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C64

Type-In Listings for your Commodore 64 – It’s So Old School!

June 12, 2020 By ausretrogamer

If you want to truly get back to the mid 80s by typing in your BASIC programs into the Commodore 64, then you are in luck!

Roman Werner (aka: King Roman) has created a couple of type-in games for the C64, so get your fingers ready. You will be kept quite busy as you peck at the keyboard, typing in the BASIC listing for Yahtzee and Black Jack.

Oh yeah, you could cheat by copy and pasting the listings from their respective PDF documents, but that would be cheating! If you really want it to be like the 80s, then type away and be very careful where you put those pokes 😉

image source: King Roman

 

Filed Under: History, Retro Gaming Culture Tagged With: 1980s, 8-bit, 80s, BASIC, BASIC listings, Black Jack 2019, Black Jack C64, C64, C64 BASIC, C64 dev, C64 program listings, C64 type-ins, Commodore 64, Commodore 64 games, indie dev, IndieDev, King Roman, program listings, Retro Computers, retro computing, Retro Gaming, Roman Werner, RowWer, type in, type-in games, type-in listings, Yahtzee 2020, Yahtzee C64

2020 Reset64 4KB Craptastic Game Competition Preview

June 9, 2020 By ausretrogamer

Development for the 2020 Reset64 4kb ‘Craptastic’ game competition is in full swing!

Deadline is fast approaching (June 30th!) so we thought we’d give you all a quick look at what some of the clever devs are up to for this most awesome competition.

Best of luck to all the competitors and we can’t wait to try your craptastic creations!

Title: Rainbow Edge Run
Author: Geir Straume
Synopsis: Run along the edge of the rainbow and collect as many gold coins as you can, but look out for the exploding mines!

Title: Jumpin’ Jalopies
Credits: A Megastyle Production. Code by Chris Stanley, Graphics by Roy Widding, Music by Roy Widding & Magnar Harestad
Synopsis: This bouncy little game was inspired by my 1954 Morris Minor, affectionately known as ‘Galloping Gussie’! Driving your clapped-out old jalopy you must climb your way up the multi-storey car park/parking lot, using your hydraulics to bounce your way from floor to floor. Climb higher and higher and watch the sky grow darker as you head above the clouds and up out of the atmosphere! Make sure you don’t crash into any of the other vehicles which are all vying for space because one collision and it’s back down to the bottom to begin again. Play it over and over again to keep improving on your previous best score. Can you make it all the way to the top?

Title: Ewe Woz ‘Ere
Credits: Code by Chris Page, Graphics and sound by Chris, Rose and Brent Page.
Synopsis: A cyborg sheep from the future named Baaary must defend his fields from an invasion of meanies, using just his wits and a plasma spitter. It is a score chasing shoot ‘em up with a single life and an emphasis on energy management.

Title: Kugel Blitz
Credits: Code & Graphics by Haplo, Graphics by Marukpa, Music by Richard Bayliss, Fonts by TCH and CyberBrain.
Synopsis: “How long can you hang on before falling to your death?!”

Title: Orcapult
Credits: By Ant Stiller for Puddlesoft
Synopsis: The best orc is an orc flung at its enemy via a catapult. Assault the enemy tower with your green-skinned payloads and conquer its defences before your catapult is destroyed.
(Note: Screenshot is a WIP and may not represent the final version. Many, many orcs were harmed in the making of this game.)

Title: Stacks
Credits: By Derek
Synopsis: You have to repair the chimney stacks one brick at a time.

Title: Mini Danmaku 64
Credits: Everything was coded, drawn & composed by Alexander Martinelle, Cogitare Computing 2020.
Synopsis: The ever smiling alien flirbzies are attacking. It’s up to you to protect your world by figuring out how avoid the onslaught of bullets and obliterate the aliens at the portal.
Good luck with that!

Title: Hose It Out
Credits: Code & Maps by Oziphantom, Graphics by Lobo, Additional maps by Jazzcat.
Synopsis: A simple puzzle game where you have you put out all the burning fires so you can find a way forward 🙂 Make a path for the water and then Hit the water tanks to make it flow and hopefully put out the fires.

Title: Cover Fire!
Credits: By Kamil ‘Jammer’ Wolnikowski
Synopsis: If you enjoyed ‘Gun Fight’ on arcades and its C64 port entitled ‘The Duel’, you will love this two player title as well. This time we abandon wild west setting in favour of modern military operation in the jungle. Kill your opponent and don’t get yourself killed!

Title: Bintris
Credits: Code by Janne Hellsten, Graphics by Iiro Harra.
Synopsis: The game is called BINTRIS. You play Tetris but instead of tetromino pieces, you play with zeros and ones. It’s a major PITA of a game.

