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You are here: Home / Archives for History

History

Highest-Grossing Arcade Machines of All Time

June 15, 2018 By ausretrogamer

Let’s reflect and gloat for one second – it was great to be alive during the Golden Age of Arcade video games and experience arcade joints first-hand; from the clean franchised ones to the decrepit dark and scary independent ones – we loved them all.

Oh yeah, we loved the games too, from coin dropping in Galaga, Bomb Jack, Pac-Man, Tron, Double Dragon, DragonNinja to Sega’s beasts like Space Harrier, Super Hang-On, OutRun, After Burner and Thunder Blade – we spent up big and loved every single second of it.


The 1990s started with us hammering coins into Atari’s Pit-Fighter, Capcom’s Final Fight and Street Fighter II. However, it was Sega’s Daytona USA that emptied our piggy bank of coins – we just could not get enough of it.

source: The Arcade Flyer Archive

Looking at the top 10 highest grossing arcade games (below), we can tell you that we played them all during their heyday and understand why the dot munching Pac-Man is perched right up top – the game was a breath of fresh air (for its time), as it wasn’t a derivative of the then plethora of space shoot’em ups. Pac-Man was truly a revolutionary title which had universal appeal, both male and female gamers loved chasing Inky, Blinky, Pinky and Clyde.

source: A-1 Arcade Gaming

So what of Atari’s Pong then? Well, the 1972 game did very well for Atari, they sold somewhere between 8,500 to 19,000 units (1972 to 1973) grossing them around $11Million US dollars – not bad for 1973!

The revenues generated were quite staggering, reaffirming the Golden Age of Arcade video games period as the most prosperous of them all, with Street Fighter II, Mortal Kombat and NBA Jam flying the flag for the 1990s.

Source: Wikipedia, USGamer and Goliath

Filed Under: History, Retro Gaming Culture Tagged With: !Arcade!, arcade games, Arcade Machines, Asteroids, Atari, best selling arcade games, biggest selling arcade machines, Capcom, Defender, Donkey Kong, Galaxian, Highest Grossing Arcade Machines, highest-grossing arcade games, History, Midway, Midway Games, Mortal Kombat, most popular arcade machines, Ms Pac-Man, Namco, NBA Jam, nintendo, Out Run, OutRun, Pac-Man, popular arcade games, retrogaming, Robotron, sega, Space Invaders, street fighter II, Taito, what are the best selling arcade games, Williams, WMS

The Lost Arcade on SBS On Demand

June 1, 2018 By ausretrogamer

If you missed watching The Lost Arcade, don’t fret, you can now catch it on SBS On Demand. For those of you outside of Australia, you can catch The Lost Arcade on a myriad of streaming services.

Kurt Vincent’s The Lost Arcade is an intimate story of a once-ubiquitous cultural phenomenon on the edge of extinction, especially in New York City, which once had video arcades by the dozen. These arcades were as much social hubs to meet up and hang out as they were public arenas for gamers to demonstrate their skills. But by 2011, only a handful remained, most of them corporate affairs, leaving the legendary Chinatown Fair on Mott Street as the last hold-out of old-school arcade culture. Opened in the early 1940’s, Chinatown Fair, famous for its dancing and tic tac toe playing chickens, survived turf wars between rival gangs, increases in rent, and the rise of the home gaming systems to become an institution and haven for kids from all five boroughs.

A documentary portrait of the Chinatown Fair and its denizens, The Lost Arcade chronicles the evolution of arcades, while celebrating the camaraderie and history of a pop culture phenomenon.

You better hurry Australian peeps, as you have 29 days left (from today) to watch this on SBS On Demand. After that, you’ll have to watch it via a paid streaming service.

Sources: SBS On Demand & The Lost Arcade

Filed Under: History, Retro Gaming Culture Tagged With: !Arcade!, 26 Aries, Arcade Machines, Arcade pop culture, Chinatown Fair, Chinatown Fair NYC, Documentary, Film, History, Kurt Vincent, Mott Street, Movie, pinball, Pop culture, Retro Gaming, SBS, SBS On Demand, SBS Viceland, The Lost Arcade, Video Games

Ted Dabney: The Passing of Atari’s Silent Co-Founder

May 31, 2018 By ausretrogamer

Last week news broke that Atari’s Co-Founder, Ted Dabney had passed at age 81. We wouldn’t usually post this type of news on here as it has already been covered enough by the bigger online media outlets. However, we didn’t want Ted’s passing to go unnoticed by our readers, as Ted’s importance to the video gaming industry is equal to his contemporaries, like Nolan Bushnell.

