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IndieDev

ROGUEish Brings Dungeon-Delving Delight to the Commodore 64

November 6, 2025 By ausretrogamer

🧙‍♂️ Calling all C64 adventurers!

Paul Nicholls – better known to the retro community as Syntax Error Software, is back with another Commodore 64 gem: ROGUEish, a brand-new roguelike inspired by the cult favourites Rogue 64 (C64) and Roguecraft (Amiga).

If you’re a sucker for pixel-perfect dungeon crawling, randomised loot, and that sweet “just one more run” feeling, then ROGUEish is right up your retro alley. It’s got everything we love about old-school roguelikes – challenging exploration, permadeath tension, and heaps of charm, all neatly packed into glorious 8-bit form.

Developed for real C64 hardware (and emulators, of course), ROGUEish captures that classic balance between frustration and reward – with every run feeling fresh, every mistake feeling like your own, and every treasure chest might just be your last.

🕹️ Why you’ll love it:

  • Gorgeous C64 visuals that ooze nostalgia.
  • Procedurally generated dungeons to keep you guessing.
  • A soundtrack that’ll make your SID chip sing.
  • Homage to the golden age of roguelikes – built by a dev who gets it.

So whether you’re a die-hard C64 owner or just someone who loves seeing new life breathed into old hardware, ROGUEish deserves a spot on your floppy (or SD card!).


source: Syntax Error Software

🎮 Ready to descend into the dungeon?

Head over to Paul’s itch.io page to grab ROGUEish now:

  • 👉 syntaxerrorsoftware.itch.io/rogueish

Then let us know how long you survive before the dungeon gets the better of you — because in the world of ROGUEish, every run is a story waiting to be told.

Filed Under: Announcements, Retro Gaming Culture Tagged With: Amiga, ausretrogamer, C64, Commodore 64, homebrew, IndieDev, Itch.io, Paul Nicholls, Retro Gamers, retrogaming, rogue c64, rogueish, Roguelike, Syntax Error Software

PAX Aus 2025: The Fun Came, We Saw, We Played!

October 14, 2025 By ausretrogamer

From Gaming to Cosplay, PAX Aus 2025 Had It All!🎮✨

Can you believe it’s been a whole year since the last PAX Aus? Time really does fly when you’re having fun—and wow, did we have a lot of it this year!

From the moment the doors opened, PAX Aus 2025 was bursting with energy, excitement, and that unmistakable buzz of shared geekdom. Whether you were there for the blockbuster game reveals, epic cosplay, thought-provoking panels, or just to roll some dice and mash some buttons, there was something for everyone.

The Main Hall was a sensory overload (in the best possible way), filled with new gaming experiences, neon lights, and endless action. Meanwhile, the Tabletop and Freeplay areas became mini worlds of their own – where strangers became teammates, rivals, and friends over cards, boards, and controllers.

And of course, we can’t forget the heart and soul of the show (Ed: we are biased!) – our beloved Classic Gaming area. But don’t worry, we’re giving that its own spotlight soon (because it totally deserves it). Keep an eye out for that post if you’re craving a dose of retro nostalgia! 👾

For now, grab a snack, get comfy, and let your mouse wheel (or index finger) do the work—scroll on and soak up all the PAX Aus 2025 goodness!

image source / copyright: ausretrogamer.com

Filed Under: Retro Gaming Culture Tagged With: Aftershock, board games, Cosplay, eBay, F1, foodies, gamer, gaming, Geek, indie dev, IndieDev, Lone Pine, merch, nintendo, PAX, PAX Aus, PAX Aus 2025, PAX Australia, PAX Rising, PAXAus, Pop culture, retrogaming, Sony, Tabletop gaming, Video Games, Xbox

Snake? Snaaaaake?! On the SEGA Mega Drive?!

May 15, 2025 By ausretrogamer

🎮 Snake? Snaaaaake?! On the SEGA Mega Drive?! 🐍💥

Yes, you read that right. Thanks to the incredible work of coder h0ffman, the original Metal Gear has stealth-crawled its way onto the SEGA Mega Drive / Genesis, complete with retro flair, chiptune goodness, and a love letter’s worth of polish.

Originally a 1987 MSX2 title from the mind of Hideo Kojima, Metal Gear kickstarted a legendary stealth-action franchise. But while NES players got a… creative reinterpretation of the game, the true MSX2 version never graced a Sega console—until now.

