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May The 4th Be With Your Star Wars Home Theatre Room

May 4, 2022 By ausretrogamer

Since it is that day, May the 4th, we thought we’d share some amazing (and possibly very expensive) Star Wars inspired home theatre rooms!

These were just some of our favourites, with plenty more on this Star Wars always Facebook post. What are your faves?

image source: Star Wars always via Facebook




Filed Under: Retro Gaming Culture Tagged With: classic, gamer, Geek, Home Cinema, home cinema room, Home Theatre, home theatre room, May 4, May the 4th be with you, Retro, Star Wars, star wars home cinema, star wars home theatre

The Internet Archive Console Living Room

April 29, 2022 By ausretrogamer

If you don’t want to stuff around with finding, downloading, configuring and tearing your hair out in making video gaming emulators work on your computer, then check out the Internet Archive’s Console Living Room.

The Internet Archive Console Living Room harkens back to the revolution of the change in the hearth of the home, when the fireplace and later, the television, were transformed by gaming consoles into a centre of videogaming entertainment. Connected via strange adapters and relying on the television’s speaker to put out pew pew pew sounds, these games were resplendent with simple graphics and simpler rules.

Via the use of the JSMESS emulator system, this allows direct access to different emulator programs in your browser with no additional plugins or settings, meaning that these games can be enjoyed again without mucking around in looking for emulators or games. Simply click on the screenshot or “Emulate This” button for each individual cartridge, and on modern browsers the games will just start to run. As nostalgia, a teaching tool, or just plain fun, you’ll find hundreds of the games that started a billion-dollar industry.

NOTE: These games are best enjoyed in an up to date version of a modern browser. Currently, there is no sound in the games, although that feature will be added soon.

image source: Internet Archive – Console Living Room




Filed Under: History, Retro Gaming Culture Tagged With: Amiga, Arcade, Atari, classic, coleco, Commodore, Console Living Room, emulator, in browser gaming, Internet Archive, JSMESS, NeoGeo, nintendo, oldschool, Retro, Retro Gamers, Retro Gaming, retrogames, retrogaming, sega, The Internet Archive Console Living Room, videogame, web archive

Extra! Extra! Reset64 Issue 14 is Out Now!

April 13, 2022 By ausretrogamer

Extra! Extra! Read all about it! Your awesome Commodore 64 magazine, Reset64 issue 14 is out now for your reading pleasure!

If you want to read an awesome contemporary C64-centric magazine full of news, reviews, interviews and everything in-between, then you are in luck – go and grab the latest Reset64 mag right now!

This issue’s theme is all about one of our fave gaming genres, run ‘n’ gun. This page turner of an issue was lovingly put together by like-minded (and very cool) peeps. We love Ant Stiller’s cover art and Del Seymour’s amazing editorial illustrations – it’s just full of eye candy!

Grab Reset64 Issues 14 right here!

Image source: Reset64




Filed Under: Announcements, Retro Gaming Culture Tagged With: 8bit, C64, C64 mag, C64 magazine, classic, Commodore 64, Commodore 64 magazine, magazine, oldschool, Reset 64, Reset C64, Reset C64 magazine, Reset Magazine, Reset64, Retro, retro computer, Retrocomputing, retrogaming mag, Zzap!64

The Tabletop Retro Gaming Royal Rumble

March 22, 2022 By ausretrogamer

There is no doubt that we are still in the honeymoon period with our gorgeous Taito EGRET II mini tabletop arcade, but there are a few seasoned classics that could easily knock it off its perch!

Of course the Sega Astro City mini is another beautiful little arcade in the mould of the EGRET, just a tad smaller in stature and without a number of bells and whistles that its bigger brother enjoys.

The arcade mini contenders face-off!

Going toe to toe!

