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Book

Diary: Making of Mr. Do! for the ZX Spectrum

July 5, 2021 By ausretrogamer


If you follow Mark R. Jones on Twitter, you may have come across his post about the Diary on the making of MrDo! for the 48k/128k ZX Spectrum.

Mark’s 50 page PDF is a fascinating read for any gamers that want to learn how Mark and co. converted the 1982 Universal arcade game and why it took nearly 2 years (Feb 2017 to June 2019) to complete! Oh yeah, did we mention it is free?!

source: Tweet link




 

Filed Under: History, Retro Gaming Culture Tagged With: Arcade, arcade port, Book, free, Mark R Jones, Mr. Do!, Old School, retro computing, Retro Gamer, Retro Gaming, Retrocomputing, retrogaming, Sinclair, Sinclair Spectrum, Speccy, Spectrum, Spectrum 48K, Universal, zx spectrum, ZX Spectrum 128K, ZX Spectrum 48K

Game Boy Modding and Repairs: A Step-by-Step Guide For Beginners

May 17, 2021 By ausretrogamer

Ever wanted to repair or modify your own OG Nintendo Game Boy? If you answered yes, then Björn Fogelberg’s Game Boy Modding and Repairs: A Step-by-Step Guide For Beginners (Kindle book) is for you!

This book has illustrated detailed guides for the most common mods for improved video and sound. You can read all about installing a backlight kit and bivert chip without breaking anything (that is good to know! – Ed), and all the how to guides, like the how to do the pro sound mod, how to get rid of background noise and how to build a kit for retrobrighting shells, among many more. There is a whole section dedicated to repairs, with easy solutions to the OG Game Boy’s most common problems. The best bit is that this book is for everyone, even those that have no prior knowledge or skill (That’s us! – Ed) in installing, soldering, modding or repairing the Game Boy.

Grab Game Boy Modding and Repairs: A Step-by-Step Guide For Beginners now!

image source: Björn Fogelberg



Filed Under: Retro Gaming Culture Tagged With: Bjorn Fogelberg, Book, Game Boy, Game Boy book, Game Boy guide, game boy modding and repairs, Game Boy Modding and Repairs: A step-by-step guide for beginners, Game Boy Mods, Game Boy Repairs, Kindle, Mod, Modding, Modding the Game Boy, nintendo, Nintendo Game Boy, repairs

PC Engine/TurboGrafx-16 and PC-FX Anthology

March 4, 2021 By ausretrogamer

When it comes to publishers of classic video gaming tomes, there is none better than the French Geeks-Line Publishing! With a stable full of awesome retro gaming anthologies, you can trust in these guys developing and delivering a high quality page turning book.

Their latest campaign on Kickstarter is for an anthology on the NEC gaming systems that wowed us back in the day, the PC-Engine and its many iterations, aliases and also, the PC-FX. Check out the PC Engine/TurboGrafx-16 and PC-FX Anthology Kickstarter now and if you are a fan of their books or the PC-Engine family of gaming systems, then this we’d highly recommend you jump on this right now!

image source: Kickstarter

If you are undecided, read our review of Geeks-Line’s PlayStation Anthology to see what you could expect with their upcoming PC-Engine/TurboGrafx-16 & PC-FX Anthology.

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Anthology, Book, CoreGrafx, Duo, Duo-R, Geeks Line, Geeks Line Publishing, HuCards, Hudson Soft, Kickstarter, nec, PC Engine/TurboGrafx-16 and PC-FX Anthology, pc-engine, PC-Engine book, pc-fx, PC-FX book, PCEngine, Retro Gamer, Retrogamer, retrogaming, SuperGrafx, TG-16, TurboGrafx-16, TurboGrafx-16 book, TurboGrafx16

The Boy Who Thought Outside the Box: The Story of Video Game Inventor Ralph Baer

January 29, 2021 By ausretrogamer

Are you like us, obsessed with the Atari 2600, Intellivision, NES, Sega Master System, 3DO, GameCube, Xbox, PlayStation 5 and everything in-between? Meet the inventor whose work made them all possible – Ralph Baer, creator of the first home video game system, the ‘Brown Box’ (which became the Magnavox Odyssey)!

The Boy Who Thought Outside The Box – The Story of Video Game Inventor Ralph Baer is an awesome picture-book biography of Ralph Baer, whose family fled Nazi Germany for the US. It introduces kids (Ed: and adults!) to a great inventor and the birth of the first home video games console. Using wartime technology, Baer thought outside the box and transformed the television set into a vehicle for gaming; Baer’s invention, the Odyssey, was the precursor to the Atari VCS. Today, interactive gaming systems like the Switch, Xbox and PlayStation are descendants of Ralph’s innovative ‘Brown Box,’ making this award-winning inventor the true ‘Father of Video Games.’

