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You are here: Home / Archives for Final Fight

Final Fight

Game Over Sale: 1UP Arcade’s Final Week!

May 1, 2025 By ausretrogamer

Following on from our previous post about Brisbane’s 1UP Arcade closing down this week (to the public), they have listed for sale quite a few of their arcade machines, with quite a few that are highly sought after! If only we were closer, we would have loved to have grabbed some of the below listed machines!

If you are keen on grabbing an arcade machine (or two), head on to 1UP Arcade to inspect (and buy) these machines. Just be sure to get there this week/weekend – their opening hours are:

  • Thu: 12-8pm
  • Friday: 12-10pm
  • Saturday: 10am-10pm
  • Sunday: 12-8pm

Oh yeah, 1UP Arcade is also hosting a GAME OVER event with delicious burgers and fries been served up by the FOOD BABY FOOD TRUCK!

PS: Love seeing MCA arcade joysticks being used – nothing beats them!

image source: 1UP Arcade via Facebook

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 1up Arcade, 1UP Arcade Australia, Altered Beast, Arcade Machines Sale, Arcade rat, arcade sale, Atari, Capcom, Final Fight, gamer, Geek, MCA Joystick, oldschool, Retro Gamer, retrogaming, sega, Super Contra, Video Games, Vindicators

Day 1 Impressions: Evercade Alpha – Mega Man Edition Bartop Arcade

December 18, 2024 By ausretrogamer

Spoiler Alert: We are smitten with the Evercade Alpha!

After eagerly unboxing the Evercade Alpha – Mega Man Edition Bartop Arcade, we spent the first few hours getting it set up and diving into what it offers. Right out of the box, the unit itself looks fantastic – the Mega Man theme is vibrant, retro, and instantly nostalgic.

Setup & Updates
Before jumping into gameplay, there was a need to update the firmware (and also swap over the marquee artwork!). The update process was straightforward, and it didn’t take long to get the system running the latest version. Along the way, we also unlocked the 9 secret games, which was a fun bonus! (Pro tip: definitely take a moment to check out those extra titles – they’re a great addition to the already strong lineup.)

First order of business, swap the light up marquee
Day 1 Firmware update
Gribbly’s Day Out is one of the 9 secret games that can be unlocked

Initial Gameplay
The six built-in Capcom classics play beautifully, and the controls feel solid and responsive – perfect for an arcade experience. The games, particularly Final Fight and Strider, immediately brought back memories of classic Capcom arcades. We also briefly explored other games like Mega Man The Power Battle and The Power Fighters, which ran seamlessly.

Of course Final Fight was going to be the first game we played!

First Impressions
Overall, our initial impression of the Evercade Alpha is very positive. It nails the nostalgia factor while delivering a modern, reliable experience. The build quality feels sturdy, the screen is sharp, and the game selection is excellent – especially with those unlockable games.

We’re looking forward to spending more time with the Alpha and exploring the rest of its capabilities (and that massive Evercade cart library compatibility). This is shaping up to be a must-have for retro gaming fans!

PS: This is an Arcade1Up killer!

The control panel is better than expected
The inbuilt games are right up our alley – shmups and beat’em ups!
Unlocked the 9 secret games, bringing the total to 15 games on the Alpha
Can’t wait to explore all the Evercade carts on the Alpha

Filed Under: Retro Gaming Culture Tagged With: Arcade, bartop arcade, Evercade, Evercade Alpha, Evercade Alpha Mega Man, Final Fight, gamer, gaming, Mega Man, Retro Gamer, Retrogamer, retrogaming, street fighter II, Strider, videogames

A New Retro-Indie Fanmade Game: Mighty Final Fight Forever

May 16, 2024 By ausretrogamer

Mighty Final Fight Forever is a fanmade beat ’em up project following on from the original Mighty Final Fight game released by Capcom in 1993

Indie developers Bouncer Games are working on a new game called Mighty Final Fight Forever, a redesigned and a complete remake of Capcom‘s 1993 release on the 8-bit NES, Mighty Final Fight.

Ausretrogamer reader, Vasek T. had the chance to play the demo version and reckons it looks “really promising”. Being huge beat’em up fans (Double Dragon and Final Fight are our fave) and judging by the gameplay teaser below, we reckon this overhaul and remake of 1993’s Mighty Final Fight is definitely right up our alley!

To say we can’t wait for this to be released would be a huge understatement.

