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David Cutler

‘The Last of Us’ Season 2 So Far

May 3, 2025 By David Cutler

By: D.C. Cutler, U.S.A.

WARNING: Possible Spoilers ahead!

It seemed everyone universally thought the second episode of this new season of “The Last of Us,” titled “Through the Valley,” was incredibly dramatic. It was what diehard fans of the video game franchise were dreading, but knew was coming eventually on the hit series.

I don’t see how anyone who enjoys episodic television could’ve disliked the second ambitious episode of this new season. Pedro Pascal’s character, Joel, isn’t in the episode very much, but when he is, it’s intense and heartbreaking.

The third episode of the season, titled “The Path,” was much slower than episode two, but it was a good “come down” episode. I liked how fast Ellie (Bella Ramsey) and Dina (Isabela Merced) arrived in Seattle to avenge Joel’s death. We didn’t need a long journey from Jackson, Wyoming to Seattle. I’m fully invested in how Ellie will get her revenge on Abby (Kaitlyn Dever), Joel’s murderer. I have a feeling there are many twists and turns ahead. Like other great HBO television shows, “Game of Thrones” and “The Sopranos,” you never know how the season will play out. So far, the writing has been excellent and tight.

In the second episode, when Abby was crawling along the fence line as the zombies were attacking her was nightmarish and thrilling. It’s one of the scariest moments I’ve seen on a television show or film in a few years. I never played “The Last of Us: Part II,” so I don’t know if the terrifying scene is from the video game, but it was shot and executed perfectly.

Some of the marketing for the new season was somewhat misleading. Almost every commercial or trailer for the second season showed a great deal of Pedro Pascal as Joel. I get why they did that, but we only got the character for the first two episodes. And he didn’t appear on screen in the second episode until the 21-minute mark.

 

Filed Under: Modern Gaming Tagged With: David Cutler, DC Cutler, gamers, Geek, HBO, MAX, Pedro Pascal, The Last of Us, The Last Of Us Season 2, videogame

Brilliant Ad Strategy for ‘GTA VI’

April 16, 2025 By David Cutler

By: D.C. Cutler, U.S.A.

Rockstar Games and Take-Two Interactive still haven’t announced a release date for their much anticipated “Grand Theft Auto VI.” I believe the game will be released by the end of this year, possibly before Christmas, but they haven’t released any new footage or a new trailer for the smash hit. And, in a clever way, it’s genius marketing.

“Grand Theft Auto VI” is making all the other game production studios nervous about when to release their games. It’s smart not to put out a release date for “GTA VI.” They know at Rockstar Games that they could wait a week before the release to drop an ad; the anticipation from fans of the “GTA” franchise is already at a summit.

I can’t remember a time when there was so much enthusiasm for a video game release. Maybe when “Halo 2” was released in 2004? If Rockstar Games and Take-Two Interactive want the launch to be swift and sudden, I don’t think they lose a single unit sell of “GTA VI.” I’m sure there will be fans camping out at Best Buy stores on the eve of its long-awaited release. The brand is iconic, and it doesn’t need much promotion to break sales records in a matter of hours. “GTA VI” could be the biggest selling video game in history, and I know the key people at Take-Two Interactive and Rockstar Games think that as well.


source: Rockstar Games

Big advertising opportunities are few and far between now to the end of summer. We just had the Final Four. If it’s a spring ’26 release, maybe an ad before the first NFL game of the 2025-26 season. The “GTA” franchise is so prevalent, I could see an ad in the theater before a Marvel film this summer.

It was recently announced that the biggest Nintendo Switch 2 games like “Mario Kart World” could cost $80 dollars. That means “GTA VI” could be priced at $100 dollars. And with all the buzz about how the sixth entry is “cinematic,” it could be priced even higher. “GTA VI” has been listed by a Swiss retailer for $112 dollars. With the demand so high, I expect the price point of the game to be expensive.

I wonder if “GTA VI” will last fifteen years plus before we get “GTA VII.”

 

 

Filed Under: Modern Gaming Tagged With: console games, David Cutler, DC Cutler, gamer, Grand Theft Auto VI, Grant Theft Auto, GTA VI, GTA VII, Nintendo Switch 2, PC Gamer, PS5, Video Games, Xbox

‘Ninja Gaiden Shadow’ on Game Boy

February 21, 2025 By David Cutler

By: D.C. Cutler, U.S.A.