🔧 Enter h0ffman, a coding wizard who reverse-engineered the original game and painstakingly rebuilt it from the ground up to run natively on Mega Drive hardware. We’re talking full sound and music via the YM2612 chip, buttery-smooth scrolling, and pixel-perfect visuals that feel right at home on a CRT.

image source: h0ffman via BlueSky

💾 You can:

  • Download the ROM (here) and play it on real hardware or an emulator

  • Check out the development blog (here) for juicy technical insights

  • Support the project (and future ports?!) through his itch.io

This isn’t just a port—it’s a what-if alternate reality where Metal Gear launched on Sega’s 16-bit beast back in the day. And honestly? It slaps.

So fire up your EverDrive or emulator of choice and get ready to infiltrate Outer Heaven, Mega Drive-style. Just remember: this is a sneaking mission. 🕵️‍♂️

Filed Under: Announcements, Retro Gaming Culture Tagged With: 16-bit, FanPort, h0ffman, IndieDev, Kojima, KojimaWouldApprove, Mega Drive, megadrive, Metal Gear, MetalGear, retrogamers, retrogaming, sega

2024 4KB Craptastic Game Competition Preview

August 11, 2024 By ausretrogamer

The Reset64 Magazine 2024 Craptastic Game Dev Spectacular Preview

Development for the 2024 4KB Craptastic Game Competition is in full swing. With the deadline fast approaching (August 31st), we thought we’d give you all a quick look at what some of the very talented devs are up to for this coding competition.

Best of luck to all the competitors and we can’t wait to try all of your craptastic creations!

As always, thank-you to our competition sponsors and supporters:

Bitmap Books

 

Protovision

 

Ausretrogamer – retrogaming and pinball


Title: Weights and Crates

Author: TND Games

Status: In Progress

Synopsis: You are a worker at an explosives factory. You have been sent outside to the water logged shipping yard, where you are operating a conveyor belt, with crates on board. For every crate that passes points are scored. Yellow crates give 100 points and red crates award 200 points. Landing on yellow crates will stun you for a bit. If you are pushed to the central point of the red rollers, a fault occurs on the belt, resulting in you falling into the water. If you land on red crates or getting hit by falling 10 ton weights will result in instant death.

Title: Shark Under The Sea 4K

Author: SkyBerron

Status: In progress

Synopsis: You take on the role of a hungry shark. Eat small fish, avoid depth charges and don’t let yourself be hunted by the hunter divers.

Title: MoruBOOST

Author: Alexander Martinelle, Cogitare Computing

Status: Submitted

Synopsis: Speed across the alien planet dodging your alien captors!

MoruBOOST is a game of timing and luck. Use the robotic guinea pigs speed to dodge enemies and reach the end of the level as fast as possible to gain as many points as possible.

Title: Nightmare 4k

Author: PATAGONIA – Juan Castiñeira

Status: Submitted

Synopsis: Ghosts will take over your dark and scary house, you must escape from them. Your only safe zone is to stay under the light, that’s when the ghosts disappear. Take the key and find the exit door.

Title: Hydrogen

Author: Chris Stanley / Megastyle

Status: Submitted

Synopsis: Taking the form of a traditional ‘brick breaker’, Hydrogen is a game in which you must battle your way through twelve chambers of an alien space station to achieve victory. Use your effector and power spheres in order to decimate all the defence cubes. Liberate canisters containing one of four isotopes of hydrogen fuel, each providing the player with a different and useful ability to help win the day!

Title: Escape from the Metaverse

Author: Space Moguls / Carl-Henrik Skårstedt

Status: In progress

Synopsis: You’re trapped in the metaverse! Escape a fractured universe where gravity is not a constant and try to get the fastest time possible.

Title: Geom4K

Author: Oziphantom

Status: In progress (hopefully I make it)

Synopsis: It’s a twin stick shooter with geometric shapes that hunt you.. Needs two joysticks to play or two mapped to a good enough keyboard in an emulator. Currently supports 3 different enemy types. Hunter, Boxer and Kamikaze! Can currently handle 32 enemies at 25fps, but I will either add “superior hardware” support that hopefully gets it locked 50 or make a new version for the better platform.