PS: The Free Demo (Windows) version can be found here.


Filed Under: Announcements, Retro Gaming Culture Tagged With: 16bit, 1990s, 8bit, 90s, Final Fight, GameDev, IndieDev, Mighty Final Fight, Mighty Final Fight Forever, remake, Retro Gamer, retrogaming

CAPCOM 40th Anniversary – 11 Retro Games To Play for Free In Your Browser

March 27, 2024 By ausretrogamer

Play old school CAPCOM games for free in your browser!

Celebrating it’s 40th Anniversary (since 11th of June 2023), CAPCOM has launched a very special website destination in honour and celebration of this event – CAPCOM TOWN!

Capcom Town offers an interactive museum, a product factory (allowing you to download Capcom-themed icons for X/Twitter!), pages dedicated to C-Suite level Capcom executives telling the story of the company, and most importantly, the Town allows access to retro games that you can play gratis (that means FREE) directly in your browser!

What are you still doing here, go and play some Super Ghouls’n Ghosts or Street Fighter II or Breath Of Fire or Final Fight or…..ahhhh, you get the picture 😉

NOTES:

  • All games are available in their US or Japanese versions
  • You must enable cookies in your browser
  • Saved data can only be played back from where you left off in the same browser
  • ⚠️ If you delete the cookies and offline data from your browser, the stored data will become unusable

image source: CAPCOM TOWN


Filed Under: Announcements, Retro Gaming Culture Tagged With: Breath of Fire, Capcom, CAPCOM 40th Anniversary, CAPCOM TOWN, Capcom Town retro games, Classic Video Games, Famicom, Final Fight, Mega Man, NES, Retro Games, retrogaming, SNES, street fighter II

Book Review – Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups

March 24, 2023 By ausretrogamer

If there ever was a book made for us, then Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups is it! As massive fans of side-scrolling beat’em ups (Ed: Double Dragon and Final Fight are still two of our all time faves), this book screamed for us to read it!

Relishing each turn of the page and soaking in all that beat’em up content found in this book, the adrenaline rush we felt was off the charts.

Back in the late 80s going to the local arcade involved checking out the latest and greatest beat’em up games. When the first 2-player co-op beat’em up, Double Dragon, showed up at our local arcade in 1987, we were smitten. We pumped so many 20c pieces in that machine (each credit was 40c), the coin box must have been quite heavy when taking them to the bank! Double Dragon felt fresh, with an amazing array of weapons to use on baddies (we loved swinging the baseball bat!), plus the punching, kicking, backward elbowing and our fave, the knee to the head, all felt visceral at the time.

It was a pleasant surprise to read my hero, Yoshihisa Kishimoto’s foreword! For those that don’t know, Yoshihisa-san was the original creator of Double Dragon – he was only 26 years old when he created the groundbreaking game. Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups is one heavy tome, so you’d be forgiven to think that it could also double up as a weapon in real life! Of course we jest about the weapon part, but we are dead serious about the weight of the book.

Packed with delicious beat’em up content (there are over 450 pages!), Go Straight covers all the major eras of the beat’em up genre, including the golden age from the mid 80s to the early 90s. Each decade from the 1980s onwards, has its own section, documenting all the games that were released during that period. The book documents every beat’em up that has ever graced a video game system (arcade and console) from 1980 all the way up to 2021 – that’s over 200 games!

There has been no stone left unturned in Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups. Dave Cook and the team at Bitmap Books has created a tome for all fans of beat’em ups, and if you aren’t a fan of this genre, we urge you to check this book out, as it is a great guide for first timers wanting to dip their toes in playing some iconic and fun side-scrolling beat’em ups! GO and read it now!!

  • Price: $79.99 AUD / Where to buy: PixelCrib

Specifications

  • 456 pages.
  • 210mm × 297mm. Hardback.
  • Gatefold pages.
  • Spot-varnished cover.
  • Edge-to-edge high quality lithographic print.
  • Sewn binding for enduring quality and the ability to lay flat for ideal double-page image viewing.




Disclaimer: Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups book was kindly provided by PixelCrib for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: 80s, Arcade, Bad Dudes, beat'em ups, Bitmap Books, Book, Book Review, Double Dragon, DragonNinja, Final Fight, Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups, PixelCrib, Review, Streets Of Rage, TMNT

First Video of Final Fight Ultimate on the Sega Mega Drive

June 6, 2022 By ausretrogamer

As huge fans of the beat’em up genre, we are quite excited to see this homebrew version of Final Fight, titled Final Fight Ultimate on the Sega Mega Drive!

