• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
  • About Us
  • Contact
  • Advertise
  • Privacy Policy
  • Shop

AUSRETROGAMER

The Pop-Culture E-Zine

  • Announcements
  • History
  • Retro Exploring
  • Retro Gaming Culture
  • Reviews
  • Modern Gaming
  • Podcasts
  • Pinball
You are here: Home / Archives for Art

Art

Brutal 8-Bit Fatalities

March 6, 2015 By ausretrogamer

Could you imagine the media frenzy if our beloved 8-bit video games had gruesome fatalities just like in Mortal Kombat? Now that would be an awesome dream come true. You can never have enough fatalities in video games (Ed: settle down!). I would personally like to see those pesky Galaga bugs get obliterated in the most brutal way!

Hang on a second! Steven Lefcourt has made this dream come true in his great artwork depiction of 8-bit fatalities. Splat – take that Goomba! Damn the ignorant media!

Brutal_Galaga

Brutal_Pacman

Brutal_Mario

Brutal_Arts

Brutal_Kirby

Brutal_DigDug

Brutal_Icarus

Brutal_MegaMan

Brutal_ALL

Brutal_mario_luigisource: Steven Lefcourt

Filed Under: Retro Gaming Culture Tagged With: 8-bit, 8-bit art, Art, Brutal 8-Bit Fatalities, Digital Art, Retro Gaming, retrogaming

Retro Games with Modern Themes: Retro Games and Movies Mashup

September 29, 2014 By ausretrogamer

As featured in the French art book, Geek-Art: An Anthology: Art, Design, Illustration & Pop Culture, we have found these very cool illustrations of fictional classic video game boxes adapted for films and TV shows.

We love the hand-written notes on the packaging – a very nice touch. With so much awesomeness to look at, we can’t pick a favourite. Can you?

retro-game-tokyo

retro-cart-tokyo

retro-game-cloverfield

retro-cart-cloverfield

retro-game-avatar

retro-cart-avatar

retro-game-lost

retro-cart-lost

retro-game-darkknight

retro-game-prison

retro-game-snakes

retro-game-inception

retro-game-walle

source: Penney Design

Filed Under: Retro Gaming Culture Tagged With: Art, mashup, Movies, Retro Games With Modern Themes, Retro Gaming, Retro Gaming Box Art and Movies, retrogaming

Super Mario Warfare

August 7, 2014 By ausretrogamer

Inspired by the Mario Warfare videos, the artist known as Hakashidnrc has brought these characters to life in digital art form!

It is great to see both Mario and Luigi all battle hardened. Browsing through these artworks, your eyeballs will definitely thank you.

If you would like to further overload your optic nerve, check out some more Hakashidnrc artwork over here.

warfare_mario_warfare_by_hakashidnrc-d5g41w5

warfare_mushroom_kingdom_defense_force_by_hakashidnrc-d5gn5sh

warfare_hakashidnrc-d5g7a7g

image source: Hakashidnrc

Filed Under: Retro Gaming Culture Tagged With: Art, Mario warfare, Mushroom Kingdom, nintendo, super mario

The Epic SNES Series

June 11, 2014 By ausretrogamer

As previous posts would attest, we are huge fans of Adam Rufino’s artistic work. Adam’s EPIC SNES series took our fancy this time around. The series is a tribute to Nintendo’s 16-bit heritage and their massive gaming franchises. It is hard to pick a winner from all of these awesome pieces of art.

Epic_Maverick

Epic_Mother

Epic_Fox

Epic_Chrono

Epic_SuperMetrpid

Epic_Zombie

Epic_Triforce

Epic_Yoshi

Epic_Country

EPIC_sevenStars

source: AdamWorks

Filed Under: Retro Gaming Culture Tagged With: Adam Rufino, Art, artwork, SNES

Retro Gaming: Console Posters

June 2, 2014 By ausretrogamer

This has to be the best way to start the week – seeing an awesome collection of posters of legendary consoles and their parts, from 8-bit giants to 128-bit powerhouses! You can thank the artistic genius of Adam Rufino for these lovely creations.

You can browse Adam’s creations on Society6. If you like what you see, show your support for the artist and procure yourself a lovely bit of art to hang proudly on your gaming wall.