When I was a kid, I was obsessed with ninjas. They just seemed cool to me. I wasn’t a huge fan of “Teenage Mutant Ninja Turtles,” but they were alright. For about two years, they seemed everywhere for a while. There was some oversaturation of the Ninja Turtles. The game I enjoyed the most involving ninjas was 1991’s “Ninja Gaiden Shadow” for Nintendo Game Boy.

I’ve always wondered why ninjas haven’t been used more in video games. I know there’s “Ghost of Tsushima,” one of the biggest and most beautifully designed games out there. But there’s not as many games that feature ninjas as you’d think.

When you’re playing a ninja game on your Game Boy, it takes a great deal of concentration, and the Game Boy’s screen is so tiny anyway. It took a little effort to get through the different acts with Ryu Hayabusa, the protagonist of “Ninja Garden Shadow.” You’re trying to save New York City from the forces of Emperor Garuda.

“Ninja Gaiden Shadow” featured basic play workings compared to what you used in the NES trilogy. I still found the gameplay thrilling. I enjoyed using the grappling hook that allowed Ryu to latch onto the difficult-to-reach railings. It took some getting used to but once I was able to grapple better, it became easy to use, even on the Game Boy. The Fire Wheel attack that Ryu could only use five times seemed like a waste to me. It did damage, but very little. And I thought it looked sort of ridiculous.

My friends all thought that “Ninja Gaiden Shadow” was very similar to classic NES games like “Double Dragon” and “Kung Fu.” I disagreed, immensely. All three are unique in their own ways. “Ninja Gaiden Shadow” was originally planned to be a Game Boy adaptation of “Shadow of the Ninja,” the NES game. I never played it, but I heard it was fun.

image source: retrovania-vgjunk.blogspot.com

“Kill Bill” is one of my favorite movies. I’ve watched the Crazy 88 scene dozens of times. The Crazy 88 aren’t exactly ninjas, but they fight like it, and Uma Thurman’s The Bride takes them on like they are. That extended fight scene took me back to my fascination with ninjas when I was younger. “Kill Bill” could’ve been an incredible property to adapt into a video game. I’ve heard that they did a prototype for an Xbox game, but nothing came of it.

 

Filed Under: Retro Gaming Culture Tagged With: classic gaming, David Cutler, DC Cutler, Game Boy, gamer, Geek, Ninja Gaiden, Ninja Gaiden Shadow, Old School, Retro Gamer, retrogaming, Video Games

Tekken 4 and Exams

January 13, 2025 By David Cutler

By: D.C. Cutler, U.S.A.

My brother plays a lot of Legend of Zelda when he gets home from work. He told me it helps him relax. Video games don’t help me relax all that much, with all the fighting and shooting of arrows. It takes his mind off things, and it takes a great deal of concentration, and he enjoys that. He said, “It makes me sharper.” I understood that.

I recall hearing someone talk about a fascinating study that suggested surgeons make fewer mistakes if they play video games. While I’m not sure about the accuracy of that data, it makes sense. Playing any game—like golf, for instance—could enhance focus and steadiness.

Before a large test in college, I would study for a few hours and then I would play an intense video game. Tekken 4 on PlayStation 2 was usually my go-to game before a test. Any Tekken game is extreme, and it takes a great deal of concentration. So much so that it was a bit of a release before doing something that could be stressful. The Bandai Namco Studios developed game was extremely popular at the time. My roommates and I would play against each other on lunch breaks and slow evenings. They played Tekken 4 before exams as well.

Tekken 4 channeled my concentration to something different than all the information that I had been studying. That short aversion of Tekken 4 probably helped me get a better grade on my exams and quizzes. I just didn’t want to overdue the video game playing at university.

Filed Under: Retro Gaming Culture Tagged With: Arcade, Bandai Namco, David Cutler, DC Cutler, gamer, gaming, Namco, PlayStation 2, PS2, Retro Gamer, retrogaming, Tekken, Tekken 4, Tekken 4 PS2, Video Games

SNES Super Soccer and FC25

December 17, 2024 By David Cutler

By: D.C. Cutler, U.S.A.

