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You are here: Home / Archives for game review

game review

Review of Brutal Soulslike Switch Platformer: Salt and Sanctuary

August 21, 2018 By Guest Contributor

After dying for the umpteenth time in the Festering Banquet (one of the early areas), I came to the realisation that Salt and Sanctuary is not a game to be underestimated, it cannot be rushed through; every mistimed step, jump, slash, hack, stab or even healing can bring about an untimely demise and progress lost. I knew then that I needed to respect the game, its mechanics, its pacing and its world, only then did I truly discover the wonderful experience on offer by Salt and Sanctuary.

Originally released in 2016 on PS4, PC and the Vita, Salt and Sanctuary is a 2D adventure/platform game that tasks you with rescuing a kidnapped princess, however Super Mario this is most definitely not. The world setting here is grim, its foes monstrous and combat brutal. This is not your average platformer, but an amalgamation of retro side scrollers (Metroid, Ghouls ‘n Ghosts) and the modern classic action RPG Dark Souls series.

You begin by creating a character and picking a class, ranging from paladins to mages to hunters to thieves which slightly alters your starting skill point allocations and gear. Perhaps befitting the game title (or not), I couldn’t help but notice the particularly hilarious chef class, armed with naught but an iron pot and a chef’s hat and apron, ready to rid the world of nasty beasts and save the day. I went with the knight class in the end, it just felt safer with a sword and shield in hand.

It turns out, I needed the more appropriate battle apparatus too, as the gameplay in Salt and Sanctuary is absolutely ruthless. Understanding how and when to utilise block, parry and dodge as well as managing resources such as stamina is key to surviving; running out of it mid battle prevents you from performing further attacks or defensive actions, which leaves you open to enemy hits and usually results in a swift death. The combat here is precise and different weapons exhibit appropriate weight to their animation so timing your hits is critical, especially when facing multiple foes at once.

Defeating enemies grants you their essence, ‘salt’ and the amount you carry is lost upon death, with it only retrievable if you can defeat the monster that killed you initially, fail that and you lose it permanently. Salt can be spent at Sanctuaries spread across the game world, where you can summon certain NPCs such as blacksmiths, travel guides and shop vendors to assist you with your journey. The Sanctuaries are aligned to certain ‘creeds’ you pledge to which provide different bonuses. If this set up sounds familiar, that’s because this is effectively the same risk and rewards system implemented so well by the Dark Souls series with some minor differences. It works wonders here as well for Salt and Sanctuary; the player is encouraged to carefully analyse their situation and surroundings; should you venture forward for further progress but risk losing precious salt, or should you return to a sanctuary and spend your hard-earned salt but having to re-tread old grounds and face respawned foes? The decision can be a difficult one to make at times but that’s also what makes it feel so rewarding when the right one is made.

This is accentuated by the intimidating boss battles dotted around the world, you never truly know when you might stumble upon a boss fight, but it is typically accompanied by the feeling of regret of not spending your salt earlier. Despite the lack of warnings of upcoming bosses, I did find the pacing of the game to be spot on. The intricately designed game world is interconnected with branching pathways, hidden entrances and shortcuts that keep you on your toes at all times. And just as you start to feel confident and familiar with the layout of an area, a newly discovered path may lead to one of the many bosses, so you are never really in the comfort zone for long. You’re not always in the dark as to what is coming up though, as other players can leave ‘helpful’ messages in a bottle, providing hints to ambushes or hidden treasures, although their legitimacy is up to you to interpret; I know I’ve plunged to my death on many occasions when told to “jump, trust me!”.

Presented in a unique hand drawn style, Salt and Sanctuary is a gorgeous game to look at, although I did find it difficult to see certain details (such as trap switches), especially when playing in handheld mode due to the largely black, grey and brown colour palette and the intentional dimly lit world. Performance is largely stable and smooth at 60fps, which is essential in a game where every animation counts.

Salt and Sanctuary doesn’t try to hide from its Dark Souls influences, but it manages to transform what made them so great into its own identity (in 2D no less) that it doesn’t have to. It is a challenging game that rewards patience and perseverance and offers deep gameplay and an interesting world to explore for those who dare to venture forth.

Disclosure: Salt and Sanctuary [Nintendo Switch] was kindly provided by Strider PR for this review.
____________________________________________________________________________________________________________________

House
House plays pretty much anything and everything but has almost time for nothing. A devout beat’em up fan, House enjoys a round of captain commando every now and then and can never forget spending hours in dark arcades playing warriors of fate after school. Oh yeah, his favourite console of all time is the original Famicom!

