
Brrrrrrrrrmmmmm, brrrrrmmmmm, brrrrrrrmmmmmm
Geoff Crammond’s Stunt Car Racer (SCR) on the C64 was our most played car racing gaming (sorry Buggy Boy) back in the day. Surprisingly, it has held up quite well and is still a joy to play.
Hungarian developer, Gergely Patai, had reversed engineered this superb racing game on C64 and modified its physics to run at 50 FPS – yep, you read that right, 50 (freakin!) Frames Per Second! You can grab the SCR C64 50FPS version here.
To our astonishment, Gergely is now porting this marvel to the Commodore Plus/4! With plenty of limitations to work around, we are darn impressed with Gergely’s achievements and devleopment skills in squeezing SCR to play on the Plus/4. Not bad for two weeks worth of effort!
Gergerly notes the challenges he had porting SCR to the Plus/4:
The biggest limitation was RAM space. The original game doesn’t leave much of the C64’s memory untouched, and the Plus/4 has less accessible RAM while needing an extra 1K for colour information. For the time being, my solution was to remove load/save functionality and the ability to change key bindings, so I’d be able to get a working game and have some breathing room to shuffle things around. At the moment I have a bit over 2K memory left, so I should be able to restore some of the missing bits.
We can’t wait to see the finished product!





image source: 




Yeah, you read that title right! Thanks to the hard and meticulous work over the last 7 years, Metroid Mike 64 has created Super Mario Bros. 5 using Super Mario Maker 2.






We have been spoiled with scrolling beat’em ups and slash’em ups lately on our Switch, so checking out 





Development for the 
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Unkle K / Reset64
After 2 years of virtual events, 2022 is shaping up to have two massive events back in-person!
As you all may know by now, we love overhead / isometric racing games! So when we saw that Krissz (of