The hardcover book is available via Amazon for AUD$18.99.

Ralph Baer book

 

Filed Under: Announcements, History, Retro Gaming Culture Tagged With: Book, Brown Box, father of home video games, kids books, Magnavox Odyssey, Marcie Wessels, Old School, Ralph Baer, Ralph Baer book, Ralph Henry Baer, retro gaming book, retrogaming, The Boy Who Thought Outside the Box: The Story of Video Game Inventor Ralph Baer, the Father of Video Games, The Story of Video Game Inventor Ralph Baer

Metal Slug: The Ultimate History – Book Review

December 5, 2019 By ausretrogamer

The very first game we bought when we got our Neo Geo MVS arcade machine was Metal Slug. That was quite a while ago, and we must admit, we have the series on pretty much every format – the games are that darn good!

Once we had heard that Bitmap Books was going to publish a book on this brilliant gaming franchise, our interests were obviously piqued. Upon receiving Metal Slug: The Ultimate History from Pixel Crib, we noticed this thing was heavy, which is a good thing when it comes to these kinds of publications.

If you have read any of our previous Bitmap Books book reviews, you’ll know what to expect from this published work of art – it oozes quality and quantity. When you hold a Bitmap Books tome in your hands, we guarantee you’ll be smiling from start to finish. Sam Dyer and his amazing team have done a wonderful job in bringing us a fully licensed art book on the Metal Slug series.

With unprecedented access to SNK‘s vast archives, this book contains some of the best high-resolution artwork (including concept artwork) and illustrations, with some being made publicly available for the very first time. Even though it is primarily an art book celebrating Metal Slug, this tome also contains eleven exclusive and detailed interviews with key members of the development team, including Kazuma Kujo, Takushi Hiyamuta, Andoh Kenji and Takeshi Okui, the latter two of which have never spoken about the series previously. These insightful discussions bust myths and reveal the real truth behind the creation and evolution of this esteemed franchise, extensively covering the formation of Nazca and the truth behind Metal Slug Zero – the version of Metal Slug when you only controlled the SV-001 tank. The book also dives into and explores the roots of Metal Slug, looking at Irem titles In the Hunt and GunForce II and how these arcade cult classics influenced what was to come later. This page turner is definitely a must for any fan of the Metal Slug series, and if you are into art, then this book is for you too.

Since Christmas is around the corner, we reckon the Metal Slug: The Ultimate History book would look pretty good under that Christmas tree.

The important bits:

  • Title: Metal Slug: The Ultimate History
  • Publisher: Bitmap Books
  • Front Cover: Black foil-blocked cover and spine
  • Back cover: Hardback
  • Pages: 452
  • Retail Price: AUD$69.95 from Pixel Crib

Disclosure: Metal Slug: The Ultimate History book was provided by Pixel Crib for this review.

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: Arcade, Art, Bitmap Books, Book, Book Review, classic arcade game, classic gaming, Metal Slug, Metal Slug book, Metal Slug: The Ultimate History, Metal Slug: The Ultimate History Bitmap Books, Neo Geo, NeoGeo, Old School, Pixel Crib, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, Review, Sam Dyer, SNK, SNK Metal Slug, video games art

Through the Moongate – Part II: Story of Richard Garriott and Origin Systems

October 7, 2019 By ausretrogamer

Programmer, entrepreneur, astronaut, explorer. Richard Garriott is one of the most well-known personalities in the video game industry, and one of the last of its pioneers still in the business. Ultima, the revolutionary series of role-playing games he designed, and Origin Systems Inc., the company he co-founded in 1983, are inextricably linked to the history of videogames.

Over the last four decades, Garriott has worked alongside and collaborated with many influential people in the gaming industry. Origin Systems, in the years that it operated, was an incubator of sorts; many well-known game developers got their start at Origin. And as computer technology moved from punch cards to the PC, from 2D line art to 3D graphics, and from offline play to the internet, the games produced by Garriott and Origin were a driving force of innovation in an industry characterised by continuous, rapid evolution.

Through the Moongate: The Story of Richard Garriott, Origin Systems Inc. and Ultima is a comprehensive, organic work of research – the first of its kind – on the history and impact that Garriott and Origin have had on the gaming industry. Within its pages, the author Andrea Contato has retold the story of Garriott’s entire creative career, from his first games to his most recent: Shroud of the Avatar.

A painstakingly researched study of character and history, Through the Moongate recollects the memories of friends, associates, and employees of Richard Garriott and Origin Systems, giving the reader a truly privileged point of view. Many of the stories in the book are new, having never been shared before, and all serve to give the reader an intimate understanding one of the most eclectic personalities in the videogame industry.

