Ah, why the hell not. We love it when people do stuff just because they can!
Would you play on this wee Wii in an Altoids tin?
source: Shank Mods
The Pop-Culture E-Zine
Ah, why the hell not. We love it when people do stuff just because they can!
Would you play on this wee Wii in an Altoids tin?
source: Shank Mods
If you were lucky enough to have had a Vectrex back in the day (Ed: or lucky enough to have one now!), you may have not know that there was an official owners club magazine titled, Passport.
We take a look at a few pages from the premiere issue of Passport from the summer of 1983 and see what was hot on the Vectrex, from the Light Pen and 3D Imager glasses to six of the best Vectrex games and some mailbag shenanigans.
All image source: © 2018 Chris ‘Vectrexer’ Romero via eBay
Hand of Fate 2 is yet another demonstration of how good the Nintendo Switch can be, it is the perfect game to sink your teeth into at home with the console docked to your TV, then pick it up and continue the adventure when you need to be on the move.
Having never played or even heard of the first game, Hand of Fate 2 for the Nintendo Switch has been a pleasant surprise for me. The best way I can describe the game is that it is a hybrid action RPG card building choose your own adventure game (yes, seriously). The basic premise involves pitting the player against a mysterious card dealer across 22 missions, with each mission containing various encounter cards which the dealer reveals as the player traverses across them. Each mission is essentially a mini text story driven adventure with various end and bonus objectives to complete. One involved rescuing residents of a town ravaged by zombie-like plague monsters, while another tasks the player to recover four artefacts, with each inflicting a ‘curse’ condition on the player so it becomes more difficult as more artefacts are recovered.
As the player advances through the story missions, you are rewarded various cards (depending on how well you do), including encounters, equipment, resources and companions with which the player then can effectively build a custom deck to use for each mission. The game has the option of auto building decks but I found customising card decks to be much more fun and makes each mission unique and interesting; bring the card that rewards the armour that grants additional food resources for every other resource card received or just bring more encounters that dish out gold and health as rewards and a high damage sword reward card instead, the choice is yours.
However, even with careful planning, many encounters can still rely on chance. There are several mini games within encounters that help determine their results, such as throwing dice to match or exceed a target number, timing a laser pendulum to stop on a tiny moving box or spinning a wheel of cards that grant or take away valuable resources. I feel this mechanism adds to the excitement of the game and introduces a much-needed unpredictability given the player is usually well aware of what’s coming should they have constructed the decks to their liking for a particular mission. The tension of trying to execute an impeccably timed button press to escape starvation (effectively avoids restarting the entire mission) and the resulting joy of actually pulling it off is what makes this system so great.
When combat is the only way to influence encounter outcomes, the game whisks you away from the card table and into a ring-fenced battle arena for some real time combat utilising a system not too dissimilar from the Batman Arkham games, with an emphasis on building hit combos for a weapon specific special move whilst dodging and blocking enemy attacks. Here the game tosses in a diverse set of enemy and weapon types as well as companions (all with unique abilities). Although challenging, these scenarios play out much the same and proved to be somewhat a distraction from the card table, which I felt was by far the more interesting part of the game.
Presentation wise, Hand of Fate 2 is top notch, from fantastic voice acting (card dealer especially) to the beautiful Game of Thrones like campaign map to the well-designed character models, it is an impressive showing on the Nintendo Switch, especially in handheld mode. The only complaint I have here is the rather long load times when transitioning from the card table to a combat arena.
Since starting the game for this review, Hand of Fate 2 has become one of my personal top 5 games to play on the Nintendo Switch. Once the somewhat steep initial learning curve is overcome, it becomes simple to pick up and play but very difficult to put down. Highly recommend that you all add this title to your Switch games library.
image source: Defiant Development
____________________________________________________________________________________________________________________
House
House plays pretty much anything and everything but has almost time for nothing. A devout beat’em up fan, House enjoys a round of captain commando every now and then and can never forget spending hours in dark arcades playing warriors of fate after school. Oh yeah, his favourite console of all time is the original Famicom!
Stop what you are doing right now! Grab yourself a bite and a coffee, settle into your most comfy chair and read this tale, the very detailed tale of Nintendo’s GameCube.
A long time ago, in a gal…. Oh wait, wrong story! This story is long and detailed, so make sure you give yourself a lot of time to read every word, as it is well damn worth it. The retro gaming history buffs will absolutely love this, from the delay of the GameCube launch, designing the GCN, motion controls with Gyro-Pods and the pressure to create the perfect controller, to cultivating relationships with third-party developers and publishers, the decline of the GameCube and the end of their longtime partnership with Rare, this story has everything, warts and all!
Are you comfortable yet? If you are, settle in and enjoy Emily Rogers’ story of Nintendo’s GameCube.
image source: Dromble.com
Next time someone tells you that video games are a complete waste of time tell them about Ryan “Chinglish” Dingle!
