• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
  • About Us
  • Contact
  • Advertise
  • Privacy Policy
  • Shop

AUSRETROGAMER

The Pop-Culture E-Zine

  • Announcements
  • History
  • Retro Exploring
  • Retro Gaming Culture
  • Reviews
  • Modern Gaming
  • Podcasts
  • Pinball
You are here: Home / Archives for C64

C64

2022 Reset64 4KB Craptastic Game Competition

January 31, 2022 By ausretrogamer

We’re excited to announce the 2022 Reset C64 4KB game coding competition. This year’s competition theme is once again…. Craptastic!

“What the bloom’n heck does craptastic mean?”, I hear you ask.

It certainly doesn’t mean crap, although it can! Craptastic can mean ludicrous, bonkers, outrageous, funny, wacky, far out, and silly. The theme simply implies that the compo is just for a bit of fun, not a serious coding competition. You are more than welcome to make an excellent game to submit for the compo. Your game may contain some humour or silliness to fit more with the theme, but it doesn’t have to!

2020 Craptastic Comp Winner: Fall by Megastyle

In our previous competitions, some entries were truly excellent, others excellent but silly, others truly awful but funny! It’s just a chance for people to do something a little different if they wish and explore ideas/concepts that wouldn’t normally work well in a more serious compo.

Please remember that this competition is limited to 4KB. Yes, any entry submitted can be no more than 4KB when compressed. If your game is more than 1 file, then all the game files put together must not exceed the 4KB limit. This includes hi-score save files.

We want craptastic game entries. Remember, the key word here is fun. We want both coders and players alike to have fun and enjoy this comp!

Submit your entries to RESET64 (via email) by 30th June, 2022 (23:59:59 GMT).

Take a look at our previous Craptastic compo entries from 2018 and 2020 to help draw inspiration!


RULES

The basic rules for the competition are as follows:

  • The competition deadline is 23:59:59 GMT on the 30th June, 2022. All entries to be submitted to [email protected] by the deadline or will be deemed ineligible.
  • All entrants must register at [email protected]
  • Entrants are free to preview screenshots and videos of their game(s) to other publications/websites.
  • The competition will only begin when there are at least 5 registered entrants.
  • All submitted games MUST be 4KB or less (when compressed or uncompressed), and executable on a stock C64 on either or each of tape, disk and cartridge. Your submission may have a separate docs file (either as a C64 executable or a txt file, which doesn’t count towards the 4KB cap). However, hi-score saver files will count towards the cap.
  • The games must be previously unreleased and be your own work, whether that be by yourself or as part of a collaboration.
  • PAL must be supported, with additional NTSC support optional (but encouraged).
  • Participants may submit multiple entries, either as an individual or within a team. Team entries must be registered by an individual, and any potential prizes will be sent to the registered individual only.
  • Entries should be submitted exclusively to RESET64 by the competition deadline. Please feel free to share your entry as you wish after the competition has ended (after the compo deadline has passed).
  • There will be a panel of judges (TBA), and entries will be scored on a point distribution basis across several criteria. The decision of the panel is final.
  • Games must be submitted as freeware.
  • Games will be published by Reset64 (not necessarily exclusively) on a future disk compilation for the whole world to enjoy, after the competition has concluded. All entries will be made available on the Reset64 itch.io site after the compo concludes.
  • Games must not be released before the competition deadline, or will become exempt from scoring and will be deemed ineligible.

We reserve the right to change, add or delete rules during the competition if deemed necessary!

2nd place in the 2020 Craptastic Comp: Dots by James


SCORING SYSTEM

The scoring system used for Craptastic is very simple. Each game will be scored against 7 criteria, each worth 5 points. An entry can score up to 35 points. When the panel has scored each game accordingly, the totals for each individual game will be divided by the number of judges to produce a mean average. The average will be the game’s final score.

