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Atari

My Atari Story: Matt Lacey

June 25, 2014 By ausretrogamer

Why I Still Love Atari Computers

These days the Atari name is almost nowhere to be seen: the company is not the company it was when it was great. It’s not much more than simply the owner of some IP that enjoyed a golden age thirty years ago. But what a golden age it was.

Where It Started For Me

I was lucky as a kid because my dad was a computer guy. He was a programmer in the punch card era, and quickly became an Atari fan with the launch of their formidable 8-bit machines at the end of the seventies. I had an 800 in my bedroom when I was young, after my dad upgraded to an ST. That same machine is still alive and kicking to this day. Aside from a few LOGO procedures, I didn’t do anything with that computer except play games. One of those games was Star Raiders which I consider to be an incredible technical achievement for the time, and is still tremendously enjoyable 35 years after its release. It’s also still brutally difficult, and if you’ve never played it, I implore you to do so. If you ever liked Wing Commander, TIE Fighter or games of their ilk, then you’ll be right at home with Star Raiders.

The motherboard from an Atari 800XL that I'm attempting to restore
The motherboard from an Atari 800XL that I’m attempting to restore

During the 16-bit Atari vs. Amiga wars of the 80s, circumstances dictated that I was firmly in the Atari camp. Although technically the ST could never really match the A500 for power, it does get credit for being available considerably earlier, and the MIDI ports were great for musicians. I’ll never forget jumping out of my chair when I fired up a game called Chopper-X and my still-connected keyboard suddenly started blasting the music at full volume right behind me.

It was on the ST that I first played Monkey Island and Loom (games that I still play regularly) which kicked off a lifelong love affair with LucasArts’ graphic adventures. It was also the first machine I ever wrote code on, some primitive BASIC it may have been, but that pretty much set the direction for my life.

Today

Perhaps it’s nostalgia talking, but computers today simply have no charm. There’s little fun to be found using them, they’re merely tools for a job, and tools that annoy more often than they delight. Macs and a few high-end PC laptops aside, they’re generally made of nasty, cheap plastic, and none of them seem like they’re built to last. As computers have become commodity items they have also fallen prey to the talons of planned obsolescence in a big way.

For me, all old computers are a joy to use (yes I’d even like to own a few Amigas these days); they have their own quirks and oddities, but they don’t feel sterile and they’ll certainly never chastise you for disconnecting a device unsafely. Granted, disconnecting a device in use is likely to trash your data, but I’d rather learn once and be treated as an intelligent being than deal with dialog boxes displaying mundane lines such as ‘You shut down your computer because of a problem’. No, you think? (for the record, this was my Mac, last week, after I had to forcefully shut it down because it wouldn’t wake up from sleep mode).

This is my all-time favourite computer
This is my all-time favourite computer

Last year I purchased my dream computer: An Atari Falcon 030. This ill-fated and little-known machine was the successor to the ST, released in 1992. Unfortunately the plug was pulled in 1993 so that the company could focus on the Jaguar. On the outside it looks pretty much the same as an ST but with a different logo and darker keycaps, but on the inside it’s a solid performer, supporting a true colour display and capable of recording audio direct to hard disk thanks to a Digital Signal Processor running alongside the CPU. Today people still covet these machines and you can even get new hardware for them. Lotharek produces a few items including the NetUSBee which makes transferring files on and off of the machine far easier than in the past, and there’s some cheap IDE DOMs available which make for easy, silent replacements for aging IDE hard drives.

Yes – it feels a little clunky and awkward compared to modern machines, but it’s fun to use and explore. There’s a few people developing games specifically for the Falcon still, and I’m looking to join their ranks; I have some sprites and things moving around but free time is hard to come by. Either way, I’ll keep at it when I can because it’s enjoyable and a good way to sharpen the programming skills.

Debugging sprite routines. Note the NetUSBee sticking out of the cartridge port
Debugging sprite routines. Note the NetUSBee sticking out of the cartridge port

Go Buy One!

There’s still a strong and very active community surrounding Atari computers and consoles with several great forums and #atariscne on IRCNET is a great way to get help with code, so there’s never been a better time to get involved. The machines are relatively cheap (Falcons and TTs aside), though slightly tricky to get hold of in Australia compared to Europe and the US. There seems to be more and more hardware extensions appearing all the time which makes using them better than it’s ever been. And don’t forget to buy that Star Raiders cart while you’re at it if you spring for an 8-bit.