Ted Dabney co-founded the tiny electronics company called Syzygy Engineering in 1971 (renamed Atari in 1972) with his more famous business partner Nolan Bushnell. Ted and Nolan had previously partnered to program Computer Space, the first coin-operated video game ever brought to market. Computer Space was produced at the Northern California trivia game maker Nutting Associates, named after its owner Bill Nutting.

image source: RePlay Magazine

At Atari, Ted played his part, along with designer Al Alcorn (and Bushnell, of course) in the design and production of Pong, the first “hit” TV game which ushered in the age of video gaming. If you have read Curt Vendel and Marty Goldberg’s Atari Inc: Business is Fun, you’d know the background to Ted leaving Atari (Ed: It wasn’t pretty nor fair to Ted). But Ted being Ted, he never harboured any ill will towards Atari and went on to work at electronics firms outside the coin-op business. Ted preferred a simple life to the limelight that Atari should have afforded him.

According to the Huffington Post, Ted died of the esophageal cancer he’d been fighting. He and wife Carolyn had spent part of his remaining years operating a grocery store up in California’s Sierra Nevada Mountains.

May his legacy live on! Rest In Peace Ted Dabney.

 

Filed Under: History Tagged With: !Arcade!, Al Alcorn, Atari, Atari 2600, Atari Inc, Atari VCS, coin-op, Computer Science, History, Nolan Bushnell, pong, Syzygy, Ted Dabney, Ted Dabney passes

The Legend Of Zorba

February 26, 2018 By ausretrogamer


Kevin Lieber of Vsauce2 fame checks out the old, interesting and weirdly obscure 10kg portable CP/M machine, the Zorba!

Now imagine lugging this beast around to play video games like Zork! That is exactly what Kevin does as he dives into the complexity of this early text adventure which paved the way for the Skyrims and Witchers of today 😉


source: Vsauce2

 

Filed Under: History, Retro Gaming Culture Tagged With: CP/M, History, Kevin Lieber, obscure, Old School, portable CP/M, Rare, Retro, Retro Gaming, The Legend Of Zorba, Vintage, VSauce2, Zorba, Zork

PC-Engine Duo Monitor

November 24, 2017 By ausretrogamer

Forget the PC-Engine LT, apparently there is the PC-Engine Duo Monitor! Yep, you read that right!

NEC engineers weren’t just sitting around high-fiving each other once they released the LT version, oh no, they wanted to create something similar for the dual CD/HuCard console – enter the PC Engine Duo Monitor!

These monitors are so rare, you will have a very hard time finding one and when you do, you will have to negotiate on selling a limb (or two) and a kidney – yes, these things are very very expensive!

source: eBay

 

Filed Under: History, Retro Gaming Culture Tagged With: CD-ROM, History, HuCard, Monitor, nec, PC Engine Duo Monitor, PC Engine Duo R, pc-engine, PC-Engine Duo, PC-Engine GT, Retro Gamer, TG-16, TurboExpress, TurboGrafx, TurboGrafx R, TurboGrafx-16

Tomb Raider Film Looks Like 2013 Game

November 10, 2017 By ausretrogamer

By: D.C. Cutler, U.S.A.

It is rare that the tenth instalment of a video game is the best of the franchise. 2013’s Tomb Raider, an action-adventure game developed by Crystal Dynamics, was a reboot that reconstructed the origins of Lara Croft. The Warner Bros. Pictures film, coming out in March, starring Alicia Vikander, looks very similar to the classic ’13 Raider.

I liked the gritty, dark turn the ’13 Raider took. The violence was slightly outrageous, but it definitely pleased the fans of the franchise. It was time for a reboot and Crystal Dynamics and the publisher, Square Enix, knew it. It was vastly different from all of the prior Tomb Raider games and it was grounded by Lara Croft’s origin story. I think it’s one of the best games of the decade…so far.

The new Tomb Raider film’s trailer has the same colour pallet as the ’13 game. It looks like the film’s director, Roar Uthaug, has pulled various scenes directly from the hit game. The game centred on Croft’s survival and exploring an island and its various tombs. That’s what the film appears to centre on as well.

image source: The Nerd Mag

Academy Award winner Alicia Vikander looks just like the ’13 Croft; it’s indistinguishable. She’s an excellent actress; just watch Ex Machina or The Danish Girl. It’ll be interesting to see if Vikander can pull off such an iconic action character in a film that could be a tent-pole film for Warner Bros. She has the physicality and dramatic chops to bring a truly captivating Croft to the big screen.

I hope Vikander’s Croft is as cold blooded as the’13 game version. The gritty compositions, and some of the tilted camera angles in the trailer, mirror the imagery from the game. It’s just a teaser trailer, but I like what I see. The costume design is also on point, which is important for a property that has such a large following.

We have to wait until March to see if Tomb Raider will be that one great film based on a video game. From the teaser, and being an aficionado of the ’13 game, I’m anticipating Raider almost as much as Disney’s Solo: A Star Wars Story and Avengers: Infinity War.

Assassin’s Creed and Warcraft had good trailers too. I turned Assassin’s Creed off fifteen minutes in.

