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Dwight Sullivan

Stern Pinball and Marvel Unleash Venom Pinball!

July 19, 2023 By ausretrogamer

Choose Your Host,
Change The Game

There will be carnage at this year’s Comic-Con as Marvel and Stern Pinball debut an all-new line of pinball games featuring one of the most enigmatic, complex, and iconic characters, Venom!

Venom pinball will be available in (from L to R): Pro, Premium & Limited Edition (LE) models

Get ready for a thrilling adventure into the mayhem of the Marvel Universe with the one and only Venom! This alien symbiote, famous for bonding with the likes of Eddie Brock and wreaking havoc, has now made its way into the world of pinball. That’s right, Venom is taking over game rooms and entertainment locations worldwide in a visually striking and action-packed pinball game brought to you by Stern.

For those who aren’t familiar, Venom burst onto the scene in The Amazing Spider-Man comic book series back in the ’80s. With its dark and unique appearance, Venom quickly became one of Marvel’s most iconic and beloved characters. From action figures to apparel, collectibles to now pinball, Venom’s influence on popular culture knows no bounds.

Stern’s Venom pinball game is a thrilling journey into the world of this antihero, featuring a lineup of over 20 characters from the Marvel Universe. You’ll encounter familiar faces like Eddie Brock, Flash Thompson, Gwen Stacy, and even the legendary Peter Parker himself. But it doesn’t stop there! Black Suit Spider-Man, Miles Morales, Riot, Agony, Lasher, Phage, Doppelganger, Venomized Hulk, Venomized Wolverine, and Venomized Captain America are all part of the action. Brace yourself, because Venom’s arch enemy, Carnage, is on a mission to awaken Knull, the God of the symbiotes. It’s up to Venom to stop him and his army of symbiotes from taking over the world.

Venom Pinball – Official Game Trailer

source: Stern Pinball

In the game, you’ll take on the role of Venom and select a host to bond with at the start of each thrilling adventure. This choice will not only affect your digital experience but also alter the physical gameplay itself. Prepare for constant frenetic action as balls are released from vertical pinball lock symbiote containment vessels on both sides of the playfield. You’ll explore shots through mechanically changing pathways, like the Agro-Lab and Life Foundation, and bash an interactive Carnage captive ball back into Ravencroft Institute for the Criminally Insane. But beware! A surprise Doppelganger attack could happen at any moment, causing chaos and unveiling three uplift targets for you to conquer.

The visual experience of the Venom pinball game is a work of art. Renowned artist Jeremy Packer, better known as Zombie Yeti, has created stunning hand-drawn comic book style artwork that immerses you in the dark and gritty world of Venom. And to make the experience even more intense, GRAMMY Award-winning musician Mark Tremonti has contributed over a dozen music tracks that change depending on the host you choose. Get ready for a soundtrack that perfectly matches the adrenaline-pumping gameplay.

Venom Pinball by Stern Pinball, featuring Seth Davis

source: Stern Pinball

But wait, there’s more! Stern’s award-winning Insider Connected™ system takes the Venom pinball game to the next level. With this feature, you can interact with the game and a global network of players in various exciting ways. You’ll be able to save your game progress through connectivity persistence, so you can continue your journey as Venom no matter how many attempts it takes to reach the final wizard mode. Plus, you can track your progress, earn game-specific achievements, engage with the player community, and participate in promotions and Challenge Quests. It’s an all-encompassing experience that brings pinball to the modern era.

The Venom LE will most definitely sell out quickly!

And for the collectors out there, you don’t want to miss the Limited Edition model of the Venom pinball game. With only 1,000 games available worldwide, this highly collectible version features a Venom vs. Carnage inspired full-color mirrored backglass, stunning high definition reflective foil decal cabinet artwork, custom high gloss Venom-inspired “goo” powder-coated pinball armor, and so much more. Each Limited Edition game comes with a sequentially numbered plaque and a Certificate of Authenticity signed by Stern’s President & CEO, Seth Davis. It’s a piece of pinball history that you’ll want to add to your collection.

So, get ready to unleash the power of Venom and dive headfirst into an unforgettable pinball experience. Stern’s Venom pinball game will transport you into the heart of the Marvel Universe, where you’ll battle against Carnage, save the world, and become the ultimate (anti)hero. Don’t miss your chance to join the action and make your mark on the global leaderboard. Get your hands on Venom pinball and let the symbiote take control!

Visit the official Venom Pinball game page at sternpinball.com for all information on this game changing pinball experience.

