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You are here: Home / Archives for C64 Month

C64 Month

Shotgun: 4-Player Death Match On Your C64

August 30, 2016 By ausretrogamer

shotgun-box-contents-1What’s better than playing a death match with a friend in the same room? Playing a 4-player death match with your closest mates in the same room on your venerable Commodore 64!

Forget Goldeneye 007 on the N64, we give you Dr Wuro Industries’ Shotgun! This fast-paced death match game is available to download for free or you can grab the awesome boxed version (€16.90 + shipping) which comes in a plastic box with a flip-cover (which can be turned around to showcase the different covers), a 5.25″ floppy disk and a printed manual! The boxed version also comes with three additional extras – everyone loves surprises!

So grab the Protovision 4-player interface, plug in four joysticks, invite three of your closest friends and load Shotgun for some death match shenanigans on your C64 – let the rage begin!

shotgun-box-contents-3

shotgun-box-contents-2image source: Dr Wuro Industries

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: C64, C64 Month, Classic retro gaming, retro computing, Retro Gaming, Shotgun, Shotgun C64

Pastfinder: A Long Lost C64 Gem

August 3, 2015 By ausretrogamer

Why has it taken me almost 30 years to discover and play Pastfinder? I mean, I love shoot’em ups, so this game should have been on my radar back in the 1980s. Anyway, it is never too late to enjoy a great game, and let me say from the outset, Pastfinder is a beauty.

What’s there not to like, you are thrown thousands of years into the future on a baron planet with high radiation, you have an awesomely powerful spacecraft (called a Leeper) that is able to walk the landscape (the articulating legs look great!) and fly high to blast enemies and also drop-off supplies to the bases that desperately need them.

Pastfinder is a classic vertical shmup with a twist (think of Zaxxon, but in a vertical attribution instead of isometric) – the clever gameplay of flying and walking the landscape to avoid obstacles, together with tight controls, makes this an absolute blast! Yep, that pun was fully intended! Play this now on your C64, you won’t regret it!

PastFinder_TITLE

pastfinder_screen1

pastfinder_screen2image source: Lemon64

 

Filed Under: Reviews Tagged With: Activision, Blast From The Past, C64, C64 Month, C64month, Pastfinder, retrogaming, shmup, shoot'em up

C64 Shmuptember Action

September 7, 2014 By ausretrogamer

SandP_titleIt may no longer be C64 month, but hey, who is complaining when you are getting an awesome free C64 game! Besides, it is SHMUPTEMBER, so here is your contender – take it away, Mr. Anthony Stiller:

SOPWITHS AND PTERRORDONS:
This simple, single-level Shoot’Em Up Construction Kit (SEUCK) game was a project I assigned myself to celebrate August, the unofficial C64 month. I didn’t hit my deadline (Ed: we ain’t complaining).

This is my first completed SEUCK game. My only other attempt was a long, long time ago (I tried to get a bubble to float gracefully across the screen, couldn’t get it to look any way decent, and gave up).

There’s no backstory to Sopwiths and Pterrordons. I just thought of two things that would be cool – my love of World War I and World War II planes, and who doesn’t like dinosaurs? They seemed like a great mix (and from feedback I’ve received, other people feel the same).

Feel free to make up your own backstory. Make sure the pilot is dashing, handsome and says, “Tally ho!” and “Chocks away!” an awful lot.

Special thanks to Andrew Fisher, David Rayfield and Cameron Davis for their valued advice, support and feedback.

Thanks also to Noble Kale and Rob Caporetto for their encouragement and inspiration.

Get your free copy of Sopwiths And Pterrordons here. Enjoy!

