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Defender

Galacticon – Nintendo Switch Review

May 20, 2022 By ausretrogamer

Galacticon is exactly the type of game our Nintendo Switch has been screaming out for! There is something familiar and comforting about Galacticon, its look, feel and sounds hark back to our arcade days from the 80s.

Upon starting Galacticon, you are reminded that it is inspired by a couple of iconic Williams titles, Defender and Joust – not a bad way to start. Where you constantly scroll at breakneck speeds in Defender while attacking enemies and rescuing some poor souls, Galacticon implements this mechanic in mostly a single screen, making the game a tad easier to play. We aren’t saying Galacticon isn’t challenging, far from it – but at least you don’t contend with the constant sideways scrolling and getting hit by an enemy that you can’t see.

The graphics, sound, control and gameplay could’ve easily been ripped out from the early 80’s arcades, they are that cool and add to the overall experience of this title. Did we mention how amazing the raster scanline patterns look? Your eyes will love you for it. This game oozes nostalgia for those with an 8-bit retro heart, but modern players aren’t left out in the cold, as they too get a romping great game that is fun to play and looks and sounds darn awesome.

The mix of blast and rescue (with a sprinkle of puzzle) gameplay action is a welcome distraction for our Switch. Galacticon will have you flying back to it over and over, either to beat your previous score or get yourself onto the world high score table, this is one fun way to spend quality time on your Nintendo Switch! Highly recommended!

Release Date: May 22, 2022 (Nintendo Switch & Steam)
Developer: Radin Games
Publisher: Flynn’s Arcade / Pikii
Price: €4.99/$4.99/£4.99 (20% off in the first week of release)




Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: 80s, Arcade, Defender, Galacticon, Galacticon review, Galacticon Switch review, game review, JetPac, Joust, Nintendo Switch, Nintendo Switch Game Review, Old School, Radin Games, Retro, Retro Game, retrogaming, Review, Switch, Williams

Williams Defender Source Code Posted To Github

February 15, 2022 By ausretrogamer

Fancy checking out some assembly code of a classic arcade game from 42 years ago?

Thanks to Rob Hogan, you can now check out Eugene Jarvis’ (and his fellow Williams programmers’) assembly code from one of the most successful arcade titles from the golden age of the arcades, Defender!

Oh how we wish we had the necessary skills to comb through the code to find Easter eggs and amusing comments, as we are quite sure Eugene and co. would have inserted in this tough 1980 scrolling blaster!

If you do find some surprises in the code from ‘Dr J’ (aka: Eugene Jarvis), please let us all know either via Twitter or Facebook!

PS: This Defender code is for the ‘Red Label’ version of the game, which was one of four versions (the others being: White, Blue and Green) that were distributed to arcades.




Filed Under: Announcements, History, Retro Gaming Culture Tagged With: !Arcade!, arcade game, assembler, Atari, Classic Arcade Gaming, code, Defender, game code, Geek, GitHub, oldschool, Retro Game, Retro Gamer, retrogaming, shmup, shoot'em up, source code, Video Games, Williams

The Retro Gaming Vault – July 2021

July 30, 2021 By ausretrogamer

Going deep into our vault for more intoxicating nostalgia for the month of July, we uncover some cult classic JCVD LaserDiscs, tabletops that go pew, pew, pew, a Neo Geo AES, a Sonic VHS tape (remember those!), some old school gaming patches, a Star Wars rip off for the Bally Astrocade and everything in between!

Go on, take a look, but scroll slowly to take it all in! Happy Retro Gaming to you all!

 




Filed Under: History, Retro Gaming Culture Tagged With: Arcade, Astro Wars, Astrocade, Bally, Bally Astrocade, Defender, Geek, JVCD, LaserDisc, Neo Geo, NeoGeo, oldschool, Retro Gamer, retro gaming vault, Retro Gaming Vault July 2021, retrogames, retrogaming vault, sonic, Star Wars, tabletops, tbt, throwback, vault, VHS, Video Games

Williams Electronics: Classic Arcade Games Promo Videos

October 29, 2020 By ausretrogamer

Tony Temple needs no introduction for anyone that is into the classic arcade video games scene. Tony’s The Arcade Blogger site is a treasure-trove of arcade’s past, including finds like arcade coin-op promotional videos from long gone heavyweights of the arcade industry.