PS: For Venom/pinball fans in Australia, contact either AMD Coin-Op or Zax Amusements to secure your Venon pinball machine!
Australian Price List ($AUD):
  • Venom – Pro $11,950
  • Venom – Premium $15,500
  • Venom – LE – contact AMD or Zax Amusements

Stern Pinball – Venom LE in all its glory!

image source: Stern Pinball

 


Filed Under: Announcements, Pinball Tagged With: Agony, Black Suit Spider-Man, Brian Eddy, comic, Dwight Sullivan, Flash Thompson, Gwen Stacy, Lasher, Marvel, Marvel and Stern Pinball, Peter Parker, Phage, pinball machine, Riot, Seth Davis, Stern Pinball, Stern Pinball presents Venom, The Amazing Spider Man, Venom

Interview with The Mandalorian Pinball Designer – Brian Eddy

May 24, 2021 By ausretrogamer

To say we are fans of Brian Eddy designed pinball machines would be a gross understatement! There is a reason why Brian’s machines have withstood the test of time and are still ranked as the best pinball machines of all time – they are pure fun and are approachable for all players, regardless of skill level.

When Stern Pinball announced back in March 2018 that Brian would be making his return to pinball, the excitement among his many fans (us included) was palpable. There was speculation on what Brian would be working on over at Stern, with his maiden (Stern) title being Stranger Things, released in December 2019. Since then, Brian had been working on his sophomore Stern game, which we now know was The Mandalorian. Officially released on May 11, 2021, The Mandalorian has garnered a lot of interest and attention around the world, all for good reason – it’s a Brian Eddy designed pinball machine of one of the most popular Disney+ TV series based on the largest pop culture franchise in history.

As Star Wars fans and of course, Mando fans, we have also been caught up in the excitement of all things The Mandalorian pinball, so it was great to have a chat with Brian about his experience in designing this highly anticipated pinball machine.

AUSRETROGAMER: How difficult was it designing and creating The Mandalorian while season 2 was still in progress?
Brian Eddy [BE]: It was certainly a challenge. We wanted to use both seasons, so we focused on ways of making it happen right from the start. Disney wasn’t able to tell us much about season 2 during development. It was all kept very secret, just like the reveal of The Child in season 1. So like everyone else, we had to wait for each episode to air to see what happened and what content would work in the game. Disney was very supportive of using season 2 and helped us plan ahead on how we could make it happen. The art needed to be pretty much done before Season 2 even aired, so we did things like leaving space on the backglasses and playfield for certain characters or items. We didn’t know who or what they would be, but Disney said, “you should leave some space here for 3 characters”. Then when the episode aired and the item was revealed, the artist, Randy Martinez, would quickly fit in the item to get us to production on time. We did the same in software and left certain holes in modes for themes we expected we would want from season 2. It actually worked out really well and allowed us to pick and choose from the best characters and scenarios that fit the game but was rather tricky at times since it came so late in the development cycle.

ARG: Did you have to re-design or retro-fit any design aspects (mechs/shots etc) as season 2 unfolded? If so, what where they?
BE: We did not change any mechs/shots for season two. We knew with the development timeline, that would not be possible. But that was fine as we picked the core concepts of the series and items from season 1, we knew it would be in season 2 to make sure they would still be relevant and stayed away from ones we thought would not be a big part. Though I will say, we were shocked when the Razor Crest was blown up toward the end of season two as it was a core of the series, but it’s still a really important element and a tight tie-in with Mando.

ARG: Which model do you begin designing for first and why?
BE: I start with the premium. I like to look at the whole picture of the design and how all the elements work together and fit on the playfield. How does each element enhance that model but not change it completely. Then for the Pro, look at what elements can be removed while still making sure the core playfield is there. It’s a tough balance as I want all the models to be fun and a little unique in their own way. I think we found that balance well on Mandalorian, each model plays similar, but a little different, and both are fun!

The Mandalorian Lead Designer, Brian Eddy (Left) with Lead Software Engineer, Dwight Sullivan

ARG: This machine oozes Brian Eddy with clever and unique mechs, intelligent design that draws players of any skill levels and flowy shots that ramp up the difficulty (in a good way!) – do you have a favourite mech, shot or design aspect in The Mandalorian pinball machine(s)?
BE: I always like to have flow in a pinball machine which is a core element I love in Steve Ritchie games. You will have these moments when playing where you just hit shot after shot, each shot leads to another, and it just feels great when you pull it off. Shot-wise, the right up/down scoop is fun because it changes the flow and allows you to loop continuously on one shot for a set period of time. A fun “how many times can you do it” break from flipper to flipper flow. But I think my favorite is the Encounter rotating playfield. It’s deceptively simple but challenging to play well. We start it out flat with simple rules of hitting lit targets, and most people can play this for a bit. Then as you get comfortable and get deeper into the game, it will start rotating steeper and steeper, and your reactions need to be quicker and tuned to the new gravity. At times it’s moving when you are playing, so there are lots of variations. It’s also obvious what you need to do to hit the flashing targets, but it’s hard to master. That adds up to a lot of fun long-term. Rule design-wise, I like most things to be pretty straightforward and easy to follow for anyone who jumps in. The programmer, Dwight Sullivan, is doing a fantastic job achieving that feel while adding in some long-term strategic elements for the more skilled players, like saving Beskar to trade at the Foundry for features.