SandP_action

Playing tips:
– Scoring has been balanced, so with a little practice, you should just be able to nab an extra life right before the end of level boss;
– Due to the shape of the player bullet, enemies, and how SEUCK determines hitboxes, you really need to line up your shots with the pterrordon’s head to better guarantee a kill;
– You can squeeze between the vertical rows of deadly crystal chunks in the terrain later in the game
Design Notes – I approached Sopwiths and Pterrordons with definite goals:
– Use vanilla SEUCK;
– Short (originally only one scrolling and one static level which I then dropped to one scrolling level only);
– End of level boss;
– Minimise framerate loss (a particular bugbear of mine with regards to SEUCK games);
– Well-animated player and enemy graphics;
– Noticeable ACTION-REST-ACTION phases during the game;
– Use of foreshadowing (new enemies usually appear in generally non-threatening positions onscreen. The first laser-pterrordon is an exception however neanderthals are placed before it appears to encourage the player to move away from the mental “safe zone” of the bottom-middle of the screen);
– Minimise unfair death (pterrordons that appear behind the player)

What worked:
– The restrictions of SEUCK greatly reduced choice paralysis during the design/build phase;
– Descoping: I had several rather neat ideas that I dropped late in the design phase and into the early build phase;
– Getting some player feedback was very helpful; and
– SEUCK is still a pretty great tool, relatively speaking!

Challenges:
– Like anything, this took a lot longer than I expected from both an effort and elapsed time perspective. For example, the title page took about 4 hours of actual effort spread out over a day. In total I think I spent around 40-50 hours of total actual effort on this project from beginning to end;
– SEUCK and C64 restrictions can get a little frustrating and needed a lot of replaying. I also wanted this to work on a real C64 with minimal juddering and forgot that emulators can keep a steady framerate much easier than the original hardware;
– Initially I went for a low-flying biplane meaning the graphics needed to reflect that we were closer to the ground (eg: larger rivers). After some consideration I went for a higher altitude. This ended up causing considerable difficulty in the subsequent graphics design as I had to create graphics that provided the illusion of depth and distance (things falling into the screen or rising out of the screen);
– The cliffs on either side were a right pain. Ultimately the “overhang” design seemed to work;
– Colour palette choices. UGH!!!!!;
– I used CCS64 using snapshots to save progress but actually getting the final game onto a working d64 image via SEUCK seemed to be entirely random

____________________________________________________________________________________________________________________

AntStillerAnthony Stiller
Loves the C64 a little too much, but that is ok.

Follow Anthony on Twitter

 

 

 

 

Filed Under: Retro Gaming Culture Tagged With: C64, C64 games, C64 Month, retrogaming, SEUCK, shmuptember

Blast From The Past: The Top 10 C64 Games of August 1984

August 22, 2014 By ausretrogamer

What is so significant about August? Well, if you are a Commodore 64 fan, you don’t need to ask. If you haven’t got the faintest idea why I am gushing over August, then let me tell you – this month back in 1982, Commodore Business Machines unleashed the little 8-bit home computer powerhouse we affectionately call, the C64. August will forever be remembered as, C64 month.

In its 32 year lifespan, the C64 has entertained millions of players around the world via an extensive library of games; some good, some bad, and some absolute rippers! Speaking of ripper games, for this article, we take a trip down nostalgia lane to a time long forgotten – August 1984. Take a look at the chart and see what the top 10 C64 games were in this month 30 years ago. The games may seem primitive, but there is no denying that there are some games in this list that still endure – Beach-Head anyone? Do you like anything you see in this chart? Let us know your pick of the bunch via Twitter.

Reset_top10_C64_chart

We rounded up the illustrious RESET staff and asked them to pick one standout game from the top 10 C64 games list to give us their take on what that game meant to them.

Vinny Mainolfi: International Soccer
Back in 1982 when our beloved Commodore 64 hit the shelves, all I remember seeing was International Soccer on the screen in our local John Menzies, and young boys huddled around fighting over who was next to play. It was also the first game I ever played on the C64 because when I purchased my first C64 it didn’t come with a datasette! A fantastic retro game that’s still worth a kick-about.

Kevin Tilley: Space Pilot
I have very fond memories of playing Space Pilot as a youngster (seems like a long time ago now!). Back then, I had no idea what an arcade game was or the existence of Time Pilot. I played this game with an innocence that allowed me to have pure 100% fun with what was in front of me without any preconceptions. I remember flying through the first level, continuously upwards to see if I would hit space, or continuously downwards to see if I would ever hit the ground, shooting enemies as I went! Of course, I never did hit space or the ground but that didn’t matter. Curiously, I don’t ever remember making it past the second or third stage even though I loved the game and played it regularly. A classic unofficial conversion of Time Pilot that still plays well today!

