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Nintendo World Store

January 15, 2013 By ausretrogamer

My bucket list is quite extensive. Amongst the usual things to do or see once in a life time, I managed to cross-off the big one – visiting the Nintendo World Store in New York City! Not only did I visit it once, I returned many times to soak it all in and stock up on Nintendo products. I even managed to take a load of photos and video for all you to enjoy – browse at your leisure over here.   [Read more…] about Nintendo World Store

Filed Under: Retro Exploring, Retro Gaming Culture Tagged With: cc99ff, nintendo, Nintendo World, Nintendo World Store

Musée Mécanique: The Mechanical Museum Of San Francisco

October 8, 2012 By ausretrogamer

San Francisco, it may not have Disneyland, but what it does have is an arcade aficionado’s paradise – the Mechanical Museum, or ‘Musée Mécanique’.

Located at Pier 45 in Fisherman’s Wharf, this wonderland is Mecca for arcade nostalgia buffs. Once you enter the museum, you are greeted by familiar sounds of coins dropping into machines, pinball bumpers being hammered, plastic fire buttons being mashed, and good old Zoltar providing fortunes – music to the nostalgic ear. This Musée contains one of the world’s largest (over 200) privately owned collections of coin-operated mechanical musical instruments and antique arcade machines in their original working condition. The best part is, you can play them all!

After admiring Laffing Sal, the very first game that took my fancy was the original Pong. I had never seen one in real life, so this was an experience to behold. The sharp and square cabinet is a testament to industrial design. The machine still works, even after all these years of punishment. The round dials were still responsive; and yes, after being down a few points, I did beat my less-experienced wife.

The most difficult decision in the Musée is where to go first, and what to see next. It is a huge place! It is akin to being a kid in a candy store. But after Pong, we proceeded to the ‘mechanical’ machines, built 80+ years ago. No photos can do these old machines justice. They have to be seen and touched in the flesh. Their build quality is second to none. Now I understand why people say “they don’t build them like they used to”. These things are built like tanks and are priceless relics.

Interspersed among the antique coin operated machines are pinball tables and arcade games from the Golden Era – Ms Pac-Man, Galaga, Pole Position, Moon Patrol, Sprint, Robotron 2084, and Dig Dug – to name a few. First I chose to play the 1962 electro-mechanical pinball table ‘Olympics’. I managed to draw some onlookers, fascinated by the bumper noises. I felt like a teenager, feeding off their attention. Once the table was tilted, it was game over and time for me to move onto the next machine.

At the rear of the Musée, you will find the largest concentration of golden era games (Centipede, Spy Hunter, Rally X, Battlezone and others) as well as more modern arcade machines, including SNK’s Neo Geo cabinets. Let’s just say, I spent a considerable amount of time (and money) in this area.

After prying myself (and my wife) away from these machines, we walked the floor of the Musée to (again) saviour the old and the not so old in coin operated machines. During this stroll one thing struck me, there were families containing multiple generations all enjoying every aspect of this place. There were parents showing their kids Pac-Man, grandmother’s having a go on Bally’s Sharpshooter, and kids generally wide-eyed at the wonderment that was within the walls of the Musée.

If you are an arcade video games player and you are in the vicinity of San Francisco, head to Pier 45 at Fisherman’s Wharf to soak up some nostalgia at Musée Mécanique.

To view all 111 photos from Musée Mécanique, hit the album on Facebook.

                         


Place: Musée Mécanique
Where: Pier 45 (Shed A), Fisherman’s Wharf, San Francisco, CA 94133
Tel: (415) 346-2000
Hours of operation:
Mon-Fri 10:00am-7:00pm;
Sat-Sun 10:00am-8:00pm;
Holidays 10:00am-8:00pm

 

 

 

Filed Under: Retro Exploring Tagged With: Arcade, cc99ff, classic gaming, coin-op, Retro, Retro Gaming

Game Masters: The Exhibition

June 6, 2012 By ausretrogamer

“How would you like to to play Yu Suzuki’s full-body 1980s arcade games, including Out Run; take a dance challenge in Alex Rigopulous and Eran Egozy’s Dance Central 2; test yourself in a four-player version of Firemint’s Real Racing 2; and be immersed in a 3D display of Tetsuya Mizuguchi’s Child of Eden” – Sounds like a dream come true !

