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PAX Aus 2025: The Fun Came, We Saw, We Played!

October 14, 2025 By ausretrogamer

From Gaming to Cosplay, PAX Aus 2025 Had It All!🎮✨

Can you believe it’s been a whole year since the last PAX Aus? Time really does fly when you’re having fun—and wow, did we have a lot of it this year!

From the moment the doors opened, PAX Aus 2025 was bursting with energy, excitement, and that unmistakable buzz of shared geekdom. Whether you were there for the blockbuster game reveals, epic cosplay, thought-provoking panels, or just to roll some dice and mash some buttons, there was something for everyone.

The Main Hall was a sensory overload (in the best possible way), filled with new gaming experiences, neon lights, and endless action. Meanwhile, the Tabletop and Freeplay areas became mini worlds of their own – where strangers became teammates, rivals, and friends over cards, boards, and controllers.

And of course, we can’t forget the heart and soul of the show (Ed: we are biased!) – our beloved Classic Gaming area. But don’t worry, we’re giving that its own spotlight soon (because it totally deserves it). Keep an eye out for that post if you’re craving a dose of retro nostalgia! 👾

For now, grab a snack, get comfy, and let your mouse wheel (or index finger) do the work—scroll on and soak up all the PAX Aus 2025 goodness!

image source / copyright: ausretrogamer.com

Filed Under: Retro Gaming Culture Tagged With: Aftershock, board games, Cosplay, eBay, F1, foodies, gamer, gaming, Geek, indie dev, IndieDev, Lone Pine, merch, nintendo, PAX, PAX Aus, PAX Aus 2025, PAX Australia, PAX Rising, PAXAus, Pop culture, retrogaming, Sony, Tabletop gaming, Video Games, Xbox

Sega Mega Drive Under Siege: SACRED LINE 1 & 2

May 15, 2024 By ausretrogamer

Horror Games Invade The Sega Mega Drive / Genesis

Get your Sega Mega Drive / Genesis consoles out, cause Mega Cat Studios and Sasha Darko have released Sacred Line I & II for Sega’s 16-Bit wonder!

These surreal and horrifying choose-your-own-adventure titles for Sega’s 16-Bit beast feature haunting and treacherous locales to explore, brought to life with gorgeous yet unsettling 3D-rendered visuals, clever puzzles to solve, and deep stories centered around mature themes like war crimes, religious cults, and much, much more!

What are you waiting for, go and get horrified on your Sega Mega Drive / Genesis!!

Details:

  • Titles: Sacred Line 1 & Sacred Line 2
  • Price: US$39.99 (cart only) / US$49.99 (complete in box + manual) each
  • Availability: right now at Mega Cat Studios

 

image source: Mega Cat Studios

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 16bit, Dev, indie, indie dev, IndieDev, Mega Cat Studios, Mega Drive, retrogaming, Sacred Line 1, Sacred Line 1 & 2, Sacred Line 2, Sasha Darko, sega, Sega Genesis, Sega Mega Drive Under Siege: SACRED LINE 1 & 2 Invasion

Chironex Studios’ GRIST Game Seeks To Recapture The PC Gaming Experience From The 1980s

September 21, 2023 By ausretrogamer

We are now even more hyped for PAX Aus 2023! If you are asking why, then let us tell you……

Growing up in the 80s, our first encounter with a desktop PC was a chunky beige box with a green monochrome CRT monitor. The keys were as loud as the disk-drive accessing the sectors on the 5.25″ floppy, and without any GUI, we had to explore this (what now seems archaic) machine through trial and error using commands that were quite foreign to us at the time. Like any kid back then, we found games to play on these old school computers, which got us hooked. Bathed in the green glow we explored different worlds, made tough decisions, and became different characters – it unleashed our imagination.

Well, an independent Australian game developer, Chironex Studios is seeking to recapture those early days of PC gaming with their new game, Grist!

GRIST is a digital boardgame-slash-rpg about surviving as a Starship Commander in a universe where the secrets of faster-than-light-travel have been lost to time and conflict. Voyage across the galaxy sending out your crew on missions, recovering artifacts of the pre-collapse civilisation, and pushing back the terrors that lurk in the dark between worlds. All the while deciding which parts of your humanity you will keep, and which will be traded for one more year of life among the stars.

