Comic-Con (July 20-23). Designed by the esteemed Brian Eddy, with art by the talented Zombie Yeti, this game has been patiently awaiting its moment in the spotlight.

Sources close to the industry have revealed that Venom was actually ready for launch earlier, but it was shelved temporarily to ensure that James Bond 007, a crucial release for the brand’s 60th anniversary, hit the market on schedule. The strategic decision to prioritize the iconic secret agent’s milestone celebration undoubtedly raised the anticipation surrounding Venom’s unveiling even higher.

Brian Eddy (L) and Dwight Sullivan (R) with Brian’s sophomore Stern title, The Mandalorian

In an exciting turn of events, Orange County Pinballs, a trusted distributor, has confirmed that attendees at Comic-Con will have the opportunity to get their hands on the new cornerstone game. However, contrary to earlier reports, demo games from the show will not be available at a discounted price. It seems that eager fans will have to wait a little longer to bring the pinball action home, as production of the game is projected to commence in September. Nevertheless, the chance to experience Venom firsthand at the convention is an opportunity not to be missed.

Comic-Con attendees are in for a treat as the event’s program guide reveals a must-attend seminar titled “Into the Pinverse: From Comic Book to Pinball.” Scheduled for July 20 at 2:30 PM Pacific Time, the seminar promises a captivating moderated Q&A session featuring industry heavyweights such as Seth Davis (CEO of Stern Pinball), Zach Sharpe (head of Marketing), and Brian Eddy (lead game designer). Pinball enthusiasts and comic book aficionados alike can look forward to gaining unique insights into the creative process behind bringing these beloved characters to life on the pinball stage.

As the excitement builds to a crescendo, Stern Pinball has stoked the flames of anticipation by releasing a tantalizing teaser video for their upcoming game. The footage confirms the long-standing rumor that Venom will indeed be the star of the show, setting pulses racing with its intense gameplay and captivating visuals. To further ignite fans’ fervor, a very limited number of Venom LE (Limited Edition) pinball machines will be available for purchase exclusively on the Stern Store, providing an exclusive opportunity for collectors and enthusiasts alike to own a piece of pinball history.

The countdown to Comic-Con begins, and pinball enthusiasts around the world eagerly await the reveal of Stern Pinball’s Venom. With a dream team of designers and artists behind the scenes, this new cornerstone title is poised to make waves and leave a lasting impact on the industry. Stay tuned for the latest updates as the pinball universe braces itself for an electrifying new addition.




Filed Under: Announcements, Pinball Tagged With: Art, Brian Eddy, Chicago, Comic Con, Hosting Soon, Marvel, MCU, pinball machine, San Diego, San Diego Comic-Con, SDCC, SDCC 2023, Stern Pinball, Venom, Venom LE, Venom Pinball, Venom Premium, Venom Pro, Zombi Yeti

Review: PC-Engine – The Box Art Collection

June 30, 2023 By ausretrogamer

We are still of the opinion that NEC’s PC-Engine could’ve easily competed with Sega and Nintendo on the world video game stage! The little beast was actually quite popular in the late 80s in its homeland of Japan, but beyond that, NEC made an absolute mess of the western release, including the renamed and hulking piece of plastic, the North American TurboGrafx-16.

If you were anything like us, you would have drooled at NEC’s console and its cute game cards called HuCards back in the late 1980s. With a heap of coverage in all the major gaming magazines at the time, we seriously considered buying a grey import, but once we factored in the foreign exchange, fees and the ridiculous shipping costs, it became nothing but a dream console to own one day.

With the resurgence of classic gaming a decade and half ago, we managed to finally procure not one, but several PC-Engine console variants, including the original (white system), CoreGrafx I and II, the Duo (CD-ROM based console) and the spectacular PC-Engine GT (aka: TurboExpress) handheld. The number of HuCards we bought from Japan along the way made up for the lost time we had in the late 80s and early 90s with NEC’s gaming console.

As per usual, the PC-Engine’s HuCards came in CD-type cases with amazing art, which still bring a smile to our faces. Thanks to Bitmap Books, their new box art collection tome, PC-Engine: The Box Art Collection immortalises these amazing games and their artworks!

Journey back to the late 1980s, when Japan gave birth to a bold new aesthetic that would soon sweep across the globe. The PC Engine stood at the forefront of this artistic revolution, showcasing a diverse range of styles and approaches that celebrated the country’s games, movies, music, design, and fashion. And at the heart of this revolution was the remarkable box art that adorned the PC Engine’s extraordinary library.

The PC Engine: The Box Art Collection book is a  tribute to the vibrant, sophisticated, and personality-packed covers that graced the best and most intriguing Japanese releases for NEC’s undersized powerhouse. Within the pages of this meticulously curated collection, you’ll discover masterpieces like Adventure Island, Darius Plus, Bomberman ’93, YS I & II, Soldier Blade, PC Denjin (Air Zonk), Akumajō Dracula X: Chi no Rondo (Castlevania: Rondo of Blood), Devil Crash, and Street Fighter II: Champion Edition.

