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You are here: Home / Archives for C64

C64

ROGUEish Brings Dungeon-Delving Delight to the Commodore 64

November 6, 2025 By ausretrogamer

🧙‍♂️ Calling all C64 adventurers!

Paul Nicholls – better known to the retro community as Syntax Error Software, is back with another Commodore 64 gem: ROGUEish, a brand-new roguelike inspired by the cult favourites Rogue 64 (C64) and Roguecraft (Amiga).

If you’re a sucker for pixel-perfect dungeon crawling, randomised loot, and that sweet “just one more run” feeling, then ROGUEish is right up your retro alley. It’s got everything we love about old-school roguelikes – challenging exploration, permadeath tension, and heaps of charm, all neatly packed into glorious 8-bit form.

Developed for real C64 hardware (and emulators, of course), ROGUEish captures that classic balance between frustration and reward – with every run feeling fresh, every mistake feeling like your own, and every treasure chest might just be your last.

🕹️ Why you’ll love it:

  • Gorgeous C64 visuals that ooze nostalgia.
  • Procedurally generated dungeons to keep you guessing.
  • A soundtrack that’ll make your SID chip sing.
  • Homage to the golden age of roguelikes – built by a dev who gets it.

So whether you’re a die-hard C64 owner or just someone who loves seeing new life breathed into old hardware, ROGUEish deserves a spot on your floppy (or SD card!).


source: Syntax Error Software

🎮 Ready to descend into the dungeon?

Head over to Paul’s itch.io page to grab ROGUEish now:

  • 👉 syntaxerrorsoftware.itch.io/rogueish

Then let us know how long you survive before the dungeon gets the better of you — because in the world of ROGUEish, every run is a story waiting to be told.

Filed Under: Announcements, Retro Gaming Culture Tagged With: Amiga, ausretrogamer, C64, Commodore 64, homebrew, IndieDev, Itch.io, Paul Nicholls, Retro Gamers, retrogaming, rogue c64, rogueish, Roguelike, Syntax Error Software

From Pixels to Perfume: Retro Gaming Scents You Didn’t Know You Needed

September 16, 2025 By ausretrogamer

Eau de nostalgia

Just when you thought retro gaming couldn’t get any cooler (or weirder), Andrews UK drops a surprise that’s equal parts nostalgic and nose-tingling: a collection of premium fragrances inspired by classic home computers. Yep, you read that right — retro gaming perfumes are officially a thing, and we’re absolutely here for it.

Launching just in time for Christmas 2025, the Retro Gaming Fragrance Collection features four unique scents that pay tribute to the legendary machines that shaped our pixelated childhoods: THEC64, The Spectrum, ZX80, and ZX81.

🕹️ The Lineup: Smell Like a Legend

Here’s what’s in the olfactory lineup:

  • THEC64 Fragrance Pour Homme
    Bold, sophisticated, and just a little bit mysterious — think citrus, florals, and a rich patchouli-musk base. It’s the scent equivalent of booting up your C64 and hearing that SID chip sing.
  • The Spectrum Fragrance Pour Homme
    A vibrant blend of bergamot, woody warmth, and musky depth. It’s like loading Jet Set Willy on a rainy afternoon — comforting, chaotic, and unmistakably British.
  • ZX80 Eau de Parfum
    Feminine, elegant, and sparkling with florals, soft fruits, and creamy vanilla musk. A scent that’s as graceful as the ZX80 was groundbreaking.
  • ZX81 Pour Homme
    Refined and masculine, with lavender, leather, and aromatic freshness. It’s the kind of fragrance that says, “Yes, I coded in BASIC — and I smelled great doing it.”

🧴 More Than Just a Scent — It’s a Collectible

Each 100ml bottle comes in packaging that nods to the iconic design of its namesake computer. These aren’t just fragrances — they’re wearable collectibles for the retro gaming elite. Whether you’re heading to a gaming expo or just want to smell like your favourite 8-bit machine, this collection has you covered.

