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Book Review: 50 Indie Games that Changed the World

September 11, 2025 By ausretrogamer

🎮  Pixel-Powered Love Letter to Indie Greatness!

Bitmap Books has done it again, folks! If you thought their previous tomes were retro gold, wait till you get your hands on 50 Indie Games That Changed the World. This isn’t just a book — it’s a celebration, a tribute, and a beautifully bound time capsule of the indie gaming revolution that reshaped the industry.

From the moment you crack open the cover, you’re greeted with Bitmap’s signature high-quality design: hardcover, vibrant full-colour pages, and that oh-so-satisfying tactile feel that makes you want to flick through every page like it’s a collectible card deck. But this isn’t just eye candy — it’s brain candy too.

🕹️ Indie Games: The Unsung Heroes of Gaming

Curated by Kirk McKeand, the book dives deep into 50 indie titles that didn’t just entertain — they changed the game. We’re talking about the likes of Braid, Undertale, Celeste, Papers, Please, and Stardew Valley — each one a testament to creativity, risk-taking, and the power of small teams with big dreams.

Each entry is packed with:

  • Insightful commentary on the game’s impact
  • Behind-the-scenes stories of development struggles and triumphs
  • Gorgeous visuals that make you want to replay every title
  • And yes, that warm fuzzy feeling of “I remember playing this!”

🧠 More Than Just a List — It’s a Cultural Chronicle

What sets this book apart is its thoughtful curation. It’s not just about popularity — it’s about influence. These games pushed boundaries, challenged norms, and gave voice to new ideas. Whether it’s Gone Home redefining narrative storytelling or Superhot bending time and perception, each game is a milestone in its own right.

And let’s not forget the diversity of genres and styles — from pixel art platformers to experimental puzzlers, the book showcases the sheer breadth of what indie devs have brought to the table.

📚 A Must-Have for Gamers, Collectors, and Dreamers

Whether you’re a retro aficionado, a modern indie fan, or just someone who appreciates the artistry of game design, 50 Indie Games That Changed the World is a must-have. It’s the kind of book you leave on your coffee table and end up discussing with friends for hours.

Bitmap Books continues to prove that gaming history deserves to be preserved with style, substance, and a whole lot of love. This book is a celebration of the underdogs — the games that dared to be different and ended up changing everything.


Final Verdict: A pixel-perfect tribute to the indie spirit.

So go on, grab a copy, fire up your favourite indie title, and bask in the glory of gaming’s most revolutionary gems. And remember — sometimes the smallest games make the biggest impact.

Disclosure: 50 Indie Games that Changed the World was provided by PixelCrib for this review.

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: 50 Indie Games that Changed the World, Bitmap Books, Book, Book Review, Book Review: 50 Indie Games that Changed the World, Books, gamer, gamers, gaming, gaming book, PixelCrib, Video Games

Review: The Unofficial GBA Pixel Book

December 9, 2024 By ausretrogamer

It’s not too late to gift this awesome book to yourself for Christmas!

Bitmap Books has outdone itself with The Unofficial GBA Pixel Book, a lavish celebration of the Game Boy Advance that will delight retro gaming enthusiasts. This 300-page tome dives into an impressive lineup of 240 games, showcasing them with over 4,000 high-quality images that capture the vibrant pixel art and charm of this beloved handheld console.

Each page exudes passion and meticulous care, presenting not just the iconic games but also lesser-known gems. The book’s layout seamlessly blends visuals with insightful commentary, offering a deep dive into the GBA’s rich gaming library. Whether you’re revisiting childhood favourites or discovering new titles, this book is a treasure trove of nostalgia and discovery.

The hardcover edition features Bitmap’s trademark high production values, including premium paper and eye-catching design. It’s not just a book; it’s a work of art that stands proudly on any shelf. Perfect for collectors, gamers, and pixel art aficionados, The Unofficial GBA Pixel Book is a must-have addition to any gaming library.

