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2024 4KB Craptastic Game Competition Preview

August 11, 2024 By ausretrogamer

The Reset64 Magazine 2024 Craptastic Game Dev Spectacular Preview

Development for the 2024 4KB Craptastic Game Competition is in full swing. With the deadline fast approaching (August 31st), we thought we’d give you all a quick look at what some of the very talented devs are up to for this coding competition.

Best of luck to all the competitors and we can’t wait to try all of your craptastic creations!

As always, thank-you to our competition sponsors and supporters:

Bitmap Books

 

Protovision

 

Ausretrogamer – retrogaming and pinball


Title: Weights and Crates

Author: TND Games

Status: In Progress

Synopsis: You are a worker at an explosives factory. You have been sent outside to the water logged shipping yard, where you are operating a conveyor belt, with crates on board. For every crate that passes points are scored. Yellow crates give 100 points and red crates award 200 points. Landing on yellow crates will stun you for a bit. If you are pushed to the central point of the red rollers, a fault occurs on the belt, resulting in you falling into the water. If you land on red crates or getting hit by falling 10 ton weights will result in instant death.

Title: Shark Under The Sea 4K

Author: SkyBerron

Status: In progress

Synopsis: You take on the role of a hungry shark. Eat small fish, avoid depth charges and don’t let yourself be hunted by the hunter divers.

Title: MoruBOOST

Author: Alexander Martinelle, Cogitare Computing

Status: Submitted

Synopsis: Speed across the alien planet dodging your alien captors!

MoruBOOST is a game of timing and luck. Use the robotic guinea pigs speed to dodge enemies and reach the end of the level as fast as possible to gain as many points as possible.

Title: Nightmare 4k

Author: PATAGONIA – Juan Castiñeira

Status: Submitted

Synopsis: Ghosts will take over your dark and scary house, you must escape from them. Your only safe zone is to stay under the light, that’s when the ghosts disappear. Take the key and find the exit door.

Title: Hydrogen

Author: Chris Stanley / Megastyle

Status: Submitted

Synopsis: Taking the form of a traditional ‘brick breaker’, Hydrogen is a game in which you must battle your way through twelve chambers of an alien space station to achieve victory. Use your effector and power spheres in order to decimate all the defence cubes. Liberate canisters containing one of four isotopes of hydrogen fuel, each providing the player with a different and useful ability to help win the day!

Title: Escape from the Metaverse

Author: Space Moguls / Carl-Henrik Skårstedt

Status: In progress

Synopsis: You’re trapped in the metaverse! Escape a fractured universe where gravity is not a constant and try to get the fastest time possible.

Title: Geom4K

Author: Oziphantom

Status: In progress (hopefully I make it)

Synopsis: It’s a twin stick shooter with geometric shapes that hunt you.. Needs two joysticks to play or two mapped to a good enough keyboard in an emulator. Currently supports 3 different enemy types. Hunter, Boxer and Kamikaze! Can currently handle 32 enemies at 25fps, but I will either add “superior hardware” support that hopefully gets it locked 50 or make a new version for the better platform.

Title: Drone Zone

Author: Code/Design: Carleton Handley, GFX/Music: Saul Cross

Status: Submitted

Synopsis: A racing game with a drone. Fly around six tight, small courses inside caves for the fastest time. Whilst you can fly around slowly the game is designed as a time attack game. All courses can be completed in under 20 seconds with practice, I’m hoping somebody can finish the easier course in under 10 seconds after release.

Title: The Revenge of the Blobby Thingies

Author: Martin Piper

Status: Completed

Synopsis: This is you, the other monsters are jealous of your light green colour. Find freedom from the monster factory! Shoot the monsters. There are 65536 types of monsters in this game. Each has their own characteristics and animations.

Title: Jerry Kavinsky versus Space Goblins

Author: Bago Zonde / Commocore

Status: In progress

Synopsis: “Jerry Kavinsky versus Space Goblins ” is going to be a loose tribute to the game “Jim Power”. In the game we play the role of Jerry Kavinsky, a time warp hero whose mission is to rescue the kidnapped President’s daughter from the hands of mutants. Mutant goblins and mutant plant spikes will do everything in their power to stop Kavinsky. On top of that, Kavinsky must be careful not to fall into the abyss. Otherwise he will be forgotten forever. Not mentioning the President’s daughter!