Nintendo’s 8-bit killer console
71750.piezas-poster-fan-003

Sega’s 16-bit wonder
71749.piezas-poster-fan-002

The North American Super NES Slab
71751.piezas-poster-fan-004

The PAL SNES
11368727_12765258_b

Alternative NES
10839531_9432249_b

Sega’s proper 32-bit entry
71748.piezas-poster-fan-001

Sega’s Dream Machine
11577689_13015992_bsource: MeleeNinja (Society6)

Filed Under: Retro Gaming Culture Tagged With: 128-bit, 16-bit, 32-bit, 8-bit, Art, artwork, consoles, retrogaming

Stained-Glass Style 80s Movie and Game Posters

March 31, 2014 By ausretrogamer

Sometimes, the less that is said, the better. When it comes to art, it should be left to speak for itself.

With that in mind, we give you the totally awesome iconic 80’s movies and video game stained-glass posters by Italian twin brother design team, Van Orton Design. If this doesn’t give you a nostalgic injection, then I don’t know what will! Wipe your drool and enjoy. 

s_Zelda_cart

s_Zelda s_BTTF

s_blade_runner

s_BTILC

s_Goonies

s_BIG

s_Gremlins

s_terminator

s_robocop

s_starwars

 Source: Van Orton Design

 

Filed Under: Retro Gaming Culture Tagged With: 1980s, 80s, Art, Gremlins, Movies, Robocop, Star Wars, Zelda

The Art Of Atari: From Pixels To Paintbrush

March 28, 2014 By ausretrogamer

Were you one of those kids that would stare in wonder at the Atari VCS/2600 game boxes? I recall being wide-eyed whenever I spotted the box art of any Atari game. Walking to the counter, I was somehow spatially aware even though I would have both hands clasped around the box and my eyes fixated on the art. The nostalgia of remembering those times is truly intoxicating.

The still-in-development coffee table book, The Art Of Atari: From Pixels To Paintbrush, is a trip down nostalgia lane, celebrating the golden age of video gaming box art design. Creator Tim Lapetino is hunting down 136 original Atari game box artworks, some of which could be seen below. To say we are excited would be a gross understatement!

Defender
ATARI_Defender-2
Video Chess
ATARI_Chess-2

Millipede
ATARI_millipede

Star Raiders
ATARI_star-raiders-cropped

Warlords
ATARI_Warlords-2

image source: Hexanine and Polygon

Filed Under: Retro Gaming Culture Tagged With: Art, artwork, Atari, Classic retro gaming, The Art Of Atari

Deconstructed: Video Game Controllers

November 22, 2013 By ausretrogamer

Ever wanted to perform an autopsy on your precious retro gaming controllers? With the precision of a surgeon, Brandon Allen’s Deconstructed artwork series does exactly that –  dissecting our favourite controllers to view what is inside of them. By the look of it, not much, but hey, they still did the trick.

If you like any of these photographs, head over to the Ballen Photography Print Shop and place your order. These are awesome and unique video gaming related artworks.

WARNING: Do not perform this on your working classic controllers!

Joy_Atari
The Atari VCS/2600 joytsick
Joy_NES
NES controller
Joy_Megadrive
Mega Drive / Genesis controller
Joy_SNES
SNES controller
Joy_N64
N64 controller
Joy_DC
Dreamcast controller

All images sourced from: Brandon Allen – Ballen Photography

 

Filed Under: Retro Gaming Culture Tagged With: Art, artwork, Atari, Controller, Gamepad, joystick, nintendo, sega

Special Moves: Sonic Boom

October 4, 2013 By ausretrogamer

What is it with me and Guile. I never use him as my fighting character, and yet, I find the dude intriguing. Here are some cool artwork depicting his killer move – the Sonic Boom.

Care for some Sonic The Hedgehog Boom to start with?

source: Tursy
source: Udon Crew
source: G Wing
source: dalmation10k
source: peetietang

 

 

Filed Under: Retro Gaming Culture Tagged With: Art, Guile, Retro Gaming, Sonic Boom, street fighter II

Interview with a Digital Artist and Animator: Yangtian Li

April 2, 2013 By ausretrogamer

Tian_Li_profile_picture_by_tiantian1008-d4p4rwzAt the recent Re:Play – Indie Development: Exploring the Fringe event, we had the pleasure to attend and listen in to a talented panel  of indie artists and game developers discussing their work and their own plight in the ‘indie’ movement. One particular panel member, Yangtian Li (Tian to her friends) caught our attention. Once Tian’s work was displayed on the huge screen, we were instantly drawn (pardon the pun) into the beautiful and detailed artwork that was in front of us. We decided to track down this talented artist and ask her some hard hitting questions – and also showcase her amazing work.

Tian_Li_final-small-1024x449

Australian Retro Gamer: When I was young, I wanted to be an astronaut, but that dream never came to fruition. What did you want to be / or do when you were growing up (or did you always know you were going to be an artist)? 