ARG: We also absolutely love the look of the rotating Encounter upper mini playfield (on the Prem/LE models), how did you come up with that and were there many iterations from concept to final design?
BE: Yes, lots of iterations. I went through several different layouts. I had more targets at first and different playfield shapes, but some were too hard to hit and not as fun. I tried larger and smaller playfields, and each had its pluses and minuses. I wanted to be able to go near vertical, so that drove some of the size and balance also. I tried mini flippers but went with full size as you just didn’t have enough time to make targeted flips or enough power for it to work as well when vertical with the mini flippers. Spacing was a big issue between the flippers also. Too much, and it was way too hard when vertical, too little, and the ball wouldn’t drain. Then fitting it all onto the playfield was a tight space challenge. The mechanical engineer, Tom Kopera, did an amazing job fitting it in and delivering a ball no matter what angle it’s at. I didn’t want it to be an element of the playfield where you went, and play was stopped for a long time while you were playing it and then back to the main playfield. I wanted it to feel like a shot on the main playfield, integrated into the flow, where you could go anytime for a quick unique challenge, even in a multiball. On the Pro, I find it a similar but different experience. Since you only have one flipper, there can be some bumping element to playing it well that is fun in its own way. We also increase and decrease the flipper strength to help ramp up the difficulty. So both are fun to play in their own ways.

ARG: When this machine came up, did you have to fend off other designers to get the gig?
BE: I was already a big fan when it came up and would have fended off others, but I didn’t need to do that. I was ready to start my next game, and George Gomez came to me and said it was available and if I was interested. I jumped on instantly even though the schedule was a bit tight, but it was worth it for such a great title. So it came down to the right time, right place, right theme, the right team.

ARG: Are you a fan of the TV series? If so, what did you think of season two’s conclusion?
BE: Huge fan. I think it’s the best put-together Star Wars show to date. It’s a fresh take on the universe with the “space western” feel and all the nostalgic hooks and tie-ins to the existing Star Wars world. I loved the ending with Luke coming back. It was pretty emotional for a lot of people in my house. I think we all knew it was a possibility, but until it happened, we just didn’t know. Even Disney wouldn’t tell us a thing right up to when it aired. It was certainly satisfying to watch. I am sad that it seems like Grogu may not be as big an element in the next season, but he couldn’t have ended up with a better person to train him, so I’m sure we will see more of him in the series. I’m looking forward to where Disney will take the series and all the new series starting up like The Book of Boba Fett! It’s a great time for Star Wars fans!

It absolutely is a great time for Star Wars fans, and an even better time if you are into pinball! Brian’s love of the franchise has definitely translated well into The Mandalorian pinball machine, which on first impressions, looks great and plays well with signature Brian Eddy design elements injected all over the playfield. We can’t wait to play it!

image source: Stern Pinball




Filed Under: Pinball Tagged With: Beskar, Brian Eddy, Brian Eddy interview, Dwight Sullivan, Grogu, interview, Lucasfilm, Mando pinball, pinball, Pinball Interview, pinball machine, pinball wizard, Star Wars, Stern Pinball, Stern Pinball The Mandalorian, The Mandalorian, The Mandalorian LE, The Mandalorian pinball, The Mandalorian pinball machine, The Mandalorian Premium, The Mandalorian Pro

Behind The Scenes with TMNT Pinball: An Interview with Stern’s John Borg

June 15, 2020 By ausretrogamer

Cowabunga! With the latest release of Stern Pinball’s Teenage Mutant Ninja Turtles pinball machines going gangbusters, we grabbed ourselves a deep-dish Chicago-style cheesy pizza to tempt John Borg, Lead Designer of this bodacious new pinball title, to have a quick virtual chat with us about his creation and to give us some delicious behind the scenes scoops!

Ready, set, here we go!

AUSRETROGAMER: How long did it take to design and make TMNT (from concept to finished product)?
John Borg [JB]: I started the layout last year (February 2019) around the time The Munsters LE was running down the line.