Title: Cavern Drone Race

Author: Geir Straume

Status: In progress

Synopsis: This is a drone racing game, in which you compete against two AI controlled drones. The race takes place in a large cavern, and you have to successfully fly through some checkpoints before completing the race, or you will be disqualified.

<SURPRISE, no screenshot>


Filed Under: Announcements, Retro Gaming Culture Tagged With: 2024 Reset64 4KB Craptastic Game Competition, 8bit, C64, C64 game dev, coding, Commodore 64, Commodore64, Competition, Craptastic, gamers, IndieDev, preview, Reset C64, Reset Magazine, Reset64, Retro, Retro Gamer, Retrocomputing, retrogaming, Unkle K

2024 Reset64 4KB CRAPTASTIC Game Competition

March 17, 2024 By ausretrogamer

Craptastic has been a huge success since the first competition in 2016, and we’re very excited to be doing it all again in 2024! This year’s competition theme is once again…. Craptastic!

“What the bloom’n heck does craptastic mean?”, I hear you ask.

It certainly doesn’t mean crap, although it can! Craptastic can mean ludicrous, bonkers, outrageous, funny, wacky, far out, and silly. The theme simply implies that the compo is just for a bit of fun, not a serious coding competition. You are more than welcome to make an excellent game to submit for the compo. Your game may contain some humour or silliness to fit more with the theme, but it doesn’t have to!

2022 Craptastic Comp Winner: Marble Boy (Roman Werner)

In our previous competitions, some entries were truly excellent, others excellent but silly, others truly awful but funny! It’s just a chance for people to do something a little different if they wish and explore ideas/concepts that wouldn’t normally work well in a more serious compo.

Please remember that this competition is limited to 4KB. Yes, any entry submitted can be no more than 4KB when compressed. If your game is more than 1 file, then all the game files put together must not exceed the 4KB limit. This includes hi-score save files.

We want craptastic game entries. Remember, the key word here is fun. We want both coders and players alike to have fun and enjoy this comp!

Submit your entries to RESET64 (via email: [email protected]) by 31st August, 2024 (23:59:59 GMT).

Take a look at our previous Craptastic compo entries to help draw inspiration!

  • 2018: https://reset64-magazine.itch.io/2018-reset64-4kb-craptastic-game-compo
  • 2020: https://reset64-magazine.itch.io/2020-reset64-4kb-craptastic-game-compo
  • 2022: https://reset64-magazine.itch.io/2022-craptastic-compo

RULES

Basic rules are as follows:

  • The competition deadline is 23:59:59 GMT on the 31st August, 2024. All entries to be submitted to [email protected] by the deadline or will be deemed ineligible.
  • All entrants must register at [email protected]
  • Entrants are free to preview screenshots and videos of their game(s) to other publications/websites.
  • The competition will only begin when there are at least 5 registered entrants.
  • All submitted games MUST be 4KB or less (when compressed or uncompressed), and executable on a stock C64 on either or each of tape, disk and cartridge. Your submission may have a separate docs file (either as a C64 executable or a txt file, which doesn’t count towards the 4KB cap). However, hi-score saver files will count towards the cap.
  • The games must be previously unreleased and be your own work, whether that be by yourself or as part of a collaboration.
  • PAL must be supported, with additional NTSC support optional (but encouraged).
  • Participants may submit multiple entries, either as an individual or within a team. Team entries must be registered by an individual, and any potential prizes will be sent to the registered individual only.
  • Entries should be submitted exclusively to RESET64 by the competition deadline. Please feel free to share your entry as you wish after the competition has ended (after the compo deadline has passed).
  • There will be a panel of judges (TBA), and entries will be scored on a point distribution basis across several criteria. The decision of the panel is final.
  • Games must be submitted as freeware.
  • Games will be published by Reset64 (not necessarily exclusively) on a future disk compilation for the whole world to enjoy, after the competition has concluded. All entries will be made available on the Reset64 itch.io after the compo concludes.
  • Games must not be released before the competition deadline, or they will become exempt from scoring and will be deemed ineligible. Games can be submitted after deadline but will be counted as *out of competition* and will be ineligible for a placing.

We reserve the right to change, add or delete rules during the competition if deemed necessary!

