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You are here: Home / Archives for Atari

Atari

The Art Of Atari: From Pixels To Paintbrush

March 28, 2014 By ausretrogamer

Were you one of those kids that would stare in wonder at the Atari VCS/2600 game boxes? I recall being wide-eyed whenever I spotted the box art of any Atari game. Walking to the counter, I was somehow spatially aware even though I would have both hands clasped around the box and my eyes fixated on the art. The nostalgia of remembering those times is truly intoxicating.

The still-in-development coffee table book, The Art Of Atari: From Pixels To Paintbrush, is a trip down nostalgia lane, celebrating the golden age of video gaming box art design. Creator Tim Lapetino is hunting down 136 original Atari game box artworks, some of which could be seen below. To say we are excited would be a gross understatement!

Defender
ATARI_Defender-2
Video Chess
ATARI_Chess-2

Millipede
ATARI_millipede

Star Raiders
ATARI_star-raiders-cropped

Warlords
ATARI_Warlords-2

image source: Hexanine and Polygon

Filed Under: Retro Gaming Culture Tagged With: Art, artwork, Atari, Classic retro gaming, The Art Of Atari

Retro Gaming TV Commercials

March 14, 2014 By ausretrogamer

AtariSummer

Remember the old “Are you keeping up with the Commodore” television commercial? Or who could forget the ‘Atari Summer‘ promotion for their 5200?

The advertising wars weren’t just confined to print media. There were shots fired via television commercials by all major players. Commodore focused on the family unit and pushed their C64 as a home computer for the entire family to enjoy. Atari on the other hand chose to sex it up when it was time to peddle their ill-fated 5200 Super System.

Sega played it safe when it came to introducing the west to their 8-bit Master System by depicting a family (minus mum!) having fun with their arcade conversions. Meanwhile, Nintendo hit hard in the USA with their 1985 commercial, introducing us to R.O.B, the Zapper gun and their 8-bit console beauty, the NES. The rest, as they say, is history.

Take a trip down nostalgia lane and relive the television commercials that introduced us to our most beloved systems.

Are You Keeping Up – Commodore 64

source: gamemusicparadise

Nobody’s Hotter Than Atari This Summer

source: DigThatBoxRETRO

The Challenge Will Always Be There – Sega

source: robatsea2009

The Birth Of The Nintendo Entertainment System

source: DigThatBoxRETRO

Filed Under: History Tagged With: 1980s, Advertising, Atari, C64, Commodore, nintendo, sega, TV Commercials, video

TxK: The Killer App

March 11, 2014 By ausretrogamer

TxK_topFormat: PS Vita
Year: 2014
Developer: Llamasoft
Cost: $10.35

I am going to go against the grain here and write about a current gen video game. It’s no ordinary game, it has it’s roots in the arcades dating back to 1981. The game I speak of is TxK. What praises can be written here that haven’t already been lavished on this beautiful game by the great Yak, Jeff Minter (Llamasoft).

TxK_Level-select

For starters, this is no ordinary update on Dave Theurer’s original arcade smash hit Tempest, or Jeff’s own Tempest 2000 on the Atari Jaguar. TxK brings Tempest well and truly into the 21st century. This tube shooter captures your attention and gobbles up a lot of your free time, not just the PS Vita battery. Words like mesmerising, sublime, frantic, nail-biting and intense come to mind when describing TxK.

TxK_playfield

For those that have just arrived on this planet, TxK is a tube/web shooter, where your ship is attached to the top edge (rim) of a web playfield, shooting at enemies approaching from the background into the foreground. Your mission is to clear each of the 100 playfields and not allow the enemies to shoot you down or capture your ship. To assist you in getting further into the game, each level provides power-ups that can unleash screen-clearing bombs or provide you with an AI Droid which is handy in clearing enemies that have jumped up on the rim.

TxK_blast

Coupled with the gorgeous psychedelic visuals, Jeff Minter has also thrown in some catchy, rave-inspired soundtracks. With an ingenious save system and modes of play, TxK is clean, perfectly designed and bristling with high energy.

Verdict: If there is one game that will convince you to buy a PS Vita, it is TxK. It has ‘killer app’ written all over it.

zzap_gold_medal

Filed Under: Reviews Tagged With: Atari, Llamasoft, Review A Great Game Day, Tempest, Tempest 2000, TxK, TxK review, Yak

Most Popular Holiday Toys From The Past 50 Years

December 21, 2013 By ausretrogamer

What toys will you be getting this Christmas? If you want to get an idea of what holiday toys have been popular over the last 50 years, take a look at the below infographic. Do you recognise or still have any of these toys? Looks like Atari, Nintendo, Microsoft and Sony made the list. I can’t believe Commodore nor Sega didn’t make the cut – must be an American list (haha!).

