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GameDev

A New Retro-Indie Fanmade Game: Mighty Final Fight Forever

May 16, 2024 By ausretrogamer

Mighty Final Fight Forever is a fanmade beat ’em up project following on from the original Mighty Final Fight game released by Capcom in 1993

Indie developers Bouncer Games are working on a new game called Mighty Final Fight Forever, a redesigned and a complete remake of Capcom‘s 1993 release on the 8-bit NES, Mighty Final Fight.

Ausretrogamer reader, Vasek T. had the chance to play the demo version and reckons it looks “really promising”. Being huge beat’em up fans (Double Dragon and Final Fight are our fave) and judging by the gameplay teaser below, we reckon this overhaul and remake of 1993’s Mighty Final Fight is definitely right up our alley!

To say we can’t wait for this to be released would be a huge understatement.

PS: The Free Demo (Windows) version can be found here.


Filed Under: Announcements, Retro Gaming Culture Tagged With: 16bit, 1990s, 8bit, 90s, Final Fight, GameDev, IndieDev, Mighty Final Fight, Mighty Final Fight Forever, remake, Retro Gamer, retrogaming

Pixelated Paradise: A Decade of Joysticks, Cosplay and Gaming Wonders at PAX Aus 2023

October 9, 2023 By Brant Raven

The PAX Aus 2023 journey at the Melbourne Convention and Exhibition Centre felt like I stepped into a time portal where joy, games, and geekery merged into a jubilant celebration of a decade of gaming wonders. The electric excitement as I crossed the threshold suggested that this PAX edition would be an extraordinary ride through the heart of gaming culture. Little did I know that the days ahead would be a thrilling rollercoaster ride, offering glimpses into the past, present, and future of a community deeply woven into the global gaming fabric.

Immediately being hit with the Cosplay Symphony at PAX Aus felt like I went into a dimension where superheroes, villains, and characters from every possible universe came to life. Here,  commitment met imagination, and every area transformed into a photographer’s heaven. The cosplayers for the 10th anniversary weren’t just dressed up; they embraced the entire soul of a gaming culture that had become a global phenomenon.

The setting was always spectacular, with figures ranging from superheroes to mythical animals displaying unrivaled passion and ingenuity. Capturing those moments as a photographer was a dream come true, with each shot immortalizing the passion and enthusiasm of a group that had grown into a global phenomenon over the previous 10 years. At PAX Aus, the bright tapestry of costumes and characters was more than simply a visual spectacle; it was a live witness to the jaw-dropping ingenuity on exhibit, reflecting the essence of a culture that continued to extend the frontiers of imaginative expression inside the gaming world.

Exploring the colorful world of PAX Rising at PAX Aus 2023 was like discovering a treasure mine of hidden gaming delights. As devoted coders proudly presented their brainchildren to an eager audience, the lively marketplace of innovation unfolded. Navigating meticulously chosen booths plunged me into a sea of unique and imaginative titles, demonstrating the depth of innovation within the indie gaming sector. The energetic atmosphere, filled with innovators eager to share their dreams, produced a strong sense of community among indie developers and players who shared a love of gaming in its purest, most creative form.

What distinguished PAX Rising was its function as a springboard for the next great thing in gaming. It wasn’t simply a concert; it was a view into the future, where creativity and originality were emphasized. Each booth became a portal into a new realm, where revolutionary ideas and unique viewpoints challenged popular gaming conventions. PAX Rising was essentially a celebration of ingenuity, a monument to the boundless imagination that defines independent gaming. It demonstrated that the future of gaming is being fashioned not only by industry titans but also by the hearts and brains of intrepid independent creators carving their path into unknown realms of gaming brilliance.

The PC Freeplay area quickly became a popular destination for gamers, luring them into a world of limitless possibilities. Rows of computers, deliberately loaded with the best games available, stood like digital portals to vivid worlds just waiting to be explored. This interactive environment served not just as a gaming battleground but also as a community gathering place for gamers from various backgrounds. Friendships and alliances were formed and tested in virtual venues that crossed genres and eras. The shared camaraderie among users, where strangers became friends, engaging in epic battles or cooperative tasks that transcended the limits of the digital universe, genuinely distinguished this area. The PC Freeplay area was more than simply a place to play games; it was also a place to socialise.

Classic Gaming at PAX Aus 2023 was a nostalgic trip that transported me back to the golden age of video gaming. The collection of ancient consoles, which included a boxed Atari 2600, PlayStation 1 and 2, PC Engine, Spectrum, Vectrex, Sega consoles, and Nintendo’s Game Cube, created an enthralling museum of gaming history. It wasn’t just a static display of relics, though; it was an interactive trip into the origins of gaming culture.

