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C64

RESET C64 Magazine: Issue 5 Out Now!

November 15, 2014 By ausretrogamer

Reset5_coverTime does fly when you are having fun! It feels like yesterday that we wrapped up Reset issue 4 when Kevin Tilley put the call out to contribute once again on the awesomest Commodore 64 magazine.

Well, issue 5 of Reset is hot off the press and is now available for download! The magazine just keeps on going from strength to strength. It is always hard to pick a highlight (Ed: thank god you didn’t pick your own article!), but that great cover by Ant Stiller sets the tone to a wonderful issue.

So, how much does this awesome Reset magazine cost? Relax, it is totally free! Go ahead, download it and get a hit of C64 nostalgia!

 

Filed Under: Retro Gaming Culture Tagged With: Blast From The Past, C64, Commodore 64, RESET, Reset Magazine, Team Commodore

Retro Gaming Calendars for 2015

November 11, 2014 By ausretrogamer

RetroCalendars_TitleHave you got a calendar for next year? Even if you do, I guarantee you will like these retro gaming inspired calendars even better!

The Sunteam (the team behind the PC Engine Software Bible) have put together seven classic gaming calendars to cater for all retro gamers – from the Spectrum and PC-Engine lovers, to the Sega and Commodore fans, no one will feel left out (Ed: unless you are a one-eyed Nintendo fan!). You can finally put your old CD cases to good use!

Get on over to the Sunteam site to download your favourite retro gaming calendar!

 

 

Filed Under: Retro Gaming Culture Tagged With: Amiga, C64, Calendars, pc-engine, Retro Game Calendars, Sega Genesis, Sega Master System, Sega Mega Drive, zx spectrum, ZX-81

The River Raid Champion of PAX Aus 2014

November 10, 2014 By ausretrogamer

They say that the Melbourne Cup (horse race) stops the nation, but last weekend at PAX Aus, it was Rob Caporetto that stopped every contender by becoming the C64 River Raid champion.

Just like the favourites in the famous horse race, Rob was a sure thing for the River Raid high score challenge. His favouritism provided modest odds, but I still put the house as surety of his win.

To ensure there was a level playing field, the contestants were using a Wico Boss joystick. Rob managed to amass a respectable high score of 36,520 with many bridges crossed. I am sure Carol Shaw would have been proud, if she’d been there.

Well done Rob!

Rob_1

Rob_1a

 

Filed Under: Retro Gaming Culture Tagged With: C64, Competition, PAX, PAX Aus, PAX Aus 2014, River Raid

C64 Shmuptember Action

September 7, 2014 By ausretrogamer

SandP_titleIt may no longer be C64 month, but hey, who is complaining when you are getting an awesome free C64 game! Besides, it is SHMUPTEMBER, so here is your contender – take it away, Mr. Anthony Stiller:

SOPWITHS AND PTERRORDONS:
This simple, single-level Shoot’Em Up Construction Kit (SEUCK) game was a project I assigned myself to celebrate August, the unofficial C64 month. I didn’t hit my deadline (Ed: we ain’t complaining).

This is my first completed SEUCK game. My only other attempt was a long, long time ago (I tried to get a bubble to float gracefully across the screen, couldn’t get it to look any way decent, and gave up).

There’s no backstory to Sopwiths and Pterrordons. I just thought of two things that would be cool – my love of World War I and World War II planes, and who doesn’t like dinosaurs? They seemed like a great mix (and from feedback I’ve received, other people feel the same).

Feel free to make up your own backstory. Make sure the pilot is dashing, handsome and says, “Tally ho!” and “Chocks away!” an awful lot.

Special thanks to Andrew Fisher, David Rayfield and Cameron Davis for their valued advice, support and feedback.

Thanks also to Noble Kale and Rob Caporetto for their encouragement and inspiration.

Get your free copy of Sopwiths And Pterrordons here. Enjoy!