Tony’s latest feature looks at the promotional videos Williams Electronics used to tempt their distributors and operators with their then latest and greatest offerings, from Defender and Joust, to Robotron, Sinistar and beyond. Grab some pop-corn and check out the promo vids – BE WARNED, some are cheesier than others 😉

Defender promo video

Robotron:2084 promo video

Sinistar promo video

To check out the rest of the Williams Electronics promotional videos, head on over to The Arcade Blogger now!

 

[YouTube video source: duncanfbrown and Mylstar Electronics]

 

Filed Under: Retro Gaming Culture Tagged With: Arcade, Bally/Midway, Classic Arcade Games, coin operated, coin-op, Defender, gamers, gaming, Golden Age Of Arcade, Joust, Paddle-Ball, Retro Gaming, retrogaming, Robotron, Sinistar, Stargate, Video Games, William Electronics, Williams, WMS

Arcade1Up – Rampage Review

November 4, 2018 By Guest Contributor

Arcade1Up’s line of diminutive arcade cabinets turned a lot of heads online when they were first announced. After all, the chance to own officially-licensed arcade machines for a fraction of the price of a real cabinet, complete with authentic controls and games? It’s a no-brainer! So there was a lot of waiting to see which of these machines (if any) would reach our shores in Australia, and if so, what were they like?

So it was with great trepidation that I scoured the local ALDI stores to find one on the day of their release. I had heard that they were selling out fast, and it didn’t help that ALDI didn’t offer any convenient way to find out which stores had stock in, so I was eager to get out and about to my nearby stores.

The question I was asking myself on the trip was, which one of the two available would I choose? On the ALDI site they were advertising two versions of the Arcade1Up cabinet. One was advertised as containing Williams / Atari classics Rampage, Gauntlet, Joust and the greatest shmup of all time, Defender. The other had a placard boasting it had a roster of Capcom favourites: Street Fighter 2 Championship Edition, Final Fight, Ghouls ‘n Ghosts and Strider.

The good news is that a local store had plenty of both machines on hand to purchase. The not good news? The Capcom cabinet was purely for Street Fighter 2 games. To make things even more confusing, the American version of the Street Fighter 2 machine had all five variants of the legendary fighting game, but the Australian one had only three. That’s….oddly frustrating. My personal favourite Street Fighter 2 Turbo, was completely missing and for the life of me I can’t understand why.

Plenty of machines ready to play!

So, in the interests of game variation, I picked up the Williams / Atari (aka: Midway Classic Arcade) one. As much as I personally love Street Fighter 2, I knew the people who would be using the cabinet would get tired of it a lot quicker than I would, and the chance to introduce Defender to a new generation was too much to pass up. $500 later and I was driving out of the car park a happy man.

Ready to assemble!

Assembling the machine was surprisingly easy and straightforward. If you’ve ever assembled an IKEA book shelf you’ll be in familiar territory here. Frankly, I have to commend the designers here for making it such a painless process, as parts were clearly labelled and the included instructions made sense at every step. You’ll need a good Phillips-head screwdriver and about an hour or two of spare time to go from opening the box to having a small but perfectly formed arcade cabinet in your own home. It’s a good excuse to invite some friends around to help and share in the multiplayer fun afterwards.

Starting to take shape…

It’s when you start putting the machine together that you really get a sense of how small this thing is. Basically, everything is ​3⁄4 of regular size. The controllers are small, not too small, but small enough to be noticeable. The 17” monitor is small, but not enough to be a problem. The cabinet stands 1.2 metres tall, which…yeah, is an issue. Basically the cabinet is too tall to comfortably play while sitting on the ground, and too low to play at all while standing unless you’re under the age of ten. The raisers that Arcade1Up offer aren’t available at retail stores here in Australia, so you’ll need to figure out your own solution. The small size also means that it’s difficult to have more than two people comfortably crowd around the screen, especially if you’re sitting on chairs because of the height issue. It’s workable, but it’s an issue you need to keep in mind.

Almost there….

There are three microswitched sticks for three players, and two buttons (labelled Jump and Attack) that feel suitably responsive if not a teensy bit spongy. I have a hunch that the sticks won’t take the kind of pounding you can dish out in a real arcade, but I don’t really want to test it. On the controller deck is a big power switch and a switch for volume that goes between no sound, “loud enough to be clear for everyone who is playing” and “loud enough to let everyone else in the house know you’re playing”. It just feels nice to play with.