What drew my attention the most were the numerous joysticks and control devices that had been properly placed out for participants to enjoy and experiment with. This hands-on approach to gaming history enabled fans to not only observe but also feel the evolution of interface design over time. Classic Gaming was a tactile investigation of the instruments that have formed our gaming experiences, from the simplicity of early joysticks to the ergonomic shapes of modern controllers. However, the nostalgia didn’t end there. Rare jewels like the 1976 Sheen 100 system, linked to an even rarer Panasonic TR-475U pop-up portable black and white TV, transported visitors to the origins of home gaming. Retro IBM and Apple PCs from the late ’80s and early to mid-’90s were represented, highlighting the humble beginnings of personal computing and its influence on gaming.

Furthermore, the Classic Gaming section didn’t just include consoles; it also had a fantastic selection of both older and contemporary pinball machines. For those who grew up in arcades, the distinct noises of flippers and bumpers, along with flashing lights, formed a symphony of remembrance. Classic Gaming at PAX Aus 2023 was more than just an exhibition of old hardware and  pixelated visuals; it was a celebration of the gaming industry’s ongoing legacy. It enabled me to bridge the generational divide by instilling a respect for the technological advances that have carried us from the pixelated landscapes of early games to the immersive worlds of today. I couldn’t help but wonder at how far gaming has come as I strolled through this time-traveling display, all while enjoying the everlasting delight that these great games continue to deliver.

If you preferred consoles, the Console Freeplay and Tournament rooms were a gaming haven. Battles in Tekken 8 were intense, and surprising victories brought an extra dimension of ferocity to the game experience. Meanwhile, handhelds provided a quiet yet communal environment. It was jam-packed with people engrossed in their own gaming worlds, emphasizing the perplexing social side of portable gaming.

The mood in the Let’s Dance area was fantastic. Imagine a never-ending stream of people dancing to the beat of their favorite songs – a throbbing hub of ecstasy that demonstrated that gaming is about more than pixels and polygons; it’s about the experience.

PAX Aus 2023 was a haven for speed running enthusiasts. Audiences were captivated by impressive speed runs, which demonstrated the expertise and precision required to learn games in record time. In the Tabletop section, analogue gaming demonstrated that it is not going away. In this digital age, board and card games took center stage, grabbing the hearts of visitors.

The Panels, albeit mostly full, provided a wisdom oasis for individuals looking for insights from industry professionals. However, with so much else going on, many guests were split between
panels and the plethora of other attractions.

In the VR Freeplay segment, virtual reality took center stage. Attendees had the opportunity to explore immersive virtual worlds, which brought a new depth to the gaming experience. Mean
while, the PAX XP Scavenger Hunt transformed the expo into a game within a game. Attendees walked the expo floor, discovering hidden treasures and getting a taste of everything PAX Aus had to offer.

And, among all of these wonders, there were those other highlights that genuinely distinguished PAX Aus Professional players’ incredible tournament play astounded observers. The expo  displayed incredible PC builds and components, such as a PC with an inside screen that played Tetris. At the Sega booth, the Lego Sonic display honoring Sonic Superstars stole the show. The Nintendo booth was decked out in all-white Nintendo Switch consoles, capturing the clean and modern appearance of Nintendo’s renowned system. And, in addition to the scientific marvels on exhibit, the MSI booth stood out with cutting-edge gaming technologies.

Beyond the pixels and polygons, though, the general mood of PAX Aus 2023 was one of optimism and acceptance. Everyone had a good time in and out of their costumes. Gaming culture wasn’t just alive; it was thriving and had firmly established itself as one of the world’s major cultures.

As the curtain closed on PAX Aus 2023, memories of laughter shared, friendships created, and the communal celebration of a culture that had evolved and matured over a wonderful decade lingered.

Here’s to another ten years of PAX, where the gaming world continues to be a light of joy, inclusiveness, and limitless possibilities. Game on, friends!


Dr. Brant Raven, Reviewer & Star Wars fanatic
Scientist, philosopher & technologist. Science Fiction über-aficionado, retro gamer, curator & bibliographer. Creator of the Star Wars Bibliographic Database.