The criteria that each game will be evaluated on are:

  • Originality – New idea or “rip off”? Off the wall ideas encouraged.
  • Concept – Quality of game design, is it fun, is it bonkers, is it craptastic?
  • Execution – Execution of design, taking into account controls and other factors such as execution.
  • Presentation – Quality of graphics, audio and overall presentation. Supremely bad can be seen as a positive in some cases!
  • Gameplay – A measure of how enjoyable the game is to play.
  • Lasting Appeal – replay value, addictiveness.
  • OMG factor – when you see it, do you think “wtf!?” This is the true measure of craptasticness!

If a panel member has entered a game themselves, then the number of points that they can award will be adjusted (in this example, to 5) and they will not score their own release.

NOTE: CSDB will not be used for voting. Also, entries should not be uploaded to CSDB, or elsewhere until after the competition has closed. Feel free to post screenshots or info though.


PRIZES

A craptastic gaming comp requires craptastic prizes, right? We have some fantastic prizes lined up for this year’s compo thanks to some very generous sponsors.

A big thank-you to the following sponsors and supporters:

ausretrogamer

More sponsors to be announced!


Unkle K / Reset64
Official Twitter account for Reset64 Magazine – dedicated to the world’s favourite 8-bit computer!

Follow Reset64 Magazine on Twitter

 

 

 

 




Filed Under: Announcements, Retro Gaming Culture Tagged With: 2022 Reset64 4KB Craptastic Game Competition, 8-bit, C64, C64 game coding comp, coding, Coding comp, Commodore 64, Craptastic, game dev, indie dev, IndieDev, Kevin Tilley, Old School, RESET, Reset 64, Reset C64, Reset Magazine, Reset64, Retrocomputing, retrogaming

Handheld Emulation Battle: Anbernic RG280V vs PS Vita

January 7, 2022 By ausretrogamer


Emulation is fraught with so much controversy, sometimes for good reason. In this post, we won’t be getting into the moral discussion of emulation nor it’s comparison to playing games in their native format/system. With our recent acquisition of the Anbernic RG280V, we have been asked multiple times, is it better that the PS Vita? Well, as with any comparison, it all depends on the use cases, sprinkled with personal preferences, like playing in a vertical (RG280V) or horizontal (PS Vita) orientation, is it pocketable or does it have an OLED screen, to name just a few.

Let’s get one thing straight, we aren’t comparing apples with apples here. The PS Vita, even though it’s getting long in the tooth, is a powerful beast with an awesome OLED screen (the 1000 series), able to play and emulate everything up till the PSP, plus everything in between like the Nintendo 64, GBA and Sega’s Dreamcast. In comparison, the RG280V is able to play and emulate all your old classic 8, 16 and 32-Bit systems without any issues, including the PS1 and GBA games. So, just on sheer number of systems that can be emulated, the PS Vita wins the battle. However, be mindful that modding the Vita to play emulators isn’t for the faint of heart, so be prepared to manually configure it to make it all work properly. For what it’s worth, getting PS1 games to emulate properly on the Vita was rage inducing. The RG280V on the other hand is (almost) plug and play – just drop your games (legally obtained roms, of course) in their relevant folders and you are good to go – all configuration is set for you, including button mapping and the like. Oh yeah, the RG280V also boots up in less than 10 seconds, so you’ll be playing on it in no time compared to the boot-up sequence on the PS Vita.

We honestly love both of these handhelds, but we do find ourselves playing all the classics more often on the RG280V as it’s easier to setup and use, the D-pad, buttons (face and shoulder) and the screen (and its aspect ratio) are amazing and we absolutely love its form factor – it’s such a pocketable unit when compared to the PS Vita.

So which do you choose? Well, if you like horizontal orientation, and OLED screen and are technically inclined and don’t mind tinkering for hours on end to mod and setup the Vita, then that is the way to go. If you prefer to spend less (under AU$120), have a powerful pocketable little unit with a portrait orientation and its ease of setup and use, then the RG280V is for you – unless you have massive hands, then we’d say go for the PS Vita.

No matter which one you go with, you honestly can’t go wrong. Happy gaming peeps!

The RG280V boots up in no time when compared to the PS Vita

Atari Lynx battle! 

APB – horizontal v portrait!