50toys

source: Abby Ryan Design

Filed Under: History Tagged With: Atari, Most Popular Toys, nintendo, Sony, Toys, Video Games

BNIB: Brand New In Box

November 24, 2013 By ausretrogamer

BNIB

As a retro gamer, or more precisely, as a collector, do you struggle to open those vintage items you have hunted down that are brand new and shrink-wrapped as if they had left the factory yesterday and not years or decades ago?

I have that dilemma right now. Being a gamer first and foremost, I cannot deny myself the pleasure of playing a classic game, even if it means I have to rip it out of its brand-new-never-seen-the-light-of-day box.

You may be asking, did it hurt to bust open the packaging? On the contrary, it was refreshing to know that I was the first to open these packages that had been considered new since the 1990s. Actually, S.T.U.N. Runner was released in 1991, so I guess that makes it a 22 year old brand new game! Who keeps these items  for that long and never open them? Obviously I would make a mediocre collector. Game on and enjoy!

New_cutNew_StunNew_MC

 

Filed Under: History Tagged With: Atari, atari lynx, BNIB, Lynx, Missile Command, STUN Runner, Super Asteroids

Deconstructed: Video Game Controllers

November 22, 2013 By ausretrogamer

Ever wanted to perform an autopsy on your precious retro gaming controllers? With the precision of a surgeon, Brandon Allen’s Deconstructed artwork series does exactly that –  dissecting our favourite controllers to view what is inside of them. By the look of it, not much, but hey, they still did the trick.

If you like any of these photographs, head over to the Ballen Photography Print Shop and place your order. These are awesome and unique video gaming related artworks.

WARNING: Do not perform this on your working classic controllers!

Joy_Atari
The Atari VCS/2600 joytsick
Joy_NES
NES controller
Joy_Megadrive
Mega Drive / Genesis controller
Joy_SNES
SNES controller
Joy_N64
N64 controller
Joy_DC
Dreamcast controller

All images sourced from: Brandon Allen – Ballen Photography

 

Filed Under: Retro Gaming Culture Tagged With: Art, artwork, Atari, Controller, Gamepad, joystick, nintendo, sega

Portable Atari 2600

November 13, 2013 By ausretrogamer

Atari_VCS_0

Do you have a cool US$1,365.00 burning a hole in your pocket? This portable Atari 2600 recently made an appearance on eBay with a Buy It Now (BIN) price which no one offered the seller from Turkey. If you were to buy this unique item, this is what you would get for your money:

* Play all your NTSC Atari VCS / 2600 cartridges on the go;
* CNC-machined wooden case with CNC artwork;
* 7.4v li-ion battery with a 3 hour battery life;
* Pause function to pause the game whenever needed;
* Dip-switch settings to switch the built-in controller between player 1 and player 2;
* Difficulty switches for each player;
* LED low battery indicator – kicks in when battery has 20 minutes left;
* Composite video and mono headphone out;
* Digital volume and brightness controls;
* Playstation 1 analogue stick converted to play as D-pad with extra trigger function;
* 3.5″ TFT screen;

All this awesomeness in a 200mm x 135mm x 40mm yacht varnished wooden package that weighs 600 grams! What more would you want.

 

Filed Under: Retro Exploring Tagged With: Atari, Atari 2600, portable Atari VCS

Atari Factoids

November 10, 2013 By ausretrogamer

Atari_header

Was it all fun and games at Atari? I would have given an arm and a leg to had been part of this great company that brought video games to the masses. If only I was born in a different era and resided in California (Ed: keep dreaming!).

There has been much written about Atari – from well known facts to myths and even fan fiction. We set the record straight on a few unknown (and well known) historical facts at the once mighty Atari.

Fact 1. First video game to have background music
To contrary belief, it wasn’t Namco’s Rally-X that first featured background music (BGM), it was beaten to the punch by Atari’s Cannon Ball – an Owen Rubin developed game. Unfortunately, the feedback was not great from location testing. Arcade operators disliked the BGM, citing it as being annoying. Sadly, the game was never mass produced.

Fact 2. Space Duel was the first multicolour vector game
Another contradiction in video gaming folklore – Tempest was not the first multicolour vector game. That gong belongs to Space Duel – another Owen Rubin game. To rub salt into the wounds, Owen Rubin’s colour vector generator code was used by Dave Theurer in Tempest. Owen never received any credit for his effort.

MI

Fact 3. Missile Command was going to be called Armageddon 
Atari had designs and cabinet prototypes created for Armageddon, later to be renamed by Gene Lipkin as Missile Command.

Fact 4. The Last Starfighter
In 1984, when Atari was being carved up and sold, two games in development based on the film, The Last Starfighter were redone to become Star Raiders II and Solaris.