Then there are the tabeltop  heavyweights that have withstood the test of time, Grandstand’s seminal Astro Wars (1981) and Nintendo’s Game & Watch tabletops from 1983. We would’ve added the Vectrex too, but we thought otherwise 😉

Now don’t get us started about superior graphics and sounds on the Sega and Taito arcade minis, that is a given, however there is something quite charming about VFD (Vacuum Fluorescent Display) displays and simple pew pew pew sound effects – they never get old!

We have wasted too many batteries to count playing Astro Wars, Mario’s Cement Factory and Donkey Kong Jr., which we still keep coming back to till this day – that’s 4 decades, and counting! Let’s see if we will be saying the same about the new arcade minis from Sega and Taito in the 2060s.

Let the Tabletop Royal Rumble begin!

For now, the EGRET II mini with the trackball & paddle controller is consuming our gaming time!




Filed Under: Retro Gaming Culture Tagged With: !Arcade!, 90s, Astro Wars, classic, Donkey Kong Jr, Galaxy Invader, game and watch, Grandstand, Mario's Cement Factory, nintendo, oldschool, Retro Gamer, Retro Games, Retro Gaming, Retrogamer, retrogames, retrogaming, sega, Sega Astro City Mini, tabletop, tabletop arcade, tabletop games, Taito, Taito Egret II Mini, VFD

The Oregon Trail: The Story of a Classic Computer Game

March 16, 2022 By Guest Contributor

The origin story of The Oregon Trail game dates to a long, long time ago when three teachers created this legendary game. Bill Heinemann, Don Rawitsch, and Paul Dillenberger in 1971 created this game to teach kids about the 19th-century pioneer. 

After this game was created, it got famous because of its interesting concept and easy-to-understand interface. Kids who grew up between in the ’70s and ’80s know how popular this iconic computer game is. 

Many people think that this game is long forgotten and dead. But that’s not true because it’s popular among young players even today. To keep the gaming audience intact, this game has seen quite a few revisions that have only made it better. 

If you like this game or want to know more about it, read on! 

Why Do People Love This Game?

Did you know that The Oregon Trail game online has been released on multiple platforms by multiple game makers who acquired the rights? But the main essence of this game hasn’t been adulterated. It remains the same, which is the prime reason behind its popularity. 

Below are three ways in which this game depicts the life of 19th-century travellers. 

Death

One of the main themes of The Oregon Trail is death. And dying in the game is kind of fun. Wondering why we are saying that? Because people of a party might suddenly fall ill and die.

Most of the time, the cause of death was a simple broken leg or drowning while crossing a river. But people in the game have also died due to cholera, measles, typhoid, exhaustion, dysentery, and snakebite. 

Besides people, the death of animals due to illness, mainly oxen, was quite common. If the members of a party want, they could even organise a funeral for the people who have died and then move ahead on the trail. 

Hunting

The next interesting aspect is hunting, which kept almost all the players hooked to the Oregon Trail game online free. For hunting, players would require pixelated guns that they can purchase at the beginning or during the game. 

During the game, you can get different hunting options. Also, you can hunt a variety of wild animals, which includes squirrels, deer, rabbits, elk, bison, and bears.

When this game was initially released, it didn’t have advanced graphics. Also, to kill an animal, players would have to type “POW,” “WHAM,” or “BANG.” Whether you make a successful hunt or not depends on how quickly you can type the letters. And if there was a spelling error, you might miss the target. 

After that, the game got updated, including a little man who could shoot in eight different directions at the fast-moving animals. And the most recent version made it possible for players to hunt using crosshairs, which could be controlled using a mouse. 

Players mostly targeted bison because they were the slowest moving animals, but they offered the most weight in the food. Next are the squirrels that moved fast but gave very small weight to the food. 

Now the thing is, even if a player killed a large animal, they could only carry 100 lbs in their wagon. It was done to give a real-like feel to the game players. 

Scoring 

The third interesting aspect of The Oregon Trail game original was the scoring. Players would get a score at the end of the game. The awarded score depends on a few factors like remaining possessions, survivors, cash, and the profession that players have selected at the beginning. 