Explore the details and grab your copy at PixelCrib. Don’t miss this vibrant homage to one of gaming’s most cherished platforms!

Publication Details:

  • Title: THE UNOFFICIAL GBA PIXEL BOOK
  • Authors: Robert Bannert, Thomas Nickel, Martin Nagel
  • Released: November 2024
  • Pages: 300 pages
  • Price / where to buy: AU$79.99 from PixelCrib

Disclaimer: The Unofficial GBA Pixel Book was kindly supplied by PixelCrib for this review

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: Art, Bitmap Books, Book, Book Review, Books, Game Boy Advance, gamer, gamers, gaming, GBA, PixelCrib, Retrogamer, retrogaming, The Unofficial GBA Pixel Book, Video Games

Book Review: The Unofficial N64: A Visual Compendium

May 10, 2024 By ausretrogamer

We’ll be honest with you all, prior to the Nintendo Switch, the N64 was by far our favourite (and most played) Nintendo gaming system in the late 90s. The N64 had an amazing array of games, some which we still play to this day on a regular basis, including Super Mario 64, Mario Kart 64, GoldenEye 007 and Wave Race 64 to name just a few.

Books like this Bitmap Books published “The Unofficial N64: A Visual Compendium” serve as a reminder how awesome the Nintendo 64 console was, and of course, it also induces a lot of nostalgia.

From the moment you crack open this book, you’re greeted with a feast for the eyes. Each page is meticulously crafted, featuring vibrant artwork, rare concept sketches, and behind-the-scenes insights that will transport you back to the days of cartridge-based gaming. Whether you’re a seasoned gamer who grew up with the N64 or a newcomer eager to explore its rich history, there’s something here for everyone.

One of the most captivating aspects of this book is its visual presentation. Every aspect of the N64’s iconic games and hardware is lovingly showcased, from the sleek design of the console itself to the stunning landscapes of beloved titles like Super Mario 64 and The Legend of Zelda: Ocarina of Time. The high-quality printing and attention to detail truly bring these games to life in a way that’s both nostalgic and inspiring.

But ‘The Unofficial N64: A Visual Compendium‘ is more than just a collection of pretty pictures. It’s also a treasure trove of information for fans and collectors alike. Each game is accompanied by fascinating tidbits of trivia, developer interviews, and historical context that shed light on the creative process behind some of the N64’s most beloved titles. Whether you’re interested in learning about the development of a particular game or simply want to appreciate the artistry that went into its creation, you’ll find plenty to sink your teeth into here.

Overall, ‘The Unofficial N64: A Visual Compendium‘ is a must-have for any fan of retro gaming. Its stunning visuals, insightful commentary, and nostalgic charm make it a true masterpiece that belongs on the shelf of every gaming enthusiast. Whether you’re reliving cherished memories or discovering new favourites, this book is sure to delight and inspire for years to come.

Where to buy/pre-order:
  • Title: The Unofficial N64: A Visual Compendium
  • Store: PixelCrib
  • Price: AU$69.99

image source: Alex Boz for ausretrogamer


Disclaimer: The Unofficial N64: A Visual Compendium book was kindly provided by PixelCrib for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: Bitmap Books, Book, Book Review, N64, N64 book, N64: A Visual Compendium, N64: A Visual Compendium book review, Nintendo 64, PixelCrib, Review, The Unofficial N64: A Visual Compendium

Book: Classic Game Programming on the NES

January 6, 2024 By ausretrogamer

Make your own retro video game

Our good friend from Tassie and absolute coding guru, Tony Cruise, has an awesome book for you retro gamers wanting to code your own 8-Bit NES video games! Oh yeah, Tony has also supplied a 35% off discount code for this amazing tome!

