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You are here: Home / Archives for Cameron Davis

Cameron Davis

Arcade1Up – Rampage Review

November 4, 2018 By Guest Contributor

Arcade1Up’s line of diminutive arcade cabinets turned a lot of heads online when they were first announced. After all, the chance to own officially-licensed arcade machines for a fraction of the price of a real cabinet, complete with authentic controls and games? It’s a no-brainer! So there was a lot of waiting to see which of these machines (if any) would reach our shores in Australia, and if so, what were they like?

So it was with great trepidation that I scoured the local ALDI stores to find one on the day of their release. I had heard that they were selling out fast, and it didn’t help that ALDI didn’t offer any convenient way to find out which stores had stock in, so I was eager to get out and about to my nearby stores.

The question I was asking myself on the trip was, which one of the two available would I choose? On the ALDI site they were advertising two versions of the Arcade1Up cabinet. One was advertised as containing Williams / Atari classics Rampage, Gauntlet, Joust and the greatest shmup of all time, Defender. The other had a placard boasting it had a roster of Capcom favourites: Street Fighter 2 Championship Edition, Final Fight, Ghouls ‘n Ghosts and Strider.

The good news is that a local store had plenty of both machines on hand to purchase. The not good news? The Capcom cabinet was purely for Street Fighter 2 games. To make things even more confusing, the American version of the Street Fighter 2 machine had all five variants of the legendary fighting game, but the Australian one had only three. That’s….oddly frustrating. My personal favourite Street Fighter 2 Turbo, was completely missing and for the life of me I can’t understand why.

Plenty of machines ready to play!

So, in the interests of game variation, I picked up the Williams / Atari (aka: Midway Classic Arcade) one. As much as I personally love Street Fighter 2, I knew the people who would be using the cabinet would get tired of it a lot quicker than I would, and the chance to introduce Defender to a new generation was too much to pass up. $500 later and I was driving out of the car park a happy man.

Ready to assemble!

Assembling the machine was surprisingly easy and straightforward. If you’ve ever assembled an IKEA book shelf you’ll be in familiar territory here. Frankly, I have to commend the designers here for making it such a painless process, as parts were clearly labelled and the included instructions made sense at every step. You’ll need a good Phillips-head screwdriver and about an hour or two of spare time to go from opening the box to having a small but perfectly formed arcade cabinet in your own home. It’s a good excuse to invite some friends around to help and share in the multiplayer fun afterwards.

Starting to take shape…

It’s when you start putting the machine together that you really get a sense of how small this thing is. Basically, everything is ​3⁄4 of regular size. The controllers are small, not too small, but small enough to be noticeable. The 17” monitor is small, but not enough to be a problem. The cabinet stands 1.2 metres tall, which…yeah, is an issue. Basically the cabinet is too tall to comfortably play while sitting on the ground, and too low to play at all while standing unless you’re under the age of ten. The raisers that Arcade1Up offer aren’t available at retail stores here in Australia, so you’ll need to figure out your own solution. The small size also means that it’s difficult to have more than two people comfortably crowd around the screen, especially if you’re sitting on chairs because of the height issue. It’s workable, but it’s an issue you need to keep in mind.

Almost there….

There are three microswitched sticks for three players, and two buttons (labelled Jump and Attack) that feel suitably responsive if not a teensy bit spongy. I have a hunch that the sticks won’t take the kind of pounding you can dish out in a real arcade, but I don’t really want to test it. On the controller deck is a big power switch and a switch for volume that goes between no sound, “loud enough to be clear for everyone who is playing” and “loud enough to let everyone else in the house know you’re playing”. It just feels nice to play with.

The back of the monitor houses the little box that runs the emulation software.

Anyway, enough about the hardware, let’s talk about the games! Arcade purists might scoff about how these systems use emulation, but honestly, for the price point this thing was never going to be 100% arcade accurate anyway (LCD screens can never replicate the feel of an old-fashioned CRT after all) and the emulation quality itself is legitimately good. However, the way the games play varies wildly.

No coins needed and always ready to play!