Follow Brant Raven on Twitter and Pinterest

 

 




Filed Under: Retro Gaming Culture Tagged With: AAA games, Atari, boardgames, Brant Raven, Cheers to ten year at PAX Aus, Classic Gaming at PAX, Cosplay, GameDev, gaming, Geek, IndieDev, nintendo, PAX, PAX Aus, PAX Aus 2023, PAX Aus 23, PAX Australia, PAX Panels, PAX Rising, PAXAus, sega, videogames, VR Freeplay

Slow Mole: 8-bit Platformer For The NES

July 19, 2021 By ausretrogamer

Slow MoleErik Rosenlund, take a bow! Erik has created and released, SLOW MOLE, an awesome speedrunning platformer for the NES!

Playable on both real hardware and other modern devices, Slow Mole challenges your speedrunner skills to the max with a unique checkpoint mechanic that will only award a checkpoint when the player proves their mastery! The game provides the player with two difficulty options which affects the timer, thus making an impact on game play. For those that have twitch skills who can truly master the game, the game ramps up its mechanical challenge to nightmare levels!

Grab Slow Mole for free (or for a small token of appreciation for Erik) from here and get running!

Slow Mole (NES) Trailer – The 80s NES claymation trailer that never was




Filed Under: Announcements, Retro Gaming Culture Tagged With: 8-bit, Erik Rosenlund, GameDev, indie dev, IndieDev, Itch.io, NES, nintendo, oldschool, Platformer, Retro Gaming, retrogaming, Slow Mole, speedrunner, speedrunning

Unleash Your Creativity With Nintendo’s Game Builder Garage

May 6, 2021 By ausretrogamer

Game Builder Garage NintendoLEARN TO MAKE GAMES FROM THE MINDS AT NINTENDO WITH GAME BUILDER GARAGE FOR NINTENDO SWITCH


Have fun learning to create games with the new game-making game launching on 11th June


Have you ever dreamed of creating your own video game? That dream can become a reality with Game Builder Garage, launching exclusively for Nintendo Switch on 11th June. With this new software launching in Nintendo eShop and in stores across Australia and New Zealand, kids and parents – and everyone in between! – can have fun learning to create and share their own video games. By connecting colourful creatures called Nodon, anyone can enjoy learning how to create their own game through fun, guided lessons that cover the basics of visual game programming, and no prior experience is necessary! To get an idea of what Nodon look like and how they work in the game, as well as getting a taste of the types of games you can create, check out the Game Builder Garage announcement trailer below:


source: NintendoAU

Nodon are creatures with big personalities that are used to help build your games from the ground up. There are dozens of Nodon in Game Builder Garage, each with a unique function, and you can learn how to build games just by connecting them in various ways. For example, you can create and move a human-like character with an analogue stick just by connecting Stick Nodon with Person Nodon! Thus you will get to learn the basics of game programming in a fun and intuitive way. You’ll be able to create a wide variety of different types of video games too – from side-scrolling platformers, to kart racers, to space blasters!

When you first boot up Game Builder Garage, you can start with Lesson Mode. Here, you will meet the colourful and quirky Nodon, the creatures that you will use to learn the basic concept of visual programming in step-by-step, interactive lessons you can take at your own pace. These lessons are designed to be fun, engaging and perfect for people of all experience levels, with checkpoints in between for players to test their knowledge by solving small puzzles or tasks.

In Free Programming mode, you can bring your own game ideas to life by putting all the skills learned in the lessons to the test. With the simple press of a button, you can swap between the programming and game screen to quickly try out your creation and see how it plays.

If you’re looking for a little inspiration, you can exchange and download games with friends and family over the internet or via a local wireless connection.* This is a great way to not only show off some of your own creations, but also to check out games created by other players. You can even go into Free Programming mode to pull the curtain back on the programming of games uploaded by other players to study them and learn some tricks of your own!

While Game Builder Garage can be controlled with a Joy-Con controller, Nintendo Switch Pro Controller or the controls of Nintendo Switch Lite**, you can also build games using a compatible mouse that is plugged into the USB port on the Nintendo Switch dock. This control option might be easier for people who love the feel of a mouse when navigating the software.

Game Builder Garage launches on 11th June, with a suggested retail price of AU$49.95.

** If playing on Nintendo Switch Lite, additional accessories (sold separately) are required and gameplay controls may differ. Visit the Nintendo Support website for more information.

 


Press release supplied by Nintendo Australia



Filed Under: Announcements Tagged With: 333399, coding, ff6600, Game Builder Garage, game coding, game dev, game development, GameDev, IndieDev, Learn to code, learn to create video games, nintendo, Nintendo ANZ, Nintendo Australia, Nintendo Switch, Nintendo Switch Lite, NintendoAU, Nodon, Video Games

POOM Is Out Now on Pico-8!