And let’s be honest — they really missed a trick not bottling that hot C64 PSU smell. Imagine a cologne called “Thermal Drift” — notes of melting plastic, ozone, and the faint whiff of a CRT monitor warming up. Eau de nostalgia!

🎁 Pre-Order Now for Christmas 2025

The Retro Gaming Fragrance Collection is available for pre-order now via AUK Direct. Whether you’re buying for a retro gaming fanatic or just want to spice up your shelf with something truly unique, this is one gift that’ll raise eyebrows — and maybe a few pulses.

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 8-bit nostalgia, 80s, Andrews UK, ausretrogamer, C64, Christmas gifts, collectible scents, gamer gifts, gaming lifestyle, gaming perfume, geek culture, nostalgic fragrance, Old School, Retro Computers, Retro Gaming, retrogamers, Speccy, TheC64, zx spectrum, ZX80, ZX81

C64: CLASSIC GAME INSIGHTS VOL 1

April 17, 2025 By ausretrogamer

🎮 Take a Byte Out of Gaming History! 🚀

Calling all retro gamers, C64 diehards, and pixel-pushing pioneers—Gracious Films is dropping an absolute must-watch for your collection:

📼 COMMODORE 64: CLASSIC GAME INSIGHTS VOL 1

This documentary is a deep dive into the golden age of home computing, celebrating the brilliance and legacy of the Commodore 64—the best-selling computer of all time. Get behind-the-scenes insights from developers, game designers, and industry legends who shaped the 8-bit revolution.

From legendary titles to forgotten gems, Volume 1 is packed with nostalgia, interviews, and rich context that brings the era back to life. Whether you lived it or just love discovering gaming’s roots, this one’s for you.

🎬 Ready to plug in, load up, and rewind time? 👉 Watch or grab your copy now

Press play. Stay retro. Level up your knowledge.

image source: Gracious Films LTD

Filed Under: Announcements, Retro Gaming Culture Tagged With: 8-bit, C64, Commodore 64, COMMODORE 64: CLASSIC GAME INSIGHTS VOL 1, Dropzone, Epyx, Film, Gracious Films LTD, Great Giana Sisters, Imagine Games, Impossible Mission, Movie, Ocean, Paradroid, Retro Gamers, Retro Gaming, retrogaming

2024 4KB Craptastic Game Competition Preview

August 11, 2024 By ausretrogamer

The Reset64 Magazine 2024 Craptastic Game Dev Spectacular Preview

Development for the 2024 4KB Craptastic Game Competition is in full swing. With the deadline fast approaching (August 31st), we thought we’d give you all a quick look at what some of the very talented devs are up to for this coding competition.

Best of luck to all the competitors and we can’t wait to try all of your craptastic creations!

As always, thank-you to our competition sponsors and supporters:

Bitmap Books

 

Protovision

 

Ausretrogamer – retrogaming and pinball


Title: Weights and Crates

Author: TND Games

Status: In Progress

Synopsis: You are a worker at an explosives factory. You have been sent outside to the water logged shipping yard, where you are operating a conveyor belt, with crates on board. For every crate that passes points are scored. Yellow crates give 100 points and red crates award 200 points. Landing on yellow crates will stun you for a bit. If you are pushed to the central point of the red rollers, a fault occurs on the belt, resulting in you falling into the water. If you land on red crates or getting hit by falling 10 ton weights will result in instant death.

Title: Shark Under The Sea 4K

Author: SkyBerron

Status: In progress

Synopsis: You take on the role of a hungry shark. Eat small fish, avoid depth charges and don’t let yourself be hunted by the hunter divers.

Title: MoruBOOST

Author: Alexander Martinelle, Cogitare Computing

Status: Submitted

Synopsis: Speed across the alien planet dodging your alien captors!

MoruBOOST is a game of timing and luck. Use the robotic guinea pigs speed to dodge enemies and reach the end of the level as fast as possible to gain as many points as possible.