My new book “Classic Game Programming on the NES” has been finalised for print production.
Grab your copy today and start creating your own games for the #NES.https://t.co/UCKPkBd22C
Use the code: au35cru for 35% discount off any @ManningBooks product in all formats.#retro…

— Tony Cruise (@ElectricAdv) January 4, 2024




 

Filed Under: Retro Gaming Culture Tagged With: 6502 Assembler, 8-bit coding, Book, CC65, classic game programming on the NES, Coder, coding, Manning Books, MEAP, NES, programming, Retro Gamer, retrogaming, Tony Cruise

GameGuide – Atari Lynx: The Perfect Lynx Companion

December 6, 2023 By ausretrogamer

 

Just in time for Chrissy 2023, Zafinn Books’ GameGuide – Atari Lynx arrives in the Ausretrogamer Fun Factory!

We weren’t expecting this book for another couple of weeks, so for it to turn up well ahead of schedule, and all the way from Ireland, was a welcome surprise.

If you aren’t familiar with Zafinn Books, it is a one man (Karl Morris), self-publishing  house, with a great selection of limited edition books, just like this GameGuide for the Atari Lynx. The addition of some very cool stickers (sticking it up the Game Boy!) was another surprise and was totally unexpected.

Can’t wait to flick through this while enjoying the festive season.




Filed Under: Retro Gaming Culture Tagged With: Atari, atari lynx, Atari ST, Book, Books, GameGuide Lynx, gamer, gaming, Karl Morris, Retro Gamer, retrogaming, retrogaming books, Video Games, Zafinn Books

Williams-Bally-Midway Arcade & Pinball History Book

July 5, 2023 By ausretrogamer

Get ready to dive into the thrilling world of arcade and pinball games with Ken Horowitz’s latest tome! Get your coins ready, because the arcade awaits!

In his brand-new book, “From Pinballs to Pixels: An Arcade History of Williams-Bally-Midway,” Ken Horowitz takes us on an epic adventure through the captivating history of this legendary gaming manufacturer.

This new book takes a trip down memory lane as it explores the incredible journey of gaming publisher Williams. From the early days of pinball classics like Contact to the groundbreaking marvels like High Speed, Williams captivated arcade enthusiasts with their diverse range of quality games.

The advent of video games marked a turning point for Williams, propelling them into legendary status with unforgettable hits like Defender and Joust. The company quickly rose to prominence and, by the end of the 1980s, became the largest coin-op publisher in North America. Their influence and innovation were felt throughout the industry.

Williams’ acquisition of Bally/Midway ushered in a golden era, characterised by a string of hits that included iconic titles such as Mortal Kombat and NBA Jam. Notably, they also produced The Addams Family, a pinball machine that went on to become the best-selling of all time. Williams’ success story is a testament to their ability to take risks, innovate, and create games that captured the hearts of players worldwide.

In this book, you’ll discover the fascinating history of Williams spanning nearly six decades. The author takes you behind the scenes, providing interviews with over 40 former designers and executives from Williams/Bally/Midway. Their firsthand accounts offer unique insights into the company’s inner workings and the creative processes that led to the creation of some of gaming’s greatest classics.

Drawing from a vast array of contemporaneous news reports and documents, this book presents a comprehensive and never-before-seen chronology of Williams’ rise to coin-op juggernaut status. You’ll gain a deeper understanding of how a small company transformed into an industry powerhouse, leaving an indelible mark on the world of pinball and arcade video games.

This book is a celebration of one of gaming’s greatest publishing houses, showcasing their incredible impact on the industry and the enduring legacy of their games.

