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You are here: Home / Archives for Book Review

Book Review

Book Review: 50 Indie Games that Changed the World

September 11, 2025 By ausretrogamer

🎮  Pixel-Powered Love Letter to Indie Greatness!

Bitmap Books has done it again, folks! If you thought their previous tomes were retro gold, wait till you get your hands on 50 Indie Games That Changed the World. This isn’t just a book — it’s a celebration, a tribute, and a beautifully bound time capsule of the indie gaming revolution that reshaped the industry.

From the moment you crack open the cover, you’re greeted with Bitmap’s signature high-quality design: hardcover, vibrant full-colour pages, and that oh-so-satisfying tactile feel that makes you want to flick through every page like it’s a collectible card deck. But this isn’t just eye candy — it’s brain candy too.

🕹️ Indie Games: The Unsung Heroes of Gaming

Curated by Kirk McKeand, the book dives deep into 50 indie titles that didn’t just entertain — they changed the game. We’re talking about the likes of Braid, Undertale, Celeste, Papers, Please, and Stardew Valley — each one a testament to creativity, risk-taking, and the power of small teams with big dreams.

Each entry is packed with:

  • Insightful commentary on the game’s impact
  • Behind-the-scenes stories of development struggles and triumphs
  • Gorgeous visuals that make you want to replay every title
  • And yes, that warm fuzzy feeling of “I remember playing this!”

🧠 More Than Just a List — It’s a Cultural Chronicle

What sets this book apart is its thoughtful curation. It’s not just about popularity — it’s about influence. These games pushed boundaries, challenged norms, and gave voice to new ideas. Whether it’s Gone Home redefining narrative storytelling or Superhot bending time and perception, each game is a milestone in its own right.

And let’s not forget the diversity of genres and styles — from pixel art platformers to experimental puzzlers, the book showcases the sheer breadth of what indie devs have brought to the table.

📚 A Must-Have for Gamers, Collectors, and Dreamers

Whether you’re a retro aficionado, a modern indie fan, or just someone who appreciates the artistry of game design, 50 Indie Games That Changed the World is a must-have. It’s the kind of book you leave on your coffee table and end up discussing with friends for hours.

Bitmap Books continues to prove that gaming history deserves to be preserved with style, substance, and a whole lot of love. This book is a celebration of the underdogs — the games that dared to be different and ended up changing everything.


Final Verdict: A pixel-perfect tribute to the indie spirit.

So go on, grab a copy, fire up your favourite indie title, and bask in the glory of gaming’s most revolutionary gems. And remember — sometimes the smallest games make the biggest impact.

Disclosure: 50 Indie Games that Changed the World was provided by PixelCrib for this review.

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: 50 Indie Games that Changed the World, Bitmap Books, Book, Book Review, Book Review: 50 Indie Games that Changed the World, Books, gamer, gamers, gaming, gaming book, PixelCrib, Video Games

Review: The Unofficial GBA Pixel Book

December 9, 2024 By ausretrogamer

It’s not too late to gift this awesome book to yourself for Christmas!

Bitmap Books has outdone itself with The Unofficial GBA Pixel Book, a lavish celebration of the Game Boy Advance that will delight retro gaming enthusiasts. This 300-page tome dives into an impressive lineup of 240 games, showcasing them with over 4,000 high-quality images that capture the vibrant pixel art and charm of this beloved handheld console.

Each page exudes passion and meticulous care, presenting not just the iconic games but also lesser-known gems. The book’s layout seamlessly blends visuals with insightful commentary, offering a deep dive into the GBA’s rich gaming library. Whether you’re revisiting childhood favourites or discovering new titles, this book is a treasure trove of nostalgia and discovery.

The hardcover edition features Bitmap’s trademark high production values, including premium paper and eye-catching design. It’s not just a book; it’s a work of art that stands proudly on any shelf. Perfect for collectors, gamers, and pixel art aficionados, The Unofficial GBA Pixel Book is a must-have addition to any gaming library.