 

 

 

Filed Under: Modern Gaming, Reviews Tagged With: 2D Soulslike, Brutal Souls, game review, House, Nintendo Switch, Nintendo Switch Game Review, Platformer, Review, reviews, Salt and Sanctuary, Saltborn, Ska Studios, Switch game review, Video Games

Sonic Mania Plus – Nintendo Switch Review

August 7, 2018 By ausretrogamer

Imagine it’s 1992 and someone said to you, “Sonic The Hedgehog will end up on a Nintendo console and it will kick ass”. Your immediate reaction would have been a hefty scoff followed up with telling the peep espousing such absurdity to seek medical advice!

Well, it’s 2018 and Sega’s blue mascot has appeared on many a Nintendo systems, some hits and some misses. Thankfully, Sonic Mania Plus has hit the bulls-eye on the the Nintendo Switch. Seriously, this game is something else – it feels, dare we say, at home on the Switch.

In a nutshell, Sonic Mania Plus is a greatest hits collection and a love-letter to the original Sonic games with a healthy dose of remixed action coupled with new experiences to hook you right in. The game, for the most part, has you playing levels from the originals that have been revamped with additional routes and fun new bosses and twists. Make no bones about it, this package goes right for the player’s sense of 16-bit platforming nostalgia, which there is plenty.

The visuals are nothing short of gorgeous running at a solid 60 fps (docked at 1080p or 720p in handheld mode). Coupled with the visuals is the awesomely cool and funky soundtrack by Tee Lopes. Of course a good looking and funky sounding game doesn’t get too far if its controls aren’t up to standard. Luckily the development team rounded out the package with tight and responsive controls, with the weighting of jumps and game tempo being nigh on perfect. To be honest, we are running out of superlatives to use for this game. The whole package comes together so well that you get an immediate sense of satisfaction as soon as you press play – it is that damn good!

So what’s with the Plus you ask? Well, a few things. For starters, this release introduces two new playable characters, Mighty the Armadillo and Ray the Flying Squirrel. Both characters have their own unique talents which make them play differently from the rest of the characters. Plus also provides not two, but four-player simultaneous racing action through the campaign levels, splitting the TV into quadrants, a la Mari Kart 64 style.

Oh yeah, the physical Sonic Mania Plus edition also comes with a 32-page art book. The emphasis on this companion piece is on the production artwork – very cool indeed. Another pretty cool surprise is the reversible cover that looks like a late-era Mega Drive game. We had to reverse our cover immediately to give us that 16-bit feels.

If you have been holding onto your Sega Mega Drive to just play Sonic The Hedgehog games, the good news is you can now either pack it away or get rid of it! Sonic’s new home is on the Nintendo Switch, and it’s brilliant.

We don’t usually provide scores for our reviews, but if we did, this would be a solid gold 9.99/10! Sonic Mania Plus on the Nintendo Switch should be an insta-buy!

Buy Sonic Mania Plus here.

Disclosure: Sonic Mania Plus [Nintendo Switch] was kindly provided by Five Star Games for this review.

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: game review, Nintendo Switch, Nintendo Switch Review, Retro Gaming, Review, sega, Sega mascot, Sonic Mania, Sonic Mania Plus, Sonic Mania Plus review, Sonic The Hedgehog

Review: Hand of Fate 2 – Nintendo Switch

July 24, 2018 By ausretrogamer

Hand of Fate 2 is yet another demonstration of how good the Nintendo Switch can be, it is the perfect game to sink your teeth into at home with the console docked to your TV, then pick it up and continue the adventure when you need to be on the move.

Having never played or even heard of the first game, Hand of Fate 2 for the Nintendo Switch has been a pleasant surprise for me. The best way I can describe the game is that it is a hybrid action RPG card building choose your own adventure game (yes, seriously). The basic premise involves pitting the player against a mysterious card dealer across 22 missions, with each mission containing various encounter cards which the dealer reveals as the player traverses across them. Each mission is essentially a mini text story driven adventure with various end and bonus objectives to complete. One involved rescuing residents of a town ravaged by zombie-like plague monsters, while another tasks the player to recover four artefacts, with each inflicting a ‘curse’ condition on the player so it becomes more difficult as more artefacts are recovered.

