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You are here: Home / Archives for C64

C64

Gamer Golf or Real Golf?

June 23, 2023 By David Cutler

By: D.C. Cutler, U.S.A.

Sometimes it’s hard to decide to play golf on Nintendo Switch or play on a real course in the elements. I recently had an experience where I wished that I had stayed home and played golf on my Switch or Playstation.

When you play golf on Switch, you don’t have to worry about other golfers, especially ones with bad attitudes, coming up behind you and giving you anxiety. Playing real golf makes me a little anxious at times anyway.

I was playing on this small, 9-hole course the other day and a light rain was coming down; it was the kind of weather that I liked playing golf in. When I was playing on the 4th hole, a fun par 3, I noticed this older gentleman coming up quickly on the hole behind me. He was playing very fast. When I put my ball into the hole, my phone rang. It was an important call. I walked off the course slightly and took the call. The elderly gentleman played the par 3 rapidly. When he was done, he approached me with a heated look on his face.

He asked, “Do you want to play together?”

“I’d probably slow you down,” I replied. “You can go ahead of me.”

He chuckled and walked on in a huff. I wanted to play alone, and he looked like a fast player. There was no one behind me after the call, so I could take my time.

After some time passed, I was setting up my shot on the 6th tee, and I saw the older gentleman talking to the ground crew guys who were working on the putting green of the hole ahead, hole 7. It looked like he was yelling, and he kept pointing at me. His arms were very animated. I hit my shot with a 3 wood and the ball landed near a sand trap. As I was walking to my ball, I saw the older gentleman coming toward me in the distance.

As he began to approach me, I took a few practice swings with my pitching wedge. My hand on the grip got tighter as he came closer. He looked upset. I stopped studying my shot and just stared at him. Suddenly, he stopped in his tracks, and turned around and started walking in the opposite direction. He was muttering something as he left my hole.

After that interaction, I shot 2-over. So, not a bad day on the course in hindsight.

Golf in my living room never involves worrying about any speedy, angry players rushing me. I’ve probably played a round of golf on “Tiger Woods PGA Tour,” on Playstation, hundreds of times, and not once have I ever felt hurried while on a difficult hole.




Filed Under: Retro Gaming Culture Tagged With: 9 hole-3 par, C64, David Cutler, DC Cutler, gamer, Golf, golf video games, Leaderboard, PGA Tour, Playstation, PS2, Real golf, Tiger Woods PGA Tour, video golf

DOOM Ring: The Ring To Rule Them All

March 28, 2023 By ausretrogamer

Hot on the heels of DOOM running on a Commodore 64 comes the DOOM Ring – you’ll have to squint, but we assure you it’s DOOM!

The version of the game being run is RP2040 Doom (designed to be run on a Raspberry Pi Pico RP2040) that’s been modified to generate grayscale graphics. It runs on a tiny printed circuit board  along 4 score lines to wrap into a ring shape.

According to James,

“I wanted to see if this was a useable technique. It isn’t. The result was very fragile, and I lost the connections to the capacitive pads and USB port during encapsulation.”


source: Ancient

story source: technabob




Filed Under: Retro Gaming Culture Tagged With: C64, Doom, DOOM Ring, DOOM running on a ring, gamers, Geek, hackers, modders, mods, RAD-DOOM C64, Raspberry Pi Pico RP2040

DOOM on the Commodore 64 is so RAD!

March 20, 2023 By ausretrogamer

DOOM has been run on a multitude of devices – if it has a screen, then DOOM has ran on it! With this being the case, why not have DOOM run on the trusty 8-bit micro, the Commodore 64?

As you can see from the video below, that is exactly what we have here – a DOOM tech demo going by the title of RAD-DOOM which enables gamers to play DOOM on their Commodore 64 via the RAD Expansion Unit by Frenetic.

The RAD Expansion Unit contains a Raspberry Pi that takes the role of a CPU replacement for the Commodore 64. The graphics are still rendered by the original VIC-II chip. All technical details of RAD-DOOM can be found in Frenetic’s GitHub repo.

The gameplay starts off with keyboard controls, with the 1351 mouse control enabled later on. The special settings menu is visible from time to time where graphics rendering options and screen presets are available.