Title: Drone Zone

Author: Code/Design: Carleton Handley, GFX/Music: Saul Cross

Status: Submitted

Synopsis: A racing game with a drone. Fly around six tight, small courses inside caves for the fastest time. Whilst you can fly around slowly the game is designed as a time attack game. All courses can be completed in under 20 seconds with practice, I’m hoping somebody can finish the easier course in under 10 seconds after release.

Title: The Revenge of the Blobby Thingies

Author: Martin Piper

Status: Completed

Synopsis: This is you, the other monsters are jealous of your light green colour. Find freedom from the monster factory! Shoot the monsters. There are 65536 types of monsters in this game. Each has their own characteristics and animations.

Title: Jerry Kavinsky versus Space Goblins

Author: Bago Zonde / Commocore

Status: In progress

Synopsis: “Jerry Kavinsky versus Space Goblins ” is going to be a loose tribute to the game “Jim Power”. In the game we play the role of Jerry Kavinsky, a time warp hero whose mission is to rescue the kidnapped President’s daughter from the hands of mutants. Mutant goblins and mutant plant spikes will do everything in their power to stop Kavinsky. On top of that, Kavinsky must be careful not to fall into the abyss. Otherwise he will be forgotten forever. Not mentioning the President’s daughter!

Title: Cavern Drone Race

Author: Geir Straume

Status: In progress

Synopsis: This is a drone racing game, in which you compete against two AI controlled drones. The race takes place in a large cavern, and you have to successfully fly through some checkpoints before completing the race, or you will be disqualified.

<SURPRISE, no screenshot>


Filed Under: Announcements, Retro Gaming Culture Tagged With: 2024 Reset64 4KB Craptastic Game Competition, 8bit, C64, C64 game dev, coding, Commodore 64, Commodore64, Competition, Craptastic, gamers, IndieDev, preview, Reset C64, Reset Magazine, Reset64, Retro, Retro Gamer, Retrocomputing, retrogaming, Unkle K

A New Retro-Indie Fanmade Game: Mighty Final Fight Forever

May 16, 2024 By ausretrogamer

Mighty Final Fight Forever is a fanmade beat ’em up project following on from the original Mighty Final Fight game released by Capcom in 1993

Indie developers Bouncer Games are working on a new game called Mighty Final Fight Forever, a redesigned and a complete remake of Capcom‘s 1993 release on the 8-bit NES, Mighty Final Fight.

Ausretrogamer reader, Vasek T. had the chance to play the demo version and reckons it looks “really promising”. Being huge beat’em up fans (Double Dragon and Final Fight are our fave) and judging by the gameplay teaser below, we reckon this overhaul and remake of 1993’s Mighty Final Fight is definitely right up our alley!

To say we can’t wait for this to be released would be a huge understatement.

PS: The Free Demo (Windows) version can be found here.


Filed Under: Announcements, Retro Gaming Culture Tagged With: 16bit, 1990s, 8bit, 90s, Final Fight, GameDev, IndieDev, Mighty Final Fight, Mighty Final Fight Forever, remake, Retro Gamer, retrogaming

Sega Mega Drive Under Siege: SACRED LINE 1 & 2

May 15, 2024 By ausretrogamer

Horror Games Invade The Sega Mega Drive / Genesis

Get your Sega Mega Drive / Genesis consoles out, cause Mega Cat Studios and Sasha Darko have released Sacred Line I & II for Sega’s 16-Bit wonder!

These surreal and horrifying choose-your-own-adventure titles for Sega’s 16-Bit beast feature haunting and treacherous locales to explore, brought to life with gorgeous yet unsettling 3D-rendered visuals, clever puzzles to solve, and deep stories centered around mature themes like war crimes, religious cults, and much, much more!

What are you waiting for, go and get horrified on your Sega Mega Drive / Genesis!!

Details:

  • Titles: Sacred Line 1 & Sacred Line 2
  • Price: US$39.99 (cart only) / US$49.99 (complete in box + manual) each
  • Availability: right now at Mega Cat Studios

 

image source: Mega Cat Studios

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 16bit, Dev, indie, indie dev, IndieDev, Mega Cat Studios, Mega Drive, retrogaming, Sacred Line 1, Sacred Line 1 & 2, Sacred Line 2, Sasha Darko, sega, Sega Genesis, Sega Mega Drive Under Siege: SACRED LINE 1 & 2 Invasion

2024 Reset64 4KB CRAPTASTIC Game Competition

March 17, 2024 By ausretrogamer

Craptastic has been a huge success since the first competition in 2016, and we’re very excited to be doing it all again in 2024! This year’s competition theme is once again…. Craptastic!