As the player advances through the story missions, you are rewarded various cards (depending on how well you do), including encounters, equipment, resources and companions with which the player then can effectively build a custom deck to use for each mission. The game has the option of auto building decks but I found customising card decks to be much more fun and makes each mission unique and interesting; bring the card that rewards the armour that grants additional food resources for every other resource card received or just bring more encounters that dish out gold and health as rewards and a high damage sword reward card instead, the choice is yours.

However, even with careful planning, many encounters can still rely on chance. There are several mini games within encounters that help determine their results, such as throwing dice to match or exceed a target number, timing a laser pendulum to stop on a tiny moving box or spinning a wheel of cards that grant or take away valuable resources. I feel this mechanism adds to the excitement of the game and introduces a much-needed unpredictability given the player is usually well aware of what’s coming should they have constructed the decks to their liking for a particular mission. The tension of trying to execute an impeccably timed button press to escape starvation (effectively avoids restarting the entire mission) and the resulting joy of actually pulling it off is what makes this system so great.

When combat is the only way to influence encounter outcomes, the game whisks you away from the card table and into a ring-fenced battle arena for some real time combat utilising a system not too dissimilar from the Batman Arkham games, with an emphasis on building hit combos for a weapon specific special move whilst dodging and blocking enemy attacks. Here the game tosses in a diverse set of enemy and weapon types as well as companions (all with unique abilities). Although challenging, these scenarios play out much the same and proved to be somewhat a distraction from the card table, which I felt was by far the more interesting part of the game.

Presentation wise, Hand of Fate 2 is top notch, from fantastic voice acting (card dealer especially) to the beautiful Game of Thrones like campaign map to the well-designed character models, it is an impressive showing on the Nintendo Switch, especially in handheld mode. The only complaint I have here is the rather long load times when transitioning from the card table to a combat arena.

Since starting the game for this review, Hand of Fate 2 has become one of my personal top 5 games to play on the Nintendo Switch. Once the somewhat steep initial learning curve is overcome, it becomes simple to pick up and play but very difficult to put down. Highly recommend that you all add this title to your Switch games library.

image source: Defiant Development

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House
House plays pretty much anything and everything but has almost time for nothing. A devout beat’em up fan, House enjoys a round of captain commando every now and then and can never forget spending hours in dark arcades playing warriors of fate after school. Oh yeah, his favourite console of all time is the original Famicom!

 

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, gamer, gamers, gaming, Hand of Fate 2, Hand of Fate 2 review, House, HQ review, Nintendo Switch, Nintendo Switch Game Review, Nintendo Switch Review, Review, RPG, Video Games, videogame

Ultra Space Battle Brawl: It’s Bang Bead For Your Switch!

July 11, 2018 By ausretrogamer

If you are craving for some Pong, Windjammers or Bang Bead action for your Nintendo Switch, then keep reading! Hang on, Bang what? Ahhhh, if you don’t know, that’s fine, this game plays it a similar way…

So what do you get when you sprinkle some Pong on steroids, a dose of fighting elements, Japanese 80s aesthetic, some cool Indonesian urban house music and a hefty pinch of Windjammers and Bang Bead for good measure? You get Ultra Space Battle Brawl, that’s what!

For those of you that haven’t played Atari’s Pong or Bang Bead and Windjammers on the Neo Geo, Ultra Space Battle Brawl is a fun competitive game fit for settling disputes, be it with your friends and family or rivals, this couch party game has the essence of a flying fighting game melded onto a single screen that is easy to pick up and play but hard to master.

The game provides a choice of ten protagonists, each with their own unique “Ultra” and quirky skills that can easily turn the tide in the heat of battle. Story mode sees you battling through a number of rivals that will determine your fate in the Intergalactic Society, that is if you manage to beat them all. For those that prefer a party game (of up to 4 players), the ‘Versus’ mode is for you. Versus provides the freedom to set the number of rounds and battle modes, be it 1 vs 1, 2 vs 2, 1 vs 2 or 2 vs 1. Once your character is chosen you are thrown into a battle where the premise sees you smacking the puck towards your opponents end attempting to smash their glass gem while also defending your end. If you manage to win the necessary rounds, you move onto the next (even tougher) opponent.

Sounds simple enough? Um not really, as this game will see your rage meter go through the roof when you battle tougher opponents that require lightning fast reflexes and dexterity to have a chance at beating them. This game does shine when played against other humans, where you rib each other or give high fives when battling on the same side.

