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You are here: Home / Archives for indie

indie

Indie World – Nintendo Switch

March 18, 2020 By ausretrogamer

Hey folks, Nintendo debuted a new Indie World showcase video (see below) highlighting a wide variety of indie games coming to the Nintendo Switch in 2020! This includes original platformers like Blue Fire, action-RPGs like Baldo, the next game from No Man’s Sky creators Hello Games, The Last Campfire, and sequels like PixelJunk Eden 2 and Exit the Gungeon, the latter of which launches for Nintendo Switch today.


source: Nintendo AU

The following titles were shown in the video:

  • Exit the Gungeon from Dodge Roll & Singlecore Games: Exit the Gungeon is a bullet-hell dungeon climber immediately following the events of Enter the Gungeon. Armed with an ever-changing weapon, an insatiable need to loot and the trusty dodge roll, each of our heroes must ascend and escape via their own unique route of increasingly perilous elevators. Exit the Gungeon launches on Nintendo Switch as a timed console exclusive today!
  • The Last Campfire from Hello Games: Discover a beautiful wilderness filled with lost folk, strange creatures and mysterious ruins as you journey to light the last campfire. Experience a truly moving tale of magic and mystery when The Last Campfire launches for Nintendo Switch this winter.
  • Blue Fire from Robi Studios: Embark on an extraordinary journey through the desolated kingdom of Penumbra and discover the hidden secrets of this long-forgotten land. Explore mystical temples, encounter survivors and take on strange quests to collect valuable items. A dark world awaits when Blue Fire launches first on Nintendo Switch as a timed console exclusive this winter.
  • Baldo from Naps Team: Meet many weird and funny characters and become immersed in the amazing world of Baldo, an action-adventure RPG full of puzzles, intriguing gameplay mechanics and intricate dungeons to solve spread through a wide, interactive open world. Baldo launches first on Nintendo Switch as a timed console exclusive this winter.
  • I Am Dead from Hollow Ponds: I Am Dead is a charming puzzle adventure game from the creators of Hohokum and Wilmot’s Warehouse about exploring the afterlife. I Am Dead launches first on Nintendo Switch as a timed console exclusive later this year.
  • B.ARK from Tic Toc Games: It’s time for pugs, cats, bears and bunnies to save the solar system! Call your friends over to pilot powerful yet adorable ships, as you team up against waves of enemies in a side scrolling shooter. B.ARK blasts off first on Nintendo Switch as a timed console exclusive in late 2020.
  • Cyanide & Happiness – Freakpocalypse: Part 1 from Explosm Games: You play as Coop “Go Away, Weirdo” McCarthy, and all you want to do is make the world a better place. The trouble is: Nobody likes you, school sucks, you can’t find a prom date, everybody bullies you (including your teachers) and your attempts to help only make things worse. Get ready for a world full of weirdness when Cyanide & Happiness – Freakpocalypse: Part 1 launches first on Nintendo Switch as a timed console exclusive this winter.
  • Summer in Mara from Chibig: Take care of your own island and explore the ocean in this farming adventure. Discover the story of Koa in a game that combines farming, crafting and exploring in a tropical archipelago with a colourful style and strong narrative. Summer in Mara launches first on Nintendo Switch as a timed console exclusive this autumn.
  • Quantum League from Nimble Giant Entertainment: Quantum League is a revolutionary time-paradox shooter: a competitive online* FPS in which you battle within a time loop, tactically teaming up with your past and future selves in mind-blowing 1v1 and 2v2 matches. Quantum League time warps onto Nintendo Switch in late 2020.
  • The Good Life from White Owls Inc.: Become a journalist from New York and head out to research Rainy Woods, the world’s happiest town in the English countryside. But Rainy Woods also hides a great secret. On full moon nights, the inhabitants turn into dogs and cats. Enjoy the bizarre charm of Rainy Woods when The Good Life launches on Nintendo Switch later this year.
  • PixelJunk Eden 2 from Q-Games: Jump, spin, swing and take out invading creatures to collect pollen and grow gardens back to full bloom. Along the way you’ll encounter a host of creatures and beautifully realized alien worlds to explore and liberate. Wallow in a feeling of synesthesia as the art and exquisite music from Baiyon envelops your mind and soul, as you, your Grimp and the delightful aesthetics of PixelJunk Eden 2 become one.  Enjoy this wonderland alone or with a friend via local multiplayer when PixelJunk Eden 2 launches on Nintendo Switch this winter.
  • Faeria from Abrakam: With its unique living board, Faeria will challenge you with truly strategic card battles. Craft your deck, shape the battlefield and fight for victory! The Nintendo Switch version of Faeria comes in autumn 2020!
  • Eldest Souls from Fallen Flag Studio: Set in a grim, dark fantasy world, Eldest Souls innovates boss-rush gameplay with a high level of combat customization. Be among the first to take up the challenge when Eldest Souls launches on Nintendo Switch as a timed console exclusive this winter.
  • Moving Out from SMG Studio/DevM Games: For fans of cooperative gaming, Moving Out is an action-, puzzle-, physics-based moving simulator that brings a whole new meaning to “couch co-op.” Play alone or locally with friends in more than 50 levels across arcade, story and versus modes. Moving Out launches on Nintendo Switch on 28th April, with pre-purchase for the game available today. Anyone that wants to try Moving Out now can head to Nintendo eShop on Nintendo Switch to check out a free demo.
  • Sky Racket from Double Dash Studios: Flying over whimsical worlds filled with vivid colours, it’s just you, a stylish scarf, a laser tennis racket and a horde of fluffy enemies trying to blow you back to the ground. Mixing the classic genres of shoot-’em-ups and block breakers, Sky Racket is the world’s first “Shmup Breaker!”. Sky Racket launches on Nintendo Switch today!