December 8, 2020 By ausretrogamer

The highly anticipated Doom clone, Poom, is finally released on Pico-8!

This amazing conversion by Frederic Souchu and Paranoid Cactus is available for play right now, so go get blastin’! This is an absolute blast (Ed: pun fully intended) to play. Thank you to the developers for their meticulous work on this game, as they have transported us back to the 90s playing one of the greatest FPS games of all time, we love it!

If you like the game, and we assure you, you will, please support the creators so that they can continue making awesome games for us to enjoy!

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Doom, Frederic Souchu, GameDev, gaming, indie dev, IndieDev, Pico, PICO-8, PICO8, Poom, Poom by freds72, Poom Doom, Poom Pico 8, Poom Pico8, Retro Game, retrogaming, Video Games

Weedcraft Inc. – PC Game Review

May 16, 2019 By Mat Panek

Time to trade green for green in Weedcraft Inc., the latest title from Vile Monarch.

A game about growing and selling weed? I know what you are thinking but Weedcraft Inc. manages to turn a touchy subject for some, into a seriously fun business management game. You start off in one of two scenarios, the default scenario being that you are a pair of brothers that just lost their father. One brother has experience with business, the other with growing plants in their father’s basement. In the other scenario you are an ex-con that is fresh out from jail, this is labelled as the harder of the two. From here you grow product, harvest and sell at a local market, sounds pretty simple but there is a lot of depth to Weedcraft Inc. that is very enjoyable.

Growing the product itself acts a lot like a clicker style game, you choose your weed strain, soil type and begin to grow your plant. Soil type, soil chemical composition and growing conditions will affect your harvests yields and quality of the final product. As the plant grows you need to water and trim it to promote best growth, this allows the plant to grow faster. Time can also be sped up or slowed down to suit your playing style and helpers can be hired as the game progresses to help tend the crop. Expanding your operations will start to draw attention from not only rival dealers but also from the local police, who kindly hint you at first to make things a little less obvious. Rival dealers can be strong armed out of a spot or just dealt with by delivering higher quality product at a better price. As for the Authorities, multiple fronts can be purchased such as tea rooms and pizza shops to hide your activities.

Weedcraft Inc. manages to address the serious social and political sides of growing Cannabis. Apart from the illegal and humble beginnings of your venture, it’s possible to move onto medical production and eventually push for legalisation by befriending senators and pushing for reform. Dialogue is well written and avoids any real cheesy characters you would expect to find in a game on this subject. It is obvious that a lot of care and dedication has been put into striking a balance between serious business sim and weed subculture. Weedcraft Inc. has a very nice hand drawn artistic style and a mellow soundtrack, both of which create a nice aesthetic that suits the overall feel of the game perfectly. Menus are easy to navigate and it’s always simple to tell exactly what is going on.

No matter how you feel on the subject it is a well made and interesting business sim with lots of hidden depth. From illegal dealing to thriving business empire, Weedcraft Inc. is a game that will certainly end up growing on you.

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Weedcraft Inc. [Steam] was kindly provided by Power Up PR for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game dev, game review, GameDev, indie dev, IndieDev, Kapin Kong, KapinKong, Mat Panek, PC game review, PC gaming, Review, Steam game, Steam game review, Tired Parents, Weedcraft Inc, Weedcraft Inc. review, Weedcraft review

OTTTD – Nintendo Switch Review

May 13, 2019 By Mat Panek

Time to preemptively defend humanity in Over The Top Tower Defense, blasting its way onto the Nintendo Switch from the team over at SMG Studios. 

Over The Top Tower Defence (OTTTD) is a game where the title already tells you everything you need to know. Mega HEROCORP has found a way to open interdimensional portals to far off hellscapes for fun and profit. It’s up to you to assemble a squad and destroy the possible threat these creatures may cause, the best defence is a good offense right? Each level has you defending a mobile headquarters from waves of enemies by deploying your squad and building machine gun turrets, laser cannons, rocket launchers and more.

Fans of other SMG games will recognise the same humour and charm in OTTTD straight away.There is lots of funny flavour text in menus, mission descriptions and load screens. New squad members can be named manually but there is also a random name generator that can create fantastic names like Spanner Longtooth, Bubba Noblefist and Shiv Mcpunchy. Each character’s style, attitude and quips are very cheesy but suit the overall style of the game, where everything is cranked up to eleven.