Retro developer, Mauro Xavier and his cohort of CFX experts, Edmo Caldas (music) and Master Linkuei (ripping, tricks & tech support) are bringing us one of the all time classic co-op beat’em ups on Sega’s 16-bit beast. To say we are excited for this port would be a massive understatement. We need Final Fight Ultimate in our life ASAP!


source: Mauro Xavier




Filed Under: Retro Gaming Culture Tagged With: 16-bit, 16bit, Arcade, Beat'em Up, Capcom, Final Fight, Final Fight Mega Drive, Final Fight Ultimate, Final Fight Ultimate Mega Drive, Geek, homebrew, Mauro Xavier, oldschool, Retro, Retro Gamer, Retro Gaming, retrogames, retrogaming, sega, Sega Genesis, Sega Mega Drive, tbt, throwback

Capcom Home Arcade

April 20, 2019 By ausretrogamer

Looks like another major video games player has realised that there is money to be made out of nostalgia!

The latest company to join the fray is Capcom with their Capcom Home Arcade – a plug and play arcade twin-stick system containing 16 classic titles from the golden age of arcade gaming. The system will be powered via a micro USB, it will be Wi-Fi enabled and will plug into any of the newfangled TVs via HDMI.

The Capcom Home Arcade is slated to be released on October 25 this year at a price of €229.99, which is about $360.00 based on the current exchange rate. That is some big bikkies to fork out for such a contraption, but having Final Fight, Ghouls’n Ghosts and Giga Wing on tap, we may be swayed.

What do you think of the Capcom Home Arcade? Hit us up on Twitter or Facebook to let us know.


source: Capcom Europe

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, Alien vs Predator, beat'em ups, Capcom, Capcom Home Arcade, Classic Arcade Gaming, classic gaming, Final Fight, Ghouls'n Ghosts, puzzle games, shoot’em ups, street fighter II, Strider

Arcade1Up – Rampage Review

November 4, 2018 By Guest Contributor

Arcade1Up’s line of diminutive arcade cabinets turned a lot of heads online when they were first announced. After all, the chance to own officially-licensed arcade machines for a fraction of the price of a real cabinet, complete with authentic controls and games? It’s a no-brainer! So there was a lot of waiting to see which of these machines (if any) would reach our shores in Australia, and if so, what were they like?

So it was with great trepidation that I scoured the local ALDI stores to find one on the day of their release. I had heard that they were selling out fast, and it didn’t help that ALDI didn’t offer any convenient way to find out which stores had stock in, so I was eager to get out and about to my nearby stores.

The question I was asking myself on the trip was, which one of the two available would I choose? On the ALDI site they were advertising two versions of the Arcade1Up cabinet. One was advertised as containing Williams / Atari classics Rampage, Gauntlet, Joust and the greatest shmup of all time, Defender. The other had a placard boasting it had a roster of Capcom favourites: Street Fighter 2 Championship Edition, Final Fight, Ghouls ‘n Ghosts and Strider.

The good news is that a local store had plenty of both machines on hand to purchase. The not good news? The Capcom cabinet was purely for Street Fighter 2 games. To make things even more confusing, the American version of the Street Fighter 2 machine had all five variants of the legendary fighting game, but the Australian one had only three. That’s….oddly frustrating. My personal favourite Street Fighter 2 Turbo, was completely missing and for the life of me I can’t understand why.

Plenty of machines ready to play!

So, in the interests of game variation, I picked up the Williams / Atari (aka: Midway Classic Arcade) one. As much as I personally love Street Fighter 2, I knew the people who would be using the cabinet would get tired of it a lot quicker than I would, and the chance to introduce Defender to a new generation was too much to pass up. $500 later and I was driving out of the car park a happy man.

Ready to assemble!

Assembling the machine was surprisingly easy and straightforward. If you’ve ever assembled an IKEA book shelf you’ll be in familiar territory here. Frankly, I have to commend the designers here for making it such a painless process, as parts were clearly labelled and the included instructions made sense at every step. You’ll need a good Phillips-head screwdriver and about an hour or two of spare time to go from opening the box to having a small but perfectly formed arcade cabinet in your own home. It’s a good excuse to invite some friends around to help and share in the multiplayer fun afterwards.

