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You are here: Home / Archives for Bally Williams

Bally Williams

Indiana Jones: The Pinball Adventure – Review

March 11, 2022 By ausretrogamer

Zen Studios teased us late last year with their Indiana Jones: The Pinball Adventure game for their Pinball FX3 platform and we have been eagerly awaiting the release ever since!

Well, the day has come where we can now play the famous and popular 1993 Williams Indy pinball title right on our Nintendo Switch and Xbox Series S! We loved playing the Mark Ritchie designed IJ:TPA pinball machine back in the day at our local arcade centre, with many many coins being pumped into it – it was very addictive. Luckily for us, this version doesn’t require coins to play it, but you will need Pinball FX3 (which is free!).

The Indy trailer that Zen Studios teased us with late last year!

source: Zen Studios

Indiana Jones: The Pinball Adventure is the 100th table to Pinball FX3 and the first Williams recreation to Pinball FX and the newest classic to Williams Pinball mobile too. Zen Studios have recreated many other popular Williams titles, and we are here to tell you that this latest one is just as awesome, fun, addictive and faithful to the classic pinball machine.

The real pinball machine that this game is based on was released in 1993 as part of Williams/Midway’s “SuperPin” line of widebody games. It was also the very first pinball machine to use Williams’ DCS sound system (Digital Compression System). The Indy machine has a plethora of playfield features to keep you flipping, like pop bumpers, slingshots, active pinballs, standup targets, kick-out holes, ramps, 3-bank drop targets, captive ball and three video modes. The cooler features and toys are the player-controlled tilting upper playfield and the rotating idol head which releases the balls into play. Of course no pinball machine game is complete without multiballs! This one has plenty, with a 3-ball regular multiball, a quick 2-ball multiball, a “Well of Souls” 6-ball multiball and an “Eternal Life” wizard mode (6-ball).

Nothing beats playing Indiana Jones on our PinSwitch cabinet!

All of this grabs and immerses the player in Indy’s adventures and gets the heart racing. As soon as we started playing the game on our Switch, our heart was racing and we couldn’t wipe off the smile from our face – it was that awesome!

As far as getting the physics right, this is as close as you’ll get to playing the real pinball machine in the digital world. Zen has painstakingly and lovingly put together a brilliant recreation, remaining faithful to a timeless classic Williams pin. But that is not all, Zen have also injected a new way to play the machine with extra 3D effects in the ‘Enhanced’ version that includes side wall art, ball trailer effects, particle effects and a whip-wielding Indiana Jones. Playing this title was non-stop fun, from playing it on our 55″ TV, in handheld mode to playing it on our custom PinSwitch cabinet – it’s a whole lotta flippin action!

There’s a lot to live up to when a huge franchise is taken on, and we can confidently say, the Holy Grail of Pinball finally arrives in a first digital recreation. If you are into pinball games, then this is a must have!

Title: Indiana Jones: The Pinball Adventure (Pinball FX3)
Available: March 10, 2022
Platforms: PlayStation, Xbox, Switch & PC (Steam)




Disclaimer: Nintendo Switch review code for Indiana Jones: The Pinball Adventure was provided by Sandbox Strategies.

Filed Under: Modern Gaming, Pinball Tagged With: 339966, Bally Williams, game review, Indiana Jones pinball, Indiana Jones pinball review, Indiana Jones: The Pinball Adventure, Indiana Jones: The Pinball Adventure review, Indy pinball, Nintendo Switch, Nintendo Switch Review, pinball, Pinball FX3, pinball review, pinball wizard, PinSwitch, Review, Williams, Williams Pinball, Xbox Series X, Zen Studios

Pinball 2000: Party Like It’s 1999

November 29, 2019 By ausretrogamer

There is no doubt that pinball is currently going through a great resurgence and is the ‘in’ thing right now, but the silverball game was struggling to stay relevant in the 21stcentury and was subsequently killed off in October 1999 before it could showcase the future of pinball with the Pinball 2000 platform. Wow, that was 20 years ago!

To observe the anniversary of pinball’s downfall, let’s turn the clock back two decades. It was the last year of the nineties and the last for the 20th century, so just like Prince sang many moons ago, “I’m gonna party like it’s nineteen ninety-nine”! Ah 1999, we were all panicking about the inevitable doom that the Y2K bug was going to befall on all of us, but at least the year started well for pinball.

The story goes back a few years to 1997, the then President and CEO of Williams (WMS), Neil Nicastro, challenged the pinball division to come up with something new or risk being closed down. Williams’ designers worked hard throughout 1998 to come up with something innovative, a brand new kind of pinball machine, which became Pinball 2000. Pinball 2000 (P2K) fused video with classic pinball gameplay, almost like an early augmented reality (AR), it aimed to preserve what was great about pinball yet opening up new possibilities for a product that was on its last legs.

One of the most successful pinball designers of the decade, George Gomez and Pat Lawlor had shown their new modular creation and future of pinball, with the official unveiling of the Pinball 2000 architecture and the first game on the platform, Revenge From Mars, in January 1999. Even though Pinball 2000 was a success with Revenge From Mars selling 6800+ units, Williams’ President did not see that his pinball division had innovated enough to reinvigorate pinball. Once the last Pinball 2000 machine, John Popadiuk’s Star Wars: Episode 1, was released, Neil Dicastro and his executive team dropped a bombshell by jettisoning pinball in favour of gaming (gambling) slot machines, which was very lucrative for Williams. This meant that the next two Pinball 2000 machines, Wizard Blocks and Playboy, would never see the light of day – which is a darn shame. Closing down the Williams pinball division seemed like, at the time, the death of pinball.