After I bought “FC25,” I played about ten matches in a row, and it made me miss a game I played on my Super Nintendo called “Super Soccer.”

“Super Soccer’s” graphics were crude, but it was almost as entertaining as any current EA Sports soccer game. The view of the pitch was goal line to goal line, from behind the goal. It was a curious angle that I never understood. You could lose track of the action if players played exceptional defense. Dribbling was harder than it is in current soccer games like “FC25.” The tiny, early-1990s shorts that the players wore were comical.

I’m an avid Premier League viewer. I’m an Arsenal and Manchester City fan; but I’ll pretty much watch any Premier League match that is on. The crude graphics of “Super Soccer” don’t compare to what the game looks like now by light-years, although, the crudeness doesn’t get in the way of how fast paced action the game has. Anytime you dribble down the sideline, an opposing player, like clockwork, would kick the ball out of bounds. It was frustrating. The more you played the easier it got to break down the sideline. I found the numbering of the players distracting. I get why they did it, but the numbering sometimes got in the way of the speedy play.

Super Soccer – SNES
EA Sports FC25

The corner kicks were odd because you were seeing the pitch from behind the goal. You couldn’t put the soccer ball where you wanted it when you kicked it. You would kick it and merely hope that it somehow landed by one of your teammates and not an opposing player. I also found it difficult to control my goalie. They would often leap on the oncoming ball when I wasn’t ready, and the ball would skirt by and into the goal.

If I have one complaint about soccer video games over the years, it’s why doesn’t the game covers have more female stars of the sport? When I play “FC25,” I often play with the women’s Manchester City team and Lauren Hemp and Khadija Shaw are stars on the squad. Why aren’t they on the cover of any new releases. How about the cover of “FC26”? There are dozens of female soccer stars around the world; has one of them ever been considered for a game cover?

image source(s): supplied

 

Filed Under: Retro Gaming Culture Tagged With: D.C. Cutler, David Cutler, EA Sports, FC25, FC26, nintendo, Premier League, retrogaming, SNES, SNES Super Soccer, soccer games, super nintendo, Super Soccer, videogames

The Strong Franchise of ‘The Lion King’

October 10, 2024 By David Cutler

By: D.C. Cutler, U.S.A.

When I was little and I held my Game Boy in my hands, and I would play “The Lion King,” I would’ve never thought that in 2024 the musical would still be an enormous hit on Broadway and a new film would be coming out in December, “Mufasa: The Lion King.”

When the original “The Lion King” was released in 1994, I could never get a seat, because it was always sold out at my local theater. I wasn’t into Disney films at that age, but it was such an enormous hit that I was curious to see what all the hype was about. I think I finally caught the film on video, months after its theatrical release. I remember thinking that the voice acting was very good.

When I bought “The Lion King” game for Game Boy, I remember thinking how hard the game was to play at first. Simba was difficult to control when he swung from rhino’s tails. The long swings from tree-to-tree didn’t seem so much like “The Lion King” and more like a game where a monkey is the protagonist. I thought it was great how Simba ages throughout the game as he continues his journey.

I’ve never understood why “The Lion King” hasn’t been featured more when it comes to Disney parks. Disney is planning to have a Disney villains themed park, which I think is a great idea, and you know Scar must be included. Scar, voiced by the amazing Jeremy Irons, is in the top five of Disney villains. Scar is one of the most sinister Disney villains; up there with Lady Tremaine from “Cinderella.”

I didn’t know “Mufasa: The Lion King” was even in production. When I saw the trailer before “Inside Out 2,” I thought it looked decent. I don’t get really excited for a new “Lion King,” because, what more do we need to know or see about that world? It all sort of looks the same and the music is always overblown to remind us that it’s a “King” property. I don’t blame Disney; the brand makes them a ton of money.

“The Lion King” is the third-longest-running musical in Broadway history. The 2019 photorealist, animated remake made $1.6 billion worldwide!

Filed Under: History, Retro Gaming Culture Tagged With: 90s, David Cutler, DC Cutler, disney, Game Boy, Lady Tremaine, Mufasa, nintendo, Retro Gaming, Simba, The Lion King, Video Games

‘Bram Stoker’s Dracula’ on Game Boy

July 19, 2024 By David Cutler

By: D.C. Cutler, U.S.A.