Additional indie games highlighted in the video that are coming to Nintendo Switch this year include Blair Witch from Bloober Team, Bounty Battle from Dark Screen Games, Dicey Dungeons from Distractionware Limited, Ghost of a Tale from SeithCG, Sky: Children of the Light from thatgamecompany, Superliminal from Pillow Castle and Wingspan from Monster Couch.

Filed Under: Announcements, Modern Gaming Tagged With: Baldo, Blair Witch, Blue Fire, devs, Exit the Gungeon, gaming, Hello Games, independent developers, independent games, indie, indie dev, Indie World, Indie World 20, Indie World 2020, IndieDev, Nintendo Indie World, Nintendo Switch, PixelJunk Eden 2, RPGs, The Last Campfire, Video Games

For The Statisticians: Guess The Correlation

February 3, 2016 By Ms. ausretrogamer

logoGuess the Correlation is a fun little game with an 8-bit retro look (and sound) perfect for statistics geeks. Made by Cambridge University bioinformatics PhD student, Omar Wagih, the aim of the game is simply to look at scatter-plots and guess the correlation coefficient (R-value). Guess within 0.05 of the true correlation: +1 life and +5 coins, guess within 0.10 of the true correlation: +1 coin, and guess >0.10 of the true correlation: -1 life. Easy … or is it?

about the game1

pic1

Source: Via Gizmodo
Image sources: Guess the Correlation

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: 8-bit, correlation, Guess the Correlation, indie, indie dev, Indie Games, math, maths, Omar Wagih, statistics

Land of ZOM: The Free Zombie MMO

October 2, 2013 By ausretrogamer

LoZ

There is quite a bit of buzz around for Land of ZOM. This indie game (from Netikan Productions) has been in development for over three years. It’s anticipation is killing us non-partially deceased human beings.

Before you start complaining, this game will be free! One particular cool trait of Land of ZOM is its mixed platform world experience – “We believe that all players should be entitled to exactly the same experience, no matter what device they choose to use” – so regardless of your platform, the experience will be identical whether you are playing the game on Android, iOS, Windows, Linux or OS X! The development of this free-to-play Massively Multiplayer Online (MMO) game will be closely watched.

 

Filed Under: Announcements Tagged With: indie, Land of ZOM, MMO

Interview with Indie Developer – Blue Key Games

May 3, 2013 By ausretrogamer

BlueKeyGames_logo

Game: Happiness!
Developer: Blue Key Games
Cost: FREE

What is better than playing a free video game? Absolutely nothing. When the lads at Blue Key Games created the free game Happiness!, they knew exactly who their target audience were – gamers like myself that are suckers for 2D platformers. Happiness! oozes 8-bit charm with an infusion of speed running. Just like any good platformer, your timing has to be spot on to stay alive and get deeper into the game. Well, no point in me selling you a game that is totally free to play. If you have spare time on your hands, go and check out Happiness! now.

For those of you that want to know more about the guys behind this game, we rounded up the Blue Key Games team for a grilling. Here is what they had to say for themselves.

Australian Retro Gamer: Tell us a bit about Blue Key Games – how it started?
Blue Key Games: It was originally supposed to be a development team involving Tim and his brothers, started by his brother Jesse. Unfortunately his brother was already loaded down with work after getting a job as a concept artist at Telltale Games, so Tim set out to work on games initially alone under the moniker Six Sides Apart. After development began on Happiness, Tim got Chris involved with the soundtrack for the game. Shortly after, Tom came on board to work on the stories for future games and to also handle the PR side of things. Because we had effectively created our own new development team we had decided to no longer use the Six Sides Apart name and opted to come up with a new branding, out of respect for the intent of Six Sides Apart and also for the founding members of our new team. After a whole lot of headache and brainstorming we adopted the name Blue Key Games, in reference to the trope of collecting keys in games like Doom and Dark Forces and countless others, and how we hope to capture the same feelings those video games of the late 80’s to mid 90’s gave us.