2nd place in the 2022 Craptastic Comp: Circles by James


SCORING SYSTEM

The scoring system used for Craptastic is very simple. Each game will be scored against 7 criteria, each worth 5 points. An entry can score up to 35 points. When the panel has scored each game accordingly, the totals for each individual game will be divided by the number of judges to produce a mean average. The average will be the game’s final score.

The criteria that each game will be evaluated on are:

Originality – New idea or “rip off”? Off the wall ideas encouraged.
Concept – Quality of game design, is it fun, is it bonkers, is it craptastic?
Execution – Execution of design, taking into account controls and other factors such as excecution.
Presentation – Quality of graphics, audio and overall presentation. Supremely bad can be seen as a positive in some cases!
Gameplay – A measure of how enjoyable the game is to play.
Lasting Appeal – replay value, addictiveness.
OMG factor – when you see it, do you think “wtf!?” This is the true measure of craptasticness!

If a panel member has entered a game themselves, then the number of points that they can award will be adjusted (in this example, to 5) and they will not score their own release.

CSDB will not be used for voting. Also, entries should not be uploaded to CSDB, or elsewhere until after the competition has closed. Feel free to post screenshots or info though.


PRIZES

A craptastic gaming comp requires craptastic prizes, right? We have some fantastic prizes lined up for this year’s compo thanks to some very generous sponsors.

A big thank-you to the following sponsors and supporters:



More sponsors to be announced.


Unkle K / Reset64
Official Twitter account for Reset64 Magazine – dedicated to the world’s favourite 8-bit computer!

Follow Reset64 Magazine on Twitter

Filed Under: Announcements, Retro Gaming Culture Tagged With: 2024 Reset64 4KB Craptastic Game Competition, C64, coding, Commodore 64, Commodore64, Competition, Craptastic, gamers, IndieDev, Reset C64, Reset Magazine, Reset64, Retro, Retro Gamer, Retrocomputing, retrogaming, Unkle K

Recreated Commodore 64 User’s & Programmer’s Reference Guide

November 29, 2021 By ausretrogamer

We all owe Iain Bennie a lot of gratitude for painstakingly recreating the Commodore 64 User’s Guide and Programmer’s Reference Guide (and the Quick Reference Card)!

We recently had a notification in one of the Commodore 64 Facebook Groups that immediately piqued our interest. It was a post by Iain Bennie that advised the 24,000+ members that after restoring his breadbin 8-bit beauty, he wanted to complete the set with new copies of the (old spiral bound) C64 User’s Guide and the Programmer’s Reference Guide.

Instead of scanning the original guides, Iain re-wrote them from scratch, reconstructing every graphic, including the front and back covers, every register map, block diagram, and every table to then have a wonderful and pristine final result.

This whole process took Iain a number of months, which clearly shows in the end product. Iain also had his re-written guides printed, which we must admit, look amazing – see pics and stop drooling already!

Not surprising, these guides have garnered a lot of interest from the community, which took Iain by (a pleasant) surprise. Iain has kindly made the PDF guides freely available (here) for all of us, which is darn awesome if you ask us. Oh yeah, he even has tips on getting them professionally printed! We and the rest of the C64 community thank Iain for all of his hard work and generosity in making these guides and proving them for free! What are you waiting for, go get them now!

source: Iain Bennie via Facebook




Filed Under: Announcements, Retro Gaming Culture Tagged With: Books, C64, C64 books, C64 guides, C64 Programmer's Reference Guide, C64 quick reference card, C64 User's Guide, classic, Commodore64, Geek, Old School, Retro, retro computing, Retro Gamer, Retrocomputing, retrogaming, tbt, throwback

C64 Joystick and Keyboard Diagnostic Tool

May 3, 2021 By ausretrogamer

Thanks to clever folks like Christian Rene Larsen (aka: CRL), the development of cool software for the venerable Commodore 64 continues, some 39 years after the greatest 8-bit system’s release!

CRL’s test and diagnostic suite of software tools now cover diagnostics for the most heavily used parts on the micro computer, the keyboard and its joystick. So grab the CRL Joystick and Keyboard Test and Diagnostics tool (it’s less than 5kb!) to ensure your 8-bit beauty stays healthy for years to come!