SandP_action

Playing tips:
– Scoring has been balanced, so with a little practice, you should just be able to nab an extra life right before the end of level boss;
– Due to the shape of the player bullet, enemies, and how SEUCK determines hitboxes, you really need to line up your shots with the pterrordon’s head to better guarantee a kill;
– You can squeeze between the vertical rows of deadly crystal chunks in the terrain later in the game
Design Notes – I approached Sopwiths and Pterrordons with definite goals:
– Use vanilla SEUCK;
– Short (originally only one scrolling and one static level which I then dropped to one scrolling level only);
– End of level boss;
– Minimise framerate loss (a particular bugbear of mine with regards to SEUCK games);
– Well-animated player and enemy graphics;
– Noticeable ACTION-REST-ACTION phases during the game;
– Use of foreshadowing (new enemies usually appear in generally non-threatening positions onscreen. The first laser-pterrordon is an exception however neanderthals are placed before it appears to encourage the player to move away from the mental “safe zone” of the bottom-middle of the screen);
– Minimise unfair death (pterrordons that appear behind the player)

What worked:
– The restrictions of SEUCK greatly reduced choice paralysis during the design/build phase;
– Descoping: I had several rather neat ideas that I dropped late in the design phase and into the early build phase;
– Getting some player feedback was very helpful; and
– SEUCK is still a pretty great tool, relatively speaking!

Challenges:
– Like anything, this took a lot longer than I expected from both an effort and elapsed time perspective. For example, the title page took about 4 hours of actual effort spread out over a day. In total I think I spent around 40-50 hours of total actual effort on this project from beginning to end;
– SEUCK and C64 restrictions can get a little frustrating and needed a lot of replaying. I also wanted this to work on a real C64 with minimal juddering and forgot that emulators can keep a steady framerate much easier than the original hardware;
– Initially I went for a low-flying biplane meaning the graphics needed to reflect that we were closer to the ground (eg: larger rivers). After some consideration I went for a higher altitude. This ended up causing considerable difficulty in the subsequent graphics design as I had to create graphics that provided the illusion of depth and distance (things falling into the screen or rising out of the screen);
– The cliffs on either side were a right pain. Ultimately the “overhang” design seemed to work;
– Colour palette choices. UGH!!!!!;
– I used CCS64 using snapshots to save progress but actually getting the final game onto a working d64 image via SEUCK seemed to be entirely random

____________________________________________________________________________________________________________________

AntStillerAnthony Stiller
Loves the C64 a little too much, but that is ok.

Follow Anthony on Twitter

 

 

 

 

Filed Under: Retro Gaming Culture Tagged With: C64, C64 games, C64 Month, retrogaming, SEUCK, shmuptember

Blast From The Past: The Top 10 C64 Games of August 1984

August 22, 2014 By ausretrogamer

What is so significant about August? Well, if you are a Commodore 64 fan, you don’t need to ask. If you haven’t got the faintest idea why I am gushing over August, then let me tell you – this month back in 1982, Commodore Business Machines unleashed the little 8-bit home computer powerhouse we affectionately call, the C64. August will forever be remembered as, C64 month.

In its 32 year lifespan, the C64 has entertained millions of players around the world via an extensive library of games; some good, some bad, and some absolute rippers! Speaking of ripper games, for this article, we take a trip down nostalgia lane to a time long forgotten – August 1984. Take a look at the chart and see what the top 10 C64 games were in this month 30 years ago. The games may seem primitive, but there is no denying that there are some games in this list that still endure – Beach-Head anyone? Do you like anything you see in this chart? Let us know your pick of the bunch via Twitter.

Reset_top10_C64_chart

We rounded up the illustrious RESET staff and asked them to pick one standout game from the top 10 C64 games list to give us their take on what that game meant to them.