The back of the monitor houses the little box that runs the emulation software.

Anyway, enough about the hardware, let’s talk about the games! Arcade purists might scoff about how these systems use emulation, but honestly, for the price point this thing was never going to be 100% arcade accurate anyway (LCD screens can never replicate the feel of an old-fashioned CRT after all) and the emulation quality itself is legitimately good. However, the way the games play varies wildly.

No coins needed and always ready to play!

So, the cabinet is dedicated to Rampage, with all the original marquee and controller art to suit. That means that it’s a great Rampage machine and offers many hours of fun especially in multiplayer. It’s always a laugh when players end up hitting each other more than they’re hitting the buildings. So, Rampage is good.

Joust surprised me. I have always had a soft spot for the game since playing the Atari 2600 version back in the day, and for some reason I’m even more besotted with the arcade version. It looks the least interesting to play of the four games on offer but I have a hunch that it will be the one I return the most to. It’s a game that rewards skill and has a control system that will take a long time to master. So, thumbs up for Joust here.

Gauntlet is where things start to fall apart. The original was known for its four player action, but since the cabinet was designed with Rampage in mind it only has three controllers. So, at least you can play a three player session, right? Nope! For some unfathomable reason the version of Gauntlet on offer here is the two-player one. Frankly, that’s just absolutely stupid. Also, the game itself has not aged well at all and, since you can just give yourself infinite health with continued pressing of the start buttons, there’s absolutely no challenge on offer. I found myself just wandering aimlessly through the mazes not even bothering to fight any of the dungeon’s monsters. After fifteen minutes I gave this one a hard pass.

Finally we get to Defender. I love Defender. I mean I really, really love Defender. Eugene Jarvis and friends made what I think is one of the few “perfect” games. Legend tells of people who can survive more than five minutes of playing this exquisite classic, but I have yet to meet them. Yes, I am terrible at Defender but I still love it.

Defender plays like absolute garbage on this machine. I hate every second of it. The controls are so offensively broken that I feel like it wants me to grow a third or possible fourth hand to have access to all the buttons that are spread haphazardly across the entire surface of the control panel. You move up and down with the first stick, Thrust and Reverse with the player one buttons, smart bomb and hyperspace with the player two buttons, and fire with one of the third player buttons. It plays worse than it sounds. Your hands spend so much time moving across the panel there’s no way you can make the instinctive, split-second decisions needed to play Defender properly. This is one of the cases where I actually wouldn’t have minded if they used the control method found in some of the home console ports that eschewed the Thrust and Reverse buttons for left and right on the joystick. Even just thinking about playing Defender on this system makes me mad.

Uh…no thank you?

Also, and this one completely infuriates me for some reason, high scores don’t save at all! That’s a particularly egregious oversight that for me completely diminishes the arcade experience. Arcade games are all about high scores! What, I have to get a chalkboard to put next to the machine for people to write their scores down? Are we cavemen?

For $500 there were always going to be some compromises, but some of them just make my blood boil. I get the size. I get the build quality. But I really can’t get over how two of the games are basically broken and there were weird software shortcuts. If you’re a super fan of Rampage, or if you want to use this as a starting point for a modification project then absolutely you should get one. Otherwise…keep looking.

____________________________________________________________________________________________________________________

Cameron Davis
Writer and artist of Rose: a comic about the world’s hungriest redhead and her love of food, friends, food, family, food and FOOD!

Follow Cameron on Twitter

 

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: 3/4 scale arcade cabinets, Arcade, Arcade 1UP, Arcade Machines, Arcade1Up, Arcade1Up classic arcade cabinets, Arcade1Up Rampage, Arcade1Up Rampage Review, Arcade1Up Review, Asteroids, Atari, Cameron Davis, Capcom, Centipede, Classic Arcade Gaming, Defender, Final Fight, Galaga, highest-grossing arcade games, Namco, Rampage, Rampage Review, Retro Gaming, Rose Comic, shmup, street fighter II, Vintage

Midway Gaming Box: The Perfect Christmas Gift

October 9, 2018 By ausretrogamer


We reckon we have just found our Christmas present!