One of my favorite video games to play on my Nintendo Game Boy was 1992’s “Bram Stoker’s “Dracula.” The game was based on the Francis Ford Coppola film that came out that year.

The game starts with several easy levels like “Scene 1: A Journey Through Transylvania.” The game is like the classic Nintendo game “Ghosts N’ Goblins.” Ghouls rise from the ground suddenly and you must leap over obstacles that will kill you. There are boxes with rewards that have question marks on them, like in the original “Super Mario Bros.,” which I always found strange. It’s one of the first games that I remember where you could walk through walls to get around.

One of the main ghouls that you must defeat, a large, black ghost that floats over you, sort of looks like the Marvel character Venom. The graphics of the ghosts at the time were exceptional. They’re like something out of a modern horror movie. The fun game doesn’t have much to do with the iconic film. The game’s sets are pretty generic and similar as you get further into the game. There are skeletons that just explode when you approach them; I don’t recall any exploding skeletons in the film.

source: supplied

In “Scene 7: Return to Castle Dracula,” you finally see Count Dracula. It looks like Gary Oldman’s Dracula, too. The ending is cool, but I wish there was more Dracula throughout the game. They should’ve had Oldman’s narration throughout the game, to make players feel a stronger connected to the film.

I remember seeing “Bram Stoker’s Dracula” with friends when I was little. It’s still one of my favorite horror films. And it’s one of Gary Oldman’s best performances. The film has such a unique look. I loved the big battle that opens the film that used puppets and creative sets. You never know what’s practical and what are special effects. Coppola used mostly in-camera effects, but you can’t tell. The Oscar winning director is a master at using cinematic trickery.

 

 

Filed Under: History, Retro Gaming Culture Tagged With: Bram Stoker's Dracula on the Game Boy, Bram Stoker's Dracula video game, Count Dracula, David Cutler, DC Cutler, Dracula, Game Boy, gamer, Gary Oldman, nintendo, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, Transylvania, Video Games

‘Mike Tyson’s Punch-Out!!’ is Iconic

April 19, 2024 By David Cutler

By: D.C. Cutler, U.S.A.

I saw that Mike Tyson has a fight scheduled with Jake Paul in July. Netflix (US) is airing it live. When I was a kid, I played a lot of “Mike Tyson’s Punch-Out!!” on Nintendo.

The game, released in 1987, was an instant hit with all my friends. We spent hours playing what we thought was the greatest boxing game ever. Certain boxers were my favourites to fight. I liked Great Tiger for his flamboyancy and his comical footwork that had no business being in a boxing ring. He was a character, and he wasn’t easy to knock out. He made the funniest face when you would get a good hit on him. King Hippo was another favorite. He was marginally slow, but when he struck your chin…there were times when I didn’t think I would get off the canvas.

The game made Mike Tyson even more mythical at the time. I didn’t really care for him, or boxing, but if there was a Tyson fight on HBO, I would usually pay attention to the outcome. But when a friend would ask me to play “Punch-Out!!” with them, I never hesitated at the chance. Especially after a stressful day at school. It was like I was getting my aggression out when I was facing an opponent in the game’s ring. And most importantly, it was entertaining.

Nintendo predicted this fight in the 80s! image source: Retro Russ

The hyper extend punch was one of my favorite things to do in a game at the time; that would usually knock out my opponent and I could move on with ease. Some of the boxer’s punches were so slow that you could glance at your watch, take a bite of pizza, and move in time to avoid contact. I always thought the clip of your boxer running with his trainer, riding a bike ahead of him, a great touch.

After you defeated all the other boxers, and you got to fight Tyson at the very end of the game, it felt like an accomplishment of sorts.

Tyson’s tweets of his training for the upcoming bout are scary and intimidating. When he’s sparring, it looks like he’s still got it. But will it be enough to beat a much younger Paul? I’m sure the ratings for Netflix will be huge, just like the sells for the 1987 video game were. Even if you despise boxing and the two competitors, the match-up is intriguing.

 

 

Filed Under: Retro Gaming Culture Tagged With: 1980s, 80s, David Cutler, DC Cutler, Great Tiger, Jake Paul, Mike Tyson, Mike Tyson’s Punch-Out!!, NES, nintendo, oldschool, Punch-Out!, Retro, retrogaming, throwback, Vintage

‘Temple of Doom’ Arcade Game

March 5, 2024 By David Cutler

By: D.C. Cutler, U.S.A.