“What the bloom’n heck does craptastic mean?”, I hear you ask.

It certainly doesn’t mean crap, although it can! Craptastic can mean ludicrous, bonkers, outrageous, funny, wacky, far out, and silly. The theme simply implies that the compo is just for a bit of fun, not a serious coding competition. You are more than welcome to make an excellent game to submit for the compo. Your game may contain some humour or silliness to fit more with the theme, but it doesn’t have to!

2022 Craptastic Comp Winner: Marble Boy (Roman Werner)

In our previous competitions, some entries were truly excellent, others excellent but silly, others truly awful but funny! It’s just a chance for people to do something a little different if they wish and explore ideas/concepts that wouldn’t normally work well in a more serious compo.

Please remember that this competition is limited to 4KB. Yes, any entry submitted can be no more than 4KB when compressed. If your game is more than 1 file, then all the game files put together must not exceed the 4KB limit. This includes hi-score save files.

We want craptastic game entries. Remember, the key word here is fun. We want both coders and players alike to have fun and enjoy this comp!

Submit your entries to RESET64 (via email: [email protected]) by 31st August, 2024 (23:59:59 GMT).

Take a look at our previous Craptastic compo entries to help draw inspiration!

  • 2018: https://reset64-magazine.itch.io/2018-reset64-4kb-craptastic-game-compo
  • 2020: https://reset64-magazine.itch.io/2020-reset64-4kb-craptastic-game-compo
  • 2022: https://reset64-magazine.itch.io/2022-craptastic-compo

RULES

Basic rules are as follows:

  • The competition deadline is 23:59:59 GMT on the 31st August, 2024. All entries to be submitted to [email protected] by the deadline or will be deemed ineligible.
  • All entrants must register at [email protected]
  • Entrants are free to preview screenshots and videos of their game(s) to other publications/websites.
  • The competition will only begin when there are at least 5 registered entrants.
  • All submitted games MUST be 4KB or less (when compressed or uncompressed), and executable on a stock C64 on either or each of tape, disk and cartridge. Your submission may have a separate docs file (either as a C64 executable or a txt file, which doesn’t count towards the 4KB cap). However, hi-score saver files will count towards the cap.
  • The games must be previously unreleased and be your own work, whether that be by yourself or as part of a collaboration.
  • PAL must be supported, with additional NTSC support optional (but encouraged).
  • Participants may submit multiple entries, either as an individual or within a team. Team entries must be registered by an individual, and any potential prizes will be sent to the registered individual only.
  • Entries should be submitted exclusively to RESET64 by the competition deadline. Please feel free to share your entry as you wish after the competition has ended (after the compo deadline has passed).
  • There will be a panel of judges (TBA), and entries will be scored on a point distribution basis across several criteria. The decision of the panel is final.
  • Games must be submitted as freeware.
  • Games will be published by Reset64 (not necessarily exclusively) on a future disk compilation for the whole world to enjoy, after the competition has concluded. All entries will be made available on the Reset64 itch.io after the compo concludes.
  • Games must not be released before the competition deadline, or they will become exempt from scoring and will be deemed ineligible. Games can be submitted after deadline but will be counted as *out of competition* and will be ineligible for a placing.

We reserve the right to change, add or delete rules during the competition if deemed necessary!

2nd place in the 2022 Craptastic Comp: Circles by James


SCORING SYSTEM

The scoring system used for Craptastic is very simple. Each game will be scored against 7 criteria, each worth 5 points. An entry can score up to 35 points. When the panel has scored each game accordingly, the totals for each individual game will be divided by the number of judges to produce a mean average. The average will be the game’s final score.

The criteria that each game will be evaluated on are:

Originality – New idea or “rip off”? Off the wall ideas encouraged.
Concept – Quality of game design, is it fun, is it bonkers, is it craptastic?
Execution – Execution of design, taking into account controls and other factors such as excecution.
Presentation – Quality of graphics, audio and overall presentation. Supremely bad can be seen as a positive in some cases!
Gameplay – A measure of how enjoyable the game is to play.
Lasting Appeal – replay value, addictiveness.
OMG factor – when you see it, do you think “wtf!?” This is the true measure of craptasticness!