It’s amazing (and darn awesome!) what is still possible on the 41 year old 8-bit computer! Long live the C64!


source: emulaThor




Filed Under: Announcements, Retro Gaming Culture Tagged With: 8-bit, C64, Commodore 64, DAC mode, Doom, DOOM C64, Frenetic, gamers, Rad, RAD Expansion Unit, RAD-DOOM, RAD-DOOM C64, Raspberry Pi, Retro, Retro Gamers, retrogaming, SIDKick

The Commodordion: The C64 SID Piano Accordion

October 25, 2022 By ausretrogamer

It’s great to have friends that look out for you that bring stuff to your attention when you may have missed while being bombarded with stuff on social media.

Our very good friend Cam informed us of this rather cool C64 piano accordion creation, dubbed cleverly as The Commodordion, which turns two Commodore 64 computers into a single darn awesome instrument! But wait, there is more! The bellows are made out of floppy disks! Ok, our mind has well and truly been blown – wow!

image source: Linus Åkesson

Just listen to the gorgeous SID chiptune coming out of that acoustic aerophone! Forget about folksy music, this is our kind of piano accordion.

PS: Learn more about the project: https://linusakesson.net/commodordion/index.php


source: lftkryo




Filed Under: Retro Gaming Culture Tagged With: Accordion, Breadbin, C64, C64 accordion, C64 piano accordion, chiptunes, Commodordion, Commodore 64, Commodore 64s, Geeks, geeky, Linus Åkesson, Music, nerd, Piano accordion, Retro, SID, sounds, The Commodordion, The Commodorion

2022 Reset64 4KB Craptastic Game Comp Preview

May 10, 2022 By ausretrogamer

Development for the 2022 Reset64 4kb ‘Craptastic’ game competition is in full swing. Deadline is fast approaching (June 30th) so we thought we’d give you all a quick look at what some of the devs are up to for the comp.

Best of luck to all the competitors and we can’t wait to try your craptastic creations!


Title: Catch 22 *
Author: Cout Games (Cout)
Status: Submitted
Synopsis: The aim of the game is to catch 22 instances of the number “22” from a maze, however the ‘catch’ is you can’t go back where you have walked.


Title: Hard Foam *
Author: TWAiN PAiN Games (Alexander Paalvast)
Status: In Progress
Synopsis: “HARD FOAM” will be a card game like Hearthstone in PETSCII. It has 32 different cards split over 4 suits: Goblin (black), Polystyrene (white), Candy (red) and Soap (cyan) with various mechanics. It has keyboard and joystick and works on PAL and NTSC.

Initially I was developing this for the “C64 Cassette 50 Charity Competition” but keeping it all below <$1000 was a bit too much. But right now it looks quite promising, hitting around 3500 bytes.


Title: Skiddy
Author: Design/Chaos
Status: In Progress
Synopsis: Our game is currently called Skiddy and supports 1 or 2 players – the game is finished and is 4066 bytes. I will hold on to it for a while yet as there is still plenty of space to make adjustments.


Title: Poke *
Author: Protovision (Code: Oziphantom, Graphics: Lobo, SFX: Saul C)
Status: In Progress
Synopsis: The kingdom is under attack, you must defend the realm from these invading bubbles.


Title: Morubotto *
Author: Cogitare Computing (Alexander Martinelle)
Status: Submitted
Synopsis: Morubotto – An amalgamation of the Japanese words morumotto (guinea pig) and robotto (robot).

Dangerous, radioactive, exploding asteroids are descending upon earth. Only Morumotto can save us!

Morubotto is a variation of missile command where instead of controlling crosshairs you control a robotic guinea pig and have to bounce around the level and try to collide with as many asteroids as possible to minimize the amount of damage that the asteroids do to the world.


Title: Infinirail
Author: Goerp
Status: In Progress
Synopsis: A simple tactical game I hope to get finished in time. Technically no challenges, but hope to keep it small enough to be able to add some sound.

No humour or weirdness this time, so it has to be fun to play (uh oh!).

It’s going to craptastic!


Title: Snake Break
Author: Encore (Mikkel Hastrup)
Status: In Progress
Synopsis: The idea is to combine two classic games into one. Progress is about 66%, each of the games have mostly been written, but the big task left is to work on the gameplay, visual effects, write original music and package it all.


Title: Top Hat Challenge
Author: Gazunta (Cameron Davis)
Status: In Progress
Synopsis: Top Hat Challenge (final name TBD) is four kilobytes of collecting top hats, delivering top hats and avoiding falling obstacles! No screenshots yet as I’m keeping the development exclusive on Patreon until release, but I can guarantee it features the most handsome hero sprite ever seen!