The work, detailed and complex, is divided into two volumes: the first covered the career of Garriott from Akalabeth through Ultima VI, the second will cover the period from Wing Commander and Ultima VII to Portalarium . Through the Moongate includes dozens of interviews with notable figures in the world of videogames, such as Warren Spector, Paul Neurath, Siobban Beeman, Al Nelson, Starr Long and many others,and is illustrated with previously-unpublished images from the collections of Enrico Ricciardi and Richard Garriott.

Embellished with new artwork by Denis Loubet and Manda, Through the Moongate is a must-have book for Ultima fans, and those fascinated by the history of video games.

The production of the first book was kickstarted in 2018 and the final product was delivered during summer 2019. We were very happy of having delivered the book in the promised time. Right now Part 2 is running on Kickstarter. The crowdfunding campaign was an instant success and the funding goal was reached in 1 day and 6 minutes. That prompted us to ask our backers for some input on further stretch goals. Those that were planned, were hit in less than a week. While writing these lines, the crowdfunding campaign just started its second half, but already reached €36,000+ thanks to 328 backers.

PS: You can check out / buy part 1 of Through the Moongate here.

Press release supplied by Andrea Contato.

 

Filed Under: Announcements Tagged With: Andrea Contato, Book, Crusader, Kickstarter, Origin, Origin System, retro computing, Retro Gaming, Richard Garriott, Through the Moongate, Ultima, Wing Commander

Remember These?

April 2, 2019 By ausretrogamer

Remember These? is Paul Morrison’s (of They Were Our Gods fame) first self published book!

We don’t want to spoil anything for you, but let’s just say that this book will smack you in the face with a heap of nostalgia 😉

 

Filed Under: Announcements Tagged With: !Arcade!, April Fools, April Fools’ Day, Book, C64, NES, nostalgia, Paul Morrison, Remember These, retrogaming, SNES, They Were Our Gods

Review of the SNES / Super Famicom: A Visual Compendium

March 16, 2018 By ausretrogamer

When it comes to video gaming related compendiums, Bitmap Books has got you covered. One of their first efforts, the cleverly titled Commodore 64: a visual commpendium was an absolute ripper. We still love and cherish our C64 commpendium, especially the nostalgic buzz we get when flicking through its pages and finding games that we may have forgotten about. That C64 commpendium was the start of Bitmap Books’ journey into publishing awesome gaming related tomes.

Fast forward to today and we are once again wowed by their latest publication, the SNES/Super Famicom: a visual compendium! Not only is this compendium double (and then some!) the size of the Commodore 64 one, it boasts content that you would not normally find in a book like this. We were expecting the games coverage (of course), but the variety of content and contributions from industry legends, like Eugene Jarvis (Ed: OMG!) really blew us away!

The first thing that struck us when we received the SNES/Super Famicom: a visual compendium was its beautiful lenticular fascia slipcase. As mentioned, the size of this compendium (it’s 536 pages!) did get the 16-bit nostalgic nerves tingling immediately. We can bang on about the premium quality and finish, but we have come to expect this from Bitmap Books, which is a great feather in their cap.

The SNES (Super Famicom in Japan) was Nintendo’s entrant in the bitter 16-bit console war with Sega’s Mega Drive/Gensis. Selling almost 50 million consoles worldwide, it made Nintendo’s console a firm favourite with millions of gamers around the globe. If you owned or played on one of these 50 million SNES/Super Famicom consoles, then this compendium is for you!

SNES/Super Famicom: a visual compendium offers a visual snapshot of the best games, developers, box art and product design from across the territories it sold in. As the name suggests, it is a visual book designed to stir up excitement and nostalgia for Nintendo’s fantastic 16-bit machine and its legacy of classic video games. From the varied and amazing visual content, we absolutely loved the behind the scenes look at the creation of the SNES product / console packaging – a fascinating insight into the design team’s thinking!

This is really an easy review to do as the subject matter and quality finish truly sell themselves. Do yourself a favour and grab this compendium before it sells out!

SNES/Super Famicom: A Visual Compendium was kindly supplied for review by Bitmap Books

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: Bitmap Books, Book, Book Review, classic gaming, compendium, NES, retrogaming, Review, Sam Dyer, SNES/Super Famicom: a visual compendium, SNES: a visual compendium, SuFami, Super Famicom, super nintendo, video games book

Review of the Official SNK Book – NEOGEO: A Visual History

November 28, 2017 By ausretrogamer

When you grab hold of a tome by Bitmap Books you immediately feel its quality in your hands. Like every other Bitmap Books publication, the high standard in aesthetics extends to great content within.

We found that with each page turn of the NEO-GEO: A Visual History book our pupils were dilating in joy at the eye popping and gorgeous visuals (the photography and artwork throughout this book is simply sublime) and the content on each page, like the rare interviews with key SNK staff (Yasuyuki Oda, Tatsuhiko Kanaoka and Hideki Asanaka) and the brilliant master games list for NEO-GEO, among other great content, simply elevates the book to bible status.