So, the cabinet is dedicated to Rampage, with all the original marquee and controller art to suit. That means that it’s a great Rampage machine and offers many hours of fun especially in multiplayer. It’s always a laugh when players end up hitting each other more than they’re hitting the buildings. So, Rampage is good.

Joust surprised me. I have always had a soft spot for the game since playing the Atari 2600 version back in the day, and for some reason I’m even more besotted with the arcade version. It looks the least interesting to play of the four games on offer but I have a hunch that it will be the one I return the most to. It’s a game that rewards skill and has a control system that will take a long time to master. So, thumbs up for Joust here.

Gauntlet is where things start to fall apart. The original was known for its four player action, but since the cabinet was designed with Rampage in mind it only has three controllers. So, at least you can play a three player session, right? Nope! For some unfathomable reason the version of Gauntlet on offer here is the two-player one. Frankly, that’s just absolutely stupid. Also, the game itself has not aged well at all and, since you can just give yourself infinite health with continued pressing of the start buttons, there’s absolutely no challenge on offer. I found myself just wandering aimlessly through the mazes not even bothering to fight any of the dungeon’s monsters. After fifteen minutes I gave this one a hard pass.

Finally we get to Defender. I love Defender. I mean I really, really love Defender. Eugene Jarvis and friends made what I think is one of the few “perfect” games. Legend tells of people who can survive more than five minutes of playing this exquisite classic, but I have yet to meet them. Yes, I am terrible at Defender but I still love it.

Defender plays like absolute garbage on this machine. I hate every second of it. The controls are so offensively broken that I feel like it wants me to grow a third or possible fourth hand to have access to all the buttons that are spread haphazardly across the entire surface of the control panel. You move up and down with the first stick, Thrust and Reverse with the player one buttons, smart bomb and hyperspace with the player two buttons, and fire with one of the third player buttons. It plays worse than it sounds. Your hands spend so much time moving across the panel there’s no way you can make the instinctive, split-second decisions needed to play Defender properly. This is one of the cases where I actually wouldn’t have minded if they used the control method found in some of the home console ports that eschewed the Thrust and Reverse buttons for left and right on the joystick. Even just thinking about playing Defender on this system makes me mad.

Uh…no thank you?

Also, and this one completely infuriates me for some reason, high scores don’t save at all! That’s a particularly egregious oversight that for me completely diminishes the arcade experience. Arcade games are all about high scores! What, I have to get a chalkboard to put next to the machine for people to write their scores down? Are we cavemen?

For $500 there were always going to be some compromises, but some of them just make my blood boil. I get the size. I get the build quality. But I really can’t get over how two of the games are basically broken and there were weird software shortcuts. If you’re a super fan of Rampage, or if you want to use this as a starting point for a modification project then absolutely you should get one. Otherwise…keep looking.

____________________________________________________________________________________________________________________

Cameron Davis
Writer and artist of Rose: a comic about the world’s hungriest redhead and her love of food, friends, food, family, food and FOOD!

Follow Cameron on Twitter

 

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: 3/4 scale arcade cabinets, Arcade, Arcade 1UP, Arcade Machines, Arcade1Up, Arcade1Up classic arcade cabinets, Arcade1Up Rampage, Arcade1Up Rampage Review, Arcade1Up Review, Asteroids, Atari, Cameron Davis, Capcom, Centipede, Classic Arcade Gaming, Defender, Final Fight, Galaga, highest-grossing arcade games, Namco, Rampage, Rampage Review, Retro Gaming, Rose Comic, shmup, street fighter II, Vintage

Press Play On Tape: The House That Melbourne Built

June 7, 2016 By ausretrogamer

PPOT_15_HDR
The three Press Play On Tape horsemen ride into town and head straight to the house that Melbourne built. There they meet the great, Cameron “Gazunta” Davis!

As they are lead on a tour of this Melbourne House, Cam delves into his gaming past and absolutely blows away the horsemen with stories of making C64 games at age 8, badgering a TV Week editor to become a games reviewer, then the time he tested games for a living and becoming a Games Designer! Cam’s story doesn’t end there as he reveals his comic artist genius, his many published works, becoming a TV personality and finally his pièce de résistance, being the editor of the very last issue (#107) of legendary magazine, Zzap!64!