It’s astonishing that a film studio still hasn’t cracked the code on making an exceptional movie based on a video game franchise.

Tomb Raider has to be rated R to truly be like the ’13 game. Will it be as bold with its violence and death scenes as the iconic game? I bet it’ll be a safe PG-13 for box office reasons.

 

Filed Under: Retro Gaming Culture Tagged With: Core Design, DC Cutler, History, Lara Croft, PS1, PSX, Tomb Raider, Tomb Raider film, Video Games

Crash Bandicoot: The Complete History

July 17, 2017 By ausretrogamer

With the current N.Sane appetite for all things Crash Bandicoot, Slope’s Games Room’s Daniel Ibbertson thought the time was nigh to delve into the complete history of Australia’s favourite insectivorous marsupial.

So crash on your couch and watch this 40 minute Crash Bandicoot documentary – it leaves no stone unturned!


source: Daniel Ibbertson

 

Filed Under: History Tagged With: Crash, Crash Bandicoot, Daniel Ibberston, DJ Slopes, History, N.Sane Trilogy, Slope's Games Room, The Complete History of Crash Bandicoot, video games history

Neohabitat Reawakens Lucasfilm’s First MMORPG

June 15, 2017 By ausretrogamer

It seems that we may have been living under a rock all this time! We are the first to admit that we aren’t massive fans of adventure or RPG style games, but when the C64 is involved, we always sit up and take note!

Now cast your mind back to 1986 when Lucasfilm Games (LucasArts) began previewing their new online game Habitat (developed a year earlier) in magazines of the time. If you are lucky enough to remember, you’d recall that the game looked bloody amazing, a cross between an adventure game and something akin to an online chat room. If your recollections are a bit fuzzy, then think of a multiplayer SCUMM game before Lucasfilm were anywhere near releasing Maniac Mansion! Then, the game went into a closed beta and didn’t see the light of day till 1988, when it was scaled back as Club Caribe. Ah, you would be forgiven in thinking that the game was lost to the sands of time. But wait, there is a new ending to this story.

Before we get swept away by the nostalgic tide, let us give you the good news – Neohabitat have reawakened the original Lucasfilm Habitat server, which is now available for anyone and everyone to play online – for free! How awesome is that! It will feel familiar to those accustomed to the SCUMM-like interface, complete with cross hairs with a modern twist, which ain’t a bad thing at all.

Who would have thought that we’d be playing an MMORPG in 2017 that was made over three decades ago! It is indeed a great time to be a retro gamer!

source: Bobby Blackwolf on YouTube

Concept art for the box cover of Lucasfilm’s Habitat game. Source: Wikipedia

 

Filed Under: History, Retro Gaming Culture Tagged With: C64, classic game, Club Caribe, Commodore 64, Habitat, History, Lucasfilm, Lucasfilm Games, Maniac Mansion, Neohabitat, QLink, Quantum Link, retro computing, Retro Gamer, Retro Gaming, SCUMM

Grand Theft Auto: The Complete History

April 28, 2017 By ausretrogamer

Come over to the seedy side of town as Slope’s Games Room’s Daniel Ibbertson dons his tracksuit pants and delves deep into the complete history of Rockstar Games’ Grand Theft Auto!

If you have missed Daniel’s previous complete history videos, then do yourself a favour and hit this link!


source: Daniel Ibbertson

 


Filed Under: History Tagged With: Daniel Ibberston, DJ Slopes, Grand Theft Auto, Grand Theft Auto history, GTA history, History, Slope's Games Room, The Complete History of Grand Theft Auto, video games history

Origins Of The Sega My Card

March 20, 2017 By ausretrogamer

Produced from 1985 to 1987, the Sega Card (known as My Card in Japan) wasn’t just created as a cheaper format to conventional game cartridges, oh no sirree!

The great Hideki Sato, creator of Sega’s SG-1000 console (and all other Sega consumer hardware) felt that the original game cartridges resembled small black tombstones when inserted into the console. Sato felt that an upgrade to the game cartridge media was required. This drove him to create the cute little pocket-sized alternative, the Sega My Card – games on microchips embedded in 2mm thick credit card sized plastic.

The compact design allowed game collections to be carried around with ease (instead of lugging around the much larger carts). Sega also experimented with a re-writable EPROM version of the My Card, which could be overwritten with new games at specifically-equipped kiosks (for a fraction of the usual retail cost), much like Nintendo’s Famicom Disk System, which arrived a year later.

Sega would eventually return to cartridges for higher memory capacity, while NEC would later use the My Card design pedigree for their PC-Engine HuCards.

The tombstone-looking carts

My Card VS Cartridge




Filed Under: History, Retro Gaming Culture Tagged With: Hideki Sato, History, My Card, retrogaming, SC-3000, Sega Card, Sega Mark II, Sega Mark III, Sega Master System, Sega My Card, SG-1000, Video Games

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