ILoveAtari

____________________________________________________________________________________________________________________

MattLaceyMatt Lacey
Co-Founder of SPKeasey and ProxInsight. Salesforce & ForceDotCom MVP. Code addict. Fan of science, snowboarding & beer. Learning M68k ASM for kicks. A proud Atarian.

Follow Matt on Twitter

 

 

 

 

 

Filed Under: Retro Gaming Culture Tagged With: Atari, Atari Month, Atari ST, Atarians, atariscne, retrogaming

My Atari Story: Sue Lamport

June 24, 2014 By ausretrogamer

The Atari 2600 is where gaming truly began for me.

The year was 1979, I was five years old. My mum bought the Atari 2600 from Boans in Perth (which is now Myer department store) as an anniversary present for my dad. I’m not sure how much it cost back then but mum reassures me it was ‘a bloody fortune’. I can remember sitting next to this huge box in a nearby cafe just staring at all the little screens pictured on this wonderful box while my mum and grandmother chatted. How I wished it was for me! I just wanted to go home and see it, what was it? Prior to this, all I knew was Pong. My grandmother had Pong on an old black and white TV. It had two paddles that slid up and down, that was it! Don’t laugh, that was fun back then. I can remember we all had a go. But the Atari, just sitting in the box as it was, fascinated me. It was colourful and all the screens on the box had something different going on, not just two white lines and bouncy square.

Sue_AtariBox

From here on I pretty much grew up with the Atari. At first, my time using it was heavily restricted but as time went by I got to use it more often. My parents soon realised they could use it as a potential for punishment, ‘Look, if you don’t behave no Atari!’. I shocked my dad one day who came home from work and saw how well I was doing on Frogger. After I had gone to bed he tried his best to match me, but he couldn’t. I also surprised my uncle when it came to games like Warlords, in how well I could hold my own against the other adults. It became a regular thing on a Saturday for mum and dad to have friends and family over to play. Everyone had to have a go at Combat, my aunty loved Asteroids, my mum’s favourites (even to this very day) are Space Invaders – especially invisible Space Invaders – and Kaboom!; but I loved them all. The first game I ever finished was Defender. I was very sick in bed at the time and mum put the Atari in my room. I guess there is no harm in admitting now that I was in no hurry to get better.

Sue_Atari_Games

I am very pleased to say that the same machine, with all those wonderful memories attached to it, still works and is still in the family today. Mum still has it in its own custom built box. The original box died years ago, so at the time my Dad (a wood machinist by trade) built his own with special compartments for the console, controllers and games. The Atari, for me, isn’t just a console, it’s a family heirloom. I have my own hand-me-down console from my aunty, and although mine is not the ‘woody’ like our original family console, it does the job just fine.

ILoveAtari

I’ve played some of the old games on today’s modern systems, such as the PSP and Xbox 360, but trust me on this; you cannot beat the Atari console itself. Games like Kaboom! and Night Driver are both fine examples of when you must use the paddles! But it’s good to see these games getting the exposure they deserve. And it is certainly something to see my kids play games on my old Atari, and enjoy them just as much as I did.

____________________________________________________________________________________________________________________
SueLamportSue Lamport
Educator, art lover, gamer. A proud Atarian.

Follow Sue on Twitter

 

 

 

 

 

Filed Under: Retro Gaming Culture Tagged With: Atari, Atari 2600, Atari Month, Atarians, Frogger, retrogaming, Space Invaders

Atari Party

June 20, 2014 By ausretrogamer

There was an Atari Party last weekend and I wasn’t invited? Were you invited? Perhaps our invitations got lost in the mail.

The big bash was held in Sunnyvale, Atari’s spiritual home. The Digital Game Museum, Atari Volunteers and Friends put on the get-together at the Sunnyvale Public Library, coinciding with Atari Month – celebrating 42 years of the iconic video gaming brand!

According to our sources, there were systems from all eras, including some drool-worthy arcade machines. The guest speaker list was stacked with Atari pioneers, which included Pong creator, Al Alcorn, and the brains behind the Atari Trak-Ball, Dan Kramer. I would have given anything to had been there. Ah well, there is always next year. I have been well informed that my invitation is in the mail.