Explore the details and grab your copy at PixelCrib. Don’t miss this vibrant homage to one of gaming’s most cherished platforms!

Publication Details:

  • Title: THE UNOFFICIAL GBA PIXEL BOOK
  • Authors: Robert Bannert, Thomas Nickel, Martin Nagel
  • Released: November 2024
  • Pages: 300 pages
  • Price / where to buy: AU$79.99 from PixelCrib

Disclaimer: The Unofficial GBA Pixel Book was kindly supplied by PixelCrib for this review

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: Art, Bitmap Books, Book, Book Review, Books, Game Boy Advance, gamer, gamers, gaming, GBA, PixelCrib, Retrogamer, retrogaming, The Unofficial GBA Pixel Book, Video Games

Book Review: Run ’n’ Gun: A History of On-Foot Shooters

August 2, 2024 By ausretrogamer

Don’t miss out on this explosive journey through gaming history. Grab your copy of Run ’n’ Gun: A History of On-Foot Shooters today and relive the glory days of on-foot shooters!

If you’ve ever felt the adrenaline rush of dodging bullets in Contra (it’ll always be Gryzor to us!), or the intense thrill of blasting through waves of enemies in Metal Slug, then Run ’n’ Gun: A History of On-Foot Shooters by Bitmap Books is the ultimate nostalgic treasure trove you’ve been waiting for. This book isn’t just a collection of game titles; it’s a vivid journey through the explosive history of one of gaming’s most beloved genres.

Opening with forewords by Mega Man’s legendary producer, Keiji Inafune, and Cuphead creators Chad and Jared Moldenhauer, you know you’re in for a treat. Their insights set the stage for an epic journey that starts with 1975’s Gun Fight, widely considered the birth of the run ’n’ gun genre, and marches through over 300 iconic games spanning decades.

Written by award-winning video game journalist and comic book author Dave Cook, Run ’n’ Gun brings to life 40 years of gaming history with flair and expertise. Cook’s engaging narrative is peppered with incredible behind-the-scenes stories, fascinating quotes, and mind-blowing trivia that will captivate both veteran gamers and newcomers alike. The expert gameplay tips scattered throughout the book offer an added bonus, giving readers a chance to revisit their favorite games with a fresh perspective.

The visual appeal of this book is nothing short of stunning. Lithographically printed to the highest standards, each page bursts with vibrant colours and high-quality screenshots that almost leap off the page. The luxurious feel of the hardback edition, with its spot-varnished fascia featuring artwork by the talented Jorge M. Velez, makes it a beautiful addition to any coffee table or bookshelf.

One of the standout features of Run ’n’ Gun is its ability to evoke a sense of nostalgia while also providing a comprehensive look at the evolution of the genre. From the pixelated charm of early arcade games to the sophisticated graphics of modern shooters, this book covers it all with meticulous detail and passion.

Run ’n’ Gun: A History of On-Foot Shooters is more than just a book; it’s a celebration of a genre that has given gamers countless hours of excitement and adventure. Whether you’re a die-hard fan of run ’n’ gun games or simply love video game history, this book is a must-have. Dive in, and let the memories and discoveries unfold!

Specs:

  • Title: Run ’n’ Gun: A History of On-Foot Shooters
  • Editions: Standard and Collector’s Edition
  • Pages: 496
  • Price: AUD $79.99 (Standard Edition) / AUD $119.99 (Collector’s Edition)
  • Available from: PixelCrib

Disclaimer: Run ’n’ Gun: A History of On-Foot Shooters book was kindly provided by PixelCrib for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: Arcade, Art, Bitmap Books, Book Review, Contra, Cuphead, Dave Cook, gamers, Geek, Gryzor, Gun Fight, Jorge M. Velez, Keiji Inafune, Mega Man, PixelCrib, Retro Games, retrogaming, Review, Run and Gun games, Run ’n’ Gun: A History of On-Foot Shooters, Run ’n’ Gun: A History of On-Foot Shooters book review, Video Games

Book Review: The Unofficial N64: A Visual Compendium

May 10, 2024 By ausretrogamer

We’ll be honest with you all, prior to the Nintendo Switch, the N64 was by far our favourite (and most played) Nintendo gaming system in the late 90s. The N64 had an amazing array of games, some which we still play to this day on a regular basis, including Super Mario 64, Mario Kart 64, GoldenEye 007 and Wave Race 64 to name just a few.