ARG: Do you have a favourite feature (or features) from the TMNT Pinball machine?
JB: I love the underlying features, like the 123 combo challenge – Training – Weapon  – and of course Pizza Multiball!

ARG: What was the biggest challenge in designing/making TMNT Pinball?
JB: Everything was hard! Speech was the scariest thing late in the project. Mike and Tom (The Super Kyzivat Bros.) pulled off the Krang and Shredder speech. Best in the game. I scripted so many lines through so many episodes. I loved it like I loved Speed Racer as a kid.

Dwight Sullivan’s hand did not make the final cut!

ARG: We need your complete honesty here – who is your favourite Turtle and your favourite villain from the TMNT series?
JB: Donatello – I love that he’s a tech driven mad scientist. Krang is my favourite villain. I practised his voice for weeks, but Tom Kyzivat sounded so much like Krang, it absolutely floored me.

ARG: Lastly, since you are a big BMX fan, we wanted to ask – there is a famous Australian movie from the 80s with a young Nicole Kidman called BMX Bandits, would this ever make the cut as a pinball machine in the future? Hypothetically speaking, if you did make such a machine, what would be the first is the first feature you would include in the game?
JB: BMX is awesome, but It won’t be a pinball in the near future. Watch the Youtube videos of the BMX in the Olympics – it is so amazing!

And just like that, we polish off our pizza, wipe our mouth clean and thank John Borg from afar for taking time out from his busy schedule to talk to us about some of his experience in making TMNT Pinball.

Whiteboarding TMNT with John Borg and the team!

Old Yeller!

Old Yeller in full mutliball glory!

Spin that wheel!

You spin me right round, baby
image source: Stern Pinball Inc.

 

Filed Under: Pinball Tagged With: 123 Combo, BMX, deep dish pizza, Donatello, Dwight Sullivan, John Borg, John Borg pinball, Mike Kysiavat, pizza, Pizza multiball, Shredder, Speed Racer, Stern, Stern Pinball, Stern Pinball Inc, Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles Pinball, The Krang, TMNT, TMNT Pinball, Tom Kysiavat

Stern Pinball Unleashes The Heroes In A Half-Shell in Teenage Mutant Ninja Turtles Pinball

May 28, 2020 By ausretrogamer

Oh wow, we finally have a good reason to unleash all of the iconic Teenage Mutant Ninja Turtles quotes we’ve had in our head over the last 30 years! Let’s see how many we can sprinkle in this righteous announcement then! COWABUNGA Dudes!

If you haven’t yet worked out what we are talking about then let’s just cut to the chase, the cool folks at Stern Pinball have just announced their latest cornerstone title, Teenage Mutant Ninja Turtles (TMNT) pinball! This new machine oozes everything that is great and iconic about the TMNT cartoon series, from the heroes (our fave is Michelangelo – he is such a cool dude), their sensi, Master Splinter, their NYC sewer lair, their tough friends, the villains (yep, we are looking at you Krang, Shredder and the Foot Clan!), lots of pizza and of course, their ultra gnarly vehicles – these machines have captured it all!

Stern Pinball – TMNT Pinball Game Trailer

For those of you that are too excited to read more and just want to check out how the three TMNT pinball models (Pro, Premium and Limited Edition (LE)) look like, scroll down now (and then scroll back here)! Oh yeah, check out the videos too (above) and just a tad further below to whet your Ninja Turtles appetite.

Right, for those of you that are a tad more patient, let’s talk about what we have seen in the press kit, including videos of the different models in action, features list and of course, the hi-res photos of the three models.

Zombie Yeti’s gorgeous playfield artwork (Premium model)

The first thing you notice is the eye popping hand-drawn art by Zombie Yeti (aka: Jeremy Packer) – just check out the pic above (from the Premium model), it’s so bodacious! Each model has a distinct and unique art package, with Zombie Yeti nailing the cartoon aesthetics of this iconic series, and just like Michelangelo drooling over a pizza, we reckon you will be doing the same with the look of these machines – all three are gorgeous!

The design of the game is by none other than John Borg, who brought us The Munsters, Guardians of the Galaxy, Kiss, The Walking Dead, Metallica and Tron: Legacy to name just a few. With a design pedigree like that, you know John will give us all a heart racing and fun shooting machine in Teenage Mutant Ninja Turtles pinball. From the software side, Dwight Sullivan is in charge of code, so we can expect a game that is both deep and easy to get into – perfect for all player skills, from the novice to the pinball wizard.