Details:

  • Title: From Pinballs to Pixels: An Arcade History of Williams-Bally-Midway
  • Author: Ken Horowitz
  • Price:
    • Amazon Australia: AU$35.98 (Kindle) / AU$95.59 (Paperback)
    • Amazon US: US$22.49 (Kindle) / US$42.03 (Paperback)



Filed Under: Pinball Tagged With: Arcade, Bally Pinball, Bally-Midway Williams, Bally/Midway, Book, From Pinballs to Pixels: An Arcade History of Williams-Bally-Midway, Golden Age, Harry Williams, Ken Horowitz, pinball, Pinball Book, Sam Stern, Williams Pinball

Review: PC-Engine – The Box Art Collection

June 30, 2023 By ausretrogamer

We are still of the opinion that NEC’s PC-Engine could’ve easily competed with Sega and Nintendo on the world video game stage! The little beast was actually quite popular in the late 80s in its homeland of Japan, but beyond that, NEC made an absolute mess of the western release, including the renamed and hulking piece of plastic, the North American TurboGrafx-16.

If you were anything like us, you would have drooled at NEC’s console and its cute game cards called HuCards back in the late 1980s. With a heap of coverage in all the major gaming magazines at the time, we seriously considered buying a grey import, but once we factored in the foreign exchange, fees and the ridiculous shipping costs, it became nothing but a dream console to own one day.

With the resurgence of classic gaming a decade and half ago, we managed to finally procure not one, but several PC-Engine console variants, including the original (white system), CoreGrafx I and II, the Duo (CD-ROM based console) and the spectacular PC-Engine GT (aka: TurboExpress) handheld. The number of HuCards we bought from Japan along the way made up for the lost time we had in the late 80s and early 90s with NEC’s gaming console.

As per usual, the PC-Engine’s HuCards came in CD-type cases with amazing art, which still bring a smile to our faces. Thanks to Bitmap Books, their new box art collection tome, PC-Engine: The Box Art Collection immortalises these amazing games and their artworks!

Journey back to the late 1980s, when Japan gave birth to a bold new aesthetic that would soon sweep across the globe. The PC Engine stood at the forefront of this artistic revolution, showcasing a diverse range of styles and approaches that celebrated the country’s games, movies, music, design, and fashion. And at the heart of this revolution was the remarkable box art that adorned the PC Engine’s extraordinary library.

The PC Engine: The Box Art Collection book is a  tribute to the vibrant, sophisticated, and personality-packed covers that graced the best and most intriguing Japanese releases for NEC’s undersized powerhouse. Within the pages of this meticulously curated collection, you’ll discover masterpieces like Adventure Island, Darius Plus, Bomberman ’93, YS I & II, Soldier Blade, PC Denjin (Air Zonk), Akumajō Dracula X: Chi no Rondo (Castlevania: Rondo of Blood), Devil Crash, and Street Fighter II: Champion Edition.

Overflowing with creativity and passion, PC Engine: The Box Art Collection spans an impressive 372 pages. Immerse yourself in more than 300 professionally shot pieces of box art, accompanied by carefully reproduced screenshots. Every page has been crafted with the same design-led approach that made the PC Engine’s game covers so exhilarating, ensuring an experience that is both thoughtful and exciting. To enhance your journey even further, each featured game is accompanied by an insightful review and expert summary.

The standard edition of PC Engine: The Box Art Collection boasts a show-stopping metallic red foil logo on its hardback cover, reflecting the console’s bold and daring spirit. As with all Bitmap’s publications, the collection is printed lithographically on high-quality paper, allowing the gorgeous visuals to shine as they deserve. With thread sewn binding, this book is built to last, ensuring you can lay it open flat and fully immerse yourself in the breathtaking world of the PC Engine.

So, unleash your inner gamer and embark on a visually stunning adventure. PC Engine: The Box Art Collection invites you to witness the magic that unfolded when video games collided with art, leaving an indelible mark on the cultural landscape. Get ready to be inspired, mesmerized, and transported to a world where creativity knows no bounds. We can’t recommend this tome highly enough!

