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Panels to Watch at PAX Online

September 10, 2020 By ausretrogamer

From the plethora of diverse and amazing panels that will take place during this year’s PAX Online, we thought we’d curate a few panels that we reckon you’ll all enjoy, especially the ones with a tinge of classic gaming. Oh yeah, the panels are all free to attend, so get ready to mark your calendars!

We’ll start with the best of the best, the Australian based panel that we are most looking forward to:

PANEL: Play It Again: Preserving Australia’s Game History
WHEN:
September 13 @ 5:15pm
PANELISTS: Dr. Helen Stuckey [RMIT], Seb Chan [ACMI], Nick Richardson [ACMI], Candice Cranmer [ACMI], Dr. Denise De Vries [Swinburne], Dr. Cynde Moya [Swinburne]
ABOUT:
The 1990s was an important era in Australian game development, with technological innovations such as Full-Motion-Video and motion capture helping to shape a new generation of games. Our panel will discuss the Play it Again ARC project, whose aims are to collect and preserve iconic titles from the era including Aussie Rules (1991), Krush Kill ‘n’ Destroy (1997) and the Team Fortress Mod of Quake (1996). We will explore some of the challenges facing the team from the technology of the era, and the ultimate goal of making these games playable once again via Emulation-as-a-Service.

And now for the rest…

PANEL: Sid Meier’s Memoir!: A Conversation with Sid Meier about His Life in Computer Games (pre-recorded)
WHEN: September 13 @ 9:30am
ABOUT: In his first video game instruction manual, for 1982’s Formula 1 Racing, a 28-year-old systems analyst for General Instruments named Sid Meier declared that he hoped to one day “write the ultimate strategy game.” At the time he was installing networked cash register systems in retail stores. Nine years later, his software company, MicroProse, released Civilization, arguably the most influential strategy game in video game history. It was the first significant design in the 4X genre (“Explore, Expand, Exploit, Exterminate”). Computer Gaming World called it “a new Olympian in the genre of god games.” PC Gamer US said it was the second-best video game ever created. Since then, the Civilization franchise has sold approximately 51 million units. Today, Sid Meier is a recognised giant in the field of video game design and development. His best known and best loved games include Pirates!, Railroad Tycoon, Covert Action, Gettysburg!, and F19 Stealth Fighter. Now he brings his signature wit and good humour to the story of his own development. In SID MEIER’S MEMOIR!: A Life in Computer Games [W. W. Norton & Company; September 8, 2020; $27.95 hardcover], he traces the arc of a legendary career, including the founding of MicroPose; the evolution of their famous war game manuals; the commercial failure of C.P.U. Bach, a visionary music generator inspired by his passion for the program’s namesake; and the abandonment of “DinoCiv,” his beloved dinosaur game that never came to be.

PANEL: Build an Inexpensive Retro Gaming Machine in Under an Hour
WHEN: September 15 @ 2:30pm
PANELIST: Tim Ellis [Creator of the Dispatches from the Multiverse podcast and Game Journalist with GeekWire]
ABOUT: Want to build a Raspberry Pi-based retro gaming console, but don’t know where to start? In this panel we will walk you through the whole process, start to finish, live. All you need is a $35 Raspberry Pi, an SD card, and your USB or Bluetooth controller of choice. And yes, we have Battletoads.

PANEL: A Guided Tour to ‘80s Computer Retrogaming
WHEN: September 17 @ 6:00am
PANELISTS: Alexander King [Adjunct Professor, NYU Game Center], Naomi Clark [Assistant Arts Professor, NYU Game Center], Clara Fernández-Vara [Associate Arts Professor, NYU Game Center], Bennett Foddy [Associate Arts Professor, NYU Game Center], Jesse Fuchs [Adjunct Professor, NYU Game Center]
ABOUT: Retrogaming is more popular than ever, and it’s never been easier to play history’s greatest videogames. But while vintage consoles and arcade games are increasingly accessible, classic computer games remain a bit arcane, and it’s easy to miss out on some amazing games buried in the floppy disks of yore.

So join us for a guided tour to an age of forgotten home computers, when PCs didn’t have the best computer games and they didn’t even make games for Windows yet. There’s no DOSBox where we’re going!