The Atari 2600 carts are at the ready
Atari_Games_2600_games

Superlative arcade games for the 5200
Atari_Party_5200

The beautiful Centipede
Atari_Party_Centipede

Dan Kramer’s 5200 prototype – Xari Arena!
Atari_Party_5200_Prototype_Dan

The venerable Atari VCS/2600
Atari_Party_2600

The party-goers patiently await Mr Trak-Ball himself, Dan Kramer
Atari_Party_Crowd_Dan

Dan Kramer’s creation
Atari_Party_TrakBall

The 1200XL beast
Atari_Games_1200XL

Atari ST action
Atari_Party_520ST

Passing on the Atari torch to the next generation
Atari_Party_comp_user

 image sources: Atari Party 2014 and Dave Beaudoin

Filed Under: Retro Gaming Culture Tagged With: Atari, Atari Month, Atari Party, retrogaming

Get Your Atari On!

June 17, 2014 By ausretrogamer

AtariOn_title

Dudes and dudettes, June is ATARI month! Have you got an Atari  story to tell? If so, read this and get writing!

Over the last few years, we have written a few Atari pieces, from 8-bit battles between the XEGS and the C64, to lesser known Atari facts, book reviews and even a homage to one of my favourite handhelds, the Atari Lynx!

So what are you waiting for, celebrate by getting your Atari on!

ILoveAtari

Filed Under: History Tagged With: Atari, Atari Month, Atari XEGS, retrogaming

Atari: 42 Years Of Fun

June 9, 2014 By ausretrogamer

Atari_42

Atari. Can you believe that they have been rocking our video gaming world in one shape or another since 1972! The video gaming industry would never be the same once Atari entered the fray some 42 years ago. Nolan and Ted’s little enterprise baby grew into an arcade and home gaming entertainment Goliath.

Much has been written (and rewritten) about the history of Atari, but rather than recite every sordid detail, just gaze upon this Atari timeline. A lot has happened since June 1972!

atari_timeline_42source: Atari

Filed Under: History Tagged With: Atari, Atari 2600, Atari Month, Retro Gaming, retrogaming

Atari Month Is Coming

May 28, 2014 By ausretrogamer

AtariMonth_title

Dear fellow Atarians,

June is fast approaching and you all know what that means – it’s #AtariMonth

To celebrate 42 years of Atari, we are asking you to put pen to paper (or fingers to keyboard) and get writing about your affinity of this iconic brand. This is your opportunity to let your writing juices flow!

Once you are satisfied with your written masterpiece, just submit it to us here. The most entertaining submissions will be immortalised on ausretrogamer.com!

There is no word limit, so go for your life! Article submissions are opened from now till June 24 2014. Get cracking you awesome Atarians!

 

Filed Under: Retro Gaming Culture Tagged With: Atari, Atari Month, Atarian, AtariMonth, retrogaming

Video Gaming: Promo, Demo Bits and Dev Kits

April 27, 2014 By ausretrogamer

What goes on behind the scenes in the video gaming business is somewhat of a mystery to the ordinary gaming punter, till now! We searched high and low for a number of luxurious video gaming dev kits, demo disks, promo bits and pieces you wouldn’t see every day. Take a gander at this lot!

promo_SegaAnimaniumDisc

promo_DOA5_PS3

promo_X360_120GB

promo_X360_rear

promo_X360_dev

Promo_Sega_DevKit

Promo_Sega_DevKit_rear

Promo_Lynx

Promo_DreamcastDev

promo_GTAIV

promo_Saturn

promo_Nintendo-Dolphin-GDEV-NPDP

Image sources: Atari Age, MDK137, Square Faction, Giant Bomb and Gamesniped

Filed Under: Retro Gaming Culture Tagged With: Atari, Demo, Dev kits, nintendo, Promo kits, sega, Xbox 360

Urban Legend: The Atari Burial Site

April 14, 2014 By ausretrogamer

atari-landfillWhat are your plans for April 26? You want to be part of a historic event? Do you love Atari folklore? Then make your travel arrangements to the Alamogordo Landfill in New Mexico (USA) and watch the Fuel Entertainment and Xbox Entertainment Studios production team excavate the landfill to search for some Atari treasure. What will they dig up – will it just be E.T cartridges or just a mangled mess of plastic junk? I do wonder. Perhaps we should let sleeping dogs lie. Better still, read the Atari Inc. – Business Is Fun book instead, it will save you from travelling to New Mexico.