Overflowing with creativity and passion, PC Engine: The Box Art Collection spans an impressive 372 pages. Immerse yourself in more than 300 professionally shot pieces of box art, accompanied by carefully reproduced screenshots. Every page has been crafted with the same design-led approach that made the PC Engine’s game covers so exhilarating, ensuring an experience that is both thoughtful and exciting. To enhance your journey even further, each featured game is accompanied by an insightful review and expert summary.

The standard edition of PC Engine: The Box Art Collection boasts a show-stopping metallic red foil logo on its hardback cover, reflecting the console’s bold and daring spirit. As with all Bitmap’s publications, the collection is printed lithographically on high-quality paper, allowing the gorgeous visuals to shine as they deserve. With thread sewn binding, this book is built to last, ensuring you can lay it open flat and fully immerse yourself in the breathtaking world of the PC Engine.

So, unleash your inner gamer and embark on a visually stunning adventure. PC Engine: The Box Art Collection invites you to witness the magic that unfolded when video games collided with art, leaving an indelible mark on the cultural landscape. Get ready to be inspired, mesmerized, and transported to a world where creativity knows no bounds. We can’t recommend this tome highly enough!

Specifications

  • Title: PC Engine: The Box Art Collection
  • Publisher: Bitmap Books
  • Available From: PixelCrib
  • Price: AU$69.99
  • Pages & Weight: 372 pages. 250mm × 250mm; 2.5kg
  • Cover: Hardcover with textured cover with metallic red foil blocked logo and text
  • Print: Edge-to-edge high quality lithographic print
  • Binding: Sewn binding for enduring quality and the ability to lay flat for ideal double-page image viewing




Disclaimer: PC-Engine: The Box Art Collection book was kindly provided by PixelCrib for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: Art, art collection, Bitmap Books, Book, CoreGrafx, HuCards, NEC PC-Engine, PC Engine: The Box Art Collection, pc-engine, PC-Engine Duo, PixelCrib, retrogaming, Review, TurboChips, TurboExpress, TurboGrafx-16

Atari x Artovision: 3D Collectible Artwork

May 12, 2023 By ausretrogamer

The new Atari is like a slow moving train-wreck that you can’t keep your eyes off!

We keep on their backs as it seems that they squeeze every single ounce of their IP, but some of the stuff they have come up with lately (like the shadowbox art!) isn’t too bad if we are to be honest – check it out here.

According to Atari:

These beautiful artwork features imagery from beloved games like Adventure and Asteroids. Each of these pieces appear with three-dimensional depth and rich full color prints. Available as a Shadowbox or Desktop variant

image source: Atari Interactive, Inc.




Filed Under: Retro Gaming Culture Tagged With: Arcade, Art, Artovision, Asteroids, Atari, Atari Adventure, Atari arcade, Atari Artovision, Atari x Artovision, desktop art, gamer, gaming, Geek, Retrogamer, retrogaming, shadowbox art

Custom Retro Gaming Action Figures

April 5, 2023 By ausretrogamer

Whoa, these unique action figures based on yesteryear’s gaming consoles are either awesomely cool or absolute nightmare fuel – you be the judge!

U.S. based eBay user shdurr0 has created some very quirky custom action figures based on vintage gaming systems from the 70s and 80s, just take a look them below! These may not be to the caliber of Dano Brown’s custom-made video game toys, but they are still worth a mention.

If you are inclined to take a peek and possibly grab one (or all) of these one-off creations, go and check them out.

PS: Love the ‘AGES 45 & UP‘ on some these – a nice touch indeed 😉

The Sega Master System Droid

Milton Bradley (MB) Vectrex Man (Glow In the Dark)

GCE Vectrex Man

K.C. Munckin / Magnavox Odyssey 2

Captain Atari (Glow in the dark)

image source: eBay




Filed Under: Retro Gaming Culture Tagged With: Art, artist, Atari, Captain Atari, custom action figures, eBay, K.C. Munchkin\Magnavox Odyssey, Magnavox, Retro Gamer, Sega Master System, shdurr0, The Sega Master System droid, Vectrex, Vectrex Man

Cool Street Fighter vs Red Bull Stop Motion Ultra Combos

March 30, 2023 By ausretrogamer

Hot damn there are clever creators out there! We absolutely adore stop motion, so we had to share this one with you all!

Love Street Fighters crushing Red Bulls cans with their ultra combos? Then this vid is for you 😉


source: Animist




Filed Under: Retro Gaming Culture Tagged With: Art, Chun-Li, cool stop motion, gamers, Geek, Ken, nerd, red bull, Ryu, Sakura, Sakura and Chun Li, Stop Motion, street fighter, Street Fighter Stop Motion Ultra Combos with Ryu

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