Merman: Beach Head
I got this on the ‘They Sold A Million’ – a brilliant compilation with Beach Head, Staff of Karnath, Daley Thompson’s Decathlon and Jet Set Willy, offering great value for money. I loved all the different scenes in Beach Head – the onslaught of the air raid, the hidden passage filled with mines and torpedoes, the naval bombardment trying to hit the enemy ships and the tanks driving and exploding among the defenses on the beach. It took me several years to finally conquer the giant fortress by blasting the white squares (weak points that lit one by one) and took pride in seeing the white flag of surrender waving from the ruins. The sequel was a lot of fun too.

Frank Gasking: Trashman
Sadly I was too young to experience Trashman when it first hit the shelves, but was lucky enough to play it back in 1992 when Zzap! 64 put it on their cover mount. Although not quite as fast paced as other titles I played at the time, there was something oddly enduring about playing a game where the aim was to clear up trash from the street! The comments from the home owners were pretty amusing at the time, and I amassed many C64’s from parents trying to clear out their kid’s collections. Sometimes felt a bit harsh when a car appeared from nowhere as you tried to struggle across the road, but I still kept replaying.  Also I remember there being a neat cheat where if you got hit by a car and pressed a key, it would restart the game with frozen traffic (touching a car would still kill you though!).  Great conversion of a Speccy classic!

Craig Derbyshire/Babyduckgames:Hunchback
Back in those days I never owned a C64 as it was too expensive for us but my wealthier cousin owned one and I spent many an hour around his house as a spectator waiting for him and his friend (I was always made to go last !) to finish their turns on this game. I picked up a few swear words along the way as they struggled to get past the increasingly difficult levels. It didn’t bother me being a spectator for a while as when my turn arrived I had already learnt from their mistakes and usually managed to progress further than them which made me feel kinda chuffed. I find it a simple game compared to latter C64 games but to me it has that classic “one more go” feel. I’m sure that one day I will return to it with the aim of completing it.

Plume: Son of Blagger
Haha, games just seemed more sprawling and epic when you were younger and less jaded didn’t they? This was one of those games for me. I always loved the fact that I could see tantalising areas behind walls before I could get to them, which just added to the mystique. Having played it on a mates Spectrum first, I remember being significantly miffed that it was decidedly less colourful, but the fact it wasn’t a push scroller like its counterpart soon won me over. If only it would let me change direction when I jumped, I probably wouldn’t be the bitter curmudgeon I am today. Son of a bitch more like.

Cameron Davis: Blagger
Blagger was a bit of a mystery to me when I first found out about it. I had read about it in an early issue of Zzap! 64 and it (along with super-programmer Tony Crowther) was held in high reverence, but I never saw it on store shelves two years after its initial release. Being such an old game it wasn’t exactly a hot item on the schoolyard tape-swapping circuit, either. It wasn’t until five years after its debut that I managed to find a copy…and it did not age well. Finicky, pixel-perfect platform games were already old-hat by 1988 thanks to the advent of Great Giana Sisters and the like, and even the colourful visuals couldn’t save what was an exercise in frustrating rote learning of enemy movement patterns and item locations. I know Blagger has its fans, but I think it really was a case of “you had to have been there!”

As for myself, I struggled to pick one standout from the games chart. The decision proved all the more difficult as I still have vivid (and very fond) memories of playing International Soccer and Decathlon. At least I never broke any joysticks playing International Soccer!

My nostalgic senses lean towards International Soccer, as it was the pack-in cartridge in my C64 Family Pack (America’s Cup Edition). I remember playing it with my dad to a point of exhaustion. Once I had him beat, which was quite often, we went onto the wrist-snapping Decathlon. Many a C-1342 joysticks were broken while waggling the joystick to break an event record – but boy, was it fun!

