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You are here: Home / Archives for C64

C64

C64 SEUCK Competition 2015

May 12, 2015 By ausretrogamer

SEUCK_Comp_2015_headerThe voting has opened for the 2015 C64 S.E.U.C.K. Competition! The coders that slaved over their creations for your gaming pleasure, now need you to cast your vote. You have some very important decisions to make! Who deserves your vote?

Once again, this year is full of great SEUCK (Shoot’Em Up Construction Kit) game creations, from Ant Stiller’s awesome Abyssonaut, to Alf Yngve’s GigaBlast, the decision to pick the best is going to be extremely difficult. If you haven’t already, please download each contender’s game to experience them for yourself and then cast your all important vote. Have fun, and as usual, your vote counts, so hop to it!

SEUCK_Comp_Contenderssource: TND – The New Dimension 64

Filed Under: Announcements Tagged With: C64, C64 SEUCK Comp 2015, Commodore 64, Competition, SEUCK, shoot'em up

C64 Game Review: Rocket Smash Ex

April 21, 2015 By ausretrogamer

Rocket_HDRGET READY Commander 64! Fly up, down, and all around, avoid the aliens or pew pew pew them with your screen penetrating laser! Scramble around the stage to collect rocket pieces to reassemble your rocket to freedom. But wait, there is more! Once the rocket is assembled, it will need to be fully fuelled (via dropped fuel cells) so you can make your escape and land on the next challenging stage!

To keep things interesting and to get the adrenaline pumping, you will need to get the objectives completed before your oxygen runs out. Alas, oxygen cells do fall from the top of the screen, so grab them to ensure you keep going, otherwise, it is curtains for Commander 64! Oh yeh, if you collide with an alien, it is instant death! Sounds all easy aye? With three difficulty levels, you will probably find yourself playing Rocket Smash Ex in either easy or normal mode. For those sadists among you, try the hard mode!

Enter the Charlie-Bravo-Mike system if you dare. Rocket Smash Ex is a frantic shoot’em-up come semi-puzzle-assembler where your twitch reflexes will be tested to the max. The control is sublime and feels second nature. The single screen gameplay is complimented by satisfying music (you’re feet will be tapping in no time) with awesome meaty sound effects. Rocket Smash Ex is exactly what your C64 is craving for – it is simply brilliant!

For more information on Rocket Smash Ex or to download the game, visit RGCD.

Rocket1

Rocket3

Rocket2

image source: RGCD

Filed Under: Reviews Tagged With: C64, C64 game, Reset Magazine, Review, Rocket Smash Ex

Blast From The Past: Oo’er, Magazines

April 14, 2015 By ausretrogamer

BFTP_Magazine_HDRVideo gaming magazines may have become a thing of the past, but in the 80s and 90s there were thriving publications, full of information for gamers hungry for news, interviews, reviews & previews. The words contained within these magazines were the lifeblood for readers wanting to be connected and up to date on the goings on in the industry and their particular system(s) of choice.

The magazines were household titles and the British seemed to have had a monopoly on churning out quality publications – from their mesmerising covers to their ribald humour, there were many ingredients that endeared us to their magazines. I vividly recall rushing to the newsagent every month to grab the latest Zzap!64 (or simply just, Zzap!), Your Commodore, Your 64, Commodore Format and C&VG (Computer and Video Games). The cover price wasn’t cheap and they were three months old by the time they reached our shores, but goddamn they were worth every cent (and the wait)! Who could forget Yob ripping into the punters that dared to send in mail – absolutely priceless! I tried reading a few US based magazines, with the exception of RUN, I found the rest to be too serious, too dry and devoid of humour and fun, so the British magazines reigned supreme in this part of the world in the 80s and early 90s.

Zzap

I knew it was going to be interesting when I posed the question of “what was your favourite Commodore 64 related magazine” to the Reset team. Once the dust settled and the passionate discussions quietened down, this is what each of them had to say about their favourite old school magazines:

Rob Caporetto: As a kid, I missed out on the golden age of C64 magazines (considering, I’m only a few years older than Zzap!, that shouldn’t be a surprise), so coming into things later on did make for a unique perspective on things.