Specifications

  • Title: PC Engine: The Box Art Collection
  • Publisher: Bitmap Books
  • Available From: PixelCrib
  • Price: AU$69.99
  • Pages & Weight: 372 pages. 250mm × 250mm; 2.5kg
  • Cover: Hardcover with textured cover with metallic red foil blocked logo and text
  • Print: Edge-to-edge high quality lithographic print
  • Binding: Sewn binding for enduring quality and the ability to lay flat for ideal double-page image viewing




Disclaimer: PC-Engine: The Box Art Collection book was kindly provided by PixelCrib for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: Art, art collection, Bitmap Books, Book, CoreGrafx, HuCards, NEC PC-Engine, PC Engine: The Box Art Collection, pc-engine, PC-Engine Duo, PixelCrib, retrogaming, Review, TurboChips, TurboExpress, TurboGrafx-16

Book Review – Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups

March 24, 2023 By ausretrogamer

If there ever was a book made for us, then Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups is it! As massive fans of side-scrolling beat’em ups (Ed: Double Dragon and Final Fight are still two of our all time faves), this book screamed for us to read it!

Relishing each turn of the page and soaking in all that beat’em up content found in this book, the adrenaline rush we felt was off the charts.

Back in the late 80s going to the local arcade involved checking out the latest and greatest beat’em up games. When the first 2-player co-op beat’em up, Double Dragon, showed up at our local arcade in 1987, we were smitten. We pumped so many 20c pieces in that machine (each credit was 40c), the coin box must have been quite heavy when taking them to the bank! Double Dragon felt fresh, with an amazing array of weapons to use on baddies (we loved swinging the baseball bat!), plus the punching, kicking, backward elbowing and our fave, the knee to the head, all felt visceral at the time.

It was a pleasant surprise to read my hero, Yoshihisa Kishimoto’s foreword! For those that don’t know, Yoshihisa-san was the original creator of Double Dragon – he was only 26 years old when he created the groundbreaking game. Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups is one heavy tome, so you’d be forgiven to think that it could also double up as a weapon in real life! Of course we jest about the weapon part, but we are dead serious about the weight of the book.

Packed with delicious beat’em up content (there are over 450 pages!), Go Straight covers all the major eras of the beat’em up genre, including the golden age from the mid 80s to the early 90s. Each decade from the 1980s onwards, has its own section, documenting all the games that were released during that period. The book documents every beat’em up that has ever graced a video game system (arcade and console) from 1980 all the way up to 2021 – that’s over 200 games!

There has been no stone left unturned in Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups. Dave Cook and the team at Bitmap Books has created a tome for all fans of beat’em ups, and if you aren’t a fan of this genre, we urge you to check this book out, as it is a great guide for first timers wanting to dip their toes in playing some iconic and fun side-scrolling beat’em ups! GO and read it now!!

  • Price: $79.99 AUD / Where to buy: PixelCrib

Specifications

  • 456 pages.
  • 210mm × 297mm. Hardback.
  • Gatefold pages.
  • Spot-varnished cover.
  • Edge-to-edge high quality lithographic print.
  • Sewn binding for enduring quality and the ability to lay flat for ideal double-page image viewing.




Disclaimer: Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups book was kindly provided by PixelCrib for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: 80s, Arcade, Bad Dudes, beat'em ups, Bitmap Books, Book, Book Review, Double Dragon, DragonNinja, Final Fight, Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups, PixelCrib, Review, Streets Of Rage, TMNT

I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002 – Book Review

December 9, 2022 By ausretrogamer

Just in time for Christmas comes Bitmap Books’ I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002 book, making the perfect gift for those that are into video games history of the First Person Shooter variety.

There is no doubt the 1990s laid the foundation of one of the most enduring gaming genres, the First Person Shooter, or as we lovingly call it these days, FPS. We recall in high school getting a 3.5″ floppy with the shareware version of Wolfenstein 3D. To say the game blew our mind, would be the understatement of the century! Even with our humble low-spec PC, the game ran at a phenomenal speed. DOOM and DOOM II (and their many many community made WAD files) kept us very busy during the mid 90s, which almost cost us a few exam results at college! Once Quake hit our computers, followed by GoldenEye 007 on the Nintendo 64, the FPS genre had embedded itself in gaming folklore, with many fans around the world enjoying the gaming experience. Ah, those were the days.