If that wasn’t enough, Cameron provides a comprehensive bio on this month’s publisher of choice, yep you guessed it, Melbourne House! Stop fiddling with the controls and press play now!

PRESS PLAY ON TAPE podcasts are available on iTunes and Podbean

 

Filed Under: Podcasts Tagged With: Cameron Davis, Gazunta, Melbourne House, podcast, PPOT, press play on tape, press play on tape podcast, Retrocomputing, retrogaming

Toasted TV Goes Retro

March 27, 2016 By ausretrogamer

ToastedTV_HeadingIf you are a regular viewer of Channel Eleven’s morning cartoon variety show Toasted TV, you will know that they have an awesome weekly retro gaming segment called ‘Flashback Friday – Retro Games Edition‘.

While kicking back in our pyjamas watching Toasted TV on Good Friday, we spotted the multi-talented retro gamer and our very good friend, Cameron Davis (aka: Gazunta) make a special guest appearance on our fave segment. Cam was rewinding time to 1999 to show-off Sega’s last console, the Dreamcast! With the VMUs (Virtual Memory Unit) tucked inside the controllers, the action got quite heated between Cam, Jono and Ollie on Sonic Adventure 2!

We got so excited watching Cam on TV, we grabbed him by the scruff of the neck and asked him about his new found fame and also for his autograph. But before you read on, check out the Flashback Friday Retro Games Edition segment now!

ToastedTV_Gazunta

AUSRETROGAMER [ARG]: So Cam, how did you get involved with Toasted TV?
Cameron Davis [CD]: Toasted TV is filmed up here in Brisbane, and the show’s producer put a call out for people who still had working Nintendo 64 systems and some games for their weekly ‘Flashback Friday’ segment. Of course, I had two N64s still in perfect condition and a pretty nice library of the best games. So I shot them an email to give them some background on who I was and what kind of retrogaming experience I had, and they were interested in me coming on to show off some N64 and Dreamcast classics!

ARG: How are the topics for ‘Flashback Friday Retro Games Edition’ chosen?
CD: We started spitballing some ideas for games to feature, and we both settled on the following guidelines: they had to be age-appropriate for the show (so that ruled out Goldeneye pretty quickly!), preferably multiplayer to give both the hosts something to do, and most importantly, be a great demonstration of what great retrogaming is about! For example, even though Sonic Adventure may not be the BEST Dreamcast game, Sonic is a familiar character to the show’s audience and the opening sequence just can’t be beat! It also gave an opportunity to show off one of the Dreamcast’s unique features – the removable VMU that can be operated like a simple LCD games machine, quite a revolutionary idea!

ToastedTV_Dreamcast

ARG: And lastly, how long does it take to prepare and shoot the segment?
CD: Even though the segments are only about three minutes long, each one took about thirty minutes to make. Every time there’s a cut or a different shot, the crew would need to plan out how each segment would look and what would happen. It’s fascinating to see them work so hard to get the show made – they’re total professionals! I spent a day or two beforehand cleaning all my old games for the show (some of those N64 controllers gather dust like crazy!) and re-learning the games so I wouldn’t look like a total n00b in front of a national audience!

Whoa! Cam has totally blown us away, and we reckon he nailed the segment! Looking forward to seeing more of Cam on TV (and in real life!). Oh yeah, we will pin down Mr. Davis to the ausretrogamer interview hot seat in the near future to chat about his start in gaming, the work he has done in the gaming industry and of course, his current projects including his awesome Blow The Cartridge and Rose comics – so stay tuned!

The action gets toasty on the Dreamcast!
ToastedTV_Playingsource: Toasted TV – Channel Eleven (tenplay)

 

Filed Under: Retro Gaming Culture Tagged With: Blow The Cartridge, Cameron Davis, Channel Eleven, comics, Gazunta, Retro Gamer, Retro Gaming segment, Rose, Toasted TV, Toasted TV on Channel Eleven

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