Yangtian Li: I think what you are doing is cooler than being an astronaut (ARG: we love compliments!)! Well,  that’s just my personal opinion. I’ve always wanted to be an artist since I was very young! My parents were both artists so I guess there was definitely that influence. They didn’t actually want me to become an artist at first because they knew how hard it was being an artist. However, they knew I was determined and they have been very supportive. I guess I am kind of living the dream of the ‘little me’, but I think the ‘little me’ definitely didn’t have a clue of what it was really going to be like! I don’t think my current life is exactly what I really pictured in my mind back then, but I believe eventually I’ll be really “living the dream”!

Tian_Li_One-Day-small-1024x736

ARG: Do you remember your first piece of art? What was it, and do you still have it in your collection?

YL: I don’t think I do remember the exact first one – it was probably when I was 2 or 3 years old. But what I do remember is that I drew a lot of rabbits and little houses when I was young. There was always a rabbit in a pink skirt, all the time. My parents might still keep it somewhere!

ARG: What inspired you to pursue being a digital artist and animator? Why did you choose Melbourne to pursue your studies in animation?

YL: I loved reading comics, playing games and watching animated films in my teens. I always thought I wanted to work in those fields. Digital art just seemed to be the most related media to these fields, and I am a nerd anyway (ARG: there is nothing wrong with being a nerd). I won’t say digital art is easier than any other art form, in the end it’s a tool and all the fundamentals are the same. However, there are tools that allow digital artists to be efficient as commercial artists. As for why I came to Melbourne, it’s a longgg story. Well, in short, I originally wanted to go to Canada, but the visa was very hard to get back then, so the international student agency suggested to go to Australia. Back then, the Australian game industry was booming (this was in 2007). Then, as soon as I started my course, everything kind of exploded *hands in air* I didn’t do anything!

Tian_Li_Right-or-Wrong-1024x682

ARG: Pardon my ignorance in ‘art’ speak – do you have a favourite theme, style or genre you use for your creativity?

YL: OH MY GOD, how dare you! I am so offended right now! LOL. Just kidding. My favourite drawing subject is definitely “pretty girls”. Quite obvious right? I always try to come up with different themes, but all in all I want to use illustrations to express a thought, tell a story or share a vision. I would probably define my style as a hybrid between “anime” and “traditional painting” styles – I guess it’s reflecting my background too – growing up in Asia then coming over to Australia.

ARG: You have worked on a few high profile games, one in particular which we all know, Train Conductor – tell us about that experience? Was it fun or was it all serious business?

YL: Working on Train conductor was really fun! When I got on board, the game was already out, so what I did was lots of graphic updates. I have literally touched every graphic of the series, especially Train Conductor Australia, because I repainted lots of graphics when we had to convert the SD version of the game into HD to adapt to the newer devices. The funny thing was, after spending weeks repainting a bunch of 480px*320px into 2048px*1536px images, I saw a comment on iTunes saying “the HD version is great! Graphics look so much sharper and nicer, thanks to the programmers!!” Could you imagine my rage! I was ready to spit fire like an angry dragon. Working on other’s design and coming up with your own twist was definitely an interesting experience for me and I did learn a lot. It forces you to work with something you are not familiar with, and by observing other’s Photoshop files, you can learn their painting process and discover some techniques. It was a bit like being a detective! There were the serious business bits too, in the end it is a company running a business, but all in all it was great fun working on the train conductor series.

Tian_Li_winter_small-1024x724

ARG: Was going freelance / indie a tough decision? Why did you choose to go freelance?

YL: I don’t think it was a tough decision. Even though I was employed full-time, I still worked on freelancing projects at night/weekends. I already knew how it was being a freelancer before I became a full-time self-employed artist. However, it was very hard to go to my employer and tell them I wanted to be freelancing. Luckily, they understood, so thanks to them! There are quite a few reasons to go freelancing. A major one is that working as a freelancer, you can control what type of projects you want to work on. I did make some mistakes in taking projects that I didn’t really enjoy and I learned that it’s important for me to work on something I’m very passionate about. Being a freelancer also opens you to different clients and projects, and you are not necessarily stuck in one industry – so definitely more opportunities there. In the end, working as a freelancer means that you are working for yourself, and this idea is simply very attractive to me.

ARG: We noticed you are currently working on the 2D platformer, Gauntlet Quest (Soundplay Interactive). This is highly anticipated by us (we love our 2D platformers!). Can you tell us more about this project and your involvement in it?