Title: Old Mine Hoist *
Author: Geir Straume
Status: In Progress
Synopsis: The objective of the game is to lower a small hoist cage as deep as possible into an old abandoned mine.
The hoist cage swings from side to side, and there are wood obstacles on both sides which must be avoided to prevent damaging the cage. When the cage gets too damaged, it will break off the hoist cable and fall into the abyss, ending the game.

The hoist moves downwards at a constant speed, but you may halve or double its speed by pushing the joystick up or down.

Beware: Some of the deeper mining levels contain old and unstable dynamite, which may explode and severely damage the hoist cage!


Title: Mike Quarter (The Kitchen Porter) *
Author: Arlasoft (Nick Sherman)
Status: Submitted
Synopsis: You are Mike Quarter, a newly hired kitchen porter. Can you keep your job?


Title: Little Nippers 4K *
Author: Richard Bayliss
Status: Submitted
Synopsis: Little Nippers is an animated single button challenge with a difference. It is a casual fun for five minutes challenge in which people are running across the screen. Your task is to launch grumpy crabs from out of the bucket and nip the runners. Scoring will be based on the distance in which the person is running.


Title: Brownfinger *
Author: Megastyle (Docster)
Status: Submitted
Synopsis: The aim of the game is to catch the toilet paper coming from either right or the left side, before it hits the fire. If it hits the fire it’s game over. If a toilet hits you, you are “teleported” to the opposite side as you where.


Title: Delve!: The Goblin Grotto *
Author: Ant Stiller (coding and design), Cal Skuthorpe (art)
Status: In Progress
Synopsis: Delve!: The Goblin Grotto is a procedurally generated rogue-like with a unique 3D view, all created with PETSCII characters. Goblins have holed up in a nearby dungeon so, before the nasty blaggers start eating the local cats and making the milk curdle, you have been tasked to strike terror in their gobliny hearts by fighting your way down to the lowest levels (no-one’s actually discussed how you get back out but you assume that’s just a clerical oversight). This game is impossible to squeeze into 4k so I expect we’ll be cutting more features than you can shake a catapulted orc at.

* game entries with screenshots


So there it is. We hope you enjoyed this Craptastic preview and we look forward to being able to play these amazing looking games after deadline. Of course, there are more registered entries and some real Craptastic surprises that weren’t previewed as well!

As usual, a big thank-you to our sponsors and supporters. Please visit their sites and show them your support:

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Filed Under: Announcements, Retro Gaming Culture Tagged With: 2022 Reset64 4KB Craptastic Game Competition Preview, 4KB, 8-bit, 8bit, Ant Stiller, C64, C64 code, coding, Commodore 64, Craptastic, Craptastic Preview, game dev, indie dev, IndieDev, micro computer, RESET, Reset 64, Reset C64, Reset C64 magazine, Reset Magazine, Reset64, Retro, retro computing, Retro Gamers, Retro Gaming, retro magazine, retrogames

Extra! Extra! Reset64 Issue 14 is Out Now!

April 13, 2022 By ausretrogamer

Extra! Extra! Read all about it! Your awesome Commodore 64 magazine, Reset64 issue 14 is out now for your reading pleasure!

If you want to read an awesome contemporary C64-centric magazine full of news, reviews, interviews and everything in-between, then you are in luck – go and grab the latest Reset64 mag right now!

This issue’s theme is all about one of our fave gaming genres, run ‘n’ gun. This page turner of an issue was lovingly put together by like-minded (and very cool) peeps. We love Ant Stiller’s cover art and Del Seymour’s amazing editorial illustrations – it’s just full of eye candy!

Grab Reset64 Issues 14 right here!

Image source: Reset64




Filed Under: Announcements, Retro Gaming Culture Tagged With: 8bit, C64, C64 mag, C64 magazine, classic, Commodore 64, Commodore 64 magazine, magazine, oldschool, Reset 64, Reset C64, Reset C64 magazine, Reset Magazine, Reset64, Retro, retro computer, Retrocomputing, retrogaming mag, Zzap!64

An Amazing Retro Gaming Donation

March 24, 2022 By ausretrogamer

When we first started ausretrogamer over a decade ago we never imagined that our little corner of nostalgia would capture the attention of people around Australia and around the world.