Books like this Bitmap Books published “The Unofficial N64: A Visual Compendium” serve as a reminder how awesome the Nintendo 64 console was, and of course, it also induces a lot of nostalgia.

From the moment you crack open this book, you’re greeted with a feast for the eyes. Each page is meticulously crafted, featuring vibrant artwork, rare concept sketches, and behind-the-scenes insights that will transport you back to the days of cartridge-based gaming. Whether you’re a seasoned gamer who grew up with the N64 or a newcomer eager to explore its rich history, there’s something here for everyone.

One of the most captivating aspects of this book is its visual presentation. Every aspect of the N64’s iconic games and hardware is lovingly showcased, from the sleek design of the console itself to the stunning landscapes of beloved titles like Super Mario 64 and The Legend of Zelda: Ocarina of Time. The high-quality printing and attention to detail truly bring these games to life in a way that’s both nostalgic and inspiring.

But ‘The Unofficial N64: A Visual Compendium‘ is more than just a collection of pretty pictures. It’s also a treasure trove of information for fans and collectors alike. Each game is accompanied by fascinating tidbits of trivia, developer interviews, and historical context that shed light on the creative process behind some of the N64’s most beloved titles. Whether you’re interested in learning about the development of a particular game or simply want to appreciate the artistry that went into its creation, you’ll find plenty to sink your teeth into here.

Overall, ‘The Unofficial N64: A Visual Compendium‘ is a must-have for any fan of retro gaming. Its stunning visuals, insightful commentary, and nostalgic charm make it a true masterpiece that belongs on the shelf of every gaming enthusiast. Whether you’re reliving cherished memories or discovering new favourites, this book is sure to delight and inspire for years to come.

Where to buy/pre-order:
  • Title: The Unofficial N64: A Visual Compendium
  • Store: PixelCrib
  • Price: AU$69.99

image source: Alex Boz for ausretrogamer


Disclaimer: The Unofficial N64: A Visual Compendium book was kindly provided by PixelCrib for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: Bitmap Books, Book, Book Review, N64, N64 book, N64: A Visual Compendium, N64: A Visual Compendium book review, Nintendo 64, PixelCrib, Review, The Unofficial N64: A Visual Compendium

Book Review – From Ants to Zombies: Six Decades of Video Game Horror

November 2, 2023 By Alex Boz

Maniac killers? Vengeful ghosts? Science gone wrong? Discover the most gruesome, grueling and downright scary horror games from the 1970s till now in this horror-themed book!

Just in time for Halloween, Bitmap Books has unleashed their latest and scariest video gaming based book, From Ants to Zombies: Six Decades of Video Game Horror.

Let us introduce you to From Ants to Zombies, a spine-tingling journey through the captivating world of horror games that spans over six decades, from the funky 1970s to the heart-pounding 2020s. This book is definitely a thrilling rollercoaster ride across more than 70 different gaming platforms, from the vintage ZX Spectrum to the monstrous Xbox Series X.

From Ants to Zombies (FAtZ) has dug up the crypt and unearthed over 130 hair-raising horror video game titles that dissects and puts them into context for the reader. In this monstrous tome, the games are divided into thirteen delightfully eerie chapters, each with its own twisted theme. Whether you’re into rail shooters or open-world RPGs, whether you fancy exploring haunted mansions or venturing into infested space stations, or whether you prefer a slow, creeping existential dread or stomach-churning bursts of violence, FAtZ has you covered!