Vinny Mainolfi: International Soccer
Back in 1982 when our beloved Commodore 64 hit the shelves, all I remember seeing was International Soccer on the screen in our local John Menzies, and young boys huddled around fighting over who was next to play. It was also the first game I ever played on the C64 because when I purchased my first C64 it didn’t come with a datasette! A fantastic retro game that’s still worth a kick-about.

Kevin Tilley: Space Pilot
I have very fond memories of playing Space Pilot as a youngster (seems like a long time ago now!). Back then, I had no idea what an arcade game was or the existence of Time Pilot. I played this game with an innocence that allowed me to have pure 100% fun with what was in front of me without any preconceptions. I remember flying through the first level, continuously upwards to see if I would hit space, or continuously downwards to see if I would ever hit the ground, shooting enemies as I went! Of course, I never did hit space or the ground but that didn’t matter. Curiously, I don’t ever remember making it past the second or third stage even though I loved the game and played it regularly. A classic unofficial conversion of Time Pilot that still plays well today!

Merman: Beach Head
I got this on the ‘They Sold A Million’ – a brilliant compilation with Beach Head, Staff of Karnath, Daley Thompson’s Decathlon and Jet Set Willy, offering great value for money. I loved all the different scenes in Beach Head – the onslaught of the air raid, the hidden passage filled with mines and torpedoes, the naval bombardment trying to hit the enemy ships and the tanks driving and exploding among the defenses on the beach. It took me several years to finally conquer the giant fortress by blasting the white squares (weak points that lit one by one) and took pride in seeing the white flag of surrender waving from the ruins. The sequel was a lot of fun too.

Frank Gasking: Trashman
Sadly I was too young to experience Trashman when it first hit the shelves, but was lucky enough to play it back in 1992 when Zzap! 64 put it on their cover mount. Although not quite as fast paced as other titles I played at the time, there was something oddly enduring about playing a game where the aim was to clear up trash from the street! The comments from the home owners were pretty amusing at the time, and I amassed many C64’s from parents trying to clear out their kid’s collections. Sometimes felt a bit harsh when a car appeared from nowhere as you tried to struggle across the road, but I still kept replaying.  Also I remember there being a neat cheat where if you got hit by a car and pressed a key, it would restart the game with frozen traffic (touching a car would still kill you though!).  Great conversion of a Speccy classic!

Craig Derbyshire/Babyduckgames:Hunchback
Back in those days I never owned a C64 as it was too expensive for us but my wealthier cousin owned one and I spent many an hour around his house as a spectator waiting for him and his friend (I was always made to go last !) to finish their turns on this game. I picked up a few swear words along the way as they struggled to get past the increasingly difficult levels. It didn’t bother me being a spectator for a while as when my turn arrived I had already learnt from their mistakes and usually managed to progress further than them which made me feel kinda chuffed. I find it a simple game compared to latter C64 games but to me it has that classic “one more go” feel. I’m sure that one day I will return to it with the aim of completing it.

Plume: Son of Blagger
Haha, games just seemed more sprawling and epic when you were younger and less jaded didn’t they? This was one of those games for me. I always loved the fact that I could see tantalising areas behind walls before I could get to them, which just added to the mystique. Having played it on a mates Spectrum first, I remember being significantly miffed that it was decidedly less colourful, but the fact it wasn’t a push scroller like its counterpart soon won me over. If only it would let me change direction when I jumped, I probably wouldn’t be the bitter curmudgeon I am today. Son of a bitch more like.

Cameron Davis: Blagger
Blagger was a bit of a mystery to me when I first found out about it. I had read about it in an early issue of Zzap! 64 and it (along with super-programmer Tony Crowther) was held in high reverence, but I never saw it on store shelves two years after its initial release. Being such an old game it wasn’t exactly a hot item on the schoolyard tape-swapping circuit, either. It wasn’t until five years after its debut that I managed to find a copy…and it did not age well. Finicky, pixel-perfect platform games were already old-hat by 1988 thanks to the advent of Great Giana Sisters and the like, and even the colourful visuals couldn’t save what was an exercise in frustrating rote learning of enemy movement patterns and item locations. I know Blagger has its fans, but I think it really was a case of “you had to have been there!”

