The PBS Arts Off Book series investigates 8-bit art and music pop culture.
The “Evolution of 8-bit art” video is an audio and visual extravaganza, celebrating the genius of 8-bit artists and chiptune musicians.
[PBS Arts]
The Pop-Culture E-Zine
The PBS Arts Off Book series investigates 8-bit art and music pop culture.
The “Evolution of 8-bit art” video is an audio and visual extravaganza, celebrating the genius of 8-bit artists and chiptune musicians.
[PBS Arts]

Who would have thought, a game released in 1981 would still be played and enjoyed in this day and age ! It just proves that quality always trumps quantity.
This game has simple graphics and even simpler sound effects. But what it does have, is oodles of gameplay, and let’s admit it, that is the most important part of any game, retro or new.

Wizard of Wor is a timeless classic. Game play is simple – one or two players, known as Worriors, move around a variety of line-drawn dungeons (mazes), shooting the creatures that wander within. These creatures, or Worlings (Burwors, Garwors and Thorwors), are eliminated so that the player progresses to an even harder dungeon. On each of these levels, there are bonus monsters, called Worluks, and occassionaly, the Wizard makes a special guest appearance – see The Dungeons of Wor.
Each dungeon has different maze patterns, with escape doors that your Worrior can walk through to re-appear on the opposite side of the maze – this is great for when things get tough and you need a quick exit. Be warned though, the Worlings and Worluks can also use these escape doors !
The Dungeons of Wor:
Basic Dungeons – consist of short passages and long corridors.
The Arena – appears after the first bonus Worrior is awarded. The most difficult of the basic dungeons with an open central maze area.
Worlord Dungeons – Dungeons ‘8’ (and subsequent dungeons) are more difficult where the player is likely to engage the Wizard. In these dungeons, the player is addressed as “Worlord”
The Pit – the 13th dungeon appears after the second bonus Worrior is awarded. It is an entirely open area, with no place to hide and requires the greatest skill for survival. Eliminating all Worlings, Worluks and Wizard earns continued play.

If you doubt how good this is game is, I urge you to give it a try. Game play is simple enough for any player to pick up in an instant. Mastering it is another story. I do warn you though, once you enter the dungeon, it is difficult to stop – you will be hooked !
| Graphics | Simplistic, but that doesn’t matter |
75% |
| Sound | The tempo of the effects and droning music picking up as you are about to clear out the last Worling, gets the heart racing ! |
85% |
| Playability | Easy to get into, you just move up – down – left – right and then fire. Sounds simple enough ! |
92% |
| Lastability | If you clear out the Pit dungeon, then you earn continued play. You may find this exhausting and a bit samey, but rest assured, this is the game’s magic – you will want to keep on playing. |
90% |
| Overall | If you do not have access to the arcade version of the game, then hit up the brilliant C64 conversion. WoW is a classic ! |
92% |
Manufacturer:Bally Midway
Year: 1981
Genre: Labyrinth / Maze
Number of simultaneous players: 2
Maximum number of players: 2
Gameplay: Either
Joystick: 4-way
Buttons: 1 (Fire)

Hey guys, Nintendo Legion here. My friend, ausretrogamer, whom I met via twitter, has been nice enough to welcome me into his home, to play his many many games and was gracious enough to be grilled for an impromptu interview. The interview for me was to get to know him better, and hopefully, you will too. [Read more…] about Interview With A Retro Gamer
It was 1986 when I got my grubby mits on the new, sleek and all beige Commodore 64C. Like numerous others around the world, I affectionately called it the C64.
The Family Pack it came in was the ‘America’s Cup’ edition. It included various peripherals (joysticks, paddles, datasette) and games (Howzat Cricket, Arnie Armchair’s America’s Cup Challenge, Le Mans and International Soccer) to get started in 8-bit computing and gaming. I truly thought this was gaming nirvana (and a much better option than the Atari 2600).
Our Commodore 64C

The C64 was a versatile machine – it could load games via cartridge, cassette and 5.25″ floppy diskettes.
Loading games on tape wasn’t fun – they took ages to load, and there was a propensity for them to fail. Nothing drove me insanely mad than having to rewind and reload a game and wait another 30+ minutes for it to load. Oh well, it was one way of ensuring we got to play outside while we waited for the games to load.


The best way to experience games was either on cartridge or floppy disks. The majority of games were available on both cassette and disk. Cartridges were too expensive to manufacture and limiting when compared to tape or disk.

The C64 enjoyed many arcade conversions and film tie-in games, like Robocop, Batman, and The Untouchables. Unfortunately, many of the other film tie-in games were sub-par or completely crap. Nevertheless, the trusty C64 had plenty of great games to satisfy everyone’s taste.


In 1987, when the Nintendo Entertainment System (NES) and Sega Master System were released, I had thoughts about selling the C64 and shelling out for the shiny new grey Nintendo shoebox. Finding it hard to part with the C64, I ended up keeping it – which was a great decision!


After all these years, I still have my original C64, I just wish I had kept the box. It has lost some of its beautiful beige colour, but it still looks good to me. It has aged gracefully. I eventually jumped ship onto the Atari ST and then console gaming via the Sega Mega Drive, but the C64 was always close by.

The Commodore 64 had a number of peers in the 8-bit computing market, namely the Amstrad CPC464 and the ZX Spectrum. But at the end of the day, enjoying total global dominance, the C64 was ensured the 8-bit computing throne and its place in retro computing history.
Long live the Commodore 64!
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