But that’s not all. FAtZ sprinkles some spine-chilling, exclusive commentary from legendary horror game developers like Keiichiro Toyama (the mastermind behind Silent Hill), Jane Jensen (the brains behind Gabriel Knight), Ken Levine (the genius behind System Shock 2), Sandy White (creator of Ant Attack), David Riordan (the spooky mind behind It Came from the Desert), Paul Norman (the man behind Forbidden Forest), Graeme Devine (the wicked genius behind The 7th Guest), and many more! These legends will give you a peek behind the curtain and share their sinister secrets (no spoilers here!).

From Ants to Zombies spans a whopping 600+ gorgeously illustrated pages, with a lovingly crafted hardback edition with a unique glow-in-the-dark logo and text – perfect for those late-night reading sessions. All the ghastly images are printed lithographically on high-quality paper to showcase the breathtaking visuals these games deserve. Plus, Bitmap Books has used thread-sewn binding for extra durability, so you can lay the book open flat while you dive into the darkest corners of gaming history.

For those of you that want your cake and eat it too, the book’s cover features a one-of-a-kind artwork created by the incredibly talented artist Vasilis Zikos – it’s an unholy marriage of art and horror, just like the games within.

From Ants to Zombies: Six Decades of Video Game Horror is your golden ticket to revisit the classics you love and discover hidden horror gems you may have overlooked. It’s a deep dive into the inexhaustible well of terror that six decades of video game history has to offer.

So, what are you waiting for? Dive into the world of horror gaming like never before and prepare for sleepless nights, heart-pounding scares, and the thrill of a lifetime!

From Ants to Zombies is a showcase for the remarkable range horror gaming has achieved across six decades, from the 1970s to the 2020s, on 70+ gaming platforms, from the ZX Spectrum to the Xbox Series X!

Book Specs:

  • Hardback
  • 664 pages
  • Edge-to-edge high quality lithographic print
  • Sewn binding – for enduring quality and the ability to lay flat for ideal double-page image viewing
  • Glow-in-the-dark logo and text on cover
  • Coloured bookmark ribbon
  • Weight: 2.5kg – it’s hefty!
  • Price: AU$79.99
  • Store: PixelCrib




Disclaimer: From Ants to Zombies: Six Decades of Video Game Horror book was kindly provided by PixelCrib for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: Bitmap Books, Book Review, From Ants to Zombies: Six Decades of Video Game Horror, From Ants to Zombies: Six Decades of Video Game Horror book, game book, gamers, gaming, halloween, horror games, horror videogames, PixelCrib, Resident Evil, Retro Gamers, retrogaming, Review, scary games, zombie games

Book Review – Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups

March 24, 2023 By ausretrogamer

If there ever was a book made for us, then Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups is it! As massive fans of side-scrolling beat’em ups (Ed: Double Dragon and Final Fight are still two of our all time faves), this book screamed for us to read it!

Relishing each turn of the page and soaking in all that beat’em up content found in this book, the adrenaline rush we felt was off the charts.

Back in the late 80s going to the local arcade involved checking out the latest and greatest beat’em up games. When the first 2-player co-op beat’em up, Double Dragon, showed up at our local arcade in 1987, we were smitten. We pumped so many 20c pieces in that machine (each credit was 40c), the coin box must have been quite heavy when taking them to the bank! Double Dragon felt fresh, with an amazing array of weapons to use on baddies (we loved swinging the baseball bat!), plus the punching, kicking, backward elbowing and our fave, the knee to the head, all felt visceral at the time.

It was a pleasant surprise to read my hero, Yoshihisa Kishimoto’s foreword! For those that don’t know, Yoshihisa-san was the original creator of Double Dragon – he was only 26 years old when he created the groundbreaking game. Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups is one heavy tome, so you’d be forgiven to think that it could also double up as a weapon in real life! Of course we jest about the weapon part, but we are dead serious about the weight of the book.

Packed with delicious beat’em up content (there are over 450 pages!), Go Straight covers all the major eras of the beat’em up genre, including the golden age from the mid 80s to the early 90s. Each decade from the 1980s onwards, has its own section, documenting all the games that were released during that period. The book documents every beat’em up that has ever graced a video game system (arcade and console) from 1980 all the way up to 2021 – that’s over 200 games!