GRIST combines vintage ascii terminal style graphics with a synthwave soundtrack for an iconic ascii-wave aesthetic. Gameplay features include a unique positioning based combat system, multiple-choice events with long-tail outcomes, strategic hand-optimization, and a variety of different scenarios to test your abilities.

Currently in development by Chironex Studios, GRIST is planned for an Early Access release in late 2023, so add it to your Steam wishlist right now! And if you are going to PAX Aus in a few weeks, then make sure you head to Booth 16 in the Indie area (Expo Hall) to speak to the developer and check out GRIST!

image source: Chironex Studios




Filed Under: Announcements, Retro Gaming Culture Tagged With: 80s PC, asii, Chironex Studios, CRT green screen, gamer, GRIST, indie dev, Indie Developer, IndieDev, Old School, PAX Aus, PAX Aus 2023, PAX Aus 23, PAX Rising, PC Gamer, Retro, RPG, Video Games

Philipp Stollenmayer’s Papercraft Figures are Awesome & Free!

May 11, 2023 By ausretrogamer

When we saw game dev Philipp Stollenmayer’s tweet about his papercraft figures, we definitely had to let everyone know about them – they are so darn cool, and free!

So many awesome papercraft figures here that you can download, with the Paper Mario Brothers Automaton, Minecraft and Gangham Style Machines being our favourites! What are you waiting for, go download these papercraft figures now and get making!

I made papercraft figures before I made games. You can still download all of them for free: https://t.co/V4Lool8dVz https://t.co/BNcvK4Swzc pic.twitter.com/6wsr65iT2d

— Philipp Stollenmayer (@kamibox_ph) May 9, 2023




Filed Under: Retro Gaming Culture Tagged With: app dev, game dev, Geek, indie dev, Kirby, Minecraft, Papercraft, papercraft figures, Philipp Stollenmayer, super mario, Zelda

Samurai Riot ‘Definitive Edition’ – Nintendo Switch Review

June 16, 2022 By ausretrogamer

We have been spoiled with scrolling beat’em ups and slash’em ups lately on our Switch, so checking out Samurai Riot Definitive Edition was high on our list!

The first thing that struck us when playing Samurai Riot was its Golden Axe play and feel, which isn’t a bad comparison at all. Going by the gorgeous visuals, one would argue that we are on some illicit substance obscuring our brain by comparing this game to Sega’s classic slash’em up. On visuals alone, you may have a point, but immersing yourself in playing the game, it does feel like its Sega forebear.

Samurai Riot is one darn slick with great challenging game for those of us that like to beat and slash some really bad guys. Oh yeah, grabbing a weapon is customary in games like this, so once it’s in your hands you can really go for the kill. Samurai Riot Definitive Edition launched back in 2017, so us Nintendo Switch owners have had to wait for a while, but it was totally worth it. This Definitive Edition sports gorgeous new animations at 60fps, new dialogs, improved combos to make it easier for average players and the new updated backgrounds round off a great gaming package.

We usually don’t care about the backstory to a beat’em up/slash’em up, but this one did pique our interest. The story compels the player to really think about their decisions in game and the ramifications of their choices. Having been hired to bring peace and tranquillity to the warring land, each choice you make as a Samurai, Tsurumaru / Sukane, will have an influence on your destiny and, with an arsenal of deadly attacks at your disposal, the fight to make it through each battle will require guile, skill and forethought!

Playing solo is good fun, but playing with a friend in co-op mode elevates this to darn great fun! Samurai Riot offers a plethora of choices and features including both solo and cooperative play, where the story immerses both players equally, with a multi-branching storyline, complete with eight different endings. Conversely, you could enter a PVP fight against your partner to win the lead! The more you play, the more you accumulate points to unlock new fighting schools for better replay value.

Like any game in this genre, this one is easy to pick up and play, but quite difficult to master. Samurai Riot Definitive Edition rewards the more demanding gamer with deeper content. Players can choose from 14 fighting schools (lots of replay value here!) that add an abundance of gameplay variation to the character’s moves and the devastation they can unleash upon their enemies. Hound Picked Games, together with Wako Factory, a French indie development studio, have done an amazing job on Samurai Riot Definitive Edition! This is a delightful 2D scrolling arcade beat’em up game that is fun to play solo or co-op.