I started out by borrowing a fair few issues of RUN from my local library. With its angle being less games, and more general Commodore usage, it was great to see a wider angle of the landscape (including more exotic peripherals), as well as learn some programming bits and pieces.

Games-wise, the first mag I really got into was Zzap! – even though it was way after its heyday (and in fact, probably at its lowest point, though it recovered a bit before changing into Commodore Force). It was solid enough, and whilst there were features I liked more than others (mainly the roundups covering genres or highlights in the C64’s history), it was solid enough reading each month.

I got into Commodore Format a bit later (mainly as it was trickier to find for a while) and overall, I think it was the better read at that point. Having regular columns devoted to programming tricks was great when starting to try and get a grip on C64 programming, along with Gamebusters (hey, I appreciated having cheat listings for the cover tape games for a change). Though, I do remember seeing the start of its descent as the C64 market died off – and of course was shocked to see how long it eventually survived for!

commodore-format

Kevin Tilley: I was a bit late to the party for the UK gaming magazines. By the time I discovered Zzap! and Commodore Format, they were already in decline and their best years were well behind them.  But before that, my father used to religiously buy Compute’s Gazette! – which is the magazine I remember most fondly. Originating from the US, I grew up with this magazine, its type-ins and cover disks (which I could also use with my VIC20!). I spent countless hours typing in many programs in BASIC and machine code via Automatic Proofreader and MLX respectively, with my father. Not just games, but other programs such as Speedscript, which I went on to use for many years to publish school projects. The articles were informative and challenging.

Compute’s Gazette was a wealth of useful information, not just a collection of cheap gags, innuendo and mediocre game reviews which plagued the later era of UK gaming magazines. It had depth and substance, and will always be my favourite of the many different C64 publications I purchased over the years.

Compute_Gazette

Merman: The first C64 magazine I saw was Zzap! issue 18, with the gory Beyond The Forbidden Forest cover. 25 years later I got to interview the artist Oli Frey and publisher Roger Kean at the Replay retro event, talking about the history of their magazines.

After buying a few issues of Your Commodore (which swallowed up Your 64), we subscribed to Zzap! from issue 31, getting a free Quickshot Joyball with the subscription. Zzap! became our guide to buying good games and it rarely steered us wrong. What made it special was the way there was more than one opinion on a game.

My first brush with publications came through Commodore Disk User. Starting out bi-monthly, this publication came with a disk full of programs (to save you typing them in) then became monthly and asked for reader submissions. I sent several programs, got signed contracts for publication – and then suffered the heartache of seeing the company fail.

Then in 1993, after a brief gap when Newsfield became Europress Impact, two things happened – I wrote to Zzap! suggesting a technical column, after their reader survey had asked if people would be interested. My letter went to Phil King, but it was Steve Shields who wrote back telling me about the other big news – Zzap! was rebranding itself as Commodore Force, and my technical column would feature from the first issue.

I wrote for all 16 issues of Commodore Force incorporating Zzap! as Professor Brian Strain (the Mighty Brian, so-called because of Commodore Format’s Mighty Brain). In fact, I wrote an extra 3 pages for issue 17 at 48 hours notice – but with deadlines close, that text became part of issue 16. I was a freelancer, writing my text using a C64 word processor (Word Writer v5) and printing it out to send in. The magazine closed, I wrote for several issues of Commodore Format before it closed and years later I became a regular on Retro Gamer. It was Retro Gamer that gave me the chance to be a Zzap! reviewer, appearing in the incredible DEF Tribute to Zzap! supplement.

I will always remember Zzap! for giving me the chance to be a professional writer, even if it can be a precarious profession at times.

CommodoreForce

Frank Gasking: In a typical UK answer, my favourite two magazines were both Commodore Format and Zzap! (later Commodore Force).  I had previously read Lets Compute! and Your Commodore, which were shockingly bad at the time, but the main pull for Your Commodore was the free tape on the front.