Different professionals offered different points. For instance, the given points would double if you have selected a carpenter. And tripled if you have selected a farmer. But if you have selected a banker, you won’t get any bonus. 

Why Was the Oregon Trail Established Originally?

The original Oregon Trail was established due to the following: 

Mining 

Mining made the Oregon Trail famous because travellers moved south of Oregon during the California Gold Rush to make money. While moving, they followed the route once used in the Oregon Trail between 1848 and 1855. 

Fur Trading

Fur trading was another reason that led to the establishment of the Oregon Trail. Wondering how? During the 1940s, fur trading became the primary source of income for the people of Canada, the U.S., and the Pacific Western area. 

Why Was the Oregon Trail Difficult? 

While the game was fun, the real Oregon Trail was difficult. This difficulty came mainly due to three factors: pestilence, war and the harsh natural environment. 

Pioneers faced difficulty finding clean water, and many had to resort to drinking dirty water, resulting in dysentery and death. Water-borne diseases such as cholera and smallpox also affected the masses. The conditions were only worsened by the bad weather. 

In the final years of the trail’s use, conflicts between the pioneers and natives became common. This made moving westward using the Oregon Trail more challenging than ever before. 

Traversing the Oregon Trail was no easy feat – but the game makes it all fun and games for the sake of entertainment. 

Conclusion

The cartoonish and silly parts of the game, like death by dysentery, will seem funnier now that you understand the realities of the Oregon Trail and the story of how the game came to be.

Whether you’ve played it for hours on end before or have never played it, the Oregon Trail is a game you should experience at least once once on a modern computer. Play The Oregon Trail on your browser for free on Classic Reload!

image source: Classic Reload




Filed Under: Retro Gaming Culture Tagged With: 70s, Bill Heinemann, classic, Don Rawitsch, dysentery, oldschool, Oregon Trail, Paul Dillinberger, PC game, Retro Game, retrogaming, text adventure, The Oregon Trail, Video Games

Doing The Math on the Atari VCS Classic Joystick & Modern Controller

December 17, 2021 By ausretrogamer

“Have you played your Atari today?”

We have been on a roll lately with product reviews that have surprised us. For this review we test drive Atari’s VCS Wireless Classic Joystick and their Wireless Modern Controller.

Atari needs no introduction for many of you, so we will spare you their history, as it stretches back almost 50 years! The modern Atari company is a very different beast from the one that Ted Dabney and Nolan Bushnell found all those years ago.

With a back-catalogue of awesome Atari IP to choose from, the modern Atari has brought two controllers to the market, one being a throwback to their single button CX40 joystick with a modern twist with their VCS Wireless Classic Joystick, and the other, the Wireless Modern Controller being for the modern gamer that requires total control for their games on contemporary gaming systems. Oh yeah, seeing the Atari logo on a controller is another big selling point!

Atari Wireless Classic Joystick – $104.95 at GAMORY

First cab off the rank was always going to be the joystick! We started our gaming life on a joystick with a single fire-button, so the Atari VCS Classic Joystick felt right at home. We must admit, we were sceptical at first, but upon opening the package, the joystick looked top notch. But looks aren’t everything if the device isn’t much chop. The stick is on the short side, so if you like to grip the joystick by forming a fist around it,  then you are out of luck – unless you have really small hands. However, we never like to grip our joysticks that way, preferring the thumb and index finger control, which works and feels superb on this Atari modern joystick. The fact that the joystick doubles up as a paddle for games like Break Out (and Arkanoid), is another feather in the cap for this modern take on a classic stick. Oh yeah, there is also a second fire-button, which is conveniently positioned on the base for those games requiring two fire-buttons. Remember the orange band around the rubber boot/base of the original Atari joysticks? Well, on the modern stick, the band is replaced with a very cool LED light effect, which immediately makes you smile. Rotate the stick and watch the orange lights glow! It is these little touches that add up to a darn cool joystick for any retro or modern gamer.