Title: Snout About
Credits: Code, Graphics and Sound by Nick Sherman of Crappertronic, a subsidiary of ArlaGames.
Synopsis: ‘Snout About’ is an action game of risk and reward. The quickest way to build a big score is by extending Ian’s snout far and wide, but your reactions will need to be quick to avoid falling hammers from giving your hooter an almighty and game-ending clonk….

Title: sudspccj (working title)
Author: By Goerp
Synopsis: I had the idea for this game for several years. I was thinking about finally learning Unity to realise it, but that never happened. Then the Craptastic 4K compo came along and I started wondering: maybe I can make the game for the Commodore 64, in 4K? I have a working prototype (which was a struggle at times, having never done any floating point calculations in 6502 assembly and having to to refresh my High School trigonometry), but I’m on track for finishing before the deadline. So what I couldn’t do with a modern day 3D game engine looks to be realised on a 38 year old computer in 4K. I love how restrictions sometimes can focus you to realise your ideas! I’d rather not tell too much about the game itself other than: it’s going to be craptastic!

Title: Plazzle
Author: Goerp
Synopsis: I woke up with this simple idea in my head: make a puzzle game with plasmas. And by plasmas I mean the demo effect. The plasma screen is dissected into rectangles and all rectangles are then shuffled. You have to construct the original pattern by switching two rectangles at a time. The player hasn’t seen the original pattern beforehand and because it’s a plasma it’s moving all the time. The code had to be fast but also small, so it required so called speed-code that was generated at run time. Even then I’m very close to 4K, so a few features will have to be sacrificed for a post-compo edition. The game will have a high-score mode and a random mode. Personally I like playing it and I hope others will too.

Title: Blockheads
Credits: Code and Design by Carleton Handley, Graphics by MonstersGoBoom
Synopsis: A Meat Boy style platform game where you can race against the clock in one player mode or against a friend in the split screen two player mode.

Title: Kung Poo Fighter
Credits: A Megastyle Production. Graphics & Code by Roy Fielding, Sound by Roy Widding.
Synopsis: It’s Kung Poo Fighting! Hit it!

Title: RodMän Jr
Credits: Code, Art and Audio by Misfit
Synopsis: The weirdest son of Rodmän & Rodwina got an own game. You must collect pills & bombs and watch out annoying twins Rod and Dave. Craptastic theme gives something different for the game play. 4k causes a few problems and I removed many good ideas. I’m sure I’ll release a bigger and bolder version later.


So there it is. We hope you enjoyed this Craptastic preview and we look forward to being able to play these amazing looking games after deadline. Of course, there are more registered entries and some real Craptastic surprises that weren’t previewed as well!

As usual, a big thank-you to our sponsors and supporters. Please visit their sites and show them your support:

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Filed Under: Announcements, Retro Gaming Culture Tagged With: 2020 Craptastic Preview, 2020 Reset64 4KB Craptastic Game Competition Preview, Ant Stiller, Blockheads, C64, Commodore 64, Craptastic, Craptastic Preview, Ewe Woz Ere, game dev, indie dev, IndieDev, micro computer, Orcapult, Pond Software, Rainbow Edge Run, RESET, Reset 64, Reset C64, Reset C64 magazine, Reset Magazine, Reset64, Retro Gaming, retro magazine, Snout About

Podcast: Vertical Hold – Retro Gaming In Self Isolation

April 24, 2020 By ausretrogamer

I can’t believe that we (myself and Ms. ausretrogamer) have never appeared together on a podcast! Well, I am here to tell you that we finally made our debut together in guest speaking on episode 275 of the Vertical Hold podcast!

The topic of discussion was how we were passing the time and keeping our sanity in this worldwide pandemic. We delve into the midst of nostalgia and discuss all things gaming, from retro and modern, pinball, arcade, board games to the Commodore 64, SNES, RetroPie and Nintendo’s Wii! Oh yeah, Double Dragon and Zelda came up in conversation too 😉

Thank you to Alex Kidman and Adam Turner for having us on their brilliant weekly Vertical Hold podcast, we had a blast!

 

Filed Under: Podcasts, Retro Gaming Culture Tagged With: Adam Turner, Alex Boz, Alex Kidman, arcade conversions, Attack From Mars, ausretrogamer, board games, C64, CoreGrafx mini, corona virus, covid-19, Double Dragon, escape room, iOS, Kerith Sharkey, MAME, ms ausretrogamer, PC-Engine mini, pinball, podcast, Retro Gamer, Retro Gaming, self isolation, SNES Classic Mini, social distancing, Stern Pinball, Super Mario Kart 7, The Pinball Arcade, The Walking Dead, TurboGrafx-16 mini, Vertical Hold, Vertical Hold AU, Video Games, Wii, Wii Board, Wonder Boy

MEGAMANIA 64 – Have a Blast On Your C64

March 16, 2020 By ausretrogamer

One of the better Atari 2600 video games, Activision’s MEGAMANIA, has now been expertly and lovingly ported to the Commodore 64 by the very clever and prolific game dev, Nick Sherman of Arla Games!