What’s worth playing? How do the emulators work? What’s BASIC? If you’ve never heard of a Commodore 64 or an Apple ][ and want to explore a new frontier of undiscovered retro goodness, join some game design professors to learn about getting into games on everything from the Amiga to ZX Spectrum.

PANEL: Building Our N64 Classic Console
WHEN: September 15 @ 11:00am
PANELISTS: Sam Woods [Associate Staff Writer, DualShockers], Mario Rivera [Video Manager, DualShockers], Cameron Hawkins [Staff Writer, DualShockers], Scott White [Associate Staff Writer, DualShockers], Ricky Frech [Senior Staff Writer, DualShockers], Asa GreenRiver [Founder/Host/Producer, Borderline Entertainment]
ABOUT: The N64 is considered to have ushered in Nintendo’s era of 3D gaming, and some of the best games of all-time have been released for it. From Super Mario 64, to The Legend of Zelda: Ocarina of Time – we debate the 10 games that should make up the N64 Classic, if Nintendo ever decides to actually make one. This isn’t the definitive list of the top 10 games on the system, but a mixture of the best games from different genres that would make it the complete package.

The other panels we reckon you should also consider (if you have time) are:

  • 35 Years of Adventure: The History of The Legend of Zelda
  • A History of Low-Poly Art
  • A Long Time Ago: A History of Star Wars Games

There you have it folks, a few panels to whet your nostalgic appetite. There are staggering number of panels on during PAX Online, so don’t forget to check the schedule, as there may be something of interest for you.

 

Filed Under: Announcements, History, Retro Gaming Culture Tagged With: acmi, Build a Retro Gaming console on Pi, Classic Games, gamers, gaming, Geek, panels, PAX, PAX Aus, PAX Australia, PAX Online, PAX Online panels, PAX Panels, PAXAus, Play It Again, Play It Again: Preserving Australia's Game History, Retro Gamer, Retro Gaming, retrogaming, Video Games

A Very Funny Street Fighter II Battle In Real Life

September 1, 2020 By ausretrogamer

Now this is so funny and so clever, so we had to share it with you all! The sound effects are hilariously spot on!!

Well done to the Japanese comdey duo, Nomotion – NO79369371 and @nomo_info, this is awesome!

😬😅
…when it got out of hand in 2020 pic.twitter.com/UyNgIT2mHM

— Adrien (@Adrien92100) August 17, 2020

Filed Under: Retro Gaming Culture Tagged With: comedians, Cosplay, E. Honda, fighters, Funny, gamers, gaming, geeky, Japan, nerd, Nomotion, nomotionweb, Retro Gaming, Ryu, street fighter, video, Video Games

New Scrabble Go App

August 4, 2020 By David Cutler

By: D.C. Cutler, U.S.A.

The new “Scrabble Go” app was released earlier this year, and contrary to what many fans of the iconic game are saying, I really enjoy it. The candy-coloured, frenetic update was meant to get younger players to appreciate an older game.

The new look to the app, a far cry from the traditional red-and-tan predecessor, is definitely going to turn off some loyal fans of the decade-old game.

I’ve been playing Scrabble since I was 8-years-old. I used to watch my parents play and I’d bug them about the rules and what a triple word score meant. In high school, my friends and I would play Scrabble past midnight. We would have little tournaments that would last long into the night. My friend Elizabeth would usually beat the rest of us, but it never stopped us from trying to win one game against her.

I’m a Scrabble traditionalist, so when I first played the “Scrabble Go” app, I didn’t know what to make of it. The ability to decorate my word tiles with 3-D flamingos and baby dragons was slightly alarming. I understand that dragons have no place in Scrabble, but it didn’t make me want to stop playing the game. What is so bad about a little color in a classic game? The redeemable shiny gems that give you a preview of the best available words was a nice touch. It didn’t bother me. Covid-19 could be the biggest reason for all the criticism of the new app. People don’t like change and being shut in during the pandemic has made people really not like change. Hasbro tinkered with a classic when loyal players need Scrabble more than ever. I play the app for about an hour a day. I can’t imagine what the changes were like for a player who plays for hours daily.

Maybe the reason why the dragons don’t bother me is because I’m a huge “Game of Thrones” fan. If you’re focusing on the actual game of Scrabble, struggling to score with a clever word, the dragons and strange gnomes (or pixies) aren’t distracting.