What do you think about this landfill excavation event?

Alamogordo Landfill Excavation Details:

Saturday, April 26, 2014
9:30 a.m. – 7:30 p.m.

Alamogordo Landfill
4276 Highway 54 S
Alamogordo, NM 88310

image source: GotGame 

Filed Under: Announcements Tagged With: Atari, Atari Landfill, classic gaming, ET, Urban Legend

Interview With The New Video Games High Score Record Keeper

April 8, 2014 By ausretrogamer

HS_titleI have always had a competing streak in me. Be it at sports or video games, I love competing with friends to see who could get a higher score. When it comes to video gaming high score record keeping, there is a new player in town, High Score.

High Score is not your average video yourself playing a game and then send it to a moderator setup. The site relies on your peers voting on the authenticity of your high score, be it via a photo or video. This decentralised approach seems to work quite well by engaging all the registered users on the site. There is also an incentive for members to vote, as they earn points towards their coloured belt and rank (just like in martial arts!).

We sat down and spoke to the brainchild behind High Score, Serious. We asked Serious everything from the creation of High Score to his personal tastes in classic video games. Hold on tight and read on!

AUSRETROGAMER [ARG]: Hey Serious, I will start with the obvious question, how did High Score come about? Walk us through its inception to execution.
Serious: High Score is something that I have wanted to exist for a long time, years before I had the idea that I should create it myself. I would actually go to highscore.com in my browser every year or so, hoping (unrealistically, perhaps) to find it would be a place where I could compete with other players on my favourite classic games, and a place where I could share my best scores. I had a pretty clear idea in my mind of what sort of a site I had hoped it would be, and sometime in 2013 I finally said to myself “I can create this”, and so I committed myself to making it happen.

ARG: What is your goal with High Score?
Serious: I have lots of goals! I want High Score to be a place that brings back the feeling of being in an arcade in the early eighties. When a new game came out, there were often people lined up around you waiting for their turn to play, so you often had an audience watching you play, and you also got to watch other people play while you waited for your turn. I’m attempting with High Score to recreate something like that experience, online. I want to turn game collectors into game players. There are tens of thousands of people out there who collect classic video games and then leave them sitting on a shelf most of the time. I want these collectors to dust off all of these games that are in their collections and start playing against other people like themselves for high scores. I also want people to have a place where they can easily show off their gaming accomplishments, no matter what system or game it is; a place where they can show their friends what they’ve done (regardless of whether it is any kind of record or not).

HS_Gorf

ARG: Do you have any help in administering the site or is it a solo effort? Does it take up a lot of your time?
Serious: Right now, it is just me. The administration isn’t usually that much work. I typically spend about an hour or two a day on it. However, I spend dozens of hours each week working on enhancements, and trying to think of ways to make the site better. I don’t mind this, as this is a project I am very passionate about, so it doesn’t feel like work to me, and my excitement about it gives me the energy to work long into the night on it. When the administration side of it becomes too much for me to handle by myself, I’ll start to ask other members of the site to help me with it. There’s lots of great guys on the site who have been extremely helpful in lots of ways (like researching all of the difficulty settings on hundreds of games), so there’s definitely some great people who I know would be willing to help out in other ways if needed.

ARG: High Score has a great community feel about it. We love the ‘voting’ system on high score submissions. Is this the best feature of High Score?
Serious: Yes, absolutely. This is the essence of what it is all about: winning the recognition of your peers. When you post a score, other members of the site review your submission, and vote on whether or not it should be accepted into the site’s rankings, based on the evidence of your accomplishment that you provided. Right now, for your score to be accepted into the database, you need at least 25 people to look at your evidence and 80% of them must vote in your favor. When I first launched the site, I wasn’t sure if this idea of people voting on whether or not they believed a score was legit would actually work. I was worried that very few people would want to look at other people’s scores and vote on them, but I’ve been very pleasantly surprised at how much participation there has been in the voting, and it has been working extremely well. There are so many people voting that some people have actually come to expect that the voting on their scores should be done in a couple of days, and they’re sometimes surprised when it takes longer than that.