Ninja Five-O baby! Both systems emulate really well.

Our current favourite emulation handheld – it is rock solid

 




Filed Under: Retro Gaming Culture Tagged With: Adam firmware RG280V, Amiga, Anbernic RG280V, Atari, C64, Emulation, Emulation battle, Enso, GBA, Henkaku, N64, OpenDingux, PS Vita, PS1, Retro Gamer, Retro Games, Retro Gaming, retrogames, retrogaming, RG280V, RG280v v PS Vita, sega, VitaIsland

Shadow Ninja – Awesome C64 Chiptunes by SID Ninja 64

December 15, 2021 By ausretrogamer

What can we say, we are suckers for sweet, sweet C64 SID chiptunes!

We were recently stumbled upon the Shadow Ninja chiptunes concept-album on Bandcamp by the mysterious musician SID Ninja 64. What we heard was quite impressive and literally music to our ears. The original SID tunes on this album are stylised after great C64 maestros like Tim Follin, Jonathan Dunn, Matt Gray, Ben Daglish, Jeroen Tel and Chris Hülsbeck to name just a few – a pretty good darn pedigree.

If you are into SID tunes or chiptunes in general, check out SID Ninja 64’s Shadow Ninja album right now!

image source: SID Ninja 64




Filed Under: Announcements, Retro Gaming Culture Tagged With: 80s, Art, Bandcamp, C64, C64 SID, chiptune, chiptunes, Jeroen Tel, Jonathan Dunn, Matt Gray, Music, muzik, Old School, Power of Bushido, Retro, retro computing, Retro Gaming, retrogaming, Shadow Ninja, SID, SID Ninja 64, SID tunes, spotify, Tim Follin

Recreated Commodore 64 User’s & Programmer’s Reference Guide

November 29, 2021 By ausretrogamer

We all owe Iain Bennie a lot of gratitude for painstakingly recreating the Commodore 64 User’s Guide and Programmer’s Reference Guide (and the Quick Reference Card)!

We recently had a notification in one of the Commodore 64 Facebook Groups that immediately piqued our interest. It was a post by Iain Bennie that advised the 24,000+ members that after restoring his breadbin 8-bit beauty, he wanted to complete the set with new copies of the (old spiral bound) C64 User’s Guide and the Programmer’s Reference Guide.

Instead of scanning the original guides, Iain re-wrote them from scratch, reconstructing every graphic, including the front and back covers, every register map, block diagram, and every table to then have a wonderful and pristine final result.

This whole process took Iain a number of months, which clearly shows in the end product. Iain also had his re-written guides printed, which we must admit, look amazing – see pics and stop drooling already!

Not surprising, these guides have garnered a lot of interest from the community, which took Iain by (a pleasant) surprise. Iain has kindly made the PDF guides freely available (here) for all of us, which is darn awesome if you ask us. Oh yeah, he even has tips on getting them professionally printed! We and the rest of the C64 community thank Iain for all of his hard work and generosity in making these guides and proving them for free! What are you waiting for, go get them now!

source: Iain Bennie via Facebook




Filed Under: Announcements, Retro Gaming Culture Tagged With: Books, C64, C64 books, C64 guides, C64 Programmer's Reference Guide, C64 quick reference card, C64 User's Guide, classic, Commodore64, Geek, Old School, Retro, retro computing, Retro Gamer, Retrocomputing, retrogaming, tbt, throwback

Retrogaming Magz, Comics and Books!

October 22, 2021 By ausretrogamer

Planes, trains and automobiles? No, magazines, comics and books, the retro gaming kind!

Last weekend we tweeted a couple of teaser photos of a number of magazines in our collection and promised that we would share more. Well, here they are! Relocating this stuff is always a chore, but the amount of nostalgia we get is priceless, so it is always well worth it.

For those keen observers, you will note that there are no photos of our most favourite 80s mag, Zzap64!, but rest assured, those issues are well preserved and didn’t require relocating. We hope these images bring back great memories for you too!