As for myself, I struggled to pick one standout from the games chart. The decision proved all the more difficult as I still have vivid (and very fond) memories of playing International Soccer and Decathlon. At least I never broke any joysticks playing International Soccer!

My nostalgic senses lean towards International Soccer, as it was the pack-in cartridge in my C64 Family Pack (America’s Cup Edition). I remember playing it with my dad to a point of exhaustion. Once I had him beat, which was quite often, we went onto the wrist-snapping Decathlon. Many a C-1342 joysticks were broken while waggling the joystick to break an event record – but boy, was it fun!

I figured that the only way I could solve this stalemate was to toss a coin. I picked heads for Decathlon, tossed the coin and guess what – it landed on heads. Time to break another joystick and that 100m sprint record!

____________________________________________________________________________________________________________________
DISCLAIMER: This article appears in issue #4 of Reset.

 

Filed Under: History Tagged With: 4, Blast From The Past, C64, C64 Month, Top 10 games

Commodore Club: Under the Hammer

August 19, 2014 By ausretrogamer

Carrying the tradition of August being Commodore month, the Commodore Club held their annual auction at the weekend. There was a fair bit of loot on offer, from the C64 and Amiga, to the Atari 2600, N64, SNES and other classic systems.

Paul the auctioneer kept the formalities to a minimum and ensured the smooth running of the bidding processes – once the gavel dropped, there was no mucking around. What transpired was some friendly bidding wars amongst the modest crowd. Weird and Retro’s Serby cleaned up with the winning bid on the C64 cassette games, but I ensured I got in on the action with winning the C64 Breadbin andC64 compilation game pack auctions. The usual suspects (Stacey, Rob and Pedro) also got in amongst the action and scored themselves some impressive vintage goodies. By the end of it all, everything that was up for grabs was gone.

Once the auction wrapped up, it was down to business of playing some old school classics. The Commodore Club day is one of those monthly events that you should not miss! Are you coming to the next one?

Let the auction begin!
auction_let_it_begin

Paul whips the crowd into a frenzy
auction_ZenMare

The Commodore 64 cassette loot
auction_Robs_tapes

Sussing out what to bid on
auction_monitor_SNES



Oo’er the 1942 – never seen one in the flesh, till now!
auction_1942

Amiga represent
auction_AMiga

Mmmmm, juicy C64 compilations
auction_C64_compilations

I really really wanted to win this lot! Alas, Serby did
auction_headoverheels

Smash that gavel on Rolf!
auction_underTheHammer

I wonder if I could just borrow these for a while….
auction_C64_tapes

My winning lot!
auction_my_stash
Serby’s WaR chest!
auction_WaR_stash

Oh that gorgeous A3000 is begging to be played
auction_Amiga3000

Auction over. Game on!
auction_squeezingsomeaction

 


Filed Under: Retro Gaming Culture Tagged With: C64, C64month, Commodore Club, Commodore Club Day Auction, retrogaming

RESET C64 Magazine: Issue 4 Out Now!

August 15, 2014 By ausretrogamer

RESET_titleAugust is always a special month. Not only is it the month that my sibling was born, it is also the month that my favourite 8-bit home computer was released, the Commodore 64.

What better way to make my RESET magazine contribution debut by timing it with the 32nd anniversary of the beloved C64. Issue 4 of RESET is out now and is totally free. Get yours here!

This latest issue is bursting at the seams with all things C64 (Ed: but of course!)! So another big thank you to Kevin Tilley for putting together another great issue and for giving me the opportunity to contribute to this awesome C64-centric magazine. Till issue 5, happy reading!