Starting to take shape…

It’s when you start putting the machine together that you really get a sense of how small this thing is. Basically, everything is ​3⁄4 of regular size. The controllers are small, not too small, but small enough to be noticeable. The 17” monitor is small, but not enough to be a problem. The cabinet stands 1.2 metres tall, which…yeah, is an issue. Basically the cabinet is too tall to comfortably play while sitting on the ground, and too low to play at all while standing unless you’re under the age of ten. The raisers that Arcade1Up offer aren’t available at retail stores here in Australia, so you’ll need to figure out your own solution. The small size also means that it’s difficult to have more than two people comfortably crowd around the screen, especially if you’re sitting on chairs because of the height issue. It’s workable, but it’s an issue you need to keep in mind.

Almost there….

There are three microswitched sticks for three players, and two buttons (labelled Jump and Attack) that feel suitably responsive if not a teensy bit spongy. I have a hunch that the sticks won’t take the kind of pounding you can dish out in a real arcade, but I don’t really want to test it. On the controller deck is a big power switch and a switch for volume that goes between no sound, “loud enough to be clear for everyone who is playing” and “loud enough to let everyone else in the house know you’re playing”. It just feels nice to play with.

The back of the monitor houses the little box that runs the emulation software.

Anyway, enough about the hardware, let’s talk about the games! Arcade purists might scoff about how these systems use emulation, but honestly, for the price point this thing was never going to be 100% arcade accurate anyway (LCD screens can never replicate the feel of an old-fashioned CRT after all) and the emulation quality itself is legitimately good. However, the way the games play varies wildly.

No coins needed and always ready to play!

So, the cabinet is dedicated to Rampage, with all the original marquee and controller art to suit. That means that it’s a great Rampage machine and offers many hours of fun especially in multiplayer. It’s always a laugh when players end up hitting each other more than they’re hitting the buildings. So, Rampage is good.

Joust surprised me. I have always had a soft spot for the game since playing the Atari 2600 version back in the day, and for some reason I’m even more besotted with the arcade version. It looks the least interesting to play of the four games on offer but I have a hunch that it will be the one I return the most to. It’s a game that rewards skill and has a control system that will take a long time to master. So, thumbs up for Joust here.

Gauntlet is where things start to fall apart. The original was known for its four player action, but since the cabinet was designed with Rampage in mind it only has three controllers. So, at least you can play a three player session, right? Nope! For some unfathomable reason the version of Gauntlet on offer here is the two-player one. Frankly, that’s just absolutely stupid. Also, the game itself has not aged well at all and, since you can just give yourself infinite health with continued pressing of the start buttons, there’s absolutely no challenge on offer. I found myself just wandering aimlessly through the mazes not even bothering to fight any of the dungeon’s monsters. After fifteen minutes I gave this one a hard pass.

Finally we get to Defender. I love Defender. I mean I really, really love Defender. Eugene Jarvis and friends made what I think is one of the few “perfect” games. Legend tells of people who can survive more than five minutes of playing this exquisite classic, but I have yet to meet them. Yes, I am terrible at Defender but I still love it.

Defender plays like absolute garbage on this machine. I hate every second of it. The controls are so offensively broken that I feel like it wants me to grow a third or possible fourth hand to have access to all the buttons that are spread haphazardly across the entire surface of the control panel. You move up and down with the first stick, Thrust and Reverse with the player one buttons, smart bomb and hyperspace with the player two buttons, and fire with one of the third player buttons. It plays worse than it sounds. Your hands spend so much time moving across the panel there’s no way you can make the instinctive, split-second decisions needed to play Defender properly. This is one of the cases where I actually wouldn’t have minded if they used the control method found in some of the home console ports that eschewed the Thrust and Reverse buttons for left and right on the joystick. Even just thinking about playing Defender on this system makes me mad.

Uh…no thank you?

Also, and this one completely infuriates me for some reason, high scores don’t save at all! That’s a particularly egregious oversight that for me completely diminishes the arcade experience. Arcade games are all about high scores! What, I have to get a chalkboard to put next to the machine for people to write their scores down? Are we cavemen?

For $500 there were always going to be some compromises, but some of them just make my blood boil. I get the size. I get the build quality. But I really can’t get over how two of the games are basically broken and there were weird software shortcuts. If you’re a super fan of Rampage, or if you want to use this as a starting point for a modification project then absolutely you should get one. Otherwise…keep looking.