All images copyright of ausretrogamer.com




Filed Under: Retro Gaming Culture Tagged With: Amiga, Atari, Atari ST, Books, C&VG, C64, comics, Commodore, Commodore 64, Edge, Game Boy, GamePro, gaming magz, Gazette, Hyper, magazines, Master System, Mega Drive, MegaComp, MegaZone, N64, NES, retro gaming magz, SNES, Star Wars, Usborne, Zzap!64

Reset64 Presents – Chuckie Egg (VIC20)

October 14, 2021 By ausretrogamer

This is so awesome to see – Chuckie Egg can now be played on the VIC20! Oh yeah, it can also be played on the TheC64/TheVIC20 or your fave VIC20 emulator. So those ZX Speccy, BBC Micro and Dragon 32 folks can stop gloating, us Commdore gamers can now play this classic game too! Big shout out to Reset64 Magazine and Derek for keeping us gamers entertained with brilliant (and quite nostalgic) video games!

For more information on (and instructions on how to play) Chuckie Egg (VIC20), and to download the game, go to the Reset64 Magazine itch.io page now! What are you waiting for, Hen-House Harry needs your help!!!

image source: Reset64 Magazine itch.io




Filed Under: Announcements, Retro Gaming Culture Tagged With: C64, Chuckie Egg, Chuckie Egg VIC20, Classic Games, Hen-House Harry, indie, IndieDev, oldschool, Reset64, Reset64 Magazine, Retro Gamer, Retro Gaming, retrogaming, tbt, TheC64, THEVIC20, throwback, throwback thursday, VIC20, Video Games, zx spectrum

The Retro Gaming Vault – September 2021

September 30, 2021 By ausretrogamer

It’s spring time! What better way to welcome the warmer weather than to delve into a deep corner of our retro gaming vault and dig up a few nostalgia inducing images from our past!

For September, we have your nostalgia covered with Neo Geo, Vectrex, PC-Engine, Commodore 64, Atari Jaguar and old school Nintendo items to name just a few! Enjoy the trip down memory lane and we’ll see you next month for more vault shenanigans!

All images are copyright of ausretrogamer




 

Filed Under: Retro Gaming Culture Tagged With: Atari, ausretrogamer vault, C64, Commodore, gamers, gaming, Geek, NeoGeo, nintendo, nostalgia, oldschool, Retro Gamer, retro gaming vault, retrogames, retrogaming vault, sega, Spectrum, tbt, throwback, vault, Video Games

C64 Remix Chiptune: Green Beret – Commando Infiltration

September 13, 2021 By ausretrogamer

What do you get when you cross two C64 music maestros like Martin Galway and Rob Hubbard? You get this awesome Green Beret Commando Infiltration SID chiptune (remix) by t-tracker!

Play it loud!

https://ausretrogamer.com/wp-content/uploads/2021/09/t-tracker-Green-Beret-Commando-Infiltration.mp3

source: t-tracker – Green Beret (Commando Infiltration)

 




Filed Under: Retro Gaming Culture Tagged With: 8-bit sounds, BGM, C64, C64 chiptunes, C64 remix, C64 remix chiptune, chiptune, chiptunes, Commando, Commodore 64, Green Beret, Martin Galway, Music, Old School, Retro, Rob Hubbard, SID, SID chip, t-tracker, video game music

The Amiga 500 Mini Is Coming in 2022

August 11, 2021 By ausretrogamer

It was bound to happen! After the success of TheC64 Mini, Retro Games Ltd has announced that they will be releasing an Amiga 500 Mini in early 2022.

Based on Commodore’s iconic 16-bit Amiga 500 (A500), the new The A500 Mini will be able to emulate the original A500/A600 chipset and the Advanced Graphics Architecture (AGA) of the latter Amiga model, the Amiga 1200 – pretty darn cool indeed.


source: Retro Games Ltd

The Amiga 500 Mini will come with a 2-button mouse and 8-button game-pad, as well as USB inputs to plug in a standard keyboard and the ability to add your own games (with WHDLoad support). Speaking of games, The A500 Mini will be bundled with 25 games, with the following 12 titles being confirmed at this stage:

  • Alien Breed 3D
  • Another World
  • ATR: All Terrain Racing
  • Battle Chess
  • Cadaver
  • Kick Off 2
  • Pinball Dreams
  • Simon The Sorcerer
  • Speedball 2: Brutal Deluxe
  • The Chaos Engine
  • Worms: The Director’s Cut
  • Zool: Ninja Of The Nth Dimension

Other features include the ability to save and resume games, flick between 50Hz and 60Hz screen refreshes and various CRT filters and scaling options.