The background story to how this game came about is quite cool too – Ultra Space Battle Brawl was first born out of a Mojiken Camp, an internal team building program. During this program the whole Mojiken Studio crew had to build a prototype based on proven products and fresh concepts. From all the prototypes they came up with, it was Mojiken Studio’s co-founder Eka Pramudita’s Ultra Space Battle Brawl that came out on top.

If you also want to come out on top and can’t wait for Windjammers, then you should grab this game for your Nintendo Switch, stat!

Title: Ultra Space Battle Brawl
Developer: Mojiken Studio
Publisher: Toge Productions
Price: USD$14.99

image source: Toge Productions

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: game review, GameDev, gamers, IndieDev, Mojiken Studio, Nintendo Switch, pong, Retro Gaming, retrogaming, reviews, Toge Production, Ultra Space Battle Brawl, Video Games, Windjammers

Review: Gunbird 2 Swoops In On The Nintendo Switch

July 3, 2018 By ausretrogamer

With the sheer volume of shoot’em ups on the Nintendo Switch, it will take something quite special to stand out from the crowd!

Having played and loved Zerodiv’s conversion of Psikyo’s Gunbird, we had high expectations for Gunbird 2. Don’t get us wrong, Gunbird 2 is sublime, but it feels like more of the same.

The premise for Gunbird 2 is similar to the original – five protagonists are called upon to appease the Potion God by providing the elements of the Sun, Stars and Moon for him (instead of pieces of the Magic Mirror of Atra) in order to obtain a special medical potion. Just like the original, the story plays out in between levels and before boss fights, so watch-out for the Queen Pirates! The story is absurd and as cheesy as ever, which is exactly how we like it.

As mentioned, the player has a choice of five characters, each with their own strengths and weaknesses. Each character possesses a number of different methods of attack; from the standard shot (powered up from downed enemies), an area-clearing bomb, to the melee-like attack which is powerful but forces the player to get dangerously close to the enemy, and the charge shot. All of the attacks are unique and different enough for each character, so Gunbird 2 will have you coming back to play through and finish the game with each of them.

Since this is an arcade conversion, if it is played in ‘child’ difficulty mode, the game can be completed within a sitting of one Seinfeld episode (minus the ads). Luckily Gunbird 2 has enough difficulty modes and scoring methods to satisfy those who enjoy playing for high scores, so the game will definitely keep pulling you back.

Let’s get one thing straight, the gameplay in Gunbird 2 is frenetic, with bullets raining everywhere, especially as you keep powering up your attack. The constant barrage of firing and dodging never gets old, unless you despise vertical shmups! Gunbird 2 is fun to play solo, but it gets better and crazier when playing with a friend. The visuals are stunning, especially when you can see more of the background in TATE orientation – we love seeing the villagers running around on the ground. Coupled with the beautiful visuals is the equally awesome audio, with tunes that are in keeping with the theme (ie: whimsical) and sound effects that are meaty enough without piercing your eardrum.

If you already have Gunbird and are still enjoying it, Gunbird 2 may not offer enough in gameplay to warrant a purchase (even though it is still cheap!). If you don’t have Gunbird in your burgeoning Switch shmup library or are in need of a good old fashioned vertical shmup, then we highly recommend you grab Gunbird 2 – it’s AUD$9.99 well spent!

image source: Gunbird 2

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: game review, Gunbird, Gunbird 2, Gunbird 2 review, Nintendo Switch, Psikyo, shmup, shmups, shoot’em ups, Switch, Switch game review, vertical shmup, Zerodiv

Dragon Blaze: Old School Shmup For Your Nintendo Switch

May 3, 2018 By ausretrogamer

Just when you thought that you have all the best old school shoot’em ups in your Switch games library, Zerodiv swoop in with their fire-breathing beauty, Dragon Blaze!

With Dragon Blaze, we may have found the perfect vertical shmup (Ed: Sorry Sonic Wings 2!). Zerodiv have yet again reminded us that Psikyo’s long forgotten library of games is full of treasured titles. We are just glad that Zerodiv are bringing these awesome games to a new (and old) generation of gamers.

There is a story-line in Dragon Blaze but it’s your usual paper thin good versus evil, where the evil doers are seeking revenge and it is up to you to stop them. Who cares about the backstory when you have an awesome game, right? Of course we are right, turn your Switch in TATE orientation, pick your knight with their accompanying winged steed and get blasting some demonic baddies!