A few weeks ago, I watched some of the Xbox Business Update and I’m so excited for the new Indiana Jones game, “Indiana Jones and the Great Circle.” The gameplay looks stunning.

When I was a little kid, I loved the Indiana Jones franchise. There was a roller rink not far from my house, and when I would finish my homework, I would sneak out and go there to play the “Indian Jones and the Temple of Doom” arcade game. I would play “Temple of Doom” for about an hour if I had enough quarters saved up. I would hog the game; I wouldn’t let anyone else play if I was there. It was in the corner of the roller rink, so it was sort of hidden.

In the mines, when I’m running up and down the different levels, I always wanted to make sure that I freed every slave child I could. Although, I never understood how Indy’s bullwhip unlocked the cages that they were trapped in. I thought it was strange that when you freed a slave child, you got points; and some were worth more than others. I believe the more you saved the more the point totals increased. The blades coming up out of the rocky ground didn’t help when you are freeing slaves and attempting to take out Mola Ram’s men. A version of Mola Ram could just pop up in front of you when you were least expecting it.

The conveyor belts were sometimes hard to maneuver, but I enjoyed descending the large slides that took you to another level of the mines. Mola Ram’s henchmen, or, the Thuggee, were slippery adversaries when Indy must climb up and down the ladders in the mines.

I never liked the rail-car chase scene in the film “Temple of Doom,” but it was one of my favorite parts of the home and arcade game. You had to have sharp reflexes to bullwhip Mola Ram’s henchmen and gain points as you darted down the narrow tracks.

The 1984 film frightened my friends, but I admired how edgy and violent some of the scenes were. Steven Spielberg and George Lucas pushed gore and violence to an imaginative place. “Temple of Doom” was one of the first films to receive a PG-13 rating. I still don’t see how the ritual, human sacrifice scene didn’t get the movie an instant R-rating. I remember my friends finding that scene disturbing. The arcade game shares the dark tone of the film.

I bought the game for my Atari, but it was never the same as playing the fun arcade game.

 


Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: 80s, Arcade, David Cutler, DC Cutler, gaming, Indiana Jones, Indiana Jones and the Temple of Doom, Indy, Mola Ram, Temple of Doom, Thuggee

‘FC24’ Never Disappoints

February 7, 2024 By David Cutler

By: D.C. Cutler, U.S.A.

I received EA Sports’ “FC24” as a gift for Christmas this past year, and for several days, playing the game was almost all I did: especially during that odd, funky period of down time between Christmas and New Year’s Day.

I normally don’t really get into video games, but “FC24” brings something out of me. It’s a soccer (or football) game, it’s “FIFA” basically. I start talking to the players on the screen like they can hear me.

“Come on! Don’t go that way! He’s leading you to the goal!”

I normally play with the Manchester City men’s squad.

“Who the hell made you goalie!” Sometimes, I stand up. I put my hands on my hips like I’m going to do something. “Watch the kicker’s eyes!”

I take a gulp of caffeine.

image source: EA Sports

When they score a goal and they over-celebrate… “Guys, calm down! Were only up by two.”

I go off on the refs. “Red card! Red card!” I take a few deep breaths and tell myself to “relaaaax.”

“Fix your uniform.” I start critiquing my team’s uniforms. “Tuck your shirt in! Look professional for crying out loud!”

My girlfriend walks in the room at times: “Honey, what’s going on there?”

The video game’s graphics are amazing, and the matches look so real that when my friend walked by the screen, he said, “Who’s playing?” He thought it was a real game. EA Sports really outdid themselves with “FC24.” I own various EA “FIFA” games, but for some reason, I think I’ve played “FC24” more than any of the others when I first got them. Matches are short and you always think that you can play “just one more.” That usually turns into hours of gaming that never disappoints.




Filed Under: Modern Gaming Tagged With: D.C. Cutler, David Cutler, EA FIFA, EA Sports, EA Sports FC 24, FC24, FIFA, Football, gamer, gaming, Liverpool FC, Man City, soccer, soccer videogames, videogames

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