• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
  • About Us
  • Contact
  • Advertise
  • Privacy Policy
  • Shop

AUSRETROGAMER

The Pop-Culture E-Zine

  • Announcements
  • History
  • Retro Exploring
  • Retro Gaming Culture
  • Reviews
  • Modern Gaming
  • Podcasts
  • Pinball
You are here: Home / Archives for coders

coders

Sinclair Book of Remembrance (SBOR)

November 17, 2021 By ausretrogamer

We received the following message from a friend on behalf of Jim (from SBOR – Sinclair Book of Remembrance) so we thought we would share with you all as we think it is a great idea for the community to share their memories of Sinclair’s computers and also remembering Sir Clive Sinclair.


The Sinclair Book of Remembrance (SBOR) is a project dedicated to the memory of Sir Clive Sinclair who sadly passed away on the 16th September 2021.

Moved as I was, SBOR has been a personal labour of love, to do something in honour of “Uncle Clive”. It is not a business project. It’s completely free and non-monetised.

The objective is to create a unique digital monument, composed of our shared Sinclair memories encoded together so that the final product represents each and every one of us.
For those thinking this is an NFT thing – it is definitely not! It is an opportunity for each of us to share a memory, and together create a unique dedication to Sir Clive.

I am asking that each of us contribute a Sinclair memory, by simply sending an email with your story (with up to 4 image attachments). By sending your email to [email protected] it will trigger the system to automatically create an entry to the SBOR site – for example: https://sbor.uk/m/1?code=41ce. You will receive a reply containing the link to your contribution, which I would urge you to share far and wide!

At a pre-determined date, say the 1-year anniversary of Sir Clive’s passing, all of the entries will be combined and encoded into a single unique value. This will be unique in the universe and will represent all of our combined memories of what Sinclair meant to us and something we can all share in.




Filed Under: History, Retro Gaming Culture Tagged With: 1980s, 80s, coders, gamers, Geek, Old School, retro computer, retro computing, Retro Gamer, Retro Gaming, Retrocomputing, Retrogamer, retrogaming, SBOR, Sinclair Book of Remembrance, Sir Clive Sinclair, Spectrum, tbt, throwback, Video Games, zx spectrum, ZX81

Gravitic Mines Is Landing On The Atari Jaguar

September 10, 2021 By ausretrogamer

It is always great to see the Atari Jaguar homebrew and independent developer scene going from strength to strength. With a number of awesomely talented and prolific developers, like Reboot, we always get excited when a new Jag game is about to drop, like Gravitic Mines!

In development since 2019, Gravitic Mines is best described as a love letter to iconic games like Thrust, Lunar Lander and Gravitar, with an injection of contemporary flavour like Gravity Crash plus a lot more! This new and exclusive Atari Jaguar title was painstakingly developed by the Reboot team, with the full version containing 32 campaign missions, 8 training missions, 40 minutes of music, 8 boss encounters, online scores and achievements amongst a plethora of other cool features.


source: AtariAge

According to Reboot, the game is now complete and will be available to purchase in a few months via the AtariAge store – so keep an eye out for it! In the meantime, if you have a Skunk Board (Ed: yay, we do!) or RetroHQ’s Jaguar GameDrive, then you can download the Gravitic Mines demo from here. The Demo ROM is a short teaser, featuring a few levels of the game to whet your appetite.

To say we are excited for the final Gravitic Mines game would be the greatest understatement! Our Jaguar is hungry, so we can’t wait to give it a taste of Gravitic Mines!




Filed Under: Announcements, Retro Gaming Culture Tagged With: Ander Lex, Arcade, Atari Jaguar, AtariAge, coders, devs, Geek, Gravitar, Gravitic Mines, homebrew, indie dev, IndieDev, Lawrence Staveley, Lunar Lander, oldschool, puzzle, RAPTOR API, Reboot, Reboot Dev, Retro Gamers, retrogaming, Roald Strauss, Thrust

2020 Reset64 4KB Craptastic Game Competition

January 21, 2020 By ausretrogamer

We’re excited to announce the 2020 Reset C64 4KB game coding competition. This year’s competition theme is once again…. Craptastic!

“What the bloom’n heck does craptastic mean?”, I hear you ask. It certainly doesn’t mean crap, although it can! Craptastic can mean ludicrous, bonkers, outrageous, funny, wacky, far out, and silly. The theme simply implies that the compo is just for a bit of fun, not a serious coding competition. You are more than welcome to make an excellent game to submit for the compo. Your game may contain some humour or silliness to fit more with the theme, but it doesn’t have to!

2018 Craptastic Comp Winner: Conga 4098 by Paul Koller

In the previous competitions (2016 and 2018), some entries were truly excellent, others excellent but silly, others truly awful but funny! It’s just a chance for people to do something a little different if they wish and explore ideas/concepts that wouldn’t normally work well in a more serious compo.

Please remember that this competition is limited to 4KB. Yes, any entry submitted can be no more than 4KB when compressed. If your game is more than 1 file, then all the files put together must not exceed the 4KB limit.