Title: Nightmare 4k

Author: PATAGONIA – Juan Castiñeira

Status: Submitted

Synopsis: Ghosts will take over your dark and scary house, you must escape from them. Your only safe zone is to stay under the light, that’s when the ghosts disappear. Take the key and find the exit door.

Title: Hydrogen

Author: Chris Stanley / Megastyle

Status: Submitted

Synopsis: Taking the form of a traditional ‘brick breaker’, Hydrogen is a game in which you must battle your way through twelve chambers of an alien space station to achieve victory. Use your effector and power spheres in order to decimate all the defence cubes. Liberate canisters containing one of four isotopes of hydrogen fuel, each providing the player with a different and useful ability to help win the day!

Title: Escape from the Metaverse

Author: Space Moguls / Carl-Henrik Skårstedt

Status: In progress

Synopsis: You’re trapped in the metaverse! Escape a fractured universe where gravity is not a constant and try to get the fastest time possible.

Title: Geom4K

Author: Oziphantom

Status: In progress (hopefully I make it)

Synopsis: It’s a twin stick shooter with geometric shapes that hunt you.. Needs two joysticks to play or two mapped to a good enough keyboard in an emulator. Currently supports 3 different enemy types. Hunter, Boxer and Kamikaze! Can currently handle 32 enemies at 25fps, but I will either add “superior hardware” support that hopefully gets it locked 50 or make a new version for the better platform.

Title: Drone Zone

Author: Code/Design: Carleton Handley, GFX/Music: Saul Cross

Status: Submitted

Synopsis: A racing game with a drone. Fly around six tight, small courses inside caves for the fastest time. Whilst you can fly around slowly the game is designed as a time attack game. All courses can be completed in under 20 seconds with practice, I’m hoping somebody can finish the easier course in under 10 seconds after release.

Title: The Revenge of the Blobby Thingies

Author: Martin Piper

Status: Completed

Synopsis: This is you, the other monsters are jealous of your light green colour. Find freedom from the monster factory! Shoot the monsters. There are 65536 types of monsters in this game. Each has their own characteristics and animations.

Title: Jerry Kavinsky versus Space Goblins

Author: Bago Zonde / Commocore

Status: In progress

Synopsis: “Jerry Kavinsky versus Space Goblins ” is going to be a loose tribute to the game “Jim Power”. In the game we play the role of Jerry Kavinsky, a time warp hero whose mission is to rescue the kidnapped President’s daughter from the hands of mutants. Mutant goblins and mutant plant spikes will do everything in their power to stop Kavinsky. On top of that, Kavinsky must be careful not to fall into the abyss. Otherwise he will be forgotten forever. Not mentioning the President’s daughter!

Title: Cavern Drone Race

Author: Geir Straume

Status: In progress

Synopsis: This is a drone racing game, in which you compete against two AI controlled drones. The race takes place in a large cavern, and you have to successfully fly through some checkpoints before completing the race, or you will be disqualified.

<SURPRISE, no screenshot>


Filed Under: Announcements, Retro Gaming Culture Tagged With: 2024 Reset64 4KB Craptastic Game Competition, 8bit, C64, C64 game dev, coding, Commodore 64, Commodore64, Competition, Craptastic, gamers, IndieDev, preview, Reset C64, Reset Magazine, Reset64, Retro, Retro Gamer, Retrocomputing, retrogaming, Unkle K

2024 Reset64 4KB CRAPTASTIC Game Competition

March 17, 2024 By ausretrogamer

Craptastic has been a huge success since the first competition in 2016, and we’re very excited to be doing it all again in 2024! This year’s competition theme is once again…. Craptastic!

“What the bloom’n heck does craptastic mean?”, I hear you ask.

It certainly doesn’t mean crap, although it can! Craptastic can mean ludicrous, bonkers, outrageous, funny, wacky, far out, and silly. The theme simply implies that the compo is just for a bit of fun, not a serious coding competition. You are more than welcome to make an excellent game to submit for the compo. Your game may contain some humour or silliness to fit more with the theme, but it doesn’t have to!