screenshot_1

ARG: What inspired you to make Happiness?
BKG: Happiness actually came about because of the precursor RPG to our next project Revahlen. Tim had been attempting to create an RPG game but was making the same mistake that every new developer makes: shooting too high too soon. The RPG project was put aside in order to develop what was initially supposed to be a simple platformer that would act as a learning experience. We looked to classics like Mario, Mega Man, and Sonic for most of our inspiration, especially on the look and feel of the game. A joke about the violence in the seemingly family friendly Mario games led to the imagery of Mario hugging goombas instead of crushing them. Over time this concept of the Anti-Mario evolved into a game where the point was to help everyone. Somewhere during development we were inspired to turn it into a sort of pop-psychoanalysis about dreams and emotions. Almost everything in the game is symbolic of some sort of emotion, from the color schemes to the designs of the creatures and stages. Needless to say, it ended up snowballing into more work than anticipated.

screenshot_2

ARG: How long did it take to make?
BKG: Conceptualization (sketches and brainstorming, etc…) began probably around March or April 2012 or so but was pretty sporadic. Full actual development began in earnest in June 2012. The game itself was mostly complete in December 2012, needing only bug fixes and some polishing. Work was temporarily halted from late December until early March due to a personal crisis on the team. The final debugging and polishing came in March 2013, along with the website launch and subsequent game release at the end of March, making it around 8 months of actual development on Happiness.

ARG: How many people worked on the game?
BKG: Tim did all of the programming, graphics, stage design, and sound effects and composed around half of the songs. Chris composed the other half of the songs though there was a lot of cross collaboration between the two, similar to the work they’ve done in their band. Tim’s brother Jesse contributed to the alien tower designs featured in stage 7. Scirra community members Mipey, rexrainbow, and GauVeldt created a few of the plugins that were used in the game. Tom has been doing just about all of the PR work. All in all, 7 people have contributed to the game’s development.

screenshot_3

ARG: Was the whole process fun / challenging?
BKG: Both. A lot of both. Like every work of art it’s a labor of love. It’s really frustrating sometimes to come up with the base mechanics or to create all of the assets, but when you finish it and look back on it there is this huge sense of pride and accomplishment. Sometimes we would come up with some new game mechanic but we couldn’t implement it the way we thought we could, so we’d have to come up with workarounds that had to be made in such a way where the end result is the same. Then there’d be an issue where, because there are so many components working together, we’d end up scratching our heads trying to work out what went wrong. There certainly is a lot of tedium to the process, but when our testers played baseball with a cyclops for about 30 pitches straight just because they could all the headache felt worth it.

screenshot_4

ARG: We see you are working on your next game, an RPG titled REVAHLEN – can you tell us more about it?
BKG: Revahlen is an action RPG in the vein of the SNES classics like Secret of Evermore. The game has you playing as a team of treasure hunters in a fantasy landscape just trying to make a couple bucks on the next big relic. Naturally they run across problems, from raiders to monsters to even rival hunters. Tom was brought onto the team as our writer towards the end of Happiness’ development primarily because of this game. The aim is to make a really fun action adventure, akin to the swashbuckling kind of fun in the Star Wars films, while also creating a sense of place and culture. It’s to be the first game in a series exploring the world introduced in Revahlen. It’s still in the early phases, but the game is progressing quite fast. An internal tech demo is almost complete, and we’re aiming for the introductory chapter to be playable on the site before the end of the year.

ARG: What else is in the pipeline for Blue Key Games?
BKG: After Revahlen we have plans to go back to a much simpler action game, likely NES style. The game is planned to be a throwback to ridiculous over the top 80’s action films. And of course we’re already brainstorming new ideas and concepts for a followup to Happiness, though it’s too early to say when work will actually begin on that. Of course, right now we have Revahlen in development so those are both just current plans that may change over time.

screenshot_6

ARG: Lucky last, Sega or Nintendo or Commodore or Atari?
BKG: Nintendo, though Sega gets a close second place. There are just too many classic franchises on Nintendo, both first party and third. Mario, Zelda, Metroid, Donkey Kong, Mega Man, Final Fantasy to name a few. All of these got their start on Nintendo systems. Still, Sonic is as much a part of our childhoods as everything else so high marks to Sega, too. At the end of the day though, a good game is a good game, no matter the system.

Well, there you have it. A great insight into an awesome bunch of indie game developers keen on making games for us to enjoy. A big thank you to Tommy Surette from Blue Key Games for rounding up the troops for this interview.

Filed Under: Retro Gaming Culture Tagged With: indie, interview, Review

Video Gaming Inspired Artwork

April 24, 2013 By ausretrogamer

JeremyHuet_art1

It never ceases to amaze me how talented people are. Once such person, Jérémy Huet is no exception. His (retro and modern) video gaming inspired artwork should be shared and enjoyed. With that said, I hope you like it.

JeremyHuet_art2                                    JeremyHuet_art3

Filed Under: Retro Gaming Culture Tagged With: Digital Art, indie, video game art

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