Details:

  • Game: Samurai Riot Definitive Edition
  • Platform(s): Nintendo Switch & PC (Steam)
  • Available: June 1st, 2022 (Switch)
  • Price: AU$14.85




Disclaimer: The Nintendo Switch review code for Samurai Riot Definitive Edition was provided by PR Hound.

Filed Under: Modern Gaming, Reviews Tagged With: beat'em ups, game review, Hound Picked Games, indie dev, IndieDev, Nintendo Switch, Retro, Review, Samurai Riot, Samurai Riot Definitive Edition, Samurai Riot review, Samurai Riot Switch review, side scrolling, slash'em ups, Video Games, Wako Factory

2022 Reset64 4KB Craptastic Game Comp Preview

May 10, 2022 By ausretrogamer

Development for the 2022 Reset64 4kb ‘Craptastic’ game competition is in full swing. Deadline is fast approaching (June 30th) so we thought we’d give you all a quick look at what some of the devs are up to for the comp.

Best of luck to all the competitors and we can’t wait to try your craptastic creations!


Title: Catch 22 *
Author: Cout Games (Cout)
Status: Submitted
Synopsis: The aim of the game is to catch 22 instances of the number “22” from a maze, however the ‘catch’ is you can’t go back where you have walked.


Title: Hard Foam *
Author: TWAiN PAiN Games (Alexander Paalvast)
Status: In Progress
Synopsis: “HARD FOAM” will be a card game like Hearthstone in PETSCII. It has 32 different cards split over 4 suits: Goblin (black), Polystyrene (white), Candy (red) and Soap (cyan) with various mechanics. It has keyboard and joystick and works on PAL and NTSC.

Initially I was developing this for the “C64 Cassette 50 Charity Competition” but keeping it all below <$1000 was a bit too much. But right now it looks quite promising, hitting around 3500 bytes.


Title: Skiddy
Author: Design/Chaos
Status: In Progress
Synopsis: Our game is currently called Skiddy and supports 1 or 2 players – the game is finished and is 4066 bytes. I will hold on to it for a while yet as there is still plenty of space to make adjustments.


Title: Poke *
Author: Protovision (Code: Oziphantom, Graphics: Lobo, SFX: Saul C)
Status: In Progress
Synopsis: The kingdom is under attack, you must defend the realm from these invading bubbles.


Title: Morubotto *
Author: Cogitare Computing (Alexander Martinelle)
Status: Submitted
Synopsis: Morubotto – An amalgamation of the Japanese words morumotto (guinea pig) and robotto (robot).

Dangerous, radioactive, exploding asteroids are descending upon earth. Only Morumotto can save us!

Morubotto is a variation of missile command where instead of controlling crosshairs you control a robotic guinea pig and have to bounce around the level and try to collide with as many asteroids as possible to minimize the amount of damage that the asteroids do to the world.


Title: Infinirail
Author: Goerp
Status: In Progress
Synopsis: A simple tactical game I hope to get finished in time. Technically no challenges, but hope to keep it small enough to be able to add some sound.

No humour or weirdness this time, so it has to be fun to play (uh oh!).

It’s going to craptastic!


Title: Snake Break
Author: Encore (Mikkel Hastrup)
Status: In Progress
Synopsis: The idea is to combine two classic games into one. Progress is about 66%, each of the games have mostly been written, but the big task left is to work on the gameplay, visual effects, write original music and package it all.


Title: Top Hat Challenge
Author: Gazunta (Cameron Davis)
Status: In Progress
Synopsis: Top Hat Challenge (final name TBD) is four kilobytes of collecting top hats, delivering top hats and avoiding falling obstacles! No screenshots yet as I’m keeping the development exclusive on Patreon until release, but I can guarantee it features the most handsome hero sprite ever seen!


Title: Old Mine Hoist *
Author: Geir Straume
Status: In Progress
Synopsis: The objective of the game is to lower a small hoist cage as deep as possible into an old abandoned mine.
The hoist cage swings from side to side, and there are wood obstacles on both sides which must be avoided to prevent damaging the cage. When the cage gets too damaged, it will break off the hoist cable and fall into the abyss, ending the game.