The best part is, MEGAMANIA 64 is totally free! What are you waiting for? Grab the game and fire up your Commodore 64 and get blasting!

image source: Arla Games

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Arla Games, Atari 2600, Atari VCS, C64, Classic Games, Commodore 64, Geek, Megamania, Megamania 64, Megamania C64, nerd, Nick Sherman, Old School, Retro Game, retrogame, shmup, shmups, shoot'em up

C64 Barbarian – Masters Of The Universe Edition

February 18, 2020 By ausretrogamer

We got quite giddy when we came across John Henderson’s tweet depicting his bitmap creation of Palace Software’s Barbarian: The Ultimate Warrior as C64 Barbarian He-Man Edition.

To say we hope this coding continues to fully recreate the ultimate slash’em up game on the C64, is an understatement! I have the POWER!

[image and story source: John Henderson via Twitter]

 

Filed Under: Retro Gaming Culture Tagged With: 8-bit, 8-bit art, Art, Barbarian, C64, C64 Barbarian, C64 Barbarian He-Man Edition, C64 Scene, Commodore 64, Commodore 64 Barbarian, Demo Scene, He Man, Masters Of The Universe, MOTU, retro computer, Retro Gamer, Retro Gamers, Retro Gaming, Retrocomputing, retrogaming

Celebrating Our 8th Anniversary!

January 5, 2020 By ausretrogamer

It is amazing to think that we started ausretrogamer 8 years ago! How time flies when you are having fun!

When we started our site and social media channels in January 2012, we had no idea what was to come. We were pleasantly surprised to find so many like-minded people who enjoyed playing and talking about old games we used to play many many decades ago. Nostalgia is a powerful force that binds us all – long may it continue!

To all the people that have contributed and to those that are still contributing content and everyone that engages with us, thank you very much – you all rock our world!

Looking forward to another year full of retro gaming goodness 🙂

 

 

Filed Under: Retro Gaming Culture Tagged With: Amiga, Arcade, Atari, ausretrogamer, C64, Commodore 64, Game Boy, Neo Geo, NeoGeo, nintendo, nostalgia, Old School, PAX, PAXAus, pinball, pinballpress, PS Vita, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, sega, Vectrex

Complete Amiga Sales History from Commodore in Germany

November 19, 2019 By ausretrogamer

On the back of having world-breaking sales records with their Commodore 64, looks like Commodore didn’t do too shabbily with their Amiga line of computers.

Thanks to the folks at distrita, we can now check out the complete Amiga units sold history for Commodore in Germany!

• Amiga 500: 1,160,500 (Includes Amiga 500+ sales of 79,500)
• Amiga 600: 193,000
• Amiga 2000: 124,500
• Amiga 1200: 95,500
• Amiga 1000: 30,500
• Amiga CD32: 25,000
• Amiga CDTV: 25,800
• Amiga 3000: 14,380 (Includes Amiga 3000T sales)
• Amiga 4000: 11,300 (Includes Amiga 4000 030 sales)

Going by these units sold numbers, the total Amiga computers sold in Germany was 1,759,980 – not bad at all.

Some interesting nuggets in these numbers include the fact that the shortest lived Amiga line, the Commodore (Amiga) CDTV sold more units than the Amiga CD32! Having both the CDTV and CD32, let’s just say that the CDTV still looks gorgeous on our desk. Oh yeah, the CDTV is also the only Amiga to have MIDI – sorry our beloved Atari STe 😉

story source: distrita

If you appreciate what we do, even if a little bit, please feel free to show your appreciation via the ausretrogamer virtual tip jar 🙂

 

Filed Under: History, Retro Gaming Culture Tagged With: A1200, A500, A600, Amiga, Amiga 3000, Amiga 4000, Amiga 500, Amiga 600, C64, CD32, CDTV, classic gaming, Commodore, Commodore Amiga, Retro Computers, retro computing, Retro Gamer, Retro Gaming, retrogaming

Heart of Neon: A Life Inside Video Games

September 24, 2019 By ausretrogamer

You’ve either heard of Jeff Minter or you haven’t. If you have, then that means you know he creates high-octane, psychedelic retro-style shoot’em up video games, usually with a camel, llama or some other ungulate. Perhaps you don’t know Jeff, but you have played Tempest 2000 on the Atari Jaguar, arguably Jeff’s best known game. It’s mind blowing to think that Tempest 2000 was released 25 years ago, when Jeff was already a decade plus into his game development career, which is still going strong today, with the impending release of Minotaur Arcade Vol 1 on the PlayStation 4.