Commodore Format caught my eye due to its brightly coloured red and white banner head. I spotted it in my local newsagent when I had popped down to get some sweets. I ended up buying issue 11 (with the Terminator 2 cover) due to it not only having a fantastic tape with two full games and two demos, but also a map of Fantasy World Dizzy, which was one of my favourite games at the time.  It was aimed at a sort of teenage market, so the magazine was up my street.  I loved it due to the regular excellent tapes, which were great for someone with not a huge amount of money to even get budget games.  The tips section was fantastic, and reading about new games was a great thing.  It sadly declined in my opinion after the redesign (and certainly when it shrank down in page size), but I have many fond memories of getting up at 7am to get it at the paper shop and dreaming what was on the tape!

Then comes Zzap!/Commodore Force – ironically, I first got the magazine with its Terminator 2 issue (78) – which was almost its last when Newsfield went under.  The tape pulled me in, but it wasn’t as great as the Commodore Format tape.  At the time, I didn’t feel the magazine was as good as Commodore Format, but it was different enough to be enjoyable.  Once Mrs. Whiplash was rid of, the magazine actually got better and more so when they put two tapes on the cover each month, which was just amazing.  I actually liked the transition to Commodore Force at the time (the quality of games were unbelievable as the market died – like Blues Brothers on one issue only a year after it first came out). Looking back, I would have preferred to have started with Zzap! in its heyday – but I was far too young!

CVG

Cameron Davis (Gazunta): Now I know it sounds a bit hyperbolic to say that my life would be not the same without Zzap! – it’s the magazine that inspired me to get into the games industry, and through it I made lifelong friends and a great career – but today i want to shine the spotlight on a truly under-appreciated Commodore mag: the one and only Commodore Computing International (CCI).

CCI looked different from the likes of Zzap!, Commodore User or C&VG. It was hard bound, for one thing, and considerably more drab looking than its competition. If there were any artistically-inclined people on the magazine layout team, I would be surprised. Every cover looked like it was laid out by a high school art student with scissors and glue, made from whatever promotional pamphlets were laying about the office at the time.

Inside, full colour screenshots were rare, and in fact the majority of each issue was spent on full-page text pieces sometimes paired with blurry, monochrome images taking up minuscule space in the corner. It wasn’t uncommon to see 10 pages of BASIC listings just…sitting there, waiting to be laboriously typed in. The news section had page after page of stories about new printers, mice, modems and dodgy light pens that cost a fortune but never worked right. It was not a visually enticing publication by any stretch of the imagination.

But there was…something that lured you in. Scribbles of the magazine’s mascot, Felix, adorned the pages with little sarcastic quips about the editors. He was not as funny as Rockford and Thingy, but he had more character, helped by the fact he had his own column in the magazine where he talked about the latest happenings in the software industry. All the writers were largely anonymous, and they were clearly just writing about what interested them, rather than what was considered ‘hot’ at the time. This ended up making the magazine feel really enthusiastic even if a lot of it went over my head.

One of the things that appealed to me about it is that it was obvious the magazine was aimed for (and made by) people much older than the Zzap! / CU crowd, who were not really the typical gaming demographic. I’d hazard a guess that many of them were just interested in the serious side of computers and just put games stuff in there as an afterthought, but their heart wasn’t really into such frivolous activities. With the exception of their keen interest in the latest role playing games (their monthly column devoted to exploring every inch of The Bard’s Tale was a must-read), even the best action or arcade games were afforded passing reviews, in a “I guess this is OK if you’re into this sort of thing, have fun with it” kind of way. You know, the way you might talk to your kids after they pressure you into playing the latest Pokémon game with them or whatever.

But that was kind of the appeal, at least for me: If Zzap! was the cool older brother who you idolised, then CCI was the slightly weird uncle who never moved out of his parent’s place and everything he said was a bit out of your comprehension but he was awesome anyway.

And speaking of weird but cool uncles, the jewel in CCI’s crown for me was the monthly column by Jeff Minter. While Zzap! pioneered the ‘diary of a game’ feature with his, CCI just gave Jeff a page (often more) to just let loose on any subject that took his fancy. His development antics (by this point he had well and truly moved on to the Amiga and Atari ST, and was heavily into the evolution of Colourspace) were often mentioned briefly if at all, and columns would instead be focused on the latest Pink Floyd gig, or the hot new exotic imports like Super Mario Brothers or the fabled PC Engine. Reading these really opened my eyes to a world beyond my own. There was one article in particular where he wrote about the future of computers, and predicted Google Earth and monitors with retina displays – it was pretty mind blowing stuff!