HS_score

ARG: How many gamers are currently registered on High Score?
Serious: High Score is very new. There are actually only about 500 registered participants right now, and most of them have found the site through word-of-mouth. These 500 or so users have already submitted over 6,300 scores over the last few months, so they’re pretty active. I’m often surprised by how much people get into it (and I think they sometimes also surprise themselves). The site is still in Beta (meaning it is very much a work-in-progress), so the people who are participating now have an opportunity to have a large influence over how High Score will evolve and grow. The people who currently use the site are always giving me ideas and feedback, and this is the main thing that drives the improvements I am always making to the site. If anyone wants to be a part of that, I very much welcome them to join and share their ideas on how High Score can become even better.

ARG: Have you had any problems with users / gamers on the site? Or are gamers generally behaving themselves?
Serious: Almost everyone on the site is really cool. People generally have a very positive attitude and they’re having fun with it. There have been a few people who have caused some headaches, but those cases have been very few and far between. It seems like most of the people who cause problems tend to go away after a little while.

ARG: For gamers out there that haven’t registered as yet, how would you pitch High Score to them?
Serious: Games are much more fun when you are competing with someone or trying to beat your own record. This is what High Score is all about. You don’t need to be an amazing player to compete on High Score, as there are multiple levels of competition. World records are cool, but that’s not all that High Score is about. High Score is really about your best score and competing with others. You can kind of think of High Score as being like Xbox Live for your classic console. Even if you think that there isn’t going to be anyone out there who will want to compete against you in your favorite games, you may be surprised. Often, people who have never heard of the game you are playing will go out and download it after they have seen your score and they’ll start competing with you. Even if you don’t feel ready to submit your own scores, you can get involved with the voting. Just give it a try. I think you’ll be surprised at how much fun it can be.

ARG: Do you hold any gaming high score records yourself?
Serious: I’m not an extraordinary player. Many of the players on High Score can put me to shame on any game I play. My best game is probably the original version of Sid Meier’s Civilization. However, people usually seem more impressed by my Odyssey 2 U.F.O. score.

HS_score_1

ARG: I’ll jump to the personal questions now. What was your first video gaming system? When was that?
Serious: My first game console was the Magnavox Odyssey 2, which we got around 1978. I remember in the months leading up to that purchase, seeing the Bally Professional Arcade (later renamed the Astrocade) and the Atari 2600 in newspaper ads. We could have ended up with any of them. It was just luck that the department store my Dad went to (Sears or Montgomery Wards) carried the Odyssey 2 and no other console. I had played Out of this World and Helicopter Rescue in the store before, and had been absolutely mesmerized by those games, so I was excited to have one at home. My Dad, my best friend, and I played that console countless hours on our big Curtis Mathes console television. U.F.O. and Invaders from Hyperspace probably got played the most until K.C. Munchkin and Freedom Fighters came out. My best friend had an Atari 2600, and I literally had trouble prying him away from K.C. Munchkin. I remember making up lies about how the console needed to cool down to get him to stop playing. It was really that bad! I was jealous of my friend’s Atari 2600, due to all of the arcade conversions. At the time, we all just really wanted to have the arcade games at home, where we could play them endlessly. However, once Pac-Man was released on the 2600, my friend and his family became completely disgusted with the Atari. My Dad and I ended up getting an Atari 2600 ourselves a year or so later, and had years of fun with it, playing Missile Command, Empire Strikes Back, and other games. Playing the Odyssey 2 and the Atari 2600 back then were some of the best times I had as a kid, which is probably why these are the two primary systems that I collect games for.

HS_beam

ARG: Most North American gamers regard the NES as the king of 8-bit gaming systems. However, you buck that trend by opting for the Commodore 64 – why is that?
Serious: Well, I never had an NES when I was young. My friends and I all had C64s, so I have history and feelings of nostalgia with the Commie that I don’t have for Nintendo. The NES wasn’t common in our area, for some reason. It was probably the cost of it. I grew up in a blue collar, working class area, and the cost of a game console or computer was a big investment for most families. I think parents saw the C64 as an investment in their kid’s future, but an NES was just a games machine. Elite was probably the game I played most on my C64, which had amazing depth to it. Boulder Dash was another favorite. Both of these games were pretty complex, requiring lots of thought, but in completely different ways. A C64 gaming experience I’ll never forget was playing Neuromancer all the way through (though it is pretty linear, so I can’t say it has much replay value). Besides games, I spent a great deal of time running and calling BBSes (at 300 baud!). Customizing my own BBS software is where I really learned to program. My experience and memory of BBS’ing is something that was a source of inspiration for creating High Score. I love the sounds of the C64’s SID chip, and I still listen to SID chip music all the time (especially when I’m programming).