With a retail price of £119.99 / €129.99 / US$139.99, we won’t be expecting TheA500 Mini to be less than $200 Aussie dollars, which is quite a bit for a Mini, even for an iconic one like the Amiga!




Filed Under: Announcements, Retro Gaming Culture Tagged With: 16-bit, A1200, A500, A500 Mini, AGA, Alien Breed, Amiga, Amiga 1200, Amiga 500 Mini, Amiga 600, Amiga Mini, C64, C64 Mini, Kick Off, Koch Media, oldschool, Pinball Dreams, retro computing, Retro Games Ltd, retro gaming minis, Speedball, The A500 Mini, The Amiga 500 Mini, THEA500 Mini, TheAmiga Mini, TheC64, Worms, Zool

The Retro Gaming Vault – May 2021

June 3, 2021 By ausretrogamer

Our first retro gaming vault feature proved successful, so we thought we’d keep things going!

For this month’s images, we delved further into our vault and dug up some cool and peculiar photos of items we have in our collection and from gaming parties we have attended and ComLynxed with our friends!

We hope you keep enjoying these blasts from the past!

Will always love the PC-Engine HuCards – they are so cute and packed with awesome gaming!

Keeping our N64 in tip top shape!

Got to get our monthly C64 fix (especially some World Class Leaderboard)!

Llamatron 2112 on the Jag or…..

……Revenge of the Mutant Camels?

Love getting some action on the little Neo Geo Pocket Color

ComLynx parties are always the fun!

The Neo-Vec controller is pretty darn awesome to use on the Vectrex

The rare and obscure Noun. Tempest 3000 is just sublime!

Our favourite Commodore 64 in our collection. The Suncom Thumbstick is a brilliant little controller, especially on Wizard of Wor!

Original image copyright: ausretrogamer




Filed Under: History, Retro Gaming Culture Tagged With: Atari Jaguar, atari lynx, ausretrogamer vault, C64, ComLynx, Commodore 64, Llamatron, N64, Neo Geo Pocket Color, NGPC, Nintendo 64, Nuon, Old School, oldschool, pc-engine, play together, Retro Gamer, retro gaming vault, Retrocomputing, Retrogamer, retrogaming vault, Tempest 3000, Vectrex

  • « Go to Previous Page
  • Page 1
  • Page 2
  • Page 3
  • Page 4
  • Page 5
  • Interim pages omitted …
  • Page 16
  • Go to Next Page »

Primary Sidebar

Follow Us

FacebookInstagramYoutTubeTumblrFollow Us on RSSFollow Us on MastodonFollow Us on BlueskyFollow Us on Threads

Search

Shout Us A Coffee!

Recent Posts

  • Ping Pong + Space Invaders = Bit.Pong
  • Yippee Ki‑Yay! The Ultimate Die Hard Pinball Machine Is Real
  • A Wall of Retro Memories – Curated by the One and Only Ms. Ausretrogamer!
  • Voice Acting in the ‘Arkham Trilogy’
  • ROGUEish Brings Dungeon-Delving Delight to the Commodore 64

Ad

Footer

© 2012 – 2025 – ausretrogamer (The Australian Retro Gamer E-Zine). All rights reserved. Where appropriate, all trademarks and copyrighted materials remain property of their respective owners.

Terms & Conditions | Disclaimer

Advertise | About | Contact | Links

Please see our Privacy Policy for details on how we treat your personal information.

Support This Site

If you like what we do, you can shout us a coffee on Ko-fi :-)

Copyright © 2025 · News Pro on Genesis Framework · WordPress · Log in