There has been no stone left unturned in Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups. Dave Cook and the team at Bitmap Books has created a tome for all fans of beat’em ups, and if you aren’t a fan of this genre, we urge you to check this book out, as it is a great guide for first timers wanting to dip their toes in playing some iconic and fun side-scrolling beat’em ups! GO and read it now!!

  • Price: $79.99 AUD / Where to buy: PixelCrib

Specifications

  • 456 pages.
  • 210mm × 297mm. Hardback.
  • Gatefold pages.
  • Spot-varnished cover.
  • Edge-to-edge high quality lithographic print.
  • Sewn binding for enduring quality and the ability to lay flat for ideal double-page image viewing.




Disclaimer: Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups book was kindly provided by PixelCrib for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: 80s, Arcade, Bad Dudes, beat'em ups, Bitmap Books, Book, Book Review, Double Dragon, DragonNinja, Final Fight, Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups, PixelCrib, Review, Streets Of Rage, TMNT

I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002 – Book Review

December 9, 2022 By ausretrogamer

Just in time for Christmas comes Bitmap Books’ I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002 book, making the perfect gift for those that are into video games history of the First Person Shooter variety.

There is no doubt the 1990s laid the foundation of one of the most enduring gaming genres, the First Person Shooter, or as we lovingly call it these days, FPS. We recall in high school getting a 3.5″ floppy with the shareware version of Wolfenstein 3D. To say the game blew our mind, would be the understatement of the century! Even with our humble low-spec PC, the game ran at a phenomenal speed. DOOM and DOOM II (and their many many community made WAD files) kept us very busy during the mid 90s, which almost cost us a few exam results at college! Once Quake hit our computers, followed by GoldenEye 007 on the Nintendo 64, the FPS genre had embedded itself in gaming folklore, with many fans around the world enjoying the gaming experience. Ah, those were the days.

I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002 by Stuart Maine captures the fledgling days of FPS during its experimental and formative years, from 1992 till 2002. The book captures everything there is from the FPS golden age, covering some 180+ titles, from 007: Agent Under Fire through to Zero Tolerance and ZPC!

For the uninitiated, the book has a great intro by the author, Stuart Maine and a Foreword from one of the pioneers of the genre, John Romero. It then breaks down the genre in its constituent parts, so if you had never played an FPS, you most probably will after reading the overview and breakdown. Whether obscure oddities or genre-defining behemoths, first-person shooters transported players to alien worlds, alternate universes and the shores of Hell itself, and in doing so helped to trigger the 3D-graphics arms race.

The meat of this heavy book is the coverage of 180+ FPS titles, containing in-depth research and hundreds of eye popping screenshots. I’m Too Young To Die covers it all, from the classics that defined the genre, including DOOM and Quake, Half-Life, Deus Ex, GoldenEye 007 and Halo; multiplayer-only games such as Starsiege: Tribes, Unreal Tournament and Quake III, along with mods like Counter-Strike and Team Fortress; experimental games that pushed the genre in new directions, including Gun Buster, Codename Eagle, Assassin 2015 and Trespasser; forgotten games like ZPC and ReVOLUTION; and hidden gems like Dust, Wrath of Earth and Azrael’s Tear.

But wait, there is more! Even though the focus of this book is from 1992 to 2002, it acknowledges the precursors to first-person shooters, by charting the genre’s inception and evolution through maze and role-playing games, from Maze War, Spectre and 3-D Monster Chase, through to MIDI Maze, The Colony and Corporation to name just a few.

The in-depth interviews with industry legends such as Ian and Chris Andrew (the Freescape games), Scott Miller (Apogee and 3D Realms), David Doak (GoldenEye 007 and TimeSplitters), Randy Pitchford (Gearbox Software), Karl Deckard (Metroid Prime and Valve’s Prospero), plus many more is a huge highlight of what is an outstanding book. There is always something new that we learn in interview from people that were there at the time.