Complaints about the new game on Reddit threads and Facebook pages are hilarious. The most frequent criticisms are about the colourful treasure chests and the difficulty of finding the dictionary. Personally, I could care less about the chat room. I don’t want to get to know any other players or learn any of their “tips.”  A lot of people on the chat room are not even interested in the game of Scrabble. I think some of these lonely people really need to leave their basement and go for a long afternoon walk. Perhaps get some fresh air and sun and think about things that are slightly more important than a word game. Scrabble is something I do to get away from all the chatter and snark on social media platforms, especially Twitter. I cannot think of anything worse than chatting with stranger during a game of Scrabble. Focus is vital during Scrabble.

Mark Blecher, Hasbro’s head of digital gaming, said the old app isn’t coming back and that the company sees the updated app as a “game-changer” for Scrabble. A “game-changer” seems somewhat overenthusiastic, but something new usually always causes some division. I’ve noticed the more I play the new app, the less I notice the little things that players have decried.

 

Filed Under: Retro Gaming Culture Tagged With: App, board game, covid-19, D.C. Cutler, DC Cutler, gaming, Geek, Hasbro, iso gaming, Scrabble, Scrabble Go, Scrabble Go App, Smartphone, Video Games

LEGO Nintendo Entertainment System Set

July 15, 2020 By ausretrogamer

Whoa, LEGO and Nintendo have given us a one two punch of sets – first with their LEGO Super Mario, and now, the awesome LEGO Nintendo Entertainment System set!

This awesome LEGO NES set will be available from August 1 and will retail for AU$349.99. You’ll now be able to assemble your own console and retro CRT TV, then turn the crank to make 8-bit Super Mario move across the screen! We are excited 🙂

source: LEGO

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 8-bit, ausretrogamer, gamers, gaming, Geek, Lego, LEGO NES, LEGO NES set, Lego Nintendo, LEGO Nintendo Entertainment System, LEGO Nintendo Entertainment System set, LEGO Nintendo sets, LEGO sets, Lego Super Mario, NES, nintendo, Nintendo Entertainment System, Retro Gamer, Retro Gaming, retrogaming, super mario

Building Miniature SEGA Arcade Machines

June 26, 2020 By ausretrogamer

The amount of talent and knowledge some people have is beyond comprehension. One particular person got our attention on Twitter, gaug888. gaug888’s miniature Sega arcade machine creations are beyond amazing! Not only are they faithful miniature recreations of their bigger arcade brethren, they also play the arcade video games they are based on – totally mind blowing!

The meticulous level of detail of these miniature creations are off the charts. We reckon Yu Suzuki would be quite impressed too!

PS: If you want to check out the complete and documented log of gaug888’s miniature creations, head to Togetter now.

image source: gaug888 via Togetter

 

Filed Under: Retro Gaming Culture Tagged With: After Burner, Arcade, Classic Arcade Gaming, diy, G-Loc, gamer, gaming, Gaug, Gaug888, Geek, miniature sega arcade machines, Old School, OutRun, R360, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, sega, Sega AM2, Sega Arcade, space harrier, Super Hang-On, Togetter, Yu Suzuki

Alex Kidd in Miracle World DX – A Legend Reborn

June 11, 2020 By ausretrogamer

We woke up today to great news that our fave ex-Sega mascot, Alex Kidd, will be getting a new lease of life on modern consoles!

Yep, you read that right, the classic and awesome Sega Master System game, Alex Kidd in Miracle World is being brought into the 21st century, titled Alex Kidd in Miracle World DX! Slated to be released early in 2021 on PC, Switch, Xbox and PlayStation, we honestly can’t wait to reacquaint ourselves with Alex on a modern gaming platform.

We love the brand new visual style, but we are even more chuffed and excited that it will have a retro mode to experience classic Master System Alex Kidd. This new version of AK will feature new levels, modes, and alternative boss battles – all based on the iconic Master System game. So if classic ‘80s platforming is your jam – and it should be, then you will need Alex Kidd in Miracle World DX in your life.

A legend has truly been reborn!