Fact 5. The naming of Yars’ Revenge 
Howard Scott Warshaw (from E.T. fame) named his game Yars’ Revenge after Ray Kassar (Ray spelled backwards). The ‘Razak’ solar system was also based on Ray’s surname, with the letters ‘ss’ replaced with a ‘z’ and the surname spelled backwards. Very clever indeed!

Fact 6. Championship Soccer / Pele’s Soccer
Championship Soccer, aka: Pele’s Soccer was the first video game to license a sports personality, the lovable Brazilian soccer maestro, Pele!

Fact 7. The Atari and Nintendo deal
Atari was in talks with Nintendo in regards to their Family Computer (Famicom). The deal would be for Nintendo to design the printed circuit boards and engineer all the electronics, while Atari would design the console case and packaging. Basically, Atari would be selling Nintendo’s product for them in the USA and the rest of the world under the Atari brand. Imagine if this deal had gone through.
NES_Atari_Console

Fact 8. Naming the Atari 7800
After the Atari 5200 debacle, the marketing department at Atari would not dictate the functions or features of the new Atari 7800. However, they did come up with the product name by adding 2600 to 5200. Absolute genius (Ed: stop being sarcastic!).

Fact 9. Burying Atari
Atari could only wish they could bury the E.T. myths. When the decision was made to close the El Paso (Texas) plant, truckloads of unused and faulty stock was being ferried to the Alamogordo, New Mexico city dump. The deal was to dump the goods and steamroll them. As the media got wind of this, it was made out as if Atari was trying to “cover up” and they became the media whipping boy with the video gaming woes of the early 80s.

Fact 10. Cloak & Dagger
At the end of 1983, Atari was manufacturing upgrade kits to turn rival Williams’ Robotron:2084, Defender, Stargate and Joust cabinets into a new Atari game called Cloak & Dagger. Cloak & Dagger (originally titled Agent X) was designed to plug directly into the existing power supply in these games. Indeed, this was very cloak and dagger like of Atari. By the way, the movie of the same name was a gloried Atari advertisement.

philips

Fact 11. Clandestine sale to Philips 
Without the knowledge of James (Jim) Morgan at Atari, Warner Bros. management (Manny Gerard and Rob Newman) were surveying Atari at the request of Steve Ross (Warner Bros head-honcho). The staking out of Atari was to take visual inventory and current status of projects for a possible sale to the Dutch electronics giant, Philips. There were a series of talks between Steve Ross and Wisse Dekker (Philips CEO), but in the end, after being burned by the Magnavox Odyssey, Philips chose to walk away from the deal.

Fact 12. First Nintendo, then the Amiga Hi-Toro
It seems that Atari had a knack of getting itself into some wheeling and dealing, but ultimately, choosing to opt out of certain deals. After the Nintendo deal fell through, Atari struck a gentleman’s agreement with the Amiga Corporation in early 1984. The ‘Letter Of Intent’ between Atari and Amiga had Atari advancing $500,000 to  the cash strapped Amiga Corporation so that they could continue developing the ‘Lorraine’ chipset. Atari was never interested in acquiring Amiga, they just wanted to get their hands on the chipset that Jay Miner and Joe Decuir had created. The chipset was going to be used in Atari’s arcade machines, consoles and home computers. Dave Morse’s intention was always to find a buyer for his fledgling and struggling Amiga Corporation. This is where Commodore stepped in and the rest, as they say, is history. Hindsight is always 20/20!

IROBOT

Fact 13. Shedding Atarians
The gravy train at Atari was coming to a screeching halt. Under James Morgan’s NATCO (New Atari Company) cost saving plan, Atari’s ranks shrivelled from 7,800 employees in January 1983, to an astounding 1,500 by the end of May 1984.

Fact 14. Atari MindLink – Bionic Breakout
Atari was always at the forefront of product development. Atari’s MindLink product was a headband controller that controlled game play by the player just looking at the TV screen and ‘thinking’ about moving an object. There was no extra sensory perception going on here, the MindLink controller would  read the resistance of the muscles in the player’s forehead and interpret them into the appropriate joystick or fire button signals. Was it ahead of its time, it sure was. The market did not take the product seriously so Atari chose not to pursue production of the MindLink.

Fact 15. I, Robot – The last Atari, Inc. Coin-op 
The final coin-operated game under the Atari, Inc. banner was I, Robot (1984). Created by Dave Theurer and Rusty Dawe, I, Robot was the first commercial arcade game to feature filled 3D polygonal graphics. Sadly, only 750 machines were produced, with even less being sold. If you have one in your possession, hold onto it, it is worth a small fortune!