2022 Craptastic Comp Winner: Marble Boy (Roman Werner)

In our previous competitions, some entries were truly excellent, others excellent but silly, others truly awful but funny! It’s just a chance for people to do something a little different if they wish and explore ideas/concepts that wouldn’t normally work well in a more serious compo.

Please remember that this competition is limited to 4KB. Yes, any entry submitted can be no more than 4KB when compressed. If your game is more than 1 file, then all the game files put together must not exceed the 4KB limit. This includes hi-score save files.

We want craptastic game entries. Remember, the key word here is fun. We want both coders and players alike to have fun and enjoy this comp!

Submit your entries to RESET64 (via email: [email protected]) by 31st August, 2024 (23:59:59 GMT).

Take a look at our previous Craptastic compo entries to help draw inspiration!

  • 2018: https://reset64-magazine.itch.io/2018-reset64-4kb-craptastic-game-compo
  • 2020: https://reset64-magazine.itch.io/2020-reset64-4kb-craptastic-game-compo
  • 2022: https://reset64-magazine.itch.io/2022-craptastic-compo

RULES

Basic rules are as follows:

  • The competition deadline is 23:59:59 GMT on the 31st August, 2024. All entries to be submitted to [email protected] by the deadline or will be deemed ineligible.
  • All entrants must register at [email protected]
  • Entrants are free to preview screenshots and videos of their game(s) to other publications/websites.
  • The competition will only begin when there are at least 5 registered entrants.
  • All submitted games MUST be 4KB or less (when compressed or uncompressed), and executable on a stock C64 on either or each of tape, disk and cartridge. Your submission may have a separate docs file (either as a C64 executable or a txt file, which doesn’t count towards the 4KB cap). However, hi-score saver files will count towards the cap.
  • The games must be previously unreleased and be your own work, whether that be by yourself or as part of a collaboration.
  • PAL must be supported, with additional NTSC support optional (but encouraged).
  • Participants may submit multiple entries, either as an individual or within a team. Team entries must be registered by an individual, and any potential prizes will be sent to the registered individual only.
  • Entries should be submitted exclusively to RESET64 by the competition deadline. Please feel free to share your entry as you wish after the competition has ended (after the compo deadline has passed).
  • There will be a panel of judges (TBA), and entries will be scored on a point distribution basis across several criteria. The decision of the panel is final.
  • Games must be submitted as freeware.
  • Games will be published by Reset64 (not necessarily exclusively) on a future disk compilation for the whole world to enjoy, after the competition has concluded. All entries will be made available on the Reset64 itch.io after the compo concludes.
  • Games must not be released before the competition deadline, or they will become exempt from scoring and will be deemed ineligible. Games can be submitted after deadline but will be counted as *out of competition* and will be ineligible for a placing.

We reserve the right to change, add or delete rules during the competition if deemed necessary!

2nd place in the 2022 Craptastic Comp: Circles by James


SCORING SYSTEM

The scoring system used for Craptastic is very simple. Each game will be scored against 7 criteria, each worth 5 points. An entry can score up to 35 points. When the panel has scored each game accordingly, the totals for each individual game will be divided by the number of judges to produce a mean average. The average will be the game’s final score.

The criteria that each game will be evaluated on are:

Originality – New idea or “rip off”? Off the wall ideas encouraged.
Concept – Quality of game design, is it fun, is it bonkers, is it craptastic?
Execution – Execution of design, taking into account controls and other factors such as excecution.
Presentation – Quality of graphics, audio and overall presentation. Supremely bad can be seen as a positive in some cases!
Gameplay – A measure of how enjoyable the game is to play.
Lasting Appeal – replay value, addictiveness.
OMG factor – when you see it, do you think “wtf!?” This is the true measure of craptasticness!

If a panel member has entered a game themselves, then the number of points that they can award will be adjusted (in this example, to 5) and they will not score their own release.

CSDB will not be used for voting. Also, entries should not be uploaded to CSDB, or elsewhere until after the competition has closed. Feel free to post screenshots or info though.