PS: While we wait for this to be released, we’ll keep playing Alex Kidd in Miracle World on our Master System 😉



source: GameTrailers

 

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Alex Kidd, Alex Kidd DX, Alex Kidd in Miracle World, Alex Kidd in Miracle World DX, Alex Kidd Master System, Alex Kidd Sega Mascot, gamer, gaming, Master System, Old School, Retro, Retro Gamer, Retro Gaming, retrogaming, Sega mascot, Sega Master System, Video Games

PlayStation’s Space Jam: I Never Passed the Ball

May 15, 2020 By David Cutler

By: D.C. Cutler, U.S.A.

When I played the Space Jam video game, I either consistently played with Michael Jordan or I would pass the ball to the Tasmanian Devil. Usually, I just went to the hoop playing as Jordan.

I was never a huge fan of the film Space Jam. It’s fun, and Jordan gives a good performance as himself. Is that difficult or easy? However, when I played the PlayStation game based on the film for the first time, I instantly became addicted to playing the 2D, multiplayer game. And, before playing Space Jam, I particularly never enjoyed playing basketball video games. That changed after I played a few games of Space Jam.

For a game released in 1996, the graphics still hold up. There were basketball games made ten years later that didn’t have as impressive design and graphics. Every Warner Bros. cartoon character is designed in great detail and their movements are naturally familiar. Critics said the gameplay was too simplistic and easy. That’s one of the reasons I enjoyed the game.

source: Space Jam Wiki

When the Tasmanian Devil takes the ball to the hoop and starts spinning like a violent tornado, there is nothing more entertaining in any basketball game. Maybe I’m slightly biased because I was a Tasmanian Devil fan when I was a kid. He’s the most eccentric and crazy of the classic Warner Bros characters; the Road Runner being a close second. Jordan and the Tasmanian Devil were the only ones who could play defence for the TuneSquad. Bugs Bunny was useless on defence, but he could hit a three-pointer when you needed it.

Jordan’s game play athleticism and movements mirrored the real thing. His jumper and layup were pretty much identical to his real style of play. The Monstars could not defend Jordan’s fast break to the bucket. Most of them just watched when His Airness blew past them. I always thought the Monstars in the film and in the game were no match for Jordan. They were such silly and hokey villains, beating them felt inconsequential.

A Space Jam sequel with LeBron James is in the works. I hope the sequel produces an equally enjoyable game as the original film did. When it was released, Space Jam the video game was an excellent basketball game.

 

Filed Under: Retro Gaming Culture Tagged With: Air Jordan, David Cutler, DC Cutler, gamers, gaming, LeBron James, Michael Jordan, Modern Games, Monstars, old school gaming, Playstation, PS1, Space Jam, Tasmanian Devil, Video Games

The Strange Vitriol Toward GTA V

April 11, 2020 By David Cutler

By: D.C. Cutler, U.S.A.

The “Grand Theft Auto” franchise has always been beloved by most gamers. I’ve played every installment since “Vice City.”

In 2012, I remember on the day “Grand Theft Auto V” sold $800 million dollars’ worth of units, the Fed Chairman said that the American economy was weak. I thought, gamers seem to have money.

“Grand Theft Auto V” was set in Southern California, where gamers could explore the fictional city of Los Santo, plan and carry out heists, and take part in a range of activities, from golf to arms trafficking.

“Fortnite” is a violent game. The “Call of Duty” games are violent as well. But those games were never criticised as much as “GTA V.” Why did “GTA V” get so much condemnation for its violence, and other popular games, just as violent, were ignored by the media? Was it the success that brought on so much criticism? The game was violent, but so were all the other games in the franchise. I agree with the critics who panned the depiction of woman in “GTA V.”

With great success there is always some backlash. After the announcement of the first day grosses, I recall commentators on ABC’s “The View” and on CNBC having strong, negative reactions to the game’s success.

Upon hearing about the game’ sales record, CNBC commentator, Jim Cramer said, “Are there any parents left? You want your kids to watch… I would never let my kids have this. This is unbelievable.” In that same segment, another CNBC analyst reported that “GTA V” was the largest single day take of an entertainment title of all-time, “in the history of man.”

A parent can’t shelter their kids from entertainment like the “Grand Theft Auto” franchise. If you decide not to buy it for them, they’ll probably just end up playing it over at their friend’s house who bought it.

Not everyone was so critical of the Take-Two Interactive Software game’s success. A friend, a GameStop manager in Dallas, Texas, at the time of the game’s release, told me, “I’ve never seen anything move from our store like this. People were waiting for this one… I thought gamers went nuts when “Call of Duty: Black Ops II” was released.”