OTTTD’s look is excessive perfection, soldiers look big and beefy, guns are massive and explosions are satisfyingly big. Enemies can range from zombies and squirming eyeballs to laser cod and giant flying sharks. The gameplay itself is a mix of your standard tower defense game with the addition of RPG elements, adding some nice depth. Each level will give you up to a 3 star rating and your team will earn currency and experience, this allows you to buy new upgrades and unlock skills to use.

Enemies will follow a path through the level towards your mobile base and you need to destroy everything that stumbles into your crosshairs. Starting each level with the basic turrets, you earn cash to upgrade and modify your defenses as you take out waves of enemies. Defeated foes will be blown into gibs that litter the battlefield, leaving a very visible trail of carnage which is very satisfying. Apart from the campaign, there is also an endless mode to unlock for a real challenge.

Whether you enjoy tower defense games or just the quirky humour, there is something here for everyone. Packed with of hours of fun and destruction, OTTTD is a fantastic game that finds a perfect place on the Nintendo Switch.

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: OTTTD [Nintendo Switch] was kindly provided by SMG Studio for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: Australian made, game devs, game review, GameDev, indie dev, indiedevs, KapinKong, Mat Panek, Nintendo Switch, Nintendo Switch Game Review, OTTTD, OTTTD Over The Top Tower Defense, OTTTD review, OTTTD Switch Review, Over The Top Tower Defense, Over The Top Tower Defense review, Tired Parents

Ultra Space Battle Brawl: It’s Bang Bead For Your Switch!

July 11, 2018 By ausretrogamer

If you are craving for some Pong, Windjammers or Bang Bead action for your Nintendo Switch, then keep reading! Hang on, Bang what? Ahhhh, if you don’t know, that’s fine, this game plays it a similar way…

So what do you get when you sprinkle some Pong on steroids, a dose of fighting elements, Japanese 80s aesthetic, some cool Indonesian urban house music and a hefty pinch of Windjammers and Bang Bead for good measure? You get Ultra Space Battle Brawl, that’s what!

For those of you that haven’t played Atari’s Pong or Bang Bead and Windjammers on the Neo Geo, Ultra Space Battle Brawl is a fun competitive game fit for settling disputes, be it with your friends and family or rivals, this couch party game has the essence of a flying fighting game melded onto a single screen that is easy to pick up and play but hard to master.

The game provides a choice of ten protagonists, each with their own unique “Ultra” and quirky skills that can easily turn the tide in the heat of battle. Story mode sees you battling through a number of rivals that will determine your fate in the Intergalactic Society, that is if you manage to beat them all. For those that prefer a party game (of up to 4 players), the ‘Versus’ mode is for you. Versus provides the freedom to set the number of rounds and battle modes, be it 1 vs 1, 2 vs 2, 1 vs 2 or 2 vs 1. Once your character is chosen you are thrown into a battle where the premise sees you smacking the puck towards your opponents end attempting to smash their glass gem while also defending your end. If you manage to win the necessary rounds, you move onto the next (even tougher) opponent.

Sounds simple enough? Um not really, as this game will see your rage meter go through the roof when you battle tougher opponents that require lightning fast reflexes and dexterity to have a chance at beating them. This game does shine when played against other humans, where you rib each other or give high fives when battling on the same side.

The background story to how this game came about is quite cool too – Ultra Space Battle Brawl was first born out of a Mojiken Camp, an internal team building program. During this program the whole Mojiken Studio crew had to build a prototype based on proven products and fresh concepts. From all the prototypes they came up with, it was Mojiken Studio’s co-founder Eka Pramudita’s Ultra Space Battle Brawl that came out on top.

If you also want to come out on top and can’t wait for Windjammers, then you should grab this game for your Nintendo Switch, stat!

Title: Ultra Space Battle Brawl
Developer: Mojiken Studio
Publisher: Toge Productions
Price: USD$14.99

image source: Toge Productions

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: game review, GameDev, gamers, IndieDev, Mojiken Studio, Nintendo Switch, pong, Retro Gaming, retrogaming, reviews, Toge Production, Ultra Space Battle Brawl, Video Games, Windjammers

MiniDOOM 2: A Parody Retro Platformer

March 27, 2018 By ausretrogamer

Just in case you missed the memo with this most important proposition – what if DOOM was a platformer instead of a first person shooter?