PRIZES

A craptastic gaming comp requires craptastic prizes, right? We have some fantastic prizes lined up for this year’s compo thanks to some very generous sponsors.

A big thank-you to the following sponsors and supporters:



More sponsors to be announced.


Unkle K / Reset64
Official Twitter account for Reset64 Magazine – dedicated to the world’s favourite 8-bit computer!

Follow Reset64 Magazine on Twitter

Filed Under: Announcements, Retro Gaming Culture Tagged With: 2024 Reset64 4KB Craptastic Game Competition, C64, coding, Commodore 64, Commodore64, Competition, Craptastic, gamers, IndieDev, Reset C64, Reset Magazine, Reset64, Retro, Retro Gamer, Retrocomputing, retrogaming, Unkle K

Heart of Neon – New Trailer

January 31, 2024 By ausretrogamer

Just in case you haven’t been following, back in 2019 we told you about the documentary, Heart of Neon, a Paul Docherty film, centred around Jeff Minter and Llamasoft.

It’s been a hard slog since then, but it was great to see a new trailer drop (which premiered last week at the NY Game Awards), which you can check out below.

Paul has succinctly put it like this (about the Heart of Neon documentary):

Jeff Minter is an exceptional video game developer who for four decades has remained independent in an industry where corporations dictate the terms. HEART OF NEON charts Jeff’s career from pioneer to legend, mapping the landscape of the game development industry where only the most talented and tenacious can survive.




Filed Under: Retro Gaming Culture Tagged With: C64, Camels, Documentary, Film, gamers, gaming, Giles, Heart of Neon, Jeff Minter, Llamas, Llamasoft, Paul Docherty, Retro, Retrocomputing, Tempest 2000, TxK

Llamasoft: The Jeff Minter Story is Coming in 2024

December 7, 2023 By ausretrogamer

Gridrunner. Revenge of the Mutant Camels. Tempest 2000. Llamatron. In the British gaming universe of the ’80s and ’90s, nobody made games like Jeff Minter.

Revealed in the Day of the Devs showcase, Digital Eclipse’s Llamasoft: The Jeff Minter Story is an interactive documentary coming to PC and consoles in 2024. Play the history of one of the weirdest, wildest game developers to ever exist — a man who loves shooters and sheep, lasers and llamas!

PS: We are looking forward to playing the (never released) Konix Multi-System – Attack of the Mutant Camels ’89!!

Journey back in time to an era of cassette tapes, photocopied zines, and README.TXT. An era in which a kid with a Commodore VIC-20 and dreams of radioactive sheep could become one of Britain’s best-known game makers. A virtual museum of design documents, playable games, and all-new videos tell the fascinating story of a true independent game designer.

FEATURES

  • Four “interactive timelines” tell the story of Jeff Minter and Llamasoft through archival photos, design documents, playable games, and more historical artifacts.
  • Over an hour of all-new video featurettes from Paul Docherty, director of the upcoming documentary film Heart of Neon.
  • Game library features 42 classic games from 8 different platforms, including the unreleased Konix Multi-System hardware.
  • The all-new Gridrunner Remastered updates the classic game’s graphics and sound, while still running on the original Commodore 64 code for 100% accurate gameplay
  • Two of Jeff Minter’s innovative “light synthesizers,” Psychedelia and Colourspace, are fully playable with all-new console controls.
  • Save, load, and rewind your gameplay at any point, plus other quality-of-life features.
  • Supports English, French, Spanish, German, Italian, and Japanese.