The hoist moves downwards at a constant speed, but you may halve or double its speed by pushing the joystick up or down.

Beware: Some of the deeper mining levels contain old and unstable dynamite, which may explode and severely damage the hoist cage!


Title: Mike Quarter (The Kitchen Porter) *
Author: Arlasoft (Nick Sherman)
Status: Submitted
Synopsis: You are Mike Quarter, a newly hired kitchen porter. Can you keep your job?


Title: Little Nippers 4K *
Author: Richard Bayliss
Status: Submitted
Synopsis: Little Nippers is an animated single button challenge with a difference. It is a casual fun for five minutes challenge in which people are running across the screen. Your task is to launch grumpy crabs from out of the bucket and nip the runners. Scoring will be based on the distance in which the person is running.


Title: Brownfinger *
Author: Megastyle (Docster)
Status: Submitted
Synopsis: The aim of the game is to catch the toilet paper coming from either right or the left side, before it hits the fire. If it hits the fire it’s game over. If a toilet hits you, you are “teleported” to the opposite side as you where.


Title: Delve!: The Goblin Grotto *
Author: Ant Stiller (coding and design), Cal Skuthorpe (art)
Status: In Progress
Synopsis: Delve!: The Goblin Grotto is a procedurally generated rogue-like with a unique 3D view, all created with PETSCII characters. Goblins have holed up in a nearby dungeon so, before the nasty blaggers start eating the local cats and making the milk curdle, you have been tasked to strike terror in their gobliny hearts by fighting your way down to the lowest levels (no-one’s actually discussed how you get back out but you assume that’s just a clerical oversight). This game is impossible to squeeze into 4k so I expect we’ll be cutting more features than you can shake a catapulted orc at.

* game entries with screenshots


So there it is. We hope you enjoyed this Craptastic preview and we look forward to being able to play these amazing looking games after deadline. Of course, there are more registered entries and some real Craptastic surprises that weren’t previewed as well!

As usual, a big thank-you to our sponsors and supporters. Please visit their sites and show them your support:

ausretrogamer

____________________________________________________________________________________________________________________

Unkle K / Reset64
Official Twitter account for Reset64 Magazine – dedicated to the world’s favourite 8-bit computer!

Follow Reset64 Magazine on Twitter

 

 

 

 




Filed Under: Announcements, Retro Gaming Culture Tagged With: 2022 Reset64 4KB Craptastic Game Competition Preview, 4KB, 8-bit, 8bit, Ant Stiller, C64, C64 code, coding, Commodore 64, Craptastic, Craptastic Preview, game dev, indie dev, IndieDev, micro computer, RESET, Reset 64, Reset C64, Reset C64 magazine, Reset Magazine, Reset64, Retro, retro computing, Retro Gamers, Retro Gaming, retro magazine, retrogames

2022 Reset64 4KB Craptastic Game Competition

January 31, 2022 By ausretrogamer

We’re excited to announce the 2022 Reset C64 4KB game coding competition. This year’s competition theme is once again…. Craptastic!

“What the bloom’n heck does craptastic mean?”, I hear you ask.

It certainly doesn’t mean crap, although it can! Craptastic can mean ludicrous, bonkers, outrageous, funny, wacky, far out, and silly. The theme simply implies that the compo is just for a bit of fun, not a serious coding competition. You are more than welcome to make an excellent game to submit for the compo. Your game may contain some humour or silliness to fit more with the theme, but it doesn’t have to!

2020 Craptastic Comp Winner: Fall by Megastyle

In our previous competitions, some entries were truly excellent, others excellent but silly, others truly awful but funny! It’s just a chance for people to do something a little different if they wish and explore ideas/concepts that wouldn’t normally work well in a more serious compo.

Please remember that this competition is limited to 4KB. Yes, any entry submitted can be no more than 4KB when compressed. If your game is more than 1 file, then all the game files put together must not exceed the 4KB limit. This includes hi-score save files.

We want craptastic game entries. Remember, the key word here is fun. We want both coders and players alike to have fun and enjoy this comp!

Submit your entries to RESET64 (via email) by 30th June, 2022 (23:59:59 GMT).

Take a look at our previous Craptastic compo entries from 2018 and 2020 to help draw inspiration!