If you are a retro gamer or know someone that is a retro gamer / classic arcade gamer (Midway, Atari, Bally, and Williams), then this USD$29.99 Midway Gaming Box is the perfect Xmas gift. This nifty gaming box includes a Rampage journal, Defender Teeny Tin, Joust Bumper Sticker, Defender bumper sticker, Paper Boy sheet magnet, Joust Boingler vinyl figure, and a Spy Hunter pin.

Pre-orders are now open, with the Midway Gaming Box landing in November – great timing for Christmas!

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, Atari, Bally, Christmas, Classic Arcade Gaming, Defender, Gauntlet, Joust, Midway, Midway Arcade, Midway Gaming Box, paperboy, Rampage, Retro Gaming, retrogaming, Williams

Highest-Grossing Arcade Machines of All Time

June 15, 2018 By ausretrogamer

Let’s reflect and gloat for one second – it was great to be alive during the Golden Age of Arcade video games and experience arcade joints first-hand; from the clean franchised ones to the decrepit dark and scary independent ones – we loved them all.

Oh yeah, we loved the games too, from coin dropping in Galaga, Bomb Jack, Pac-Man, Tron, Double Dragon, DragonNinja to Sega’s beasts like Space Harrier, Super Hang-On, OutRun, After Burner and Thunder Blade – we spent up big and loved every single second of it.


The 1990s started with us hammering coins into Atari’s Pit-Fighter, Capcom’s Final Fight and Street Fighter II. However, it was Sega’s Daytona USA that emptied our piggy bank of coins – we just could not get enough of it.

source: The Arcade Flyer Archive

Looking at the top 10 highest grossing arcade games (below), we can tell you that we played them all during their heyday and understand why the dot munching Pac-Man is perched right up top – the game was a breath of fresh air (for its time), as it wasn’t a derivative of the then plethora of space shoot’em ups. Pac-Man was truly a revolutionary title which had universal appeal, both male and female gamers loved chasing Inky, Blinky, Pinky and Clyde.

source: A-1 Arcade Gaming

So what of Atari’s Pong then? Well, the 1972 game did very well for Atari, they sold somewhere between 8,500 to 19,000 units (1972 to 1973) grossing them around $11Million US dollars – not bad for 1973!

The revenues generated were quite staggering, reaffirming the Golden Age of Arcade video games period as the most prosperous of them all, with Street Fighter II, Mortal Kombat and NBA Jam flying the flag for the 1990s.

Source: Wikipedia, USGamer and Goliath

Filed Under: History, Retro Gaming Culture Tagged With: !Arcade!, arcade games, Arcade Machines, Asteroids, Atari, best selling arcade games, biggest selling arcade machines, Capcom, Defender, Donkey Kong, Galaxian, Highest Grossing Arcade Machines, highest-grossing arcade games, History, Midway, Midway Games, Mortal Kombat, most popular arcade machines, Ms Pac-Man, Namco, NBA Jam, nintendo, Out Run, OutRun, Pac-Man, popular arcade games, retrogaming, Robotron, sega, Space Invaders, street fighter II, Taito, what are the best selling arcade games, Williams, WMS

Ah the 1980s, We Miss You So Much!

March 27, 2018 By ausretrogamer

Gotta share this video that was posted by video game history guy, John Anderson. Using John’s words, this is, “A 1981 TV news report by WMAQ-TV in Chicago about the makers of Defender (Williams Electronics) and inside the Midway factory assembling Pac-Man arcade cabinets (350 a day!)”.

Ah the 80s, we definitely miss you so much!

A 1981 TV news report about the makers of Defender (Williams Electronics) and inside the Midway factory assembling Pac-Man arcade cabinets (350 a day!) from WMAQ-TV in Chicago. Via: The Museum of Classic Chicago Television. pic.twitter.com/x3fayTqlJw

— John Andersen (@JohnAndersen21) December 18, 2017

source: John Anderson via Twitter

 

Filed Under: History, Retro Gaming Culture Tagged With: 1980s, 80s, 80s arcade, Arcade, Arcade Machines, Chicago, Classic Games, Defender, Galaga, Galaxian, Namco, Old School, Pac-Man, Retro Gamers, Retro Gaming, retrogaming, shmups, Taito, Video Games, vintage games, Williams Electronics

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