Stern Pinball – TMNT Pinball Premium / LE game features

Stern Pinball – TMNT Pinball Pro game features

Once we get past the beautiful artwork, we are immediately greeted (and gobsmacked) by the playfield – it’s packed with Turtle Power! There is the obvious differences between the entry (street) level Pro model when compared with the Premium and Limited Edition (LE) – more on this in a bit, however the differences won’t make you feel like you are missing out too much.

All three models are powered by Stern’s SPIKE 2 system and feature three flippers, with the third flipper positioned in the upper left side of the playfield. Other common traits include:

  • a high-speed magnetic spinning pizza disc, capable of holding and throwing 3 balls during pizza multiball mayhem
  • 3 high-speed ramps
  • 3 pop bumpers
  • foot spinning target
  • turtles van
  • hidden ninja training ball lock area
  • 17 RGB software controlled LEDs
  • 6 balls (Pro) / 8 balls (Prem/LE)

For the complete list of features, check out the TMNT Feature Matrix here.

The Premium and LE models up the ante with an interactive custom sculpted Turtles Van, equipped to lock up to 4 balls inside with a mechanical opening/closing side door, ready to unleash multiball havoc. They also feature the iconic TMNT Glider, a custom-sculpted, player-controlled diverter assembly stationed above both ramps, giving players the ability to control and transport the ball to the flipper of their choice. In addition, a custom-sculpted mechanical Krang toy hovers over the pop bumpers, jumping up and down while taunting players throughout game action.

 

As it’s model name suggests, the Limited Edition will be limited to 500 machines globally. The LE oozes additional unique features such as an exclusive mirrored backglass, exclusive custom themed cabinet artwork, a custom autographed bottom arch, exclusive custom art blades that compliment the playfield, upgraded audio system, anti-reflection pinball glass, a shaker motor, and a sequentially numbered plaque.

To spice up the player experience, Stern have implemented a 4-player co-op mode, just like the old Konami TMNT 4-player arcade machine – so the only problem you’ll have is picking which turtle you’ll play as! Completing the theme integration is the audio and video, with the original 1987 theme music, plus 80s tracks complementing the action with speech call outs from 17 characters and custom video scenes and events created exclusively for a complete TMNT immersive pinball experience.

We like what we see in the initial photos and videos of these machines, so to say we can’t wait to flip this would be a gross understatement. Right, it’s time to order some pizza. COWABUNGA!  

Pricing (in $US / $AU)* 

  • TMNT Pro Model: $US 6,099 / $AU 9,450
  • TMNT Premium Model: $US 7,699 / $AU 12,250
  • TMNT Limited Edition Model: $US 9,099 / $AU 14,250

*pricing correct as at time of publishing.


For those of you radical dudes and dudettes that skipped the wall of words above, feast your peepers on Stern’s Teenage Mutant Ninja Turtles Pinball machines; starting with the Pro, followed by the Premium and LE models. Be warned – scroll slowly, as you may miss something really cool! These are definitely better than cheesy pizza (well, almost) 😉

Stern TMNT Pinball Pro


Stern TMNT Pinball Premium


Stern TMNT Pinball LE

All press assets supplied by: Stern Pinball Inc.

 

 

Filed Under: Announcements, Pinball Tagged With: April O'Niel, Bepop, Donatello, Dwight Sullivan, Foot Clan, John Borg, Krang, Leonardo, Michelangelo, pinball, pinball machine, pinball news, Pinball Press, pinballpress, Raphael, Rocksteady, Shredder, Spike system, Splinter, Stern Pinball, Stern Pinball Inc, Stern Pinball TMNT, Stern TMNT, Stern TMNT pinball, Teenage Mutant Hero Turtles, Teenage Mutant Hero Turtles pinball, Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles Pinball, TMHT, TMHT Pinball, TMNT, TMNT LE, TMNT Pinball, TMNT Premium, TMNT Pro, Zombie Yeti

The Making of Star Wars Pinball

December 5, 2017 By ausretrogamer

Just a couple of weeks out from the release of Star Wars: Episode VIII – The Last Jedi, Stern Pinball celebrates the 40th anniversary of the original film trilogy by giving us the making of their Star Wars Pinball machine!

Just in case you didn’t know, Star Wars Pinball was created by Stern Pinball’s all star development team including legendary game designer Steve Ritchie and Hall of Fame programmer Dwight Sullivan.

May the Force be with you all!


source: Stern Pinball via Facebook

____________________________________________________________________________________________________________________

Pinball Press
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Filed Under: Pinball, Retro Gaming Culture Tagged With: Dwight Sullivan, pinball, Pinball Press, Star Wars, Star Wars LE, Star Wars pinball, Star Wars Premium, Star Wars Pro, Stern Pinball, Steve Ritchie, The Last Jedi

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