With a vast amount of information out there on Atari, we cross referenced facts, myths and misinformation with the definitive book, Atari Inc. – Business Is Fun by Curt Vendel and Marty Goldberg. If you weren’t aware, Curt Vendel is an Atari historian (since the mid 1980s) and has the largest Atari collection in the world. Curt has collected vast amounts of Atari paperwork and other memorabilia over the last few decades. His intimate knowledge of Atari is second to none.

 

Filed Under: History Tagged With: Atari, Facts, History, Retro Gaming

Advertising Wars, Retro Style

October 18, 2013 By ausretrogamer

adverts_Sega_What Nintendon't

Back in the 16-bit war between Sega and Nintendo, it was Sega’s clever marketing department that released some great advertising campaigns. These campaigns were used to either discredit Nintendo’s offering or make you think twice about jumping over to the red side. Campaigns like “Genesis does what Nintendon’t” and “To be this good takes Ages” were memorable campaigns and are still being talked about to this day. Sega protected their (market) patch by firing these broad shots at Nintendo. It obviously worked, as the Genesis had a huge market share in North America. However, things did change once Sega started experimenting with add-ons and lost their way. To their credit, Nintendo built their reputation by consistently producing high quality products and eventually the SNES overcame the market deficit and made it to the top of the 16-bit ladder (in North America) by 1993. Once on top, Nintendo proclaimed “Nintendo Is What Genesisn’t” – a stroke of genius.

Sega’s campaigns were great; however, the boldest examples came from SNK. Their advertising was based around the 24-bit power of their Neo Geo AES (Advanced Entertainment System), and they were shameless and aggressive. The advertising was clearly aimed at male gamers – with ads like “If you’re still playing Sega, NEC or Nintendo you’re nothing but a weenie! If you’re playing the incredibly high powered Neo Geo system you’re a real hot dog!” and the menacing pitbull mascot proclaiming that the Neo Geo was “Bigger, Badder, Better”. However, my favourite Neo Geo advertisement was the raunchy “I Remember When He Couldn’t Keep His Hands Off Me!” – perhaps the ad should have come with a warning.

adverts_Neo-Geo-Weenie

SNK were going after every player in the market, not just the big boys Sega and Nintendo. Even poor old NEC (TurboGrafx-16) was being attacked. With the premium price of the AES system and games, SNK had to do whatever they could to snag some market share, even if it meant fighting dirty.

adverts_Lynx_eats_Boy

Being the king of the hill makes you a target, so it would have been no surprise to Nintendo to be in the crosshairs of every competitor’s marketing department. Not only were they being attacked on the console front, Nintendo was also fighting the handheld war with Atari (Lynx) with their “Lynx Eats Boy’s Lunch” ad blitz and Sega (Game Gear) with their “Separate The Men From The Boys” campaigns. It is safe to say, we all know how that battle ended.

They say that imitation is the best form of flattery. I hope to see more of this old school mud-slinging marketing for the new generation gaming systems.

 

Filed Under: History Tagged With: Advertising, Atari, Console Wars, nintendo, sega, SNK Neo Geo

The Thrill Of The Chase: Garage Sale Loot

October 8, 2013 By ausretrogamer

Garage_Sale

Last Saturday I set my alarm for 6:30am. Had I lost my mind? Why would I do such a thing on the weekend? I’ll tell you why – I wanted to get to the once-in-a-blue-moon Lobo’s Collectables garage sale. The garage sale was slotted for a 7:00am start. Knowing that the best items go first, I wanted to ensure that I was the early bird that caught the worm. Upon arrival, I could see the back alley garage sale being manned by two Star Wars heavyweights, Darth Maul on one side and Jar Jar Binks on the other. As I approached, I noticed that I wasn’t the only early bird trying to snag the worm. To say the place was packed, would be a gross understatement. I started my surveillance of the area, looking for all things related to retro gaming and vintage toys – Star Wars and Masters Of The Universe (MOTU) in particular. Once the reconnaissance was completed, I devised my plan to squeeze past the hordes and get to my targets.

The_Loot_ausretrogamer

Once the targets were reached, I did not waste time in grabbing items out of boxes and off the shelves. I was clutching them tightly. My plan was executed flawlessly and I walked out with all the goodies I was after – Atari VCS/2600 game cartridges and retro gaming figurines, Star Wars items and Masters Of the Universe action figures. As a bonus, I latched onto a MOTU board game. It seemed that everyone missed it in the mad rush! It pays to keep your eyes open.

As I drove away, with my loot in hand, I was reflecting on what to have for breakfast. Bring on the next garage sale!

Filed Under: Retro Exploring Tagged With: Atari, Garage Sale, MOTU, Star Wars, The Thrill Of The Chase, vintage toys

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