Getting a grip!

We much prefer using our thumb and index finger for precision control

The joystick can be connected via USB (micro-USB cable supplied) or Bluetooth – we had a few issues trying to connect via Bluetooth (getting the dreaded unknown device message) on our Dell XPS laptop, but didn’t experience this on our other Lenovo laptop. With that said, once you are connected, you can really only play games that require one or two fire-buttons, which means this joystick is perfect for playing your old Amiga, C64, Amstrad, ZX Spectrum, Atari 2600, 7800, 400/800 and ST games (via emulation).

Love the orange light-up ring!

We tested this joystick on our LaunchBox (RetroArch / MAME) setup playing all of the two button Neo Geo games, and we must admit, the stick was absolutely flawless playing Sonic Wings 2 (Aero Fighters 2) with no lag, just total precision movement and firing, which helped us get very close to our personal best score, which says a lot for a stick we’ve had minimal amount of play time. The stick does have more freeplay when compared to something like the old TAC-2 joystick, but it snaps back to centre quite rapidly, which is exactly what a gamer needs, especially in games requiring ultra quick reflexes with precision control.

The stick is about as tall as the Sega Master System Control Stick

The old school QuickShot is built for a fist grip, whereas the Atari Classic Joystick isn’t!

The Atari Classic Joystick looks retro but has all the modern conveniences, like Bluetooth connectivity – the best of both worlds!

The more we played with the Atari VCS Classic Joystick, the more we grew to love it. It doesn’t knock the TAC-2 off the perch for our favourite joystick of all time, but the advantage of the Atari joystick is that it can be played on a multitude of gaming systems, albeit via emulation (mainly). We were going to test hooking up the joystick to our THEC64 Maxi, but ran out of time for this review. We will be sure to update this post when we do so and tell you all how we fared.

If you are yearning for a joystick to play your (one or two button type) games on PC or Android, then we highly recommend this Atari Wireless Classic Joystick – it is pretty darn awesome!

Atari VCS Wireless Modern Controller – $104.95 at GAMORY

After the awesome experience with the Classic Joystick, the Modern Controller had a lot to live up to!

It really isn’t fair to compare the joystick with the modern controller, as they couldn’t be further apart in aesthetics, controls, buttons and their use. Where the joystick can only really be used on games that don’t require too many buttons or multi-analogue input, the modern controller is right at home to be used on most (if not all) modern video games.

Just like the joystick, the controller can be connected via Bluetooth or cable (micro USB cable supplied) to your PC or via Bluetooth with an Android device. The detection and setup was a cinch. For comparisons, the Atari VCS Modern Controller is closest to the Xbox Series X|S / Xbox One controllers, so if you are familiar with those, then the Atari controller will feel right at home.

Atari vs Xbox

Face-off!

Since we do love our Xbox Series S controller, holding and using the Atari one to play games on our PC felt familiar and comfy. The triggers are just as clicky and the analogue sticks were equally as good. The D-pad is great and I prefer it to the clicky Xbox Series S controller. The Atari Modern Controller is great in hand, with smooth to touch surfaces – oo’er! We obviously love anything with a nostalgia inducing Mt Fuji logo, which is great to see dead centre on this controller. There is a feature that we didn’t understand which was the ability to switch the controller between PC or Xbox mode – we couldn’t figure this out, so if anyone has, hit us up on Twitter or Facebook!

Both the joystick and controller charge quite quickly and hold their charge for a fair few hours – we only had to charge them once while using them during this review (and they still have charge juice left!).

If you are after a modern controller to play on your PC, be it Xbox Game Pass games, AntStream, Prime Games, Steam, emulators and anything in-between, then you should check out the Atari Modern Controller. And if you are a sucker for the Atari brand, like we are, then you may not need too much convincing.

Where to buy:

Both the Atari VCS Classic Joystick and Modern Controller are available at GAMORY.

Too Cool For School!