As history would have it, the story of Pinball 2000 came to be, and its inevitable death, at the hands of Williams’ executives, but there was one company that survived and kept the pinball light flickering, Stern Pinball. A lot has transpired in pinball since 1999, with a new golden age that is currently in full swing, so the rest, as they say, is history. Long live PINBALL!

PS: There is a great in-depth documentary on Pinball 2000, TILT: The Battle To Save Pinball, which you can watch on Amazon Prime right now!

 

image sources: pinball2000.de & The Arcade Flyer Archive

 

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Filed Under: History, Pinball, Retro Gaming Culture Tagged With: Bally Pinball, Bally Williams, Cameron Silver, Death of pinball, Death of pinball in 1999, Duncan Brown, George Gomez, Greg Freres, Greg Maletic, History, Holopin, John Popadiuk, John Youssi, Pat Lawlor, Pin2K, pinball, Pinball 2000, Pinball Expo, Pinball History, Pinball Press, pinballpress, Revenge From Mars, Star Wars Episode I, Stern Pinball, tilt, Tilt Film, TILT: The Battle to Save Pinball, WEG, Willaims Bally, Williams Electronic Games, Williams Pinball, Wizard Blocks, WMS

Attack From Mars Pinball Promo Video – It’s deliciously cheesy

June 24, 2019 By ausretrogamer

You all know how much we love the Attack From Mars pinball machine – we love it so much that we jumped on-board and bought the Attack From Mars Remake back in 2017.

This machine is one of those timeless classics which always comes up in many ‘top pinball machines of all time’ lists. Our interest is always piqued whenever we find information or other content about this game, so when we came across the original promo video, we thought we’d share it with you all. The promo video is just as cheesy as the actual theme, which makes it perfect!


source: Jan van den Munckhof

 

Filed Under: History, Pinball, Retro Gaming Culture Tagged With: Attack From Mars, Attack From Mars promo video, Attack From Mars Remake, Bally Pinball, Bally Williams, Brian Eddy, CGC, Chicago Gaming Company, Lyman Sheats, pinball, Pinball Life, Pinball Press, pinball wizard, pinballpress

The Pinball VS Arcade Industry Battle of the 80s and 90s

September 6, 2018 By ausretrogamer

During the boom times of the 80s and 90s, it would have been quite hard to imagine that one day the coin-operated (coin-op) pinball and arcade video games business would (almost) disappear.

With the current worldwide resurgence in pinball and old school arcade machines making a comeback in barcades, we thought we’d take a look at how prevalent pinball and arcade games were in the 80s and 90s in the biggest coin-op amusement market in the world, the good ole USA!

We delved deep into the available ‘Census of Service Industry‘ data from the US Department of Commerce, which kept record of “sources of receipts” for pinball and arcade machines in establishments across the US. What we found was quite eye-opening!

source: 1982 Census of Service Industries: Industry Series. Miscellaneous Subjects(SC82-I-5) – US Dept of Commerce

From the 1982 census data, there were 5,434 sites across the US where the general public could attend to get their fix of playing pinball and arcade games. The total US takings at these establishments was a whopping  USD$1.175 billion (for that year), with arcade machines earning the lion’s share with USD$890.4 million and pinball with $284.3 million. Remember, this was just before the video games crash of 1983. Interestingly, Pennsylvania had the highest number of establishments (268), with the split of takings between pinball (USD$34.2M) and arcade (USD$36.0M) being almost 50/50. Everywhere else, it was arcade video game machines that took more coins out of pockets.

source: 1992 Census Of Service Industries: Subject Series. Sources of Receipts or Revenue (SC92-S-4) – US Dept of Commerce

By 1992 the coin-op amusement landscape changed quite a bit. As evident by the numbers, pinball declined substantially while arcade machines broke through the magical USD$1 billion earnings barrier for that year – that is some serious amount of coins! Pinball had unfortunately slid back, earning their operators a poultry (when compared to arcade video games) USD$165M in 1992. With hindsight, pinball was going to be saved by some big name licensed machines – hello The Addams Family!

source: The Arcade Flyer Archive

As already hinted, it wasn’t all doom and gloom for pinball. According to Vending Times (which tracks the use of coin-operated games), in the mid-1990s the silver ball game had rebounded with takings of USD$912M in 1994 (that was 38% of the total coin-op market at the time) and then almost doubling to a dizzying USD$1.7 billion by 1997/8. Pinball had gone from junk to the golden goose in three short years! Before pinball operators could make it rain more coins, it was the 32-bit gaming era that sounded the death knell for not only pinball, but arcade video games too. By the end of the 1990s, the number of venues where one could play pinball and/or arcade machines dwindled dramatically. Things got acutely dire for pinball when the once mighty Williams closed up its pinball division near the end of 1999.

The beauty of hindsight is that we can assess and track the ups and downs of the pinball and arcade coin-op industry. With the current global video games industry sporting 2.6 billion gamers and takings in excess of USD$116 billion per annum, the time of amusement centres on every street corner are long gone. If pinball could tap even 0.5% of this (that’s USD$580M), then the great silver ball game will be here to stay and be enjoyed for many generations to come!

Enjoying some arcade and pinball action at Melbourne’s Invaders Amusement Centre
– circa early 80s

 

Filed Under: History, Pinball, Retro Gaming Culture Tagged With: Arcade, Arcade industry, arcade takings, Bally Williams, coin operated, coin-op, coin-op industry, coin-op market, History, market share, pinball, Pinball Industry, pinball market, pinball operators, Pinball Press, Pinball Sales, pinball takings, Williams, WMS

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