While CCI never got the fan following that the usual suspects enjoyed, I urge you to seek out a couple of issues and see a different side of the world from that era. You might just get a taste for it.

commodoreComputingInternational

Roberto Dillon: In Italy we actually had a rather lively scene regarding C64 magazines back in the day. Needless to say, the Italian edition of Zzap!64, simply named “Zzap!“, was the favourite of many. Published from May 1986, it was a high quality localisation that left all the great content of the original British magazine intact and also added a few original articles, making the likes of JR (Jaz Rignall) and GP (Gary Penn) well known to a new crowd of fans.

But Zzap! wasn’t the first, and those like me who were also keen to tinker and mess around with their C64, had other resources as well: Commodore Computer Club for example, was a very good magazine, officially endorsed by the Italian branch of Commodore, that started publication as early as 1982. Besides game reviews, it featured technical articles including a few type-in listings. The latter also had magazines entirely dedicated to them, like the “Paper Soft” weekly series started in June 1984. Only listings there, nothing more, nothing less, for those who really wanted to spend the whole weekend at home by typing new games and programs that never worked at first but could provide a true cathartic experience when the last bug and typo were finally fixed!

CCC_Italy

It is saddening to see magazines going out of print or confining themselves to an online presence. Going to the newsagent isn’t what it used to be – nothing can replace flicking through magazines and having dog-ears on pages for future reference. For those that had foresight and kept their old magazines, I commend you – please ensure they never end up in landfill! For those of us that threw them out and are now wanting to rebuild their magazine library, I salute you! Nostalgia is a powerful force – it is great to see that our loyalty for certain publications was, and still is, as fierce as our loyalty for our chosen system(s). Let the schoolyard argument of which magazine is best, begin!

Reset

____________________________________________________________________________________________________________________
Images source: various – supplied on request

 

Filed Under: Retro Gaming Culture Tagged With: Blast From The Past, C&VG, C64, CCI, Commodore Force, Commodore Format, RESET, Reset Magazine, Zzap!64

Old Games Revisited: World Games

April 8, 2015 By ausretrogamer

WorldGamesGame: World Games
Genre: Sports / Events
Format: Commodore 64
Media: Tape or Disk
Year: 1986
Developer: Epyx
Publisher: Epyx

As the years roll on, there are video games that have aged well and others that have not. It is no secret that Epyx had the sporting events genre video games down pat. They had all the main seasons of the year covered in their sports games, from performing breathtaking Hot Dog Aerial manoeuvres in Winter Games, to throwing a Javelin across the field in Summer Games II. They didn’t just stop with Olympic events type games. Epyx branched out to street / sub-culture sporting events style games like California Games, which was yet another exemplary title to show off the Epyx sports games pedigree.

WG_Weightlifting

WG_CliffDiving

From all the great Epyx sports video games, one that has the most obscure and diverse events, is World Games. Don’t get me wrong, obscure does not mean it is terrible, it’s quite the opposite. The eight (8) sporting events take place across the world in their country of origin: Weightlifting – Snatch and Clean & Jerk (Russia), Slalom Skiing (France), Log Rolling (Canada), Cliff Diving (Mexico), Caber Toss (Scotland), Bull Riding (USA), Barrel Jumping (Germany) and Sumo Wrestling (Japan). Just like in previous games, World Games allows the player to compete in all events (sequentially), choosing some events or just one event. If you aren’t sure of your form, then the game does provide a practice facility. The playing mechanics may take some getting used to (pushing forward, pulling back), but persist and you will be richly rewarded.

WG_BarrelJump

WG_Slalom

The level of detail in Word Games is second to none, from the inhaling and exhaling weightlifter that grips the weight bar, to the brave cliff diver that waves at you after he nails his dive. The humorous touches when you stuff your event, like the caber hammering you into the ground, are a stroke of genius. Each event feels distinct and Epyx left no stone unturned on any of them – they are all visually impressive with well-developed play mechanics. You will experience frustration in playing some events (like the Caber Toss in Scotland and Bull Riding in the US), but as mentioned previously, persistence and timing are key to your success in obtaining a gold medal.