Over the years we have had readers contacting us to donate their wares, usually due to our genuine love of retro gaming and the preservation of classic games and consoles, plus no one wants to send stuff to landfill – it’s a win win!

A few weeks ago we were contacted by Mike, an avid reader of our site, who asked if we would be interested in his donation of classic consoles, computers and games. Mike sent us a photo of some of his goodies, and we must say, our eyes lit up at the vastness of the collection he was going to donate.

We finally met up with Mike late last week and the big surprise was that he had way more amazing stuff to donate than what was in the initial photos. We were pleasantly surprised and found it totally humbling that someone would generously give away their items to be preserved and enjoyed – which we will! The best part of this donation was meeting Mike and having a great conversation about games, systems and life in general – which is totally priceless.

We haven’t gone through all of the items Mike donated to ausretrogamer, but we thought we would share some photos of this amazing collection – scroll slowly to take in all the nostalgia!

Many thanks to Mike for his generosity, these will be cherished.

all images owned by & copyright of ausretrogamer




Filed Under: Retro Gaming Culture Tagged With: Amiga, Amstrad NC-100, Amstrad notepad, Apple Newton, Armatron, atari lynx, ausretrogamer, C64, Dick Smith, Donation, Game Boy, Game Gear, GBA, iMAC, Intellivision, Macintosh SE30, Microbee, nintendo, Omnibot, Retro Computers, Retro Games, Retro Gaming donation, retro toys, Retrocomputing, retrogaming, Star Trek, VZ

C64: Crazy Dog Racing

March 2, 2022 By ausretrogamer

As you all may know by now, we love overhead / isometric racing games! So when we saw that Krissz (of Pac-Wor fame) created a cool looking racing game of the Commodore 64, we stood up and took note! Crazy Dog Racing was released years ago, but it had slipped past our radar somehow, so we are glad we have found it now!

The controls take a bit of getting used to, but practice makes perfect. If like games like RC Rro-Am, Super Sprint and the like, then give this one a shot too!

Download and play Crazy Dog Racing from here and have fun!




Filed Under: Retro Gaming Culture Tagged With: C64, Commodore 64, Crazy Dog Racing, indie, IndieDev, Krissz, Racing Games, retro computing, Retro Gaming, Retrocomputing, retrogaming

PAC-WOR: A Pac-Man & Wizard of Wor Mashup For The C64

February 24, 2022 By ausretrogamer

What do you get when you cross the two classic arcade titles, Pac-Man and Wizard of Wor? Give up? You get PAC-WOR!

If you are a fan of Pac-Man or Wizard of Wor (or both), this Commodore 64 mash-up by Krissz will be right up your alley. The mix of gameplay is closer to Pac-Man than Wizard of Wor, but that just makes it more exciting and devilishly harder. Playing as Pac-Man (Pacwor) means you can’t shoot the Burwors/Garwors/Throwors, instead you have one power pill (poWOR) per dungeon which enables Pacwor to chew these evildoers within a limited time frame. Clearing the dungeons is usual Pac-Man fare, eat all the pills!

This is a cool mashup which we like, but we just wish there was more than one power pill per dungeon, especially in the latter ones where the Burwors and their evil mates speed up their movements!

Download and play Pac-Wor for free via CSDB.




Filed Under: Retro Gaming Culture Tagged With: Arcade, Bally, C64, Classic Games, coding, commdore 64, indie, IndieDev, Krissz, Namco, PAC-WOR, pacwor, Retro, retro computing, Retrocomputing, retrogaming, TheC64, Wizard of Wor

Cloud Computing With The Commodore 64

February 8, 2022 By ausretrogamer

It was only a matter of time that the venerable Commodore 64 would get onto the cloud! Yep, you read that right, you can now dust off your trusty breadbin and use it to communicate with a variety of clients over Azure using a SignalR client written in 6502 assembly!

If you are keen to check this out for yourself, take a look at the SignalR-C64 code on GitHub.

Long live the Commodore 64!


source: moozzyk

PS: Thanks to Matty G for making us aware of this geeky awesomeness!




Filed Under: Retro Gaming Culture Tagged With: AWS, Azure, C64, C64 mod, CBM, Cloud, Cloud Computing, Commodore 64, GCP, hack, Modding, Old School, retro computer, retro computing, Retro Gamer, Retro Gaming, Retrocomputing

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