As we mentioned from the top, this book would be a great Christmas gift for yourself or someone that is into first-person shooters. We’ve read lots of gaming related books over the years – all being quite good, but this one is our current favourite – it’s brilliant!

Specifications & Where To Buy:

  • Title: I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002
  • Publisher: Bitmap Books
  • Pages: 424 pages
  • Size: 210mm × 297mm
  • Print: Edge-to-edge high quality lithographic print.
  • Cover: Hardback. Sewn binding for enduring quality and the ability to lay flat for ideal double-page image viewing. Spot varnished cover and dust jacket highlighting key elements against a matte background.
  • Price: AU$69.99
  • Buy from: PixelCrib – the gaming culture specialists and purveyors of rare, high-quality video game memorabilia and collectibles




Disclaimer: I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992–2002 book was kindly provided by PixelCrib for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: Bitmap Books, Book, Book Review, Doom, First person shooter, FPS book, gamers, GoldenEye 007, I'm Too Young To Die, I'm Too Young To Die book, Ian Pestridge, John Romero, Pixel Crib, PixelCrib, Quake, Review, Richard Moss, Sam Dyer, Stuart Maine

The Secret History of Mac Gaming: Expanded Edition – Review

November 4, 2022 By ausretrogamer

We have known Richard Moss, the author of The Secret History of Mac Gaming: Expanded Edition (TSHoMG-EE) book, for quite a while now. To say we have great admiration for Richard would be a gross understatement.

Speaking to Richard in the past, it was quite evident where his love and passion was focused when it came to retro computing – the Apple Macintosh. Being an award winning journalist and avid game historian, we were glad to see Richard having his book published, as it’s just brilliant, even if you aren’t an Apple Macintosh fan – if you are remotely into retro computing or old school games, then this is a great read!

Let’s start with the physical aspects of the book. The look, feel and presentation of this tome oozes quality everywhere, as we come to expect from Bitmap Books – from the hardback cover (and use of colours) hitting the nostalgic bit of our heart, to the gorgeous blue coloured page edges, it’s truly stunning! The 480 pages are filled with edge-to-edge high quality lithographic print, with sewn binding for enduring quality and the ability to lay the book flat, which is ideal for double-page image viewing.

Richard goes into detail in how the Macintosh changed video games and how it challenged the medium to be more than child’s play and quick reflexes. With human design in mind (as with contemporary Apple products!), TSHoMG-EE informs the reader in how the Macintosh made human-computer interaction friendly, inviting, and intuitive. Of course, one would argue (as the author does), that Mac gaming led to much of what we now take for granted as PC gamers, with the old Apple spawning some of the biggest franchises in video games history — including Myst, Halo, and SimCity.

The Secret History of Mac Gaming: Expanded Edition draws on a combination of archival material and around 80 interviews with key figures from the era to tell the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first, and market trends second – showing how clever, quirky, and downright wonderful video games could be.

This newly-expanded edition adds around 70 pages of extra content, including a foreword by The 7th Guest co-creator and id Software and Apple alum Graeme Devine, plus an annotated timeline, over 60 extra images, an icon gallery, and more than 6,000 extra words added to the chapter narratives — on top of the 115,000 words from the 1st edition — covering a variety of additional game and developer stories, including the tales behind Snood, Chaos Overlords, The Dungeon of Doom, and more. It also revises and updates the design, based on reader feedback, to provide a better reading experience. A nice touch is the “Where Are They Now” section in each chapter – giving insight into the career path of key people.

We are suckers for books that delve deep into their subject matter, and this book is no exception. It is beautifully presented and written to draw the reader into the world of the Apple Macintosh and its library of video games that became iconic. We highly recommend The Secret History of Mac Gaming: Expanded Edition book, as it is informative, fun and engaging, the three key ingredients of any great book. This tome deserves to be on your bookshelf.