WG_LogRoll

WG_BullRiding

When it comes to crowning a gold medal winner, the developers at Epyx deserve the gong for creating sports games with great graphics, awesome sound and most importantly, loads of fun and playability. World Games is another title deserving of its entry in the sports games winner’s circle. Just like a fine wine, World Games has aged very well. Play on your own, or better still, grab a few mates and go for gold!

WG_CaberToss

WG_Sumoimage source: C64-Wiki

Filed Under: Reviews Tagged With: C64, Classic Games, Commodore 64, Epyx, RAGGD, retrogaming, Review, Review A Great Game Day, World Games

Jeri Ellsworth’s Fantastic Inventions

March 11, 2015 By Ms. ausretrogamer

Jeri Ellsworth is a self-taught computer chip designer and entrepreneur best known for creating a complete Commodore 64 system on a chip within a (Ed: Comp Pro) joystick – the ‘C64 Direct-to-TV’.

Jeri and the C64DTV
C64 DTV combined image

Jeri’s YouTube channel is full of videos showcasing her fantastic inventions – here are just a few:

C64 Purse

Source: Jeri Ellsworth’s YouTube Channel

 C64 Bass Guitar

Source: Jeri Ellsworth’s YouTube Channel

Half-Life Crowbar Controller

Source: Jeri Ellsworth’s YouTube Channel

 Rubik’s Cube & Nintendo Controller Mouse Mods

Source: Jeri Ellsworth’s YouTube Channel

 Source: Geekologie; Jeri Ellsworth’s YouTube Channel; Wikipedia

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Editor and Researcher at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: C64, C64 Bass, C64 Direct-to-TV, C64 Guitar, C64 purse, C64DTV, Commodore 64, Half-Life, Half-Life Crowbar, inventions, inventor, Jeri Ellsworth, nintendo, Nintendo Mouse, Rubik's Cube

Back To The Nineties: Magic Eye Pictures

March 3, 2015 By Ms. ausretrogamer

I got excited again about magic eye pictures after reading about how they work and why some people can’t see them on Mental Floss. Here are some retrogaming-themed magic eye pictures for a dual hit of nostalgia.

Goomba
goomba

 Galaga
galaga

Atari
atari

Pac-Man
pac-man

Pac-Man no.2
pac-man 2

Commodore
Commodore

Mariomario 2

Yoshiyoshi 1

Hopefully you’re not like poor Willam from Mallrats who just couldn’t see that sailboat!


Source: YouTube

…but maybe that’s because there WAS NO SAILBOAT!


Source: YouTube

Now I need to rest my eyes, I think it will be another 20 years before I’m ready to look at another magic eye picture!

Source: Magic Eye Retrogaming on Flickr, Mental Floss, Super Mario Broth

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Editor and Researcher at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: C64, Magic Eye, Magic Eye Picture, Magic Eye Retrogaming, Mall Rats Magic Eye, Mallrats, Mallrats Magic Eye, mario, Pac-Man, Retrogamer, retrogaming, Super Mario Bros, Yoshi

Super Bread Box: Superb C64 Fun

January 22, 2015 By ausretrogamer

SBB_Title

NEWSFLASH: RGCD has announced that Super Bread Box is available for download for all you C64 fanatics (Ed: proud to be a C64 fanatic). This news is great for all retro gaming fans, as Paul Koller’s game is damn awesome. Even if you do not possess a C64, you can get in on the action via VICE on your Windows machine.

Super Bread Box is available for free, but if you can spare a few coins, please throw some over to show your support and reward the developer for their great effort. What are you waiting for? Hop to it!

Super Bread Box on RGCD.DEV

SBB_screen1

SBB_Screen2source: RGCD

Filed Under: Announcements Tagged With: C64, Retro Gaming, RGCD, RGCD.DEV, Super Bread Box

Partying With My Retro Gaming Brethren

January 18, 2015 By ausretrogamer

Party_groupWhen I first ventured into retro gaming, little did I know that I would meet such awesome and like-minded people. Since establishing a great bond with the locally based Retro Domination and Weird and Retro guys, we have shared many a good time, not least of all, at our annual Classic Gaming extravaganza at PAX Aus.