 




Disclaimer: The Atari VCS Classic Joystick and Modern Controller were kindly supplied by GAMORY for this review.

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: Atari, Atari 2600, Atari controllers, Atari review, Atari VCS, Atari VCS Classic Controller, Atari VCS Controller, Atari Wireless Modern Controller, classic, gamer, gaming, Gamory, modern gamer, Retro Gamer, Retro Gaming, retrogaming, Review, tbt, throwback, Video Games, Vintage, Xmas

Recreated Commodore 64 User’s & Programmer’s Reference Guide

November 29, 2021 By ausretrogamer

We all owe Iain Bennie a lot of gratitude for painstakingly recreating the Commodore 64 User’s Guide and Programmer’s Reference Guide (and the Quick Reference Card)!

We recently had a notification in one of the Commodore 64 Facebook Groups that immediately piqued our interest. It was a post by Iain Bennie that advised the 24,000+ members that after restoring his breadbin 8-bit beauty, he wanted to complete the set with new copies of the (old spiral bound) C64 User’s Guide and the Programmer’s Reference Guide.

Instead of scanning the original guides, Iain re-wrote them from scratch, reconstructing every graphic, including the front and back covers, every register map, block diagram, and every table to then have a wonderful and pristine final result.

This whole process took Iain a number of months, which clearly shows in the end product. Iain also had his re-written guides printed, which we must admit, look amazing – see pics and stop drooling already!

Not surprising, these guides have garnered a lot of interest from the community, which took Iain by (a pleasant) surprise. Iain has kindly made the PDF guides freely available (here) for all of us, which is darn awesome if you ask us. Oh yeah, he even has tips on getting them professionally printed! We and the rest of the C64 community thank Iain for all of his hard work and generosity in making these guides and proving them for free! What are you waiting for, go get them now!

source: Iain Bennie via Facebook




Filed Under: Announcements, Retro Gaming Culture Tagged With: Books, C64, C64 books, C64 guides, C64 Programmer's Reference Guide, C64 quick reference card, C64 User's Guide, classic, Commodore64, Geek, Old School, Retro, retro computing, Retro Gamer, Retrocomputing, retrogaming, tbt, throwback

LEGO 8-Bit Trip 2 – Awesome Stop Motion Animation

September 6, 2021 By ausretrogamer

Amazing Swedish band Rymdreglage have followed up their 2009 LEGO 8-Bit Trip stop motion video (which took them 1,500 hours to make!) with an even more awesome LEGO 8-Bit Trip 2!

The Trip 2 stop motion video pays tribute to some of the most iconic video games of all time in super duper 4K resolution – it is oh sooo lovely!


source: rymdreglage




Filed Under: Retro Gaming Culture Tagged With: 8-bit trip, 8-bit trip 2, 8bit, Atari, classic, Commodore, Geek, Lego, Lego 8-bit trip, Lego 8-bit trip 2, Lego 8bit trip 2, nintendo, oldschool, Retro Gaming, retrogaming, Rymdreglage, sega, Stop Motion, tbt, throwback, Vintage

15 Atari Facts You May Not Have Known About

June 22, 2021 By ausretrogamer

Gotta love video gaming related facts! Here at ausretrogamer HQ we absolutely love digging around and finding all kinds of video game related facts, especially the more obscure and lesser known ones. Since June is ATARI month, for this new ‘Did You Know’ series, we kick things off with 15 facts about the iconic Atari, which you may or may not have known (or perhaps forgotten about)!

Was it all fun and games at Atari? I would have given an arm and a leg to had been part of this great company that brought video games to the masses. If only I was born in a different era and resided in California back in the 1970s.

There has been much written about Atari – from well known facts to myths and even fan fiction. We set the record straight on a few unknown (and well known) historical facts at the once mighty Atari.

