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You are here: Home / Archives for game dev

game dev

Byte Driver – Review

May 29, 2019 By Mat Panek

Get radical and blast down the endless highway in Byte Driver, the latest game from Vector Hat.

Feeling like a long lost arcade cabinet from the early 80’s, Byte Driver is an interesting mix of games like Outrun, Night Driver and Spyhunter. As you make your way through the courses energy slowly depletes, hitting an object or obstacle will drain a larger percentage and hitting zero means game over. As you drive along you can hack opponents stealing energy or earning upgrades like improved vehicle stats, weapons or other consumables for your vehicle. Progressing through levels means harder enemies with more defensive and offensive skills will be there to oppose you in your pursuit of high scores.

Byte Driver definitely has some cool retro styling, looking like an old vector drawn game with screen shake and glitches being thrown in for good measure. There is also a monochrome mode for those that really want to embrace that real vector drawn feeling. The soundtrack is  fantastic and suits the style perfectly, filling sound and vision with pure 80s aesthetic that really gets you into the feel of the game. Being high score driven means that at low level play, Byte Driver is perfect for hot seat score comps with friends while high level play can be fought for with online leaderboards.

Byte Driver succeeds in evoking retro game feel and charm but, much like it’s early arcade peers, there isn’t much else to the game beyond 5 difficulty levels and high scores. Challenge does ramp up nicely as you progress and it can get real tough towards the end but with practice it’s easy to shoot for those high scores. The addition of a “low Stress” mode is nice for people to come to terms with the mechanics and allows you to play without the energy meter falling to zero for some more casual play.

There is a lot of fun to be had here and fans of classic arcade games will likely enjoy what Byte Driver has to offer, a well made and fantastic looking indie title.

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Byte Driver was kindly provided by Vector Hat for this review.

 

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: 80s, Byte Driver, Byte Driver review, game dev, game review, IndieDev, KapinKong, Mat Panek, Night Driver, OutRun, PC game, Retro Game, retrogame, Retrogamer, retrogaming, Review, Spyhunter, Tired Parents, Vector, Vector Hat, Vectrex

Katana Zero – Steam Review

May 23, 2019 By Mat Panek

Hack and slash your way through countless enemies in Katana Zero, the latest game from Askiisoft.

Having originally been refused classification for sale in Australia, Katana Zero is a super stylish and fast paced action platformer that has you slicing through rooms of enemies in ever complex scenarios. As you play through each area you must eliminate or sneak past enemies depending on your exact mission. Enemies are easily dispatched with a swift slice of your blade but you are equally vulnerable and this is where the major gameplay mechanics come into play. Instant death is balanced with being able to slow time, deflect bullets and throw objects at enemies, meaning you are always looking for more efficient and creative ways to dispatch your foes. Feeling a lot like groundhog day, if you happen to get killed the level rewinds back to the start of the area and you must try again. At the end of an area the “tape” is played back for you to watch your Kurosawa style handy work at full speed.

Oozing with style and flair, Katana Zero never fails to impress with visual and audio design.

Each level feels diverse and lived in, giving the city of New Mecca a real gritty and neo-noir feel. Thrown in is some retro cool neon and VCR inspired overlays to really top off that dark future feel the game is going for. The soundtrack is full of a variety of electronica that really nails the vibe of each level, tracks can vary from subtle to full tempo while others really get that heavy grime bass treatment.

Katana Zero is all about brutal but stylish action, feeling at times like an action filled anime it’s hard not to love it. As the plot thickens and answers make way for more questions the action really starts to heat up, leading to some very intense and complex levels. Some real serious issues like war crimes and PTSD play an import part of the plot, meaning that the story is just as intense as the levels. The ending does leave you wanting for more but there is more than enough game already there for you to enjoy. For the player that isn’t used to this kind of precision and repetition, later levels can get increasingly frustrating but not impossible. Players that crave this kind of pixel perfect movement and timing though will find it both incredibly rewarding and satisfying.

Available on Steam and the Nintendo Switch, Katana Zero is Blade Runner with samurai blades, a game full of fantastic style and super solid gameplay that makes it a must play title.

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Katana Zero [Steam] was kindly provided by Power Up PR for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game dev, game review, IndieDev, KapinKong, Katana Zero, Katana Zero review, Mat Panek, PC game, Review, Steam game, Steam game review, Tired Parents

Weedcraft Inc. – PC Game Review

May 16, 2019 By Mat Panek

Time to trade green for green in Weedcraft Inc., the latest title from Vile Monarch.