I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002 by Stuart Maine captures the fledgling days of FPS during its experimental and formative years, from 1992 till 2002. The book captures everything there is from the FPS golden age, covering some 180+ titles, from 007: Agent Under Fire through to Zero Tolerance and ZPC!

For the uninitiated, the book has a great intro by the author, Stuart Maine and a Foreword from one of the pioneers of the genre, John Romero. It then breaks down the genre in its constituent parts, so if you had never played an FPS, you most probably will after reading the overview and breakdown. Whether obscure oddities or genre-defining behemoths, first-person shooters transported players to alien worlds, alternate universes and the shores of Hell itself, and in doing so helped to trigger the 3D-graphics arms race.

The meat of this heavy book is the coverage of 180+ FPS titles, containing in-depth research and hundreds of eye popping screenshots. I’m Too Young To Die covers it all, from the classics that defined the genre, including DOOM and Quake, Half-Life, Deus Ex, GoldenEye 007 and Halo; multiplayer-only games such as Starsiege: Tribes, Unreal Tournament and Quake III, along with mods like Counter-Strike and Team Fortress; experimental games that pushed the genre in new directions, including Gun Buster, Codename Eagle, Assassin 2015 and Trespasser; forgotten games like ZPC and ReVOLUTION; and hidden gems like Dust, Wrath of Earth and Azrael’s Tear.

But wait, there is more! Even though the focus of this book is from 1992 to 2002, it acknowledges the precursors to first-person shooters, by charting the genre’s inception and evolution through maze and role-playing games, from Maze War, Spectre and 3-D Monster Chase, through to MIDI Maze, The Colony and Corporation to name just a few.

The in-depth interviews with industry legends such as Ian and Chris Andrew (the Freescape games), Scott Miller (Apogee and 3D Realms), David Doak (GoldenEye 007 and TimeSplitters), Randy Pitchford (Gearbox Software), Karl Deckard (Metroid Prime and Valve’s Prospero), plus many more is a huge highlight of what is an outstanding book. There is always something new that we learn in interview from people that were there at the time.

As we mentioned from the top, this book would be a great Christmas gift for yourself or someone that is into first-person shooters. We’ve read lots of gaming related books over the years – all being quite good, but this one is our current favourite – it’s brilliant!

Specifications & Where To Buy:

  • Title: I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002
  • Publisher: Bitmap Books
  • Pages: 424 pages
  • Size: 210mm × 297mm
  • Print: Edge-to-edge high quality lithographic print.
  • Cover: Hardback. Sewn binding for enduring quality and the ability to lay flat for ideal double-page image viewing. Spot varnished cover and dust jacket highlighting key elements against a matte background.
  • Price: AU$69.99
  • Buy from: PixelCrib – the gaming culture specialists and purveyors of rare, high-quality video game memorabilia and collectibles




Disclaimer: I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002 book was kindly provided by PixelCrib for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: Bitmap Books, Book, Book Review, Doom, First person shooter, FPS book, gamers, GoldenEye 007, I'm Too Young To Die, I'm Too Young To Die book, Ian Pestridge, John Romero, Pixel Crib, PixelCrib, Quake, Review, Richard Moss, Sam Dyer, Stuart Maine

Review: PAC-MAN: Birth of an Icon

November 12, 2021 By ausretrogamer

There has been one aspect of classic gaming that we’ve always enjoyed, and that is books! There have been a number of awesome classic gaming books released over the years which we have covered on this site, and we are quite chuffed to review the latest book from Cook and Becker, PAC-MAN: Birth of an Icon.