 

 



Filed Under: Retro Gaming Culture Tagged With: C64, C64 test and diagnostic tool, Christian Rene Larsen, Commodore 64, Commodore64, CRL, csdb, diagnostic tool, gamers, homebrew, indie dev, IndieDev, retro computer, retro computing, Retrocomputing, retrogaming

Play Freecell64 on your Commodore 64

February 26, 2021 By ausretrogamer

UPDATE: Fritz has informed us that FreeCell64 version 2.2 is out now! Fritz has also advised us that this awesome game is now complete, which is now more colourful, has mouse support and comes with time counter and statistics included. Grab this latest version and enjoy!


Whoa, developer Friedrich “Fritz” Philipp has released his first version of Freecell, titled Freecell64, for the Commodore 64!

What is so impressive is that Freecell64 has been totally written in BASIC! So don’t just sit there, go and download Freecell64 via GitHub right now! Oh Fritz, what have you done to us, our productivity will surely take a tumble!

For those that need some quick instructions, to move cards, click anywhere on the respective pile and then onto the destination pile. Double-clicking is also possible where cards are moved to the Aces pile (as a priority) or to the repository. When you think you have won, click on the “Game” menu item and select “Check” – good luck!

Being version 1.0, Fritz advises that Freecell64 still requires:

  • A time counter;
  • High scores; and
  • Sound

To say we’ll be watching this eagerly will be a gross understatement!




Filed Under: Announcements, Retro Gaming Culture Tagged With: 008080, 993366, C64, classic gaming, Commodore 64, Commodore64, Freecell, Freecell 64, indie dev, IndieDev, oldschool, retro computer, retro computing, Retro Gamer, Retro Gaming, Retrocomputing, retrogaming, tbt

Yo Commodore 64 Fans, Reset64 Issue 13 is OUT NOW!

February 19, 2021 By ausretrogamer

Are you keeping up with the Commodore? If you aren’t, then you will with the release of the latest edition of Reset64 Issue 13!

Reset64’s Ed, Kev, and the rest of the crew have been working pretty hard on this issue to make it very special. As for our Ed, Alex Boz, he is still going around the office telling all and sundry how proud he is to still be part of the Reset64 team!

What are you waiting for, go and grab the Reset64 issue #13 PDF now – it is free (or pay what you want/can afford). Choo Choo!

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 64K, Ant Stiller, Blast From The Past, C64, C64 magazine, Cam Davis, Commodore 64, Commodore 64 magazine, Commodore64, magazine, old school computer magazine, Reset 64, Reset C64, Reset64, Reset64 Magazine, Retro Computers, retro computing, Rob Caporetto

Commodore 64 Augmented Reality

December 7, 2020 By ausretrogamer

We got to say, we love the creativity and genius behind these two augmented reality (AR) videos of classic Commodore 64 games, International Karate + (IK+) and Bruce Lee!

Absolute awesome work by Retrohead! If you don’t follow or subscribe to Retrohead’s net presence, we implore you to do so.

IK+ AR

source: Retrohead

Bruce Lee AR

source: Retrohead

 

Filed Under: Retro Gaming Culture Tagged With: 8-bit, 8bit, AR, augmented reality, Bruce Lee, Bruce Lee AR, C64, C64 AR, C64 augmented reality, classic gaming, Commodore 64, Commodore 64 Stuff, Commodore64, IK+, IK+ AR, retro computing, Retro Gaming, retrogaming, Retrohead

Shoot’em Up Destruction Set 3 – C64

November 19, 2020 By ausretrogamer

The C64 games compilation SHOOT’EM UP DESTRUCTION SET 3 (previously released on tape + disk from Psytronik Software) is now finally available for digital download – only US$2.99 for six games – which is an absolute bargain!

You can read more about (or buy) the compilation right here, however, we thought we’d let you know about the key features about this value packed destruction set:

  • SIX complete Commodore 64 games designed by Alf Yngve:
    • Zap Fight
    • Blue Beret
    • Barakon – Cyborg Avenger of America
    • Spy Rider
    • Operation Firestorm
    • Super Tau Zeta 2
  • Specially coded front-ends & soundtracks by Richard Bayliss!
  • Exciting in-game enhancements, special effects and power-ups!
  • Musical tributes to Martin Galway & Matt Gray!
  • Superb bitmap loading screens by Carl ‘Mase’ Mason!
  • Fantastic inlay artwork by the legendary, Oliver Frey!

Oh yeah, this compilation is compatible with the original C64, THEC64 Mini, The C64 (Maxi) and your C64 emulator software!