A game about growing and selling weed? I know what you are thinking but Weedcraft Inc. manages to turn a touchy subject for some, into a seriously fun business management game. You start off in one of two scenarios, the default scenario being that you are a pair of brothers that just lost their father. One brother has experience with business, the other with growing plants in their father’s basement. In the other scenario you are an ex-con that is fresh out from jail, this is labelled as the harder of the two. From here you grow product, harvest and sell at a local market, sounds pretty simple but there is a lot of depth to Weedcraft Inc. that is very enjoyable.

Growing the product itself acts a lot like a clicker style game, you choose your weed strain, soil type and begin to grow your plant. Soil type, soil chemical composition and growing conditions will affect your harvests yields and quality of the final product. As the plant grows you need to water and trim it to promote best growth, this allows the plant to grow faster. Time can also be sped up or slowed down to suit your playing style and helpers can be hired as the game progresses to help tend the crop. Expanding your operations will start to draw attention from not only rival dealers but also from the local police, who kindly hint you at first to make things a little less obvious. Rival dealers can be strong armed out of a spot or just dealt with by delivering higher quality product at a better price. As for the Authorities, multiple fronts can be purchased such as tea rooms and pizza shops to hide your activities.

Weedcraft Inc. manages to address the serious social and political sides of growing Cannabis. Apart from the illegal and humble beginnings of your venture, it’s possible to move onto medical production and eventually push for legalisation by befriending senators and pushing for reform. Dialogue is well written and avoids any real cheesy characters you would expect to find in a game on this subject. It is obvious that a lot of care and dedication has been put into striking a balance between serious business sim and weed subculture. Weedcraft Inc. has a very nice hand drawn artistic style and a mellow soundtrack, both of which create a nice aesthetic that suits the overall feel of the game perfectly. Menus are easy to navigate and it’s always simple to tell exactly what is going on.

No matter how you feel on the subject it is a well made and interesting business sim with lots of hidden depth. From illegal dealing to thriving business empire, Weedcraft Inc. is a game that will certainly end up growing on you.

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Weedcraft Inc. [Steam] was kindly provided by Power Up PR for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game dev, game review, GameDev, indie dev, IndieDev, Kapin Kong, KapinKong, Mat Panek, PC game review, PC gaming, Review, Steam game, Steam game review, Tired Parents, Weedcraft Inc, Weedcraft Inc. review, Weedcraft review

Luftrauserz Cleared For Landing On The C64

June 2, 2017 By ausretrogamer

Change your soiled trauserz peeps, as RGCD is busily flashing C64 cartridges with Paul Koller’s Luftrauserz game. Yep, you read that right, the awesome shoot’em up Luftrauserz is coming to the venerable 8-bit micro! Work is also being done on the game’s manual and case inserts which we must say, look absolutely amazing. We’ll hopefully get word on the release date very soon – we’re betting that this game will sell like crazy!

While we are on the C64 news bandwagon, RGCD are also relaunching their out of stock games, which is great news for all of you that missed out on awesome games like Powerglove, C64anabalt, Super Bread Box and Bomberland. These relaunched titles will have improved cartridge labels (see below) and newly designed printed manuals. We reckon we’ll have to hit up RGCD for a few C64 carts for the Classic Gaming Area at PAXAus 2017!

source: RGCD

Filed Under: Announcements, Retro Gaming Culture Tagged With: 8-bit, Bomberland, C64, C64anabalt, Commodore 64, game dev, homebrew, indie dev, Jam It, Luftrauserz, Paul Koller, Powerglove, Retro Gaming, RGCD, Super Bread Box

2016 Reset C64 4KB Game Coding Comp Preview

September 26, 2016 By ausretrogamer

reset4kbgamecodecomppreviewWith the closing date getting ever so near for the 2016 Reset C64 4KB Game Coding Competition, we thought we’d take a look at the entries so far. From what we’ve seen, these CRAPTASTIC games are looking, um, pretty darn good for crappy games squeezed into 4 Kilobytes!

If you haven’t started on your CRAPTASTIC game, then you still have a few days to enter this awesome comp. So get cracking (or coding)!