 

Filed Under: Announcements Tagged With: Blast From The Past, C64, Commodore 64, RESET, Reset Magazine, retrogaming, Team Commodore

Unleash Your C64 Game Creativity

July 29, 2014 By ausretrogamer

cartridge-C64-16k-COMPODo you have a C64 game idea burning inside of you? Do you have what it takes to make a C64 game? Unleash your game creativity (and possibly win some prizes!) in the annual RGCD C64 16KB Cartridge Game Development Competition.

The competition is open till December 1 2014 for all you budding developers. Enter now! You never know, we may be playing your game in the near future!

image source: RGCD

 

Filed Under: Retro Gaming Culture Tagged With: C64, C64 16KB Cartridge Game Development Competition, C64 game dev, competitions, RGCD

Getting Cosy At The Commodore Club

July 21, 2014 By ausretrogamer

On a chilly winter’s day, things were getting quite heated at the Commodore Club meet; from Paul trashing yours truly in a ‘Brazil v Germany’ scoreline in Hat Trick, to Weird and Retro’s Aleks ‘Serby’ Svetislav smashing my time record on Micro Hexagon. I was definitely off my game (Ed: pun fully intended)!

Win or lose, it is always fun playing old school games with friends in the comfort of a nice and warm (Ed: non-hostile?) environment. When it’s cold out there, the Commodore Club is the place to be at. Bring on next month’s meet!

Line’em up baby!
CC_carts

Yours truly impressing the lads in Micro Hexagon!
CC_micro_hexagon

Brazil (yours truly) v Germany (Paul) = FIFA World Cup 2014 scoreline!
CC_trashing

After being brutalised in Hat Trick, I had to test out the equipment. It wasn’t faulty!
CC_equipment_check

Paul (aka: ZenMareRetro) having a crack on Jeff Minter’s Lazer Zone
CC_ZenMareRetro

Get to the choppa! Do it now!
CC_Serby_Choplifter

Filed Under: Retro Gaming Culture Tagged With: C64, Commodore 64, Commodore Club, Hat Trick, Micro Hexagon

Commodore Club Day

June 19, 2014 By ausretrogamer

Something special happens every third Sunday of the month at the Wadham House Craft and Hobby Centre. Courtesy of the Melbourne Amiga Users Group, the Commodore Club Day (#CommodoreClub) is a love-in of sorts for anyone that is (or was) into the great home computers from Commodore. Even if you aren’t a Commodore fan, you are still most welcome.

CommClub_playing

The Commodore Club Day is filled with like-minded people, and of course, the hardware – from the Commodore 64 to the Amiga 1200 and CD32. The biggest buzz for us is always the people. It is great to catch-up with our friends and have a yarn about our experiences with the great beige pieces of plastic.

CommClub_COMP

Of course no club day is complete without some friendly gaming rivalry. On this particular occasion, Kevin Tilley from the C64-centric magazine, RESET, created a four-player, four game competition between yours truly, Ant Stiller, Rob Caporetto and Kevin himself. The competition was fierce, but fair. There was adulation and pain in the battle to find out who reigned supreme on the C64. I hate to do this to you all, but you will have to wait for issue 4 of RESET to find out who was hot and who was not!

As they say, all good things must come to an end. It is always sad to wrap things up at the Commodore Club Day, but it is never a goodbye, it is always, till next time!

The Terminator made its presence known!
CommClub_Terminator

Bomberland 64 mayhem ensued
CommClub_BomberLand64

Weird and Retro’s Serby was preoccupied while the Doctor kicked ass
CommClub_C64Gaming

Feel the power of the Amiga
CommClub_Amiga

Weird and Retro’s RGCD cartridge stash
CommClub_cart_games

The C64 4-player competition is ready to go!
CommClub_4gameComp

Pedro enjoying some Amiga time
CommClub_playingGames

Paul’s ever impressive Amiga setup. This is just the tip of the iceberg
CommClub_Zen

Games begging to be played!
CommClub_C64_games

Filed Under: Retro Gaming Culture Tagged With: Amiga, AUG, C64, Commodore, Commodore Club, RESET, retrogaming

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