A story of one game designer making video games for four decades deserves to be told. That’s the mission of Paul Docherty, a filmmaker who himself used to work as a graphics designer in the early days of video games. Paul is now making a feature documentary called HEART OF NEON, which centres around Jeff and Llamasoft. He talks about the documentary’s goals in more detail here.

Paul is currently raising funds to help put Jeff’s legend out into the world, and he’s gratefully accepting crowdfunding pledges right now!

You can follow everything about the Heart of Neon documentary on Twitter, Facebook, Twitch and Instagram.

image source: Paul Docherty – Heart of Neon

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Amiga, C64, Commodore 64, Documentary, Film, Heart of Neon a life inside video games, Heat of Neon, HON, Jeff Minter, Kickstarter, Llama, Llamasoft, Llamatron, Minotaur Arcade, Ox, Paul Docherty, PS4, retro computing, retrocomputers, sheep, Tempest 2000, TxK, video, Yak

PAX Aus 2019 Classic Gaming Tournaments

September 20, 2019 By ausretrogamer

Hey peeps, it is that time of year that you sharpen your reflexes and get your twitchy fingers ready for the PAX Aus 2019 Classic Gaming Tourneys!

From tournaments on the Atari 2600, Commodore 64, PC-Engine, Sega Saturn, Atari Jaguar, to some Doom II FPS action on an old school MS-DOS computer and pinball, we have your nostalgia covered! Check out the PAX Aus 2019 Classic Gaming tournament schedule below and make sure you come around to the Classic Gaming Area nice and early for your chance to become a retro gaming champion!

 

The PAX Aus 2019 Classic Gaming Tournaments are brought to you by these awesome community partners: Bayside Pinball Club, Press Play On Tape Podcast, Weird And Retro and us at Ausretrogamer.

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, Amiga, Arcade comp, Atari Comp, atari lynx, ausretrogamer, ausretrogamer at PAX, Bartronica, C64, Classic Gaming Area, Classic Gaming Tournaments, Classic Tourney, Dreamcast, gaming comp at PAX, IFPA, PAX, PAX Aus, PAX Aus 2019, PAX Aus Classic Tourney, PAX Aus Tournaments, PAX Australia, pax classic, PAXAus, PAXAus 2019, pc-engine, pinball, Pinball Comp, Pinball Press, Point Blank, PPOT, press play on tape, press play on tape podcast, Retro gaming competition, River Raid TE, tetris, Weird and Retro

TheC64: The Full Sized Commodore 64 Is Coming!

June 26, 2019 By ausretrogamer

Full sized version of the 80’s best-selling home computer available on 5th December 2019

A timeless classic is being given a new lease of life with the launch of a full-sized version of THEC64®. Developed by Retro Games Ltd. and distributed by Koch Media, THEC64 is a fully licensed reimagining of the 80’s bestselling home computer.

The C64 Announcement Trailer on YouTube

Following its launch in 1982, the C64 home computer went on to dominate the home computer scene throughout the 1980s. Millions of units were sold worldwide and hold a special place in the hearts of its former owners.  37 years later and it’s back again!

The full sized THEC64 has a full working keyboard, comes with an updated micro switch classic joystick which plugs into one of the four USB ports, and connects to any modern TV via HDMI.  It features three switchable modes – boot straight into original C64 BASIC, VIC20 BASIC  or switch to the Games Carousel and play one of the 64 built in games in 50Hz or 60Hz, with optional CRT Filters/Screen modes.

As well as the classic C64 and VIC20 BASIC modes, the pre-installed games include such classics as California Games, Paradroid and Boulder Dash; with new additions like Attack of the Mutant Camels, Hover Bovver, Iridis Alpha, and Gridrunner; topped off with the recently released shoot ‘em up Galencia and text adventure Planet of Death to let you relive the glory days of true keyboard gaming! You can even load and save your own C64 and VIC20 games via USB flash drive as well as access multi disc titles.

“We are delighted to be working with Koch Media once more to bring back even more of the most loved retro games ever on two of the most iconic home computers of all time, and which now has a full working keyboard”, said Paul Andrews, Retro Games’ Managing Director. “THEC64 full size is a reimagining of the classic C64 computer and the second in a planned series of products on the way.”

THEC64 will hit the shops on December 5th 2019 with a suggested retail price of £109.99/€119.99/~AU$195.00/US$135.00.

For more information please visit www.thec64.com

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 1980s, 8-bit, 80s, Boulder Dash, C64, C64 BASIC, C64 Mini, California Games, Commodore 64, Commodore64, Epyx, Galencia, Gridrunner, Iridis Alpha, Jeff Minter, Koch Media, Llamasoft, Paradroid, retro computing, Retro Gamer, Retro Games Ltd, Retro Gaming, retrocomputer, retrogaming, The C64, The C64 full sized, The Commodore 64, THEC64 Mini, VIC-20, VIC20, VIC20 BASIC

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