If a panel member has entered a game themselves, then the number of points that they can award will be adjusted (in this example, to 5) and they will not score their own release.

CSDB will not be used for voting. Also, entries should not be uploaded to CSDB, or elsewhere until after the competition has closed. Feel free to post screenshots or info though.


PRIZES

A craptastic gaming comp requires craptastic prizes, right? We have some fantastic prizes lined up for this year’s compo thanks to some very generous sponsors.

A big thank-you to the following sponsors and supporters:



More sponsors to be announced.


Unkle K / Reset64
Official Twitter account for Reset64 Magazine – dedicated to the world’s favourite 8-bit computer!

Follow Reset64 Magazine on Twitter

Filed Under: Announcements, Retro Gaming Culture Tagged With: 2024 Reset64 4KB Craptastic Game Competition, C64, coding, Commodore 64, Commodore64, Competition, Craptastic, gamers, IndieDev, Reset C64, Reset Magazine, Reset64, Retro, Retro Gamer, Retrocomputing, retrogaming, Unkle K

THE GAME EXPO returns in March 2024

October 30, 2023 By ausretrogamer

THE GAME EXPO (TGX) is returning after this year’s successful debut show!

The gaming events calendar is perfectly balanced between the two expo giants, TGX in March, and PAX Aus in October. If you are over your PAX Aus experience and are fretting for the next big gaming event, you are in luck, as tickets for TGX 2024 have just gone on sale!

Current TGX news is that there are a list of returning activities, including the mega popular Creator Showdown PC LAN tournament, Cosplay Cup, Artist Alley, Tabletop Gaming, Freeplay Video Gaming and an expanded Indie Games Zone to name just a few. TGX 2024 will have much more to reveal, so we’ll be keeping a keen eye on their announcements between now and March and let you know all about it – so make sure you are following us on X/Twitter and Facebook!


source: thegamexpo

The Game Expo lowdown:

  • WHEN: Sat 23rd & Sun 24th March 2024
  • WHERE: Melbourne Convention & Exhibition Centre
  • TICKETS: www.thegameexpo.com

Highlights from TGX 2023 to whet your appetite for the 2024 edition!

image source: The Game Expo




Filed Under: Announcements Tagged With: artist, comic, Cosplay, eSports, gamers, gaming, indie development, IndieDev, PC gaming, PC LAN, Tabletop gaming, TGX, The Game Expo, The Game Expo 2024, Video Games

Pixelated Paradise: A Decade of Joysticks, Cosplay and Gaming Wonders at PAX Aus 2023

October 9, 2023 By Brant Raven

The PAX Aus 2023 journey at the Melbourne Convention and Exhibition Centre felt like I stepped into a time portal where joy, games, and geekery merged into a jubilant celebration of a decade of gaming wonders. The electric excitement as I crossed the threshold suggested that this PAX edition would be an extraordinary ride through the heart of gaming culture. Little did I know that the days ahead would be a thrilling rollercoaster ride, offering glimpses into the past, present, and future of a community deeply woven into the global gaming fabric.

Immediately being hit with the Cosplay Symphony at PAX Aus felt like I went into a dimension where superheroes, villains, and characters from every possible universe came to life. Here,  commitment met imagination, and every area transformed into a photographer’s heaven. The cosplayers for the 10th anniversary weren’t just dressed up; they embraced the entire soul of a gaming culture that had become a global phenomenon.

The setting was always spectacular, with figures ranging from superheroes to mythical animals displaying unrivaled passion and ingenuity. Capturing those moments as a photographer was a dream come true, with each shot immortalizing the passion and enthusiasm of a group that had grown into a global phenomenon over the previous 10 years. At PAX Aus, the bright tapestry of costumes and characters was more than simply a visual spectacle; it was a live witness to the jaw-dropping ingenuity on exhibit, reflecting the essence of a culture that continued to extend the frontiers of imaginative expression inside the gaming world.