The iconic PAC-MAN (and his ghostly foes, Inky, Blinky, Pinky and Clyde) needs no introduction, as the arcade game captured the hearts of millions around the world upon its release 41 years ago, and has been played many times over on home systems during the intervening years. There is a reason that the arcade machine is still the number one highest-grossing arcade machine of all time – it was and still is an amazing action maze chase game. Once PAC-MAN crossed over from niche fascination to mainstream appeal, there was no stopping this gaming juggernaut.

The Standard Edition

The Collector’s Edition

PAC-MAN’s appeal has transcended generations of gamers, and this officially licensed (by BANDAI NAMCO Entertainment Inc.) book, PAC-MAN: Birth of an Icon, is the ultimate tome that is filled with historical facts about the yellow dot muncher, including; origins of the game (and going from Japan to America), design philosophies, original arcade source code, concept designs, art, archival imagery, marketing campaigns, merchandise and its impact to popular culture to name just a few. PAC-MAN’s story spans decades, touching everything from video games, pop culture to our world today, and PAC-MAN: Birth of an Icon captures it all beautifully in a quality book that has fast become the definitive work on the iconic dot muncher.

Lots of great chapters on all things PAC-MAN!

Go Toru!

Pac-Man Fever!

With every page filled with eye popping art and images, it is the stories told that capture your attention and keep you glued to each and every page till the last word. We absolutely loved reading the journey from creator Toru Iwatani’s “pizza slice” inspiration to the actual game and its inevitable success. The road from Japan to America is another fascinating insight into how Puck Man became PAC-MAN. Oh yeah, to read about Toru’s early life and love of pinball was another cherry on top of an already amazing layered cake. Another aspect that was a pleasant surprise which our inner geek loved, was the PAC-MAN Gameology. This portion of the book lists details about every PAC-MAN related video game from 1980 to today – we were gobsmacked to see (and learned something new!) that PAC-MAN features in so many games!

The design philosophy behind the golden age arcade hero!

The art inspiration of the yellow dot-muncher

The co-authors of this special tome,  Arjan Terpstra (Sonic the Hedgehog 25th Anniversary Art Book) and Tim Lapetino (Art of Atari and other books), have captured every aspect of PAC-MAN and translated it all into an amazing, hefty and beautifully presented book which every PAC-MAN fan and video games historians need on their bookshelf. PAC-MAN: Birth of an Icon will reignite your PAC-MAN Fever, so you have been warned!

Pac-Man invades popular culture!

There are two versions of this book that can be pre-ordered right now; the PAC-MAN: Birth of Icon standard edition (AU$89.95) and the limited to 2,000 copies Collector’s Edition (AU$169.95), which includes:

  • The PAC-MAN: Birth of an Icon book;
  • A unique PAC-MAN shaped box and level 256 glitch shaped slipcase, celebrating the visual history of PAC-MAN;
  • An exclusive PAC-MAN arcade token; and
  • A limited, brand-new 7” vinyl pressing of the 1981 smash hit “PAC-MAN Fever” by Buckner & Garcia!

You don’t get too many opportunities to get something special like this book, so if you have the opportunity, we highly recommend either of these editions. And if you were bitten hard by the PAC-MAN Fever back in the day, then we highly recommend you grab the Collector’s Edition – it is amazing!

PS: Australian readers can order either PAC-MAN: Birth of an Icon edition via our friends at PixelCrib!

No matter your language, PAC-MAN: Birth of an Icon has you covered!
image source: Cook & Becker




Disclaimer: The ‘PAC-MAN: Birth of an Icon Collector’s Edition’ book was kindly supplied by Cook and Becker for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: arcade gaming, Arjan Terpstra, Book, Book Review, Cook and Becker, Geek, oldschool, Pac-Man, Pac-Man - Birth of an Icon, Pac-Man book review, PAC-MAN: Birth of an Icon book review, PixelCrib, Retro, Retro Gamers, Retro Gaming, retrogaming, Review, tbt, throwback, Tim Lapetino

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