Gamers rejoice ! Game Masters is coming to town. The highly interactive videogame exhibition will be at ACMI (the Australian Centre for the Moving Image) from 28 June till 28 October 2012.

                       

As part of this exhibition, there will be a showcase of work from local and international videogame designers, with over 125 playable games (woohoo !) from the arcade era through to the latest consoles, PC and mobile gaming platforms.

                               

Hold onto your hats, the list of games from world renowned game designers (from the pioneers to the contemporaries) reads like a who’s who of the videogaming industry.

Hit the Game Masters site for further event program details.

ausretrogamer will bring you live twitter feeds from the Game Masters exhibition. Get following now !

Event Details:
Event:
Game Masters, The Exhibition
Venue: ACMI, Federation Square, Melbourne
Date(s): 28 June – 28 October 2012
Ticketing:
Event ticketing details
Full($22.00), Concession($17.50),
Child (Aged 4-15)($11.00),
Family (2 Adults & 3 Children)($60.00)
3 Session Pass Full($55.00)
3 Session Pass Concession($45.00)
Group (15 or more people)($18.50)
Group (50 or more people)($16.50)
Event trailer:
Go here

 


 

Filed Under: Retro Exploring Tagged With: 99ccff, acmi, cc99ff, events, exhibition, game masters, Retro Gaming

Ghosts’n Goblins: the unforgiving game

March 5, 2012 By ausretrogamer

The human condition. We are a resilient bunch. If you want to test your resiliency (and your patience), then give the unforgiving and difficult arcade game, Ghosts’n Goblins a spin.
The game sees you, Sir Arthur, a noble knight, run and jump through horizontal and vertical levels to rescue his sweetheart, Princess Guinevere (or Princess Prin Prin in other ports of the game).

           

Sir Arthur can pick up weapons like: an axe, lance, cross, dagger or firebrand. These weapons can be used to kill Satan’s army of monsters, zombies, bats, ogres, demons and ghosts. Sir Arthur can replace his armour by jumping up at certain hidden spots on some levels. This action causes a pot to appear. It is imperative the armour stays intact. Take two hits, and it is curtains for Sir Arthur. That is exactly why this game is unforgiving and damn difficult to complete.

           

It is not all doom and gloom if you know some tricks to beat this game. The developers at Capcom weren’t going to be totally cruel to us poor arcade gamers. They left us a few surprises (easter eggs) along the way to help Sir Arthur get further into the game. What were these tricks you ask ? Well, we won’t give away all of them, but one good one can be found on the third cave level. Navigate Sir Arthur to the upper level and move him to the right of the rock, just to the left of the second ladder. Then move left and right, shooting rapidly. A zombie will keep appearing and you can score 100,000 points before time runs out. Don’t worry about the time running out and losing a life, you will be rewarded with two extra lives in the process. Even with this trick, you still have to give up a life to get two back. Those Capcom developers were sadists.

Ghosts’n Goblins was, and still is, a great platform game. It is still difficult and frustrating as ever. So, if you like your games to be difficult and challanging, then you can not go wrong with this one.

Manufacturer: Capcom
Year: 1985
Genre: Platform fighter
Maximum number of simultaneous players: 2
Gameplay: Alternating
Joystick: 8-way
Buttons: 2 (Fire and Jump)
Control Panel Layout: 1 Player Ambidextrous
Sound: Amplified Mono (single channel)
Cabinet: Upright Standard
Monitor: CRT, Raster standard resolution
Levels: Graveyard and forest, town, caves, bridge, castle – lower level, castle – upper level, final boss
Ghosts

Filed Under: Reviews Tagged With: !Arcade!, cc99ff, Classic retro gaming, ghosts'n goblins, Retro Gaming

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