Critics hated the brutal interrogation scene, in which a character tortures another by methods of pulling out the victim’s teeth and electrocuting them. They seemed to know a lot about the details of the scene; it made me wonder if they had bought a copy of the game themselves.

 

Filed Under: Modern Gaming Tagged With: David Cutler, DC Cutler, gamers, gaming, Grad Theft Auto, Grand Theft Auto 5, Grand Theft Auto V, GTA, GTA 5, GTA V, GTA V vitriol, Los Santos, Modern Games, retrospect, Vice City, Video Games, Violence in video games

Indie World – Nintendo Switch

March 18, 2020 By ausretrogamer

Hey folks, Nintendo debuted a new Indie World showcase video (see below) highlighting a wide variety of indie games coming to the Nintendo Switch in 2020! This includes original platformers like Blue Fire, action-RPGs like Baldo, the next game from No Man’s Sky creators Hello Games, The Last Campfire, and sequels like PixelJunk Eden 2 and Exit the Gungeon, the latter of which launches for Nintendo Switch today.


source: Nintendo AU

The following titles were shown in the video:

  • Exit the Gungeon from Dodge Roll & Singlecore Games: Exit the Gungeon is a bullet-hell dungeon climber immediately following the events of Enter the Gungeon. Armed with an ever-changing weapon, an insatiable need to loot and the trusty dodge roll, each of our heroes must ascend and escape via their own unique route of increasingly perilous elevators. Exit the Gungeon launches on Nintendo Switch as a timed console exclusive today!
  • The Last Campfire from Hello Games: Discover a beautiful wilderness filled with lost folk, strange creatures and mysterious ruins as you journey to light the last campfire. Experience a truly moving tale of magic and mystery when The Last Campfire launches for Nintendo Switch this winter.
  • Blue Fire from Robi Studios: Embark on an extraordinary journey through the desolated kingdom of Penumbra and discover the hidden secrets of this long-forgotten land. Explore mystical temples, encounter survivors and take on strange quests to collect valuable items. A dark world awaits when Blue Fire launches first on Nintendo Switch as a timed console exclusive this winter.
  • Baldo from Naps Team: Meet many weird and funny characters and become immersed in the amazing world of Baldo, an action-adventure RPG full of puzzles, intriguing gameplay mechanics and intricate dungeons to solve spread through a wide, interactive open world. Baldo launches first on Nintendo Switch as a timed console exclusive this winter.
  • I Am Dead from Hollow Ponds: I Am Dead is a charming puzzle adventure game from the creators of Hohokum and Wilmot’s Warehouse about exploring the afterlife. I Am Dead launches first on Nintendo Switch as a timed console exclusive later this year.
  • B.ARK from Tic Toc Games: It’s time for pugs, cats, bears and bunnies to save the solar system! Call your friends over to pilot powerful yet adorable ships, as you team up against waves of enemies in a side scrolling shooter. B.ARK blasts off first on Nintendo Switch as a timed console exclusive in late 2020.
  • Cyanide & Happiness – Freakpocalypse: Part 1 from Explosm Games: You play as Coop “Go Away, Weirdo” McCarthy, and all you want to do is make the world a better place. The trouble is: Nobody likes you, school sucks, you can’t find a prom date, everybody bullies you (including your teachers) and your attempts to help only make things worse. Get ready for a world full of weirdness when Cyanide & Happiness – Freakpocalypse: Part 1 launches first on Nintendo Switch as a timed console exclusive this winter.
  • Summer in Mara from Chibig: Take care of your own island and explore the ocean in this farming adventure. Discover the story of Koa in a game that combines farming, crafting and exploring in a tropical archipelago with a colourful style and strong narrative. Summer in Mara launches first on Nintendo Switch as a timed console exclusive this autumn.
  • Quantum League from Nimble Giant Entertainment: Quantum League is a revolutionary time-paradox shooter: a competitive online* FPS in which you battle within a time loop, tactically teaming up with your past and future selves in mind-blowing 1v1 and 2v2 matches. Quantum League time warps onto Nintendo Switch in late 2020.
  • The Good Life from White Owls Inc.: Become a journalist from New York and head out to research Rainy Woods, the world’s happiest town in the English countryside. But Rainy Woods also hides a great secret. On full moon nights, the inhabitants turn into dogs and cats. Enjoy the bizarre charm of Rainy Woods when The Good Life launches on Nintendo Switch later this year.
  • PixelJunk Eden 2 from Q-Games: Jump, spin, swing and take out invading creatures to collect pollen and grow gardens back to full bloom. Along the way you’ll encounter a host of creatures and beautifully realized alien worlds to explore and liberate. Wallow in a feeling of synesthesia as the art and exquisite music from Baiyon envelops your mind and soul, as you, your Grimp and the delightful aesthetics of PixelJunk Eden 2 become one.  Enjoy this wonderland alone or with a friend via local multiplayer when PixelJunk Eden 2 launches on Nintendo Switch this winter.
  • Faeria from Abrakam: With its unique living board, Faeria will challenge you with truly strategic card battles. Craft your deck, shape the battlefield and fight for victory! The Nintendo Switch version of Faeria comes in autumn 2020!
  • Eldest Souls from Fallen Flag Studio: Set in a grim, dark fantasy world, Eldest Souls innovates boss-rush gameplay with a high level of combat customization. Be among the first to take up the challenge when Eldest Souls launches on Nintendo Switch as a timed console exclusive this winter.
  • Moving Out from SMG Studio/DevM Games: For fans of cooperative gaming, Moving Out is an action-, puzzle-, physics-based moving simulator that brings a whole new meaning to “couch co-op.” Play alone or locally with friends in more than 50 levels across arcade, story and versus modes. Moving Out launches on Nintendo Switch on 28th April, with pre-purchase for the game available today. Anyone that wants to try Moving Out now can head to Nintendo eShop on Nintendo Switch to check out a free demo.
  • Sky Racket from Double Dash Studios: Flying over whimsical worlds filled with vivid colours, it’s just you, a stylish scarf, a laser tennis racket and a horde of fluffy enemies trying to blow you back to the ground. Mixing the classic genres of shoot-’em-ups and block breakers, Sky Racket is the world’s first “Shmup Breaker!”. Sky Racket launches on Nintendo Switch today!