We want craptastic game entries! Remember, the key word here is fun! We want both coders and players alike to have fun and enjoy this comp!

Submit your entries to RESET64 (via email) by 30th June, 2020 (23:59 GMT).

Take a look at our page for the 2018 Craptastic Comp Winners and download the games!


RULES

Even a craptastic comp needs some basic rules, so here they are:

  • The competition deadline is 23:59 GMT on the 30th June, 2020. All entries to be submitted to [email protected]
  • All entrants must register at [email protected]
  • Entrants are free to preview screenshots and videos of their game(s) to other publications/websites.
  • The competition will only begin when there are at least 5 registered entrants.
  • All submitted games MUST be 4KB or less (when compressed or uncompressed), and executable on a stock C64 on either or each of tape, disk and cartridge. Your submission may have a separate docs file (either as a C64 executable or a txt file, which doesn’t count towards the 4KB cap).
  • The games must be previously unreleased and your own work, whether that be by yourself or as part of a collaboration.
  • PAL must be supported, with additional NTSC support optional (but encouraged).
  • Participants may submit multiple entries, either as an individual or within a team. Team entries must be registered by an individual, and any potential prizes will be sent to the registered individual only.
  • Entries should be submitted exclusively to RESET64 by the competition deadline. Please feel free to share your entry as you wish after the competition has ended (after the compo deadline has passed).
  • There will be a panel of judges (TBA), and entries will be scored on a point distribution basis across several criteria. The decision of the panel is final.
  • Games must be submitted as freeware.
  • Games will be published (not necessarily exclusively) on a future disk compilation for the whole world to enjoy, after the competition has concluded.

We reserve the right to change, add or delete rules during the competition if deemed necessary!

3rd place in the 2018 Craptastic Comp: Snake-a-Space by Jamie & Molly Fuller.


SCORING SYSTEM

The scoring rules are very simple. Depending on the number of entries, the judges will award points to each game over several criteria (as discussed below). If there are 6 entries, 6 points go to the best, then 5, 4, 3, 2 and 1 to the worst.

If a panel member has entered a game themselves, then the number of points that they can award will be adjusted (in this example, to 5) and they will not score their own release.

The criteria that each game will be evaluated on are:

  • Originality – New idea or “rip off”? Off the wall ideas encouraged.
  • Concept – Quality of game design, is it fun, is it bonkers, is it craptastic?
  • Execution – Execution of design, taking into account controls, NTSC/GS compatibility.
  • Presentation – Quality of graphics, audio and overall presentation. Supremely bad can be seen as a positive in some cases!
  • Gameplay – A measure of how enjoyable the game is to play.
  • Lasting Appeal – replay value and addictiveness.
  • OMG Factor – when you see it, do you think “wtf!?” This is the true measure of craptasticness!

When the panel has scored each game accordingly, the totals for each criteria will be divided by the number of judges to produce a mean average. These averages are then added together for each game to give a final score.

PLEASE NOTE: CSDB will not be used for voting. Also, entries should not be uploaded to CSDB, or elsewhere until after the competition has closed. Feel free to post screenshots or info though.


PRIZES

A craptastic gaming comp requires craptastic prizes, right? We have some fantastic prizes lined up for this year’s comp thanks to some very generous sponsors.

A big thank-you to the following sponsors and supporters:

ausretrogamer

____________________________________________________________________________________________________________________

Unkle K / Reset64
Official Twitter account for Reset64 Magazine – dedicated to the world’s favourite 8-bit computer!

Follow Reset64 Magazine on Twitter

 

 

 

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 008080, 2020 Reset64 4KB Craptastic Game Competition, 4KB, 4KB games, Bitmap Books, C64 craptastic game coding comp, C64 craptastic game comp, C64 game coding comp, coders, coding, Coding comp, Commodore 64, commodore 64 coding comp, Craptastic, ff0000, Freeze64, Fusion Retro Books, Kevin Tilley, Komoda and Amiga Plus, Mega Style, Old School, protovision, Puddle, Puddle Soft, Reset 64, Reset C64, Reset C64 4KB Game Coding Competition, Reset C64 magazine, Reset Magazine, Reset64, Reset64 4KB Craptastic Game Competition, Reset64 Magazine, Retrocomputing, Unkle K

Code Breakers: Women in Games

May 5, 2017 By ausretrogamer

Press play on Code Breakers, an exhibition curated by ACMI and the first of its kind in Australia celebrating the achievements of women working in the games industry.

Code Breakers celebrates emerging and established female game makers in an interactive and immersive exhibition. Visitors can get hands-on with an array of playable games – from indie through to commercial hits and new releases – all made by Australian and New Zealand women working in different capacities: as directors, programmers, developers, digital artists, writers, producers and designers.

Katrina Sedgwick, Director and CEO of ACMI says, “Despite women making up almost 50% of game players, they account for less than 10% of the games industry. Code Breakers seeks to shatter stereotypes and celebrate the women who are breaking down barriers and building vibrant, creative careers within a global industry that is increasingly diverse. Our hope is that the industry will soon reflect the diversity of the gaming community it seeks to serve.”