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Alf Yngve, C64, classic, Commodore 64, Commodore64, gamers, indie, IndieDev, Old School, Psytronik, reto gamer, Retro, Retro Game, Retro Gaming, retrogaming, SEUDS 3, shmup, Shoot em destruction set, Shoot em destruction set 3, Vintage

Commodore PX-64 – Reboot Concept

November 17, 2020 By ausretrogamer

There are concepts out there, either on paper or physical form that make us go WOW. Turkish Technical Designer extraordinaire, Cem Tezcan always knows how to make us go WOW with his exquisitely detailed concepts.

Cem’s latest fan concept is the Commodore PX-64, based on the portable Commodore SX-64 Executive Computer. Cem states that this concept device theoretically belongs in Commodore’s 1993-94 era, as one last reboot of the iconic 8-bit computer, the Commodore 64.

As mentioned, the style used here is based on the SX-64 metallic – turquoise colouring. However, Cem also created a version in the classic Commodore beige colours too. These concept models are about as close to real life we would ever get – and boy, do they look so real (and gobsmackingly lovely!). Using CAD modelling and PBR texturing, Cem Tezcan’s PX-64 creation is a love-letter for the Commodore community that still enjoys and loves these computers (like us!) till this day.

For now, just sit back and feast your eyes on these beauties!

PS: For more photos of Cem Tezcan’s concept creations, please visit here.
PPS: If you want to drool over Cem’s other Commodore 64 concept, the HX-64, check it out here.

image source: Cem Tezcan via ArtStation

 

Filed Under: Retro Gaming Culture Tagged With: 8-bit, Artstation, C64, CAD, Cem Tezcan, Commodore 64, Commodore Computer, Commodore PX-64, Commodore PX-64 concept, Commodore SX-64, Commodore64, concept design, oldschool, PBR texturing, Retro, retro computing, Retro Gaming, retrogaming, SX-64

TheC64: The Full Sized Commodore 64 Is Coming!

June 26, 2019 By ausretrogamer

Full sized version of the 80’s best-selling home computer available on 5th December 2019

A timeless classic is being given a new lease of life with the launch of a full-sized version of THEC64®. Developed by Retro Games Ltd. and distributed by Koch Media, THEC64 is a fully licensed reimagining of the 80’s bestselling home computer.

The C64 Announcement Trailer on YouTube

Following its launch in 1982, the C64 home computer went on to dominate the home computer scene throughout the 1980s. Millions of units were sold worldwide and hold a special place in the hearts of its former owners.  37 years later and it’s back again!

The full sized THEC64 has a full working keyboard, comes with an updated micro switch classic joystick which plugs into one of the four USB ports, and connects to any modern TV via HDMI.  It features three switchable modes – boot straight into original C64 BASIC, VIC20 BASIC  or switch to the Games Carousel and play one of the 64 built in games in 50Hz or 60Hz, with optional CRT Filters/Screen modes.

As well as the classic C64 and VIC20 BASIC modes, the pre-installed games include such classics as California Games, Paradroid and Boulder Dash; with new additions like Attack of the Mutant Camels, Hover Bovver, Iridis Alpha, and Gridrunner; topped off with the recently released shoot ‘em up Galencia and text adventure Planet of Death to let you relive the glory days of true keyboard gaming! You can even load and save your own C64 and VIC20 games via USB flash drive as well as access multi disc titles.

“We are delighted to be working with Koch Media once more to bring back even more of the most loved retro games ever on two of the most iconic home computers of all time, and which now has a full working keyboard”, said Paul Andrews, Retro Games’ Managing Director. “THEC64 full size is a reimagining of the classic C64 computer and the second in a planned series of products on the way.”

THEC64 will hit the shops on December 5th 2019 with a suggested retail price of £109.99/€119.99/~AU$195.00/US$135.00.

For more information please visit www.thec64.com

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 1980s, 8-bit, 80s, Boulder Dash, C64, C64 BASIC, C64 Mini, California Games, Commodore 64, Commodore64, Epyx, Galencia, Gridrunner, Iridis Alpha, Jeff Minter, Koch Media, Llamasoft, Paradroid, retro computing, Retro Gamer, Retro Games Ltd, Retro Gaming, retrocomputer, retrogaming, The C64, The C64 full sized, The Commodore 64, THEC64 Mini, VIC-20, VIC20, VIC20 BASIC

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