Fact 1. First video game to have background music
To contrary belief, it wasn’t Namco’s Rally-X that first featured background music (BGM), it was beaten to the punch by Atari’s Cannon Ball – an Owen Rubin developed game. Unfortunately, the feedback was not great from location testing. Arcade operators disliked the BGM, citing it as being annoying. Sadly, the game was never mass produced.

Fact 2. Space Duel was the first multicolour vector game
Another contradiction in video gaming folklore – Tempest was not the first multicolour vector game. That gong belongs to Space Duel – another Owen Rubin game. To rub salt into the wounds, Owen Rubin’s colour vector generator code was used by Dave Theurer in Tempest. Owen never received any credit for his effort.

Fact 3. Missile Command was going to be called Armageddon 
Atari had designs and cabinet prototypes created for Armageddon, later to be renamed by Gene Lipkin as Missile Command.

Fact 4. The Last Starfighter
In 1984, when Atari was being carved up and sold, two games in development based on the film, The Last Starfighter were redone to become Star Raiders II and Solaris.

Fact 5. The naming of Yars’ Revenge 
Howard Scott Warshaw (from E.T. fame) named his game Yars’ Revenge after Ray Kassar (Ray spelled backwards). The ‘Razak’ solar system was also based on Ray’s surname, with the letters ‘ss’ replaced with a ‘z’ and the surname spelled backwards. Very clever indeed!

Fact 6. Championship Soccer / Pele’s Soccer
Championship Soccer, aka: Pele’s Soccer was the first video game to license a sports personality, the lovable Brazilian soccer maestro, Pele!

Fact 7. The Atari and Nintendo deal
Atari was in talks with Nintendo in regards to their Family Computer (Famicom). The deal would be for Nintendo to design the printed circuit boards and engineer all the electronics, while Atari would design the console case and packaging. Basically, Atari would be selling Nintendo’s product for them in the USA and the rest of the world under the Atari brand. Imagine if this deal had gone through.

Fact 8. Naming the Atari 7800
After the Atari 5200 debacle, the marketing department at Atari would not dictate the functions or features of the new Atari 7800. However, they did come up with the product name by adding 2600 to 5200. Absolute genius (Ed: stop being sarcastic!).

Fact 9. Burying Atari
Atari could only wish they could bury the E.T. myths. When the decision was made to close the El Paso (Texas) plant, truckloads of unused and faulty stock was being ferried to the Alamogordo, New Mexico city dump. The deal was to dump the goods and steamroll them. As the media got wind of this, it was made out as if Atari was trying to “cover up” and they became the media whipping boy with the video gaming woes of the early 80s.

Fact 10. Cloak & Dagger
At the end of 1983, Atari was manufacturing upgrade kits to turn rival Williams’ Robotron:2084, Defender, Stargate and Joust cabinets into a new Atari game called Cloak & Dagger. Cloak & Dagger (originally titled Agent X) was designed to plug directly into the existing power supply in these games. Indeed, this was very cloak and dagger like of Atari. By the way, the movie of the same name was a gloried Atari advertisement.

Fact 11. Clandestine sale to Philips 
Without the knowledge of James (Jim) Morgan at Atari, Warner Bros. management (Manny Gerard and Rob Newman) were surveying Atari at the request of Steve Ross (Warner Bros head-honcho). The staking out of Atari was to take visual inventory and current status of projects for a possible sale to the Dutch electronics giant, Philips. There were a series of talks between Steve Ross and Wisse Dekker (Philips CEO), but in the end, after being burned by the Magnavox Odyssey, Philips chose to walk away from the deal.

Fact 12. First Nintendo, then the Amiga Hi-Toro
It seems that Atari had a knack of getting itself into some wheeling and dealing, but ultimately, choosing to opt out of certain deals. After the Nintendo deal fell through, Atari struck a gentleman’s agreement with the Amiga Corporation in early 1984. The ‘Letter Of Intent’ between Atari and Amiga had Atari advancing $500,000 to  the cash strapped Amiga Corporation so that they could continue developing the ‘Lorraine’ chipset. Atari was never interested in acquiring Amiga, they just wanted to get their hands on the chipset that Jay Miner and Joe Decuir had created. The chipset was going to be used in Atari’s arcade machines, consoles and home computers. Dave Morse’s intention was always to find a buyer for his fledgling and struggling Amiga Corporation. This is where Commodore stepped in and the rest, as they say, is history. Hindsight is always 20/20!