Exploring the colorful world of PAX Rising at PAX Aus 2023 was like discovering a treasure mine of hidden gaming delights. As devoted coders proudly presented their brainchildren to an eager audience, the lively marketplace of innovation unfolded. Navigating meticulously chosen booths plunged me into a sea of unique and imaginative titles, demonstrating the depth of innovation within the indie gaming sector. The energetic atmosphere, filled with innovators eager to share their dreams, produced a strong sense of community among indie developers and players who shared a love of gaming in its purest, most creative form.

What distinguished PAX Rising was its function as a springboard for the next great thing in gaming. It wasn’t simply a concert; it was a view into the future, where creativity and originality were emphasized. Each booth became a portal into a new realm, where revolutionary ideas and unique viewpoints challenged popular gaming conventions. PAX Rising was essentially a celebration of ingenuity, a monument to the boundless imagination that defines independent gaming. It demonstrated that the future of gaming is being fashioned not only by industry titans but also by the hearts and brains of intrepid independent creators carving their path into unknown realms of gaming brilliance.

The PC Freeplay area quickly became a popular destination for gamers, luring them into a world of limitless possibilities. Rows of computers, deliberately loaded with the best games available, stood like digital portals to vivid worlds just waiting to be explored. This interactive environment served not just as a gaming battleground but also as a community gathering place for gamers from various backgrounds. Friendships and alliances were formed and tested in virtual venues that crossed genres and eras. The shared camaraderie among users, where strangers became friends, engaging in epic battles or cooperative tasks that transcended the limits of the digital universe, genuinely distinguished this area. The PC Freeplay area was more than simply a place to play games; it was also a place to socialise.

Classic Gaming at PAX Aus 2023 was a nostalgic trip that transported me back to the golden age of video gaming. The collection of ancient consoles, which included a boxed Atari 2600, PlayStation 1 and 2, PC Engine, Spectrum, Vectrex, Sega consoles, and Nintendo’s Game Cube, created an enthralling museum of gaming history. It wasn’t just a static display of relics, though; it was an interactive trip into the origins of gaming culture.

What drew my attention the most were the numerous joysticks and control devices that had been properly placed out for participants to enjoy and experiment with. This hands-on approach to gaming history enabled fans to not only observe but also feel the evolution of interface design over time. Classic Gaming was a tactile investigation of the instruments that have formed our gaming experiences, from the simplicity of early joysticks to the ergonomic shapes of modern controllers. However, the nostalgia didn’t end there. Rare jewels like the 1976 Sheen 100 system, linked to an even rarer Panasonic TR-475U pop-up portable black and white TV, transported visitors to the origins of home gaming. Retro IBM and Apple PCs from the late ’80s and early to mid-’90s were represented, highlighting the humble beginnings of personal computing and its influence on gaming.

Furthermore, the Classic Gaming section didn’t just include consoles; it also had a fantastic selection of both older and contemporary pinball machines. For those who grew up in arcades, the distinct noises of flippers and bumpers, along with flashing lights, formed a symphony of remembrance. Classic Gaming at PAX Aus 2023 was more than just an exhibition of old hardware and  pixelated visuals; it was a celebration of the gaming industry’s ongoing legacy. It enabled me to bridge the generational divide by instilling a respect for the technological advances that have carried us from the pixelated landscapes of early games to the immersive worlds of today. I couldn’t help but wonder at how far gaming has come as I strolled through this time-traveling display, all while enjoying the everlasting delight that these great games continue to deliver.

If you preferred consoles, the Console Freeplay and Tournament rooms were a gaming haven. Battles in Tekken 8 were intense, and surprising victories brought an extra dimension of ferocity to the game experience. Meanwhile, handhelds provided a quiet yet communal environment. It was jam-packed with people engrossed in their own gaming worlds, emphasizing the perplexing social side of portable gaming.

The mood in the Let’s Dance area was fantastic. Imagine a never-ending stream of people dancing to the beat of their favorite songs – a throbbing hub of ecstasy that demonstrated that gaming is about more than pixels and polygons; it’s about the experience.

PAX Aus 2023 was a haven for speed running enthusiasts. Audiences were captivated by impressive speed runs, which demonstrated the expertise and precision required to learn games in record time. In the Tabletop section, analogue gaming demonstrated that it is not going away. In this digital age, board and card games took center stage, grabbing the hearts of visitors.

The Panels, albeit mostly full, provided a wisdom oasis for individuals looking for insights from industry professionals. However, with so much else going on, many guests were split between
panels and the plethora of other attractions.