With family priorities keeping me away for most of the 2014 PAX Aus event, the rest of the Classic Gaming crew, including the Adelaide based Retrospekt team, were hugely supportive, which was greatly appreciated.

As a thank you, Ms. ausretrogamer and I invited our Victorian based retro gaming colleagues to celebrate the grand opening of our new games room. Between the consumption of pizzas, beer, soft drinks and Ms. ausretrogamer’s famous Black Russians, there were pinball high score challenges, Frisbee action via Windjammers on the Neo Geo MVS and a lot of laughter and reminiscing. It was also great to meet Mrs. Daz Retro and their three lovely kids.

I was humbled to receive many gifts, which were totally unexpected. Matt Cawley handed me a few custom MVS boxes, Ultimate Body Blows and a number of other Amiga CD32 goodies. As per usual, Daz surprised me with a boxed (Last) Ninja 3 for the C64 and the equally awesome, Dracula – The Undead for the Atari Lynx. However, the biggest surprise came from Mr. Mark Cassar. Without any fanfare, Mark handed me an awesome custom-made ausretrogamer C64 t-shirt. To say I was rapt, would be a great understatement!

Since the new games room has now officially been opened, I hope to host many more retro gaming parties with great friends. Game on!

The calm before the retro gaming storm!
Party_Before

Pizzas, Drinks and great company = perfect ingredients for a party
Party_Pizzas_Drinks

Matt having a crack at the Pin*Bot high score!
Party_Matt_Pinbot

The great Mark Cassar taking a swing on the Neo Geo!
Party_Mark_NeoTurf

Daz showing the boys his flipper skills!
Party_Daz_Pinbot

The next generation of retro gamers
Party_Kids

The awesome gifts! I have been spoiled.
Party_Gifts

Filed Under: Pinball, Retro Gaming Culture Tagged With: Amiga, C64, Neo Geo, pinball, Retro Gamers, retrogaming

Commodore Club – Going Out With A Bang!

December 29, 2014 By ausretrogamer

Amiga_TitleOn a warm Sunday afternoon in December, just before Christmas, the Melbourne Amiga User Group held their final Commodore Club meet for 2014.

The final meet had everything, from the Commodore 64 and Amiga 500, to the CD32 and the Amiga 4000 beast. There were a few rarities present, the Paravision SX-1 and FMV module for the CD32 – security was quite tight around these two items (Ed: and so it should be!). There were magazines and controllers aplenty, with not one, but two Battlestations for those that like to play as if they were in an arcade.

amiga_1The highlight of the meet is always the people. Playing games is secondary, especially when you have your behind handed to you in Hat Trick on the C64!

In between the festive mood and feverish discussions, there were pizzas consumed by the bucket-load and fizzy drinks downed to quench our thirst.

As 2014 draws to a close, so does another Commodore Club event for the year. We are already looking forward to reconvening in 2015! Have yourself a Happy Commodore New Year!

The SX-1 and FMV module! I’ll tuck these into my bag…..
amiga_3

Giving the Amiga CD32 some boost juice!
amiga_6

The Amiga CD32 in its fully glory
amiga_7

Code in Assembler, like a cracking boss!
amiga_2

Drive Power!
amiga_9

Man your battlestations!
amiga_4

Look at all those lovely connectors!
amiga_5

This makes life easier
amiga_10

Lightning fast loading!
amiga_8

Serby says it’s Doritos Crunchy Crust pizza or bust!
amiga_12

Play to win
amiga_13

Love me these publications!
amiga_15

A classic C+VG Book of Maps!
amiga_16

Hints and tips, 1985 style
amiga_17

Taking control one last time for 2014!
amiga_11

Filed Under: Retro Gaming Culture Tagged With: Amiga, Amiga Users Group, C64, CD32, Commodore Club

Blast From The Past: Weapons Of Mass Entertainment

November 28, 2014 By ausretrogamer

Joystick_TITLEWhat is your weapon (joystick) of choice when playing on your Commodore 64? Do you make your choice based on ergonomics or suitability for a type of game you are playing? Or do you just prefer your joystick to be microswitched? Like everything in life, choosing your joystick comes down to personal taste.