This game is a bit of a departure from the regular Psikyo TATE shmups which is due to the introduction of a third button – the ‘Dragon Shoot’. The ‘Dragon Shoot’ enables you to dismount your fearsome dragon, lunging it forward delivering punishment until you press the button again so the winged steed returns to its master. Since your knights have wings (thus can still fly around solo), and your dragons are utterly invincible, this is your best strategy to deal not only with bosses but also some of the regular foes. This game definitely encroaches bullet-hell territory but just stops short, which is a good thing in our books.

Both graphics and music are awesome and in keeping with the medieval-fantasy setting. Every stage offers distinct and memorable backgrounds, with enemies that are distinct to the stage you are on and of course, challenging bosses. As this game is full on, you won’t have time to stop and admire the lovely graphical details.

So why does Dragon Blaze belong in your Nintendo Switch games library? Well let us tell you, it is simply brilliant, unique with its Dragon play mechanic and super addictive. This is another must-have shmup for your every growing digital arcade collection on the Switch.

Disclosure: Dragon Blaze was kindly provided by Zerodiv for this review.

 

Filed Under: Modern Gaming, Reviews Tagged With: classic, Dragon Blaze, Dragon Blaze review, Dragon Blaze Switch, game review, Nintendo Switch Dragon Blaze review, Old School, Psikyo, Retro Gaming, Review, shmup, shoot'em up, vertical shmup, Zerodiv

Flipping Cool: Stern Pinball Arcade – Nintendo Switch

March 12, 2018 By ausretrogamer

Let’s get something straight off the bat, there is definitely room for two pinball video games on the Nintendo Switch! The gamer is the winner here as both pinball games on the Switch are unique in their own way to warrant them being in your games library.

Stern Pinball Arcade is distinct from Pinball FX 3 as it allows playing real world pinball machines on your Switch. And with the latest digital update allowing portrait mode (TATE) play and full in-game touch control, Stern Pinball Arcade is currently our go to pinball game on the Switch (sorry Pinball FX 3).

Look, you can now play Stern Pinball Arcade in TATE mode!

Oo’er, TATE loveliness

As mentioned earlier, playing real world pinball machines is this game’s main drawcard. We are huge fans of Stern’s real world machines, so to be able to play the likes of AC/DC, Ghostbusters, Star Trek, Mustang and Starship Troopers is pretty damn cool. For those of you that want to know exactly which tables you can play in Stern Pinball Arcade, here is the complete list (tables can be purchased in add-on packs):

  • Mary Shelley’s Frankenstein
  • Ripley’s Believe it or Not!
  • Starship Troopers
  • Ghostbusters Premium
  • Ghostbusters Limited Edition
  • Star Trek Vengeance Premium
  • Star Trek Enterprise Limited Edition
  • Harley Davidson / Third Edition
  • High Roller Casino
  • Last Action Hero
  • AC/DC Premium
  • AC/DC Back In Black Limited Edition
  • Mustang Premium “Boss”
  • Mustang Limited Edition
  • The Phantom of the Opera

Each table has leaderboards to chase for bragging rights whether you compete against friends or players around the world. There is also a Stern Challenge mode that sees you hitting a target score on each table to earn challenge points before moving on to the next. If you want to get to grips with a table and understand how to play it or dig deeper in its ruleset, then hit the instructions and table goals to get you up to speed.

Speaking of speed, Stern Pinball Arcade has got you covered. Ball trajectory and flipper aim is accurate, so hitting targets and ramps is easier, giving you that satisfied feeling when you make your shot! The greatest satisfaction of playing Stern Pinball Arcade on the Switch is that it has the fundamental concepts of gravity, force and acceleration down pat. If you can’t find these Stern pinball machines to play in real life, then Stern Pinball Arcade is your next best bet! Get flipping and tilting (actually, don’t tilt!).

Should we play Stern’s Ghostbusters in YOKO (horizontal) mode; OR …

TATE (vertical) mode? Hmm….

Better luck next time!

Let’s learn the Star Trek ruleset

Woohoo, full in-game touch control!

Stern Pinball Arcade add-on packs were kindly provided by Stern Pinball for this review.