INCLUDED GAMES

  • Sinclair ZX81
    • 3D3D
    • Centipede
  • Commodore VIC-20
    • Abductor
    • Andes Attack
    • Deflex V
    • Gridrunner
    • Hellgate
    • Laser Zone
    • Matrix: Gridrunner 2
    • Metagalactic Llamas Battle at the Edge of Time
    • Ratman
  • Commodore 64
    • Ancipital
    • Attack of the Mutant Camels
    • Batalyx
    • Gridrunner
    • Hellgate
    • Hover Bovver
    • Iridis Alpha
    • Laser Zone
    • Mama Llama
    • Matrix: Gridrunner 2
    • Metagalactic Llamas Battle at the Edge of Time
    • Psychedelia
    • Revenge of the Mutant Camels
    • Revenge of the Mutant Camels II
    • Rox 64
    • Sheep In Space
    • Voidrunner
  • Sinclair Spectrum
    • City Bomb
    • Headbangers Heaven
    • Rox III
    • Superdeflex
  • Atari 8-bit
    • Attack of the Mutant Camels
    • Colourspace
    • Gridrunner
    • Hover Bovver
    • Turboflex
  • Konix Multi-System
    • Attack of the Mutant Camels ’89
  • Atari ST
    • Llamatron: 2112
    • Revenge of the Mutant Camels
    • Super Gridrunner
  • Atari Jaguar
    • Tempest 2000
  • Reimagined
    • Gridrunner Remastered

image source: Digital Eclipse




Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: 80s, 90s, Atari, Atari Jaguar, C64, Day of the Devs, Digital Eclipse, Gridrunner, Jeff Minter, Konix Multi-System, Llamasoft, Llamasoft: The Jeff Minter Story, Llamatron, Tempest 2000, TxK, VIC-20

Stunt Car Racer Coming To The Commodore Plus/4

August 17, 2023 By ausretrogamer

Brrrrrrrrrmmmmm, brrrrrmmmmm, brrrrrrrmmmmmm

Geoff Crammond’s Stunt Car Racer (SCR) on the C64 was our most played car racing gaming (sorry Buggy Boy) back in the day. Surprisingly, it has held up quite well and is still a joy to play.

Hungarian developer, Gergely Patai, had reversed engineered this superb racing game on C64 and modified its physics to run at 50 FPS – yep, you read that right, 50 (freakin!) Frames Per Second! You can grab the SCR C64 50FPS version here.

To our astonishment, Gergely is now porting this marvel to the Commodore Plus/4! With plenty of limitations to work around, we are darn impressed with Gergely’s achievements and devleopment skills in squeezing SCR to play on the Plus/4. Not bad for two weeks worth of effort!

Gergerly notes the challenges he had porting SCR to the Plus/4:

The biggest limitation was RAM space. The original game doesn’t leave much of the C64’s memory untouched, and the Plus/4 has less accessible RAM while needing an extra 1K for colour information. For the time being, my solution was to remove load/save functionality and the ability to change key bindings, so I’d be able to get a working game and have some breathing room to shuffle things around. At the moment I have a bit over 2K memory left, so I should be able to restore some of the missing bits.

We can’t wait to see the finished product!




Filed Under: Retro Gaming Culture Tagged With: C64, Classic Games, Commodore 64, Commodore Plus 4, Geek, Hungarian, IndieDev, Plus/4, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, Stunt Car Racer, Stunt Car Racer 50FPS

The Disappearing Legacy: The Endangered Status of Classic Video Games

July 11, 2023 By ausretrogamer

New study shows 87% of classic video games are critically endangered

The above headline should send shivers down our collective spine!!

In the ever-evolving world of technology and entertainment, video games hold a significant place. They have become a multi-billion dollar industry, captivating millions of players around the globe. However, a recent study conducted by the Video Game History Foundation in collaboration with the Software Preservation Network has shed light on a distressing reality: 87% of classic video games released are critically endangered. This revelation poses a serious threat to preserving the rich history and cultural significance of these digital artifacts.

Some spine-chilling classic video games facts:

  • 87% of classic games are not in release, and are considered critically endangered
  • Availability is low across every platform and time period tracked in the study
  • Libraries and archives can digitally preserve, but not digitally share video games, and can provide on-premises access only
  • Libraries and archives are allowed to digitally share other media types, such as books, film, and audio, and are not restricted to on-premises access
  • The Entertainment Software Association, the video game industry’s lobbying group, has consistently fought against expanding video game preservation within libraries and archives

The Vanishing Act:

Imagine a world where to watch a beloved film, you had to scour secondhand shops for a worn VHS tape and maintain outdated equipment solely for the purpose of viewing it. To exacerbate matters, the only other option would be to journey to a specific location, such as ACMI in Melbourne, where you could access a digitised version of the film but only by physically being there. Unbelievable as it may sound, this is the reality video game enthusiasts face today. Despite the industry’s colossal worth of $180 billion, the games themselves, along with their storied past, are disappearing.