Availability

  • Buy from PixelCrib (Australia): https://www.pixelcrib.com.au/products/the-secret-history-of-mac-gaming-expanded-edition
  • Price: $69.99




Disclaimer: The Secret History of Mac Gaming: Expanded Edition book was kindly provided by PixelCrib for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: Apple Mac, Apple Macintosh, Bitmap Books, Book Review, Graeme Devine, PixelCrib, retro computing, Retro Gamer, Retrocomputing, retrogaming, Review, Richard Moss, The Secret History Of Mac Gaming, The Secret History of Mac Gaming review, The Secret History of Mac Gaming: Expanded Edition

Review: PAC-MAN: Birth of an Icon

November 12, 2021 By ausretrogamer

There has been one aspect of classic gaming that we’ve always enjoyed, and that is books! There have been a number of awesome classic gaming books released over the years which we have covered on this site, and we are quite chuffed to review the latest book from Cook and Becker, PAC-MAN: Birth of an Icon.

The iconic PAC-MAN (and his ghostly foes, Inky, Blinky, Pinky and Clyde) needs no introduction, as the arcade game captured the hearts of millions around the world upon its release 41 years ago, and has been played many times over on home systems during the intervening years. There is a reason that the arcade machine is still the number one highest-grossing arcade machine of all time – it was and still is an amazing action maze chase game. Once PAC-MAN crossed over from niche fascination to mainstream appeal, there was no stopping this gaming juggernaut.

The Standard Edition

The Collector’s Edition

PAC-MAN’s appeal has transcended generations of gamers, and this officially licensed (by BANDAI NAMCO Entertainment Inc.) book, PAC-MAN: Birth of an Icon, is the ultimate tome that is filled with historical facts about the yellow dot muncher, including; origins of the game (and going from Japan to America), design philosophies, original arcade source code, concept designs, art, archival imagery, marketing campaigns, merchandise and its impact to popular culture to name just a few. PAC-MAN’s story spans decades, touching everything from video games, pop culture to our world today, and PAC-MAN: Birth of an Icon captures it all beautifully in a quality book that has fast become the definitive work on the iconic dot muncher.

Lots of great chapters on all things PAC-MAN!

Go Toru!

Pac-Man Fever!

With every page filled with eye popping art and images, it is the stories told that capture your attention and keep you glued to each and every page till the last word. We absolutely loved reading the journey from creator Toru Iwatani’s “pizza slice” inspiration to the actual game and its inevitable success. The road from Japan to America is another fascinating insight into how Puck Man became PAC-MAN. Oh yeah, to read about Toru’s early life and love of pinball was another cherry on top of an already amazing layered cake. Another aspect that was a pleasant surprise which our inner geek loved, was the PAC-MAN Gameology. This portion of the book lists details about every PAC-MAN related video game from 1980 to today – we were gobsmacked to see (and learned something new!) that PAC-MAN features in so many games!

The design philosophy behind the golden age arcade hero!

The art inspiration of the yellow dot-muncher

The co-authors of this special tome,  Arjan Terpstra (Sonic the Hedgehog 25th Anniversary Art Book) and Tim Lapetino (Art of Atari and other books), have captured every aspect of PAC-MAN and translated it all into an amazing, hefty and beautifully presented book which every PAC-MAN fan and video games historians need on their bookshelf. PAC-MAN: Birth of an Icon will reignite your PAC-MAN Fever, so you have been warned!

Pac-Man invades popular culture!

There are two versions of this book that can be pre-ordered right now; the PAC-MAN: Birth of Icon standard edition (AU$89.95) and the limited to 2,000 copies Collector’s Edition (AU$169.95), which includes:

  • The PAC-MAN: Birth of an Icon book;
  • A unique PAC-MAN shaped box and level 256 glitch shaped slipcase, celebrating the visual history of PAC-MAN;
  • An exclusive PAC-MAN arcade token; and
  • A limited, brand-new 7” vinyl pressing of the 1981 smash hit “PAC-MAN Fever” by Buckner & Garcia!