RULES

The basic rules for the competition are as follows:

  • The competition deadline is 23:59:59 GMT on the 30th June, 2022. All entries to be submitted to [email protected] by the deadline or will be deemed ineligible.
  • All entrants must register at [email protected]
  • Entrants are free to preview screenshots and videos of their game(s) to other publications/websites.
  • The competition will only begin when there are at least 5 registered entrants.
  • All submitted games MUST be 4KB or less (when compressed or uncompressed), and executable on a stock C64 on either or each of tape, disk and cartridge. Your submission may have a separate docs file (either as a C64 executable or a txt file, which doesn’t count towards the 4KB cap). However, hi-score saver files will count towards the cap.
  • The games must be previously unreleased and be your own work, whether that be by yourself or as part of a collaboration.
  • PAL must be supported, with additional NTSC support optional (but encouraged).
  • Participants may submit multiple entries, either as an individual or within a team. Team entries must be registered by an individual, and any potential prizes will be sent to the registered individual only.
  • Entries should be submitted exclusively to RESET64 by the competition deadline. Please feel free to share your entry as you wish after the competition has ended (after the compo deadline has passed).
  • There will be a panel of judges (TBA), and entries will be scored on a point distribution basis across several criteria. The decision of the panel is final.
  • Games must be submitted as freeware.
  • Games will be published by Reset64 (not necessarily exclusively) on a future disk compilation for the whole world to enjoy, after the competition has concluded. All entries will be made available on the Reset64 itch.io site after the compo concludes.
  • Games must not be released before the competition deadline, or will become exempt from scoring and will be deemed ineligible.

We reserve the right to change, add or delete rules during the competition if deemed necessary!

2nd place in the 2020 Craptastic Comp: Dots by James


SCORING SYSTEM

The scoring system used for Craptastic is very simple. Each game will be scored against 7 criteria, each worth 5 points. An entry can score up to 35 points. When the panel has scored each game accordingly, the totals for each individual game will be divided by the number of judges to produce a mean average. The average will be the game’s final score.

The criteria that each game will be evaluated on are:

  • Originality – New idea or “rip off”? Off the wall ideas encouraged.
  • Concept – Quality of game design, is it fun, is it bonkers, is it craptastic?
  • Execution – Execution of design, taking into account controls and other factors such as execution.
  • Presentation – Quality of graphics, audio and overall presentation. Supremely bad can be seen as a positive in some cases!
  • Gameplay – A measure of how enjoyable the game is to play.
  • Lasting Appeal – replay value, addictiveness.
  • OMG factor – when you see it, do you think “wtf!?” This is the true measure of craptasticness!

If a panel member has entered a game themselves, then the number of points that they can award will be adjusted (in this example, to 5) and they will not score their own release.

NOTE: CSDB will not be used for voting. Also, entries should not be uploaded to CSDB, or elsewhere until after the competition has closed. Feel free to post screenshots or info though.


PRIZES

A craptastic gaming comp requires craptastic prizes, right? We have some fantastic prizes lined up for this year’s compo thanks to some very generous sponsors.

A big thank-you to the following sponsors and supporters:

ausretrogamer

More sponsors to be announced!


Unkle K / Reset64
Official Twitter account for Reset64 Magazine – dedicated to the world’s favourite 8-bit computer!

Follow Reset64 Magazine on Twitter

 

 

 

 




Filed Under: Announcements, Retro Gaming Culture Tagged With: 2022 Reset64 4KB Craptastic Game Competition, 8-bit, C64, C64 game coding comp, coding, Coding comp, Commodore 64, Craptastic, game dev, indie dev, IndieDev, Kevin Tilley, Old School, RESET, Reset 64, Reset C64, Reset Magazine, Reset64, Retrocomputing, retrogaming

Regressing To A Simpler Time With Modern Devices

January 28, 2022 By ausretrogamer

It is amazing how far technology has come in the last few decades, with a super computer in our pockets and gaming consoles that blur the line between reality and the virtual world.

We are in awe of our smartphones and can’t even imagine what our 15 year old self would have thought of this contraption if we were able to time travel back to the 80s. Back in the old days, we would play and then trade or sell our last gen system to fund the next big shiny new gen gaming system – this cycle was repeated for close to 3 decades! As we have gotten older and perhaps wiser, we keep yearning for the good old days, hence why we have immersed ourselves in retro gaming, reliving and revelling in games and systems from our distant past that gave us (and are still giving us) much joy.