Nicole Stark, Co-Founder Disparity Games and Art Director and Designer on Ninja Pizza Girl

From platformers and role-playing strategy digital board games through to graphical adventure and racing games, Code Breakers offers something for everyone at every skill level. Deliver pizzas and crush bullies in Ninja Pizza Girl, join an animal clan in Armello or race souped-up cars in Need For Speed: No Limits.

Code Breakers ponders important questions in a post Gamergate landscape: What does a more inclusive games industry look like? How do we encourage this diversity? In Code Breakers, each maker reflects on the sometimes challenging journey they’ve made into this male-dominated industry, revealing the human stories behind their games via a custom built exhibition audio tour.

“I think this exhibition is an excellent way to give Australians a peek behind the curtain of game development, and highlight that women are playing an integral role within the industry. I really hope it helps to inspire girls and women to begin making their own games,” says Rebecca Fernandez, a games programmer who worked on recently released PS4/Steam titles Tricky Towers and Armello.

Lisy Kane, Producer at League of Geeks

The game makers featured in the exhibition include: Lisy Kane, Producer at League of Geeks, co-founder of Girl Geek Academy and one of Forbes’ 30 Under 30 in the games category; Katharine Neil, independent Game Developer and director of the hugely controversial and influential game Escape From Woomera; Maru Nihoniho, Founder and Managing Director of Metia Interactive and recipient of a New Zealand Order of Merit for her service to the gaming industry; and Siobhan Reddy, Co-Founder and Studio Director of Media Molecule, named in Fortune‘s 10 most powerful women in gaming.

Siobhan Reddy, co-founder and studio director of Media Molecule

Code Breakers has been curated by ACMI in collaboration with an advisory committee consisting of key industry figures Kate Inabinet, Animation and Games Industry lecturer at RMIT and creator of education based games for children; Helen Stuckey, media arts curator, researcher and Program Manager of Games at RMIT; and Leena van Deventer, a game developer, writer, educator and Co-Director of WIDGET (Women in Development, Games and Everything Tech).

A free exhibition, Code Breakers: Women in Games premieres at ACMI on Tuesday 25 July and runs until Sunday 5 November 2017. Information at acmi.net.au/code-breakers

source: ACMI

 

Filed Under: Announcements, Modern Gaming Tagged With: acmi, ACMI Exhibition, Armello, Australian Centre for the Moving Image, Code Breakers Women In Games, coders, Diversity, free event, indie devs, Lisy Kane, Media Molecule, Need For Speed: No Limits, Ninja Pizza Girl, Video Games, women devs, Women in games, women in video games

C64 Sideways SEUCK Competition 2015

September 4, 2015 By ausretrogamer

SidewaysSEUCK_TitleAs September is traditionally known as Shmuptember, we thought we would let you budding C64 coders know about the latest Shoot’Em Up Construction Kit (SEUCK) competition, but this time, your shoot’em up game must be a horizontal (sideways) scroller to be eligible for entry. So, download the free Sideways Shoot’Em Up Construction Kit and get cracking, I mean, get coding! You never know, you could be a winner just like Ant Stiller (Abyssonaut) or Alf Yngve (Forgotten Forest)!

The best part about these competitions is that you, the gamer, can play the entered games (Ed: Woo hoo!), and then cast your vote on your favourite. We must admit, we are hooked on Alf Yngve’s Edge Of Time entry, which is the sequel to his highly acclaimed game, Double Or Nothing.

This competition is once again brought to you by the great Mr. Richard Bayliss of The New Dimension!

Competition Details
Competition: Sideways Scrolling SEUCK Compo
Submission dates: Now till 30th November 2015
Voting commences: 1st December till 30th December 2015
Prizes: To be announced/given in February 2016

 

Filed Under: Announcements Tagged With: C64, C64 Sideways SEUCK Comp, coders, retrogaming, SEUCK, shmup, shmuptember, shoot'em up, TNDC64

Primary Sidebar

Follow Us

FacebookInstagramYoutTubeTumblrFollow Us on RSSFollow Us on MastodonFollow Us on BlueskyFollow Us on Threads

Search

Shout Us A Coffee!

Recent Posts

  • Ping Pong + Space Invaders = Bit.Pong
  • Yippee Ki‑Yay! The Ultimate Die Hard Pinball Machine Is Real
  • A Wall of Retro Memories – Curated by the One and Only Ms. Ausretrogamer!
  • Voice Acting in the ‘Arkham Trilogy’
  • ROGUEish Brings Dungeon-Delving Delight to the Commodore 64

Ad

Footer

© 2012 – 2025 – ausretrogamer (The Australian Retro Gamer E-Zine). All rights reserved. Where appropriate, all trademarks and copyrighted materials remain property of their respective owners.

Terms & Conditions | Disclaimer

Advertise | About | Contact | Links

Please see our Privacy Policy for details on how we treat your personal information.

Support This Site

If you like what we do, you can shout us a coffee on Ko-fi :-)

Copyright © 2025 · News Pro on Genesis Framework · WordPress · Log in