____________________________________________________________________________________________________________________

Cameron Davis
Writer and artist of Rose: a comic about the world’s hungriest redhead and her love of food, friends, food, family, food and FOOD!

Follow Cameron on Twitter

 

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: 3/4 scale arcade cabinets, Arcade, Arcade 1UP, Arcade Machines, Arcade1Up, Arcade1Up classic arcade cabinets, Arcade1Up Rampage, Arcade1Up Rampage Review, Arcade1Up Review, Asteroids, Atari, Cameron Davis, Capcom, Centipede, Classic Arcade Gaming, Defender, Final Fight, Galaga, highest-grossing arcade games, Namco, Rampage, Rampage Review, Retro Gaming, Rose Comic, shmup, street fighter II, Vintage

Arcade1Up: Classic ¾-Sized Arcade Games For Your Home

September 11, 2018 By ausretrogamer

If you loved feeding coins into arcade machines from yesteryear and don’t want to spend big $$$$ on a 30+ year old machine, then Arcade1Up’s 3/4 scale classic arcade machines may be for you!

There are currently six arcade cabinets (see below), each cabinet housing multiple games. Before you get too excited, there will only be two cabinets available in Australia via EB Games (as at the time of this article) – Rampage and Street Fighter II Editions. Hopefully we’ll see the rest make their way to retails stores in Australia.

Release date (in Australia) is penned for October 11 with a retail price of $698. These aren’t exactly cheap, but they are cheaper than trying to find an original arcade cabinet which may require some TLC and parts to get it working.

With PAX Aus 2018 just around the corner, we wonder if EB Games could lend a few of these for our Classic Gaming Area…

Street Fighter II Edition with three brill Street Fighter II games

Rampage Edition: Rampage, Gauntlet, Joust & Defender 

Galaga Edition: Walmart exclusive only, housing Galaga and Galaxian!

Centipede Edition: Centipede, Crystal Castles, Missile Command & Millipede

Asteroids Edition: Asteroids, Tempest, Major Havoc & Lunar Lander

Final Fight Edition (coming in 2019): Final Fight, Ghosts’N Goblins, 1944 & Strider

Specs:

Recreate that arcade parlour from your childhood right in your living room!
image source: Arcade1Up

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, 3/4 scale arcade cabinets, Arcade 1UP, Arcade Machines, Arcade1Up, Arcade1Up classic arcade cabinets, Asteroids, Atari, Capcom, Centipede, Classic Arcade Gaming, Final Fight, Galaga, Namco, Rampage, Retro Gaming, street fighter II, Vintage

PAPRIUM: A New Brawler On The Sega Mega Drive

March 29, 2017 By ausretrogamer

Strike Harder, Beat Stronger!

Do you yearn for a Streets Of Rage-like game for your old trusty Mega Drive (Sega Genesis to our American friends)?

Well yearn no more! WaterMelon Games, the development crew that makes cool retro games like Pier Solar, are back with their latest (and possibly greatest) 16-bit killer game, PAPRIUM (aka: ProjectY)!

PAPRIUM is a post-apocalyptic, outrageous head-kicking brawler made in the spirit of classic beat’em ups like Double Dragon, Final Fight and Streets of Rage. This brand new Sega Mega Drive (Genesis) game is being built from the ground up and is expected to smash on your 16-bit Sega console in 2017!

PAPRIUM has been lovingly crafted at WaterMelon’s Magical Game Factory using Investor’s votes and suggestions, which have helped shape the game! Make no bones about it, this game has been developed by a team driven by true passion and 16-bit excellence.

PAPRIUM is the biggest Sega Mega Drive game ever made (over 80-MEG!), featuring multiple game modes, speed (uncompromised 60fps!), 24 levels and up to 5 selectable characters! Come at us PAPRIUM, we are waiting!

We have pre-ordered ours, so if you want to do the same, go here.


source: WaterMelon Games

PS: Thank you to Anthony Durso for bringing PAPRIUM to our attention!

Filed Under: Announcements, Retro Gaming Culture Tagged With: 16-bit, Beat'em Up, brawler, Double Dragon, Final Fight, Mega Drive, New Sega Mega Drive Game, PAPRIUM, Pier Solar, retrogaming, Sega Genesis, Streets Of Rage, WaterMelon Games

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