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Filed Under: Pinball, Reviews Tagged With: game review, nintendo, Nintendo Switch, pinball, Pinball Press, Review, Stern Pinball Arcade, Stern Pinball Arcade Nintendo Switch, Stern Pinball Arcade review, The Pinball Arcade

Review: Pan-Dimensional Conga Combat

February 18, 2018 By ausretrogamer

By: Kevin Tilley (Unkle K)

  • Developer: RGCD
  • Format: Windows
  • Available: itch.io & Steam

Being an old timer harking from the days of the Atari VCS and Commodore 64, the complexities of modern gaming sometimes get the better of me. Not only that, but with a large family and demanding job, spending hours gaming each day is an impossibility. Short, sharp bursts of gaming not only fit into the small amount of free time I actually have, it also suits my rather limited attention span as well. Cue RGCD, who have been bringing us pick up and play Commodore 64 games for years now, and in 2016 released Pan-Dimensional Conga Combat on the Windows platform via the RGCD itch.io store.

After nearly two years since the original itch.io release, and a rather quiet Greenlight campaign, Pan was released on Steam on February 16.

Self-described as “a rhythm-synchronised, old-school, score-chasing arcade game that plays like some alien coin-op from another dimension”, Pan is a mash of the old and new. I can only describe it as the love child of Volfied and Robotron, with a hint of Geometry Wars thrown in – an impressive pedigree indeed, and fortunately for us, it all gels together perfectly.

Set in a rather confined arena, Pan has you navigating the screen and obliterating everything that moves with your bullet tail. The tail follows you around at a distance that is proportional to your speed – the faster you move the longer your tail gets. You can also charge your on board laser cannon whenever the free roaming purploids drift into your tail. Once charged, you have a short burst mega destructive cannon at your disposal, which is essential when the action hits a certain level of franticness. To complete each level you must make a predetermined set of kills. There are also various score chains you can achieve and an assortment of enemy types to get your head around – with most of them homing straight in on you Robotron style, in various speeds and patterns. Enemy portals are destroyed by looping your tail around them, and levels are completed by entering the warp which opens up as soon as you reach the kill quota.

Pan is a frantic and compulsive score chaser that will have you pulling your hair out in disgust and immediately pressing the button for another go. Controls are simple and the game is immediately accessible. There are enough game modes present to keep you more than interested for a good while (include arcade and a survival mode) and the Steam release introduces online leader boards and achievements. For a game like Pan, these simple additions really add to the games longevity.

Graphics are solid without being outstanding, with the limited palette of colours supported by attractive pixel art and various visual effects, that don’t reach ‘Minter’ levels of trippyness but do their job regardless. The soundtrack is perfectly suitable, with various beats and breaks complimenting the gameplay and adding to the overall experience.

Pan-Dimensional Conga Combat deserves to be played. It’s an honest and fun score chaser that will test your (probably aging) reflexes and reward persistence. Old school gamers looking for a quick blast will love it, and younger gamers should give it a go and prove their superiority on the online leader boards – c’mon, I dare you! Highly recommended.


source: James Monkman

Footnote: A special package is still available on itch.io which contains the game (the itch.io download and a Steam key) as well as a set of two matte-finish A2 RGCD posters.

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, GameDev, IndieDev, Itchi.io, Kevin Tilley, Pan-Dimensional Conga Combat, RESET, Reset C64, Review, RGCD, RGCD.DEV, Steam game, Unkle K, Windows

Zero Gunner 2- Omnidirectional Mayhem On The Nintendo Switch

January 23, 2018 By ausretrogamer

Zerodiv are on a roll with their Psikyo arcade conversions for the Switch. Their last effort, Gunbird proved so popular in the ausretrogamer office, we had to ban it during work hours! And it looks like Zero Gunner 2- is no exception to this rule – it is another classic shoot’em up that we will have to limit play time so work can be done around here.

Zero Gunner 2- (ZG2-) is a mouth-watering shmup that tests your flight and shooting mettle with a twist. What twist are we referring to? Well, ZG2- bucks the trend of being either a vertical or horizontal shooter by being best described as an omnidirectional shmup! This may put some noses out of joint with shmup traditionalists, but once you get the hang of it, it is damn cool. We found that this game suits the Switch’s handheld or tabletop mode perfectly. Actually, the game is awesome to play on a big widesceen TV too, but don’t expect the graphics to blow you away – they are functional, but you have to remember that this was a turn of the century shoot’em up that has now been spruced up for 2018.