In the VR Freeplay segment, virtual reality took center stage. Attendees had the opportunity to explore immersive virtual worlds, which brought a new depth to the gaming experience. Mean
while, the PAX XP Scavenger Hunt transformed the expo into a game within a game. Attendees walked the expo floor, discovering hidden treasures and getting a taste of everything PAX Aus had to offer.

And, among all of these wonders, there were those other highlights that genuinely distinguished PAX Aus Professional players’ incredible tournament play astounded observers. The expo  displayed incredible PC builds and components, such as a PC with an inside screen that played Tetris. At the Sega booth, the Lego Sonic display honoring Sonic Superstars stole the show. The Nintendo booth was decked out in all-white Nintendo Switch consoles, capturing the clean and modern appearance of Nintendo’s renowned system. And, in addition to the scientific marvels on exhibit, the MSI booth stood out with cutting-edge gaming technologies.

Beyond the pixels and polygons, though, the general mood of PAX Aus 2023 was one of optimism and acceptance. Everyone had a good time in and out of their costumes. Gaming culture wasn’t just alive; it was thriving and had firmly established itself as one of the world’s major cultures.

As the curtain closed on PAX Aus 2023, memories of laughter shared, friendships created, and the communal celebration of a culture that had evolved and matured over a wonderful decade lingered.

Here’s to another ten years of PAX, where the gaming world continues to be a light of joy, inclusiveness, and limitless possibilities. Game on, friends!


Dr. Brant Raven, Reviewer & Star Wars fanatic
Scientist, philosopher & technologist. Science Fiction über-aficionado, retro gamer, curator & bibliographer. Creator of the Star Wars Bibliographic Database.

Follow Brant Raven on Twitter and Pinterest

 

 




Filed Under: Retro Gaming Culture Tagged With: AAA games, Atari, boardgames, Brant Raven, Cheers to ten year at PAX Aus, Classic Gaming at PAX, Cosplay, GameDev, gaming, Geek, IndieDev, nintendo, PAX, PAX Aus, PAX Aus 2023, PAX Aus 23, PAX Australia, PAX Panels, PAX Rising, PAXAus, sega, videogames, VR Freeplay

Chironex Studios’ GRIST Game Seeks To Recapture The PC Gaming Experience From The 1980s

September 21, 2023 By ausretrogamer

We are now even more hyped for PAX Aus 2023! If you are asking why, then let us tell you……

Growing up in the 80s, our first encounter with a desktop PC was a chunky beige box with a green monochrome CRT monitor. The keys were as loud as the disk-drive accessing the sectors on the 5.25″ floppy, and without any GUI, we had to explore this (what now seems archaic) machine through trial and error using commands that were quite foreign to us at the time. Like any kid back then, we found games to play on these old school computers, which got us hooked. Bathed in the green glow we explored different worlds, made tough decisions, and became different characters – it unleashed our imagination.

Well, an independent Australian game developer, Chironex Studios is seeking to recapture those early days of PC gaming with their new game, Grist!

GRIST is a digital boardgame-slash-rpg about surviving as a Starship Commander in a universe where the secrets of faster-than-light-travel have been lost to time and conflict. Voyage across the galaxy sending out your crew on missions, recovering artifacts of the pre-collapse civilisation, and pushing back the terrors that lurk in the dark between worlds. All the while deciding which parts of your humanity you will keep, and which will be traded for one more year of life among the stars.

GRIST combines vintage ascii terminal style graphics with a synthwave soundtrack for an iconic ascii-wave aesthetic. Gameplay features include a unique positioning based combat system, multiple-choice events with long-tail outcomes, strategic hand-optimization, and a variety of different scenarios to test your abilities.

Currently in development by Chironex Studios, GRIST is planned for an Early Access release in late 2023, so add it to your Steam wishlist right now! And if you are going to PAX Aus in a few weeks, then make sure you head to Booth 16 in the Indie area (Expo Hall) to speak to the developer and check out GRIST!

image source: Chironex Studios




Filed Under: Announcements, Retro Gaming Culture Tagged With: 80s PC, asii, Chironex Studios, CRT green screen, gamer, GRIST, indie dev, Indie Developer, IndieDev, Old School, PAX Aus, PAX Aus 2023, PAX Aus 23, PAX Rising, PC Gamer, Retro, RPG, Video Games

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