ARG: Were you an arcade player? If so, what were some of your most memorable machines?
Serious: Yes. Me and my friends dumped every quarter we could find into arcade games all over town. One of the earliest machines that I remember playing much was a sit-down cockpit version of Exidy’s Star Fire, which was at a local arcade called the Gold Mine. If you aren’t familiar with the game, it is basically Star Wars (the logo even looks the same). You shoot down TIE fighters, etc. It came out around 1977, right after the original Star Wars movie was released, and it was a blatant rip-off. (I don’t know how Exidy got away with it). The games we had at the corner grocery store in our neighbourhood that we played the most were Galaxian, Defender, and Star Castle. There was a period of time (1981-1982) where there were little arcades popping up all over town. We’d hop on our bikes and go out exploring, and would occasionally discover a new little game spot that had opened, with some arcade game we’d never seen before (Super Cobra was one of these that I remember encountering on one of our excursions). More often than not, we’d end up standing in front of the machine banging on the buttons while it was in attract mode, because we didn’t have any quarters between us. I bet we were a real nuisance to the arcade operators.

HS_games

ARG: Do you have an all-time favourite game(s)?
Serious: Oh, gosh! That is a tough question [ARG: We love asking the tough questions]. My answer would probably change depending on the day you ask it, but right now I’d say Sinistar. You have to play it on a real arcade machine to appreciate it. The controls aren’t accurate enough under emulation, which makes it almost impossible to play. There is a tiny arcade in Las Vegas that currently has a cockpit version of Sinistar and it is in beautiful shape. The place is called Flipperspiel Wunderland. The cockpit version has stereo sound, and playing it is a blast.

ARG: What is your favourite genre?
Serious: I love classic sci-fi shooters. The arcade versions of Sinistar, Phoenix, Pleiades, Robotron, Scramble, Star Castle, and Galaxian to name a few. U.F.O. would probably be my favorite console game of the genre.

HS_Atari

ARG: Last but not least – Sega, Nintendo, Atari or Commodore – which would you pick and why?
Serious: Atari, hands-down. The 2600 is such a great iconic machine, it is hard for me to put it in the same class as anything else. Plus, it is so much fun to collect for. All of the game systems that came after the Atari tried to distinguish themselves by having the most awesome graphics, but the the 2600 was just pure fun.

With that glowing Atari endorsement, we close off the interview and part ways. We would like to thank Serious for taking time out to answer our questions and providing us an insight into the High Score site and his retro gaming epxeriences. If you haven’t registered yourself on High Score, we highly recommend that you do – you never know, you may be a video gaming high score record holder!

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, Atari, High Score, High Score Record, Retro Gaming, Serious, World Records

Atari Gambles On New Era

April 3, 2014 By ausretrogamer

atari_casino_HDR

The meteoric rise and equal fall of Atari has been documented umpteen times. Nevertheless, it does break my heart that a former trailblazer and video gaming behemoth is little more than a company torn to shreds and its pieces thrown to the proverbial dogs to scrap over.

Rather than give you a history lesson in what has happened to Atari in the recent past (Ed: It has had more owners than a used 1999 Honda Civic), have a read of Atari’s bankruptcy file and then come to terms with where Atari is headed – to the glitz and glamour of the gambling business!

Yep, you read that right. Atari is now hedging its bet (pardon the pun) on gambling products. Unfortunately, Atari has debts that they need to clear as part of their bankruptcy conditions and their plan is to square the ledger with their creditors via Atari Casino – a bold push into the social casino market. This casino path may stave off the rabid dogs at their heels.

I know that my nostalgic glasses can make me a cynic, but when a company with a rich heritage sells its soul, there is no coming back. I think I will stick to remembering the old Atari, you know, the one before 1998!

 

Filed Under: History Tagged With: Atari, Atari Casino, History, Reflection

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