The PocketCHIP beast!

Anyone for tennis?

Even with all of the classic gaming systems and games we have in our possession to intoxicate ourselves with nostalgia, we felt like something was missing, but we didn’t know what. We then stumbled upon contemporary technological marvels that stirred up something deep within us that made us take note. Thanks to playing retro-inspired games on the fantasy video game console, the PICO-8, we went down the rabbit hole of finding out more about playing pixel perfect 8-bit style games on modern devices, which also allowed us to tinker and do other stuff like coding! Welcome to the world of the PocketCHIP and Arduboy FX! Yeah, yeah, we are aware that you can play 8-bit style games on modern consoles, but these two little beauties are different – they are simple (in comparison), yet powerful, and very very elegant indeed.

Bit of Linux action

The Arduboy FX modded to be used as a gamepad for playing PICO-8 games on the PocketCHIP!

Selecting our next PICO-8 game

The PocketCHIP and Arduboy FX are both marvellous technological achievements, which fit the bill of being modern enough to be able to get on the net, code, tinker and also create our own games! The fact that you can also play games that other people have created is certainly the cherry on top!




Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: 8-bit, 8bit, Arduboy, Arduboy FX, classic gaming, coding, fantasy video game console, game dev, Geek, indie dev, IndieDev, Lexaloffle Games, Linux, MOTU, PICO-8, PICO8, PocketCHIP, Retro Gamer, Retro Gaming, retrogaming, Star Wars

Gravitic Mines Is Landing On The Atari Jaguar

September 10, 2021 By ausretrogamer

It is always great to see the Atari Jaguar homebrew and independent developer scene going from strength to strength. With a number of awesomely talented and prolific developers, like Reboot, we always get excited when a new Jag game is about to drop, like Gravitic Mines!

In development since 2019, Gravitic Mines is best described as a love letter to iconic games like Thrust, Lunar Lander and Gravitar, with an injection of contemporary flavour like Gravity Crash plus a lot more! This new and exclusive Atari Jaguar title was painstakingly developed by the Reboot team, with the full version containing 32 campaign missions, 8 training missions, 40 minutes of music, 8 boss encounters, online scores and achievements amongst a plethora of other cool features.


source: AtariAge

According to Reboot, the game is now complete and will be available to purchase in a few months via the AtariAge store – so keep an eye out for it! In the meantime, if you have a Skunk Board (Ed: yay, we do!) or RetroHQ’s Jaguar GameDrive, then you can download the Gravitic Mines demo from here. The Demo ROM is a short teaser, featuring a few levels of the game to whet your appetite.

To say we are excited for the final Gravitic Mines game would be the greatest understatement! Our Jaguar is hungry, so we can’t wait to give it a taste of Gravitic Mines!




Filed Under: Announcements, Retro Gaming Culture Tagged With: Ander Lex, Arcade, Atari Jaguar, AtariAge, coders, devs, Geek, Gravitar, Gravitic Mines, homebrew, indie dev, IndieDev, Lawrence Staveley, Lunar Lander, oldschool, puzzle, RAPTOR API, Reboot, Reboot Dev, Retro Gamers, retrogaming, Roald Strauss, Thrust

Atari VCS River Raid in MagicaVoxel Glory

August 3, 2021 By ausretrogamer


We love River Raid on the Atari VCS/2600. Heck, we love it on pretty much every other 8-bit platform.

When we saw Mauri Helme’s tweet about a gorgeous looking River Raid made with MagicaVoxel, well, we can say that it was an easy question to answer.

Would you play? Atari 2600 River Raid made with #MagicaVoxel and #Blender #b3d pic.twitter.com/tVnVly3AeQ

— Mauri Helme (@maurihelme) June 18, 2021




Filed Under: Retro Gaming Culture Tagged With: Atari, Atari 2600, Atari 2600 River Raid, Atari VCS, b3d, Blender, Geek, indie dev, IndieDev, MagicaVoxel, Mauri Helme, Retro, Retro Gamer, retrogame, retrogaming, River Raid, River Raid MagicaVoxel, throwback

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