For me, it is a mix of ergonomics and the game I am playing – if it’s a wrist-breaking waggling left to right type of game, then the Quickshot I (yes, the Quickshot!) never lets me down. For everything else, it is Suncom’s Totally Accurate Controller 2, or simply, the TAC-2. I am not a huge fan of microswitched sticks, even though I do find myself using the Competition Pro from time to time.

As we know, the choice of game control weaponry for the Commodore 64 is vast – from the iconic Atari CX-40, to the Wico Command Control joystick and everything in-between. We hit up the Reset staff to tell us about their favourite Commodore 64 joystick:

Kevin Tilley (Uncle K):
While not my favourite joystick of all time (I have since played on better joysticks such as the TAC-2 and Comp Pro), the Quickshot Pro will always remain my sentimental favourite simply because it was the first joystick I ever bought with my own pocket money. I still remember going into K-Mart and seeing it for the first time. It was highly stylised and looked amazing – like it came straight out of a jet fighter cockpit. I can’t remember how much I paid for it but I did use it for a long time, and still have it. The joystick itself had the usual suckers so it attached it to the desk and It was the first joystick I ever owned with an autofire switch – which made me unbeatable in games such as Summer Games II. The joystick had two fire buttons, one for the thumb and the other for your index finger. The Pro didn’t have any buttons on the base. The stick was contoured to fit comfortably in your hand, and was marketed as a premium Quickshot joystick. I even put a ‘DO NOT TOUCH’ warning sticker on it to keep my siblings from touching it. They probably just used it anyway!

Joystick_Cruiser

Vinny Mainolfi:
I always juggle between a Cruiser (black) and a Competition Pro (Black with red buttons). Both are very responsive with their arcade-style feel and movement. The current Cruiser joystick I use is 24 years old and still going strong! The Competition Pro is about 4 years old and purchased from Protovision – a must for any arcade bashing Commodore 64 freak.

Paul Morrison:
You can’t be a great gamer without a great joystick. That’s a fact. You have to have a stick that fits your hand perfectly and comfortably. You have to have a stick that responds instantly to your every move. You have to have a stick that’s robust and reliable – a stick with which you can break records on Activision’s Decathlon and then, once your arm has recovered from the thrashing, is still capable of taking down dreadnoughts in Uridium.
At first, I thought that stick was Kempston’s Competition Pro. With its classic design featuring a black base with a red stick, and big round, red fire buttons, it was a champion stick. Unbelievably, that stick was eventually surpassed by the one and only, Zipstik.

The Zipstik was very, very similar to the Competition Pro. It featured the same black base and microswitched stick which ensured gaming greatness. The difference came in the fire buttons. They were yellow and square and very eye-catching, but unlike the Competition Pro, the Zipstik had microswitched fire buttons too. The click which came with every button press reassured a gamer that the weapon they wielded was still going strong. My Zipstik took everything I could throw at it and never wavered, and it never broke. I tried other joysticks and they were fine as backups for when a brother or friend wanted to play, but the Zipstik was mine and nobody else got to use it. It really was the perfect joystick.

Joystick_ZipStick

Frank Gasking:
No competition really – but for me it has to be the Zipstik. The black joystick with the yellow buttons. Out of all the joysticks i’ve used over the years on the C64, this has to be the most responsive and reliable that i’ve used. However, it was only in recent years that I managed to get hold of one, having previously been using Atari joysticks and a Python one. Before then I had gone through a whole series of unreliable joysticks which broke at the simplest of games and often just randomly. Ever since using a Zipstik, i’ve never been able to use anything else, and was lucky to pick up two more boxed ones in a charity shop a year or so ago. The same one I brought several years ago is still going strong and also gets used a lot on the Atari 2600 and VIC-20 I have set up. A fantastic joystick and worth seeking one out if you don’t have one already.