Fact 13. Shedding Atarians
The gravy train at Atari was coming to a screeching halt. Under James Morgan’s NATCO (New Atari Company) cost saving plan, Atari’s ranks shrivelled from 7,800 employees in January 1983, to an astounding 1,500 by the end of May 1984.

Fact 14. Atari MindLink – Bionic Breakout
Atari was always at the forefront of product development. Atari’s MindLink product was a headband controller that controlled game play by the player just looking at the TV screen and ‘thinking’ about moving an object. There was no extra sensory perception going on here, the MindLink controller would  read the resistance of the muscles in the player’s forehead and interpret them into the appropriate joystick or fire button signals. Was it ahead of its time, it sure was. The market did not take the product seriously so Atari chose not to pursue production of the MindLink.

Fact 15. I, Robot – The last Atari, Inc. Coin-op 
The final coin-operated game under the Atari, Inc. banner was I, Robot (1984). Created by Dave Theurer and Rusty Dawe, I, Robot was the first commercial arcade game to feature filled 3D polygonal graphics. Sadly, only 750 machines were produced, with even less being sold. If you have one in your possession, hold onto it, it is worth a small fortune!

With a vast amount of information out there on Atari, we cross referenced facts, myths and misinformation with the definitive book, Atari Inc. – Business Is Fun by Curt Vendel and Marty Goldberg. If you weren’t aware, Curt Vendel is an Atari historian (since the mid 1980s) and has the largest Atari collection in the world. Curt has collected vast amounts of Atari paperwork and other memorabilia over the last few decades. His intimate knowledge of Atari is second to none.

image sources: various




Filed Under: History, Retro Gaming Culture Tagged With: Amiga Hi-Toro, Armageddon, Atari, Atari and Nintendo deal, Atari Factoids, Atari Facts, Atari Inc, Atari MindLink, Atari Philips, Atarians, Cannon Ball, classic, Cloak and Dagger, Did You Know, ET, factoids, Facts, Geek, I Robot, nedry facts, nerd, Pele Soccer, Philips, Retro Gaming, retrogaming, Space Duel, video game facts, Vintage, Yars’ Revenge

Shoot’em Up Destruction Set 3 – C64

November 19, 2020 By ausretrogamer

The C64 games compilation SHOOT’EM UP DESTRUCTION SET 3 (previously released on tape + disk from Psytronik Software) is now finally available for digital download – only US$2.99 for six games – which is an absolute bargain!

You can read more about (or buy) the compilation right here, however, we thought we’d let you know about the key features about this value packed destruction set:

  • SIX complete Commodore 64 games designed by Alf Yngve:
    • Zap Fight
    • Blue Beret
    • Barakon – Cyborg Avenger of America
    • Spy Rider
    • Operation Firestorm
    • Super Tau Zeta 2
  • Specially coded front-ends & soundtracks by Richard Bayliss!
  • Exciting in-game enhancements, special effects and power-ups!
  • Musical tributes to Martin Galway & Matt Gray!
  • Superb bitmap loading screens by Carl ‘Mase’ Mason!
  • Fantastic inlay artwork by the legendary, Oliver Frey!

Oh yeah, this compilation is compatible with the original C64, THEC64 Mini, The C64 (Maxi) and your C64 emulator software!

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Alf Yngve, C64, classic, Commodore 64, Commodore64, gamers, indie, IndieDev, Old School, Psytronik, reto gamer, Retro, Retro Game, Retro Gaming, retrogaming, SEUDS 3, shmup, Shoot em destruction set, Shoot em destruction set 3, Vintage

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