Additional indie games highlighted in the video that are coming to Nintendo Switch this year include Blair Witch from Bloober Team, Bounty Battle from Dark Screen Games, Dicey Dungeons from Distractionware Limited, Ghost of a Tale from SeithCG, Sky: Children of the Light from thatgamecompany, Superliminal from Pillow Castle and Wingspan from Monster Couch.

Filed Under: Announcements, Modern Gaming Tagged With: Baldo, Blair Witch, Blue Fire, devs, Exit the Gungeon, gaming, Hello Games, independent developers, independent games, indie, indie dev, Indie World, Indie World 20, Indie World 2020, IndieDev, Nintendo Indie World, Nintendo Switch, PixelJunk Eden 2, RPGs, The Last Campfire, Video Games

Game Over: Hardest Video Games Ever

February 28, 2020 By ausretrogamer

Even though I have been gaming for over three decades, I am still your average gamer. The 80s arcade games definitely toughened me and sharpened my skills, but there were some games that no matter how sharp I was, I could never beat them.

The following list of wickedly difficult games is an admission of sorts that I never got to see the end credits. Heck, I don’t even think I saw more than a few levels (without cheating) on any of these games.

What are some of your most hardest games ever played? Let us know via Twitter or Facebook.

OUR HARDEST GAMES LIST

Contra / Gryzor / Probotector

Ghosts’n Goblins

Mega Man

Battletoads

Bionic Commando

Green Beret / Rush’n Attack

Impossible Mission

Robotron:2084

Rolling Thunder

Defender

Robocop

Super Mario Bros.: The Lost Levels

ESWAT: Ciyt Under Siege

Slap Fight

Hellfire

Rick Dangerous

Airwolf

Paperboy

Game Over

 

Filed Under: History, Retro Gaming Culture Tagged With: !Arcade!, Atari, ausretrogamer, Capcom, Classic Arcade Gaming, classic gamer, Contra, gamers, gaming, ghosts'n goblins, Gryzor, Hardest Games, Irem, Namco, Old School, Retro Gamer, Retro Gaming, retrogaming, sega, Taito, Tough Games

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