The Feed’s Marc Fennell spoke with him at Blizzard’s Blizzcon, about how video games changed his life – from a homeless teenager to becoming a professional gamer.
source: The Feed
Ausretrogamer launched six years ago today! We’re not doing a whole lot to celebrate, unless eating cupcakes and doughnuts counts as a celebration – but we didn’t want to let the day pass without some sort of acknowledgement. It would be an understatement to say that the retro gaming scene is a tad different today than when we launched in January 2012. Back then there was no NES or SNES Classic Minis nor was there a PAX event in Australia.
The retro gaming community has grown in leaps and bounds with its momentum showing no slowdown – long may it continue to be this way. In fact, if we can blow our own horn for a moment, we’ve set new traffic records on ausretrogamer in 2017 – and we have all of you awesome peeps to thank for that!
We at ausretrogamer are not planning on stopping anytime soon. Your enthusiasm and excitement for retro gaming and its limitless possibilities is what keeps us motivated to keep on going. Who knows what the next six years will bring, but rest assured, we will keep doing what we do as long as you keep reading and engaging with us on social media. Thanks heaps!
One of the main highlights at every PAX Aus is the cosplay. Even if you weren’t there this past weekend, you will definitely appreciate the awesome cosplay highlights package we have for you here – and to think, this was only the tip of the great cosplay iceberg!
Overwatch cosplay was well represented!
A bunch of Links. Now, to find Zelda!
Weird and Retro’s Kelly-Maree as Lollipop Chainsaw’s Juliet Starling
Press Play On Tape’s Phoebe as ‘The Puppet’ – FNaF2
Dragonair!
Of course we were bound to find a super couple
Skyrim by the awesome Combustible Props and Zel T
Zel T is gonna get ya!
A close cut!
2B (Nier Automata)
Even Pyramid Head makes friends with Nintendo characters
Nintendo Man?
Blathers and Celeste flew to PAX Aus too!
Sewn Chaos Orianna – Legendary indeed!
Cross-Cosplay = Roadhog (Overwatch) and Deadpool!
photos by: Alan Ly and ms. ausretrogamer
Who says that the arcade is dead? If you are sick of seeing redemption machines at your local amusement centre, then perhaps the new horizontal shoot’em up, SKYCURSER will draw you back for some good old fashion blasting!
Griffin Aerotech’s SKYCURSER takes players through some gorgeously drawn worlds in which they must battle mutant hordes to save the planet. SKYCURSER has a total of four missions with a reward scoring system that keeps things quite competitive.
The game runs on a platform called Airframe and its creators have also promised free game updates. A year ago, the Griffin Aerotech team expressed hopes that the open-source nature of Airframe would attract other independent designers to create games for arcade cabinets and controls. This means that operators could potentially swap several games on the same Airframe using only a USB stick, which brings back memories of swapping those good old Neo Geo MVS cartridges.
There’s a Pro (USD$700) and Deluxe (USD$1,200) version of the kitted game, each coming with necessary software and hardware while the Deluxe has additional conversion art. The game is also available in a dedicated arcade cabinet ready to hit the floor (USD$3,499). Conversion kits are expected to ship by June 2017. For information on purchasing the game in a dedicated cabinet, click here.
The arcade industry needs more of these good old fashioned arcade games, like SKYCURSER, to draw back the 80s and 90s kids (now adults) into arcade centres for them to have fun while introducing their own children to the kind of games they played at their age many moons ago.
image source: Griffin Aerotech
Just in case you have been off the grid in the last week or so, there have been some major announcement in the gaming world. No, we are not referring to Splatoon, which was released to much hype, but the other big news of the day was about the Twin Galaxies Arcade and eSports Event Centre.
After being in the wilderness for what seems an eternity, Twin Galaxies has come out and announced the rebirth of Twin Galaxies Arcade! The 120,000 square feet purpose-built gaming centre will be the home for eSports World Championship tournaments, large presentations and conferences, and the official home of the “Museum of Pinball” and Twin Galaxies “Arcade Expo”.
The private facility, which is partnered with Guinness World Records, also has a full outdoor live concert area, fibre optic internet for live broadcasting and multiple console stations equipped with everything from the latest modern gaming systems through to the older stuff like the Sega Mega Drive (Genesis) and Nintendo Entertainment System.
It seems that Twin Galaxies has positioned itself to be the de facto organisation of gaming tournaments and competitions, much like the IOC (International Olympic Committee) and their Olympics! Go here to read more about the Twin Galaxies Arcade and eSports Event Centre.
TWIN GALAXIES ARCADE & eSPORTS EVENT CENTER from HDFILMS INC on Vimeo.
source: Twin Galaxies
Have you tried to understand the NEC PC-Engine range of consoles and been totally confused or lost ? Don’t worry, you are not alone.
We have tapped our inner genealogist and have created the NEC PC-Engine Family Tree. The tree shows the lineage of native consoles, per region, and their media type.
Hopefully, this family tree makes things clearer and a tad easier to understand the NEC PC-Engine console range.
click above image to expand it to its full glory!
Note:
© 2012 – 2024 – ausretrogamer (The Australian Retro Gamer E-Zine). All rights reserved. Where appropriate, all trademarks and copyrighted materials remain property of their respective owners.
Please see our Privacy Policy for details on how we treat your personal information.
If you like what we do, you can shout us a coffee on Ko-fi :-)