Entry #1: M4573RB4G3L5
Developer: Cout Games
Status: Submitted
Author Quote: “The coding is handcrafted from the best 12-year old script kiddies that are known to exist and spelling of equal value if you look at the listing.”
A number guessing game, in which the C64 will get revenge if you don’t play it properly!masterbagles

Entry #2: Colon 10
Developer: Cout Games
Status: Submitted
Author Quote: “Hope this game is much more friendly than M4573RB4G3L5!”
Stop the C64 timer exactly for 10 seconds without going over. If you are over, even by a fraction, you lose.
colon-10

Entry #3: Dog
Developer: Vanje Utne (Privy Software)
Status: Submitted
Run around in Shouty Human’s garden and poo as much as possible without getting caught. A very ‘craptastic’ entry from Vanja!
dog

Entry #4: Granny’s Teeth
Developer: Richard Bayliss (TND)
Status: Submitted
Author Quote: “After seeing loads of terrible games, created with Creations / Mastertronic’s / Mirrorsoft’s Games Creator, I thought it would be pretty funny if I actually created something that sort of simulated it, and squeeze it into 4K.”
granny

Entry #5: Goblin
Developer: Vanja Utne (Pond Software)
Status: Submitted
Author Quote: “It’s another game! Code/graphics/music by me. 4096 bytes of platforming action!”
The Goblin Town potato cellars have been invaded by giant potato bugs! It’s up to you to salvage as many potatoes as possible.
goblin

Entry #6: Valentine’s Day Shopping Simulator
Developer: Karmic
Status: Submitted
Author Quote: “Only 2.13kb packed :)”
It’s Valentine’s Day, and time is running out to buy your girlfriend a gift. But will she like it?
valentines-day

Entry #7: Watschinator
Developer: Endurion
Status: Submitted
Author Quote: “Have fun!”
Hit your opponent three times before he manages to do so to you. Classic fighter action gameplay!
watschinator

Entry #8: Antarctica
Developer: Antarctica
Status: Submitted
Guide an Antarctic scientists on his damaged snowspeeder to collect the supplies!
antarctica

Entry #9: Picross 4k
Developer: Oziphantom
Status: Submitted
The quirky Japanese puzzle game now on your 64. Work through the matrix and find the hidden image.
picross

Entry #10: Zombie Massacre
Developer: Wanax
Status: Submitted
It’s a zombie apocalypse, and now they have weapons! Graphics and sound by Saul Cross.
zombie

Entry #11: Lumberjack
Developer: Majikeyric (Megastyle/Protovision)
Status: Submitted
Author Quote: “Rip off your grey and boring suit and reveal the red flannel shirt you are hiding under you clothes. Let your beard grow and equip yourself with a big axe and enter the woods. Just admit it, You’ve always wanted to be a LUMBERJACK!”
Enter the forest and start chopping wood, but beware of the branches! Graphics by Rotteroy and all sound by Drumtex.
lumberjack

Entry #12: Bonkey Kong
Developer: Graham Axten (Privy Software)
Status: Submitted
Graham’s take of the original Donkey Kong, with a twist!
bonkey-kong

Entry #13: Super Ski
Developer: Andreas Gustafsson (Privy Software)
Status: Submitted
Slalom Skiing down four treacherous slopes! Graphics and sound by Vanja Utne.
super-ski

Entry 14: ? (Unknown at this stage)
Developer: Paul Koller
Status: Pending
Author Quote: “The following words are included in my c64 4KB game, in no particular order: work, nipples, died… :)”
Paul hasn’t disclosed much about his game, except for this small teaser screenshot and cryptically teasing that the theme of the game should be easily recognisable!
pk

We know that there are more registered (and unregistered) entries that are still pending that aren’t included in this update, with developers working very hard to get their games ready on time.

We wish all of the entrants the best of luck and a big congratulations to those who have managed to get their games submitted!

Thanks again to the following sponsors for supporting this wonderful competition: Retro Computer Scene, Bitmap Books and Protovision. This is all for fun, but it’s nice to have prizes for the winners!

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: BASIC, C64, C64 craptastic game comp, C64 game dev, Commodore 64 game coding comp, Crap Game Comp, game dev, game dev competition, RESET, Reset 4KB Game Coding Comp preview, Reset C64 4KB Game Coding Competition

Video: Miyamoto On How World 1-1 Was Made

December 11, 2015 By Ms. ausretrogamer

In this adorable and fascinating video from Eurogamer, Shigeru Miyamoto and Nintendo designer Takashi Tezuka explain (with much enthusiasm) how Super Mario Bros.World 1-1 was made.


Video source: Eurogamer on YouTube

Source: Eurogamer via Laughing Squid

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: History, Retro Gaming Culture Tagged With: eurogamer, game dev, Miyamoto On How World 1-1 Was Made, nintendo, Shigeru Miyamoto, Super Mario Bros, Takashi Tezuka, video, World 1-1

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