You don’t get too many opportunities to get something special like this book, so if you have the opportunity, we highly recommend either of these editions. And if you were bitten hard by the PAC-MAN Fever back in the day, then we highly recommend you grab the Collector’s Edition – it is amazing!

PS: Australian readers can order either PAC-MAN: Birth of an Icon edition via our friends at PixelCrib!

No matter your language, PAC-MAN: Birth of an Icon has you covered!
image source: Cook & Becker




Disclaimer: The ‘PAC-MAN: Birth of an Icon Collector’s Edition’ book was kindly supplied by Cook and Becker for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: arcade gaming, Arjan Terpstra, Book, Book Review, Cook and Becker, Geek, oldschool, Pac-Man, Pac-Man - Birth of an Icon, Pac-Man book review, PAC-MAN: Birth of an Icon book review, PixelCrib, Retro, Retro Gamers, Retro Gaming, retrogaming, Review, tbt, throwback, Tim Lapetino

SEGA Master System: A Visual Compendium – Book Review

March 2, 2020 By ausretrogamer

It is fair to say that when it comes to visual compendiums, no one does it better than Bitmap Books. We love all of our visual compendiums in our library, and it looks like that this new one based on Sega’s 8-bit console, the Master System, will compliment the series perfectly.

Back in the mid 80s, it was all about the Commodore 64 and Amiga when it came to gaming. Consoles were an afterthought during this period, till Sega released their Master System in the west. Known as the Sega Mark III in its home country (Japan), the western version (Master System) made a decent splash once it hit the market towards the end of 1987. The Master System grabbed our attention back then due to Sega’s arcade pedigree, with their arcade conversions looking and playing much better than their equivalent on the 8-bit micros. It is unbelievable to think that the Master System had a massive following in the west (bar North America), where the NES played second fiddle to it. This visual compendium is for all those folks that transitioned from their 8-bit computers to Sega’s venerable 8-bit beast. Even if you didn’t own the Master System, if you got to play on it, then this book will bring back a lot of memories by inducing that lovely drug we call nostalgia.

This visual compendium is a tribute to the amazing pixel art, product design and graphic design associated with Sega’s classic 8-bit console. Having the official backing and license from Sega, this is the first book of this kind to be released for the Master System. As the title suggests, the visuals are the main focus, with 200-word soundbites of text accompanying each single game spread. With around 200 games covered in this tome, you are sure to get an eye-full of nostalgic candy. But wait, there is more! There are a series of larger features and interviews with developers and artists, like Mutsuhiro Fujii, Takashi Shoji, Steve Hanawa and Rieko Kodama to name just a few, ensuring a good mix of words with gorgeous visuals.

With any published Bitmap Books tome, you are assured of holding a premium quality product in your hands, from the lenticular heavy board slipcase, spot varnished cover, printed lithography and vibrant colours throughout, the standard is nothing short of high! Oh yeah, each book also comes with a set of old school 3D Glasses – now that is cool!

If you are (or were) remotely interested in the Master System or you actually played on one (or was lucky to own one back in the day), then this visual compendium is for you! We highly recommend this awesome book.

The lowdown:

  • Title: SEGA® Master System: A Visual Compendium
  • Publisher: Bitmap Books
  • Front & Back Cover: Hardback, sewn binding, spot varnish cover and spot varnish dust jacket
  • Pages: Gatefold pages, Lithographic print
  • Slipcase: 3mm protective board slipcase with lenticular fascia
  • Pages: 432 (cover to cover)
  • Bonus: 3D Glasses
  • Retail Price: AUD$69.95 from Pixel Crib

Disclosure: SEGA Master System: A Visual Compendium was provided by Pixel Crib for this review.

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: 3d, 3d glasses, 8-bit, art book, Bitmap Books, Book Review, gamers, Gaming Books, Master System, master system art book, Master System book, Old School, Pixel Crib, retro gaming books, retrogaming books, Review, sega, Sega Book, Sega book review, SEGA Master System: A Visual Compendium, visual compendium

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