I figured that the only way I could solve this stalemate was to toss a coin. I picked heads for Decathlon, tossed the coin and guess what – it landed on heads. Time to break another joystick and that 100m sprint record!

____________________________________________________________________________________________________________________
DISCLAIMER: This article appears in issue #4 of Reset.

 

Filed Under: History Tagged With: 4, Blast From The Past, C64, C64 Month, Top 10 games

Ultimate C64 Chiptunes

August 21, 2013 By ausretrogamer

C64_breadbox

In all honesty, picking my favourite C64 chiptune is like finding a needle in a haystack – it’s impossible. With maestros like Hubbard, Dunn, Follin, Dalglish, Maniacs of Noise, Tinman, Tel, Galway to name a few, the task is all the more daunting.

Like any ‘best of’ list, it is all subjective and down to personal taste. I had the pleasure in narrowing my all time favourite chiptunes to my ultimate top 25.

Let the nostalgic SID sounds wash over you!

#25 Paperboy [composer: Mark Cooksey]

source: gdreyband

#24 Operation Wolf [composer: Jonathan Dunn]

source: NOTHING

#23 Super Monaco Grand Prix [composer: Jeroen Tel / Maniacs of Noise]

source: cheetahman91

#22 Hawkeye [composer: Jeroen Tel / Maniacs of Noise]

source: comppi

#21 Bubble Bobble [composer: Peter Clarke]

source: PeyserCommodore

#20 Run The Gauntlet [composer: Jonathan Dunn]

source: lordtrumpy

#19 Golden Axe [composer: Jeroen Tel]

source: lordtrumpy

#18 Ocean Loader 4 [composer: Jonathan Dunn]

source: PeyserCommodore

#17 WEC Le Mans [composer: Jonathan Dunn]

source: Hans Perters

#16 R-Type [composer: Chris Hülsbeck & Ramiro Vaca]

source: th3l3fty

#15 Parallax [composer: Martin Galway]

source: gdreyband

#14 Sanxion [composer: Rob Hubbard]

source: CaseOfGlass

#13 Comic Bakery [composer: Martin Galway]

source: gdreyband

#12 Red Heat [composer: Jonathan Dunn]

source: NOTHING

#11 The Great Giana Sisters (Menu Theme) [composer: Chris Hülsbeck]

source: PeyserCommodore

#10 Myth [composer: Jeroen Tel]

source: cheetahman91

#9 Last Ninja 2 [composer: Matt Gray]

source: Manialt

#8 Cybernoid [composer: Jeroen Tel / Maniacs of Noise]

source: inphanta

#7 Skate or Die [composer: Rob Hubbard]

source: Darcal2

#6 BMX Kidz [composer: Rob Hubbard & Jori Olkkonen]

source: Manialt

#5 IK/IK+ [composer: Rob Hubbard] – these could not be split! Absolute classics!

source: manialt


source: cheetahman91

#4 Mega Apocalypse [composer: Rob Hubbard]

source: Luzifer217

#3 L.E.D. Storm [composer: Tim Follin]

source: NOTHING

#2 Turbo Outrun [composer: Jeroen Tel / Maniacs of Noise]

source: cheetahman91

#1 Zamzara [composer: Charles Deenen / Maniacs of Noise]  – wait till you get to 1:55 !

source: inphanta

There you have it – the ultimate 25 C64 chiptunes. Controversial list? You be the judge.

Like with any pleasure, there is the agony – the agony of leaving out music from: Arkanoid, Bionic Commando, Robocop, The Untouchables, Rastan Saga, Dragon Ninja, Dan Dare 3, Yie Ar Kung Fu, Midnight Resistance and most agonising of all, Commando – sorry Mr Hubbard.




Filed Under: History Tagged With: 80s, BGM, C64, C64 Month, chiptunes, Commodore 64, Jeroen Tel, LED Storm, Maniacs of Noise, Music, Retro Gaming, retro music, SID, SID chiptunes, SID tunes, Turbo Outrun, Zamzara

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