The answer is miniDOOM 2, a fan game that pays homage to the DOOM franchise by reimagining it as a 2D retro platformer. It takes the beloved cast of classic DOOM enemies and weapons and blends them with old school 80s and 90s games like Contra and Metal Slug, resulting in a fast paced pixelated carnage-fest with a killer heavy metal soundtrack.

More than a sequel, miniDOOM 2 is actually a remake of miniDoom 1 on steroids: Bigger, louder and more badass. Download it now – it is free!


source: JC Porcel

Features

  • 17 new levels and 2 new bosses for hours of fun (and frustration).
  • 14 weapons spanning all Doom games and additional secret weapons.
  • 40+ minutes of face-melting metal and spine-shivering ambient music, plus renditions of the classic “At Doom’s Gate” theme.
  • Secrets, upgrades and mysterious artifacts to discover and unlock.
  • Smooth and responsive controls that will make your skills the most important weapon to defeat the legions of hell.
  • Colorful, funny and bloody artwork inspired on 80s and 90s games.
  • 5 levels of difficulty and 4 game modes to fit every gamer, from the inexperienced rookie to the demon slaying hardcore gamer that has walked the planes for a million years.

source: Calavera Studio

 

Filed Under: Retro Gaming Culture Tagged With: 2D platformer, Doom, Felipe Porcel, GameDev, indie dev, Indie Game, indiegame, Mini Doom 2, Mini Doom II, minidoom, miniDoom 2, pixelart, Retro Gamer

Review: Pan-Dimensional Conga Combat

February 18, 2018 By ausretrogamer

By: Kevin Tilley (Unkle K)

  • Developer: RGCD
  • Format: Windows
  • Available: itch.io & Steam

Being an old timer harking from the days of the Atari VCS and Commodore 64, the complexities of modern gaming sometimes get the better of me. Not only that, but with a large family and demanding job, spending hours gaming each day is an impossibility. Short, sharp bursts of gaming not only fit into the small amount of free time I actually have, it also suits my rather limited attention span as well. Cue RGCD, who have been bringing us pick up and play Commodore 64 games for years now, and in 2016 released Pan-Dimensional Conga Combat on the Windows platform via the RGCD itch.io store.

After nearly two years since the original itch.io release, and a rather quiet Greenlight campaign, Pan was released on Steam on February 16.

Self-described as “a rhythm-synchronised, old-school, score-chasing arcade game that plays like some alien coin-op from another dimension”, Pan is a mash of the old and new. I can only describe it as the love child of Volfied and Robotron, with a hint of Geometry Wars thrown in – an impressive pedigree indeed, and fortunately for us, it all gels together perfectly.

Set in a rather confined arena, Pan has you navigating the screen and obliterating everything that moves with your bullet tail. The tail follows you around at a distance that is proportional to your speed – the faster you move the longer your tail gets. You can also charge your on board laser cannon whenever the free roaming purploids drift into your tail. Once charged, you have a short burst mega destructive cannon at your disposal, which is essential when the action hits a certain level of franticness. To complete each level you must make a predetermined set of kills. There are also various score chains you can achieve and an assortment of enemy types to get your head around – with most of them homing straight in on you Robotron style, in various speeds and patterns. Enemy portals are destroyed by looping your tail around them, and levels are completed by entering the warp which opens up as soon as you reach the kill quota.

Pan is a frantic and compulsive score chaser that will have you pulling your hair out in disgust and immediately pressing the button for another go. Controls are simple and the game is immediately accessible. There are enough game modes present to keep you more than interested for a good while (include arcade and a survival mode) and the Steam release introduces online leader boards and achievements. For a game like Pan, these simple additions really add to the games longevity.

Graphics are solid without being outstanding, with the limited palette of colours supported by attractive pixel art and various visual effects, that don’t reach ‘Minter’ levels of trippyness but do their job regardless. The soundtrack is perfectly suitable, with various beats and breaks complimenting the gameplay and adding to the overall experience.

Pan-Dimensional Conga Combat deserves to be played. It’s an honest and fun score chaser that will test your (probably aging) reflexes and reward persistence. Old school gamers looking for a quick blast will love it, and younger gamers should give it a go and prove their superiority on the online leader boards – c’mon, I dare you! Highly recommended.


source: James Monkman

Footnote: A special package is still available on itch.io which contains the game (the itch.io download and a Steam key) as well as a set of two matte-finish A2 RGCD posters.

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, GameDev, IndieDev, Itchi.io, Kevin Tilley, Pan-Dimensional Conga Combat, RESET, Reset C64, Review, RGCD, RGCD.DEV, Steam game, Unkle K, Windows

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