The Dire Lack of Access:

When it comes to accessing classic video games, the options are dishearteningly limited. One could embark on the arduous task of hunting down collectible games and maintaining obsolete hardware. Alternatively, individuals might find themselves traversing great distances to reach specialized libraries or archives, all in the hopes of playing these beloved relics. However, these options are far from ideal. And regrettably, for most people, classic video games remain beyond reach, reserved only for the most dedicated and passionate fans. It’s a rather grim state of affairs.

The PAXAus Classic Gaming area is great to play classic video games, but not everyone has a 486SX PC setup at home to play classic games like Doom II

The Role of Libraries and Archives:

One might argue that libraries and archives should play a crucial role in preserving and providing access to classic video games. Just as one can peruse classic novels, listen to timeless albums, and watch iconic movies, the same privilege should extend to gaming enthusiasts. However, archaic copyright laws act as a significant obstacle, impeding institutions from fulfilling their mandate.

The Battle for Preservation:

Preserving classic video games is not a trivial matter. These digital artifacts not only represent milestones in the gaming industry but also reflect the evolving nature of technology and the artistry of game design. As with any form of cultural preservation, it is essential to protect these historical treasures for future generations.

Ah, if only we all had an old-school Apple IIc computer at home

Potential Solutions:

Addressing this crisis requires a collaborative effort from various stakeholders. A crucial step would be to reassess copyright laws, allowing libraries and archives the flexibility to digitise and provide access to classic video games without fear of legal repercussions. Additionally, industry players, game developers, and publishers should actively support preservation initiatives by providing resources, funding, and legal permissions to ensure the survival of their own creations.

Conclusion:

The perilous state of classic video games is a matter of concern for gaming enthusiasts and cultural preservationists alike. With the majority of these games facing the risk of extinction, urgent action is required to safeguard their legacy. By advocating for copyright reforms and promoting collaboration between industry and preservation organizations, we can ensure that future generations will have the opportunity to explore, research, and appreciate the rich history of video games, just as we do with other forms of artistic expression.

Only through collective efforts can we prevent the disappearance of our digital heritage and ensure that classic video games remain accessible to all.

PS: For what its worth, we (in Australia) would love to see/support video games to be fully preserved by institutions/museums like ACMI (formerly Australian Centre for the Moving Image)

image source: if.com.au




story source: Video Game History Foundation

Filed Under: History, Retro Gaming Culture Tagged With: acmi, Activision, Atari, C64, Classic Video Games, Classic Video Games Study, Film, Game Boy, Music, nintendo, Preserving classic video games, sega, Software Preservation Network, VHS, Video Game History Foundation, Video Games

BBC Archive: Imagine Software – 1983

July 10, 2023 By ausretrogamer

Cast your mind back to 1983, when Imagine Software were the pop stars of video games development!

Now this is a blast from the past! Imagine Software, the video games development superstars from Liverpool were going gangbusters when this video was aired on the BBC almost forty years ago on October 23, 1983. Who didn’t love Green Beret, Arkanoid: Revenge of Doh and Hyper Sports to name just a few.

We all know what followed – the high-profile demise of Imagine a year later in 1984 – but for now, let’s just cast our minds back 40 years and enjoy this vid!


source: BBC Archive




Filed Under: History, Retro Gaming Culture Tagged With: 1980s, 1983: Riverside: Imagine Software, 80s, Beau Jolly, Bug-Byte, C64, Commodore 64, David Lawson, Eugene Evans, Imagine Software, Liverpool, Mark Butler, Ocean Software, Retro Gamers, retrogaming, video game developer, Video Games, zx spectrum

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