It is easy to see that the NEO-GEO: A Visual History book was a labour of love for its creators. The loving and painstaking detail that has gone into each of the 400 pages makes the reader stop and absorb it all before turning to the next eye popping page. With SNK’s official blessing, this is the one and only definitive English language book you will ever need based on the great NEO-GEO video game line, from the MVS, AES, CD to the Hyper 64 and NEO-GEO Pocket systems, and the aforementioned master games list. This book will be a permanent fixture on your coffee table for ease of access to great content and reference (oh yeah, and to show off its beauty to your friends).

If you are a NEO-GEO fan (or even if you are not!) or know of someone that is a NEO-GEO fan, this book is an absolute MUST GET! With Christmas around the corner, you can’t go wrong with this as a gift for yourself or for that SNK fan you know will appreciate this fantastic publication.

If you can only buy one video games related book this year, then let me make your decision quite easy, get NEO-GEO: A Visual History now!

NEO-GEO: A Visual History Collector’s Edition is available from:

  • Pixel Crib $109.99 AUD (free Australia-wide delivery)

What you get in the NEO-GEO: A Visual History Collector’s Edition:

  • The book comes protected in a full-colour heavy duty board slipcase
  • A set of 5 high quality A4 art prints protected within a card wallet
  • Comes with a 25mm black plated soft enamel pin badge
  • A sticker set comprising 2 A6 stickers of famous Neo-Geo logos

You better hurry, as the Collector’s Edition book is in limited quantity and will never be produced again!

The NEOGEO: A Visual History book (only) is available from:

  • Bitmap Books £29.99 GBP (free UK delivery)

Do yourself a favour and get this now. You won’t regret it!

NEOGEO: A Visual History was supplied for review by Bitmap Books and Pixel Crib

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: Bitmap Books, Book, Neo Geo, Neo Geo AES, Neo Geo MVS, Neo Geo Pocket, NeoGeo, NEOGEO A Visual History, Old School, Retro Gamer, retrogaming, Review, SNK, SNK Neo Geo

Britsoft: An Oral History

June 9, 2015 By ausretrogamer

ROM_titleWhen it comes to books about video games or micro computing history, no one does it better than Read-Only Memory.

The creators of The Sensible Software 1986 – 1999, Mega Drive and the recently crowdfunded Bitmap Bros books) are publishing a book this August made up of interviews from the original From Bedrooms to Billions film. Ant and Nic Caulfield (creators of From Bedrooms to Billions) have given permission to Read-Only Memory to look through their film transcripts and then use them to construct a unique and awesome book. Nearly a year in the making, the clever layout oozes Read-Only Memory quality! It’s great to see such wonderful interview material find a home such as this and it does also include a new interview with Andrew Braybrook!

BritSoft_cover

Britsoft: An Oral History, a collective story of the early British games industry

Composed of interviews with thirty-five people who shaped the modern videogame, including David Braben (Elite), Peter Molyneux (Populous), Rob Hubbard (Commando) and Jeff Minter (Attack of the Mutant Camels), Britsoft: An Oral History documents the start of a new form of entertainment – created in bedrooms and living rooms on ZX Spectrums, Commodore 64s, Amigas and Atari STs.

Britsoft_5

Britsoft_4

The book is a companion piece to the 2014 documentary, From Bedrooms to Billions, and uses exclusive cuts from the hundreds of hours of interview footage to carve its original story. Through the voices of programmers, musicians, journalists and business people, it traces the making of games such as Dizzy, Elite, Paradroid and Kick Off; and birth of publishers, magazines and software houses, from Codemasters to Zzap!64.

Britsoft_2

Britsoft: An Oral History is edited by Alex Wiltshire, former editor of ‘videogame Bible’ Edge magazine, and its striking page layouts are designed by London-based studio Julia. It includes rarely-seen archive images, such as candid period photographs and magazine ads, which perfectly set the Britsoft scene. Pre-order your copy now!

Features
• Exclusive anecdotes and stories from 35 industry luminaries
• Brand new interviews with Andrew Braybrook (Uridium) and Sean Cooper (Syndicate) conducted specially for the book, plus new stories from Mike Montgomery, Julian Gollop and Jon Hare
• Archive photographs, adverts and ephemera
• 39 original illustrations of the cult hardware, consoles and home computers of the era

Specification
• Hardcover
• 160mm x 230mm
• 422 pages
• Lay-flat binding
• Multiple paper stocks
• 125,000 words

Britsoft_3

Britsoft_1

source: Read-Only Memory

Filed Under: Announcements Tagged With: Book, British Computer History, From Bedrooms To Billions, interview, Read-Only Memory, Retro Computers, retrogaming, video gaming books

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