Rob Caporetto:
Deciding what I’d call my favourite joystick certainly is harder than it once was. For the longest time, I’d say my stick of choice was Atari’s classic CX-40. Lately, it’s the Zipstik which has taken that crown. I wasn’t familiar with it back in the day, but from watching a few retro joystick roundup videos – I was destined to hunt it down as yet another candidate in my quest to find the most suitable stick for my gaming action. When it finally arrived, it was only a brief period of play before realising it didn’t just live up to my expectations, but exceeded them! As a fan of twitch games, the short stick travel means that I can respond quickly and feel I’m in control. The microswitches help with that sense of response, and having an auto fire means that I don’t need to pound those lovely fire-buttons down as much. It’s also armed with a set of suction cups, meaning it’s perfect to stick on the desk (with a second one) and go for a round of Smash TV as well. I don’t know what they’d have retailed for back in the day, but I know that hunting one down was well worth the effort, and has made my C64 playing antics much more enjoyable.

Joystick_Wico

Craig Derbyshire:
Having spent the first 2 years of what I consider to be my gaming life joystick-less – using only the keyboard as controls on my ZX81, any joystick would have been a welcomed addition to my arsenal. It wasn’t until I got my VIC-20 that I would begin to use a joystick for gaming – I remember getting the VIC-20 for Christmas with a few games and I spent the first couple of days playing them with the keyboard as this was what I was accustomed to.
A few days after Christmas I asked my mother if she would take me into town to spend some of my money I got for Christmas. It was while were in our local Dixons that I saw it on display, it wasn’t the usual black and red I was accustomed to seeing but a dull grey and black with a white fire button on top of the handle. It was the Wico Boss joystick and I made the decision there and then to buy it purely because it looked different.
When I got it home I wasn’t disappointed, Gridrunner was the first game I tested it on – it was so liberating. I loved this joystick mainly because it looked different but luckily it was also a very functional joystick. It had a nice sturdy base that was also small enough to fit into my hand, the fire button was responsive and the grip was very ergonomic and left my hands blister-free considering the amount of use it got. This joystick remained my favourite joystick and served me well for several years to come. Many people at the time were using Quickshot joysticks which for some reason I couldn’t get along with – they just felt cheap and unresponsive to me.
It wasn’t until I sold my Amiga 500 several years later that I was sadly separated from my trusty Wico Boss having sold it along with the Amiga. I have just managed to purchase one from America and it should arrive soon, hopefully it is as good as I remember!

Jari Karjalainen:
Having spent my early gaming life destroying a few Quickshot I & II’s, a QuickJoy or two and even a black TAC-2, which was supposed to be one of the sturdiest joysticks of all time, my original 8-bit phase ended with two Competition Pro 5000s. One of them broke down soon after getting into phase two in 1999, and the other one is currently suffering from a bad cable, but otherwise works very nicely. For a proper table-top joystick, I would always choose one of those. However, there is another joystick that I have found to be absolutely the best choice for C64 gaming when precision and speed is required – it is the Wico ErgoStick.
My history with this joystick began while I had a C64 and one of my schoolmates already had an Amiga. He had two of these, and in a rather questionable state – the other one had its shell duct taped together, and the other one had a nasty looking cut. I didn’t think much of the joysticks, being a bit awkward for only being able to hold it in one hand. A few years later, when the retro thing was just gradually starting to get popular and new PCs and PS1s were the thing, I bought the Amiga with the two ErgoSticks from the said schoolmate. When I began having trouble with the two Pro 5000s, I switched to the ErgoStick and learned to like it more than any other controller before. Now, the badly kept ErgoSticks still work (more or less), and are still the best for me.

Joysticks_all

As they say, variety is the spice of life. Our Reset staff have made their choice and it looks like the clear winner is the venerable ZipStik. Having never played with this stick, I will have to rely on the trusty Reset gamers that the ZipStik is the weapon of choice when it comes to playing on the C64. Don’t worry TAC-2, you are still my number one!

____________________________________________________________________________________________________________________
DISCLAIMER: This article appears in issue #5 of Reset.

 

Filed Under: Retro Gaming Culture Tagged With: Blast From The Past, C64, joystick, joystick battles, Joysticks, RESET, Reset Magazine

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