Zero Gunner 2-’s gameplay is fast and furious. Since it is an omnidirectional shmup, enemies fly out from all over the screen at a rapid pace which ramps up the challenge considerably. Thankfully, you can decrease the difficulty to child-like, which we did. The control mechanic may also throw players off as you change directions you must also change direction of your firing. Unlike a twin-stick shooter, in ZG2- you must use the Y or A buttons to adjust your facing / firing direction, which can be disorienting until you get used to it. Having said that, the ZG2- control mechanic of changing your facing and firing direction is the hook, a point of difference for this game if you will. To survive and get further in this game, you must get to grips with changing directions quickly to dispatch all enemies coming at you. Some may think this as a gimmick, but we say it is a cool feature that sets Zero Gunner 2- apart from your traditional shooters.

Just like other shooters, you get a choice of gunships (three to be exact) which have standard auto-fire shots that are complimented by a special attack-shot which packs some punch! Your chosen gunship’s firepower can also be upgraded by collecting P-lettered tetrahedrons (P for Power!) which greatly help in dispatching enemies than the puny single-shot, thus ensuring steady progress.

The longevity of this game, which has 7 stages, is dictated by what you want out of it. If you want to play through each difficulty level (Very Hard is insane!) or if you are into chasing high scores or you just love having a blast with a mate in two player co-op mode, then this game is for you! If none of these interest you, look elsewhere, for everyone else starved of old school shmup action, GET TO DA CHOPPA NOW!

Price: AUD $9.99 – Nintendo Australia eShop
Available: January 25 2018

image source: Nintendo

Zero Gunner 2- was kindly provided by Zerodiv for this review.

 

Filed Under: Modern Gaming, Reviews Tagged With: 333399, game review, Nintendo Switch, Psikyo, retrogaming, Review, shmup, shoot'em up, Zero Gunner 2, Zero Gunner 2 review, Zerodiv, zerodiv zero gunner 2

Dimension Drive: A Blast With A Twist

January 18, 2018 By ausretrogamer

Let’s get one thing straight, we are lucky to have Dimension Drive! Why lucky you may ask? Well, it goes something like this – 2Awesome Studio made up of two Dutch ex-space engineering indiedev decide to go the Kickstarter route to raise funds to produce Dimension Drive. The Kickstarter ends up being wildly successful and after much celebration, it was found that they had been trolled! Hearts were broken.

Alas, like a phoenix rising from the ashes, 2Awesome Studio weren’t going to give up on their dream of producing Dimension Drive for us mad shoot’em up gamers. Actually, 2Awesome Studio pulled off a Lazarus of Bethany of sorts with Dimension Drive! Released on PC, Mac, Linux and the Nintendo Switch, this intense space shmup is no ordinary vertical scrolling shooter, it challenges the player to fight across two battlefields on a single split-screen! Sounds nuts yeah? Not really, this unique teleportation mechanic makes the game stand out from other traditional shmups you may be used to playing on the Switch.

With the teleportation jump feature, the player can instantly dodge waves of bullets, reach secret areas and the best part, surprise enemies – PEW PEW PEW, take that! Play solo or turn it up to 11 pilots with a local co-op partner to give your enemies hell when you team up on one screen, or split up to grab as much loot as possible. Unlock and power up a variety of weapons like the Flak Shotgun – an overpowered beast that blasts ships to atoms at point blank range or the burning wall of space death streaming from the flame-thrower like Plasma Torch. Master advanced techniques like the Drift Drive that lets you dodge bullets in a split second or even flip into Reverse Drive to hit enemies when they least expect it. You fight through a richly detailed sci-fi adventure which unfolds the secrets of the Dimension Drives, allowing you to climb the global leaderboards in four different difficulty modes ranging from Normal (for a balanced challenge) to Insane if you like living in a world of pain!

Dimension Drive is an easy shmup game to recommend for Switch players looking for a fresh take on an old school genre. This game can be tough, but it’ll ultimately rewards those that persist. Get Dimension Drive for your Switch (it’s only $19.99AUD) and do not reconsider – you have come way too far to surrender now! Pew pew pew!

image source: 2Awesome Studio

 

Filed Under: Modern Gaming, Reviews Tagged With: 2Awesome Studio, Dimension Drive, Dimension Drive Review, eShop, game review, Nintendo eShop, Nintendo Switch, shmup, shoot em up

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