YL: Yes, thank you for noticing that! It’s a very interesting project for me to work on. I’ve always wanted to work on a 2D platfomer! I’m responsible for all the graphics in this game as I am the only artist in the team – the others are some very talented programmers and designers. There are still plenty for us to work on, but it’s very exciting for me to be able to have a lot of control of the art in this game.

Tian_Li_LI_Yangtian_Who-to-be-with_SecondYear_Version1-1024x741

ARG: If you weren’t an artist, what else would you have pursued and why?

YL: Mmm, interesting! I can tell you this first, I’ll never be a programmer that’s for sure! XD Only one side of my brain actually works properly. I’d be interested to be a singer or an actor, it’s still “art” – but the entertainment industry is too complicated for me I think. Maybe a dessert chef? I love cooking and baking!

ARG: Do you have any suggestions or pointers for up and coming digital artists or animators getting into the games industry?

YL: No matter what industry it is, I think one of the most important things for a commercial artist/animator is being friendly and approachable. I mean, I’m quite approachable right? Hopefully? Or just cheeky? Oh well. A good portfolio is definitely important – but I’m not authorised to judge what a good portfolio is. However, Christopher Natsuume, art director at Boomzap, provides great portfolio advice.

Tian_Li_LI_Yangtian_Hera

ARG: Now to some hard hitting personal questions:

ARG: Tell us about Tian away from art – what extra curricula activities do you enjoy?

YL: Cooking! I consider it to be an art too. I am sorry that I didn’t really answer your question properly. I find cooking and art have a lot of similarities. When I have trouble explaining art to others, I use cooking analogies as an example to explain it, and people would generally understand it.

ARG: Do you have a favourite video game console?

YL: Mmm, the console I played most on was the PC. I played lots of RPG games when I was younger. I really did like playing on the DS (lots of Pokémon), but now, I play games on my iPad. I think I do enjoy PC games the most though, but unfortunately nowadays I don’t have that much time to play games.

ARG: Do you have a favourite video game or genre?

YL: RPG!!! RPGGGG!!!!!!! For me, it’s the experience and the story that can take me away from the real world – that really attracts me. I really enjoy spending a good time playing them and getting totally immersed. Not saying that I don’t like my daily life, I love it, but I also love to taste how it is like to live a different life. Some of my favourite RPGs are Dragon Age, Legend of Heroes Trails in The Sky, Skyrim (haven’t really got the time to finish it) and Pokémon!

ARG: If you had a choice between Atari, Sega or Nintendo, which would you choose?

YL: Nintendo! As mentioned above, one of my favourite games is Pokémon, haha!!

ARG: What is next for Tian? (what is on the horizion?)

YL: I am planning on moving to Singapore for work. Reason being, so far, I have only worked for indie game studios and worked as a freelancer. I would like to try working in a big studio under an art director. I think I can learn lots of things from this new experience, before I finally set up my own animation/game studio. Why Singapore? Because it’s in the middle of everything – I can fly to either Australia or China easily! My new map is about to get unlocked and I’m pretty excited for levelling up soon!

Tian_Li_FINAL_small-1024x742

Thank you very much for your time Tian. It has been an absolute pleasure interviewing you and indulging in your creative work. We honestly cannot stop looking at your gallery of fine art.  To see more of Tian’s artwork, please visit her site here.

Filed Under: Retro Gaming Culture Tagged With: Animation, Art, Digital Art, interview

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 6
  • Page 7
  • Page 8

Primary Sidebar

Follow Us

FacebookInstagramYoutTubeTumblrFollow Us on RSSFollow Us on MastodonFollow Us on BlueskyFollow Us on Threads

Search

Shout Us A Coffee!

Recent Posts

  • Ping Pong + Space Invaders = Bit.Pong
  • Yippee Ki‑Yay! The Ultimate Die Hard Pinball Machine Is Real
  • A Wall of Retro Memories – Curated by the One and Only Ms. Ausretrogamer!
  • Voice Acting in the ‘Arkham Trilogy’
  • ROGUEish Brings Dungeon-Delving Delight to the Commodore 64

Ad

Footer

© 2012 – 2025 – ausretrogamer (The Australian Retro Gamer E-Zine). All rights reserved. Where appropriate, all trademarks and copyrighted materials remain property of their respective owners.

Terms & Conditions | Disclaimer

Advertise | About | Contact | Links

Please see our Privacy Policy for details on how we treat your personal information.

Support This Site

If you like what we do, you can shout us a coffee on Ko-fi :-)

Copyright © 2025 · News Pro on Genesis Framework · WordPress · Log in